diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 2fef37baf..9bf915917 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -436,8 +436,8 @@ int skillnotok (int skillid, struct map_session_data *sd) if (i == 0) return 1; // invalid skill id - if (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond) - return 0; // GMs can do any damn thing they want + if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) + return 0; // can do any damn thing they want if( skillid == AL_TELEPORT && sd->skillitem == skillid && sd->skillitemlv > 2 ) return 0; // Teleport lv 3 bypasses this check.[Inkfish] @@ -5412,7 +5412,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case MC_VENDING: if(sd) { //Prevent vending of GMs with unnecessary Level to trade/drop. [Skotlex] - if ( !pc_can_give_items(pc_isGM(sd)) ) + if ( !pc_can_give_items(sd) ) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); else { sd->state.prevend = 1; @@ -10256,8 +10256,7 @@ int skill_check_pc_partner (struct map_session_data *sd, short skill_id, short* static int p_sd[2] = { 0, 0 }; int i; - if (!battle_config.player_skill_partner_check || - (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond)) + if (!battle_config.player_skill_partner_check || pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) return 99; //As if there were infinite partners. if (cast_flag) @@ -10352,7 +10351,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if (lv <= 0 || sd->chatID) return 0; - if( battle_config.gm_skilluncond && pc_isGM(sd)>= battle_config.gm_skilluncond && sd->skillitem != skill ) + if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill ) { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check. sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. @@ -11028,7 +11027,7 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor if( lv <= 0 || sd->chatID ) return 0; - if( battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond && sd->skillitem != skill ) + if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill ) { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check. sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. |