diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index d84a18d7a..1f891e944 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1020,10 +1020,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int } if((sd||dstsd) && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){ /* カ?ドによる追加?果 */ - int i; + int i, type; int sc_def_card=100; for(i=SC_STONE;i<=SC_BLIND;i++){ + type=i-SC_STONE; //?象に?態異常 switch (i) { case SC_STONE: @@ -1046,17 +1047,17 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int if (sd) { if(!sd->state.arrow_atk) { - if(rand()%10000 < (sd->addeff[i-SC_STONE])*sc_def_card/100 ){ + if(rand()%10000 < (sd->addeff[type])*sc_def_card/100 ){ if(battle_config.battle_log) - printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]); - status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); + printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",sd->bl.id,i,sd->addeff[type]); + status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[type],7),0); } } else { - if(rand()%10000 < (sd->addeff[i-SC_STONE]+sd->arrow_addeff[i-SC_STONE])*sc_def_card/100 ){ + if(rand()%10000 < (sd->addeff[type]+sd->arrow_addeff[type])*sc_def_card/100 ){ if(battle_config.battle_log) - printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]); - status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); + printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",sd->bl.id,i,sd->addeff[type]); + status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[type],7),0); } } } @@ -1082,25 +1083,26 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int if (sd) { if(!sd->state.arrow_atk) { - if(rand()%10000 < (sd->addeff2[i-SC_STONE])*sc_def_card/100 ){ + if(rand()%10000 < (sd->addeff2[type])*sc_def_card/100 ){ if(battle_config.battle_log) - printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]); - status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); + printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,sd->addeff2[type]); + status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[type],7),0); } } else { - if(rand()%10000 < (sd->addeff2[i-SC_STONE]+sd->arrow_addeff2[i-SC_STONE])*sc_def_card/100 ){ + if(rand()%10000 < (sd->addeff2[type]+sd->arrow_addeff2[type])*sc_def_card/100 ){ if(battle_config.battle_log) - printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]); - status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); + printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,sd->addeff2[type]); + status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[type],7),0); } } } - if (dstsd && ((sd && !sd->state.arrow_atk) || (status_get_range(src)<=2)) && - rand()%10000 < dstsd->addeff3[i-SC_STONE]*sc_def_card/100){ + if (dstsd && rand()%10000 < dstsd->addeff3[type]*sc_def_card/100){ + if (dstsd->addeff3_type[type] != 1 && ((sd && !sd->state.arrow_atk) || (status_get_range(src)<=2))) + continue; if(battle_config.battle_log) - printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,dstsd->addeff3[i-SC_STONE]); - status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); + printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,dstsd->addeff3[type]); + status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[type],7),0); } } } |