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-rw-r--r--src/map/skill.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index aec1ebbfc..1753f435a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7971,11 +7971,20 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
for(i = 0; i < SC_MAX; i++)
{
+<<<<<<< HEAD
+ if( SC_COMMON_MAX > i ){
+ if ( !tsc->data[i] || !status_get_sc_type(i) )
+ continue;
+ if ( status_get_sc_type(i)&SC_NO_CLEARANCE )
+ continue;
+ }
+=======
if ( !tsc->data[i] )
continue;
if( SC_COMMON_MAX > i )
if ( status_get_sc_type(i)&SC_NO_CLEARANCE )
continue;
+>>>>>>> upstream/master
switch (i) {
case SC_ASSUMPTIO:
if( bl->type == BL_MOB )
@@ -8556,7 +8565,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SR_FLASHCOMBO:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
for(i = SR_FLASHCOMBO_ATK_STEP1; i <= SR_FLASHCOMBO_ATK_STEP4; i++)
+<<<<<<< HEAD
+ skill->addtimerskill(src, tick + 600 * (i - SR_FLASHCOMBO_ATK_STEP1), bl->id, 0, 0, i, skill_lv, BF_WEAPON, flag|SD_LEVEL);
+=======
skill->addtimerskill(src, tick + 500 * (i - SR_FLASHCOMBO_ATK_STEP1), bl->id, 0, 0, i, skill_lv, BF_WEAPON, flag|SD_LEVEL);
+>>>>>>> upstream/master
break;
case WA_SWING_DANCE:
case WA_MOONLIT_SERENADE: