diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 67 |
1 files changed, 37 insertions, 30 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 8facca717..6bcd82c4b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4544,6 +4544,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
}
tbl.id = 0;
+ tbl.type = BL_NUL;
tbl.m = src->m;
tbl.x = src->x;
tbl.y = src->y;
@@ -8224,6 +8225,7 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time)
{
struct status_change *sc;
+ int castnodex = skill_get_castnodex(skill_id, skill_lv);
nullpo_retr(0, bl);
@@ -8232,7 +8234,7 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time) nullpo_retr(0, sd);
// calculate base cast time (reduced by dex)
- if (!skill_get_castnodex(skill_id, skill_lv) > 0) {
+ if (castnodex&~1) {
int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
if (scale > 0) // not instant cast
time = time * scale / battle_config.castrate_dex_scale;
@@ -8247,28 +8249,30 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time) if (sd->castrate != 100)
time -= time * (100 - sd->castrate) / 100;
} else if (bl->type == BL_PET) { //Skotlex: Simple scaling
- int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
- if (scale > 0) // not instant cast
- time = time * scale / battle_config.castrate_dex_scale;
- else return 0; // instant cast
-
+ if (castnodex&~1) {
+ int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
+ if (scale > 0) // not instant cast
+ time = time * scale / battle_config.castrate_dex_scale;
+ else return 0; // instant cast
+ }
if (battle_config.cast_rate != 100)
time = time * battle_config.cast_rate / 100;
}
- // calculate cast time reduced by skill bonuses
- sc = status_get_sc(bl);
- /* ƒTƒtƒ‰ƒMƒEƒ€ */
- if (sc && sc->count) {
- if (sc->data[SC_SUFFRAGIUM].timer != -1) {
- time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100;
- status_change_end(bl, SC_SUFFRAGIUM, -1);
+ if (castnodex&~2)
+ { // calculate cast time reduced by skill bonuses
+ sc = status_get_sc(bl);
+ /* ƒTƒtƒ‰ƒMƒEƒ€ */
+ if (sc && sc->count) {
+ if (sc->data[SC_SUFFRAGIUM].timer != -1) {
+ time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100;
+ status_change_end(bl, SC_SUFFRAGIUM, -1);
+ }
+ /* ƒuƒ‰ƒM‚ÌŽ? */
+ if (sc->data[SC_POEMBRAGI].timer != -1)
+ time -= time * sc->data[SC_POEMBRAGI].val2 / 100;
}
- /* ƒuƒ‰ƒM‚ÌŽ? */
- if (sc->data[SC_POEMBRAGI].timer != -1)
- time -= time * sc->data[SC_POEMBRAGI].val2 / 100;
}
-
// return final cast time
return (time > 0) ? time : 0;
}
@@ -8278,7 +8282,8 @@ int skill_castfix( struct block_list *bl, int skill_id, int skill_lv, int time) */
int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time )
{
- struct status_change *sc;
+ struct status_change *sc;
+ int delaynodex = skill_get_delaynodex(skill_id, skill_lv);
nullpo_retr(0, bl);
@@ -8295,13 +8300,13 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time } else if (time < 0)
time = -time + status_get_amotion(bl); // if set to <0, the attack motion is added.
- if (battle_config.delay_dependon_dex && /* dex‚̉e‹¿‚ðŒvŽZ‚·‚é */
- !skill_get_delaynodex(skill_id, skill_lv)) // if skill casttime is allowed to be reduced by dex
- {
+ if (battle_config.delay_dependon_dex && delaynodex&~1)
+ { // if skill casttime is allowed to be reduced by dex
int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
- if (scale < 0)
- scale = 0;
- time = time * scale / battle_config.castrate_dex_scale;
+ if (scale > 0)
+ time = time * scale / battle_config.castrate_dex_scale;
+ else
+ time = battle_config.min_skill_delay_limit;
}
if (battle_config.delay_rate != 100)
@@ -8314,12 +8319,13 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time time = battle_config.min_skill_delay_limit;
}
- /* ƒuƒ‰ƒM‚ÌŽ? */
- sc= status_get_sc(bl);
- if (sc && sc->count) {
- if (sc->data[SC_POEMBRAGI].timer != -1)
- time -= time * sc->data[SC_POEMBRAGI].val3 / 100;
- if (sc->data[SC_SPIRIT].timer != -1)
+ if (delaynodex&~2)
+ { /* ƒuƒ‰ƒM‚ÌŽ? */
+ sc= status_get_sc(bl);
+ if (sc && sc->count) {
+ if (sc->data[SC_POEMBRAGI].timer != -1)
+ time -= time * sc->data[SC_POEMBRAGI].val3 / 100;
+ if (sc->data[SC_SPIRIT].timer != -1)
switch (skill_id) {
case CR_SHIELDBOOMERANG:
if (sc->data[SC_SPIRIT].val2 == SL_CRUSADER)
@@ -8330,6 +8336,7 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time time /= 2;
break;
}
+ }
}
return (time > 0) ? time : 0;
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