diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index e4f5f8b5d..16584071c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3412,7 +3412,7 @@ int skill_reveal_trap (struct block_list *bl, va_list ap) { int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { struct map_session_data *sd = NULL; struct status_data *tstatus; - struct status_change *sc, *tsc; + struct status_change *sc; if (skill_id > 0 && !skill_lv) return 0; @@ -3440,7 +3440,6 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 } sc = status->get_sc(src); - tsc = status->get_sc(bl); if (sc && !sc->count) sc = NULL; //Unneeded @@ -3800,6 +3799,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 // skill->area_temp[1] holds the id of the original target // skill->area_temp[2] counts how many targets have already been processed int sflag = skill->area_temp[0] & 0xFFF, heal; + struct status_change *tsc = status->get_sc(bl); if( flag&SD_LEVEL ) sflag |= SD_LEVEL; // -1 will be used in packets instead of the skill level if( (skill->area_temp[1] != bl->id && !(skill->get_inf2(skill_id)&INF2_NPC_SKILL)) || flag&SD_ANIMATION ) |