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-rw-r--r--src/map/skill.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index ea673682d..8040127fb 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1451,6 +1451,21 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
}
}
+ if(sd && bl->type == BL_MOB && status_isdead(bl) && skill_get_inf(skillid)!=INF_GROUND_SKILL && (rate=pc_checkskill(sd,HW_SOULDRAIN))>0)
+ { //Soul Drain should only work on targetted spells [Skotlex]
+ int sp;
+ if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
+ clif_skill_nodamage(src,bl,HW_SOULDRAIN,rate,1);
+ sp = (status_get_lv(bl))*(95+15*rate)/100;
+ if (sp > 0) {
+ if(sd->status.sp + sp > sd->status.max_sp)
+ sp = sd->status.max_sp - sd->status.sp;
+ sd->status.sp += sp;
+ if (sp > 0 && battle_config.show_hp_sp_gain)
+ clif_heal(sd->fd,SP_SP,sp);
+ }
+ }
+
//Trigger counter-spells to retaliate against damage causing skills. [Skotlex]
if(dstsd && !status_isdead(bl) && src != bl && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE))
{