diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 563 |
1 files changed, 329 insertions, 234 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 5462340db..8414ac638 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -260,6 +260,7 @@ int skill_get_casttype2 (uint16 index) { //Returns actual skill range taking into account attack range and AC_OWL [Skotlex] int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { int range; + struct map_session_data *sd = BL_CAST(BL_PC, bl); if( bl->type == BL_MOB && battle_config.mob_ai&0x400 ) return 9; //Mobs have a range of 9 regardless of skill used. @@ -288,8 +289,8 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case RA_ARROWSTORM: case RA_AIMEDBOLT: case RA_WUGBITE: - if( bl->type == BL_PC ) - range += pc->checkskill((TBL_PC*)bl, AC_VULTURE); + if (sd != NULL) + range += pc->checkskill(sd, AC_VULTURE); else range += 10; //Assume level 10? break; @@ -299,14 +300,14 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case GS_FULLBUSTER: case GS_SPREADATTACK: case GS_GROUNDDRIFT: - if (bl->type == BL_PC) - range += pc->checkskill((TBL_PC*)bl, GS_SNAKEEYE); + if (sd != NULL) + range += pc->checkskill(sd, GS_SNAKEEYE); else range += 10; //Assume level 10? break; case NJ_KIRIKAGE: - if (bl->type == BL_PC) - range = skill->get_range(NJ_SHADOWJUMP,pc->checkskill((TBL_PC*)bl,NJ_SHADOWJUMP)); + if (sd != NULL) + range = skill->get_range(NJ_SHADOWJUMP, pc->checkskill(sd, NJ_SHADOWJUMP)); break; /** * Warlock @@ -323,9 +324,9 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case WL_TETRAVORTEX: case WL_EARTHSTRAIN: case WL_RELEASE: - if( bl->type == BL_PC ) - range += pc->checkskill((TBL_PC*)bl, WL_RADIUS); - break; + if (sd != NULL) + range += pc->checkskill(sd, WL_RADIUS); + break; /** * Ranger Bonus **/ @@ -336,8 +337,8 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case RA_CLUSTERBOMB: case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP: - if( bl->type == BL_PC ) - range += (1 + pc->checkskill((TBL_PC*)bl, RA_RESEARCHTRAP))/2; + if (sd != NULL) + range += (1 + pc->checkskill(sd, RA_RESEARCHTRAP))/2; } if( !range && bl->type != BL_PC ) @@ -383,7 +384,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk #endif // RENEWAL if (sd && (skill2_lv = pc->checkskill(sd, HP_MEDITATIO)) > 0) hp += hp * skill2_lv * 2 / 100; - else if( src->type == BL_HOM && (skill2_lv = homun->checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 ) + else if (src->type == BL_HOM && (skill2_lv = homun->checkskill(BL_UCAST(BL_HOM, src), HLIF_BRAIN)) > 0) hp += hp * skill2_lv * 2 / 100; break; } @@ -1765,8 +1766,8 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b break; case HFLI_SBR44: // [orn] case HVAN_EXPLOSION: - if(src->type == BL_HOM){ - TBL_HOM *hd = (TBL_HOM*)src; + if (src->type == BL_HOM) { + struct homun_data *hd = BL_UCAST(BL_HOM, src); hd->homunculus.intimacy = 200; if (hd->master) clif->send_homdata(hd->master,SP_INTIMATE,hd->homunculus.intimacy/100); @@ -1957,8 +1958,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in const enum sc_type scdef[4] = {SC_PROTECTWEAPON, SC_PROTECTARMOR, SC_PROTECTSHIELD, SC_PROTECTHELM}; struct status_change *sc = status->get_sc(bl); int i; - TBL_PC *sd; - sd = BL_CAST(BL_PC, bl); + struct map_session_data *sd = BL_CAST(BL_PC, bl); if (sc && !sc->count) sc = NULL; @@ -2074,9 +2074,9 @@ int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int - if 'flag&0x1', position update packets must not be sent. - if 'flag&0x2', skill blown ignores players' special_state.no_knockback -------------------------------------------------------------------------*/ -int skill_blown(struct block_list* src, struct block_list* target, int count, int8 dir, int flag) { +int skill_blown(struct block_list* src, struct block_list* target, int count, int8 dir, int flag) +{ int dx = 0, dy = 0; - struct skill_unit* su = NULL; nullpo_ret(src); @@ -2086,26 +2086,30 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in return 0; // Actual knockback distance is 0. switch (target->type) { - case BL_MOB: { - struct mob_data* md = BL_CAST(BL_MOB, target); - if (md->class_ == MOBID_EMPELIUM) - return 0; - if(src != target && is_boss(target)) // Bosses can't be knocked-back - return 0; - } + case BL_MOB: + { + const struct mob_data *md = BL_UCCAST(BL_MOB, target); + if (md->class_ == MOBID_EMPELIUM) + return 0; + if (src != target && is_boss(target)) // Bosses can't be knocked-back + return 0; + } break; - case BL_PC: { - struct map_session_data *sd = BL_CAST(BL_PC, target); - if( sd->sc.data[SC_BASILICA] && sd->sc.data[SC_BASILICA]->val4 == sd->bl.id && !is_boss(src)) - return 0; // Basilica caster can't be knocked-back by normal monsters. - if( !(flag&0x2) && src != target && sd->special_state.no_knockback ) - return 0; - } + case BL_PC: + { + struct map_session_data *sd = BL_UCAST(BL_PC, target); + if (sd->sc.data[SC_BASILICA] && sd->sc.data[SC_BASILICA]->val4 == sd->bl.id && !is_boss(src)) + return 0; // Basilica caster can't be knocked-back by normal monsters. + if (!(flag&0x2) && src != target && sd->special_state.no_knockback) + return 0; + } break; case BL_SKILL: - su = (struct skill_unit *)target; - if( su->group && (su->group->unit_id == UNT_ANKLESNARE || su->group->unit_id == UNT_REVERBERATION)) + { + struct skill_unit *su = BL_UCAST(BL_SKILL, target); + if (su->group && (su->group->unit_id == UNT_ANKLESNARE || su->group->unit_id == UNT_REVERBERATION)) return 0; // ankle snare cannot be knocked back + } break; } @@ -2232,8 +2236,8 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr dmg = battle->calc_attack(attack_type,src,bl,skill_id,skill_lv,flag&0xFFF); //Skotlex: Adjusted to the new system - if( src->type == BL_PET ) { // [Valaris] - struct pet_data *pd = (TBL_PET*)src; + if (src->type == BL_PET) { // [Valaris] + struct pet_data *pd = BL_UCAST(BL_PET, src); if (pd->a_skill && pd->a_skill->div_ && pd->a_skill->id == skill_id) { int element = skill->get_ele(skill_id, skill_lv); /*if (skill_id == -1) Does it ever worked? @@ -2770,12 +2774,13 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr if( sc && sc->data[SC_DEVOTION] && skill_id != PA_PRESSURE ) { struct status_change_entry *sce = sc->data[SC_DEVOTION]; struct block_list *d_bl = map->id2bl(sce->val1); + struct mercenary_data *d_md = BL_CAST(BL_MER, d_bl); + struct map_session_data *d_sd = BL_CAST(BL_PC, d_bl); - if( d_bl && ( - (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) || - (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == bl->id) - ) && check_distance_bl(bl, d_bl, sce->val3) ) - { + if (d_bl != NULL + && ((d_md != NULL && d_md->master && d_md->master->bl.id == bl->id) || (d_sd != NULL && d_sd->devotion[sce->val2] == bl->id)) + && check_distance_bl(bl, d_bl, sce->val3) + ) { if(!rmdamage){ clif->damage(d_bl,d_bl, 0, 0, damage, 0, BDT_NORMAL, 0); status_fix_damage(NULL,d_bl, damage, 0); @@ -2876,8 +2881,8 @@ void skill_attack_combo2_unknown(int *attack_type, struct block_list* src, struc void skill_attack_display_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage) { if (*flag & SD_ANIMATION && dmg->div_ < 2) //Disabling skill animation doesn't works on multi-hit. *type = BDT_SPLASH; - if (bl->type == BL_SKILL ) { - TBL_SKILL *su = (TBL_SKILL*)bl; + if (bl->type == BL_SKILL) { + struct skill_unit *su = BL_UCAST(BL_SKILL, bl); if (su->group && skill->get_inf2(su->group->skill_id) & INF2_TRAP) // show damage on trap targets clif->skill_damage(src, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, (*flag & SD_LEVEL) ? -1 : *skill_lv, BDT_SPLASH); } @@ -2895,7 +2900,7 @@ int skill_attack_dir_unknown(int *attack_type, struct block_list* src, struct bl void skill_attack_blow_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) { skill->blown(dsrc, bl, dmg->blewcount, *dir, 0x0); if (!dmg->blewcount && bl->type == BL_SKILL && *damage > 0){ - TBL_SKILL *su = (TBL_SKILL*)bl; + struct skill_unit *su = BL_UCAST(BL_SKILL, bl); if (su->group && su->group->skill_id == HT_BLASTMINE) skill->blown(src, bl, 3, -1, 0); } @@ -2938,15 +2943,18 @@ int skill_area_sub(struct block_list *bl, va_list ap) { return 0; } -int skill_check_unit_range_sub (struct block_list *bl, va_list ap) { - struct skill_unit *su; +int skill_check_unit_range_sub(struct block_list *bl, va_list ap) +{ + const struct skill_unit *su = NULL; uint16 skill_id,g_skill_id; - su = (struct skill_unit *)bl; + nullpo_ret(bl); - if(bl->prev == NULL || bl->type != BL_SKILL) + if (bl->type != BL_SKILL || bl->prev == NULL) return 0; + su = BL_UCCAST(BL_SKILL, bl); + if(!su->alive) return 0; @@ -3032,7 +3040,7 @@ int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) { if( skill_id == HP_BASILICA && bl->type == BL_PC ) return 0; - if (skill_id == AM_DEMONSTRATION && bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPELIUM) + if (skill_id == AM_DEMONSTRATION && bl->type == BL_MOB && BL_UCCAST(BL_MOB, bl)->class_ == MOBID_EMPELIUM) return 0; //Allow casting Bomb/Demonstration Right under emperium [Skotlex] return 1; } @@ -3092,8 +3100,8 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, nullpo_ret(bl); switch( bl->type ) { - case BL_HOM: sd = ((TBL_HOM*)bl)->master; break; - case BL_MER: sd = ((TBL_MER*)bl)->master; break; + case BL_HOM: sd = BL_UCAST(BL_HOM, bl)->master; break; + case BL_MER: sd = BL_UCAST(BL_MER, bl)->master; break; } st = status->get_status_data(bl); @@ -3323,9 +3331,9 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { break; case LG_MOONSLASHER: case SR_WINDMILL: - if( target->type == BL_PC ) { - struct map_session_data *tsd = NULL; - if( (tsd = ((TBL_PC*)target)) && !pc_issit(tsd) ) { + if (target->type == BL_PC) { + struct map_session_data *tsd = BL_UCAST(BL_PC, target); + if (!pc_issit(tsd)) { pc_setsit(tsd); skill->sit(tsd,1); clif->sitting(&tsd->bl); @@ -3344,11 +3352,12 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { case SR_FALLENEMPIRE: case SR_TIGERCANNON: case SR_SKYNETBLOW: - if( src->type == BL_PC ) { + if (src->type == BL_PC) { + struct map_session_data *sd = BL_UCAST(BL_PC, src); if( distance_xy(src->x, src->y, target->x, target->y) >= 3 ) break; - skill->castend_damage_id(src, target, skl->skill_id, pc->checkskill(((TBL_PC*)src), skl->skill_id), tick, 0); + skill->castend_damage_id(src, target, skl->skill_id, pc->checkskill(sd, skl->skill_id), tick, 0); } break; case SC_ESCAPE: @@ -3359,12 +3368,14 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { } break; case RK_HUNDREDSPEAR: - if(src->type == BL_PC) { - int skill_lv = pc->checkskill((TBL_PC *)src, KN_SPEARBOOMERANG); - if(skill_lv > 0) + if (src->type == BL_PC) { + struct map_session_data *sd = BL_UCAST(BL_PC, src); + int skill_lv = pc->checkskill(sd, KN_SPEARBOOMERANG); + if (skill_lv > 0) skill->attack(BF_WEAPON, src, src, target, KN_SPEARBOOMERANG, skill_lv, tick, skl->flag); - } else + } else { skill->attack(BF_WEAPON, src, src, target, KN_SPEARBOOMERANG, 1, tick, skl->flag); + } break; case CH_PALMSTRIKE: { @@ -3506,11 +3517,16 @@ bool skill_cleartimerskill_exception(int skill_id) return false; } -int skill_activate_reverberation(struct block_list *bl, va_list ap) { - struct skill_unit *su = (TBL_SKILL*)bl; - struct skill_unit_group *sg; - if( bl->type != BL_SKILL ) +int skill_activate_reverberation(struct block_list *bl, va_list ap) +{ + struct skill_unit *su = NULL; + struct skill_unit_group *sg = NULL; + + nullpo_ret(bl); + if (bl->type != BL_SKILL) return 0; + su = BL_UCAST(BL_SKILL, bl); + if( su->alive && (sg = su->group) != NULL && sg->skill_id == WM_REVERBERATION && sg->unit_id == UNT_REVERBERATION ) { int64 tick = timer->gettick(); clif->changetraplook(bl,UNT_USED_TRAPS); @@ -3521,8 +3537,14 @@ int skill_activate_reverberation(struct block_list *bl, va_list ap) { return 0; } -int skill_reveal_trap (struct block_list *bl, va_list ap) { - TBL_SKILL *su = (TBL_SKILL*)bl; +int skill_reveal_trap(struct block_list *bl, va_list ap) +{ + struct skill_unit *su = NULL; + + nullpo_ret(bl); + Assert_ret(bl->type == BL_SKILL); + su = BL_UCAST(BL_SKILL, bl); + if (su->alive && su->group && skill->get_inf2(su->group->skill_id)&INF2_TRAP) { //Reveal trap. //Change look is not good enough, the client ignores it as an actual trap still. [Skotlex] //clif->changetraplook(bl, su->group->unit_id); @@ -5000,7 +5022,7 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) { } if (ud->skill_id >= SL_SKE && ud->skill_id <= SL_SKA && target->type == BL_MOB) { - if (((TBL_MOB*)target)->class_ == MOBID_EMPELIUM) + if (BL_UCCAST(BL_MOB, target)->class_ == MOBID_EMPELIUM) break; } else if (inf && battle->check_target(src, target, inf) <= 0) { if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); @@ -5560,30 +5582,31 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin abra_skill_lv = min(skill_lv, skill->get_max(abra_skill_id)); clif->skill_nodamage (src, bl, skill_id, skill_lv, 1); - if( sd ) - {// player-casted + if (sd) { + // player-casted sd->state.abra_flag = 1; sd->skillitem = abra_skill_id; sd->skillitemlv = abra_skill_lv; clif->item_skill(sd, abra_skill_id, abra_skill_lv); - } - else - {// mob-casted + } else { + // mob-casted struct unit_data *ud = unit->bl2ud(src); int inf = skill->get_inf(abra_skill_id); - if (!ud) break; + if (ud == NULL) + break; if (inf&INF_SELF_SKILL || inf&INF_SUPPORT_SKILL) { - if (src->type == BL_PET) - bl = (struct block_list*)((TBL_PET*)src)->msd; - if (!bl) bl = src; - unit->skilluse_id(src, bl->id, abra_skill_id, abra_skill_lv); + int id = src->id; + struct pet_data *pd = BL_CAST(BL_PET, src); + if (pd != NULL && pd->msd != NULL) + id = pd->msd->bl.id; + unit->skilluse_id(src, id, abra_skill_id, abra_skill_lv); } else { //Assume offensive skills int target_id = 0; if (ud->target) target_id = ud->target; else switch (src->type) { - case BL_MOB: target_id = ((TBL_MOB*)src)->target_id; break; - case BL_PET: target_id = ((TBL_PET*)src)->target_id; break; + case BL_MOB: target_id = BL_UCAST(BL_MOB, src)->target_id; break; + case BL_PET: target_id = BL_UCAST(BL_PET, src)->target_id; break; } if (!target_id) break; @@ -5817,7 +5840,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if( sd ) skill->blockpc_start(sd, skill_id, skill->get_time(skill_id, skill_lv)); else if( bl->type == BL_MER ) - skill->blockmerc_start((TBL_MER*)bl, skill_id, skill->get_time(skill_id, skill_lv)); + skill->blockmerc_start(BL_UCAST(BL_MER, bl), skill_id, skill->get_time(skill_id, skill_lv)); break; case TK_JUMPKICK: @@ -7501,10 +7524,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case HT_SPRINGTRAP: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - { - struct skill_unit *su=NULL; - if (bl->type==BL_SKILL && (su=(struct skill_unit *)bl) != NULL && su->group != NULL) { - switch(su->group->unit_id){ + if (bl->type == BL_SKILL) { + struct skill_unit *su = BL_UCAST(BL_SKILL, bl); + if (su->group != NULL) { + switch (su->group->unit_id) { case UNT_ANKLESNARE: if (su->group->val2 != 0) // if it is already trapping something don't spring it, @@ -9002,8 +9025,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if( flag&1 ) { if( is_boss(bl) ) break; if( sc_start2(src,bl, type, 100, skill_lv, src->id, skill->get_time(skill_id, skill_lv))) { - if( bl->type == BL_MOB ) - mob->unlocktarget((TBL_MOB*)bl,timer->gettick()); + if (bl->type == BL_MOB) + mob->unlocktarget(BL_UCAST(BL_MOB, bl), timer->gettick()); unit->stop_attack(bl); clif->bladestop(src, bl->id, 1); map->freeblock_unlock(); @@ -9251,7 +9274,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin improv_skill_lv = 4 + skill_lv; clif->skill_nodamage (src, bl, skill_id, skill_lv, 1); - if( sd ) { + if (sd == NULL) { sd->state.abra_flag = 2; sd->skillitem = improv_skill_id; sd->skillitemlv = improv_skill_lv; @@ -9259,19 +9282,23 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } else { struct unit_data *ud = unit->bl2ud(src); int inf = skill->get_inf(improv_skill_id); - if (!ud) break; + if (ud == NULL) + break; if (inf&INF_SELF_SKILL || inf&INF_SUPPORT_SKILL) { - if (src->type == BL_PET) - bl = (struct block_list*)((TBL_PET*)src)->msd; - if (!bl) bl = src; - unit->skilluse_id(src, bl->id, improv_skill_id, improv_skill_lv); + int id = src->id; + struct pet_data *pd = BL_CAST(BL_PET, src); + if (pd != NULL && pd->msd != NULL) + id = pd->msd->bl.id; + unit->skilluse_id(src, id, improv_skill_id, improv_skill_lv); } else { int target_id = 0; - if (ud->target) + if (ud->target) { target_id = ud->target; - else switch (src->type) { - case BL_MOB: target_id = ((TBL_MOB*)src)->target_id; break; - case BL_PET: target_id = ((TBL_PET*)src)->target_id; break; + } else { + switch (src->type) { + case BL_MOB: target_id = BL_UCAST(BL_MOB, src)->target_id; break; + case BL_PET: target_id = BL_UCAST(BL_PET, src)->target_id; break; + } } if (!target_id) break; @@ -10049,10 +10076,16 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) return 0; } -static int check_npc_chaospanic(struct block_list* bl, va_list args) { - TBL_NPC* nd = (TBL_NPC*)bl; - if( nd->option&(OPTION_HIDE|OPTION_INVISIBLE) || nd->class_ != 45 ) +static int check_npc_chaospanic(struct block_list *bl, va_list args) +{ + const struct npc_data *nd = NULL; + + nullpo_ret(bl); + Assert_ret(bl->type == BL_NPC); + nd = BL_UCCAST(BL_NPC, bl); + + if (nd->option&(OPTION_HIDE|OPTION_INVISIBLE) || nd->class_ != WARP_CLASS) return 0; return 1; @@ -10648,9 +10681,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } else { int mob_id = skill_lv < 2 ? MOBID_BLACK_MUSHROOM + rnd()%2 : MOBID_RED_PLANT + rnd()%6; - TBL_MOB* md = mob->once_spawn_sub(src, src->m, x, y, "--ja--", mob_id, "", SZ_SMALL, AI_NONE); + struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, "--ja--", mob_id, "", SZ_SMALL, AI_NONE); int i; - if (!md) break; + if (md == NULL) + break; if ((i = skill->get_time(skill_id, skill_lv)) > 0) { if( md->deletetimer != INVALID_TIMER ) @@ -10968,11 +11002,16 @@ bool skill_castend_pos2_unknown(struct block_list* src, int *x, int *y, uint16 * } /// transforms 'target' skill unit into dissonance (if conditions are met) -int skill_dance_overlap_sub(struct block_list* bl, va_list ap) { - struct skill_unit* target = (struct skill_unit*)bl; - struct skill_unit* src = va_arg(ap, struct skill_unit*); +int skill_dance_overlap_sub(struct block_list *bl, va_list ap) +{ + struct skill_unit *target = NULL; + struct skill_unit *src = va_arg(ap, struct skill_unit*); int flag = va_arg(ap, int); + nullpo_ret(bl); + Assert_ret(bl->type == BL_SKILL); + target = BL_UCAST(BL_SKILL, bl); + if (src == target) return 0; if (!target->group || !(target->group->state.song_dance&0x1)) @@ -11133,10 +11172,13 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ limit=2000; } else { // previous implementation (not used anymore) //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex] - if( src->type != BL_SKILL ) return NULL; - group = ((TBL_SKILL*)src)->group; + struct skill_unit *su = BL_CAST(BL_SKILL, src); + if (su == NULL) + return NULL; + group = su->group; src = map->id2bl(group->src_id); - if( !src ) return NULL; + if (src == NULL) + return NULL; val2 = group->val2; //Copy the (x,y) position you warp to val3 = group->val3; //as well as the mapindex to warp to. } @@ -11666,11 +11708,9 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick case UNT_WARP_WAITING: { int working = sg->val1&0xffff; - if(bl->type==BL_PC && !working){ - struct map_session_data *sd = (struct map_session_data *)bl; - if((!sd->chatID || battle_config.chat_warpportal) - && sd->ud.to_x == src->bl.x && sd->ud.to_y == src->bl.y) - { + if (bl->type == BL_PC && !working) { + struct map_session_data *sd = BL_UCAST(BL_PC, bl); + if ((!sd->chatID || battle_config.chat_warpportal) && sd->ud.to_x == src->bl.x && sd->ud.to_y == src->bl.y) { int x = sg->val2>>16; int y = sg->val2&0xffff; int count = sg->val1>>16; @@ -11827,7 +11867,7 @@ void skill_unit_onplace_unknown(struct skill_unit *src, struct block_list *bl, i int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int64 tick) { struct skill_unit_group *sg; struct block_list *ss; - TBL_PC* tsd; + struct map_session_data *tsd; struct status_data *tstatus, *bst; struct status_change *tsc, *ssc; struct skill_unit_group_tickset *ts; @@ -12416,7 +12456,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 break; case UNT_DEMONIC_FIRE: { - TBL_PC* sd = BL_CAST(BL_PC, ss); + struct map_session_data *sd = BL_CAST(BL_PC, ss); switch( sg->val2 ) { case 1: case 2: @@ -12559,7 +12599,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 } if (bl->type == BL_MOB && ss != bl) - mob->skill_event((TBL_MOB*)bl, ss, tick, MSC_SKILLUSED|(skill_id<<16)); + mob->skill_event(BL_UCAST(BL_MOB, bl), ss, tick, MSC_SKILLUSED|(skill_id<<16)); return skill_id; } @@ -12816,21 +12856,21 @@ int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl, int64 da /*========================================== * *------------------------------------------*/ -int skill_check_condition_char_sub (struct block_list *bl, va_list ap) { - int *c, skill_id; - struct block_list *src; - struct map_session_data *sd; - struct map_session_data *tsd; - int *p_sd; //Contains the list of characters found. +int skill_check_condition_char_sub (struct block_list *bl, va_list ap) +{ + struct map_session_data *tsd = NULL; + struct block_list *src = va_arg(ap, struct block_list *); + struct map_session_data *sd = NULL; + int *c = va_arg(ap, int *); + int *p_sd = va_arg(ap, int *); //Contains the list of characters found. + int skill_id = va_arg(ap, int); nullpo_ret(bl); - nullpo_ret(tsd=(struct map_session_data*)bl); - nullpo_ret(src=va_arg(ap,struct block_list *)); - nullpo_ret(sd=(struct map_session_data*)src); - - c=va_arg(ap,int *); - p_sd = va_arg(ap, int *); - skill_id = va_arg(ap,int); + nullpo_ret(src); + Assert_ret(bl->type == BL_PC); + Assert_ret(src->type == BL_PC); + tsd = BL_UCAST(BL_PC, bl); + sd = BL_UCAST(BL_PC, src); if ( ((skill_id != PR_BENEDICTIO && *c >=1) || *c >=2) && !(skill->get_inf2(skill_id)&INF2_CHORUS_SKILL) ) return 0; //Partner found for ensembles, or the two companions for Benedictio. [Skotlex] @@ -12958,15 +12998,18 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, uint16 /*========================================== * *------------------------------------------*/ -int skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap) { - int *c,src_id,mob_class,skill_id; - struct mob_data *md; +int skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap) +{ + const struct mob_data *md = NULL; + int src_id = va_arg(ap, int); + int mob_class = va_arg(ap, int); + int skill_id = va_arg(ap, int); + int *c = va_arg(ap, int *); + + nullpo_ret(bl); + Assert_ret(bl->type == BL_MOB); + md = BL_UCCAST(BL_MOB, bl); - md=(struct mob_data*)bl; - src_id=va_arg(ap,int); - mob_class=va_arg(ap,int); - skill_id=va_arg(ap,int); - c=va_arg(ap,int *); if( md->master_id != src_id || md->special_state.ai != (skill_id == AM_SPHEREMINE?AI_SPHERE:skill_id == KO_ZANZOU?AI_ZANZOU:skill_id == MH_SUMMON_LEGION?AI_ATTACK:AI_FLORA) ) return 0; //Non alchemist summoned mobs have nothing to do here. @@ -15309,10 +15352,14 @@ int skill_autospell (struct map_session_data *sd, uint16 skill_id) /*========================================== * Sitting skills functions. *------------------------------------------*/ -int skill_sit_count (struct block_list *bl, va_list ap) { - struct map_session_data *sd; - int type =va_arg(ap,int); - sd=(struct map_session_data*)bl; +int skill_sit_count(struct block_list *bl, va_list ap) +{ + int type = va_arg(ap, int); + struct map_session_data *sd = NULL; + + nullpo_ret(bl); + Assert_ret(bl->type == BL_PC); + sd = BL_UCAST(BL_PC, bl); if(!pc_issit(sd)) return 0; @@ -15326,11 +15373,14 @@ int skill_sit_count (struct block_list *bl, va_list ap) { return 0; } -int skill_sit_in (struct block_list *bl, va_list ap) { - struct map_session_data *sd; - int type =va_arg(ap,int); +int skill_sit_in(struct block_list *bl, va_list ap) +{ + int type = va_arg(ap, int); + struct map_session_data *sd = NULL; - sd=(struct map_session_data*)bl; + nullpo_ret(bl); + Assert_ret(bl->type == BL_PC); + sd = BL_UCAST(BL_PC, bl); if(!pc_issit(sd)) return 0; @@ -15347,10 +15397,15 @@ int skill_sit_in (struct block_list *bl, va_list ap) { return 0; } -int skill_sit_out (struct block_list *bl, va_list ap) { - struct map_session_data *sd; - int type =va_arg(ap,int); - sd=(struct map_session_data*)bl; +int skill_sit_out(struct block_list *bl, va_list ap) +{ + int type = va_arg(ap, int); + struct map_session_data *sd = NULL; + + nullpo_ret(bl); + Assert_ret(bl->type == BL_PC); + sd = BL_UCAST(BL_PC, bl); + if(sd->state.gangsterparadise && type&1) sd->state.gangsterparadise=0; if(sd->state.rest && type&2) { @@ -15401,7 +15456,8 @@ int skill_sit (struct map_session_data *sd, int type) /*========================================== * *------------------------------------------*/ -int skill_frostjoke_scream(struct block_list *bl, va_list ap) { +int skill_frostjoke_scream(struct block_list *bl, va_list ap) +{ struct block_list *src; uint16 skill_id,skill_lv; int64 tick; @@ -15417,9 +15473,9 @@ int skill_frostjoke_scream(struct block_list *bl, va_list ap) { if (src == bl || status->isdead(bl)) return 0; if (bl->type == BL_PC) { - struct map_session_data *sd = (struct map_session_data *)bl; - if (sd && (pc_isinvisible(sd) || pc_ismadogear(sd))) - return 0;//Frost Joke / Scream cannot target invisible or MADO Gear characters [Ind] + const struct map_session_data *sd = BL_UCCAST(BL_PC, bl); + if (pc_isinvisible(sd) || pc_ismadogear(sd)) + return 0; //Frost Joke / Scream cannot target invisible or MADO Gear characters [Ind] } //It has been reported that Scream/Joke works the same regardless of woe-setting. [Skotlex] if(battle->check_target(src,bl,BCT_ENEMY) > 0) @@ -15551,15 +15607,15 @@ struct skill_unit_group *skill_locate_element_field(struct block_list *bl) { } // for graffiti cleaner [Valaris] -int skill_graffitiremover (struct block_list *bl, va_list ap) { - struct skill_unit *su=NULL; +int skill_graffitiremover(struct block_list *bl, va_list ap) +{ + struct skill_unit *su = NULL; nullpo_ret(bl); - if(bl->type != BL_SKILL) + if (bl->type != BL_SKILL) return 0; - - su = ((struct skill_unit *)bl); + su = BL_UCAST(BL_SKILL, bl); if((su->group) && (su->group->unit_id == UNT_GRAFFITI)) skill->delunit(su); @@ -15567,30 +15623,35 @@ int skill_graffitiremover (struct block_list *bl, va_list ap) { return 0; } -int skill_greed (struct block_list *bl, va_list ap) { - struct block_list *src; +int skill_greed(struct block_list *bl, va_list ap) +{ + struct block_list *src = va_arg(ap, struct block_list *); nullpo_ret(bl); - nullpo_ret(src = va_arg(ap, struct block_list *)); + nullpo_ret(src); - if(src->type == BL_PC && bl->type==BL_ITEM ) - pc->takeitem(((TBL_PC*)src), ((TBL_ITEM*)bl)); + if (src->type == BL_PC && bl->type == BL_ITEM) { + struct map_session_data *sd = BL_UCAST(BL_PC, src); + struct flooritem_data *fitem = BL_UCAST(BL_ITEM, bl); + pc->takeitem(sd, fitem); + } return 0; } + //For Ranger's Detonator [Jobbie/3CeAM] -int skill_detonator(struct block_list *bl, va_list ap) { - struct skill_unit *su=NULL; - struct block_list *src; +int skill_detonator(struct block_list *bl, va_list ap) +{ + struct skill_unit *su = NULL; + struct block_list *src = va_arg(ap,struct block_list *); int unit_id; nullpo_ret(bl); - src = va_arg(ap,struct block_list *); + nullpo_ret(src); - if( bl->type != BL_SKILL ) + if (bl->type != BL_SKILL) return 0; - - su = (struct skill_unit *)bl; + su = BL_UCAST(BL_SKILL, bl); if( !su->group || su->group->src_id != src->id ) return 0; @@ -15630,16 +15691,21 @@ int skill_detonator(struct block_list *bl, va_list ap) { /*========================================== * *------------------------------------------*/ -int skill_cell_overlap(struct block_list *bl, va_list ap) { +int skill_cell_overlap(struct block_list *bl, va_list ap) +{ uint16 skill_id; int *alive; - struct skill_unit *su; + struct skill_unit *su = NULL; skill_id = va_arg(ap,int); alive = va_arg(ap,int *); - su = (struct skill_unit *)bl; - if( su == NULL || su->group == NULL || (*alive) == 0 ) + nullpo_ret(bl); + Assert_ret(bl->type == BL_SKILL); + nullpo_ret(alive); + su = BL_UCAST(BL_SKILL, bl); + + if (bl->type != BL_SKILL || su->group == NULL || (*alive) == 0) return 0; if( su->group->state.guildaura ) /* guild auras are not canceled! */ @@ -15723,38 +15789,44 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) { /*========================================== * *------------------------------------------*/ -int skill_chastle_mob_changetarget(struct block_list *bl,va_list ap) +int skill_chastle_mob_changetarget(struct block_list *bl, va_list ap) { - struct mob_data* md; - struct unit_data*ud = unit->bl2ud(bl); - struct block_list *from_bl; - struct block_list *to_bl; - md = (struct mob_data*)bl; - from_bl = va_arg(ap,struct block_list *); - to_bl = va_arg(ap,struct block_list *); - - if(ud && ud->target == from_bl->id) + struct unit_data *ud = unit->bl2ud(bl); + struct block_list *from_bl = va_arg(ap, struct block_list *); + struct block_list *to_bl = va_arg(ap, struct block_list *); + + nullpo_ret(bl); + nullpo_ret(from_bl); + nullpo_ret(to_bl); + + if (ud != NULL && ud->target == from_bl->id) ud->target = to_bl->id; - if(md->bl.type == BL_MOB && md->target_id == from_bl->id) - md->target_id = to_bl->id; + if (bl->type == BL_MOB) { + struct mob_data *md = BL_UCAST(BL_MOB, bl); + if (md->target_id == from_bl->id) + md->target_id = to_bl->id; + } return 0; } /*========================================== * *------------------------------------------*/ -int skill_trap_splash(struct block_list *bl, va_list ap) { - struct block_list *src; - int64 tick; - struct skill_unit *src_su; +int skill_trap_splash(struct block_list *bl, va_list ap) +{ + struct block_list *src = va_arg(ap, struct block_list *); + int64 tick = va_arg(ap, int64); + struct skill_unit *src_su = NULL; struct skill_unit_group *sg; struct block_list *ss; - src = va_arg(ap,struct block_list *); - src_su = (struct skill_unit *)src; - tick = va_arg(ap,int64); - if( !src_su->alive || bl->prev == NULL ) + nullpo_ret(bl); + nullpo_ret(src); + Assert_ret(src->type == BL_SKILL); + src_su = BL_UCAST(BL_SKILL, src); + + if (!src_su->alive || bl->prev == NULL) return 0; nullpo_ret(sg = src_su->group); @@ -15807,21 +15879,24 @@ int skill_trap_splash(struct block_list *bl, va_list ap) { break; case UNT_FIRINGTRAP: case UNT_ICEBOUNDTRAP: - if( src->id == bl->id ) break; - if( bl->type == BL_SKILL ){ - struct skill_unit *su = (struct skill_unit *)bl; - if( su->group->unit_id == UNT_USED_TRAPS ) + if (src->id == bl->id) + break; + if (bl->type == BL_SKILL) { + struct skill_unit *su = BL_UCAST(BL_SKILL, bl); + if (su->group->unit_id == UNT_USED_TRAPS) break; } + /* Fall through */ case UNT_CLUSTERBOMB: if( ss != bl ) skill->attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,sg->val1|SD_LEVEL); break; case UNT_CLAYMORETRAP: - if( src->id == bl->id ) break; - if( bl->type == BL_SKILL ){ - struct skill_unit *su = (struct skill_unit *)bl; - switch( su->group->unit_id ){ + if (src->id == bl->id) + break; + if (bl->type == BL_SKILL) { + struct skill_unit *su = BL_UCAST(BL_SKILL, bl); + switch (su->group->unit_id) { case UNT_CLAYMORETRAP: case UNT_LANDMINE: case UNT_BLASTMINE: @@ -15837,6 +15912,7 @@ int skill_trap_splash(struct block_list *bl, va_list ap) { } break; } + /* Fall through */ default: skill->attack(skill->get_type(sg->skill_id),ss,src,bl,sg->skill_id,sg->skill_lv,tick,0); break; @@ -15918,8 +15994,9 @@ bool skill_can_cloak(struct map_session_data *sd) { * Verifies if an user can still be cloaked (AS_CLOAKING) * Is called via map->foreachinrange when any kind of wall disapears **/ -int skill_check_cloaking_end(struct block_list *bl, va_list ap) { - TBL_PC *sd = BL_CAST(BL_PC, bl); +int skill_check_cloaking_end(struct block_list *bl, va_list ap) +{ + struct map_session_data *sd = BL_CAST(BL_PC, bl); if (sd && sd->sc.data[SC_CLOAKING] && !skill->can_cloak(sd)) status_change_end(bl, SC_CLOAKING, INVALID_TIMER); @@ -15964,6 +16041,7 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit) if (sc && sc->data[SC__SHADOWFORM] && damage) { struct block_list *src = map->id2bl(sc->data[SC__SHADOWFORM]->val2); + struct map_session_data *sd = BL_CAST(BL_PC, src); if( !src || src->m != bl->m ) { status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); @@ -15971,8 +16049,8 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit) } if( src && (status->isdead(src) || !battle->check_target(bl,src,BCT_ENEMY)) ){ - if( src->type == BL_PC ) - ((TBL_PC*)src)->shadowform_id = 0; + if (sd != NULL) + sd->shadowform_id = 0; status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); return false; } @@ -15982,8 +16060,8 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit) /* because damage can cancel it */ if( sc->data[SC__SHADOWFORM] && (--sc->data[SC__SHADOWFORM]->val3) <= 0 ) { status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); - if( src->type == BL_PC ) - ((TBL_PC*)src)->shadowform_id = 0; + if (sd != NULL) + sd->shadowform_id = 0; } return true; } @@ -16180,7 +16258,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, group->guild_id = status->get_guild_id(src); group->bg_id = bg->team_get_id(src); group->group_id = skill->get_new_group_id(); - group->unit.data = (struct skill_unit *)aCalloc(count,sizeof(struct skill_unit)); + CREATE(group->unit.data, struct skill_unit, 1); group->unit.count = count; group->alive_count = 0; group->val1 = 0; @@ -16207,24 +16285,27 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, /*========================================== * *------------------------------------------*/ -int skill_delunitgroup(struct skill_unit_group *group, const char* file, int line, const char* func) { +int skill_delunitgroup(struct skill_unit_group *group, const char *file, int line, const char *func) +{ struct block_list* src; struct unit_data *ud; int i,j; + struct map_session_data *sd = NULL; if( group == NULL ) { ShowDebug("skill_delunitgroup: group is NULL (source=%s:%d, %s)! Please report this! (#3504)\n", file, line, func); return 0; } - src=map->id2bl(group->src_id); + src = map->id2bl(group->src_id); ud = unit->bl2ud(src); - if(!src || !ud) { + sd = BL_CAST(BL_PC, src); + if (src == NULL || ud == NULL) { ShowError("skill_delunitgroup: Group's source not found! (src_id: %d skill_id: %d)\n", group->src_id, group->skill_id); return 0; } - if( src->type == BL_PC && !status->isdead(src) && ((TBL_PC*)src)->state.warping && !((TBL_PC*)src)->state.changemap ) { + if (sd != NULL && !status->isdead(src) && sd->state.warping && !sd->state.changemap) { switch( group->skill_id ) { case BA_DISSONANCE: case BA_POEMBRAGI: @@ -16236,7 +16317,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin case DC_DONTFORGETME: case DC_FORTUNEKISS: case DC_SERVICEFORYOU: - skill->usave_add(((TBL_PC*)src), group->skill_id, group->skill_lv); + skill->usave_add(sd, group->skill_id, group->skill_lv); break; } } @@ -16301,8 +16382,8 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin break; } - if (src->type==BL_PC && group->state.ammo_consume) - battle->consume_ammo((TBL_PC*)src, group->skill_id, group->skill_lv); + if (sd != NULL && group->state.ammo_consume) + battle->consume_ammo(sd, group->skill_id, group->skill_lv); group->alive_count=0; @@ -16646,9 +16727,10 @@ int skill_unit_timer(int tid, int64 tick, int id, intptr_t data) { /*========================================== * *------------------------------------------*/ -int skill_unit_move_sub(struct block_list* bl, va_list ap) { - struct skill_unit* su = (struct skill_unit *)bl; - struct skill_unit_group* group = su->group; +int skill_unit_move_sub(struct block_list* bl, va_list ap) +{ + struct skill_unit *su = NULL; + struct skill_unit_group *group = NULL; struct block_list* target = va_arg(ap,struct block_list*); int64 tick = va_arg(ap,int64); @@ -16658,6 +16740,10 @@ int skill_unit_move_sub(struct block_list* bl, va_list ap) { uint16 skill_id; int i; + nullpo_ret(bl); + Assert_ret(bl->type == BL_SKILL); + su = BL_UCAST(BL_SKILL, bl); + group = su->group; nullpo_ret(group); if( !su->alive || target->prev == NULL ) @@ -17607,9 +17693,10 @@ void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) { sc->data[SC_MAGICPOWER]->val4 = 1; status_calc_bl(bl, status->sc2scb_flag(SC_MAGICPOWER)); #ifndef RENEWAL - if(bl->type == BL_PC){// update current display. - clif->updatestatus(((TBL_PC *)bl),SP_MATK1); - clif->updatestatus(((TBL_PC *)bl),SP_MATK2); + if (bl->type == BL_PC) {// update current display. + struct map_session_data *sd = BL_UCAST(BL_PC, bl); + clif->updatestatus(sd, SP_MATK1); + clif->updatestatus(sd, SP_MATK2); } #endif } @@ -17857,13 +17944,15 @@ int skill_changematerial(struct map_session_data *sd, int n, unsigned short *ite /** * for Royal Guard's LG_TRAMPLE **/ -int skill_destroy_trap(struct block_list *bl, va_list ap) { - struct skill_unit *su = (struct skill_unit *)bl; +int skill_destroy_trap(struct block_list *bl, va_list ap) +{ + struct skill_unit *su = NULL; struct skill_unit_group *sg; - int64 tick; + int64 tick = va_arg(ap, int64); - nullpo_ret(su); - tick = va_arg(ap, int64); + nullpo_ret(bl); + Assert_ret(bl->type == BL_SKILL); + su = BL_UCAST(BL_SKILL, bl); if (su->alive && (sg = su->group) != NULL && skill->get_inf2(sg->skill_id)&INF2_TRAP) { switch( sg->unit_id ) { @@ -18025,11 +18114,14 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) return 0; } -int skill_blockhomun_end(int tid, int64 tick, int id, intptr_t data) { // [orn] - struct homun_data *hd = (TBL_HOM*)map->id2bl(id); +// [orn] +int skill_blockhomun_end(int tid, int64 tick, int id, intptr_t data) +{ + struct homun_data *hd = map->id2hd(id); if (data <= 0 || data >= MAX_SKILL) return 0; - if (hd) hd->blockskill[data] = 0; + if (hd != NULL) + hd->blockskill[data] = 0; return 1; } @@ -18049,11 +18141,14 @@ int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) { / return timer->add(timer->gettick() + tick, skill->blockhomun_end, hd->bl.id, idx); } -int skill_blockmerc_end(int tid, int64 tick, int id, intptr_t data) {// [orn] - struct mercenary_data *md = (TBL_MER*)map->id2bl(id); - if( data <= 0 || data >= MAX_SKILL ) +// [orn] +int skill_blockmerc_end(int tid, int64 tick, int id, intptr_t data) +{ + struct mercenary_data *md = map->id2mc(id); + if (data <= 0 || data >= MAX_SKILL) return 0; - if( md ) md->blockskill[data] = 0; + if (md != NULL) + md->blockskill[data] = 0; return 1; } @@ -19106,7 +19201,7 @@ void skill_reload(void) chrif->skillid2idx(0); /* lets update all players skill tree : so that if any skill modes were changed they're properly updated */ iter = mapit_getallusers(); - for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) + for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) clif->skillinfoblock(sd); mapit->free(iter); |