diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 03ed2f235..e11fc54f0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2639,7 +2639,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if (status_isdead(bl)) return 1; - if (skillid && skill_get_type(skillid) == BF_MAGIC && status_isimmune(bl)) + if (skillid && skill_get_type(skillid) == BF_MAGIC && status_isimmune(bl) == 100) { //GTB makes all targetted magic fail silently. if (sd) clif_skill_fail(sd,skillid,0,0); return 1; @@ -9323,6 +9323,15 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) // Suiton/Kaensin CAN super-impose on each another. // case NJ_SUITON: // case NJ_KAENSIN: +// The official implementation makes them fail to appear when casted on top of ANYTHING +// but I wonder if they didn't actually meant to fail when casted on top of each other? +// hence, I leave the alternate implementation here, commented. [Skotlex] + if (unit->range <= 0) + { + (*alive) = 0; + return 1; + } +/* switch (unit->group->skill_id) { //These cannot override each other. case SA_VOLCANO: @@ -9333,6 +9342,7 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) (*alive) = 0; return 1; } +*/ break; case PF_FOGWALL: switch(unit->group->skill_id) |