diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 169f4bcb9..938b36419 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2658,7 +2658,8 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr break; // This ensures the storm randomly pushes instead of exactly a cell backwards per official mechanics. case WZ_STORMGUST: - dir = rnd()%8; + if(!battle_config.stormgust_knockback) + dir = rand()%8; break; case WL_CRIMSONROCK: dir = map->calc_dir(bl,skill->area_temp[4],skill->area_temp[5]); @@ -2856,9 +2857,11 @@ int skill_check_unit_range_sub (struct block_list *bl, va_list ap) { g_skill_id = su->group->skill_id; switch (skill_id) { - case MH_STEINWAND: - case MG_SAFETYWALL: case AL_PNEUMA: + case MG_SAFETYWALL: + if(g_skill_id == SA_LANDPROTECTOR) + break; + case MH_STEINWAND: case SC_MAELSTROM: case SO_ELEMENTAL_SHIELD: if(g_skill_id != MH_STEINWAND && g_skill_id != MG_SAFETYWALL && g_skill_id != AL_PNEUMA && g_skill_id != SC_MAELSTROM && g_skill_id != SO_ELEMENTAL_SHIELD) @@ -3303,7 +3306,8 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { int x = skl->type>>16, y = skl->type&0xFFFF; if( path->search_long(NULL, src->m, src->x, src->y, x, y, CELL_CHKWALL) ) skill->unitsetting(src,skl->skill_id,skl->skill_lv,x,y,skl->flag); - if( path->search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) + if( path->search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) + && !map->getcell(src->m, skl->x, skl->y, CELL_CHKLANDPROTECTOR) ) clif->skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick); } else if( path->search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) @@ -10265,7 +10269,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui tmpx = x - area + rnd()%(area * 2 + 1); tmpy = y - area + rnd()%(area * 2 + 1); - if( i == 0 && path->search_long(NULL, src->m, src->x, src->y, tmpx, tmpy, CELL_CHKWALL) ) + if( i == 0 && path->search_long(NULL, src->m, src->x, src->y, tmpx, tmpy, CELL_CHKWALL) + && !map->getcell(src->m, tmpx, tmpy, CELL_CHKLANDPROTECTOR)) clif->skill_poseffect(src,skill_id,skill_lv,tmpx,tmpy,tick); if( i > 0 ) @@ -11288,8 +11293,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ if (skill->get_unit_flag(skill_id) & UF_RANGEDSINGLEUNIT && i == (layout->count / 2)) val2 |= UF_RANGEDSINGLEUNIT; // center. - if( range <= 0 ) - map->foreachincell(skill->cell_overlap,src->m,ux,uy,BL_SKILL,skill_id, &alive, src); + map->foreachincell(skill->cell_overlap,src->m,ux,uy,BL_SKILL,skill_id, &alive, src); if( !alive ) continue; @@ -11344,7 +11348,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick nullpo_ret(sg=src->group); nullpo_ret(ss=map->id2bl(sg->src_id)); - if( skill->get_type(sg->skill_id) == BF_MAGIC && map->getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR ) + if( skill->get_type(sg->skill_id) == BF_MAGIC && map->getcell(src->bl.m, src->bl.x, src->bl.y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR ) return 0; //AoE skills are ineffective. [Skotlex] sc = status->get_sc(bl); @@ -16010,7 +16014,7 @@ int skill_unit_timer_sub_onplace(struct block_list* bl, va_list ap) { nullpo_ret(group); - if( !(skill->get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && map->getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) ) + if( !(skill->get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && map->getcell(su->bl.m, su->bl.x, su->bl.y, CELL_CHKLANDPROTECTOR) ) return 0; //AoE skills are ineffective. [Skotlex] if( battle->check_target(&su->bl,bl,group->target_flag) <= 0 ) |