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-rw-r--r--src/map/skill.c147
1 files changed, 44 insertions, 103 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index c7f135df1..0c2485307 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1356,22 +1356,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
rate = 3*skilllv;
if (sstatus->dex > tstatus->dex)
rate += (sstatus->dex - tstatus->dex)/5;
-
- if (rand()%100 >= rate)
- break;
-
- if (dstsd) {
- if (dstsd->equip_index[EQI_HAND_R]<0 ||
- !dstsd->inventory_data[dstsd->equip_index[EQI_HAND_R]] ||
- !(dstsd->unstripable_equip&EQP_WEAPON) ||
- (tsc && tsc->data[SC_CP_WEAPON].timer != -1)
- ) //Fail
- break;
- pc_unequipitem(dstsd,dstsd->equip_index[EQI_HAND_R],3);
- } else if (tstatus->mode&MD_BOSS ||
- (tsc && tsc->data[SC_CP_WEAPON].timer != -1))
- break;
- sc_start(bl,SC_STRIPWEAPON,100,skilllv,skill_get_time(skillid,skilllv));
+ skill_strip_equip(bl, EQP_WEAPON, rate, skilllv, skill_get_time(skillid,skilllv));
break;
}
@@ -1721,6 +1706,36 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
return where; //Return list of pieces broken.
}
+
+int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int lv, int time)
+{
+ struct status_change *sc;
+ const int pos[4] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HELM};
+ const int sc_atk[4] = {SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM};
+ const int sc_def[4] = {SC_CP_WEAPON, SC_CP_SHIELD, SC_CP_ARMOR, SC_CP_HELM};
+ int i;
+
+ if (rand()%100 >= rate)
+ return 0;
+
+ sc = status_get_sc(bl);
+ if (!sc)
+ return 0;
+
+ for (i = 0; i < sizeof(pos)/sizeof(pos[0]); i++) {
+ if (where&pos[i] && sc->data[sc_def[i]].timer != -1)
+ where&=~pos[i];
+ }
+ if (!where) return 0;
+
+ for (i = 0; i < sizeof(pos)/sizeof(pos[0]); i++) {
+ if (where&pos[i] && !sc_start(bl, sc_atk[i], 100, lv, time))
+ where&=~pos[i];
+ }
+ return where?1:0;
+}
+
+
/*=========================================================================
Used to knock back players, monsters, traps, etc
If count&0xf00000, the direction is send in the 6th byte.
@@ -4429,106 +4444,32 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case RG_STRIPSHIELD:
case RG_STRIPARMOR:
case RG_STRIPHELM:
- case ST_FULLSTRIP: // Rewritten most of the code [DracoRPG]
- {
- int strip_fix, equip = 0;
- int sclist[4] = {0,0,0,0};
-
+ case ST_FULLSTRIP:
+ i = 5+2*skilllv;
+ if (sstatus->dex > tstatus->dex)
+ i += (sstatus->dex - tstatus->dex)/5;
switch (skillid) {
case RG_STRIPWEAPON:
- equip = EQP_WEAPON;
+ type = EQP_WEAPON;
break;
case RG_STRIPSHIELD:
- equip = EQP_SHIELD;
+ type = EQP_SHIELD;
break;
case RG_STRIPARMOR:
- equip = EQP_ARMOR;
+ type = EQP_ARMOR;
break;
case RG_STRIPHELM:
- equip = EQP_HELM;
+ type = EQP_HELM;
break;
case ST_FULLSTRIP:
- equip = EQP_WEAPON|EQP_SHIELD|EQP_ARMOR|EQP_HELM;
- break;
- }
-
- strip_fix = sstatus->dex - tstatus->dex;
- if(strip_fix < 0)
- strip_fix=0;
- if (rand()%100 >= 5+2*skilllv+strip_fix/5)
- {
- if (sd)
- clif_skill_fail(sd,skillid,0,0);
+ type = EQP_WEAPON|EQP_SHIELD|EQP_ARMOR|EQP_HELM;
break;
}
- if (dstsd) {
- for (i=0;i<EQI_MAX;i++) {
- if (dstsd->equip_index[i]<0 || !dstsd->inventory_data[dstsd->equip_index[i]])
- continue;
- switch (i) {
- case EQI_HAND_L: //Shield / left-hand weapon
- if(dstsd->inventory_data[dstsd->equip_index[i]]->type == IT_ARMOR)
- { //Shield
- if (equip&EQP_SHIELD &&
- !(dstsd->unstripable_equip&EQP_SHIELD) &&
- !(tsc && tsc->data[SC_CP_SHIELD].timer != -1)
- ){
- sclist[1] = SC_STRIPSHIELD; // Okay, we found a shield to strip - It is really a shield, not a two-handed weapon or a left-hand weapon
- pc_unequipitem(dstsd,dstsd->equip_index[i],3);
- }
- continue;
- }
- //Continue to weapon
- case EQI_HAND_R:
- if (equip&EQP_WEAPON &&
- !(dstsd->unstripable_equip&EQP_WEAPON) &&
- !(tsc && tsc->data[SC_CP_WEAPON].timer != -1)
- ) {
- sclist[0] = SC_STRIPWEAPON; // Okay, we found a weapon to strip - It can be a right-hand, left-hand or two-handed weapon
- pc_unequipitem(dstsd,dstsd->equip_index[i],3);
- }
- break;
- case EQI_ARMOR: //Armor
- if (equip &EQP_ARMOR &&
- !(dstsd->unstripable_equip &EQP_ARMOR) &&
- !(tsc && tsc->data[SC_CP_ARMOR].timer != -1)
- ) {
- sclist[2] = SC_STRIPARMOR; // Okay, we found an armor to strip
- pc_unequipitem(dstsd,dstsd->equip_index[i],3);
- }
- break;
- case EQI_HEAD_TOP: //Helm
- if (equip &EQP_HELM &&
- !(dstsd->unstripable_equip &EQP_HELM) &&
- !(tsc && tsc->data[SC_CP_HELM].timer != -1)
- ) {
- sclist[3] = SC_STRIPHELM; // Okay, we found a helm to strip
- pc_unequipitem(dstsd,dstsd->equip_index[i],3);
- }
- break;
- }
- }
- } else if (!(tstatus->mode&MD_BOSS)) {
- if (equip&EQP_WEAPON && !(tsc && tsc->data[SC_CP_WEAPON].timer != -1))
- sclist[0] = SC_STRIPWEAPON;
- if (equip&EQP_SHIELD && !(tsc && tsc->data[SC_CP_SHIELD].timer != -1))
- sclist[1] = SC_STRIPSHIELD;
- if (equip&EQP_ARMOR && !(tsc && tsc->data[SC_CP_ARMOR].timer != -1))
- sclist[2] = SC_STRIPARMOR;
- if (equip&EQP_HELM && !(tsc && tsc->data[SC_CP_HELM].timer != -1))
- sclist[3] = SC_STRIPHELM;
- }
- equip = 0; //Reuse equip to hold how many stats are invoked.
- for (i=0;i<4;i++) {
- if (sclist[i]) // Start the SC only if an equipment was stripped from this location
- equip+=sc_start(bl,sclist[i],100,skilllv,skill_get_time(skillid,skilllv)+strip_fix/2);
- }
- if (equip)
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- else if (sd) //Nothing stripped.
- clif_skill_fail(sd,skillid,0,0);
+ if (!clif_skill_nodamage(src,bl,skillid,skilllv,
+ skill_strip_equip(bl, type, i, skilllv, skill_get_time(skillid,skilllv)))
+ && sd)
+ clif_skill_fail(sd,skillid,0,0); //Nothing stripped.
break;
- }
/* PotionPitcher */
case AM_BERSERKPITCHER: