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-rw-r--r--src/map/skill.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 6567cfa4a..9b03b721e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2035,7 +2035,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
//Display damage.
switch(skillid){
case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
- dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5, dmg.blewcount);
+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
break;
//Skills that need be passed as a normal attack for the client to display correctly.
case HVAN_EXPLOSION:
@@ -2055,7 +2055,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
//Disabling skill animation doesn't works on multi-hit.
dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion,
damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv,
- (flag&SD_ANIMATION && dmg.div_ < 2?5:type), dmg.blewcount);
+ (flag&SD_ANIMATION && dmg.div_ < 2?5:type));
break;
}
@@ -3217,7 +3217,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n",skillid);
clif_skill_damage(src, bl, tick, status_get_amotion(src), tstatus->dmotion,
0, abs(skill_get_num(skillid, skilllv)),
- skillid, skilllv, skill_get_hit(skillid), 0);
+ skillid, skilllv, skill_get_hit(skillid));
map_freeblock_unlock();
return 1;
}
@@ -5726,7 +5726,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
if (unit_movepos(src, src->x+dx, src->y+dy, 1, 1))
{ //Display movement + animation.
clif_slide(src,src->x,src->y);
- clif_skill_damage(src,target,tick,sd->battle_status.amotion,0,0,1,ud->skillid, ud->skilllv, 5, 0);
+ clif_skill_damage(src,target,tick,sd->battle_status.amotion,0,0,1,ud->skillid, ud->skilllv, 5);
}
clif_skill_fail(sd,ud->skillid,0,0);
}