diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 35 |
1 files changed, 17 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 4925922c8..5c1c6448d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6767,7 +6767,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, ux+=(i%5-2); uy+=(i/5-2); break; - case UNT_DESPERADO: + case GS_DESPERADO: val1 = abs(layout->dx[i]); val2 = abs(layout->dy[i]); if (val1 < 2 || val2 < 2) { //Nearby cross, linear decrease with no diagonals @@ -7185,21 +7185,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns sg->state.into_abyss = 1; //Prevent Remove Trap from giving you the trap back. [Skotlex] break; - case UNT_GROUNDDRIFT_WIND: - case UNT_GROUNDDRIFT_DARK: - case UNT_GROUNDDRIFT_POISON: - case UNT_GROUNDDRIFT_WATER: - case UNT_GROUNDDRIFT_FIRE: - map_foreachinrange(skill_trap_splash,&src->bl, - skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, - &src->bl,tick,0); - sg->unit_id = UNT_USED_TRAPS; - clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE); - sg->limit=DIFF_TICK(tick,sg->tick)+1500; - sg->state.into_abyss = 1; - break; - - case UNT_TALKIEBOX: if (sg->src_id == bl->id) break; @@ -7261,7 +7246,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns status_change_clear_buffs(bl,2); if (sd) clif_gospel_info(sd, 0x15); break; - case 2: // 100% resist to status changes. + case 2: // Immunity to all status sc_start(bl,SC_SCRESIST,100,100,type); if (sd) clif_gospel_info(sd, 0x16); break; @@ -7351,6 +7336,20 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break; + case UNT_GROUNDDRIFT_WIND: + case UNT_GROUNDDRIFT_DARK: + case UNT_GROUNDDRIFT_POISON: + case UNT_GROUNDDRIFT_WATER: + case UNT_GROUNDDRIFT_FIRE: + map_foreachinrange(skill_trap_splash,&src->bl, + skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, + &src->bl,tick,0); + sg->unit_id = UNT_USED_TRAPS; + clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE); + sg->limit=DIFF_TICK(tick,sg->tick)+1500; + sg->state.into_abyss = 1; + break; + case UNT_KAENSIN: skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); if (--src->val2 <= 0) @@ -9339,7 +9338,7 @@ int skill_landprotector (struct block_list *bl, va_list ap) } if (unit->group->skill_id == SA_LANDPROTECTOR && !(skill_get_unit_flag(skillid)&(UF_DANCE|UF_SONG|UF_ENSEMBLE))) - { //Block stuff from being placed on an LP except for song/dances + { //It deletes everything except songs/dances/encores. (*alive) = 0; return 1; } |