diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index d3c00a75b..c9e68531d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1010,7 +1010,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 case LK_SPIRALPIERCE: case ML_SPIRALPIERCE: if( dstsd || ( dstmd && !is_boss(bl) ) ) //Does not work on bosses - sc_start(src,bl,SC_STOP,100,0,skill_get_time2(skill_id,skill_lv)); + sc_start(src,bl,SC_STOP,100,0,skill->get_time2(skill_id,skill_lv)); break; case ST_REJECTSWORD: @@ -3928,7 +3928,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 // If target cell is a wall then break if(map->getcell(bl->m,tx,ty,CELL_CHKWALL)) break; - skill_blown(src,bl,1,dir,0); + skill->blown(src,bl,1,dir,0); // Splash around target cell, but only cells inside area; we first have to check the area is not negative if((max(min_x,tx-1) <= min(max_x,tx+1)) && (max(min_y,ty-1) <= min(max_y,ty+1)) && @@ -5151,7 +5151,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if((p = party->search(sd->status.party_id)) == NULL) break; - range = skill_get_splash(skill_id,skill_lv); + range = skill->get_splash(skill_id,skill_lv); x0 = sd->bl.x - range; y0 = sd->bl.y - range; x1 = sd->bl.x + range; @@ -8255,7 +8255,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if( sd == NULL || sd->status.party_id == 0 || flag&1 ) { if( sd && tstatus && !battle->check_undead(tstatus->race, tstatus->def_ele) && !tsc->data[SC_BERSERK] ) { int lv = pc->checkskill(sd, AL_HEAL); - int heal = skill_calc_heal(src, bl, AL_HEAL, lv, true); + int heal = skill->calc_heal(src, bl, AL_HEAL, lv, true); if( sd->status.party_id ) { int partycount = party->foreachsamemap(party->sub_count, sd, 0); @@ -10613,7 +10613,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui int tmpx = x - area + rnd()%(area * 2 + 1); int tmpy = y - area + rnd()%(area * 2 + 1); - skill_addtimerskill(src,tick+r*250,0,tmpx,tmpy,GN_CRAZYWEED_ATK,skill_lv,-1,0); + skill->addtimerskill(src,tick+r*250,0,tmpx,tmpy,GN_CRAZYWEED_ATK,skill_lv,-1,0); } } break; @@ -15459,7 +15459,7 @@ bool skill_can_cloak(struct map_session_data *sd) { //Avoid cloaking with no wall and low skill level. [Skotlex] //Due to the cloaking card, we have to check the wall versus to known //skill level rather than the used one. [Skotlex] - //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL)) + //if (sd && val1 < 3 && skill->check_cloaking(bl,NULL)) if (pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(&sd->bl,NULL)) return false; |