diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index fd58618ec..db7871ae9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1243,14 +1243,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int sc_start(bl, SC_EARTHDRIVE, 100, skilllv, skill_get_time(skillid, skilllv)); break; case SR_DRAGONCOMBO: - sc_start(bl, SC_STUN, 1 + 1 * skilllv, skilllv, skill_get_time(skillid, skilllv)); + sc_start(bl, SC_STUN, 1 + skilllv, skilllv, skill_get_time(skillid, skilllv)); break; case SR_FALLENEMPIRE: sc_start(bl, SC_STOP, 100, skilllv, skill_get_time(skillid, skilllv)); break; - case SR_TIGERCANNON: - status_percent_damage(src, bl, 0, 5+1*skilllv, false); // The hell is this? [Rytech] - break; case SR_WINDMILL: if( dstsd ) skill_addtimerskill(src,tick+status_get_amotion(src),bl->id,0,0,skillid,skilllv,BF_WEAPON,0); @@ -2649,6 +2646,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case WM_METALICSOUND: status_zap(bl, 0, damage*100/(100*(110-pc_checkskill(sd,WM_LESSON)*10))); break; + case SR_TIGERCANNON: + status_zap(bl, 0, damage/10); // 10% of damage dealt + break; } if( sd ) skill_onskillusage(sd, bl, skillid, tick); @@ -5445,7 +5445,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,skilllv,1); i = map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id); - if( !i && skillid == NC_AXETORNADO ) + if( !i && skillid == NC_AXETORNADO || skillid == SR_SKYNETBLOW ) clif_skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6); break; @@ -12519,7 +12519,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh } if( require.spiritball > 0 && sd->spiritball < require.spiritball) { - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + clif_skill_fail(sd,skill,USESKILL_FAIL_SPIRITS,require.spiritball); return 0; } @@ -13039,6 +13039,7 @@ int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_l } } #endif + if( time < 0 ) return 0; // due to fixed castime so use -1 to nullify the casting. [malufett] if (sc && sc->count) { if (sc->data[SC_SLOWCAST]) time += time * sc->data[SC_SLOWCAST]->val2 / 100; @@ -15874,7 +15875,7 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, int skill_lv, un tmp_item.nameid = product; tmp_item.amount = add_amount; tmp_item.identify = 1; - + if( tmp_item.amount ) { if( (flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_CONSUME)) ) { clif_additem(sd,0,0,flag); |