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-rw-r--r--src/map/skill.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 740caf777..2cba675c2 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1,4 +1,4 @@
-// $Id: skill.c,v 1.8 2004/12/15 8:56:46 PM Celestia $
+// $Id: skill.c,v 1.8 2004/12/16 6:46:08 PM Celestia $
/* ƒXƒLƒ‹?ŒW */
#include <stdio.h>
@@ -7259,6 +7259,9 @@ int skill_check_condition(struct map_session_data *sd,int type)
}
break;
case ST_EXPLOSIONSPIRITS:
+ if (skill == MO_EXTREMITYFIST && ((sd->sc_data[SC_COMBO].timer != -1 && (sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sd->sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) || sd->sc_data[SC_BLADESTOP].timer!=-1)) {
+ break;
+ }
if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1) {
clif_skill_fail(sd,skill,0,0);
return 0;
@@ -7730,6 +7733,11 @@ int skill_use_id( struct map_session_data *sd, int target_id,
skill_status_change_end(&sd->bl, SC_MEMORIZE, -1);
}
+ // instant cast attack skills depend on aspd as delay [celest]
+ if (casttime == 0 && delay == 0 && skill_db[skill_num].skill_type == BF_WEAPON) {
+ delay = battle_get_adelay (&sd->bl) * battle_config.delay_rate / 100;
+ }
+
if(battle_config.pc_skill_log)
printf("PC %d skill use target_id=%d skill=%d lv=%d cast=%d\n",sd->bl.id,target_id,skill_num,skill_lv,casttime);