diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 1af0c34b7..74804ef84 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2764,17 +2764,17 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) skl->x+range,skl->y+range,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick); break; case NPC_EARTHQUAKE: + if( skl->type > 1 ) + skill_addtimerskill(src,tick+250,src->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag); skill_area_temp[0] = map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, BCT_ENEMY, skill_area_sub_count); skill_area_temp[1] = src->id; skill_area_temp[2] = 0; map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src, skl->skill_id, skl->skill_lv, tick, skl->flag, skill_castend_damage_id); - if( skl->type > 1 ) - skill_addtimerskill(src,tick+250,src->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag); break; case WZ_WATERBALL: if (!status_isdead(target)) skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); - if (skl->type>1 && !status_isdead(target)) { + if (skl->type>1 && !status_isdead(target) && !status_isdead(src)) { skill_addtimerskill(src,tick+125,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag); } else { struct status_change *sc = status_get_sc(src); @@ -3378,7 +3378,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int clif_skill_nodamage(src,bl,skillid,skilllv,1); else if( skillid == LG_MOONSLASHER ) clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6); - + //FIXME: Isn't EarthQuake a ground skill after all? + else if( skillid == NPC_EARTHQUAKE ) + skill_addtimerskill(src,tick+250,src->id,0,0,skillid,skilllv,2,flag|BCT_ENEMY|SD_SPLASH|1); + skill_area_temp[0] = 0; skill_area_temp[1] = bl->id; skill_area_temp[2] = 0; @@ -3394,10 +3397,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int // recursive invocation of skill_castend_damage_id() with flag|1 map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), (skillid == WL_CRIMSONROCK)?BL_CHAR|BL_SKILL:splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id); - - //FIXME: Isn't EarthQuake a ground skill after all? - if( skillid == NPC_EARTHQUAKE ) - skill_addtimerskill(src,tick+250,src->id,0,0,skillid,skilllv,2,flag|BCT_ENEMY|SD_SPLASH|1); } break; @@ -3538,7 +3537,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int } break; case WZ_WATERBALL: - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); { int range = skilllv / 2; int maxlv = skill_get_max(skillid); // learnable level @@ -3572,6 +3570,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if( count > 1 ) // queue the remaining count - 1 timerskill Waterballs skill_addtimerskill(src,tick+150,bl->id,0,0,skillid,skilllv,count-1,flag); } + skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); break; case PR_BENEDICTIO: |