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-rw-r--r--src/map/skill.c125
1 files changed, 66 insertions, 59 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index fb0d54e23..dceebb5b2 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -84,7 +84,8 @@ struct s_skill_dbs skilldbs;
struct skill_interface *skill;
//Since only mob-casted splash skills can hit ice-walls
-static inline int splash_target(struct block_list* bl) {
+int skill_splash_target(struct block_list* bl)
+{
#ifndef RENEWAL
return ( bl->type == BL_MOB ) ? BL_SKILL|BL_CHAR : BL_CHAR;
#else // Some skills can now hit ground skills(traps, ice wall & etc.)
@@ -2006,7 +2007,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
if (sd) {
for (i = 0; i < EQI_MAX; i++) {
int j = sd->equip_index[i];
- if (j < 0 || sd->status.inventory[j].attribute == 1 || !sd->inventory_data[j])
+ if (j < 0 || (sd->status.inventory[j].attribute & ATTR_BROKEN) != 0 || !sd->inventory_data[j])
continue;
switch(i) {
@@ -2032,7 +2033,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
continue;
}
if (flag) {
- sd->status.inventory[j].attribute = 1;
+ sd->status.inventory[j].attribute |= ATTR_BROKEN;
pc->unequipitem(sd, j, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
}
}
@@ -2069,12 +2070,12 @@ int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int
return where?1:0;
}
/*=========================================================================
- Used to knock back players, monsters, traps, etc
- - 'count' is the number of squares to knock back
- - 'direction' indicates the way OPPOSITE to the knockback direction (or -1 for default behavior)
- - if 'flag&0x1', position update packets must not be sent.
- - if 'flag&0x2', skill blown ignores players' special_state.no_knockback
- -------------------------------------------------------------------------*/
+ * Used to knock back players, monsters, traps, etc
+ * 'count' is the number of squares to knock back
+ * 'direction' indicates the way OPPOSITE to the knockback direction (or -1 for default behavior)
+ * if 'flag&0x1', position update packets must not be sent.
+ * if 'flag&0x2', skill blown ignores players' special_state.no_knockback
+ */
int skill_blown(struct block_list* src, struct block_list* target, int count, int8 dir, int flag)
{
int dx = 0, dy = 0;
@@ -2891,11 +2892,11 @@ void skill_attack_display_unknown(int *attack_type, struct block_list* src, stru
}
int skill_attack_copy_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) {
- return *skill_id;
+ return *skill_id;
}
int skill_attack_dir_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) {
- return -1;
+ return -1;
}
void skill_attack_blow_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) {
@@ -3745,7 +3746,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
if (!(flag&1) && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_MONK) {
//Becomes a splash attack when Soul Linked.
map->foreachinrange(skill->area_sub, bl,
- skill->get_splash(skill_id, skill_lv),splash_target(src),
+ skill->get_splash(skill_id, skill_lv),skill->splash_target(src),
src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1,
skill->castend_damage_id);
} else
@@ -3756,7 +3757,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
skill->area_temp[1] = 0;
map->foreachinrange(skill->attack_area, src,
- skill->get_splash(skill_id, skill_lv), splash_target(src),
+ skill->get_splash(skill_id, skill_lv), skill->splash_target(src),
BF_WEAPON, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY);
break;
@@ -3792,7 +3793,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
//line of sight between caster and target.
skill->area_temp[1] = bl->id;
map->foreachinpath(skill->attack_area,src->m,src->x,src->y,bl->x,bl->y,
- skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), splash_target(src),
+ skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), skill->splash_target(src),
skill->get_type(skill_id),src,src,skill_id,skill_lv,tick,flag,BCT_ENEMY);
break;
@@ -3803,7 +3804,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case NPC_THUNDERBREATH:
skill->area_temp[1] = bl->id;
map->foreachinpath(skill->attack_area,src->m,src->x,src->y,bl->x,bl->y,
- skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), splash_target(src),
+ skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), skill->splash_target(src),
skill->get_type(skill_id),src,src,skill_id,skill_lv,tick,flag,BCT_ENEMY);
break;
@@ -4006,7 +4007,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
skill->area_temp[0] = map->foreachinrange(skill->area_sub, bl, (skill_id == AS_SPLASHER)?1:skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill->area_sub_count);
// recursive invocation of skill->castend_damage_id() with flag|1
- map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
+ map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
}
break;
@@ -4087,9 +4088,9 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
// Splash around target cell, but only cells inside area; we first have to check the area is not negative
if((max(min_x,tx-1) <= min(max_x,tx+1)) &&
(max(min_y,ty-1) <= min(max_y,ty+1)) &&
- (map->foreachinarea(skill->area_sub, bl->m, max(min_x,tx-1), max(min_y,ty-1), min(max_x,tx+1), min(max_y,ty+1), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count))) {
+ (map->foreachinarea(skill->area_sub, bl->m, max(min_x,tx-1), max(min_y,ty-1), min(max_x,tx+1), min(max_y,ty+1), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count))) {
// Recursive call
- map->foreachinarea(skill->area_sub, bl->m, max(min_x,tx-1), max(min_y,ty-1), min(max_x,tx+1), min(max_y,ty+1), splash_target(src), src, skill_id, skill_lv, tick, (flag|BCT_ENEMY)+1, skill->castend_damage_id);
+ map->foreachinarea(skill->area_sub, bl->m, max(min_x,tx-1), max(min_y,ty-1), min(max_x,tx+1), min(max_y,ty+1), skill->splash_target(src), src, skill_id, skill_lv, tick, (flag|BCT_ENEMY)+1, skill->castend_damage_id);
// Self-collision
if(bl->x >= min_x && bl->x <= max_x && bl->y >= min_y && bl->y <= max_y)
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,(flag&0xFFF)>0?SD_ANIMATION:0);
@@ -4590,7 +4591,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); // Need confirm it.
} else {
- map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
+ map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
if( sd ) pc->overheat(sd,1);
}
@@ -4608,7 +4609,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
// Destination area
skill->area_temp[4] = x;
skill->area_temp[5] = y;
- map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id);
+ map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id);
skill->addtimerskill(src,tick + 800,src->id,x,y,skill_id,skill_lv,0,flag); // To teleport Self
clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,BDT_SKILL);
}
@@ -4667,7 +4668,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
status_change_end(bl, SC_HIDING, INVALID_TIMER);
status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
} else{
- map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
+ map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
}
break;
@@ -4804,7 +4805,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
if(flag & 1)
skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
else {
- map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill->castend_damage_id);
+ map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill->castend_damage_id);
}
break;
@@ -5220,7 +5221,7 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) {
bool skill_castend_id_unknown(struct unit_data *ud, struct block_list *src, struct block_list *target)
{
- return false;
+ return false;
}
/*==========================================
@@ -5456,7 +5457,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100;
if (heal_get_jobexp <= 0)
heal_get_jobexp = 1;
- pc->gainexp (sd, bl, 0, heal_get_jobexp, false);
+ pc->gainexp(sd, bl, 0, heal_get_jobexp, false);
}
}
break;
@@ -5532,7 +5533,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (jexp < 1) jexp = 1;
}
if(exp > 0 || jexp > 0)
- pc->gainexp (sd, bl, exp, jexp, false);
+ pc->gainexp(sd, bl, exp, jexp, false);
}
}
}
@@ -6260,7 +6261,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
skill->area_temp[1] = 0;
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
map->foreachinrange(skill->area_sub, bl,
- skill->get_splash(skill_id, skill_lv), splash_target(src),
+ skill->get_splash(skill_id, skill_lv), skill->splash_target(src),
src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1,
skill->castend_damage_id);
status_change_end(src, SC_HIDING, INVALID_TIMER);
@@ -6279,7 +6280,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
int count = 0;
skill->area_temp[1] = 0;
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- count = map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src),
+ count = map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src),
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
if( !count && ( skill_id == NC_AXETORNADO || skill_id == SR_SKYNETBLOW || skill_id == KO_HAPPOKUNAI ) )
clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
@@ -6325,7 +6326,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
skill->area_temp[1] = 0;
map->foreachinrange(skill->attack_area, src,
- skill->get_splash(skill_id, skill_lv), splash_target(src),
+ skill->get_splash(skill_id, skill_lv), skill->splash_target(src),
BF_MAGIC, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY);
break;
@@ -6339,7 +6340,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(src, src, skill_id, -1, 1);
map->delblock(src); //Required to prevent chain-self-destructions hitting back.
map->foreachinrange(skill->area_sub, bl,
- skill->get_splash(skill_id, skill_lv), splash_target(src),
+ skill->get_splash(skill_id, skill_lv), skill->splash_target(src),
src, skill_id, skill_lv, tick, flag|targetmask,
skill->castend_damage_id);
map->addblock(src);
@@ -8736,7 +8737,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
int failure;
if( (failure = sc_start2(src,bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv))) )
{
- map->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);;
+ map->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),skill->splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);;
clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,BDT_SKILL);
if (sd) pc->overheat(sd,1);
}
@@ -9077,7 +9078,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(src, bl, skill_id, skill_lv, sp ? 1:0);
} else {
clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
- map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF|SD_SPLASH|1, skill->castend_nodamage_id);
+ map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF|SD_SPLASH|1, skill->castend_nodamage_id);
}
break;
@@ -9281,7 +9282,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
improv_skill_lv = 4 + skill_lv;
clif->skill_nodamage (src, bl, skill_id, skill_lv, 1);
- if (sd == NULL) {
+ if (sd != NULL) {
sd->state.abra_flag = 2;
sd->skillitem = improv_skill_id;
sd->skillitemlv = improv_skill_lv;
@@ -9769,7 +9770,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
}
} else {
skill->area_temp[2] = 0;
- map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_nodamage_id);
+ map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_nodamage_id);
}
break;
@@ -9900,17 +9901,17 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
bool skill_castend_nodamage_id_dead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
{
- return true;
+ return true;
}
bool skill_castend_nodamage_id_undead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
{
- return true;
+ return true;
}
bool skill_castend_nodamage_id_mado_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
{
- return false;
+ return false;
}
bool skill_castend_nodamage_id_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
@@ -10084,7 +10085,7 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
}
-static int check_npc_chaospanic(struct block_list *bl, va_list args)
+int skill_check_npc_chaospanic(struct block_list *bl, va_list args)
{
const struct npc_data *nd = NULL;
@@ -10098,7 +10099,8 @@ static int check_npc_chaospanic(struct block_list *bl, va_list args)
return 1;
}
/* skill count without self */
-static int skill_count_wos(struct block_list *bl,va_list ap) {
+int skill_count_wos(struct block_list *bl, va_list ap)
+{
struct block_list* src = va_arg(ap, struct block_list*);
if( src->id != bl->id ) {
return 1;
@@ -10340,7 +10342,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case SC_CHAOSPANIC:
case SC_MAELSTROM:
- if (sd && map->foreachinarea(&check_npc_chaospanic,src->m, x-3, y-3, x+3, y+3, BL_NPC) > 0 ) {
+ if (sd && map->foreachinarea(skill->check_npc_chaospanic, src->m, x-3, y-3, x+3, y+3, BL_NPC) > 0 ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
@@ -10482,7 +10484,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
if( sc && sc->data[SC_BASILICA] )
status_change_end(src, SC_BASILICA, INVALID_TIMER); // Cancel Basilica
else { // Create Basilica. Start SC on caster. Unit timer start SC on others.
- if( map->foreachinrange(skill_count_wos, src, 2, BL_MOB|BL_PC, src) ) {
+ if( map->foreachinrange(skill->count_wos, src, 2, BL_MOB|BL_PC, src) ) {
if( sd )
clif->skill_fail(sd,skill_id,USESKILL_FAIL,0);
return 1;
@@ -10747,7 +10749,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case RK_DRAGONBREATH:
case RK_DRAGONBREATH_WATER:
r = skill->get_splash(skill_id,skill_lv);
- map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,splash_target(src),
+ map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,skill->splash_target(src),
src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
break;
case WM_GREAT_ECHO:
@@ -10769,7 +10771,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
break;
case SO_ARRULLO:
r = skill->get_splash(skill_id,skill_lv);
- map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,splash_target(src),
+ map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,skill->splash_target(src),
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
break;
/**
@@ -10884,7 +10886,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case LG_RAYOFGENESIS:
if( status->charge(src,status_get_max_hp(src)*3*skill_lv / 100,0) ) {
r = skill->get_splash(skill_id,skill_lv);
- map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,splash_target(src),
+ map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,skill->splash_target(src),
src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
} else if( sd )
clif->skill_fail(sd,skill_id,USESKILL_FAIL,0);
@@ -11717,7 +11719,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
if (bl->type == BL_PC && !working) {
struct map_session_data *sd = BL_UCAST(BL_PC, bl);
- if ((!sd->chatID || battle_config.chat_warpportal) && sd->ud.to_x == src->bl.x && sd->ud.to_y == src->bl.y) {
+ if ((sd->chat_id == 0 || battle_config.chat_warpportal) && sd->ud.to_x == src->bl.x && sd->ud.to_y == src->bl.y) {
int x = sg->val2>>16;
int y = sg->val2&0xffff;
int count = sg->val1>>16;
@@ -13123,7 +13125,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
nullpo_ret(sd);
- if (sd->chatID) return 0;
+ if (sd->chat_id != 0)
+ return 0;
if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id) {
//GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
@@ -14063,22 +14066,22 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
int skill_check_condition_castbegin_off_unknown(struct status_change *sc, uint16 *skill_id)
{
- return -1;
+ return -1;
}
int skill_check_condition_castbegin_mount_unknown(struct status_change *sc, uint16 *skill_id)
{
- return 0;
+ return 0;
}
int skill_check_condition_castbegin_madogear_unknown(struct status_change *sc, uint16 *skill_id)
{
- return 0;
+ return 0;
}
int skill_check_condition_castbegin_unknown(struct status_change *sc, uint16 *skill_id)
{
- return -1;
+ return -1;
}
int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) {
@@ -14089,7 +14092,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
nullpo_ret(sd);
- if( sd->chatID )
+ if (sd->chat_id != 0)
return 0;
if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill_id ) {
@@ -14701,12 +14704,12 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
bool skill_get_requirement_off_unknown(struct status_change *sc, uint16 *skill_id)
{
- return false;
+ return false;
}
bool skill_get_requirement_item_unknown(struct status_change *sc, struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv, uint16 *idx, int *i)
{
- return false;
+ return false;
}
void skill_get_requirement_unknown(struct status_change *sc, struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv, struct skill_condition *req)
@@ -15222,7 +15225,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) {
return; //Invalid index??
item = &target_sd->status.inventory[idx];
- if( item->nameid <= 0 || item->attribute == 0 )
+ if( item->nameid <= 0 || (item->attribute & ATTR_BROKEN) == 0 )
return; //Again invalid item....
if( sd != target_sd && !battle->check_range(&sd->bl,&target_sd->bl, skill->get_range2(&sd->bl, sd->menuskill_id,sd->menuskill_val2) ) ){
@@ -15241,7 +15244,8 @@ void skill_repairweapon (struct map_session_data *sd, int idx) {
clif->skill_nodamage(&sd->bl,&target_sd->bl,sd->menuskill_id,1,1);
- item->attribute = 0;/* clear broken state */
+ item->attribute |= ATTR_BROKEN;
+ item->attribute ^= ATTR_BROKEN; /* clear broken state */
clif->equiplist(target_sd);
@@ -15995,14 +15999,14 @@ int skill_enchant_elemental_end (struct block_list *bl, int type) {
bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce)
{
- static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1};
- static int dy[] = {-1, 0, 1, 0, -1, -1, 1, 1};
bool wall = true;
if( (bl->type == BL_PC && battle_config.pc_cloak_check_type&1)
|| (bl->type != BL_PC && battle_config.monster_cloak_check_type&1)
) {
//Check for walls.
+ static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1};
+ static int dy[] = {-1, 0, 1, 0, -1, -1, 1, 1};
int i;
ARR_FIND( 0, 8, i, map->getcell(bl->m, bl, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 );
if( i == 8 )
@@ -16060,11 +16064,11 @@ int skill_check_cloaking_end(struct block_list *bl, va_list ap)
bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *sce)
{
- static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1};
- static int dy[] = {-1, 0, 1, 0, -1, -1, 1, 1};
bool wall = true;
if( bl->type == BL_PC ) { //Check for walls.
+ static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1};
+ static int dy[] = {-1, 0, 1, 0, -1, -1, 1, 1};
int i;
ARR_FIND( 0, 8, i, map->getcell(bl->m, bl, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 );
if( i == 8 )
@@ -16671,7 +16675,7 @@ int skill_unit_timer_sub(union DBKey key, struct DBData *data, va_list ap)
case UNT_FEINTBOMB: {
struct block_list *src = map->id2bl(group->src_id);
if( src ) {
- map->foreachinrange(skill->area_sub, &su->bl, su->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id);
+ map->foreachinrange(skill->area_sub, &su->bl, su->range, skill->splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id);
status_change_end(src, SC__FEINTBOMB_MASTER, INVALID_TIMER);
}
skill->delunit(su);
@@ -20634,4 +20638,7 @@ void skill_defaults(void) {
skill->get_requirement_off_unknown = skill_get_requirement_off_unknown;
skill->get_requirement_item_unknown = skill_get_requirement_item_unknown;
skill->get_requirement_unknown = skill_get_requirement_unknown;
+ skill->splash_target = skill_splash_target;
+ skill->check_npc_chaospanic = skill_check_npc_chaospanic;
+ skill->count_wos = skill_count_wos;
}