diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 1883691a0..534b5f305 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2924,12 +2924,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s case SL_STIN:
case SL_STUN:
case SL_SMA:
- if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
+ if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB)
clif_skill_fail(sd,skillid,0,0);
- break;
- }
- skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
+ else
+ skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
break;
/* ‚»‚Ì‘¼ */
@@ -5389,36 +5389,36 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
case SL_SKA: // [marquis007]
- if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
+ if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB)
clif_skill_fail(sd,skillid,0,0);
- break;
- }
- clif_skill_nodamage(src,bl,skillid,skilllv,
- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
+ else
+ clif_skill_nodamage(src,bl,skillid,skilllv,
+ sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
+ //Stun happens regardless.
+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
break;
+
case SL_SWOO:
if (sd && (
(!battle_config.allow_es_magic_pc && bl->type != BL_MOB) ||
(tsc && tsc->data[type].timer != -1)
- )) {
- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
+ ))
clif_skill_fail(sd,skillid,0,0);
- break;
- }
- clif_skill_nodamage(src,bl,skillid,skilllv,
- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
+ else
+ clif_skill_nodamage(src,bl,skillid,skilllv,
+ sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
break;
case SL_SKE:
- if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
+ if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB)
clif_skill_fail(sd,skillid,0,0);
- break;
+ else {
+ clif_skill_nodamage(src,bl,skillid,skilllv,
+ sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
+ sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
}
- clif_skill_nodamage(src,bl,skillid,skilllv,
- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
- sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
break;
// New guild skills [Celest]
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