diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index e214a7f55..476008bf9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1681,7 +1681,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds //This should account for ground spells (and single target spells will be completed on castend_id) [Skotlex] type = pc_search_inventory (tsd, 7321); if (type >= 0) - pc_delitem(tsd, type, 1, 0); + pc_delitem(tsd, type, 1, 0, 1); if (type >= 0) { dmg.damage = dmg.damage2 = 0; @@ -2273,7 +2273,7 @@ static int skill_check_condition_mercenary(struct block_list *bl, int skill, int // Consume items for( i = 0; i < ARRAYLENGTH(itemid); i++ ) { - if( index[i] >= 0 ) pc_delitem(sd, index[i], amount[i], 0); + if( index[i] >= 0 ) pc_delitem(sd, index[i], amount[i], 0, 1); } if( type&2 ) @@ -8237,7 +8237,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if( skill == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rand()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007] ; //Do not consume item. else if( sd->status.inventory[i].expire_time == 0 ) - pc_delitem(sd,i,1,0); // Rental usable items are not consumed until expiration + pc_delitem(sd,i,1,0,0); // Rental usable items are not consumed until expiration } return 1; } @@ -8826,7 +8826,7 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l continue; //Gemstones are checked, but not substracted from inventory. if( (n = pc_search_inventory(sd,req.itemid[i])) >= 0 ) - pc_delitem(sd,n,req.amount[i],0); + pc_delitem(sd,n,req.amount[i],0,1); } } @@ -9337,7 +9337,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) clif_skill_nodamage(&sd->bl,&target_sd->bl,sd->menuskill_id,1,1); item->attribute=0; clif_equiplist(target_sd); - pc_delitem(sd,pc_search_inventory(sd,material),1,0); + pc_delitem(sd,pc_search_inventory(sd,material),1,0,0); clif_item_repaireffect(sd,item->nameid,0); if(sd!=target_sd) clif_item_repaireffect(target_sd,item->nameid,0); @@ -9391,7 +9391,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) per = percentrefinery [ditem->wlv][(int)item->refine]; per += (((signed int)sd->status.job_level)-50)/2; //Updated per the new kro descriptions. [Skotlex] - pc_delitem(sd, i, 1, 0); + pc_delitem(sd, i, 1, 0, 0); if (per > rand() % 100) { item->refine++; if(item->equip) { @@ -9399,7 +9399,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) pc_unequipitem(sd,idx,3); } clif_refine(sd->fd,0,idx,item->refine); - clif_delitem(sd,idx,1); + clif_delitem(sd,idx,1,3); clif_additem(sd,idx,1,0); if (ep) pc_equipitem(sd,idx,ep); @@ -9425,7 +9425,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) if(item->equip) pc_unequipitem(sd,idx,3); clif_refine(sd->fd,1,idx,item->refine); - pc_delitem(sd,idx,1,0); + pc_delitem(sd,idx,1,0,2); clif_misceffect(&sd->bl,2); clif_emotion(&sd->bl, 23); } @@ -10833,12 +10833,12 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in if(j < 0) continue; if(slot[i]==1000){ /* Star Crumb */ - pc_delitem(sd,j,1,1); + pc_delitem(sd,j,1,1,0); sc++; } if(slot[i]>=994 && slot[i]<=997 && ele==0){ /* Flame Heart . . . Great Nature */ static const int ele_table[4]={3,1,4,2}; - pc_delitem(sd,j,1,1); + pc_delitem(sd,j,1,1,0); ele=ele_table[slot[i]-994]; } } @@ -10856,7 +10856,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in if(j >= 0){ y = sd->status.inventory[j].amount; if(y>x)y=x; - pc_delitem(sd,j,y,0); + pc_delitem(sd,j,y,0,0); } else ShowError("skill_produce_mix: material item error\n"); @@ -11165,7 +11165,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid) if(index < 0 || (j = pc_search_inventory(sd,nameid)) < 0) return 1; - pc_delitem(sd,j,1,0); + pc_delitem(sd,j,1,0,0); for(i=0;i<MAX_ARROW_RESOURCE;i++) { memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.identify = 1; |