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-rw-r--r--src/map/skill.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index e214a7f55..476008bf9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1681,7 +1681,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
//This should account for ground spells (and single target spells will be completed on castend_id) [Skotlex]
type = pc_search_inventory (tsd, 7321);
if (type >= 0)
- pc_delitem(tsd, type, 1, 0);
+ pc_delitem(tsd, type, 1, 0, 1);
if (type >= 0) {
dmg.damage = dmg.damage2 = 0;
@@ -2273,7 +2273,7 @@ static int skill_check_condition_mercenary(struct block_list *bl, int skill, int
// Consume items
for( i = 0; i < ARRAYLENGTH(itemid); i++ )
{
- if( index[i] >= 0 ) pc_delitem(sd, index[i], amount[i], 0);
+ if( index[i] >= 0 ) pc_delitem(sd, index[i], amount[i], 0, 1);
}
if( type&2 )
@@ -8237,7 +8237,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if( skill == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rand()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007]
; //Do not consume item.
else if( sd->status.inventory[i].expire_time == 0 )
- pc_delitem(sd,i,1,0); // Rental usable items are not consumed until expiration
+ pc_delitem(sd,i,1,0,0); // Rental usable items are not consumed until expiration
}
return 1;
}
@@ -8826,7 +8826,7 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l
continue; //Gemstones are checked, but not substracted from inventory.
if( (n = pc_search_inventory(sd,req.itemid[i])) >= 0 )
- pc_delitem(sd,n,req.amount[i],0);
+ pc_delitem(sd,n,req.amount[i],0,1);
}
}
@@ -9337,7 +9337,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx)
clif_skill_nodamage(&sd->bl,&target_sd->bl,sd->menuskill_id,1,1);
item->attribute=0;
clif_equiplist(target_sd);
- pc_delitem(sd,pc_search_inventory(sd,material),1,0);
+ pc_delitem(sd,pc_search_inventory(sd,material),1,0,0);
clif_item_repaireffect(sd,item->nameid,0);
if(sd!=target_sd)
clif_item_repaireffect(target_sd,item->nameid,0);
@@ -9391,7 +9391,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
per = percentrefinery [ditem->wlv][(int)item->refine];
per += (((signed int)sd->status.job_level)-50)/2; //Updated per the new kro descriptions. [Skotlex]
- pc_delitem(sd, i, 1, 0);
+ pc_delitem(sd, i, 1, 0, 0);
if (per > rand() % 100) {
item->refine++;
if(item->equip) {
@@ -9399,7 +9399,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
pc_unequipitem(sd,idx,3);
}
clif_refine(sd->fd,0,idx,item->refine);
- clif_delitem(sd,idx,1);
+ clif_delitem(sd,idx,1,3);
clif_additem(sd,idx,1,0);
if (ep)
pc_equipitem(sd,idx,ep);
@@ -9425,7 +9425,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
if(item->equip)
pc_unequipitem(sd,idx,3);
clif_refine(sd->fd,1,idx,item->refine);
- pc_delitem(sd,idx,1,0);
+ pc_delitem(sd,idx,1,0,2);
clif_misceffect(&sd->bl,2);
clif_emotion(&sd->bl, 23);
}
@@ -10833,12 +10833,12 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
if(j < 0)
continue;
if(slot[i]==1000){ /* Star Crumb */
- pc_delitem(sd,j,1,1);
+ pc_delitem(sd,j,1,1,0);
sc++;
}
if(slot[i]>=994 && slot[i]<=997 && ele==0){ /* Flame Heart . . . Great Nature */
static const int ele_table[4]={3,1,4,2};
- pc_delitem(sd,j,1,1);
+ pc_delitem(sd,j,1,1,0);
ele=ele_table[slot[i]-994];
}
}
@@ -10856,7 +10856,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
if(j >= 0){
y = sd->status.inventory[j].amount;
if(y>x)y=x;
- pc_delitem(sd,j,y,0);
+ pc_delitem(sd,j,y,0,0);
} else
ShowError("skill_produce_mix: material item error\n");
@@ -11165,7 +11165,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
if(index < 0 || (j = pc_search_inventory(sd,nameid)) < 0)
return 1;
- pc_delitem(sd,j,1,0);
+ pc_delitem(sd,j,1,0,0);
for(i=0;i<MAX_ARROW_RESOURCE;i++) {
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.identify = 1;