diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index f468b5364..fa26cdb12 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5249,7 +5249,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case SA_SUMMONMONSTER: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if (sd) mob->once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_SMALL, AI_NONE); + if (sd) mob->once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_MEDIUM, AI_NONE); break; case SA_LEVELUP: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -9114,7 +9114,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if(sd) { struct mob_data *md; - md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), 2308, "", SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), 2308, "", SZ_MEDIUM, AI_NONE); if( md ) { md->master_id = src->id; md->special_state.ai = AI_ZANZOU; @@ -9303,7 +9303,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; for(i=0; i<qty[skill_lv - 1]; i++){ //easy way - md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK); + md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), summons[skill_lv - 1], "", SZ_MEDIUM, AI_ATTACK); if (md) { md->master_id = src->id; if (md->deletetimer != INVALID_TIMER) @@ -9962,7 +9962,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui struct mob_data *md; // Correct info, don't change any of this! [celest] - md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_MEDIUM, AI_NONE); if (md) { md->master_id = src->id; md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; @@ -10059,7 +10059,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if (rnd()%100 < 50) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } else { - TBL_MOB* md = mob->once_spawn_sub(src, src->m, x, y, "--ja--",(skill_lv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_SMALL, AI_NONE); + TBL_MOB* md = mob->once_spawn_sub(src, src->m, x, y, "--ja--",(skill_lv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_MEDIUM, AI_NONE); int i; if (!md) break; if ((i = skill->get_time(skill_id, skill_lv)) > 0) @@ -10191,7 +10191,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui int class_ = 2042; struct mob_data *md; - md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_MEDIUM, AI_NONE); if( md ) { md->master_id = src->id; md->special_state.ai = AI_FLORA; @@ -16740,7 +16740,7 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { class_ = (nameid == 990 || nameid == 991) ? 2043 + nameid - 990 : (nameid == 992) ? 2046 : 2045; - md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_MEDIUM, AI_NONE); if( md ) { md->master_id = sd->bl.id; md->special_state.ai = AI_FLORA; |