diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index e360680b6..364d87b1b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -9320,21 +9320,24 @@ int skill_landprotector (struct block_list *bl, va_list ap) return 1; } - if (skill_get_type(unit->group->skill_id) != BF_MAGIC) - return 0; //Only blocks out magical skills. - - if (skillid == SA_LANDPROTECTOR || skillid == HW_GANBANTEIN ) { + if((skillid == SA_LANDPROTECTOR || skillid == HW_GANBANTEIN) && + skill_get_type(unit->group->skill_id) == BF_MAGIC) + { //Delete Magical effects skill_delunit(unit); - } else - if (unit->group->skill_id == SA_LANDPROTECTOR) { + return 1; + } + if (unit->group->skill_id == SA_LANDPROTECTOR && + skill_get_type(skillid) == BF_MAGIC) + { //Magic tile won't be activated (*alive) = 0; - } else - if (skillid == HP_BASILICA && unit->group->skill_id == HP_BASILICA) { - //Basilica can't be placed on top of itself to avoid map-cell stacking problems. [Skotlex] + return 1; + } + if (skillid == HP_BASILICA && unit->group->skill_id == HP_BASILICA) + { //Basilica can't be placed on top of itself to avoid map-cell stacking problems. [Skotlex] (*alive) = 0; - } else - return 0; - return 1; + return 1; + } + return 0; } /*========================================== |