diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 464 |
1 files changed, 406 insertions, 58 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index cac203aba..1bd44b612 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -75,7 +75,11 @@ struct s_skill_db skill_db[MAX_SKILL_DB]; struct s_skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; struct s_skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; struct s_skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; - +struct s_skill_improvise_db { + int skillid; + short per;//1-10000 +}; +struct s_skill_improvise_db skill_improvise_db[MAX_SKILL_IMPROVISE_DB]; bool skill_reproduce_db[MAX_SKILL_DB]; //Warlock @@ -554,6 +558,14 @@ int skillnotok (int skillid, struct map_session_data *sd) return 1; } break; + case WM_LULLABY_DEEPSLEEP: + case WM_SIRCLEOFNATURE: + if( !map_flag_vs(m) ) { + clif_skill_teleportmessage(sd,2); // This skill uses this msg instead of skill fails. + return 1; + } + break; + } return (map[m].flag.noskill); } @@ -1235,6 +1247,38 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case SR_HOWLINGOFLION: sc_start(bl, SC_FEAR, 5 + 5 * skilllv, skilllv, skill_get_time(skillid, skilllv)); break; + case WM_SOUND_OF_DESTRUCTION: + if( rand()%100 < 5 + 5 * skilllv ) { // Temporarly Check Until We Get the Official Formula + status_change_end(bl, SC_DANCING, INVALID_TIMER); + status_change_end(bl, SC_RICHMANKIM, INVALID_TIMER); + status_change_end(bl, SC_ETERNALCHAOS, INVALID_TIMER); + status_change_end(bl, SC_DRUMBATTLE, INVALID_TIMER); + status_change_end(bl, SC_NIBELUNGEN, INVALID_TIMER); + status_change_end(bl, SC_INTOABYSS, INVALID_TIMER); + status_change_end(bl, SC_SIEGFRIED, INVALID_TIMER); + status_change_end(bl, SC_WHISTLE, INVALID_TIMER); + status_change_end(bl, SC_ASSNCROS, INVALID_TIMER); + status_change_end(bl, SC_POEMBRAGI, INVALID_TIMER); + status_change_end(bl, SC_APPLEIDUN, INVALID_TIMER); + status_change_end(bl, SC_HUMMING, INVALID_TIMER); + status_change_end(bl, SC_FORTUNE, INVALID_TIMER); + status_change_end(bl, SC_SERVICE4U, INVALID_TIMER); + status_change_end(bl, SC_LONGING, INVALID_TIMER); + status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER); + status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER); + status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER); + status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER); + status_change_end(bl, SC_ECHOSONG, INVALID_TIMER); + status_change_end(bl, SC_HARMONIZE, INVALID_TIMER); + status_change_end(bl, SC_WINKCHARM, INVALID_TIMER); + status_change_end(bl, SC_SONGOFMANA, INVALID_TIMER); + status_change_end(bl, SC_DANCEWITHWUG, INVALID_TIMER); + status_change_end(bl, SC_LERADSDEW, INVALID_TIMER); + status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER); + status_change_end(bl, SC_BEYONDOFWARCRY, INVALID_TIMER); + status_change_end(bl, SC_UNLIMITEDHUMMINGVOICE, INVALID_TIMER); + } + break; } if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai) @@ -1901,8 +1945,9 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in break; case BL_SKILL: su = (struct skill_unit *)target; - if( su->group->unit_id == UNT_ANKLESNARE ) - return 0; // ankle snare cannot be knocked back + if( su && su->group && (su->group->unit_id == UNT_ANKLESNARE || su->group->unit_id == UNT_ELECTRICSHOCKER + || su->group->unit_id == UNT_CLUSTERBOMB || su->group->unit_id == UNT_REVERBERATION) ) + return 0; // ankle snare, electricshocker, clusterbomb, reverberation cannot be knocked back break; } @@ -2236,9 +2281,13 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case LG_OVERBRAND_PLUSATK: dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skillid,-1,5); break; - /** - * Arch Bishop - **/ + case WM_SEVERE_RAINSTORM_MELEE: + dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_SEVERE_RAINSTORM,skilllv,5); + break; + case WM_REVERBERATION_MELEE: + case WM_REVERBERATION_MAGIC: + dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_REVERBERATION,-2,6); + break; case AB_DUPLELIGHT_MELEE: case AB_DUPLELIGHT_MAGIC: dmg.amotion = 300; @@ -2268,6 +2317,13 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case WL_CHAINLIGHTNING_ATK: copy_skill = WL_CHAINLIGHTNING; break; + case WM_REVERBERATION_MELEE: + case WM_REVERBERATION_MAGIC: + copy_skill = WM_REVERBERATION; + break; + case WM_SEVERE_RAINSTORM_MELEE: + copy_skill = WM_SEVERE_RAINSTORM; + break; case LG_OVERBRAND_BRANDISH: case LG_OVERBRAND_PLUSATK: copy_skill = LG_OVERBRAND; @@ -2462,16 +2518,25 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } } if( damage > 0 ) { - if( skillid == RK_CRUSHSTRIKE ) // Your weapon will not be broken if you miss. - skill_break_equip(src,EQP_WEAPON,10000,BCT_SELF); - - if( skillid == GC_VENOMPRESSURE ) { - struct status_change *ssc = status_get_sc(src); - if( ssc && ssc->data[SC_POISONINGWEAPON] && rnd()%100 < 70 + 5*skilllv ) { - sc_start(bl,ssc->data[SC_POISONINGWEAPON]->val2,100,ssc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON,ssc->data[SC_POISONINGWEAPON]->val1)); - status_change_end(src,SC_POISONINGWEAPON,-1); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } + /** + * Post-damage effects + **/ + switch( skillid ) { + case RK_CRUSHSTRIKE: + skill_break_equip(src,EQP_WEAPON,10000,BCT_SELF); + break; + case GC_VENOMPRESSURE: { + struct status_change *ssc = status_get_sc(src); + if( ssc && ssc->data[SC_POISONINGWEAPON] && rnd()%100 < 70 + 5*skilllv ) { + sc_start(bl,ssc->data[SC_POISONINGWEAPON]->val2,100,ssc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON,ssc->data[SC_POISONINGWEAPON]->val1)); + status_change_end(src,SC_POISONINGWEAPON,-1); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + } + } + break; + case WM_METALICSOUND: + status_zap(bl, 0, damage*100/(100*(110-pc_checkskill(sd,WM_LESSON)*10))); + break; } } @@ -2933,6 +2998,10 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) } } break; + case WM_REVERBERATION_MELEE: + case WM_REVERBERATION_MAGIC: + skill_attack(skill_get_type(skl->skill_id),src, src, target, skl->skill_id, skl->skill_lv, 0, SD_LEVEL); + break; case SC_FATALMENACE: if( src == target ) // Casters Part unit_warp(src, -1, skl->x, skl->y, 3); @@ -3044,6 +3113,18 @@ int skill_cleartimerskill (struct block_list *src) } return 1; } +static int skill_ative_reverberation( struct block_list *bl, va_list ap) { + struct skill_unit *su = (TBL_SKILL*)bl; + struct skill_unit_group *sg; + if( bl->type != BL_SKILL ) + return 0; + if( su->alive && (sg = su->group) && sg->skill_id == WM_REVERBERATION ) { + clif_changetraplook(bl, UNT_USED_TRAPS); + su->limit=DIFF_TICK(gettick(),sg->tick)+1500; + sg->unit_id = UNT_USED_TRAPS; + } + return 0; +} static int skill_reveal_trap (struct block_list *bl, va_list ap) { @@ -3210,6 +3291,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case SR_CRESCENTELBOW_AUTOSPELL: case SR_GATEOFHELL: case SR_GENTLETOUCH_QUIET: + case WM_SEVERE_RAINSTORM_MELEE: + case WM_GREAT_ECHO: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; @@ -3431,6 +3514,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case SR_RAMPAGEBLASTER: case SR_WINDMILL: case SR_RIDEINLIGHTNING: + case WM_REVERBERATION: + case WM_SOUND_OF_DESTRUCTION: if( flag&1 ) { //Recursive invocation // skill_area_temp[0] holds number of targets in area @@ -3578,18 +3663,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case NJ_KOUENKA: case NJ_HYOUSENSOU: case NJ_HUUJIN: - - /** - * Arch Bishop - **/ case AB_ADORAMUS: case AB_RENOVATIO: case AB_HIGHNESSHEAL: case AB_DUPLELIGHT_MAGIC: - /** - * Warlock - **/ case WL_HELLINFERNO: + case WM_METALICSOUND: skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); break; @@ -4136,12 +4215,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag); } else skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag); - } - else + } else map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id); clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6); break; + case WM_LULLABY_DEEPSLEEP: + if( rand()%100 < 88 + 2 * skilllv ) + sc_start(bl,status_skill2sc(skillid),100,skilllv,skill_get_time(skillid,skilllv)); + break; case 0: if(sd) { @@ -4224,8 +4306,20 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if(status_isdead(src)) return 1; - if( src != bl && status_isdead(bl) && skillid != ALL_RESURRECTION && skillid != PR_REDEMPTIO && skillid != NPC_WIDESOULDRAIN ) - return 1; + if( src != bl && status_isdead(bl) ) { + /** + * Skills that may be cast on dead targets + **/ + switch( skillid ) { + case NPC_WIDESOULDRAIN: + case PR_REDEMPTIO: + case ALL_RESURRECTION: + case WM_DEADHILLHERE: + break; + default: + return 1; + } + } tstatus = status_get_status_data(bl); sstatus = status_get_status_data(src); @@ -7752,6 +7846,173 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } clif_skill_nodamage(src,bl,skillid,skilllv,1); break; + case WA_SWING_DANCE: + case WA_MOONLIT_SERENADE: + if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) + sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); + else if( sd ) { // Only shows effects on caster. + clif_skill_nodamage(src,bl,skillid,skilllv,1); + party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skillid, skilllv), src, skillid, skilllv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); + } + break; + + case WA_SYMPHONY_OF_LOVER: + case MI_RUSH_WINDMILL: + case MI_ECHOSONG: + if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) + sc_start4(bl,type,100,skilllv,6*skilllv,(sd?pc_checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill_get_time(skillid,skilllv)); + else if( sd ) { // Only shows effects on caster. + clif_skill_nodamage(src,bl,skillid,skilllv,1); + party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skillid, skilllv), src, skillid, skilllv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); + } + break; + + case MI_HARMONIZE: + clif_skill_nodamage(src, bl, skillid, skilllv,sc_start(bl, type, 100, skilllv, skill_get_time(skillid,skilllv))); + break; + + case WM_DEADHILLHERE: + if( bl->type == BL_PC ) { + if( !status_isdead(bl) ) + break; + + if( rand()%100 < 88 + 2 * skilllv ) { + int heal = tstatus->sp; + if( heal <= 0 ) + heal = 1; + tstatus->hp = heal; + tstatus->sp -= tstatus->sp * ( 120 - 20 * skilllv ) / 100; + clif_skill_nodamage(src,bl,skillid,skilllv,1); + pc_revive((TBL_PC*)bl,heal,0); + clif_resurrection(bl,1); + } + } + break; + + case WM_SIRCLEOFNATURE: + flag |= BCT_PARTY|BCT_SELF; + case WM_VOICEOFSIREN: + if( flag&1 ) { + sc_start2(bl,type,(skillid==WM_VOICEOFSIREN)?20+10*skilllv:100,skilllv,(skillid==WM_VOICEOFSIREN)?src->id:0,skill_get_time(skillid,skilllv)); + } else { + map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid,skilllv),(skillid==WM_VOICEOFSIREN)?BL_CHAR:BL_PC, src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + } + break; + + case WM_GLOOMYDAY: + if( dstsd ) { + if( pc_checkskill(dstsd,KN_BRANDISHSPEAR) || pc_checkskill(dstsd,LK_SPIRALPIERCE) || + pc_checkskill(dstsd,CR_SHIELDCHARGE) || pc_checkskill(dstsd,CR_SHIELDBOOMERANG) || + pc_checkskill(dstsd,PA_SHIELDCHAIN) || pc_checkskill(dstsd,LG_SHIELDPRESS) ) + { + sc_start(bl,SC_GLOOMYDAY_SK,100,skilllv,skill_get_time(skillid,skilllv)); + } else + sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + } else + sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); + break; + + case WM_SATURDAY_NIGHT_FEVER: + if( flag&1 ) { // Affect to all targets arround the caster and caster too. + if( !(tsc && tsc->data[type]) ) + sc_start(bl, type, 100, skilllv,skill_get_time(skillid, skilllv)); + } else if( flag&2 ) { + if( src->id != bl->id && battle_check_target(src,bl,BCT_ENEMY) > 0 ) + status_fix_damage(src,bl,9999,clif_damage(src,bl,tick,0,0,9999,0,0,0)); + } else if( sd ) { + if( !sd->status.party_id ) { + clif_skill_fail(sd,skillid,0x11,0); + break; + } + if( map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid,skilllv), + BL_PC, src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count) > 7 ) + flag |= 2; + else + flag |= 1; + map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid,skilllv),BL_PC, src, skillid, skilllv, tick, flag|BCT_ENEMY|BCT_SELF, skill_castend_nodamage_id); + clif_skill_nodamage(src, bl, skillid, skilllv, + sc_start(src,SC_STOP,100,skilllv,skill_get_time2(skillid,skilllv))); + if( flag&2 ) // Dealed here to prevent conflicts + status_fix_damage(src,bl,9999,clif_damage(src,bl,tick,0,0,9999,0,0,0)); + } + break; + + case WM_SONG_OF_MANA: + case WM_DANCE_WITH_WUG: + case WM_LERADS_DEW: + if( flag&1 ) { // These affect to to all party members near the caster. + struct status_change *sc = status_get_sc(src); + if( sc && sc->data[type] ) { + sc_start2(bl,type,100,skilllv,sc->data[type]->val2,skill_get_time(skillid,skilllv)); + } + } else if( sd ) { + short lv = (short)skilllv; + int count = skill_check_pc_partner(sd,skillid,&lv,skill_get_splash(skillid,skilllv),1); + if( sc_start2(bl,type,100,skilllv,count,skill_get_time(skillid,skilllv)) ) + party_foreachsamemap(skill_area_sub,sd,skill_get_splash(skillid,skilllv),src,skillid,skilllv,tick,flag|BCT_PARTY|1,skill_castend_nodamage_id); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + + } + break; + + case WM_MELODYOFSINK: + case WM_BEYOND_OF_WARCRY: + case WM_UNLIMITED_HUMMING_VOICE: + if( flag&1 ) { + sc_start2(bl,type,100,skilllv,skill_area_temp[0],skill_get_time(skillid,skilllv)); + } else { // These affect to all targets arround the caster. + short lv = (short)skilllv; + skill_area_temp[0] = (sd) ? skill_check_pc_partner(sd,skillid,&lv,skill_get_splash(skillid,skilllv),1) : 50; // 50% chance in non BL_PC (clones). + map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid,skilllv),BL_PC, src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + } + break; + + case WM_RANDOMIZESPELL: { + int improv_skillid = 0, improv_skilllv; + do { + i = rand() % MAX_SKILL_IMPROVISE_DB; + improv_skillid = skill_improvise_db[i].skillid; + } while( improv_skillid == 0 || rand()%10000 >= skill_improvise_db[i].per ); + improv_skilllv = 4 + skilllv; + clif_skill_nodamage (src, bl, skillid, skilllv, 1); + + if( sd ) { + sd->skillitem = improv_skillid; + sd->skillitemlv = improv_skilllv; + clif_item_skill(sd, improv_skillid, improv_skilllv); + } else { + struct unit_data *ud = unit_bl2ud(src); + int inf = skill_get_inf(improv_skillid); + int target_id = 0; + if (!ud) break; + if (inf&INF_SELF_SKILL || inf&INF_SUPPORT_SKILL) { + if (src->type == BL_PET) + bl = (struct block_list*)((TBL_PET*)src)->msd; + if (!bl) bl = src; + unit_skilluse_id(src, bl->id, improv_skillid, improv_skilllv); + } else { + if (ud->target) + target_id = ud->target; + else switch (src->type) { + case BL_MOB: target_id = ((TBL_MOB*)src)->target_id; break; + case BL_PET: target_id = ((TBL_PET*)src)->target_id; break; + } + if (!target_id) + break; + if (skill_get_casttype(improv_skillid) == CAST_GROUND) { + bl = map_id2bl(target_id); + if (!bl) bl = src; + unit_skilluse_pos(src, bl->x, bl->y, improv_skillid, improv_skilllv); + } else + unit_skilluse_id(src, target_id, improv_skillid, improv_skilllv); + } + } + } + break; + case RETURN_TO_ELDICASTES: case ALL_GUARDIAN_RECALL: @@ -8053,7 +8314,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) skill_blockpc_start(sd,BD_ADAPTATION,3000); } - if( sd && ud->skillid != SA_ABRACADABRA ) // Hocus-Pocus has just set the data so leave it as it is.[Inkfish] + if( sd && ud->skillid != SA_ABRACADABRA && ud->skillid != WM_RANDOMIZESPELL ) // they just set the data so leave it as it is.[Inkfish] sd->skillitem = sd->skillitemlv = 0; if (ud->skilltimer == INVALID_TIMER) { @@ -8433,6 +8694,9 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case SC_CHAOSPANIC: case SC_BLOODYLUST: case SC_MAELSTROM: + case WM_REVERBERATION: + case WM_SEVERE_RAINSTORM: + case WM_POEMOFNETHERWORLD: flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete). case GS_GROUNDDRIFT: //Ammo should be deleted right away. skill_unitsetting(src,skillid,skilllv,x,y,0); @@ -8680,16 +8944,12 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk } } break; - /** - * Mechanic - **/ + case NC_COLDSLOWER: case NC_ARMSCANNON: - /** - * Rune Knight - **/ case RK_DRAGONBREATH: case RK_WINDCUTTER: + case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skillid,skilllv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id); @@ -8829,6 +9089,19 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk } else if( sd ) clif_skill_fail(sd,skillid,USESKILL_FAIL,0); break; + + case WM_DOMINION_IMPULSE: + i = skill_get_splash(skillid, skilllv); + map_foreachinarea( skill_ative_reverberation, + src->m, x-i, y-i, x+i,y+i,BL_SKILL); + break; + + case WM_GREAT_ECHO: + flag|=1; // Should counsume 1 item per skill usage. + map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid,skilllv),BL_CHAR, src, skillid, skilllv, tick, flag|BCT_ENEMY, skill_castend_damage_id); + break; + + default: ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skillid); return 1; @@ -8879,7 +9152,7 @@ int skill_castend_map (struct map_session_data *sd, short skill_num, const char sd->sc.data[SC_ROKISWEIL] || sd->sc.data[SC_AUTOCOUNTER] || sd->sc.data[SC_STEELBODY] || - sd->sc.data[SC_DANCING] || + (sd->sc.data[SC_DANCING] && skill_num < RK_ENCHANTBLADE && !pc_checkskill(sd, WM_LESSON)) || sd->sc.data[SC_BERSERK] || sd->sc.data[SC_BASILICA] || sd->sc.data[SC_MARIONETTE] || @@ -9341,9 +9614,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli break; } - /** - * Guilotine Cross - **/ case GC_POISONSMOKE: if( !(sc && sc->data[SC_POISONINGWEAPON]) ) return NULL; @@ -9351,12 +9621,16 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli val2 = sc->data[SC_POISONINGWEAPON]->val2; // Type of Poison limit = 4000 + 2000 * skilllv; break; - /** - * Royal Guard - **/ case LG_BANDING: limit = -1; break; + case WM_REVERBERATION: + interval = limit; + val2 = 1; + case WM_POEMOFNETHERWORLD: // Can't be placed on top of Land Protector. + if( map_getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) + return NULL; + break; } nullpo_retr(NULL, group=skill_initunitgroup(src,layout->count,skillid,skilllv,skill_get_unit_id(skillid,flag&1)+subunt, limit, interval)); @@ -9456,6 +9730,9 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli if (val1 < 1) val1 = 1; val2 = 0; break; + case WM_REVERBERATION: + val1 = 1; + break; default: if (group->state.song_dance&0x1) val2 = unit_flag&(UF_DANCE|UF_SONG); //Store whether this is a song/dance @@ -10188,6 +10465,13 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( battle_check_target(&src->bl, bl, BCT_ENEMY) ) skill_attack(BF_WEAPON,ss,&src->bl,bl,WM_SEVERE_RAINSTORM_MELEE,sg->skill_lv,tick,0); break; + case UNT_NETHERWORLD: + if( !(status_get_mode(bl)&MD_BOSS) ) { + if( !(tsc && tsc->data[type]) ) + sc_start(bl, type, 100, sg->skill_lv, skill_get_time2(sg->skill_id,sg->skill_lv)); + } + break; + } if (sg->state.magic_power && sc && !sc->data[SC_MAGICPOWER]) @@ -10415,6 +10699,7 @@ int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int dam case UNT_TALKIEBOX: case UNT_ANKLESNARE: case UNT_ICEWALL: + case UNT_REVERBERATION: src->val1-=damage; break; case UNT_BLASTMINE: @@ -10517,32 +10802,36 @@ int skill_check_pc_partner (struct map_session_data *sd, short skill_id, short* static int c=0; static int p_sd[2] = { 0, 0 }; int i; + bool is_chorus = ( skill_get_inf2(skill_id)&INF2_CHORUS_SKILL ); if (!battle_config.player_skill_partner_check || pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) - return 99; //As if there were infinite partners. + return is_chorus ? MAX_PARTY : 99; //As if there were infinite partners. - if (cast_flag) - { //Execute the skill on the partners. + if (cast_flag) { //Execute the skill on the partners. struct map_session_data* tsd; - switch (skill_id) - { + switch (skill_id) { case PR_BENEDICTIO: - for (i = 0; i < c; i++) - { + for (i = 0; i < c; i++) { if ((tsd = map_id2sd(p_sd[i])) != NULL) status_charge(&tsd->bl, 0, 10); } return c; case AB_ADORAMUS: - if( c > 0 && (tsd = map_id2sd(p_sd[0])) != NULL ) - { + if( c > 0 && (tsd = map_id2sd(p_sd[0])) != NULL ) { i = 2 * (*skill_lv); status_charge(&tsd->bl, 0, i); } break; + case WM_GREAT_ECHO: + for( i = 0; i < c; i++ ) { + if( (tsd = map_id2sd(p_sd[i])) != NULL ) + status_zap(&tsd->bl,0,skill_get_sp(skill_id,*skill_lv)/c); + } + break; default: //Warning: Assuming Ensemble skills here (for speed) - if (c > 0 && sd->sc.data[SC_DANCING] && (tsd = map_id2sd(p_sd[0])) != NULL) - { + if( is_chorus ) + break;//Chorus skills are not to be parsed as ensambles + if (c > 0 && sd->sc.data[SC_DANCING] && (tsd = map_id2sd(p_sd[0])) != NULL) { sd->sc.data[SC_DANCING]->val4 = tsd->bl.id; sc_start4(&tsd->bl,SC_DANCING,100,skill_id,sd->sc.data[SC_DANCING]->val2,*skill_lv,sd->bl.id,skill_get_time(skill_id,*skill_lv)+1000); clif_skill_nodamage(&tsd->bl, &sd->bl, skill_id, *skill_lv, 1); @@ -10556,9 +10845,12 @@ int skill_check_pc_partner (struct map_session_data *sd, short skill_id, short* //Else: new search for partners. c = 0; memset (p_sd, 0, sizeof(p_sd)); - i = map_foreachinrange(skill_check_condition_char_sub, &sd->bl, range, BL_PC, &sd->bl, &c, &p_sd, skill_id); + if( is_chorus ) + i = party_foreachsamemap(skill_check_condition_char_sub,sd,AREA_SIZE,&sd->bl, &c, &p_sd, skill_id, *skill_lv); + else + i = map_foreachinrange(skill_check_condition_char_sub, &sd->bl, range, BL_PC, &sd->bl, &c, &p_sd, skill_id); - if (skill_id != PR_BENEDICTIO) //Apply the average lv to encore skills. + if ( skill_id != PR_BENEDICTIO && skill_id != AB_ADORAMUS && skill_id != WL_COMET ) //Apply the average lv to encore skills. *skill_lv = (i+(*skill_lv))/(c+1); //I know c should be one, but this shows how it could be used for the average of n partners. return c; } @@ -11150,6 +11442,16 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh return 0; } break; + case WM_GREAT_ECHO: { + int count; + count = skill_check_pc_partner(sd, skill, &lv, skill_get_splash(skill,lv), 0); + if( count < 1 ) { + clif_skill_fail(sd,skill,0x11,0); + return 0; + } else + require.sp -= require.sp * 20 * count / 100; // -20% each W/M in the party. + } + break; } switch(require.state) { @@ -11811,7 +12113,7 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) nullpo_ret(bl); sd = BL_CAST(BL_PC, bl); - if (skill_id == SA_ABRACADABRA) + if (skill_id == SA_ABRACADABRA || skill_id == WM_RANDOMIZESPELL) return 0; //Will use picked skill's delay. if (bl->type&battle_config.no_skill_delay) @@ -12734,6 +13036,13 @@ static int skill_trap_splash (struct block_list *bl, va_list ap) if(skill_attack(BF_MISC,ss,bl,bl,sg->skill_id,sg->skill_lv,tick,sg->val1)) clif_skill_damage(bl,bl,tick,0,0,-30000,1,sg->skill_id,sg->skill_lv,5); break; + case UNT_REVERBERATION: + skill_attack(BF_WEAPON,ss,src,bl,WM_REVERBERATION_MELEE,sg->skill_lv,tick,0); + skill_addtimerskill(ss,tick+200,bl->id,0,0,WM_REVERBERATION_MAGIC,sg->skill_lv,BF_MAGIC,SD_LEVEL); + break; + case UNT_SEVERE_RAINSTORM: + skill_attack(BF_WEAPON,ss,ss,bl,WM_SEVERE_RAINSTORM_MELEE,sg->skill_lv,tick,0); + break; default: skill_attack(skill_get_type(sg->skill_id),ss,src,bl,sg->skill_id,sg->skill_lv,tick,0); break; @@ -13356,6 +13665,18 @@ static int skill_unit_timer_sub (DBKey key, void* data, va_list ap) } break; + case UNT_REVERBERATION: + if( unit->val1 <= 0 ) { // If it was deactivated. + skill_delunit(unit); + break; + } + clif_changetraplook(bl,UNT_USED_TRAPS); + map_foreachinrange(skill_trap_splash, bl, skill_get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); + group->limit = DIFF_TICK(tick,group->tick) + 1500; + unit->limit = DIFF_TICK(tick,group->tick) + 1500; + group->unit_id = UNT_USED_TRAPS; + break; + case UNT_FEINTBOMB: { struct block_list *src = map_id2bl(group->src_id); if( src ) @@ -13387,9 +13708,6 @@ static int skill_unit_timer_sub (DBKey key, void* data, va_list ap) case UNT_FREEZINGTRAP: case UNT_TALKIEBOX: case UNT_ANKLESNARE: - /** - * Ranger - **/ case UNT_ELECTRICSHOCKER: case UNT_CLUSTERBOMB: if( unit->val1 <= 0 ) { @@ -13401,6 +13719,10 @@ static int skill_unit_timer_sub (DBKey key, void* data, va_list ap) } } break; + case UNT_REVERBERATION: + if( unit->val1 <= 0 ) + unit->limit = DIFF_TICK(tick + 700,group->tick); + break; } } @@ -15211,6 +15533,31 @@ static bool skill_parse_row_spellbookdb(char* split[], int columns, int current) return false; } +static bool skill_parse_row_improvisedb(char* split[], int columns, int current) +{// SkillID + int i = atoi(split[0]); + short j = atoi(split[1]); + + if( !skill_get_index(i) || !skill_get_max(i) ) { + ShowError("skill_improvise_db: Invalid skill ID %d\n", i); + return false; + } + if ( !skill_get_inf(i) ) { + ShowError("skill_improvise_db: Passive skills cannot be casted (%d/%s)\n", i, skill_get_name(i)); + return false; + } + if( j < 1 ) { + ShowError("skill_improvise_db: Chances have to be 1 or above! (%d/%s)\n", i, skill_get_name(i)); + return false; + } + if( current >= MAX_SKILL_IMPROVISE_DB ) { + ShowError("skill_improvise_db: Maximum amount of entries reached (%d), increase MAX_SKILL_IMPROVISE_DB\n",MAX_SKILL_IMPROVISE_DB); + } + skill_improvise_db[current].skillid = i; + skill_improvise_db[current].per = j; // Still need confirm it. + + return true; +} static bool skill_parse_row_magicmushroomdb(char* split[], int column, int current) { int i = atoi(split[0]); @@ -15305,6 +15652,7 @@ static void skill_readdb(void) //Guillotine Cross sv_readdb(db_path, "magicmushroom_db.txt" , ',', 1, 1, MAX_SKILL_MAGICMUSHROOM_DB, skill_parse_row_magicmushroomdb); sv_readdb(db_path, "skill_reproduce_db.txt", ',', 1, 1, MAX_SKILL_DB, skill_parse_row_reproducedb); + sv_readdb(db_path, "skill_improvise_db.txt" , ',', 2, 2, MAX_SKILL_IMPROVISE_DB, skill_parse_row_improvisedb); } |