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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c20
1 files changed, 6 insertions, 14 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 7d5f0d021..94f865d21 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -11470,9 +11470,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
if (!sce)
sc_start4(ss,bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit);
break;
- case UNT_APPLEIDUN: // Apple of idun gets it from skill_unit_onplace_timer
- if (!battle_config.song_timer_reset)
- break;
+ case UNT_APPLEIDUN:
case UNT_WHISTLE:
case UNT_ASSASSINCROSS:
case UNT_POEMBRAGI:
@@ -11492,7 +11490,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
timer->delete(sce->timer, status->change_timer);
sce->timer = timer->add(tick+sg->limit, status->change_timer, bl->id, type);
}
-
+
break;
case UNT_FOGWALL:
@@ -11868,22 +11866,16 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
if( md && md->class_ == MOBID_EMPERIUM )
break;
#endif
- if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER) )
- break; // affects self only when soullinked
+ if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER)
+ || (!(battle_config.song_timer_reset) && tsc && tsc->data[type] && tsc->data[type]->val4 == 1))
+ break;
heal = skill->calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true);
if( tsc->data[SC_AKAITSUKI] && heal )
heal = ~heal + 1;
clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
status->heal(bl, heal, 0, 0);
-
- if (!(battle_config.song_timer_reset) // songs don't reset prior timers
- && !(sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER)) // Don't affect itself
- && (!(tsc->data[type]) || (tsc->data[type] && tsc->data[type]->val4 != 1))) // Check for 20 seconds song effect
- sc_start4(ss,bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->interval + 100);
-
- break;
}
-
+ break;
case UNT_TATAMIGAESHI:
case UNT_DEMONSTRATION:
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);