diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 69 |
1 files changed, 36 insertions, 33 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 507bca0db..66d797b04 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6489,8 +6489,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk *------------------------------------------*/ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *map) { - int x=0,y=0; - nullpo_retr(0, sd); //Simplify skill_failed code. @@ -6531,7 +6529,8 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m return 0; } - switch(skill_num){ + switch(skill_num) + { case AL_TELEPORT: if(strcmp(map,"Random")==0) pc_randomwarp(sd,3); @@ -6545,7 +6544,9 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m struct skill_unit_group *group; int i, lv, wx, wy; int maxcount=0; + int x,y; unsigned short mapindex; + mapindex = mapindex_name2id((char*)map); if(!mapindex) { //Given map not found? clif_skill_fail(sd,skill_num,0,0); @@ -6574,15 +6575,15 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m wx = sd->menuskill_val>>16; wy = sd->menuskill_val&0xffff; - if(lv <= 0) return 0; - for(i=0;i<lv;i++){ - if(mapindex == p[i]->map){ - x=p[i]->x; - y=p[i]->y; - break; - } - } - if(x==0 || y==0) { + if( lv <= 0 ) return 0; + if( lv > 4 ) lv = 4; // crash prevention + + // check if the chosen map exists in the memo list + ARR_FIND( 0, lv, i, mapindex == p[i]->map ); + if( i < lv ) { + x=p[i]->x; + y=p[i]->y; + } else { skill_failed(sd); return 0; } @@ -6593,16 +6594,19 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m return 0; } - if(skill_check_unit_range2(&sd->bl,wx,wy,skill_num,lv) > 0) { - clif_skill_fail(sd,0,0,0); - skill_failed(sd); - return 0; - } + // This makes Warp Portal fail if the cell is not empty + //if(skill_check_unit_range2(&sd->bl,wx,wy,skill_num,lv) > 0) { + // clif_skill_fail(sd,0,0,0); + // skill_failed(sd); + // return 0; + //} + if((group=skill_unitsetting(&sd->bl,skill_num,lv,wx,wy,0))==NULL) { skill_failed(sd); return 0; } - //Now that there's a mapindex, use that in val3 rather than a string. [Skotlex] + + // record the destination coordinates group->val2 = (x<<16)|y; group->val3 = mapindex; } @@ -6722,7 +6726,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, int active_flag=1; int subunt=0; - nullpo_retr(0, src); + nullpo_retr(NULL, src); limit = skill_get_time(skillid,skilllv); range = skill_get_unit_range(skillid,skilllv); @@ -6731,22 +6735,12 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, unit_flag = skill_get_unit_flag(skillid); layout = skill_get_unit_layout(skillid,skilllv,src,x,y); - if (skillid == AL_WARP && flag && src->type == BL_SKILL) - { //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex] - group= ((TBL_SKILL*)src)->group; - src = map_id2bl(group->src_id); - if (!src) return NULL; - val2=group->val2; //Copy the (x,y) position you warp to - val3=group->val3; //as well as the mapindex to warp to. - } - BL_CAST(BL_PC, src, sd); status = status_get_status_data(src); - sc= status_get_sc(src); // for traps, firewall and fogwall - celest - if (sc && !sc->count) - sc = NULL; + sc = status_get_sc(src); // for traps, firewall and fogwall - celest - switch(skillid){ + switch(skillid) + { case MG_SAFETYWALL: val2=skilllv+1; @@ -6761,6 +6755,15 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, val1=skilllv+6; if(!(flag&1)) limit=2000; + else // previous implementation (not used anymore) + { //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex] + if( src->type != BL_SKILL ) return NULL; + group = ((TBL_SKILL*)src)->group; + src = map_id2bl(group->src_id); + if( !src ) return NULL; + val2 = group->val2; //Copy the (x,y) position you warp to + val3 = group->val3; //as well as the mapindex to warp to. + } break; case PR_SANCTUARY: @@ -10262,7 +10265,7 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap) case UNT_WARP_ACTIVE: // warp portal opens (morph to a UNT_WARP_WAITING cell) - group->unit_id = UNT_WARP_WAITING; + group->unit_id = skill_get_unit_id(group->skill_id, 1); // UNT_WARP_WAITING clif_changelook(&unit->bl, LOOK_BASE, group->unit_id); // restart timers group->limit = skill_get_time(group->skill_id,group->skill_lv); |