diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 75 |
1 files changed, 36 insertions, 39 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 0206777cb..fb5cd1e40 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -810,17 +810,26 @@ int skill_trap_splash(struct block_list *bl, va_list ap ); int skill_count_target(struct block_list *bl, va_list ap ); // [MouseJstr] - skill ok to cast? and when? -int skillnotok(int skillid, struct map_session_data *sd) { - - if (sd == 0) +int skillnotok(int skillid, struct map_session_data *sd) +{ + nullpo_retr (1, sd); + //if (sd == 0) //return 0; - return 1; + //return 1; // I think it was meant to be "no skills allowed when not a valid sd" if (!(skillid >= 10000 && skillid < 10015)) if ((skillid > MAX_SKILL) || (skillid < 0)) return 1; + { + int i = skillid; + if (i >= 10000 && i < 10015) + i -= 9500; + if (sd->blockskill[i] > 0) + return 1; + } + if (pc_isGM(sd) >= 20) return 0; // gm's can do anything damn thing they want @@ -835,16 +844,16 @@ int skillnotok(int skillid, struct map_session_data *sd) { return 1; if (battle_config.pk_mode && !map[sd->bl.m].flag.nopvp && skill_get_nocast (skillid) & 16) return 1; - - switch (skillid) { - case AL_WARP: - case AL_TELEPORT: - case MC_VENDING: - case MC_IDENTIFY: - return 0; // always allowed - default: - return(map[sd->bl.m].flag.noskill); - } + + switch (skillid) { + case AL_WARP: + case AL_TELEPORT: + case MC_VENDING: + case MC_IDENTIFY: + return 0; // always allowed + default: + return(map[sd->bl.m].flag.noskill); + } } @@ -1495,7 +1504,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds return 0; if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) //?象がPCですでに死んでいたら何もしない return 0; - if(bl->type == BL_PC && skillnotok(skillid, (struct map_session_data *) bl)) + if(bl->type == BL_PC && skillnotok(skillid, (struct map_session_data *)bl)) return 0; // [MouseJstr] if(sc_data && sc_data[SC_HIDING].timer != -1) { //ハイディング?態で if(skill_get_pl(skillid) != 2) //スキルの?性が地?性でなければ何もしない @@ -2784,7 +2793,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s clif_updatestatus(sd,SP_SP); } } - status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0, (skilllv < 5 ? 10000: 15000),0 ); + pc_blockskill_start (sd, skillid, (skilllv < 5 ? 10000: 15000)); } break; @@ -2924,7 +2933,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int return 1; if(status_get_class(bl) == 1288) return 1; - if (skillnotok(skillid, (struct map_session_data *)bl)) // [MouseJstr] + if (sd && skillnotok(skillid, sd)) // [MouseJstr] return 0; map_freeblock_lock(); @@ -3266,7 +3275,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case SM_ENDURE: /* インデュア */ clif_skill_nodamage(src,bl,skillid,skilllv,1); status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0,10000,0 ); + pc_blockskill_start (sd, skillid, 10000); break; case SM_AUTOBERSERK: // Celest @@ -4609,7 +4618,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int src->m,src->x-15,src->y-15,src->x+15,src->y+15,0, src,skillid,skilllv,tick, flag|BCT_ALL|1, skill_castend_nodamage_id); - status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0,300000,0 ); + pc_blockskill_start (sd, skillid, 300000); } } break; @@ -4634,7 +4643,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int src->m,src->x-15,src->y-15,src->x+15,src->y+15,0, src,skillid,skilllv,tick, flag|BCT_ALL|1, skill_castend_nodamage_id); - status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0,300000,0 ); + pc_blockskill_start (sd, skillid, 300000); } } break; @@ -4664,7 +4673,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int src->m,src->x-15,src->y-15,src->x+15,src->y+15,0, src,skillid,skilllv,tick, flag|BCT_ALL|1, skill_castend_nodamage_id); - status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0,300000,0 ); + pc_blockskill_start (sd, skillid, 300000); } } break; @@ -4693,7 +4702,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int pc_setpos(dstsd, sd->mapname, sd->bl.x+dx[j], sd->bl.y+dy[j], 2); } } - status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0,300000,0 ); + pc_blockskill_start (sd, skillid, 300000); } } break; @@ -4868,8 +4877,8 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil skillid != AM_SPHEREMINE) clif_skill_poseffect(src,skillid,skilllv,x,y,tick); - if (skillnotok(skillid, sd)) // [MouseJstr] - return 0; + if (sd && skillnotok(skillid, sd)) // [MouseJstr] + return 0; switch(skillid) { @@ -5002,7 +5011,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil pc_movepos(sd,x,y); }else if( src->type==BL_MOB ) mob_warp((struct mob_data *)src,-1,x,y,0); - status_change_start(src,SC_BLOCKSKILL,skilllv,0,MO_EXTREMITYFIST,0,2000,0 ); + pc_blockskill_start (sd, MO_EXTREMITYFIST, 2000); break; case AM_CANNIBALIZE: // バイオプラント if(sd){ @@ -5085,8 +5094,8 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma if( sd->bl.prev == NULL || pc_isdead(sd) ) return 0; - if(skillnotok(skill_num, sd)) - return 0; + if(skillnotok(skill_num, sd)) + return 0; if( sd->opt1>0 || sd->status.option&2 ) return 0; @@ -5100,10 +5109,6 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_MARIONETTE].timer != -1) return 0; - - if (sd->sc_data[SC_BLOCKSKILL].timer!=-1) - if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3) - return 0; } if( skill_num != sd->skillid) /* 不正パケットらしい */ @@ -7474,10 +7479,6 @@ int skill_use_id( struct map_session_data *sd, int target_id, if(lv==5 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0; } - if (sc_data[SC_BLOCKSKILL].timer!=-1) - if (skill_num == sc_data[SC_BLOCKSKILL].val3) - return 0; - if (sc_data[SC_BASILICA].timer != -1) { // Disallow all other skills in Basilica [celest] struct skill_unit *su; if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) { @@ -7822,10 +7823,6 @@ int skill_use_pos( struct map_session_data *sd, sc_data[SC_MARIONETTE].timer != -1) return 0; /* ?態異常や沈?など */ - if (sc_data[SC_BLOCKSKILL].timer!=-1) - if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3) - return 0; - if (sc_data[SC_BASILICA].timer != -1) { // Basilica cancels if caster moves [celest] struct skill_unit *su; if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) { |