diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 28c5245bb..835d5cca9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6489,29 +6489,29 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui return 1; } } - potion_flag = 1; - potion_hp = potion_sp = potion_per_hp = potion_per_sp = 0; - potion_target = bl->id; - run_script(sd->inventory_data[i]->script,0,sd->bl.id,0); - potion_flag = potion_target = 0; + script->potion_flag = 1; + script->potion_hp = script->potion_sp = script->potion_per_hp = script->potion_per_sp = 0; + script->potion_target = bl->id; + script->run(sd->inventory_data[i]->script,0,sd->bl.id,0); + script->potion_flag = script->potion_target = 0; if( sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_ALCHEMIST ) bonus += sd->status.base_level; - if( potion_per_hp > 0 || potion_per_sp > 0 ) { - hp = tstatus->max_hp * potion_per_hp / 100; + if( script->potion_per_hp > 0 || script->potion_per_sp > 0 ) { + hp = tstatus->max_hp * script->potion_per_hp / 100; hp = hp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; if( dstsd ) { - sp = dstsd->status.max_sp * potion_per_sp / 100; + sp = dstsd->status.max_sp * script->potion_per_sp / 100; sp = sp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; } } else { - if( potion_hp > 0 ) { - hp = potion_hp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + if( script->potion_hp > 0 ) { + hp = script->potion_hp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; hp = hp * (100 + (tstatus->vit<<1)) / 100; if( dstsd ) hp = hp * (100 + pc->checkskill(dstsd,SM_RECOVERY)*10) / 100; } - if( potion_sp > 0 ) { - sp = potion_sp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + if( script->potion_sp > 0 ) { + sp = script->potion_sp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; sp = sp * (100 + (tstatus->int_<<1)) / 100; if( dstsd ) sp = sp * (100 + pc->checkskill(dstsd,MG_SRECOVERY)*10) / 100; @@ -7224,8 +7224,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // Updated to block Slim Pitcher from working on barricades and guardian stones. if( dstmd && (dstmd->class_ == MOBID_EMPERIUM || (dstmd->class_ >= MOBID_BARRICADE1 && dstmd->class_ <= MOBID_GUARIDAN_STONE2)) ) break; - if (potion_hp || potion_sp) { - int hp = potion_hp, sp = potion_sp; + if (script->potion_hp || script->potion_sp) { + int hp = script->potion_hp, sp = script->potion_sp; hp = hp * (100 + (tstatus->vit<<1))/100; sp = sp * (100 + (tstatus->int_<<1))/100; if (dstsd) { @@ -9015,13 +9015,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } else //Otherwise, it fails, shows animation and removes items. clif->skill_fail(sd,GN_SLINGITEM_RANGEMELEEATK,0xa,0); } else if( itemdb_is_GNthrowable(ammo_id) ){ - struct script_code *script = sd->inventory_data[i]->script; + struct script_code *scriptroot = sd->inventory_data[i]->script; if( !script ) break; if( dstsd ) - run_script(script,0,dstsd->bl.id,fake_nd->bl.id); + script->run(scriptroot,0,dstsd->bl.id,fake_nd->bl.id); else - run_script(script,0,src->id,0); + script->run(scriptroot,0,src->id,0); } } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -9996,21 +9996,21 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; } - potion_flag = 1; - potion_hp = 0; - potion_sp = 0; - run_script(sd->inventory_data[j]->script,0,sd->bl.id,0); - potion_flag = 0; + script->potion_flag = 1; + script->potion_hp = 0; + script->potion_sp = 0; + script->run(sd->inventory_data[j]->script,0,sd->bl.id,0); + script->potion_flag = 0; //Apply skill bonuses i = pc->checkskill(sd,CR_SLIMPITCHER)*10 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5 + pc->skillheal_bonus(sd, skill_id); - potion_hp = potion_hp * (100+i)/100; - potion_sp = potion_sp * (100+i)/100; + script->potion_hp = script->potion_hp * (100+i)/100; + script->potion_sp = script->potion_sp * (100+i)/100; - if(potion_hp > 0 || potion_sp > 0) { + if(script->potion_hp > 0 || script->potion_sp > 0) { i = skill->get_splash(skill_id, skill_lv); iMap->foreachinarea(skill->area_sub, src->m,x-i,y-i,x+i,y+i,BL_CHAR, @@ -10022,17 +10022,17 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui struct item_data *item; i = skill_db[skill_id].itemid[i]; item = itemdb->search(i); - potion_flag = 1; - potion_hp = 0; - potion_sp = 0; - run_script(item->script,0,src->id,0); - potion_flag = 0; + script->potion_flag = 1; + script->potion_hp = 0; + script->potion_sp = 0; + script->run(item->script,0,src->id,0); + script->potion_flag = 0; i = skill->get_max(CR_SLIMPITCHER)*10; - potion_hp = potion_hp * (100+i)/100; - potion_sp = potion_sp * (100+i)/100; + script->potion_hp = script->potion_hp * (100+i)/100; + script->potion_sp = script->potion_sp * (100+i)/100; - if(potion_hp > 0 || potion_sp > 0) { + if(script->potion_hp > 0 || script->potion_sp > 0) { i = skill->get_splash(skill_id, skill_lv); iMap->foreachinarea(skill->area_sub, src->m,x-i,y-i,x+i,y+i,BL_CHAR, |