diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 1111ed293..c53a7a9d6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4380,17 +4380,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case PF_HPCONVERSION: /* ライフ置き換え */ clif_skill_nodamage(src, bl, skillid, skilllv, 1); if (sd) { - int conv_hp, conv_sp; - conv_hp = sd->status.max_hp / 10; //基本はHPの10% - //sd->status.hp -= conv_hp; //HPを減らす - conv_sp = conv_hp * 10 * skilllv / 100; - if (sd->status.sp + conv_sp > sd->status.max_sp) - conv_hp = sd->status.max_sp - sd->status.sp; - if (pc_checkoversp(sd)) - conv_hp = conv_sp = 0; - //sd->status.sp += conv_sp; //SPを?やす - pc_heal(sd, -conv_hp, conv_sp); - clif_heal(sd->fd, SP_SP, conv_sp); + int hp, sp; + hp = sd->status.max_hp / 10; //基本はHPの10% + sp = hp * 10 * skilllv / 100; + if (sd->status.sp + sp > sd->status.max_sp) + sp = sd->status.max_sp - sd->status.sp; + // we need to check with the sp that was taken away when casting too + if (sd->status.sp + skill_get_sp(skillid, skilllv) >= sd->status.max_sp) + hp = sp = 0; + pc_heal(sd, -hp, sp); + clif_heal(sd->fd, SP_SP, sp); + clif_updatestatus(sd, SP_SP); } break; case HT_REMOVETRAP: /* リム?ブトラップ */ |