diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 44 |
1 files changed, 31 insertions, 13 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 5d89b7f84..b47fe14c7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -973,8 +973,8 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s if((skill*15 + 55) + (skill2 = pc_checkskill(sd,TF_STEAL))*10 > rand()%1000) { if(pc_steal_item(sd,bl)) clif_skill_nodamage(src,bl,TF_STEAL,skill2,1); - else - clif_skill_fail(sd,skillid,0,0); + //else + // clif_skill_fail(sd,skillid,0,0); // it's annoying! =p [Celest] } break; @@ -4700,6 +4700,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, int i,count=1,limit=10000,val1=0,val2=0; int target=BCT_ENEMY,interval=1000,range=0; int dir=0,aoe_diameter=0; // -- aoe_diameter (moonsoul) added for sage Area Of Effect skills + struct status_change *sc_data = battle_get_sc_data(src); // for firewall and fogwall - celest nullpo_retr(0, src); @@ -4720,8 +4721,12 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, if(dir&1) count=5; else count=3; limit=skill_get_time(skillid,skilllv); - if (((struct map_session_data *)src)->sc_data[SC_VIOLENTGALE].timer!=-1) - limit *= 1.5; + if(sc_data) { + if (sc_data[SC_VIOLENTGALE].timer!=-1) limit *= 1.5; + } + // check for sc_data first - Celest + // if (((struct map_session_data *)src)->sc_data[SC_VIOLENTGALE].timer!=-1) + // limit *= 1.5; val2=4+skilllv; interval=1; break; @@ -5006,8 +5011,9 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case PF_FOGWALL: /* フォグウォ?ル */ count=15; limit=skill_get_time(skillid,skilllv); - if (((struct map_session_data *)src)->sc_data[SC_DELUGE].timer!=-1) - limit *= 2; + if(sc_data) { + if (sc_data[SC_DELUGE].timer!=-1) limit *= 2; + } break; case RG_GRAFFITI: /* Graffiti */ count=1; // Leave this at 1 [Valaris] @@ -8525,11 +8531,11 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val return 0;/* ?ぎ足しができない?態異常である時は?態異常を行わない */ if(type == SC_GRAFFITI){ //異常中にもう一度?態異常になった時に解除してから再度かかる skill_status_change_end(bl,type,-1); - }else{ - (*sc_count)--; - delete_timer(sc_data[type].timer, skill_status_change_timer); - sc_data[type].timer = -1; - } + } else { + (*sc_count)--; + delete_timer(sc_data[type].timer, skill_status_change_timer); + sc_data[type].timer = -1; + } } switch(type){ /* 異常の種類ごとの?理 */ @@ -8566,9 +8572,17 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val skill_status_change_end(bl,SC_WINDWALK,-1); break; case SC_DECREASEAGI: /* 速度減少 */ + if (bl->type == BL_PC) // Celest + tick>>=1; calc_flag = 1; if(sc_data[SC_INCREASEAGI].timer!=-1 ) skill_status_change_end(bl,SC_INCREASEAGI,-1); + if(sc_data[SC_ADRENALINE].timer!=-1 ) + skill_status_change_end(bl,SC_ADRENALINE,-1); + if(sc_data[SC_SPEARSQUICKEN].timer!=-1 ) + skill_status_change_end(bl,SC_SPEARSQUICKEN,-1); + if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 ) + skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1); break; case SC_SIGNUMCRUCIS: /* シグナムクルシス */ calc_flag = 1; @@ -8582,10 +8596,14 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val return 0; break; case SC_TWOHANDQUICKEN: /* 2HQ */ + if(sc_data[SC_DECREASEAGI].timer!=-1) + return 0; *opt3 |= 1; calc_flag = 1; break; case SC_ADRENALINE: /* アドレナリンラッシュ */ + if(sc_data[SC_DECREASEAGI].timer!=-1) + return 0; calc_flag = 1; break; case SC_WEAPONPERFECTION: /* ウェポンパ?フェクション */ @@ -9253,7 +9271,7 @@ int skill_check_cloaking(struct block_list *bl) if(bl->type == BL_PC && (battle_config.pc_cloak_check_type&1 || pc_checkskill(sd,AS_CLOAKING)>2)) return 0; - if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1) + else if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1) return 0; for(i=0;i<sizeof(dx)/sizeof(dx[0]);i++){ int c=map_getcell(bl->m,bl->x+dx[i],bl->y+dy[i]); @@ -9275,7 +9293,7 @@ int skill_type_cloaking(struct block_list *bl) nullpo_retr(0, bl); if(bl->type == BL_PC && battle_config.pc_cloak_check_type&1) return 0; - if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1) + else if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1) return 0; for(i=0; i<sizeof(dx)/sizeof(dx[0]); i++) { |