diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 715c00558..ba897b7c2 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2073,7 +2073,7 @@ static int skill_check_unit_range (struct block_list *bl, int x, int y, int skil } range += layout_type; - return map_forsomeinarea(skill_check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,0,BL_SKILL,skillid); + return map_foreachinarea(skill_check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,BL_SKILL,skillid); } static int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) @@ -2123,8 +2123,8 @@ static int skill_check_unit_range2 (struct block_list *bl, int x, int y, int ski else type = BL_PC; - return map_forsomeinarea(skill_check_unit_range2_sub, bl->m, - x - range, y - range, x + range, y + range,0, + return map_foreachinarea(skill_check_unit_range2_sub, bl->m, + x - range, y - range, x + range, y + range, type, skillid); } @@ -2334,8 +2334,8 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr data) case BA_FROSTJOKER: case DC_SCREAM: range= skill_get_splash(skl->skill_id, skl->skill_lv); - map_forsomeinarea(skill_frostjoke_scream,skl->map,skl->x-range,skl->y-range, - skl->x+range,skl->y+range,0,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick); + map_foreachinarea(skill_frostjoke_scream,skl->map,skl->x-range,skl->y-range, + skl->x+range,skl->y+range,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick); break; case NPC_EARTHQUAKE: skill_area_temp[0] = map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, BCT_ENEMY, skill_area_sub_count); @@ -6179,32 +6179,32 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case PR_BENEDICTIO: skill_area_temp[1] = src->id; i = skill_get_splash(skillid, skilllv); - map_forsomeinarea(skill_area_sub, - src->m, x-i, y-i, x+i, y+i, 0,BL_PC, + map_foreachinarea(skill_area_sub, + src->m, x-i, y-i, x+i, y+i, BL_PC, src, skillid, skilllv, tick, flag|BCT_ALL|1, skill_castend_nodamage_id); - map_forsomeinarea(skill_area_sub, - src->m, x-i, y-i, x+i, y+i, 0,BL_CHAR, + map_foreachinarea(skill_area_sub, + src->m, x-i, y-i, x+i, y+i, BL_CHAR, src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id); break; case BS_HAMMERFALL: i = skill_get_splash(skillid, skilllv); - map_forsomeinarea (skill_area_sub, - src->m, x-i, y-i, x+i, y+i, 0,BL_CHAR, + map_foreachinarea (skill_area_sub, + src->m, x-i, y-i, x+i, y+i, BL_CHAR, src, skillid, skilllv, tick, flag|BCT_ENEMY|2, skill_castend_nodamage_id); break; case HT_DETECTING: i = skill_get_splash(skillid, skilllv); - map_forsomeinarea( status_change_timer_sub, - src->m, x-i, y-i, x+i,y+i,0,BL_CHAR, + map_foreachinarea( status_change_timer_sub, + src->m, x-i, y-i, x+i,y+i,BL_CHAR, src,NULL,SC_SIGHT,tick); if(battle_config.traps_setting&1) - map_forsomeinarea( skill_reveal_trap, - src->m, x-i, y-i, x+i,y+i,0,BL_SKILL); + map_foreachinarea( skill_reveal_trap, + src->m, x-i, y-i, x+i,y+i,BL_SKILL); break; case SA_VOLCANO: @@ -6319,7 +6319,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk break; case RG_CLEANER: // [Valaris] i = skill_get_splash(skillid, skilllv); - map_forsomeinarea(skill_graffitiremover,src->m,x-i,y-i,x+i,y+i,0,BL_SKILL); + map_foreachinarea(skill_graffitiremover,src->m,x-i,y-i,x+i,y+i,BL_SKILL); break; case WZ_METEOR: @@ -6424,8 +6424,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk if(potion_hp > 0 || potion_sp > 0) { i = skill_get_splash(skillid, skilllv); - map_forsomeinarea(skill_area_sub, - src->m,x-i,y-i,x+i,y+i,0,BL_CHAR, + map_foreachinarea(skill_area_sub, + src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_PARTY|BCT_GUILD|1, skill_castend_nodamage_id); } @@ -6446,8 +6446,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk if(potion_hp > 0 || potion_sp > 0) { i = skill_get_splash(skillid, skilllv); - map_forsomeinarea(skill_area_sub, - src->m,x-i,y-i,x+i,y+i,0,BL_CHAR, + map_foreachinarea(skill_area_sub, + src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_PARTY|BCT_GUILD|1, skill_castend_nodamage_id); } @@ -6459,7 +6459,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk int dummy = 1; clif_skill_poseffect(src,skillid,skilllv,x,y,tick); i = skill_get_splash(skillid, skilllv); - map_forsomeinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src); + map_foreachinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src); } else { if (sd) clif_skill_fail(sd,skillid,0,0); return 1; |