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-rw-r--r--src/map/skill.c85
1 files changed, 46 insertions, 39 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index e71c0a045..b82c47a69 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2196,10 +2196,10 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
/* bugreport:7859 magical reflected zeroes blow count */
dmg.blewcount = 0;
//Spirit of Wizard blocks Kaite's reflection
- if( type == 2 && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_WIZARD )
- { //Consume one Fragment per hit of the casted skill? [Skotlex]
- type = tsd?pc->search_inventory(tsd, ITEMID_FRAGMENT_OF_CRYSTAL):0;
- if (type >= 0) {
+ if (type == 2 && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_WIZARD) {
+ //Consume one Fragment per hit of the casted skill? [Skotlex]
+ type = tsd ? pc->search_inventory(tsd, ITEMID_FRAGMENT_OF_CRYSTAL) : 0;
+ if (type != INDEX_NOT_FOUND) {
if ( tsd ) pc->delitem(tsd, type, 1, 0, 1, LOG_TYPE_CONSUME);
dmg.damage = dmg.damage2 = 0;
dmg.dmg_lv = ATK_MISS;
@@ -3038,22 +3038,20 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv,
return 1;
// Check item existences
- for( i = 0; i < ARRAYLENGTH(itemid); i++ )
- {
- index[i] = -1;
- if( itemid[i] < 1 ) continue; // No item
+ for (i = 0; i < ARRAYLENGTH(itemid); i++) {
+ index[i] = INDEX_NOT_FOUND;
+ if (itemid[i] < 1) continue; // No item
index[i] = pc->search_inventory(sd, itemid[i]);
- if( index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i] )
- {
+ if (index[i] == INDEX_NOT_FOUND || sd->status.inventory[index[i]].amount < amount[i]) {
clif->skill_fail(sd, skill_id, USESKILL_FAIL_NEED_ITEM, amount[i]|(itemid[i] << 16));
return 0;
}
}
// Consume items
- for( i = 0; i < ARRAYLENGTH(itemid); i++ )
- {
- if( index[i] >= 0 ) pc->delitem(sd, index[i], amount[i], 0, 1, LOG_TYPE_CONSUME);
+ for (i = 0; i < ARRAYLENGTH(itemid); i++) {
+ if (index[i] != INDEX_NOT_FOUND)
+ pc->delitem(sd, index[i], amount[i], 0, 1, LOG_TYPE_CONSUME);
}
if( type&2 )
@@ -6675,7 +6673,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
int x,bonus=100, potion = min(500+skill_lv,505);
x = skill_lv%11 - 1;
i = pc->search_inventory(sd,skill->db[skill_id].itemid[x]);
- if( i < 0 || skill->db[skill_id].itemid[x] <= 0 ) {
+ if (i == INDEX_NOT_FOUND || skill->db[skill_id].itemid[x] <= 0) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
map->freeblock_unlock();
return 1;
@@ -6827,7 +6825,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case AM_TWILIGHT3:
if (sd) {
int ebottle = pc->search_inventory(sd,ITEMID_EMPTY_BOTTLE);
- if( ebottle >= 0 )
+ if (ebottle != INDEX_NOT_FOUND)
ebottle = sd->status.inventory[ebottle].amount;
//check if you can produce all three, if not, then fail:
if (!skill->can_produce_mix(sd,ITEMID_ALCHOL,-1, 100) //100 Alcohol
@@ -10287,8 +10285,9 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
if (sd) {
int i = skill_lv%11 - 1;
int j = pc->search_inventory(sd,skill->db[skill_id].itemid[i]);
- if( j < 0 || skill->db[skill_id].itemid[i] <= 0 || sd->inventory_data[j] == NULL || sd->status.inventory[j].amount < skill->db[skill_id].amount[i] )
- {
+ if (j == INDEX_NOT_FOUND || skill->db[skill_id].itemid[i] <= 0
+ || sd->inventory_data[j] == NULL || sd->status.inventory[j].amount < skill->db[skill_id].amount[i]
+ ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 1;
}
@@ -13165,8 +13164,10 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if( !require.itemid[0] ) // issue: 7935
break;
- if( skill->check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((idx = pc->search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[idx].amount < require.amount[0]) )
- {
+ if (skill->check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0
+ && ((idx = pc->search_inventory(sd,require.itemid[0])) == INDEX_NOT_FOUND
+ || sd->status.inventory[idx].amount < require.amount[0])
+ ) {
//clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]);
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
@@ -13716,7 +13717,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
if( !require.itemid[i] )
continue;
index[i] = pc->search_inventory(sd,require.itemid[i]);
- if( index[i] < 0 || sd->status.inventory[index[i]].amount < require.amount[i] ) {
+ if (index[i] == INDEX_NOT_FOUND || sd->status.inventory[index[i]].amount < require.amount[i]) {
useskill_fail_cause cause = USESKILL_FAIL_NEED_ITEM;
switch( skill_id ){
case NC_SILVERSNIPER:
@@ -13833,7 +13834,7 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin
break;
}
- if( (n = pc->search_inventory(sd,req.itemid[i])) >= 0 )
+ if ((n = pc->search_inventory(sd,req.itemid[i])) != INDEX_NOT_FOUND)
pc->delitem(sd,n,req.amount[i],0,1,LOG_TYPE_CONSUME);
}
}
@@ -14019,8 +14020,10 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
}
}
if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && pc->checkskill(sd, RA_RESEARCHTRAP) > 0){
- int16 itIndex;
- if( (itIndex = pc->search_inventory(sd,req.itemid[i])) < 0 || ( itIndex >= 0 && sd->status.inventory[itIndex].amount < req.amount[i] ) ){
+ int16 item_index;
+ if ((item_index = pc->search_inventory(sd,req.itemid[i])) == INDEX_NOT_FOUND
+ || sd->status.inventory[item_index].amount < req.amount[i]
+ ) {
req.itemid[i] = ITEMID_TRAP_ALLOY;
req.amount[i] = 1;
}
@@ -14658,7 +14661,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) {
material = materials[ target_sd->inventory_data[idx]->wlv - 1 ]; // Lv1/2/3/4 weapons consume 1 Iron Ore/Iron/Steel/Rough Oridecon
else
material = materials[2]; // Armors consume 1 Steel
- if ( pc->search_inventory(sd,material) < 0 ) {
+ if (pc->search_inventory(sd,material) == INDEX_NOT_FOUND) {
clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0);
return;
}
@@ -14726,7 +14729,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
clif->upgrademessage(sd->fd, 2, item->nameid);
return;
}
- if( (i = pc->search_inventory(sd, material[ditem->wlv])) < 0 ){
+ if ((i = pc->search_inventory(sd, material[ditem->wlv])) == INDEX_NOT_FOUND) {
clif->upgrademessage(sd->fd, 3, material[ditem->wlv]);
return;
}
@@ -16413,11 +16416,10 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger,
int id,x,y;
if( (id=skill->produce_db[i].mat_id[j]) <= 0 )
continue;
- if(skill->produce_db[i].mat_amount[j] <= 0) {
- if(pc->search_inventory(sd,id) < 0)
+ if (skill->produce_db[i].mat_amount[j] <= 0) {
+ if (pc->search_inventory(sd,id) == INDEX_NOT_FOUND)
return 0;
- }
- else {
+ } else {
for(y=0,x=0;y<MAX_INVENTORY;y++)
if( sd->status.inventory[y].nameid == id )
x+=sd->status.inventory[y].amount;
@@ -16466,7 +16468,7 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid,
if( slot[i]<=0 )
continue;
j = pc->search_inventory(sd,slot[i]);
- if(j < 0)
+ if (j == INDEX_NOT_FOUND)
continue;
if( slot[i]==ITEMID_STAR_CRUMB ) {
pc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE);
@@ -16517,7 +16519,7 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid,
int y=0;
j = pc->search_inventory(sd,id);
- if(j >= 0){
+ if (j != INDEX_NOT_FOUND) {
y = sd->status.inventory[j].amount;
if(y>x)y=x;
pc->delitem(sd,j,y,0,0,LOG_TYPE_PRODUCE);
@@ -16781,10 +16783,14 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid,
make_per += pc->checkskill(sd,skill_id)*500; // Smithing skills bonus: +5/+10/+15
make_per += pc->checkskill(sd,BS_WEAPONRESEARCH)*100 +((wlv >= 3)? pc->checkskill(sd,BS_ORIDEOCON)*100:0); // Weaponry Research bonus: +1/+2/+3/+4/+5/+6/+7/+8/+9/+10, Oridecon Research bonus (custom): +1/+2/+3/+4/+5
make_per -= (ele?2000:0) + sc*1500 + (wlv>1?wlv*1000:0); // Element Stone: -20%, Star Crumb: -15% each, Weapon level malus: -0/-20/-30
- if(pc->search_inventory(sd,989) > 0) make_per+= 1000; // Emperium Anvil: +10
- else if(pc->search_inventory(sd,988) > 0) make_per+= 500; // Golden Anvil: +5
- else if(pc->search_inventory(sd,987) > 0) make_per+= 300; // Oridecon Anvil: +3
- else if(pc->search_inventory(sd,986) > 0) make_per+= 0; // Anvil: +0?
+ if (pc->search_inventory(sd,ITEMID_EMPERIUM_ANVIL) != INDEX_NOT_FOUND)
+ make_per+= 1000; // +10
+ else if(pc->search_inventory(sd,ITEMID_GOLDEN_ANVIL) != INDEX_NOT_FOUND)
+ make_per+= 500; // +5
+ else if(pc->search_inventory(sd,ITEMID_ORIDECON_ANVIL) != INDEX_NOT_FOUND)
+ make_per+= 300; // +3
+ else if(pc->search_inventory(sd,ITEMID_ANVIL) != INDEX_NOT_FOUND)
+ make_per+= 0; // +0?
if(battle_config.wp_rate != 100)
make_per = make_per * battle_config.wp_rate / 100;
}
@@ -17045,7 +17051,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
break;
}
- if(index < 0 || (j = pc->search_inventory(sd,nameid)) < 0)
+ if(index < 0 || (j = pc->search_inventory(sd,nameid)) == INDEX_NOT_FOUND)
return 1;
pc->delitem(sd,j,1,0,0,LOG_TYPE_PRODUCE);
@@ -17074,7 +17080,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) {
sc_type type;
int chance, i;
nullpo_ret(sd);
- if( nameid <= 0 || (i = pc->search_inventory(sd,nameid)) < 0 || pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) {
+ if( nameid <= 0 || (i = pc->search_inventory(sd,nameid)) == INDEX_NOT_FOUND || pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) {
clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0);
return 0;
}
@@ -17131,8 +17137,9 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
nullpo_ret(sd);
skill_id = sd->menuskill_val;
- if( nameid <= 0 || !itemdb_is_element(nameid) || (i = pc->search_inventory(sd,nameid)) < 0 || !skill_id || pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) )
- {
+ if (nameid <= 0 || !itemdb_is_element(nameid) || (i = pc->search_inventory(sd,nameid)) == INDEX_NOT_FOUND
+ || !skill_id || pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME)
+ ) {
clif->skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0);
return 0;
}