diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 22 |
1 files changed, 15 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 098dc5d69..e70625866 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6041,18 +6041,22 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case MO_ABSORBSPIRITS: { int sp = 0; - if (dstsd && dstsd->spiritball - && (sd == dstsd || map_flag_vs(src->m) || (sd->duel_group && sd->duel_group == dstsd->duel_group)) - && ((dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER || (dstsd->class_&MAPID_UPPERMASK)!=MAPID_REBELLION) - ) { + if ( dstsd && dstsd->spiritball + && (sd == dstsd || map_flag_vs(src->m) || (sd->duel_group && sd->duel_group == dstsd->duel_group)) + && ((dstsd->class_&MAPID_BASEMASK) != MAPID_GUNSLINGER || (dstsd->class_&MAPID_UPPERMASK) != MAPID_REBELLION) + ) { // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen] sp = dstsd->spiritball * 7; - RESET_SPIRITS(dstsd); - } else if (dstmd && !(tstatus->mode&MD_BOSS) && rnd() % 100 < 20) { + pc->delspiritball(dstsd, dstsd->spiritball, 0); + } else if ( dstmd && !(tstatus->mode&MD_BOSS) && rnd() % 100 < 20 ) { // check if target is a monster and not a Boss, for the 20% chance to absorb 2 SP per monster's level [Reddozen] sp = 2 * dstmd->level; mob->target(dstmd,src,0); } + if ( dstsd ) { + for ( int i = SPIRITS_TYPE_CHARM_WATER; i < SPIRITS_TYPE_SPHERE; i++ ) + pc->del_charm(dstsd, dstsd->spiritcharm[i], i); + } if (sp) status->heal(src, 0, sp, 3); clif->skill_nodamage(src,bl,skill_id,skill_lv,sp?1:0); } @@ -8914,9 +8918,13 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if( dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER ) { sp = dstsd->spiritball; //1%sp per spiritball. - RESET_SPIRITS(dstsd); + pc->delspiritball(dstsd, dstsd->spiritball, 0); status_percent_heal(src, 0, sp); } + if ( dstsd ) { + for ( int i = SPIRITS_TYPE_CHARM_WATER; i < SPIRITS_TYPE_SPHERE; i++ ) + pc->del_charm(dstsd, dstsd->spiritcharm[i], i); + } clif->skill_nodamage(src, bl, skill_id, skill_lv, sp ? 1:0); } else { clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); |