diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index df2b796e6..ac11dc856 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1818,14 +1818,14 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds return 0; } else if (flag && skill_get_nk(skillid)&NK_SPLASH) { //Note that splash attacks often only check versus the targetted mob, those around the splash area normally don't get checked for being hidden/cloaked/etc. [Skotlex] - if (!status_check_skilluse(dsrc, bl, skillid, 2)) + if (!status_check_skilluse(src, bl, skillid, 2)) return 0; } - BL_CAST(BL_PC, dsrc, sd); + BL_CAST(BL_PC, src, sd); BL_CAST(BL_PC, bl, tsd); - sstatus = status_get_status_data(dsrc); + sstatus = status_get_status_data(src); tstatus = status_get_status_data(bl); // Is this check really needed? FrostNova won't hurt you if you step right where the caster is? if(skillid == WZ_FROSTNOVA && dsrc->x == bl->x && dsrc->y == bl->y) @@ -5510,7 +5510,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case GS_GLITTERING: if(sd) { clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(rand()%100 < (10+10*skilllv)) + if(rand()%100 < (20+10*skilllv)) pc_addspiritball(sd,skill_get_time(skillid,skilllv),10); else if(sd->spiritball > 0) pc_delspiritball(sd,1,0); |