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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c41
1 files changed, 29 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index dfef6c036..543a4c43c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -756,7 +756,10 @@ int skill_get_castnodex( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].cas
int skill_tree_get_max(int id, int b_class){
struct pc_base_job s_class = pc_calc_base_job(b_class);
- return skill_tree[s_class.upper][s_class.job][id].max;
+ int i, skillid;
+ for(i=0;(skillid=skill_tree[s_class.upper][s_class.job][i].id)>0;i++)
+ if (id == skillid) return skill_tree[s_class.upper][s_class.job][i].max;
+ return skill_get_max (id);
}
/* プロトタイプ */
@@ -2917,7 +2920,6 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case PR_SUFFRAGIUM: /* サフラギウム */
case PR_BENEDICTIO: /* 聖?降福 */
case CR_PROVIDENCE: /* プロヴィデンス */
- //case CG_MARIONETTE: // moved - Celest
if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){
clif_skill_nodamage(src,bl,skillid,skilllv,1);
}else{
@@ -2928,7 +2930,8 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case CG_MARIONETTE: /* マリオネットコントロ?ル */
if(sd && dstsd){
- struct status_change *tsc_data = battle_get_sc_data(src);
+ struct status_change *sc_data = battle_get_sc_data(src);
+ struct status_change *tsc_data = battle_get_sc_data(bl);
int sc = SkillStatusChangeTable[skillid];
int sc2 = SC_MARIONETTE2;
@@ -2940,15 +2943,21 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
map_freeblock_unlock();
return 1;
}
- if(tsc_data){
- if(tsc_data[sc].timer == -1) {
+ if(sc_data && tsc_data){
+ if(sc_data[sc].timer == -1 && tsc_data[sc2].timer == -1) {
skill_status_change_start (src,sc,skilllv,0,bl->id,0,skill_get_time(skillid,skilllv),0);
skill_status_change_start (bl,sc2,skilllv,0,src->id,0,skill_get_time(skillid,skilllv),0);
}
- else {
+ else if (sc_data[sc].timer != -1 && tsc_data[sc2].timer != -1 &&
+ sc_data[sc].val3 == bl->id && tsc_data[sc2].val3 == src->id) {
skill_status_change_end(src, sc, -1);
skill_status_change_end(bl, sc2, -1);
}
+ else {
+ clif_skill_fail(sd,skillid,0,0);
+ map_freeblock_unlock();
+ return 1;
+ }
clif_skill_nodamage(src,bl,skillid,skilllv,1);
}
}
@@ -3017,7 +3026,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case LK_AURABLADE: /* オ?ラブレ?ド */
case LK_PARRYING: /* パリイング */
case LK_CONCENTRATION: /* コンセントレ?ション */
- case LK_BERSERK: /* バ?サ?ク */
+// case LK_BERSERK: /* バ?サ?ク */
case HP_ASSUMPTIO: /* */
case WS_CARTBOOST: /* カ?トブ?スト */
case SN_SIGHT: /* トゥル?サイト */
@@ -3049,6 +3058,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
clif_sitting(sd);
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
break;
+ case LK_BERSERK: /* バ?サ?ク */
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
+ sd->status.hp = sd->status.max_hp * 3;
+ break;
case MC_CHANGECART:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
break;
@@ -6726,7 +6740,7 @@ int skill_use_id( struct map_session_data *sd, int target_id,
case AL_WARP:
case WZ_ICEWALL:
case TF_BACKSLIDING:
- case LK_BERSERK:
+ //case LK_BERSERK: // now usable in WoE - celest
case HP_BASILICA:
case ST_CHASEWALK:
return 0;
@@ -7832,6 +7846,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
case SC_BERSERK: /* バ?サ?ク */
calc_flag = 1;
clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */
+ skill_status_change_end(bl,SC_ENDURE,-1);
break;
case SC_DEVOTION: /* ディボ?ション */
{
@@ -7985,6 +8000,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
*opt3 &= ~128;
break;
case SC_MARIONETTE: /* マリオネットコントロ?ル */
+ case SC_MARIONETTE2:
*opt3 &= ~1024;
break;
case SC_ASSUMPTIO: /* アスムプティオ */
@@ -8331,11 +8347,11 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
break;
case SC_BERSERK: /* バ?サ?ク */
if(sd){ /* HPが100以上なら?? */
- if( (sd->status.hp - sd->status.hp/100) > 100 ){
- sd->status.hp -= sd->status.hp/100;
+ if( (sd->status.hp - sd->status.hp/100) > 100 ){ // 5% every 10 seconds [DracoRPG]
+ sd->status.hp -= sd->status.hp*5/100;
clif_updatestatus(sd,SP_HP);
- sc_data[type].timer=add_timer( /* タイマ?再設定 */
- 15000+tick, skill_status_change_timer,
+ sc_data[type].timer = add_timer( /* タイマ?再設定 */
+ 10000+tick, skill_status_change_timer,
bl->id, data);
return 0;
}
@@ -9045,6 +9061,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
sd->status.sp = 0;
clif_updatestatus(sd,SP_SP);
clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */
+ skill_status_change_start(bl,SC_ENDURE,10,0,0,0,tick,0 ); // celest
}
*opt3 |= 128;
tick = 1000;