diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 86 |
1 files changed, 70 insertions, 16 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index e32561cef..3ede9313d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -249,7 +249,8 @@ int SkillStatusChangeTable[]={ /* skill.hのenumのSC_***とあわせること */ SC_CHASEWALK, /* 390- */ SC_REJECTSWORD, - -1,-1,-1,-1,-1, + -1,-1,-1,-1, + SC_MOONLIT, SC_MARIONETTE, -1, SC_HEADCRUSH, @@ -964,7 +965,7 @@ int skill_get_unit_id(int id,int flag) case WE_CALLPARTNER: return 0xb2; /* あなたに逢いたい */ case PA_GOSPEL: return 0xb3; /* ゴスペル */ case HP_BASILICA: return 0xb4; /* バジリカ */ - case CG_MOONLIT: return 0xb5; +// case CG_MOONLIT: return 0xb5; case PF_FOGWALL: return 0xb6; /* フォグウォ?ル */ case PF_SPIDERWEB: return 0xb7; /* スパイダ?ウェッブ */ // temporary unit ID's [Celest] @@ -3265,6 +3266,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case PF_MEMORIZE: /* メモライズ */ case PA_SACRIFICE: case ASC_EDP: // [Celest] + case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ clif_skill_nodamage(src,bl,skillid,skilllv,1); skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; @@ -3670,7 +3672,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case DC_DONTFORGETME: /* 私を忘れないで… */ case DC_FORTUNEKISS: /* 幸運のキス */ case DC_SERVICEFORYOU: /* サ?ビスフォ?ユ? */ - case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ +// case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ clif_skill_nodamage(src,bl,skillid,skilllv,1); skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); break; @@ -5553,11 +5555,11 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, limit=skill_get_time(skillid,skilllv); break; - case CG_MOONLIT: +/* case CG_MOONLIT: range=1; target=BCT_ALL; limit=skill_get_time(skillid,skilllv); - break; + break;*/ case PF_FOGWALL: /* フォグウォ?ル */ count=15; @@ -5782,7 +5784,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case DC_DONTFORGETME: /* 私を忘れないで… */ case DC_FORTUNEKISS: /* 幸運のキス */ case DC_SERVICEFORYOU: /* サ?ビスフォ?ユ? */ - case CG_MOONLIT: +// case CG_MOONLIT: ux+=(i%7-3); uy+=(i/7-3); if(i==40) @@ -6359,7 +6361,7 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t } } break; - case 0xb5: +// case 0xb5: case 0xb8: { struct block_list *target=map_id2bl(sg->val2); @@ -8363,6 +8365,64 @@ int skill_frostjoke_scream(struct block_list *bl,va_list ap) return 0; } +/*========================================== + * Basilica creates a 'safe zone' [celest] + *------------------------------------------ + */ +static int skill_basilica_count(struct block_list *bl,va_list ap) +{ + int *c; + struct skill_unit *unit; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, (unit=(struct skill_unit *)bl)); + nullpo_retr(0, unit->group); + + c=va_arg(ap,int *); + + if(unit && unit->group->unit_id == 0xb4 && c) + (*c)++; + return 0; +} + +int skill_check_basilica (struct block_list *bl, int dx, int dy) +{ + int c=0; + nullpo_retr(0, bl); + map_foreachinarea(skill_basilica_count,bl->m, + dx-1,dy-1,dx+1,dy+1,BL_SKILL,&c); + return (c>0); +} +/*========================================== + * Moonlit creates a 'safe zone' [celest] + *------------------------------------------ + */ +static int skill_moonlit_count(struct block_list *bl,va_list ap) +{ + int *c, id; + struct map_session_data *sd; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, (sd=(struct map_session_data *)bl)); + + id=va_arg(ap,int); + c=va_arg(ap,int *); + + if (sd->bl.id != id && sd->sc_count && sd->sc_data[SC_MOONLIT].timer != -1 && c) + (*c)++; + return 0; +} + +int skill_check_moonlit (struct block_list *bl, int dx, int dy) +{ + int c=0; + nullpo_retr(0, bl); + map_foreachinarea(skill_moonlit_count,bl->m, + dx-1,dy-1,dx+1,dy+1,BL_PC,bl->id,&c); + return (c>0); +} /*========================================== *アブラカダブラの使用スキル決定(決定スキルがダメなら0を返す) @@ -9827,6 +9887,9 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val case SC_SERVICE4U: /* サ?ビスフォ?ユ? */ calc_flag = 1; break; + case SC_MOONLIT: + val2 = bl->id; + break; case SC_DANCING: /* ダンス/演奏中 */ calc_flag = 1; val3= tick / 1000; @@ -10190,15 +10253,6 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val calc_flag = 1; break; -/* case SC_LEADERSHIP: - case SC_GLORYWOUNDS: - case SC_SOULCOLD: - case SC_HAWKEYES: - tick = 1000; - calc_flag = 1; - //val4 = 1; - break;*/ - case SC_REGENERATION: val1 = 2; case SC_BATTLEORDERS: |