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-rw-r--r--src/map/skill.c28
1 files changed, 24 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 4992cce2c..4965b2de9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -786,6 +786,10 @@ int skill_get_range2 (struct block_list *bl, int id, int lv)
else
range += 10; //Assume level 10?
break;
+ case NJ_KIRIKAGE:
+ if (bl->type == BL_PC)
+ range = skill_get_range(NJ_SHADOWJUMP,pc_checkskill((struct map_session_data *)bl,NJ_SHADOWJUMP));
+ break;
}
if(!range && bl->type != BL_PC)
@@ -1999,6 +2003,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
break;
case KN_BRANDISHSPEAR:
+ case NJ_KAMAITACHI:
{ //Only display skill animation for skill's target.
struct unit_data *ud = unit_bl2ud(src);
if (ud && ud->skilltarget == bl->id)
@@ -3192,13 +3197,18 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NJ_KIRIKAGE:
status_change_end(src, SC_HIDING, -1);
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
+ if (unit_movepos(src, bl->x, bl->y, 0, 0))
+ {
+ int dir = unit_getdir(src);
+
+ clif_slide(src,src->x - dirx[dir],src->y - diry[dir]);
+ }
break;
case NJ_ISSEN:
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
if (sc && sc->data[SC_NEN].timer != -1)
status_change_end(src,SC_NEN,-1);
break;
-
case 0:
if(sd) {
if (flag & 3){
@@ -3759,12 +3769,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case GS_CRACKER:
case NJ_KASUMIKIRI:
case NJ_UTSUSEMI:
- case NJ_BUNSINJYUTSU:
case NJ_NEN:
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
+ case NJ_BUNSINJYUTSU:
+ {
+ struct status_change *sc;
+ sc = status_get_sc(bl);
+ clif_skill_nodamage(src,bl,skillid,skilllv,
+ sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
+ if (sc && sc->data[SC_NEN].timer != -1)
+ status_change_end(bl,SC_NEN,-1);
+ }
+ break;
case CG_MOONLIT:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if (sd && battle_config.player_skill_partner_check &&
@@ -5158,7 +5177,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
break;
- // Slim Pitcher
+ // Slim Pitcher (normally Condensed Potion doesn't give SP (Heals party members))
case CR_SLIMPITCHER:
if (potion_hp || potion_sp) {
int hp = potion_hp, sp = potion_sp;
@@ -6172,7 +6191,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
}
break;
- // Slim Pitcher [Celest]
+ // Slim Pitcher [Celest] (normally Condensed Potion doesn't give SP (Heals party members))
case CR_SLIMPITCHER:
if (sd) {
int i = skilllv%11 - 1;
@@ -8293,6 +8312,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
break;
case NJ_ISSEN:
+ case NJ_BUNSINJYUTSU:
if (!sc || sc->data[SC_NEN].timer==-1) {
clif_skill_fail(sd,skill,0,0);
return 0;