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-rw-r--r--src/map/script.c4600
1 files changed, 4017 insertions, 583 deletions
diff --git a/src/map/script.c b/src/map/script.c
index de33df477..1dc02bf82 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -30,6 +30,7 @@
#include "map/chat.h"
#include "map/chrif.h"
#include "map/clif.h"
+#include "map/date.h"
#include "map/elemental.h"
#include "map/guild.h"
#include "map/homunculus.h"
@@ -136,6 +137,7 @@ const char* script_op2name(int op) {
RETURN_OP_NAME(C_ADD);
RETURN_OP_NAME(C_SUB);
RETURN_OP_NAME(C_MUL);
+ RETURN_OP_NAME(C_POW);
RETURN_OP_NAME(C_DIV);
RETURN_OP_NAME(C_MOD);
RETURN_OP_NAME(C_NEG);
@@ -771,7 +773,7 @@ const char* skip_word(const char* p)
p += ( p[1] == '@' ? 2 : 1 ); break;
}
- while( ISALNUM(*p) || *p == '_' || *p == '\'' )
+ while (ISALNUM(*p) || *p == '_')
++p;
// postfix
@@ -1035,6 +1037,7 @@ const char* parse_variable(const char* p)
|| ( p[0] == '|' && p[1] == '=' && (type = C_OR, true) ) // |=
|| ( p[0] == '&' && p[1] == '=' && (type = C_AND, true) ) // &=
|| ( p[0] == '*' && p[1] == '=' && (type = C_MUL, true) ) // *=
+ || ( p[0] == '*' && p[1] == '*' && p[2] == '=' && (type = C_POW, true) ) // **=
|| ( p[0] == '/' && p[1] == '=' && (type = C_DIV, true) ) // /=
|| ( p[0] == '%' && p[1] == '=' && (type = C_MOD, true) ) // %=
|| ( p[0] == '+' && p[1] == '+' && (type = C_ADD_POST, true) ) // post ++
@@ -1058,6 +1061,7 @@ const char* parse_variable(const char* p)
case C_L_SHIFT: // <<=
case C_R_SHIFT: // >>=
+ case C_POW: // **=
p = script->skip_space( &p[3] );
break;
@@ -1424,6 +1428,7 @@ const char* script_parse_subexpr(const char* p,int limit)
(op=C_OP3, opl=0, len=1,*p=='?') // ?:
|| (op=C_ADD, opl=9, len=1,*p=='+') // +
|| (op=C_SUB, opl=9, len=1,*p=='-') // -
+ || (op=C_POW, opl=11,len=2,*p=='*' && p[1]=='*') // **
|| (op=C_MUL, opl=10,len=1,*p=='*') // *
|| (op=C_DIV, opl=10,len=1,*p=='/') // /
|| (op=C_MOD, opl=10,len=1,*p=='%') // %
@@ -2291,7 +2296,7 @@ void read_constdb(void)
struct config_setting_t *t;
int i = 0;
- snprintf(filepath, 256, "%s/constants.conf", map->db_path);
+ safesnprintf(filepath, 256, "%s/constants.conf", map->db_path);
if (!libconfig->load_file(&constants_conf, filepath))
return;
@@ -2384,6 +2389,7 @@ void script_load_parameters(void)
{"SkillPoint", SP_SKILLPOINT},
{"Class", SP_CLASS},
{"Zeny", SP_ZENY},
+ {"BankVault", SP_BANKVAULT},
{"Sex", SP_SEX},
{"NextBaseExp", SP_NEXTBASEEXP},
{"NextJobExp", SP_NEXTJOBEXP},
@@ -2786,6 +2792,14 @@ char *get_val_npcscope_str(struct script_state* st, struct reg_db *n, struct scr
return NULL;
}
+char *get_val_pc_ref_str(struct script_state *st, struct reg_db *n, struct script_data *data) {
+ struct script_reg_str *p = NULL;
+ nullpo_retr(NULL, n);
+
+ p = i64db_get(n->vars, reference_getuid(data));
+ return p ? p->value : NULL;
+}
+
char *get_val_instance_str(struct script_state* st, const char* name, struct script_data* data) {
nullpo_retr(NULL, st);
if (st->instance_id >= 0) {
@@ -2803,6 +2817,14 @@ int get_val_npcscope_num(struct script_state* st, struct reg_db *n, struct scrip
return 0;
}
+int get_val_pc_ref_num(struct script_state *st, struct reg_db *n, struct script_data *data) {
+ struct script_reg_num *p = NULL;
+ nullpo_retr(0, n);
+
+ p = i64db_get(n->vars, reference_getuid(data));
+ return p ? p->value : 0;
+}
+
int get_val_instance_num(struct script_state* st, const char* name, struct script_data* data) {
if (st->instance_id >= 0)
return (int)i64db_iget(instance->list[st->instance_id].regs.vars, reference_getuid(data));
@@ -2825,7 +2847,7 @@ struct script_data *get_val(struct script_state* st, struct script_data* data) {
char postfix;
struct map_session_data *sd = NULL;
- if( !data_isreference(data) )
+ if (!data_isreference(data))
return data;// not a variable/constant
name = reference_getname(data);
@@ -2840,10 +2862,10 @@ struct script_data *get_val(struct script_state* st, struct script_data* data) {
}
//##TODO use reference_tovariable(data) when it's confirmed that it works [FlavioJS]
- if( !reference_toconstant(data) && not_server_variable(prefix) ) {
+ if (!reference_toconstant(data) && not_server_variable(prefix) && reference_getref(data) == NULL) {
sd = script->rid2sd(st);
- if( sd == NULL ) {// needs player attached
- if( postfix == '$' ) {// string variable
+ if (sd == NULL) {// needs player attached
+ if (postfix == '$') {// string variable
ShowWarning("script_get_val: cannot access player variable '%s', defaulting to \"\"\n", name);
data->type = C_CONSTSTR;
data->u.str = "";
@@ -2861,32 +2883,44 @@ struct script_data *get_val(struct script_state* st, struct script_data* data) {
const char *str = NULL;
switch (prefix) {
- case '@':
+ case '@':
+ if (data->ref) {
+ str = script->get_val_ref_str(st, data->ref, data);
+ } else {
str = pc->readregstr(sd, data->u.num);
- break;
- case '$':
- str = mapreg->readregstr(data->u.num);
- break;
- case '#':
- if (name[1] == '#')
- str = pc_readaccountreg2str(sd, data->u.num);// global
- else
- str = pc_readaccountregstr(sd, data->u.num);// local
- break;
- case '.':
- if (data->ref)
- str = script->get_val_ref_str(st, data->ref, data);
- else if (name[1] == '@')
- str = script->get_val_scope_str(st, &st->stack->scope, data);
- else
- str = script->get_val_npc_str(st, &st->script->local, data);
- break;
- case '\'':
- str = script->get_val_instance_str(st, name, data);
- break;
- default:
+ }
+ break;
+ case '$':
+ str = mapreg->readregstr(data->u.num);
+ break;
+ case '#':
+ if (data->ref) {
+ str = script->get_val_pc_ref_str(st, data->ref, data);
+ } else if (name[1] == '#') {
+ str = pc_readaccountreg2str(sd, data->u.num);// global
+ } else {
+ str = pc_readaccountregstr(sd, data->u.num);// local
+ }
+ break;
+ case '.':
+ if (data->ref) {
+ str = script->get_val_ref_str(st, data->ref, data);
+ } else if (name[1] == '@') {
+ str = script->get_val_scope_str(st, &st->stack->scope, data);
+ } else {
+ str = script->get_val_npc_str(st, &st->script->local, data);
+ }
+ break;
+ case '\'':
+ str = script->get_val_instance_str(st, name, data);
+ break;
+ default:
+ if (data->ref) {
+ str = script->get_val_pc_ref_str(st, data->ref, data);
+ } else {
str = pc_readglobalreg_str(sd, data->u.num);
- break;
+ }
+ break;
}
if (str == NULL || str[0] == '\0') {
@@ -2906,36 +2940,48 @@ struct script_data *get_val(struct script_state* st, struct script_data* data) {
data->u.num = reference_getconstant(data);
} else if( reference_toparam(data) ) {
data->u.num = pc->readparam(sd, reference_getparamtype(data));
- } else
- switch( prefix ) {
- case '@':
+ } else {
+ switch (prefix) {
+ case '@':
+ if (data->ref) {
+ data->u.num = script->get_val_ref_num(st, data->ref, data);
+ } else {
data->u.num = pc->readreg(sd, data->u.num);
- break;
- case '$':
- data->u.num = mapreg->readreg(data->u.num);
- break;
- case '#':
- if( name[1] == '#' )
- data->u.num = pc_readaccountreg2(sd, data->u.num);// global
- else
- data->u.num = pc_readaccountreg(sd, data->u.num);// local
- break;
- case '.':
- if (data->ref)
- data->u.num = script->get_val_ref_num(st, data->ref, data);
- else if (name[1] == '@')
- data->u.num = script->get_val_scope_num(st, &st->stack->scope, data);
- else
- data->u.num = script->get_val_npc_num(st, &st->script->local, data);
- break;
- case '\'':
- data->u.num = script->get_val_instance_num(st, name, data);
- break;
- default:
+ }
+ break;
+ case '$':
+ data->u.num = mapreg->readreg(data->u.num);
+ break;
+ case '#':
+ if (data->ref) {
+ data->u.num = script->get_val_pc_ref_num(st, data->ref, data);
+ } else if (name[1] == '#') {
+ data->u.num = pc_readaccountreg2(sd, data->u.num);// global
+ } else {
+ data->u.num = pc_readaccountreg(sd, data->u.num);// local
+ }
+ break;
+ case '.':
+ if (data->ref) {
+ data->u.num = script->get_val_ref_num(st, data->ref, data);
+ } else if (name[1] == '@') {
+ data->u.num = script->get_val_scope_num(st, &st->stack->scope, data);
+ } else {
+ data->u.num = script->get_val_npc_num(st, &st->script->local, data);
+ }
+ break;
+ case '\'':
+ data->u.num = script->get_val_instance_num(st, name, data);
+ break;
+ default:
+ if (data->ref) {
+ data->u.num = script->get_val_pc_ref_num(st, data->ref, data);
+ } else {
data->u.num = pc_readglobalreg(sd, data->u.num);
- break;
+ }
+ break;
}
-
+ }
}
data->ref = NULL;
@@ -3108,38 +3154,43 @@ void script_array_add_member(struct script_array *sa, unsigned int idx) {
**/
struct reg_db *script_array_src(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref) {
struct reg_db *src = NULL;
-
nullpo_retr(NULL, name);
- switch( name[0] ) {
+
+ switch (name[0]) {
/* from player */
- default: /* char reg */
- case '@':/* temp char reg */
- case '#':/* account reg */
+ default: /* char reg */
+ case '@':/* temp char reg */
+ case '#':/* account reg */
+ if (ref != NULL) {
+ src = ref;
+ } else {
nullpo_retr(NULL, sd);
src = &sd->regs;
- break;
- case '$':/* map reg */
- src = &mapreg->regs;
- break;
- case '.':/* npc/script */
- if (ref != NULL) {
- src = ref;
- } else {
- nullpo_retr(NULL, st);
- src = (name[1] == '@') ? &st->stack->scope : &st->script->local;
- }
- break;
- case '\'':/* instance */
+ }
+ break;
+ case '$':/* map reg */
+ src = &mapreg->regs;
+ break;
+ case '.':/* npc/script */
+ if (ref != NULL) {
+ src = ref;
+ } else {
nullpo_retr(NULL, st);
- if( st->instance_id >= 0 ) {
- src = &instance->list[st->instance_id].regs;
- }
- break;
+ src = (name[1] == '@') ? &st->stack->scope : &st->script->local;
+ }
+ break;
+ case '\'':/* instance */
+ nullpo_retr(NULL, st);
+ if (st->instance_id >= 0) {
+ src = &instance->list[st->instance_id].regs;
+ }
+ break;
}
- if( src ) {
- if( !src->arrays )
+ if (src) {
+ if (!src->arrays) {
src->arrays = idb_alloc(DB_OPT_BASE);
+ }
return src;
}
return NULL;
@@ -3210,6 +3261,99 @@ void set_reg_npcscope_str(struct script_state* st, struct reg_db *n, int64 num,
}
}
+void set_reg_pc_ref_str(struct script_state *st, struct reg_db *n, int64 num, const char *name, const char *str)
+{
+ struct script_reg_str *p = NULL;
+ unsigned int index = script_getvaridx(num);
+
+ nullpo_retv(n);
+
+ if ((p = i64db_get(n->vars, num)) != NULL) {
+ if (str[0]) {
+ if (p->value) {
+ aFree(p->value);
+ } else if (index) {
+ script->array_update(n, num, false);
+ }
+ p->value = aStrdup(str);
+ } else {
+ p->value = NULL;
+ if (index) {
+ script->array_update(n, num, true);
+ }
+ }
+
+ if (!pc->reg_load) {
+ p->flag.update = 1;
+ }
+ } else if (str[0]) {
+ struct DBData prev;
+ if (index) {
+ script->array_update(n, num, false);
+ }
+
+ p = ers_alloc(pc->str_reg_ers, struct script_reg_str);
+ p->value = aStrdup(str);
+
+ if (!pc->reg_load) {
+ p->flag.update = 1;
+ }
+ p->flag.type = 1;
+
+ if(n->vars->put(n->vars, DB->i642key(num), DB->ptr2data(p), &prev)) {
+ p = DB->data2ptr(&prev);
+ if (p->value) {
+ aFree(p->value);
+ }
+ ers_free(pc->str_reg_ers, p);
+ }
+ }
+}
+
+void set_reg_pc_ref_num(struct script_state *st, struct reg_db *n, int64 num, const char *name, int val)
+{
+ struct script_reg_num *p = NULL;
+ unsigned int index = script_getvaridx(num);
+
+ nullpo_retv(n);
+
+ if ((p = i64db_get(n->vars, num)) != NULL) {
+ if (val) {
+ if (!p->value && index) {
+ script->array_update(n, num, false);
+ }
+ p->value = val;
+ } else {
+ p->value = 0;
+ if (index) {
+ script->array_update(n, num, true);
+ }
+ }
+
+ if (!pc->reg_load) {
+ p->flag.update = 1;
+ }
+ } else if (val) {
+ struct DBData prev;
+ if (index) {
+ script->array_update(n, num, false);
+ }
+
+ p = ers_alloc(pc->num_reg_ers, struct script_reg_num);
+ p->value = val;
+
+ if (!pc->reg_load) {
+ p->flag.update = 1;
+ }
+ p->flag.type = 1;
+
+ if(n->vars->put(n->vars, DB->i642key(num), DB->ptr2data(p), &prev)) {
+ p = DB->data2ptr(&prev);
+ ers_free(pc->num_reg_ers, p);
+ }
+ }
+}
+
void set_reg_npcscope_num(struct script_state* st, struct reg_db *n, int64 num, const char* name, int val)
{
if (n) {
@@ -3292,48 +3436,65 @@ int set_reg(struct script_state *st, struct map_session_data *sd, int64 num, con
return 0;
}
- if( is_string_variable(name) ) {// string variable
+ if (is_string_variable(name)) {// string variable
const char *str = (const char*)value;
switch (prefix) {
- case '@':
+ case '@':
+ if (ref) {
+ script->set_reg_ref_str(st, ref, num, name, str);
+ } else {
pc->setregstr(sd, num, str);
- return 1;
- case '$':
- return mapreg->setregstr(num, str);
- case '#':
- return (name[1] == '#') ?
- pc_setaccountreg2str(sd, num, str) :
- pc_setaccountregstr(sd, num, str);
- case '.':
- if (ref)
- script->set_reg_ref_str(st, ref, num, name, str);
- else if (name[1] == '@')
- script->set_reg_scope_str(st, &st->stack->scope, num, name, str);
- else
- script->set_reg_npc_str(st, &st->script->local, num, name, str);
- return 1;
- case '\'':
- set_reg_instance_str(st, num, name, str);
- return 1;
- default:
- return pc_setglobalreg_str(sd, num, str);
+ }
+ return 1;
+ case '$':
+ mapreg->setregstr(num, str);
+ return 1;
+ case '#':
+ if (ref) {
+ script->set_reg_pc_ref_str(st, ref, num, name, str);
+ } else if (name[1] == '#') {
+ pc_setaccountreg2str(sd, num, str);
+ } else {
+ pc_setaccountregstr(sd, num, str);
+ }
+ return 1;
+ case '.':
+ if (ref) {
+ script->set_reg_ref_str(st, ref, num, name, str);
+ } else if (name[1] == '@') {
+ script->set_reg_scope_str(st, &st->stack->scope, num, name, str);
+ } else {
+ script->set_reg_npc_str(st, &st->script->local, num, name, str);
+ }
+ return 1;
+ case '\'':
+ set_reg_instance_str(st, num, name, str);
+ return 1;
+ default:
+ if (ref) {
+ script->set_reg_pc_ref_str(st, ref, num, name, str);
+ } else {
+ pc_setglobalreg_str(sd, num, str);
+ }
+ return 1;
}
} else {// integer variable
// FIXME: This isn't safe, in 32bits systems we're converting a 64bit pointer
// to a 32bit int, this will lead to overflows! [Panikon]
int val = (int)h64BPTRSIZE(value);
- if(script->str_data[script_getvarid(num)].type == C_PARAM) {
- if( pc->setparam(sd, script->str_data[script_getvarid(num)].val, val) == 0 ) {
- if( st != NULL ) {
+ if (script->str_data[script_getvarid(num)].type == C_PARAM) {
+ if (pc->setparam(sd, script->str_data[script_getvarid(num)].val, val) == 0) {
+ if (st != NULL) {
ShowError("script:set_reg: failed to set param '%s' to %d.\n", name, val);
script->reportsrc(st);
// Instead of just stop the script execution we let the character close
// the window if it was open.
st->state = (sd->state.dialog) ? CLOSE : END;
- if( st->state == CLOSE )
+ if(st->state == CLOSE) {
clif->scriptclose(sd, st->oid);
+ }
}
return 0;
}
@@ -3341,28 +3502,44 @@ int set_reg(struct script_state *st, struct map_session_data *sd, int64 num, con
}
switch (prefix) {
- case '@':
+ case '@':
+ if (ref) {
+ script->set_reg_ref_num(st, ref, num, name, val);
+ } else {
pc->setreg(sd, num, val);
- return 1;
- case '$':
- return mapreg->setreg(num, val);
- case '#':
- return (name[1] == '#') ?
- pc_setaccountreg2(sd, num, val) :
- pc_setaccountreg(sd, num, val);
- case '.':
- if (ref)
- script->set_reg_ref_num(st, ref, num, name, val);
- else if (name[1] == '@')
- script->set_reg_scope_num(st, &st->stack->scope, num, name, val);
- else
- script->set_reg_npc_num(st, &st->script->local, num, name, val);
- return 1;
- case '\'':
- set_reg_instance_num(st, num, name, val);
- return 1;
- default:
- return pc_setglobalreg(sd, num, val);
+ }
+ return 1;
+ case '$':
+ mapreg->setreg(num, val);
+ return 1;
+ case '#':
+ if (ref) {
+ script->set_reg_pc_ref_num(st, ref, num, name, val);
+ } else if (name[1] == '#') {
+ pc_setaccountreg2(sd, num, val);
+ } else {
+ pc_setaccountreg(sd, num, val);
+ }
+ return 1;
+ case '.':
+ if (ref) {
+ script->set_reg_ref_num(st, ref, num, name, val);
+ } else if (name[1] == '@') {
+ script->set_reg_scope_num(st, &st->stack->scope, num, name, val);
+ } else {
+ script->set_reg_npc_num(st, &st->script->local, num, name, val);
+ }
+ return 1;
+ case '\'':
+ set_reg_instance_num(st, num, name, val);
+ return 1;
+ default:
+ if (ref) {
+ script->set_reg_pc_ref_num(st, ref, num, name, val);
+ } else {
+ pc_setglobalreg(sd, num, val);
+ }
+ return 1;
}
}
}
@@ -3974,6 +4151,7 @@ void op_2num(struct script_state* st, int op, int i1, int i2)
case C_ADD: ret = i1 + i2; ret64 = (int64)i1 + i2; break;
case C_SUB: ret = i1 - i2; ret64 = (int64)i1 - i2; break;
case C_MUL: ret = i1 * i2; ret64 = (int64)i1 * i2; break;
+ case C_POW: ret = (int)pow((double)i1, (double)i2); ret64 = (int64)pow((double)i1, (double)i2); break;
default:
ShowError("script:op_2num: unexpected number operator %s i1=%d i2=%d\n", script->op2name(op), i1, i2);
script->reportsrc(st);
@@ -4511,6 +4689,7 @@ void run_script_main(struct script_state *st) {
case C_ADD:
case C_SUB:
case C_MUL:
+ case C_POW:
case C_DIV:
case C_MOD:
case C_EQ:
@@ -4855,6 +5034,8 @@ void do_final_script(void)
aFree(script->str_buf);
for( i = 0; i < atcommand->binding_count; i++ ) {
+ aFree(atcommand->binding[i]->at_groups);
+ aFree(atcommand->binding[i]->char_groups);
aFree(atcommand->binding[i]);
}
@@ -5197,7 +5378,7 @@ int script_load_translation(const char *file, uint8 lang_id)
VECTOR_TRUNCATE(msgstr);
continue;
}
-
+
if (strncasecmp(line, "msgid \"", 7) == 0) {
VECTOR_TRUNCATE(msgid);
for (i = 7; i < len - 2; i++) {
@@ -5389,6 +5570,8 @@ int script_reload(void)
script->label_count = 0;
for( i = 0; i < atcommand->binding_count; i++ ) {
+ aFree(atcommand->binding[i]->at_groups);
+ aFree(atcommand->binding[i]->char_groups);
aFree(atcommand->binding[i]);
}
@@ -5482,8 +5665,6 @@ bool script_sprintf(struct script_state *st, int start, struct StringBuf *out)
safestrncpy(buf, p, len);
StrBuf->AppendStr(out, buf);
}
-
- p = np;
np++;
// placeholder = "%%" ; (special case)
@@ -6393,6 +6574,9 @@ int buildin_areawarp_sub(struct block_list *bl, va_list ap)
pc->randomwarp(sd, CLR_TELEPORT);
} else if (x3 != 0 && y3 != 0) {
int max, tx, ty, j = 0;
+ int16 m;
+
+ m = map->mapindex2mapid(index);
// choose a suitable max number of attempts
if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 )
@@ -6403,7 +6587,7 @@ int buildin_areawarp_sub(struct block_list *bl, va_list ap)
tx = rnd()%(x3-x2+1)+x2;
ty = rnd()%(y3-y2+1)+y2;
j++;
- } while (map->getcell(index, bl, tx, ty, CELL_CHKNOPASS) && j < max);
+ } while (map->getcell(m, bl, tx, ty, CELL_CHKNOPASS) && j < max);
pc->setpos(sd, index, tx, ty, CLR_OUTSIGHT);
} else {
@@ -6518,9 +6702,10 @@ BUILDIN(warpchar) {
return true;
}
/*==========================================
- * Warpparty - [Fredzilla] [Paradox924X]
- * Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"};
+ * Warpparty - [Fredzilla] [Paradox924X] [Jedzkie] [Dastgir]
+ * Syntax: warpparty("<to_mapname>", <x>, <y>, <party_id>, "<from_mapname>", <include_leader>)
* If 'from_mapname' is specified, only the party members on that map will be warped
+ * If 'include_leader' option is set to false, the leader will be warped too.
*------------------------------------------*/
BUILDIN(warpparty)
{
@@ -6530,78 +6715,84 @@ BUILDIN(warpparty)
int type;
int map_index;
int i;
+ bool include_leader = true;
- const char* str = script_getstr(st,2);
- int x = script_getnum(st,3);
- int y = script_getnum(st,4);
- int p_id = script_getnum(st,5);
+ const char* str = script_getstr(st, 2);
+ int x = script_getnum(st, 3);
+ int y = script_getnum(st, 4);
+ int p_id = script_getnum(st, 5);
const char* str2 = NULL;
- if ( script_hasdata(st,6) )
- str2 = script_getstr(st,6);
+
+ if (script_hasdata(st, 6))
+ str2 = script_getstr(st, 6);
+ if (script_hasdata(st, 7))
+ include_leader = script_getnum(st, 7);
p = party->search(p_id);
- if(!p)
+
+ if (p == NULL)
return true;
- type = ( strcmp(str,"Random")==0 ) ? 0
- : ( strcmp(str,"SavePointAll")==0 ) ? 1
- : ( strcmp(str,"SavePoint")==0 ) ? 2
- : ( strcmp(str,"Leader")==0 ) ? 3
+ type = (strcmp(str, "Random") == 0) ? 0
+ : (strcmp(str, "SavePointAll") == 0) ? 1
+ : (strcmp(str, "SavePoint") == 0) ? 2
+ : (strcmp(str, "Leader") == 0) ? 3
: 4;
- switch (type)
- {
- case 3:
- for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
- if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
- return true;
- pl_sd = p->data[i].sd;
- map_index = pl_sd->mapindex;
- x = pl_sd->bl.x;
- y = pl_sd->bl.y;
- break;
- case 4:
- map_index = script->mapindexname2id(st,str);
- break;
- case 2:
- //"SavePoint" uses save point of the currently attached player
- if (( sd = script->rid2sd(st) ) == NULL )
- return true;
- /* Fall through */
- default:
- map_index = 0;
- break;
+ switch (type) {
+ case 3:
+ ARR_FIND(0, MAX_PARTY, i, p->party.member[i].leader);
+ if (i == MAX_PARTY || !p->data[i].sd) // Leader not found / not online
+ return true;
+ pl_sd = p->data[i].sd;
+ map_index = pl_sd->mapindex;
+ x = pl_sd->bl.x;
+ y = pl_sd->bl.y;
+ break;
+ case 4:
+ map_index = script->mapindexname2id(st, str);
+ break;
+ case 2:
+ // "SavePoint" uses save point of the currently attached player
+ if ((sd = script->rid2sd(st)) == NULL)
+ return true;
+ /* Fall through */
+ default:
+ map_index = 0;
+ break;
}
for (i = 0; i < MAX_PARTY; i++) {
- if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id )
+ if (!(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id)
continue;
- if( str2 && strcmp(str2, map->list[pl_sd->bl.m].name) != 0 )
+ if (str2 && strcmp(str2, map->list[pl_sd->bl.m].name) != 0)
continue;
- if( pc_isdead(pl_sd) )
+ if (pc_isdead(pl_sd))
continue;
- switch( type )
- {
- case 0: // Random
- if(!map->list[pl_sd->bl.m].flag.nowarp)
- pc->randomwarp(pl_sd,CLR_TELEPORT);
- break;
- case 1: // SavePointAll
- if(!map->list[pl_sd->bl.m].flag.noreturn)
- pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
- break;
- case 2: // SavePoint
- if(!map->list[pl_sd->bl.m].flag.noreturn)
- pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
- break;
- case 3: // Leader
- case 4: // m,x,y
- if(!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp)
- pc->setpos(pl_sd,map_index,x,y,CLR_TELEPORT);
- break;
+ if (include_leader == false && p->party.member[i].leader)
+ continue;
+
+ switch( type ) {
+ case 0: // Random
+ if (!map->list[pl_sd->bl.m].flag.nowarp)
+ pc->randomwarp(pl_sd, CLR_TELEPORT);
+ break;
+ case 1: // SavePointAll
+ if (!map->list[pl_sd->bl.m].flag.noreturn)
+ pc->setpos(pl_sd, pl_sd->status.save_point.map, pl_sd->status.save_point.x, pl_sd->status.save_point.y, CLR_TELEPORT);
+ break;
+ case 2: // SavePoint
+ if (!map->list[pl_sd->bl.m].flag.noreturn)
+ pc->setpos(pl_sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
+ break;
+ case 3: // Leader
+ case 4: // m,x,y
+ if (!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp)
+ pc->setpos(pl_sd, map_index, x, y, CLR_TELEPORT);
+ break;
}
}
@@ -6609,61 +6800,67 @@ BUILDIN(warpparty)
}
/*==========================================
* Warpguild - [Fredzilla]
- * Syntax: warpguild "mapname",x,y,Guild_ID;
+ * Syntax: warpguild "mapname",x,y,Guild_ID,{"from_mapname"};
*------------------------------------------*/
BUILDIN(warpguild)
{
struct map_session_data *sd = NULL;
- struct map_session_data *pl_sd;
struct guild* g;
- struct s_mapiterator* iter;
int type;
+ int i;
+ int16 map_id = -1;
- const char* str = script_getstr(st,2);
- int x = script_getnum(st,3);
- int y = script_getnum(st,4);
- int gid = script_getnum(st,5);
+ const char *str = script_getstr(st, 2);
+ int x = script_getnum(st, 3);
+ int y = script_getnum(st, 4);
+ int gid = script_getnum(st, 5);
+
+ if (script_hasdata(st, 6)) {
+ map_id = map->mapname2mapid(script_getstr(st, 6));
+ }
g = guild->search(gid);
- if( g == NULL )
+ if (g == NULL)
return true;
- type = ( strcmp(str,"Random")==0 ) ? 0
- : ( strcmp(str,"SavePointAll")==0 ) ? 1
- : ( strcmp(str,"SavePoint")==0 ) ? 2
+ type = (strcmp(str, "Random") == 0) ? 0
+ : (strcmp(str, "SavePointAll") == 0) ? 1
+ : (strcmp(str, "SavePoint") == 0) ? 2
: 3;
- if( type == 2 && ( sd = script->rid2sd(st) ) == NULL )
+ if (type == 2 && (sd = script->rid2sd(st)) == NULL)
{// "SavePoint" uses save point of the currently attached player
return true;
}
- iter = mapit_getallusers();
- for (pl_sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); pl_sd = BL_UCAST(BL_PC, mapit->next(iter))) {
- if( pl_sd->status.guild_id != gid )
- continue;
+ for (i = 0; i < MAX_GUILD; i++) {
+ if (g->member[i].online && g->member[i].sd != NULL) {
+ struct map_session_data *pl_sd = g->member[i].sd;
- switch( type )
- {
+ if (map_id >= 0 && map_id != pl_sd->bl.m)
+ continue;
+
+ switch (type)
+ {
case 0: // Random
- if(!map->list[pl_sd->bl.m].flag.nowarp)
- pc->randomwarp(pl_sd,CLR_TELEPORT);
+ if (!map->list[pl_sd->bl.m].flag.nowarp)
+ pc->randomwarp(pl_sd, CLR_TELEPORT);
break;
case 1: // SavePointAll
- if(!map->list[pl_sd->bl.m].flag.noreturn)
- pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
+ if (!map->list[pl_sd->bl.m].flag.noreturn)
+ pc->setpos(pl_sd, pl_sd->status.save_point.map, pl_sd->status.save_point.x, pl_sd->status.save_point.y, CLR_TELEPORT);
break;
case 2: // SavePoint
- if(!map->list[pl_sd->bl.m].flag.noreturn)
- pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ if (!map->list[pl_sd->bl.m].flag.noreturn)
+ pc->setpos(pl_sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
break;
case 3: // m,x,y
- if(!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp)
- pc->setpos(pl_sd,script->mapindexname2id(st,str),x,y,CLR_TELEPORT);
+ if (!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp)
+ pc->setpos(pl_sd, script->mapindexname2id(st, str), x, y, CLR_TELEPORT);
break;
+ }
}
}
- mapit->free(iter);
return true;
}
@@ -6723,13 +6920,16 @@ BUILDIN(percentheal)
}
sd = script->rid2sd(st);
- if( sd == NULL )
+ if (sd == NULL)
return true;
#ifdef RENEWAL
if( sd->sc.data[SC_EXTREMITYFIST2] )
sp = 0;
#endif
- pc->percentheal(sd,hp,sp);
+ if (sd->sc.data[SC_BITESCAR]) {
+ hp = 0;
+ }
+ pc->percentheal(sd, hp, sp);
return true;
}
@@ -6738,18 +6938,18 @@ BUILDIN(percentheal)
*------------------------------------------*/
BUILDIN(jobchange)
{
- int job, upper=-1;
+ int class, upper=-1;
- job=script_getnum(st,2);
+ class = script_getnum(st,2);
if( script_hasdata(st,3) )
upper=script_getnum(st,3);
- if (pc->db_checkid(job)) {
+ if (pc->db_checkid(class)) {
struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
- pc->jobchange(sd, job, upper);
+ pc->jobchange(sd, class, upper);
}
return true;
@@ -6760,8 +6960,8 @@ BUILDIN(jobchange)
*------------------------------------------*/
BUILDIN(jobname)
{
- int class_=script_getnum(st,2);
- script_pushconststr(st, pc->job_name(class_));
+ int class = script_getnum(st,2);
+ script_pushconststr(st, pc->job_name(class));
return true;
}
@@ -6839,6 +7039,7 @@ BUILDIN(__setr)
int64 num;
const char* name;
char prefix;
+ struct reg_db *ref;
data = script_getdata(st,2);
//datavalue = script_getdata(st,3);
@@ -6851,11 +7052,11 @@ BUILDIN(__setr)
num = reference_getuid(data);
name = reference_getname(data);
+ ref = reference_getref(data);
prefix = *name;
if (not_server_variable(prefix)) {
- sd = script->rid2sd(st);
- if (sd == NULL) {
+ if (ref == NULL && (sd = script->rid2sd(st)) == NULL) {
ShowError("script:set: no player attached for player variable '%s'\n", name);
return true;
}
@@ -6903,9 +7104,9 @@ BUILDIN(__setr)
}
if (is_string_variable(name))
- script->set_reg(st, sd, num, name, script_getstr(st, 3), script_getref(st, 2));
+ script->set_reg(st, sd, num, name, script_getstr(st, 3), ref);
else
- script->set_reg(st, sd, num, name, (const void *)h64BPTRSIZE(script_getnum(st, 3)), script_getref(st, 2));
+ script->set_reg(st, sd, num, name, (const void *)h64BPTRSIZE(script_getnum(st, 3)), ref);
return true;
}
@@ -7125,6 +7326,22 @@ int script_array_index_cmp(const void *a, const void *b)
return (*(const unsigned int *)a - *(const unsigned int *)b); // FIXME: Is the unsigned difference really intended here?
}
+BUILDIN(getarrayindex)
+{
+ struct script_data *data = script_getdata(st, 2);
+
+ if (!data_isreference(data) || reference_toconstant(data))
+ {
+ ShowError("script:getarrayindex: not a variable\n");
+ script->reportdata(data);
+ st->state = END;
+ return false;// not a variable
+ }
+
+ script_pushint(st, reference_getindex(data));
+ return true;
+}
+
/// Deletes count or all the elements in an array, from the starting index.
/// ex: deletearray arr[4],2;
///
@@ -8012,6 +8229,90 @@ BUILDIN(makeitem)
return true;
}
+/*==========================================
+* makeitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,{"<map name>",<X>,<Y>,<range>};
+*------------------------------------------*/
+BUILDIN(makeitem2)
+{
+ struct map_session_data *sd = NULL;
+ struct item_data *i_data;
+ int nameid = 0, amount;
+ int16 x, y, m = -1, range;
+ struct item item_tmp;
+
+ if (script_isstringtype(st, 2)) {
+ const char *name = script_getstr(st, 2);
+ struct item_data *item_data = itemdb->search_name(name);
+ if (item_data != NULL)
+ nameid = item_data->nameid;
+ } else {
+ nameid = script_getnum(st, 2);
+ }
+
+ i_data = itemdb->exists(nameid);
+ if (i_data == NULL) {
+ ShowError("makeitem2: Unknown item %d requested.\n", nameid);
+ return true;
+ }
+
+ if (script_hasdata(st, 11)) {
+ m = map->mapname2mapid(script_getstr(st, 11));
+ } else {
+ sd = script->rid2sd(st);
+ if (sd == NULL)
+ return true;
+ m = sd->bl.m;
+ }
+
+ if (m == -1) {
+ ShowError("makeitem2: Nonexistant map requested.\n");
+ return true;
+ }
+
+ x = (script_hasdata(st, 12) ? script_getnum(st, 12) : 0);
+ y = (script_hasdata(st, 13) ? script_getnum(st, 13) : 0);
+
+ // pick random position on map
+ if (x <= 0 || x >= map->list[m].xs || y <= 0 || y >= map->list[m].ys) {
+ sd = map->id2sd(st->rid);
+ if ((x < 0 || y < 0) && sd == NULL) {
+ x = 0;
+ y = 0;
+ map->search_freecell(NULL, m, &x, &y, -1, -1, 1);
+ } else {
+ range = (script_hasdata(st, 14) ? cap_value(script_getnum(st, 14), 1, battle_config.area_size) : 3);
+ map->search_freecell(&sd->bl, sd->bl.m, &x, &y, range, range, 0); // Locate spot next to player.
+ }
+ }
+
+ // if equip or weapon or egg type only drop one.
+ switch (i_data->type) {
+ case IT_ARMOR:
+ case IT_WEAPON:
+ case IT_PETARMOR:
+ case IT_PETEGG:
+ amount = 1;
+ break;
+ default:
+ amount = cap_value(script_getnum(st, 3), 1, MAX_AMOUNT);
+ break;
+ }
+
+ memset(&item_tmp, 0, sizeof(item_tmp));
+ item_tmp.nameid = nameid;
+ item_tmp.identify = script_getnum(st, 4);
+ item_tmp.refine = cap_value(script_getnum(st, 5), 0, MAX_REFINE);
+ item_tmp.attribute = script_getnum(st, 6);
+ item_tmp.card[0] = (short)script_getnum(st, 7);
+ item_tmp.card[1] = (short)script_getnum(st, 8);
+ item_tmp.card[2] = (short)script_getnum(st, 9);
+ item_tmp.card[3] = (short)script_getnum(st, 10);
+
+ map->addflooritem(NULL, &item_tmp, amount, m, x, y, 0, 0, 0, 0);
+
+ return true;
+}
+
/// Counts / deletes the current item given by idx.
/// Used by buildin_delitem_search
/// Relies on all input data being already fully valid.
@@ -8295,20 +8596,26 @@ BUILDIN(disableitemuse)
BUILDIN(readparam) {
int type;
struct map_session_data *sd;
+ struct script_data *data = script_getdata(st, 2);
- type=script_getnum(st,2);
- if (script_hasdata(st,3))
- sd = script->nick2sd(st, script_getstr(st,3));
- else
- sd=script->rid2sd(st);
+ if (reference_toparam(data)) {
+ type = reference_getparamtype(data);
+ } else {
+ type = script->conv_num(st, data);
+ }
+
+ if (script_hasdata(st, 3)) {
+ sd = script->nick2sd(st, script_getstr(st, 3));
+ } else {
+ sd = script->rid2sd(st);
+ }
if (sd == NULL) {
- script_pushint(st,-1);
+ script_pushint(st, -1);
return true;
}
- script_pushint(st,pc->readparam(sd,type));
-
+ script_pushint(st, pc->readparam(sd, type));
return true;
}
@@ -8473,7 +8780,7 @@ BUILDIN(getpartyleader)
switch (type) {
case 1: script_pushint(st,p->party.member[i].account_id); break;
case 2: script_pushint(st,p->party.member[i].char_id); break;
- case 3: script_pushint(st,p->party.member[i].class_); break;
+ case 3: script_pushint(st,p->party.member[i].class); break;
case 4: script_pushstrcopy(st,mapindex_id2name(p->party.member[i].map)); break;
case 5: script_pushint(st,p->party.member[i].lv); break;
default: script_pushstrcopy(st,p->party.member[i].name); break;
@@ -8597,39 +8904,48 @@ BUILDIN(getguildmember)
*------------------------------------------*/
BUILDIN(strcharinfo)
{
- int num;
struct guild* g;
struct party_data* p;
- struct map_session_data *sd = script->rid2sd(st);
- if (sd == NULL) //Avoid crashing....
+ struct map_session_data *sd;
+
+ if (script_hasdata(st, 4))
+ sd = map->id2sd(script_getnum(st, 4));
+ else
+ sd = script->rid2sd(st);
+
+ if (sd == NULL) {
+ if(script_hasdata(st, 3)) {
+ script_pushcopy(st, 3);
+ } else {
+ script_pushconststr(st, "");
+ }
return true;
+ }
- num=script_getnum(st,2);
- switch(num) {
- case 0:
- script_pushstrcopy(st,sd->status.name);
- break;
- case 1:
- if( ( p = party->search(sd->status.party_id) ) != NULL ) {
- script_pushstrcopy(st,p->party.name);
- } else {
- script_pushconststr(st,"");
- }
- break;
- case 2:
- if( ( g = sd->guild ) != NULL ) {
- script_pushstrcopy(st,g->name);
- } else {
- script_pushconststr(st,"");
- }
- break;
- case 3:
- script_pushconststr(st,map->list[sd->bl.m].name);
- break;
- default:
- ShowWarning("buildin_strcharinfo: unknown parameter.\n");
- script_pushconststr(st,"");
- break;
+ switch (script_getnum(st, 2)) {
+ case 0:
+ script_pushstrcopy(st, sd->status.name);
+ break;
+ case 1:
+ if ((p = party->search(sd->status.party_id)) != NULL) {
+ script_pushstrcopy(st, p->party.name);
+ } else {
+ script_pushconststr(st, "");
+ }
+ break;
+ case 2:
+ if ((g = sd->guild) != NULL) {
+ script_pushstrcopy(st, g->name);
+ } else {
+ script_pushconststr(st, "");
+ }
+ break;
+ case 3:
+ script_pushconststr(st, map->list[sd->bl.m].name);
+ break;
+ default:
+ ShowWarning("script:strcharinfo: unknown parameter.\n");
+ script_pushconststr(st, "");
}
return true;
@@ -8646,41 +8962,51 @@ BUILDIN(strcharinfo)
*------------------------------------------*/
BUILDIN(strnpcinfo)
{
- int num;
char *buf,*name=NULL;
- struct npc_data *nd = map->id2nd(st->oid);
+ struct npc_data *nd;
+
+ if (script_hasdata(st, 4))
+ nd = map->id2nd(script_getnum(st, 4));
+ else
+ nd = map->id2nd(st->oid);
+
if (nd == NULL) {
- script_pushconststr(st, "");
+ if (script_hasdata(st, 3)) {
+ script_pushcopy(st, 3);
+ } else {
+ script_pushconststr(st, "");
+ }
return true;
}
- num = script_getnum(st,2);
- switch(num) {
- case 0: // display name
+ switch (script_getnum(st,2)) {
+ case 0: // display name
+ name = aStrdup(nd->name);
+ break;
+ case 1: // visible part of display name
+ if ((buf = strchr(nd->name,'#')) != NULL) {
name = aStrdup(nd->name);
- break;
- case 1: // visible part of display name
- if((buf = strchr(nd->name,'#')) != NULL)
- {
- name = aStrdup(nd->name);
- name[buf - nd->name] = 0;
- } else // Return the name, there is no '#' present
- name = aStrdup(nd->name);
- break;
- case 2: // # fragment
- if((buf = strchr(nd->name,'#')) != NULL)
- name = aStrdup(buf+1);
- break;
- case 3: // unique name
- name = aStrdup(nd->exname);
- break;
- case 4: // map name
- if( nd->bl.m >= 0 ) // Only valid map indexes allowed (issue:8034)
- name = aStrdup(map->list[nd->bl.m].name);
- break;
+ name[buf - nd->name] = 0;
+ } else { // Return the name, there is no '#' present
+ name = aStrdup(nd->name);
+ }
+ break;
+ case 2: // # fragment
+ if ((buf = strchr(nd->name,'#')) != NULL) {
+ name = aStrdup(buf+1);
+ }
+ break;
+ case 3: // unique name
+ name = aStrdup(nd->exname);
+ break;
+ case 4: // map name
+ if (nd->bl.m >= 0) { // Only valid map indexes allowed (issue:8034)
+ name = aStrdup(map->list[nd->bl.m].name);
+ }
+ break;
}
- if(name)
+ if (name)
script_pushstr(st, name);
else
script_pushconststr(st, "");
@@ -8931,6 +9257,35 @@ BUILDIN(getequipisenableref)
return true;
}
+/**
+ * Checks if the equipped item allows options.
+ * *getequipisenableopt(<equipment_index>);
+ *
+ * @param equipment_index as the inventory index of the equipment.
+ * @return 1 on enabled 0 on disabled.
+ */
+BUILDIN(getequipisenableopt)
+{
+ int i = -1, index = script_getnum(st, 2);
+ struct map_session_data *sd = script->rid2sd(st);
+
+ if (sd == NULL) {
+ script_pushint(st, -1);
+ ShowError("buildin_getequipisenableopt: player is not attached!");
+ return false;
+ }
+
+ if (index > 0 && index <= ARRAYLENGTH(script->equip))
+ i = pc->checkequip(sd, script->equip[index - 1]);
+
+ if (i >=0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_options && !sd->status.inventory[i].expire_time)
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return true;
+}
+
/*==========================================
* Chk if the item equiped at pos is identify (huh ?)
* return (npc)
@@ -9017,20 +9372,32 @@ BUILDIN(getequipweaponlv)
* 0 : false (max refine level or unequip..)
*------------------------------------------*/
BUILDIN(getequippercentrefinery) {
- int i = -1,num;
+ int i = -1, num;
struct map_session_data *sd;
+ int type = 0;
+
+ num = script_getnum(st, 2);
+ type = (script_hasdata(st, 3)) ? script_getnum(st, 3) : REFINE_CHANCE_TYPE_NORMAL;
- num = script_getnum(st,2);
sd = script->rid2sd(st);
- if( sd == NULL )
+ if (sd == NULL)
return true;
+ if (type < REFINE_CHANCE_TYPE_NORMAL || type >= REFINE_CHANCE_TYPE_MAX) {
+ ShowError("buildin_getequippercentrefinery: Invalid type (%d) provided!\n", type);
+ script_pushint(st, 0);
+ return false;
+ }
+
+
if (num > 0 && num <= ARRAYLENGTH(script->equip))
- i=pc->checkequip(sd,script->equip[num-1]);
- if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
- script_pushint(st,status->get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine));
+ i = pc->checkequip(sd, script->equip[num - 1]);
+
+ if (i >= 0 && sd->status.inventory[i].nameid != 0 && sd->status.inventory[i].refine < MAX_REFINE)
+ script_pushint(st,
+ status->get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int) sd->status.inventory[i].refine, (enum refine_chance_type) type));
else
- script_pushint(st,0);
+ script_pushint(st, 0);
return true;
}
@@ -9080,15 +9447,15 @@ BUILDIN(successrefitem)
sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
) { // Fame point system [DracoRPG]
switch (sd->inventory_data[i]->wlv) {
- case 1:
- pc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
- break;
- case 2:
- pc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
- break;
- case 3:
- pc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
- break;
+ case 1:
+ pc->addfame(sd, RANKTYPE_BLACKSMITH, 1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
+ break;
+ case 2:
+ pc->addfame(sd, RANKTYPE_BLACKSMITH, 25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
+ break;
+ case 3:
+ pc->addfame(sd, RANKTYPE_BLACKSMITH, 1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
+ break;
}
}
}
@@ -9600,14 +9967,22 @@ BUILDIN(setgroupid) {
/// Returns the group ID of the player.
///
-/// getgroupid() -> <int>
-BUILDIN(getgroupid)
-{
- struct map_session_data *sd = script->rid2sd(st);
- if (sd == NULL)
+/// getgroupid({<account id>}) -> <int>
+BUILDIN(getgroupid) {
+ struct map_session_data *sd = NULL;
+
+ if (script_hasdata(st, 2)) {
+ sd = map->id2sd(script_getnum(st, 2));
+ } else {
+ sd = script->rid2sd(st);
+ }
+
+ if (sd == NULL) {
+ script_pushint(st, -1);
return true; // no player attached, report source
- script_pushint(st, pc_get_group_id(sd));
+ }
+ script_pushint(st, pc_get_group_id(sd));
return true;
}
@@ -9637,7 +10012,13 @@ BUILDIN(end) {
BUILDIN(checkoption)
{
int option;
- struct map_session_data *sd = script->rid2sd(st);
+ struct map_session_data *sd;
+
+ if (script_hasdata(st, 3))
+ sd = map->id2sd(script_getnum(st, 3));
+ else
+ sd = script->rid2sd(st);
+
if (sd == NULL)
return true;// no player attached, report source
@@ -9656,7 +10037,13 @@ BUILDIN(checkoption)
BUILDIN(checkoption1)
{
int opt1;
- struct map_session_data *sd = script->rid2sd(st);
+ struct map_session_data *sd;
+
+ if (script_hasdata(st, 3))
+ sd = map->id2sd(script_getnum(st, 3));
+ else
+ sd = script->rid2sd(st);
+
if (sd == NULL)
return true;// no player attached, report source
@@ -9675,7 +10062,13 @@ BUILDIN(checkoption1)
BUILDIN(checkoption2)
{
int opt2;
- struct map_session_data *sd = script->rid2sd(st);
+ struct map_session_data *sd;
+
+ if (script_hasdata(st, 3))
+ sd = map->id2sd(script_getnum(st, 3));
+ else
+ sd = script->rid2sd(st);
+
if (sd == NULL)
return true;// no player attached, report source
@@ -9699,7 +10092,13 @@ BUILDIN(setoption)
{
int option;
int flag = 1;
- struct map_session_data *sd = script->rid2sd(st);
+ struct map_session_data *sd;
+
+ if (script_hasdata(st, 4))
+ sd = map->id2sd(script_getnum(st, 4));
+ else
+ sd = script->rid2sd(st);
+
if (sd == NULL)
return true;// no player attached, report source
@@ -9889,7 +10288,7 @@ BUILDIN(setmount)
flag = SETMOUNT_TYPE_AUTODETECT;
}
// Sanity checks and auto-detection
- if ((sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) {
+ if ((sd->job & MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) {
if (pc->checkskill(sd, RK_DRAGONTRAINING)) {
// Rune Knight (Dragon)
unsigned int option;
@@ -9901,11 +10300,11 @@ BUILDIN(setmount)
OPTION_DRAGON1); // default value
pc->setridingdragon(sd, option);
}
- } else if ((sd->class_&MAPID_THIRDMASK) == MAPID_RANGER) {
+ } else if ((sd->job & MAPID_THIRDMASK) == MAPID_RANGER) {
// Ranger (Warg)
if (pc->checkskill(sd, RA_WUGRIDER))
pc->setridingwug(sd, true);
- } else if ((sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC) {
+ } else if ((sd->job & MAPID_THIRDMASK) == MAPID_MECHANIC) {
// Mechanic (Mado Gear)
if (pc->checkskill(sd, NC_MADOLICENCE))
pc->setmadogear(sd, true);
@@ -10079,9 +10478,17 @@ BUILDIN(openstorage)
{
struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
- return true;
+ return false;
+
+ if (sd->storage.received == false) {
+ script_pushint(st, 0);
+ ShowWarning("buildin_openstorage: Storage data for AID %d has not been loaded.\n", sd->bl.id);
+ return false;
+ }
storage->open(sd);
+
+ script_pushint(st, 1); // success flag.
return true;
}
@@ -10238,7 +10645,7 @@ BUILDIN(guildchangegm)
if (sd == NULL)
script_pushint(st,0);
else
- script_pushint(st,guild->gm_change(guild_id, sd));
+ script_pushint(st, guild->gm_change(guild_id, sd->status.char_id));
return true;
}
@@ -10616,19 +11023,29 @@ BUILDIN(donpcevent)
*------------------------------------------*/
BUILDIN(addtimer)
{
- int tick = script_getnum(st,2);
+ int tick = script_getnum(st, 2);
const char* event = script_getstr(st, 3);
struct map_session_data *sd;
script->check_event(st, event);
- sd = script->rid2sd(st);
- if( sd == NULL )
- return true;
- if (!pc->addeventtimer(sd,tick,event)) {
- ShowWarning("buildin_addtimer: Event timer is full, can't add new event timer. (cid:%d timer:%s)\n",sd->status.char_id,event);
+ if (script_hasdata(st, 4))
+ sd = map->id2sd(script_getnum(st, 4));
+ else
+ sd = script->rid2sd(st);
+
+ if (sd == NULL) {
+ script_pushint(st, 0);
return false;
}
+
+ if (!pc->addeventtimer(sd, tick, event)) {
+ ShowWarning("script:addtimer: Event timer is full, can't add new event timer. (cid:%d timer:%s)\n", sd->status.char_id, event);
+ script_pushint(st, 0);
+ return false;
+ }
+
+ script_pushint(st, 1);
return true;
}
/*==========================================
@@ -10639,12 +11056,17 @@ BUILDIN(deltimer)
struct map_session_data *sd;
event=script_getstr(st, 2);
- sd = script->rid2sd(st);
- if( sd == NULL )
+
+ if (script_hasdata(st, 3))
+ sd = map->id2sd(script_getnum(st, 3));
+ else
+ sd = script->rid2sd(st);
+
+ if (sd == NULL)
return true;
script->check_event(st, event);
- pc->deleventtimer(sd,event);
+ pc->deleventtimer(sd, event);
return true;
}
/*==========================================
@@ -10655,14 +11077,198 @@ BUILDIN(addtimercount)
int tick;
struct map_session_data *sd;
- event=script_getstr(st, 2);
- tick=script_getnum(st,3);
- sd = script->rid2sd(st);
- if( sd == NULL )
+ event = script_getstr(st, 2);
+ tick = script_getnum(st, 3);
+
+ if (script_hasdata(st, 4))
+ sd = map->id2sd(script_getnum(st, 4));
+ else
+ sd = script->rid2sd(st);
+
+ if (sd == NULL)
return true;
script->check_event(st, event);
- pc->addeventtimercount(sd,event,tick);
+ pc->addeventtimercount(sd, event, tick);
+ return true;
+}
+
+enum gettimer_mode {
+ GETTIMER_COUNT = 0,
+ GETTIMER_TICK_NEXT = 1,
+ GETTIMER_TICK_LAST = 2,
+};
+
+BUILDIN(gettimer)
+{
+ struct map_session_data *sd;
+ const struct TimerData *td;
+ int i;
+ int tick;
+ const char *event = NULL;
+ int val = 0;
+ bool first = true;
+ short mode = script_getnum(st, 2);
+
+ if (script_hasdata(st, 3))
+ sd = map->id2sd(script_getnum(st, 3));
+ else
+ sd = script->rid2sd(st);
+
+ if (script_hasdata(st, 4)) {
+ event = script_getstr(st, 4);
+ script->check_event(st, event);
+ }
+
+ if (sd == NULL) {
+ script_pushint(st, -1);
+ return true;
+ }
+
+ switch (mode) {
+ case GETTIMER_COUNT:
+ // get number of timers
+ for (i = 0; i < MAX_EVENTTIMER; i++) {
+ if (sd->eventtimer[i] != INVALID_TIMER) {
+ if (event != NULL) {
+ td = timer->get(sd->eventtimer[i]);
+ Assert_retr(false, td != NULL);
+
+ if (strcmp((char *)(td->data), event) == 0) {
+ val++;
+ }
+ } else {
+ val++;
+ }
+ }
+ }
+ break;
+ case GETTIMER_TICK_NEXT:
+ // get the number of tick before the next timer runs
+ for (i = 0; i < MAX_EVENTTIMER; i++) {
+ if (sd->eventtimer[i] != INVALID_TIMER) {
+ td = timer->get(sd->eventtimer[i]);
+ Assert_retr(false, td != NULL);
+ tick = max(0, DIFF_TICK32(td->tick, timer->gettick()));
+
+ if (event != NULL) {
+ if ((first == true || tick < val) && strcmp((char *)(td->data), event) == 0) {
+ val = tick;
+ first = false;
+ }
+ } else if (first == true || tick < val) {
+ val = tick;
+ first = false;
+ }
+ }
+ }
+ break;
+ case GETTIMER_TICK_LAST:
+ // get the number of ticks before the last timer runs
+ for (i = MAX_EVENTTIMER - 1; i >= 0; i--) {
+ if (sd->eventtimer[i] != INVALID_TIMER) {
+ td = timer->get(sd->eventtimer[i]);
+ Assert_retr(false, td != NULL);
+ tick = max(0, DIFF_TICK32(td->tick, timer->gettick()));
+
+ if (event != NULL) {
+ if (strcmp((char *)(td->data), event) == 0) {
+ val = max(val, tick);
+ }
+ } else {
+ val = max(val, tick);
+ }
+ }
+ }
+ break;
+ }
+
+ script_pushint(st, val);
+ return true;
+}
+
+int buildin_getunits_sub(struct block_list *bl, va_list ap)
+{
+ struct script_state *st = va_arg(ap, struct script_state *);
+ struct map_session_data *sd = va_arg(ap, struct map_session_data *);
+ int32 id = va_arg(ap, int32);
+ uint32 start = va_arg(ap, uint32);
+ uint32 *count = va_arg(ap, uint32 *);
+ uint32 limit = va_arg(ap, uint32);
+ const char *name = va_arg(ap, const char *);
+ struct reg_db *ref = va_arg(ap, struct reg_db *);
+ uint32 index = start + *count;
+
+ if (index >= SCRIPT_MAX_ARRAYSIZE || *count > limit) {
+ return 1;
+ }
+
+ script->set_reg(st, sd, reference_uid(id, index), name,
+ (const void *)h64BPTRSIZE(bl->id), ref);
+
+ (*count)++;
+ return 0;
+}
+
+BUILDIN(getunits)
+{
+ const char *mapname, *name;
+ int16 m, x1, y1, x2, y2;
+ int32 id;
+ uint32 start;
+ struct reg_db *ref;
+ enum bl_type type = script_getnum(st, 2);
+ struct script_data *data = script_getdata(st, 3);
+ uint32 count = 0, limit = script_getnum(st, 4);
+ struct map_session_data *sd = NULL;
+
+ if (!data_isreference(data) || reference_toconstant(data)) {
+ ShowError("script:getunits: second argument must be a variable\n");
+ script->reportdata(data);
+ st->state = END;
+ return false;
+ }
+
+ id = reference_getid(data);
+ start = reference_getindex(data);
+ name = reference_getname(data);
+ ref = reference_getref(data);
+
+ if (not_server_variable(*name)) {
+ sd = script->rid2sd(st);
+ if (sd == NULL) {
+ return true; // player variable but no player attached
+ }
+ }
+
+ if (is_string_variable(name)) {
+ ShowError("script:getunits: second argument must be an integer variable\n");
+ script->reportdata(data);
+ st->state = END;
+ return false;
+ }
+
+ if (limit < 1 || limit > SCRIPT_MAX_ARRAYSIZE) {
+ limit = SCRIPT_MAX_ARRAYSIZE;
+ }
+
+ mapname = script_getstr(st, 5);
+ m = map->mapname2mapid(mapname);
+
+ if (script_hasdata(st, 9)) {
+ x1 = script_getnum(st, 6);
+ y1 = script_getnum(st, 7);
+ x2 = script_getnum(st, 8);
+ y2 = script_getnum(st, 9);
+
+ map->foreachinarea(buildin_getunits_sub, m, x1, y1, x2, y2, type,
+ st, sd, id, start, &count, limit, name, ref);
+ } else {
+ map->foreachinmap(buildin_getunits_sub, m, type,
+ st, sd, id, start, &count, limit, name, ref);
+ }
+
+ script_pushint(st, count);
return true;
}
@@ -11503,14 +12109,16 @@ BUILDIN(getstatus)
case 3: script_pushint(st, sd->sc.data[id]->val3); break;
case 4: script_pushint(st, sd->sc.data[id]->val4); break;
case 5:
- {
- const struct TimerData *td = timer->get(sd->sc.data[id]->timer);
+ if (sd->sc.data[id]->infinite_duration) {
+ script_pushint(st, INFINITE_DURATION);
+ } else {
+ const struct TimerData *td = timer->get(sd->sc.data[id]->timer);
- if (td != NULL) {
- // return the amount of time remaining
- script_pushint(st, (int)(td->tick - timer->gettick())); // TODO: change this to int64 when we'll support 64 bit script values
+ if (td != NULL) {
+ // return the amount of time remaining
+ script_pushint(st, (int)(td->tick - timer->gettick())); // TODO: change this to int64 when we'll support 64 bit script values
+ }
}
- }
break;
default: script_pushint(st, 1); break;
}
@@ -11679,22 +12287,22 @@ BUILDIN(homunculus_shuffle)
//These two functions bring the eA MAPID_* class functionality to scripts.
BUILDIN(eaclass)
{
- int class_;
+ int class;
if (script_hasdata(st,2)) {
- class_ = script_getnum(st,2);
+ class = script_getnum(st,2);
} else {
struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
- class_ = sd->status.class_;
+ class = sd->status.class;
}
- script_pushint(st,pc->jobid2mapid(class_));
+ script_pushint(st,pc->jobid2mapid(class));
return true;
}
BUILDIN(roclass)
{
- int class_ =script_getnum(st,2);
+ int job = script_getnum(st,2);
int sex;
if (script_hasdata(st,3)) {
sex = script_getnum(st,3);
@@ -11705,7 +12313,7 @@ BUILDIN(roclass)
else
sex = 1; //Just use male when not found.
}
- script_pushint(st,pc->mapid2jobid(class_, sex));
+ script_pushint(st,pc->mapid2jobid(job, sex));
return true;
}
@@ -11801,12 +12409,12 @@ BUILDIN(changebase)
if(vclass == JOB_WEDDING)
{
if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
- sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
+ sd->job & JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
)
return true;
}
- if(sd->disguise == -1 && vclass != sd->vd.class_)
+ if (sd->disguise == -1 && vclass != sd->vd.class)
pc->changelook(sd,LOOK_BASE,vclass); //Updated client view. Base, Weapon and Cloth Colors.
return true;
@@ -12171,6 +12779,76 @@ BUILDIN(setmapflagnosave) {
return true;
}
+enum mapinfo_info {
+ MAPINFO_NAME,
+ MAPINFO_ID,
+ MAPINFO_SIZE_X,
+ MAPINFO_SIZE_Y,
+ MAPINFO_ZONE
+};
+
+BUILDIN(getmapinfo)
+{
+ enum mapinfo_info mode = script_getnum(st, 2);
+ int16 m;
+
+ if (script_hasdata(st, 3)) {
+ if (script_isstringtype(st, 3)) {
+ const char *str = script_getstr(st, 3);
+ m = map->mapname2mapid(str);
+ } else {
+ m = script_getnum(st, 3);
+ }
+ } else {
+ struct block_list *bl = NULL;
+
+ if (st->oid) {
+ bl = map->id2bl(st->oid);
+ } else if (st->rid) {
+ bl = map->id2bl(st->rid);
+ }
+
+ if (bl == NULL) {
+ ShowError("script:getmapinfo: map not supplied and NPC/PC not attached!\n");
+ script_pushint(st, -3);
+ return false;
+ }
+
+ m = bl->m;
+ }
+
+ if (m < 0) {
+ // here we don't throw an error, so the command can be used
+ // to detect whether or not a map exists
+ script_pushint(st, -1);
+ return true;
+ }
+
+ switch (mode) {
+ case MAPINFO_NAME:
+ script_pushconststr(st, map->list[m].name);
+ break;
+ case MAPINFO_ID:
+ script_pushint(st, m);
+ break;
+ case MAPINFO_SIZE_X:
+ script_pushint(st, map->list[m].xs);
+ break;
+ case MAPINFO_SIZE_Y:
+ script_pushint(st, map->list[m].ys);
+ break;
+ case MAPINFO_ZONE:
+ script_pushstrcopy(st, map->list[m].zone->name);
+ break;
+ default:
+ ShowError("script:getmapinfo: unknown option in second argument (%u).\n", mode);
+ script_pushint(st, -2);
+ return false;
+ }
+
+ return true;
+}
+
BUILDIN(getmapflag)
{
int16 m,i;
@@ -12233,6 +12911,7 @@ BUILDIN(getmapflag)
case MF_RESET: script_pushint(st,map->list[m].flag.reset); break;
case MF_NOTOMB: script_pushint(st,map->list[m].flag.notomb); break;
case MF_NOCASHSHOP: script_pushint(st,map->list[m].flag.nocashshop); break;
+ case MF_NOAUTOLOOT: script_pushint(st, map->list[m].flag.noautoloot); break;
case MF_NOVIEWID: script_pushint(st,map->list[m].flag.noviewid); break;
}
}
@@ -12357,6 +13036,7 @@ BUILDIN(setmapflag) {
case MF_RESET: map->list[m].flag.reset = 1; break;
case MF_NOTOMB: map->list[m].flag.notomb = 1; break;
case MF_NOCASHSHOP: map->list[m].flag.nocashshop = 1; break;
+ case MF_NOAUTOLOOT: map->list[m].flag.noautoloot = 1; break;
case MF_NOVIEWID: map->list[m].flag.noviewid = (val <= 0) ? EQP_NONE : val; break;
}
}
@@ -12444,6 +13124,7 @@ BUILDIN(removemapflag) {
case MF_RESET: map->list[m].flag.reset = 0; break;
case MF_NOTOMB: map->list[m].flag.notomb = 0; break;
case MF_NOCASHSHOP: map->list[m].flag.nocashshop = 0; break;
+ case MF_NOAUTOLOOT: map->list[m].flag.noautoloot = 0; break;
case MF_NOVIEWID: map->list[m].flag.noviewid = EQP_NONE; break;
}
}
@@ -12861,113 +13542,98 @@ BUILDIN(getequipcardcnt)
/// Removes all cards from the item found in the specified equipment slot of the invoking character,
/// and give them to the character. If any cards were removed in this manner, it will also show a success effect.
-/// successremovecards <slot>;
+/// successremovecards(<slot>);
BUILDIN(successremovecards)
{
- int i=-1,c,cardflag=0;
+ int i = -1, c, cardflag = 0;
struct map_session_data *sd = script->rid2sd(st);
- int num = script_getnum(st,2);
+ int num = script_getnum(st, 2);
if (sd == NULL)
return true;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
- i=pc->checkequip(sd,script->equip[num-1]);
+ i = pc->checkequip(sd,script->equip[num - 1]);
- if (i < 0 || !sd->inventory_data[i]) {
+ if (i < 0 || sd->inventory_data[i] == NULL)
return true;
- }
- if(itemdb_isspecial(sd->status.inventory[i].card[0]))
+ if (itemdb_isspecial(sd->status.inventory[i].card[0]))
return true;
- for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
- if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {// extract this card from the item
+ for (c = sd->inventory_data[i]->slot - 1; c >= 0; --c) {
+ if (sd->status.inventory[i].card[c] > 0 && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD) {
int flag;
struct item item_tmp;
- memset(&item_tmp,0,sizeof(item_tmp));
+
+ memset(&item_tmp, 0, sizeof(item_tmp));
+
cardflag = 1;
- item_tmp.nameid = sd->status.inventory[i].card[c];
+ item_tmp.nameid = sd->status.inventory[i].card[c];
item_tmp.identify = 1;
+ sd->status.inventory[i].card[c] = 0;
- if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))) {
- // get back the cart in inventory
- clif->additem(sd,0,0,flag);
+ if ((flag = pc->additem(sd, &item_tmp, 1, LOG_TYPE_SCRIPT))) {
+ clif->additem(sd, 0, 0, flag);
map->addflooritem(&sd->bl, &item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 0);
}
}
}
if (cardflag == 1) {
- //if card was remove replace item with no card
- int flag, j;
- struct item item_tmp;
- memset(&item_tmp,0,sizeof(item_tmp));
-
- item_tmp.nameid = sd->status.inventory[i].nameid;
- item_tmp.identify = 1;
- item_tmp.refine = sd->status.inventory[i].refine;
- item_tmp.attribute = sd->status.inventory[i].attribute;
- item_tmp.expire_time = sd->status.inventory[i].expire_time;
- item_tmp.bound = sd->status.inventory[i].bound;
-
- for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
- item_tmp.card[j]=sd->status.inventory[i].card[j];
-
- pc->delitem(sd, i, 1, 0, DELITEM_MATERIALCHANGE, LOG_TYPE_SCRIPT);
- if ((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))) {
- //chk if can be spawn in inventory otherwise put on floor
- clif->additem(sd,0,0,flag);
- map->addflooritem(&sd->bl, &item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 0);
- }
-
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_FORCE);
+ clif->delitem(sd, i, 1, DELITEM_MATERIALCHANGE);
+ clif->additem(sd, i, 1, 0);
+ pc->equipitem(sd, i, sd->status.inventory[i].equip);
clif->misceffect(&sd->bl,3);
}
return true;
}
/// Removes all cards from the item found in the specified equipment slot of the invoking character.
-/// failedremovecards <slot>, <type>;
+/// failedremovecards(<slot>, <type>);
/// <type>=0 : will destroy both the item and the cards.
/// <type>=1 : will keep the item, but destroy the cards.
/// <type>=2 : will keep the cards, but destroy the item.
-/// <type>=? : will just display the failure effect.
+/// <type>=3 : will just display the failure effect.
BUILDIN(failedremovecards)
{
- int i=-1,c,cardflag=0;
+ int i = -1, c, cardflag = 0;
+ int num = script_getnum(st, 2);
+ int typefail = script_getnum(st, 3);
struct map_session_data *sd = script->rid2sd(st);
- int num = script_getnum(st,2);
- int typefail = script_getnum(st,3);
if (sd == NULL)
return true;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
- i=pc->checkequip(sd,script->equip[num-1]);
+ i = pc->checkequip(sd, script->equip[num - 1]);
- if (i < 0 || !sd->inventory_data[i])
+ if (i < 0 || sd->inventory_data[i] == NULL)
return true;
- if(itemdb_isspecial(sd->status.inventory[i].card[0]))
+ if (itemdb_isspecial(sd->status.inventory[i].card[0]))
return true;
- for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
- if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {
+ for (c = sd->inventory_data[i]->slot - 1; c >= 0; --c) {
+ if (sd->status.inventory[i].card[c] > 0 && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD) {
cardflag = 1;
- if(typefail == 2) {// add cards to inventory, clear
+ sd->status.inventory[i].card[c] = 0;
+
+ if (typefail == 2) { // add cards to inventory, clear
int flag;
struct item item_tmp;
- memset(&item_tmp,0,sizeof(item_tmp));
+ memset(&item_tmp, 0, sizeof(item_tmp));
- item_tmp.nameid = sd->status.inventory[i].card[c];
+ item_tmp.nameid = sd->status.inventory[i].card[c];
item_tmp.identify = 1;
- if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))) {
- clif->additem(sd,0,0,flag);
+ if ((flag = pc->additem(sd, &item_tmp, 1, LOG_TYPE_SCRIPT))) {
+ clif->additem(sd, 0, 0, flag);
map->addflooritem(&sd->bl, &item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 0);
}
}
@@ -12975,35 +13641,16 @@ BUILDIN(failedremovecards)
}
if (cardflag == 1) {
- if (typefail == 0 || typefail == 2) {
- // destroy the item
+ if (typefail == 0 || typefail == 2) { // destroy the item
pc->delitem(sd, i, 1, 0, DELITEM_FAILREFINE, LOG_TYPE_SCRIPT);
} else if (typefail == 1) {
- // destroy the card
- int flag, j;
- struct item item_tmp;
-
- memset(&item_tmp,0,sizeof(item_tmp));
-
- item_tmp.nameid = sd->status.inventory[i].nameid;
- item_tmp.identify = 1;
- item_tmp.refine = sd->status.inventory[i].refine;
- item_tmp.attribute = sd->status.inventory[i].attribute;
- item_tmp.expire_time = sd->status.inventory[i].expire_time;
- item_tmp.bound = sd->status.inventory[i].bound;
-
- for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
- item_tmp.card[j]=sd->status.inventory[i].card[j];
-
- pc->delitem(sd, i, 1, 0, DELITEM_FAILREFINE, LOG_TYPE_SCRIPT);
-
- if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))) {
- clif->additem(sd,0,0,flag);
- map->addflooritem(&sd->bl, &item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 0);
- }
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_FORCE);
+ clif->delitem(sd, i, 1, DELITEM_MATERIALCHANGE);
+ clif->additem(sd, i, 1, 0);
+ pc->equipitem(sd, i, sd->status.inventory[i].equip);
}
- clif->misceffect(&sd->bl,2);
}
+ clif->misceffect(&sd->bl, 2);
return true;
}
@@ -13416,88 +14063,332 @@ BUILDIN(getitemslots)
return true;
}
-// TODO: add matk here if needed/once we get rid of RENEWAL
+// TODO: add matk here if needed
/*==========================================
* Returns some values of an item [Lupus]
* Price, Weight, etc...
- * getiteminfo(itemID,n), where n
- * 0 value_buy;
- * 1 value_sell;
- * 2 type;
- * 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
- * if = 0, then monsters don't drop it at all (rare or a quest item)
- * if = -1, then this item is sold in NPC shops only
- * 4 sex;
- * 5 equip;
- * 6 weight;
- * 7 atk;
- * 8 def;
- * 9 range;
- * 10 slot;
- * 11 look;
- * 12 elv;
- * 13 wlv;
- * 14 view id
*------------------------------------------*/
BUILDIN(getiteminfo)
{
- int item_id,n;
- struct item_data *i_data;
+ int item_id = script_getnum(st, 2);
+ int n = script_getnum(st, 3);
+ struct item_data *it = itemdb->exists(item_id);
- item_id = script_getnum(st,2);
- n = script_getnum(st,3);
- i_data = itemdb->exists(item_id);
+ if (it == NULL) {
+ script_pushint(st, -1);
+ return true;
+ }
- if (i_data && n>=0 && n<=14) {
- int *item_arr = (int*)&i_data->value_buy;
- script_pushint(st,item_arr[n]);
- } else {
+ switch (n) {
+ case 0:
+ script_pushint(st, it->value_buy);
+ break;
+ case 1:
+ script_pushint(st, it->value_sell);
+ break;
+ case 2:
+ script_pushint(st, it->type);
+ break;
+ case 3:
+ script_pushint(st, it->maxchance);
+ break;
+ case 4:
+ script_pushint(st, it->sex);
+ break;
+ case 5:
+ script_pushint(st, it->equip);
+ break;
+ case 6:
+ script_pushint(st, it->weight);
+ break;
+ case 7:
+ script_pushint(st, it->atk);
+ break;
+ case 8:
+ script_pushint(st, it->def);
+ break;
+ case 9:
+ script_pushint(st, it->range);
+ break;
+ case 10:
+ script_pushint(st, it->slot);
+ break;
+ case 11:
+ script_pushint(st, it->subtype);
+ break;
+ case 12:
+ script_pushint(st, it->elv);
+ break;
+ case 13:
+ script_pushint(st, it->wlv);
+ break;
+ case 14:
+ script_pushint(st, it->view_id);
+ break;
+ default:
script_pushint(st,-1);
}
return true;
}
+/**
+ * Returns the value of the current equipment being parsed using static variables -
+ * current_equip_item_index and current_equip_option_index.
+ * !!Designed to be used with item_options.conf only!!
+ * *getequippedoptioninfo(<info_type>);
+ *
+ * @param (int) Types -
+ * IT_OPT_INDEX ID of the item option.
+ * IT_OPT_VALUE Amount of the bonus to be added.
+ * @return value of the type or -1.
+ */
+BUILDIN(getequippedoptioninfo)
+{
+ int val = 0, type = script_getnum(st, 2);
+ struct map_session_data *sd = NULL;
+
+ if ((sd = script->rid2sd(st)) == NULL || status->current_equip_item_index == -1 || status->current_equip_option_index == -1
+ || !sd->status.inventory[status->current_equip_item_index].option[status->current_equip_option_index].index) {
+ script_pushint(st, -1);
+ return false;
+ }
+
+ switch (type) {
+ case IT_OPT_INDEX:
+ val = sd->status.inventory[status->current_equip_item_index].option[status->current_equip_option_index].index;
+ break;
+ case IT_OPT_VALUE:
+ val = sd->status.inventory[status->current_equip_item_index].option[status->current_equip_option_index].value;
+ break;
+ default:
+ ShowError("buildin_getequippedoptioninfo: Invalid option data type %d (Max %d).\n", type, IT_OPT_MAX-1);
+ script_pushint(st, -1);
+ return false;
+ }
+
+ script_pushint(st, val);
+
+ return true;
+}
+
+/**
+ * Gets the option information of an equipment.
+ * *getequipoption(<equip_index>,<slot>,<type>);
+ *
+ * @param equip_index as the Index of the Equipment.
+ * @param slot as the slot# of the Item Option (1 to MAX_ITEM_OPTIONS)
+ * @param type IT_OPT_INDEX or IT_OPT_VALUE.
+ * @return (int) value or -1 on failure.
+ */
+BUILDIN(getequipoption)
+{
+ int val = 0, equip_index = script_getnum(st, 2);
+ int slot = script_getnum(st, 3);
+ int opt_type = script_getnum(st, 4);
+ int i = -1;
+ struct map_session_data *sd = script->rid2sd(st);
+
+ if (sd == NULL) {
+ script_pushint(st, -1);
+ ShowError("buildin_getequipoption: Player not attached!\n");
+ return false;
+ }
+
+ if (slot <= 0 || slot > MAX_ITEM_OPTIONS) {
+ script_pushint(st, -1);
+ ShowError("buildin_getequipoption: Invalid option slot %d (Min: 1, Max: %d) provided.\n", slot, MAX_ITEM_OPTIONS);
+ return false;
+ }
+
+ if (equip_index > 0 && equip_index <= ARRAYLENGTH(script->equip)) {
+ if ((i = pc->checkequip(sd, script->equip[equip_index - 1])) == -1) {
+ ShowError("buildin_getequipoption: No equipment is equipped in the given index %d.\n", equip_index);
+ script_pushint(st, -1);
+ return false;
+ }
+ } else {
+ ShowError("buildin_getequipoption: Invalid equipment index %d provided.\n", equip_index);
+ script_pushint(st, 0);
+ return false;
+ }
+
+ if (sd->status.inventory[i].nameid != 0) {
+ switch (opt_type) {
+ case IT_OPT_INDEX:
+ val = sd->status.inventory[i].option[slot-1].index;
+ break;
+ case IT_OPT_VALUE:
+ val = sd->status.inventory[i].option[slot-1].value;
+ break;
+ default:
+ ShowError("buildin_getequipoption: Invalid option data type %d provided.\n", opt_type);
+ script_pushint(st, -1);
+ break;
+ }
+ }
+
+ script_pushint(st, val);
+
+ return true;
+}
+
+/**
+ * Set an equipment's option value.
+ * *setequipoption(<equip_index>,<slot>,<opt_index>,<value>);
+ *
+ * @param equip_index as the inventory index of the equipment.
+ * @param slot as the slot of the item option (1 to MAX_ITEM_OPTIONS)
+ * @param opt_index as the index of the option available as "Id" in db/item_options.conf.
+ * @param value as the value of the option type.
+ * For IT_OPT_INDEX see "Name" in item_options.conf
+ * For IT_OPT_VALUE, the value of the script bonus.
+ * @return 0 on failure, 1 on success.
+ */
+BUILDIN(setequipoption)
+{
+ int equip_index = script_getnum(st, 2);
+ int slot = script_getnum(st, 3);
+ int opt_index = script_getnum(st, 4);
+ int value = script_getnum(st, 5);
+ int i = -1;
+
+ struct map_session_data *sd = script->rid2sd(st);
+ struct item_option *ito = NULL;
+
+ if (sd == NULL) {
+ script_pushint(st, 0);
+ ShowError("buildin_setequipoption: Player not attached!\n");
+ return false;
+ }
+
+ if (slot <= 0 || slot > MAX_ITEM_OPTIONS) {
+ script_pushint(st, 0);
+ ShowError("buildin_setequipoption: Invalid option index %d (Min: 1, Max: %d) provided.\n", slot, MAX_ITEM_OPTIONS);
+ return false;
+ }
+
+ if (equip_index > 0 && equip_index <= ARRAYLENGTH(script->equip)) {
+ if ((i = pc->checkequip(sd, script->equip[equip_index - 1])) == -1) {
+ ShowError("buildin_setequipoption: No equipment is equipped in the given index %d.\n", equip_index);
+ script_pushint(st, 0);
+ return false;
+ }
+ } else {
+ ShowError("buildin_setequipoption: Invalid equipment index %d provided.\n", equip_index);
+ script_pushint(st, 0);
+ return false;
+ }
+
+ if (sd->status.inventory[i].nameid != 0) {
+ if (opt_index == 0) {
+ // Remove the option
+ sd->status.inventory[i].option[slot-1].index = 0;
+ sd->status.inventory[i].option[slot-1].value = 0;
+ } else {
+ if ((ito = itemdb->option_exists(opt_index)) == NULL) {
+ script_pushint(st, 0);
+ ShowError("buildin_setequipotion: Option index %d does not exist!\n", opt_index);
+ return false;
+ } else if (value < -INT16_MAX || value > INT16_MAX) {
+ script_pushint(st, 0);
+ ShowError("buildin_setequipotion: Option value %d exceeds maximum limit (%d to %d) for type!\n", value, -INT16_MAX, INT16_MAX);
+ return false;
+ }
+ /* Add Option Index */
+ sd->status.inventory[i].option[slot-1].index = ito->index;
+ /* Add Option Value */
+ sd->status.inventory[i].option[slot-1].value = value;
+ }
+
+ /* Unequip and simulate deletion of the item. */
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_FORCE); // status calc will happen in pc->equipitem() below
+ clif->refine(sd->fd, 0, i, sd->status.inventory[i].refine); // notify client of a refine.
+ clif->delitem(sd, i, 1, DELITEM_MATERIALCHANGE); // notify client to simulate item deletion.
+ /* Log deletion of the item. */
+ logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]);
+ /* Equip and simulate addition of the item. */
+ clif->additem(sd, i, 1, 0); // notify client to simulate item addition.
+ /* Log addition of the item. */
+ logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i], sd->inventory_data[i]);
+ pc->equipitem(sd, i, sd->status.inventory[i].equip); // force equip the item at the original position.
+ clif->misceffect(&sd->bl, 2); // show effect
+ }
+
+ script_pushint(st, 1);
+
+ return true;
+
+}
+
/*==========================================
* Set some values of an item [Lupus]
* Price, Weight, etc...
- * setiteminfo(itemID,n,Value), where n
- * 0 value_buy;
- * 1 value_sell;
- * 2 type;
- * 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
- * if = 0, then monsters don't drop it at all (rare or a quest item)
- * if = -1, then this item is sold in NPC shops only
- * 4 sex;
- * 5 equip;
- * 6 weight;
- * 7 atk;
- * 8 def;
- * 9 range;
- * 10 slot;
- * 11 look;
- * 12 elv;
- * 13 wlv;
- * 14 view id
- * Returns Value or -1 if the wrong field's been set
*------------------------------------------*/
BUILDIN(setiteminfo)
{
- int item_id,n,value;
- struct item_data *i_data;
+ // TODO: Validate data in a similar way as during database load
+ int item_id = script_getnum(st, 2);
+ int n = script_getnum(st, 3);
+ int value = script_getnum(st,4);
+ struct item_data *it = itemdb->exists(item_id);
- item_id = script_getnum(st,2);
- n = script_getnum(st,3);
- value = script_getnum(st,4);
- i_data = itemdb->exists(item_id);
+ if (it == NULL) {
+ script_pushint(st, -1);
+ return true;
+ }
- if (i_data && n>=0 && n<=14) {
- int *item_arr = (int*)&i_data->value_buy;
- item_arr[n] = value;
- script_pushint(st,value);
- } else {
+ switch (n) {
+ case 0:
+ it->value_buy = value;
+ break;
+ case 1:
+ it->value_sell = value;
+ break;
+ case 2:
+ it->type = value;
+ break;
+ case 3:
+ it->maxchance = value;
+ break;
+ case 4:
+ it->sex = value;
+ break;
+ case 5:
+ it->equip = value;
+ break;
+ case 6:
+ it->weight = value;
+ break;
+ case 7:
+ it->atk = value;
+ break;
+ case 8:
+ it->def = value;
+ break;
+ case 9:
+ it->range = value;
+ break;
+ case 10:
+ it->slot = value;
+ break;
+ case 11:
+ it->subtype = value;
+ break;
+ case 12:
+ it->elv = value;
+ break;
+ case 13:
+ it->wlv = value;
+ break;
+ case 14:
+ it->view_id = value;
+ break;
+ default:
script_pushint(st,-1);
+ return true;
}
+ script_pushint(st,value);
return true;
}
@@ -13618,7 +14509,7 @@ BUILDIN(petloot)
BUILDIN(getinventorylist)
{
struct map_session_data *sd = script->rid2sd(st);
- char card_var[NAME_LENGTH];
+ char card_var[SCRIPT_VARNAME_LENGTH];
int i,j=0,k;
if(!sd) return true;
@@ -13639,6 +14530,14 @@ BUILDIN(getinventorylist)
sprintf(card_var, "@inventorylist_card%d",k+1);
pc->setreg(sd,reference_uid(script->add_str(card_var), j),sd->status.inventory[i].card[k]);
}
+ for (k = 0; k < MAX_ITEM_OPTIONS; k++) {
+ sprintf(card_var, "@inventorylist_opt_id%d", k + 1);
+ pc->setreg(sd, reference_uid(script->add_str(card_var), j), sd->status.inventory[i].option[k].index);
+ sprintf(card_var, "@inventorylist_opt_val%d", k + 1);
+ pc->setreg(sd, reference_uid(script->add_str(card_var), j), sd->status.inventory[i].option[k].value);
+ sprintf(card_var, "@inventorylist_opt_param%d", k + 1);
+ pc->setreg(sd, reference_uid(script->add_str(card_var), j), sd->status.inventory[i].option[k].param);
+ }
pc->setreg(sd,reference_uid(script->add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time);
pc->setreg(sd,reference_uid(script->add_str("@inventorylist_bound"), j),sd->status.inventory[i].bound);
j++;
@@ -13651,7 +14550,7 @@ BUILDIN(getinventorylist)
BUILDIN(getcartinventorylist)
{
struct map_session_data *sd = script->rid2sd(st);
- char card_var[26];
+ char card_var[SCRIPT_VARNAME_LENGTH];
int i,j=0,k;
if(!sd) return true;
@@ -13668,6 +14567,14 @@ BUILDIN(getcartinventorylist)
sprintf(card_var, "@cartinventorylist_card%d",k+1);
pc->setreg(sd,reference_uid(script->add_str(card_var), j),sd->status.cart[i].card[k]);
}
+ for (k = 0; k < MAX_ITEM_OPTIONS; k++) {
+ sprintf(card_var, "@cartinventorylist_opt_id%d", k + 1);
+ pc->setreg(sd, reference_uid(script->add_str(card_var), j), sd->status.cart[i].option[k].index);
+ sprintf(card_var, "@cartinventorylist_opt_val%d", k + 1);
+ pc->setreg(sd, reference_uid(script->add_str(card_var), j), sd->status.cart[i].option[k].value);
+ sprintf(card_var, "@cartinventorylist_opt_param%d", k + 1);
+ pc->setreg(sd, reference_uid(script->add_str(card_var), j), sd->status.cart[i].option[k].param);
+ }
pc->setreg(sd,reference_uid(script->add_str("@cartinventorylist_expire"), j),sd->status.cart[i].expire_time);
pc->setreg(sd,reference_uid(script->add_str("@cartinventorylist_bound"), j),sd->status.cart[i].bound);
j++;
@@ -13752,15 +14659,26 @@ BUILDIN(undisguise)
* Transform a bl to another class,
* @type unused
*------------------------------------------*/
-BUILDIN(classchange) {
- int class_,type;
- struct block_list *bl=map->id2bl(st->oid);
+BUILDIN(classchange)
+{
+ int class, type, target;
+ struct block_list *bl = map->id2bl(st->oid);
- if(bl==NULL) return true;
+ if (bl == NULL)
+ return true;
- class_=script_getnum(st,2);
- type=script_getnum(st,3);
- clif->class_change(bl,class_,type);
+ class = script_getnum(st, 2);
+ type = script_getnum(st, 3);
+ target = script_hasdata(st, 4) ? script_getnum(st, 4) : 0;
+
+ if (target > 0) {
+ struct map_session_data *sd = script->charid2sd(st, target);
+ if (sd != NULL) {
+ clif->class_change(bl, class, type, sd);
+ }
+ } else {
+ clif->class_change(bl, class, type, NULL);
+ }
return true;
}
@@ -14085,24 +15003,40 @@ BUILDIN(npcskilleffect) {
*------------------------------------------*/
BUILDIN(specialeffect) {
struct block_list *bl = NULL;
- int type = script_getnum(st,2);
- enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
+ int type = script_getnum(st, 2);
+ enum send_target target = AREA;
- if (script_hasdata(st,4)) {
- struct npc_data *nd = npc->name2id(script_getstr(st,4));
- if (nd != NULL)
- bl = &nd->bl;
+ if (script_hasdata(st, 3)) {
+ target = script_getnum(st, 3);
+ }
+
+ if (script_hasdata(st, 4)) {
+ if (script_isstringtype(st, 4)) {
+ struct npc_data *nd = npc->name2id(script_getstr(st, 4));
+ if (nd != NULL) {
+ bl = &nd->bl;
+ }
+ } else {
+ bl = map->id2bl(script_getnum(st, 4));
+ }
} else {
bl = map->id2bl(st->oid);
}
- if (bl == NULL)
+ if (bl == NULL) {
return true;
+ }
if (target == SELF) {
- struct map_session_data *sd = script->rid2sd(st);
- if (sd != NULL)
+ struct map_session_data *sd;
+ if (script_hasdata(st, 5)) {
+ sd = map->id2sd(script_getnum(st, 5));
+ } else {
+ sd = script->rid2sd(st);
+ }
+ if (sd != NULL) {
clif->specialeffect_single(bl, type, sd->fd);
+ }
} else {
clif->specialeffect(bl, type, target);
}
@@ -14218,22 +15152,62 @@ BUILDIN(dispbottom)
* All The Players Full Recovery
* (HP/SP full restore and resurrect if need)
*------------------------------------------*/
+int buildin_recovery_sub(struct map_session_data *sd)
+{
+ nullpo_retr(0, sd);
+
+ if (pc_isdead(sd)) {
+ status->revive(&sd->bl, 100, 100);
+ } else {
+ status_percent_heal(&sd->bl, 100, 100);
+ }
+
+ return 0;
+}
+
+int buildin_recovery_pc_sub(struct map_session_data *sd, va_list ap)
+{
+ return script->buildin_recovery_sub(sd);
+}
+
+int buildin_recovery_bl_sub(struct block_list *bl, va_list ap)
+{
+ return script->buildin_recovery_sub(BL_CAST(BL_PC, bl));
+}
+
BUILDIN(recovery)
{
- struct map_session_data *sd;
- struct s_mapiterator* iter;
+ if (script_hasdata(st, 2)) {
+ if (script_isstringtype(st, 2)) {
+ int16 m = map->mapname2mapid(script_getstr(st, 2));
- iter = mapit_getallusers();
- for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) {
- if(pc_isdead(sd))
- status->revive(&sd->bl, 100, 100);
- else
- status_percent_heal(&sd->bl, 100, 100);
- clif->message(sd->fd,msg_sd(sd,880)); // "You have been recovered!"
+ if (m == -1) {
+ ShowWarning("script:recovery: invalid map!\n");
+ return false;
+ }
+
+ if (script_hasdata(st, 6)) {
+ int16 x1 = script_getnum(st, 3);
+ int16 y1 = script_getnum(st, 4);
+ int16 x2 = script_getnum(st, 5);
+ int16 y2 = script_getnum(st, 6);
+ map->foreachinarea(script->buildin_recovery_bl_sub, m, x1, y1, x2, y2, BL_PC);
+ } else {
+ map->foreachinmap(script->buildin_recovery_bl_sub, m, BL_PC);
+ }
+ } else {
+ struct map_session_data *sd = script->id2sd(st, script_getnum(st, 2));
+
+ if (sd != NULL) {
+ script->buildin_recovery_sub(sd);
+ }
+ }
+ } else {
+ map->foreachpc(script->buildin_recovery_pc_sub);
}
- mapit->free(iter);
return true;
}
+
/*==========================================
* Get your pet info: getpetinfo(n)
* n -> 0:pet_id 1:pet_class 2:pet_name
@@ -14631,15 +15605,15 @@ BUILDIN(getlook)
type=script_getnum(st,2);
switch(type) {
case LOOK_HAIR: val = sd->status.hair; break; //1
- case LOOK_WEAPON: val = sd->status.weapon; break; //2
- case LOOK_HEAD_BOTTOM: val = sd->status.head_bottom; break; //3
- case LOOK_HEAD_TOP: val = sd->status.head_top; break; //4
- case LOOK_HEAD_MID: val = sd->status.head_mid; break; //5
+ case LOOK_WEAPON: val = sd->status.look.weapon; break; //2
+ case LOOK_HEAD_BOTTOM: val = sd->status.look.head_bottom; break; //3
+ case LOOK_HEAD_TOP: val = sd->status.look.head_top; break; //4
+ case LOOK_HEAD_MID: val = sd->status.look.head_mid; break; //5
case LOOK_HAIR_COLOR: val = sd->status.hair_color; break; //6
case LOOK_CLOTHES_COLOR: val = sd->status.clothes_color; break; //7
- case LOOK_SHIELD: val = sd->status.shield; break; //8
+ case LOOK_SHIELD: val = sd->status.look.shield; break; //8
case LOOK_SHOES: break; //9
- case LOOK_ROBE: val = sd->status.robe; break; //12
+ case LOOK_ROBE: val = sd->status.look.robe; break; //12
case LOOK_BODY2: val=sd->status.body; break; //13
}
@@ -14889,19 +15863,38 @@ BUILDIN(getmapxy)
return true;
}
+enum logmes_type {
+ LOGMES_NPC,
+ LOGMES_ATCOMMAND
+};
+
/*==========================================
- * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
+ * Allows player to write logs (i.e. Bank NPC, etc) [Lupus]
*------------------------------------------*/
BUILDIN(logmes)
{
- const char *str;
+ const char *str = script_getstr(st, 2);
struct map_session_data *sd = script->rid2sd(st);
+ enum logmes_type type = LOGMES_NPC;
+ nullpo_retr(false, sd);
- if (sd == NULL)
- return true;
+ if (script_hasdata(st, 3)) {
+ type = script_getnum(st, 3);
+ }
+
+ switch (type) {
+ case LOGMES_ATCOMMAND:
+ logs->atcommand(sd, str);
+ break;
+ case LOGMES_NPC:
+ logs->npc(sd, str);
+ break;
+ default:
+ ShowError("script:logmes: Unknown log type!\n");
+ st->state = END;
+ return false;
+ }
- str = script_getstr(st,2);
- logs->npc(sd,str);
return true;
}
@@ -15367,6 +16360,103 @@ BUILDIN(charat) {
}
//=======================================================
+// isstr <argument>
+//
+// returns type:
+// 0 - int
+// 1 - string
+// 2 - other
+//-------------------------------------------------------
+BUILDIN(isstr)
+{
+ if (script_isinttype(st, 2)) {
+ script_pushint(st, 0);
+ } else if (script_isstringtype(st, 2)) {
+ script_pushint(st, 1);
+ } else {
+ script_pushint(st, 2);
+ }
+ return true;
+}
+
+enum datatype {
+ DATATYPE_NIL = 1 << 7, // we don't start at 1, to leave room for primitives
+ DATATYPE_STR = 1 << 8,
+ DATATYPE_INT = 1 << 9,
+ DATATYPE_CONST = 1 << 10,
+ DATATYPE_PARAM = 1 << 11,
+ DATATYPE_VAR = 1 << 12,
+ DATATYPE_LABEL = 1 << 13,
+};
+
+BUILDIN(getdatatype) {
+ int type;
+
+ if (script_hasdata(st, 2)) {
+ struct script_data *data = script_getdata(st, 2);
+
+ if (data_isstring(data)) {
+ type = DATATYPE_STR;
+ if (data->type == C_CONSTSTR) {
+ type |= DATATYPE_CONST;
+ }
+ } else if (data_isint(data)) {
+ type = DATATYPE_INT;
+ } else if (data_islabel(data)) {
+ type = DATATYPE_LABEL;
+ } else if (data_isreference(data)) {
+ if (reference_toconstant(data)) {
+ type = DATATYPE_CONST | DATATYPE_INT;
+ } else if (reference_toparam(data)) {
+ type = DATATYPE_PARAM | DATATYPE_INT;
+ } else if (reference_tovariable(data)) {
+ type = DATATYPE_VAR;
+ if (is_string_variable(reference_getname(data))) {
+ type |= DATATYPE_STR;
+ } else {
+ type |= DATATYPE_INT;
+ }
+ } else {
+ ShowError("script:getdatatype: Unknown reference type!\n");
+ script->reportdata(data);
+ st->state = END;
+ return false;
+ }
+ } else {
+ type = data->type; // fallback to primitive type if unknown
+ }
+ } else {
+ type = DATATYPE_NIL; // nothing was passed
+ }
+
+ script_pushint(st, type);
+ return true;
+}
+
+//=======================================================
+// chr <int>
+//-------------------------------------------------------
+BUILDIN(chr)
+{
+ char output[2];
+ output[0] = script_getnum(st, 2);
+ output[1] = '\0';
+
+ script_pushstrcopy(st, output);
+ return true;
+}
+
+//=======================================================
+// ord <chr>
+//-------------------------------------------------------
+BUILDIN(ord)
+{
+ const char *chr = script_getstr(st, 2);
+ script_pushint(st, *chr);
+ return true;
+}
+
+//=======================================================
// setchar <string>, <char>, <index>
//-------------------------------------------------------
BUILDIN(setchar)
@@ -16164,6 +17254,7 @@ BUILDIN(swap)
{
struct map_session_data *sd = NULL;
struct script_data *data1, *data2;
+ struct reg_db *ref1, *ref2;
const char *varname1, *varname2;
int64 uid1, uid2;
@@ -16204,6 +17295,8 @@ BUILDIN(swap)
uid1 = reference_getuid(data1);
uid2 = reference_getuid(data2);
+ ref1 = reference_getref(data1);
+ ref2 = reference_getref(data2);
if (is_string_variable(varname1)) {
const char *value1, *value2;
@@ -16212,8 +17305,8 @@ BUILDIN(swap)
value2 = script_getstr(st,3);
if (strcmpi(value1, value2)) {
- script->set_reg(st, sd, uid1, varname1, value2, script_getref(st,3));
- script->set_reg(st, sd, uid2, varname2, value1, script_getref(st,2));
+ script->set_reg(st, sd, uid1, varname1, value2, ref1);
+ script->set_reg(st, sd, uid2, varname2, value1, ref2);
}
}
else {
@@ -16223,8 +17316,8 @@ BUILDIN(swap)
value2 = script_getnum(st,3);
if (value1 != value2) {
- script->set_reg(st, sd, uid1, varname1, (const void *)h64BPTRSIZE(value2), script_getref(st,3));
- script->set_reg(st, sd, uid2, varname2, (const void *)h64BPTRSIZE(value1), script_getref(st,2));
+ script->set_reg(st, sd, uid1, varname1, (const void *)h64BPTRSIZE(value2), ref1);
+ script->set_reg(st, sd, uid2, varname2, (const void *)h64BPTRSIZE(value1), ref2);
}
}
return true;
@@ -16996,6 +18089,1640 @@ BUILDIN(getunittype) {
return true;
}
+/**
+ * Sets real-time unit data for a game object.
+ * Setunitdata <GUID>,<DataType>,<Val1>{,<Val2>,<Val3>}
+ * @param1 GUID GID of the unit.
+ * @param2 DataType Type of Data to be set for the unit.
+ * @param3 Value#1 Value to be passed as change in data.
+ * @param4 Value#2 Optional int value to be passed for certain data types.
+ * @param5 Value#3 Optional int value to be passed for certain data types.
+ * @return 1 on success, 0 on failure.
+ */
+BUILDIN(setunitdata)
+{
+ struct block_list *bl = NULL;
+ const char *mapname = NULL, *udtype = NULL;
+ int type = 0, val = 0, val2 = 0, val3 = 0;
+ struct map_session_data *tsd = NULL;
+
+ bl = map->id2bl(script_getnum(st, 2));
+
+ if (bl == NULL) {
+ ShowWarning("buildin_setunitdata: Error in finding object with given GID %d!\n", script_getnum(st, 2));
+ script_pushint(st, 0);
+ return false;
+ }
+
+ type = script_getnum(st, 3);
+
+ /* type bounds */
+ if (type < UDT_SIZE || type >= UDT_MAX) { // Note: UDT_TYPE is not valid here
+ ShowError("buildin_setunitdata: Invalid unit data type %d provided.\n", type);
+ script_pushint(st, 0);
+ return false;
+ }
+
+ /* Mandatory Argument 3 */
+ if (type == UDT_MAPIDXY) {
+ if (!script_isstringtype(st, 4)) {
+ ShowError("buildin_setunitdata: Invalid data type for argument #3.\n");
+ script_pushint(st, 0);
+ return false;
+ }
+ mapname = script_getstr(st, 4);
+ } else {
+ if (script_isstringtype(st, 4)) {
+ ShowError("buildin_setunitdata: Invalid data type for argument #3.\n");
+ script_pushint(st, 0);
+ return false;
+ }
+ val = script_getnum(st, 4);
+ }
+/* checks if value is out of bounds. */
+#define setunitdata_check_bounds(arg, min, max) \
+ do { \
+ if (script_getnum(st, (arg)) < (min) || script_getnum(st, (arg)) > (max)) { \
+ ShowError("buildin_setunitdata: Invalid value %d for argument #%d. (min: %d, max: %d)\n", script_getnum(st, (arg)), (arg)-1, (min), (max)); \
+ script_pushint(st, 0); \
+ return false; \
+ } \
+ } while(0);
+/* checks if value is out of bounds. */
+#define setunitdata_check_min(arg, min) \
+ do { \
+ if (script_getnum(st, (arg)) < (min)) { \
+ ShowError("buildin_setunitdata: Invalid value %d for argument #%d. (min: %d)\n", script_getnum(st, (arg)), (arg)-1, (min)); \
+ script_pushint(st, 0); \
+ return false; \
+ } \
+ } while(0);
+/* checks if the argument doesn't exist, if required.
+ * also checks if the argument exists, if not required. */
+#define setunitdata_assert_arg(arg, required) \
+ do { \
+ if (required && !script_hasdata(st, (arg))) { \
+ ShowError("buildin_setunitdata: Type %d reqires argument #%d.\n", type, (arg)-1); \
+ script_pushint(st, 0); \
+ return false; \
+ } else if (!required && script_hasdata(st, arg)) { \
+ ShowError("buildin_setunitdata: Argument %d is not required for type %d.\n", (arg)-1, type); \
+ script_pushint(st, 0); \
+ return false; \
+ } \
+ } while (0);
+/* checks if the data is an integer. */
+#define setunitdata_check_int(arg) \
+ do { \
+ setunitdata_assert_arg((arg), true); \
+ if (script_isstringtype(st, (arg))) { \
+ ShowError("buildin_setunitdata: Argument #%d expects integer, string given.\n", (arg)-1); \
+ script_pushint(st, 0); \
+ return false; \
+ } \
+ } while(0);
+/* checks if the data is a string. */
+#define setunitdata_check_string(arg) \
+ do { \
+ setunitdata_assert_arg((arg), true); \
+ if (script_isinttype(st, (arg))) { \
+ ShowError("buildin_setunitdata: Argument #%d expects string, integer given.\n", (arg)-1); \
+ script_pushint(st, 0); \
+ return false; \
+ } \
+ } while(0);
+
+ if (type != UDT_MAPIDXY && type != UDT_WALKTOXY) {
+ setunitdata_assert_arg(5, false);
+ setunitdata_assert_arg(6, false);
+ }
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ setunitdata_check_bounds(4, SZ_SMALL, SZ_BIG);
+ break;
+ case UDT_LEVEL:
+ case UDT_HP:
+ case UDT_MAXHP:
+ case UDT_SP:
+ case UDT_MAXSP:
+ case UDT_CLASS:
+ case UDT_HEADBOTTOM:
+ case UDT_HEADMIDDLE:
+ case UDT_HEADTOP:
+ case UDT_CLOTHCOLOR:
+ case UDT_SHIELD:
+ case UDT_WEAPON:
+ case UDT_INTIMACY:
+ case UDT_LIFETIME:
+ case UDT_MERC_KILLCOUNT:
+ case UDT_ROBE:
+ case UDT_BODY2:
+ setunitdata_check_min(4, 0);
+ break;
+ case UDT_MASTERAID:
+ setunitdata_check_min(4, 0);
+ tsd = map->id2sd(val);
+ if (tsd == NULL) {
+ ShowWarning("buildin_setunitdata: Account ID %d not found for master change!\n",val);
+ script_pushint(st, 0);
+ return false;
+ }
+ break;
+ case UDT_MASTERCID:
+ setunitdata_check_min(4, 0);
+ tsd = map->charid2sd(val);
+ if (tsd == NULL) {
+ ShowWarning("buildin_setunitdata: Character ID %d not found for master change!\n",val);
+ script_pushint(st, 0);
+ return false;
+ }
+ break;
+ case UDT_MAPIDXY:
+ if ((val = map->mapname2mapid(mapname)) == -1) {
+ ShowError("buildin_setunitdata: Non-existent map %s provided.\n", mapname);
+ return false;
+ }
+ setunitdata_check_int(5);
+ setunitdata_check_int(6);
+ setunitdata_check_bounds(5, 0, MAX_MAP_SIZE/2);
+ setunitdata_check_bounds(6, 0, MAX_MAP_SIZE/2);
+ val2 = script_getnum(st, 5);
+ val3 = script_getnum(st, 6);
+ break;
+ case UDT_WALKTOXY:
+ setunitdata_assert_arg(6, false);
+ setunitdata_check_int(5);
+ val2 = script_getnum(st, 5);
+ setunitdata_check_bounds(4, 0, MAX_MAP_SIZE/2);
+ setunitdata_check_bounds(5, 0, MAX_MAP_SIZE/2);
+ break;
+ case UDT_SPEED:
+ setunitdata_check_bounds(4, 0, MAX_WALK_SPEED);
+ break;
+ case UDT_MODE:
+ setunitdata_check_bounds(4, MD_NONE, MD_MASK);
+ break;
+ case UDT_AI:
+ setunitdata_check_bounds(4, AI_NONE, AI_MAX-1);
+ break;
+ case UDT_SCOPTION:
+ setunitdata_check_bounds(4, OPTION_NOTHING, OPTION_COSTUME);
+ break;
+ case UDT_SEX:
+ setunitdata_check_bounds(4, SEX_FEMALE, SEX_MALE);
+ break;
+ case UDT_HAIRSTYLE:
+ setunitdata_check_bounds(4, 0, battle->bc->max_hair_style);
+ break;
+ case UDT_HAIRCOLOR:
+ setunitdata_check_bounds(4, 0, battle->bc->max_hair_color);
+ break;
+ case UDT_LOOKDIR:
+ setunitdata_check_bounds(4, 0, 7);
+ break;
+ case UDT_CANMOVETICK:
+ setunitdata_check_min(4, 0);
+ break;
+ case UDT_STR:
+ case UDT_AGI:
+ case UDT_VIT:
+ case UDT_INT:
+ case UDT_DEX:
+ case UDT_LUK:
+ case UDT_STATPOINT:
+ case UDT_ATKRANGE:
+ case UDT_ATKMIN:
+ case UDT_ATKMAX:
+ case UDT_MATKMIN:
+ case UDT_MATKMAX:
+ case UDT_AMOTION:
+ case UDT_ADELAY:
+ case UDT_DMOTION:
+ setunitdata_check_bounds(4, 0, USHRT_MAX);
+ break;
+ case UDT_DEF:
+ case UDT_MDEF:
+ case UDT_HIT:
+ case UDT_FLEE:
+ case UDT_PDODGE:
+ case UDT_CRIT:
+ setunitdata_check_bounds(4, 0, SHRT_MAX);
+ break;
+ case UDT_HUNGER:
+ setunitdata_check_bounds(4, 0, 99);
+ break;
+ case UDT_RACE:
+ case UDT_ELETYPE:
+ case UDT_ELELEVEL:
+ setunitdata_check_bounds(4, 0, CHAR_MAX);
+ break;
+ default:
+ break;
+ }
+
+#undef setunitdata_check_bounds
+#undef setunitdata_assert_arg
+#undef setunitdata_check_int
+#undef setunitdata_check_string
+
+ /* Set the values */
+ switch (bl->type) {
+ case BL_MOB:
+ {
+ struct mob_data *md = BL_UCAST(BL_MOB, bl);
+ nullpo_retr(false, md);
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ md->status.size = (unsigned char) val;
+ break;
+ case UDT_LEVEL:
+ md->level = val;
+ break;
+ case UDT_HP:
+ status->set_hp(bl, (unsigned int) val, 0);
+ clif->charnameack(0, &md->bl);
+ break;
+ case UDT_MAXHP:
+ md->status.max_hp = (unsigned int) val;
+ clif->charnameack(0, &md->bl);
+ break;
+ case UDT_SP:
+ status->set_sp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXSP:
+ md->status.max_sp = (unsigned int) val;
+ break;
+ case UDT_MASTERAID:
+ md->master_id = val;
+ break;
+ case UDT_MAPIDXY:
+ unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
+ break;
+ case UDT_WALKTOXY:
+ if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ unit->movepos(bl, (short) val, (short) val2, 0, 0);
+ break;
+ case UDT_SPEED:
+ md->status.speed = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_MODE:
+ md->status.mode = (enum e_mode) val;
+ break;
+ case UDT_AI:
+ md->special_state.ai = (enum ai) val;
+ break;
+ case UDT_SCOPTION:
+ md->sc.option = (unsigned int) val;
+ break;
+ case UDT_SEX:
+ md->vd->sex = (char) val;
+ break;
+ case UDT_CLASS:
+ mob->class_change(md, val);
+ break;
+ case UDT_HAIRSTYLE:
+ clif->changelook(bl, LOOK_HAIR, val);
+ break;
+ case UDT_HAIRCOLOR:
+ clif->changelook(bl, LOOK_HAIR_COLOR, val);
+ break;
+ case UDT_HEADBOTTOM:
+ clif->changelook(bl, LOOK_HEAD_BOTTOM, val);
+ break;
+ case UDT_HEADMIDDLE:
+ clif->changelook(bl, LOOK_HEAD_MID, val);
+ break;
+ case UDT_HEADTOP:
+ clif->changelook(bl, LOOK_HEAD_TOP, val);
+ break;
+ case UDT_CLOTHCOLOR:
+ clif->changelook(bl, LOOK_CLOTHES_COLOR, val);
+ break;
+ case UDT_SHIELD:
+ clif->changelook(bl, LOOK_SHIELD, val);
+ break;
+ case UDT_WEAPON:
+ clif->changelook(bl, LOOK_WEAPON, val);
+ break;
+ case UDT_LOOKDIR:
+ unit->setdir(bl, (uint8) val);
+ break;
+ case UDT_CANMOVETICK:
+ md->ud.canmove_tick = val;
+ break;
+ case UDT_STR:
+ md->status.str = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_AGI:
+ md->status.agi = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_VIT:
+ md->status.vit = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_INT:
+ md->status.int_ = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_DEX:
+ md->status.dex = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_LUK:
+ md->status.luk = (unsigned short) val;
+ status->calc_misc(bl, &md->status, md->level);
+ break;
+ case UDT_ATKRANGE:
+ md->status.rhw.range = (unsigned short) val;
+ break;
+ case UDT_ATKMIN:
+ md->status.rhw.atk = (unsigned short) val;
+ break;
+ case UDT_ATKMAX:
+ md->status.rhw.atk2 = (unsigned short) val;
+ break;
+ case UDT_MATKMIN:
+ md->status.matk_min = (unsigned short) val;
+ break;
+ case UDT_MATKMAX:
+ md->status.matk_max = (unsigned short) val;
+ break;
+ case UDT_DEF:
+ md->status.def = (defType) val;
+ break;
+ case UDT_MDEF:
+ md->status.mdef = (defType) val;
+ break;
+ case UDT_HIT:
+ md->status.hit = (short) val;
+ break;
+ case UDT_FLEE:
+ md->status.flee = (short) val;
+ break;
+ case UDT_PDODGE:
+ md->status.flee2 = (short) val;
+ break;
+ case UDT_CRIT:
+ md->status.cri = (short) val;
+ break;
+ case UDT_RACE:
+ md->status.race = (unsigned char) val;
+ break;
+ case UDT_ELETYPE:
+ md->status.def_ele = (unsigned char) val;
+ break;
+ case UDT_ELELEVEL:
+ md->status.ele_lv = (unsigned char) val;
+ break;
+ case UDT_AMOTION:
+ md->status.amotion = (unsigned short) val;
+ break;
+ case UDT_ADELAY:
+ md->status.adelay = (unsigned short) val;
+ break;
+ case UDT_DMOTION:
+ md->status.dmotion = (unsigned short) val;
+ break;
+ default:
+ ShowWarning("buildin_setunitdata: Invalid data type '%s' for mob unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ case BL_HOM:
+ {
+ struct homun_data *hd = BL_UCAST(BL_HOM, bl);
+
+ nullpo_retr(false, hd);
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ hd->base_status.size = (unsigned char) val;
+ break;
+ case UDT_LEVEL:
+ hd->homunculus.level = (short) val;
+ break;
+ case UDT_HP:
+ status->set_hp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXHP:
+ hd->homunculus.max_hp = val;
+ break;
+ case UDT_SP:
+ status->set_sp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXSP:
+ hd->homunculus.max_sp = val;
+ break;
+ case UDT_MASTERCID:
+ hd->homunculus.char_id = val;
+ hd->master = tsd;
+ break;
+ case UDT_MAPIDXY:
+ unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
+ break;
+ case UDT_WALKTOXY:
+ if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ unit->movepos(bl, (short) val, (short) val2, 0, 0);
+ break;
+ case UDT_SPEED:
+ hd->base_status.speed = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_LOOKDIR:
+ unit->setdir(bl, (unsigned char) val);
+ break;
+ case UDT_CANMOVETICK:
+ hd->ud.canmove_tick = val;
+ break;
+ case UDT_STR:
+ hd->base_status.str = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_AGI:
+ hd->base_status.agi = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_VIT:
+ hd->base_status.vit = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_INT:
+ hd->base_status.int_ = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_DEX:
+ hd->base_status.dex = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_LUK:
+ hd->base_status.luk = (unsigned short) val;
+ status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
+ break;
+ case UDT_ATKRANGE:
+ hd->base_status.rhw.range = (unsigned short) val;
+ break;
+ case UDT_ATKMIN:
+ hd->base_status.rhw.atk = (unsigned short) val;
+ break;
+ case UDT_ATKMAX:
+ hd->base_status.rhw.atk2 = (unsigned short) val;
+ break;
+ case UDT_MATKMIN:
+ hd->base_status.matk_min = (unsigned short) val;
+ break;
+ case UDT_MATKMAX:
+ hd->base_status.matk_max = (unsigned short) val;
+ break;
+ case UDT_DEF:
+ hd->base_status.def = (defType) val;
+ break;
+ case UDT_MDEF:
+ hd->base_status.mdef = (defType) val;
+ break;
+ case UDT_HIT:
+ hd->base_status.hit = (short) val;
+ break;
+ case UDT_FLEE:
+ hd->base_status.flee = (short) val;
+ break;
+ case UDT_PDODGE:
+ hd->base_status.flee2 = (short) val;
+ break;
+ case UDT_CRIT:
+ hd->base_status.cri = (short) val;
+ break;
+ case UDT_RACE:
+ hd->base_status.race = (unsigned char) val;
+ break;
+ case UDT_ELETYPE:
+ hd->base_status.def_ele = (unsigned char) val;
+ break;
+ case UDT_ELELEVEL:
+ hd->base_status.ele_lv = (unsigned char) val;
+ break;
+ case UDT_AMOTION:
+ hd->base_status.amotion = (unsigned short) val;
+ break;
+ case UDT_ADELAY:
+ hd->base_status.adelay = (unsigned short) val;
+ break;
+ case UDT_DMOTION:
+ hd->base_status.dmotion = (unsigned short) val;
+ break;
+ case UDT_HUNGER:
+ hd->homunculus.hunger = (short) val;
+ clif->send_homdata(hd->master, SP_HUNGRY, hd->homunculus.hunger);
+ break;
+ case UDT_INTIMACY:
+ homun->add_intimacy(hd, (unsigned int) val);
+ clif->send_homdata(hd->master, SP_INTIMATE, hd->homunculus.intimacy / 100);
+ break;
+ default:
+ ShowWarning("buildin_setunitdata: Invalid data type '%s' for homunculus unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+
+ clif->send_homdata(hd->master, SP_ACK, 0); // send homun data
+ }
+ break;
+ case BL_PET:
+ {
+ struct pet_data *pd = BL_UCAST(BL_PET, bl);
+
+ nullpo_retr(false, pd);
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ pd->status.size = (unsigned char) val;
+ break;
+ case UDT_LEVEL:
+ pd->pet.level = (short) val;
+ break;
+ case UDT_HP:
+ status->set_hp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXHP:
+ pd->status.max_hp = (unsigned int) val;
+ break;
+ case UDT_SP:
+ status->set_sp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXSP:
+ pd->status.max_sp = (unsigned int) val;
+ break;
+ case UDT_MASTERAID:
+ pd->pet.account_id = val;
+ pd->msd = tsd;
+ break;
+ case UDT_MAPIDXY:
+ unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
+ break;
+ case UDT_WALKTOXY:
+ if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ unit->movepos(bl, (short) val, (short) val2, 0, 0);
+ break;
+ case UDT_SPEED:
+ pd->status.speed = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_LOOKDIR:
+ unit->setdir(bl, (unsigned char) val);
+ break;
+ case UDT_CANMOVETICK:
+ pd->ud.canmove_tick = val;
+ break;
+ case UDT_STR:
+ pd->status.str = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_AGI:
+ pd->status.agi = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_VIT:
+ pd->status.vit = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_INT:
+ pd->status.int_ = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_DEX:
+ pd->status.dex = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_LUK:
+ pd->status.luk = (unsigned short) val;
+ status->calc_misc(bl, &pd->status, pd->pet.level);
+ break;
+ case UDT_ATKRANGE:
+ pd->status.rhw.range = (unsigned short) val;
+ break;
+ case UDT_ATKMIN:
+ pd->status.rhw.atk = (unsigned short) val;
+ break;
+ case UDT_ATKMAX:
+ pd->status.rhw.atk2 = (unsigned short) val;
+ break;
+ case UDT_MATKMIN:
+ pd->status.matk_min = (unsigned short) val;
+ break;
+ case UDT_MATKMAX:
+ pd->status.matk_max = (unsigned short) val;
+ break;
+ case UDT_DEF:
+ pd->status.def = (defType) val;
+ break;
+ case UDT_MDEF:
+ pd->status.mdef = (defType) val;
+ break;
+ case UDT_HIT:
+ pd->status.hit = (short) val;
+ break;
+ case UDT_FLEE:
+ pd->status.flee = (short) val;
+ break;
+ case UDT_PDODGE:
+ pd->status.flee2 = (short) val;
+ break;
+ case UDT_CRIT:
+ pd->status.cri = (short) val;
+ break;
+ case UDT_RACE:
+ pd->status.race = (unsigned char) val;
+ break;
+ case UDT_ELETYPE:
+ pd->status.def_ele = (unsigned char) val;
+ break;
+ case UDT_ELELEVEL:
+ pd->status.ele_lv = (unsigned char) val;
+ break;
+ case UDT_AMOTION:
+ pd->status.amotion = (unsigned short) val;
+ break;
+ case UDT_ADELAY:
+ pd->status.adelay = (unsigned short) val;
+ break;
+ case UDT_DMOTION:
+ pd->status.dmotion = (unsigned short) val;
+ break;
+ case UDT_INTIMACY:
+ pet->set_intimate(pd, val);
+ clif->send_petdata(pd->msd, pd, 1, pd->pet.intimate);
+ break;
+ case UDT_HUNGER:
+ pd->pet.hungry = (short) val;
+ break;
+ default:
+ ShowWarning("buildin_setunitdata: Invalid data type '%s' for pet unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ clif->send_petstatus(pd->msd); // send pet data
+ }
+ break;
+ case BL_MER:
+ {
+ struct mercenary_data *mc = BL_UCAST(BL_MER, bl);
+
+ nullpo_retr(false, mc);
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ mc->base_status.size = (unsigned char) val;
+ break;
+ case UDT_HP:
+ status->set_hp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXHP:
+ mc->base_status.max_hp = (unsigned int) val;
+ break;
+ case UDT_SP:
+ status->set_sp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXSP:
+ mc->base_status.max_sp = (unsigned int) val;
+ break;
+ case UDT_MASTERCID:
+ mc->mercenary.char_id = val;
+ break;
+ case UDT_MAPIDXY:
+ unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
+ break;
+ case UDT_WALKTOXY:
+ if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ unit->movepos(bl, (short) val, (short) val2, 0, 0);
+ break;
+ case UDT_SPEED:
+ mc->base_status.size = (unsigned char) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_LOOKDIR:
+ unit->setdir(bl, (unsigned char) val);
+ break;
+ case UDT_CANMOVETICK:
+ mc->ud.canmove_tick = val;
+ break;
+ case UDT_STR:
+ mc->base_status.str = (unsigned short) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_AGI:
+ mc->base_status.agi = (unsigned short) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_VIT:
+ mc->base_status.vit = (unsigned short) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_INT:
+ mc->base_status.int_ = (unsigned short) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_DEX:
+ mc->base_status.dex = (unsigned short) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_LUK:
+ mc->base_status.luk = (unsigned short) val;
+ status->calc_misc(bl, &mc->base_status, mc->db->lv);
+ break;
+ case UDT_ATKRANGE:
+ mc->base_status.rhw.range = (unsigned short) val;
+ break;
+ case UDT_ATKMIN:
+ mc->base_status.rhw.atk = (unsigned short) val;
+ break;
+ case UDT_ATKMAX:
+ mc->base_status.rhw.atk2 = (unsigned short) val;
+ break;
+ case UDT_MATKMIN:
+ mc->base_status.matk_min = (unsigned short) val;
+ break;
+ case UDT_MATKMAX:
+ mc->base_status.matk_max = (unsigned short) val;
+ break;
+ case UDT_DEF:
+ mc->base_status.def = (defType) val;
+ break;
+ case UDT_MDEF:
+ mc->base_status.mdef = (defType) val;
+ break;
+ case UDT_HIT:
+ mc->base_status.hit = (short) val;
+ break;
+ case UDT_FLEE:
+ mc->base_status.flee = (short) val;
+ break;
+ case UDT_PDODGE:
+ mc->base_status.flee2 = (short) val;
+ break;
+ case UDT_CRIT:
+ mc->base_status.cri = (short) val;
+ break;
+ case UDT_RACE:
+ mc->base_status.race = (unsigned char) val;
+ break;
+ case UDT_ELETYPE:
+ mc->base_status.def_ele = (unsigned char) val;
+ break;
+ case UDT_ELELEVEL:
+ mc->base_status.ele_lv = (unsigned char) val;
+ break;
+ case UDT_AMOTION:
+ mc->base_status.amotion = (unsigned short) val;
+ break;
+ case UDT_ADELAY:
+ mc->base_status.adelay = (unsigned short) val;
+ break;
+ case UDT_DMOTION:
+ mc->base_status.dmotion = (unsigned short) val;
+ break;
+ case UDT_MERC_KILLCOUNT:
+ mc->mercenary.kill_count = (unsigned int) val;
+ break;
+ case UDT_LIFETIME:
+ mc->mercenary.life_time = (unsigned int) val;
+ break;
+ default:
+ ShowWarning("buildin_setunitdata: Invalid data type '%s' for mercenary unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+
+ clif->mercenary_info(map->charid2sd(mc->mercenary.char_id));
+ clif->mercenary_skillblock(map->charid2sd(mc->mercenary.char_id));
+ }
+ break;
+ case BL_ELEM:
+ {
+ struct elemental_data *ed = BL_UCAST(BL_ELEM, bl);
+
+ nullpo_retr(false, ed);
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ ed->base_status.size = (unsigned char) val;
+ break;
+ case UDT_HP:
+ status->set_hp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXHP:
+ ed->base_status.max_hp = (unsigned int) val;
+ break;
+ case UDT_SP:
+ status->set_sp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXSP:
+ ed->base_status.max_sp = (unsigned int) val;
+ break;
+ case UDT_MASTERCID:
+ ed->elemental.char_id = val;
+ break;
+ case UDT_MAPIDXY:
+ unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
+ break;
+ case UDT_WALKTOXY:
+ if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ unit->movepos(bl, (short) val, (short) val2, 0, 0);
+ break;
+ case UDT_SPEED:
+ ed->base_status.speed = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_LOOKDIR:
+ unit->setdir(bl, (unsigned char) val);
+ break;
+ case UDT_CANMOVETICK:
+ ed->ud.canmove_tick = val;
+ break;
+ case UDT_STR:
+ ed->base_status.str = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_AGI:
+ ed->base_status.agi = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_VIT:
+ ed->base_status.vit = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_INT:
+ ed->base_status.int_ = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_DEX:
+ ed->base_status.dex = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_LUK:
+ ed->base_status.luk = (unsigned short) val;
+ status->calc_misc(bl, &ed->base_status, ed->db->lv);
+ break;
+ case UDT_ATKRANGE:
+ ed->base_status.rhw.range = (unsigned short) val;
+ break;
+ case UDT_ATKMIN:
+ ed->base_status.rhw.atk = (unsigned short) val;
+ break;
+ case UDT_ATKMAX:
+ ed->base_status.rhw.atk2 = (unsigned short) val;
+ break;
+ case UDT_MATKMIN:
+ ed->base_status.matk_min = (unsigned short) val;
+ break;
+ case UDT_MATKMAX:
+ ed->base_status.matk_max = (unsigned short) val;
+ break;
+ case UDT_DEF:
+ ed->base_status.def = (defType) val;
+ break;
+ case UDT_MDEF:
+ ed->base_status.mdef = (defType) val;
+ break;
+ case UDT_HIT:
+ ed->base_status.hit = (short) val;
+ break;
+ case UDT_FLEE:
+ ed->base_status.flee = (short) val;
+ break;
+ case UDT_PDODGE:
+ ed->base_status.flee2 = (short) val;
+ break;
+ case UDT_CRIT:
+ ed->base_status.cri = (short) val;
+ break;
+ case UDT_RACE:
+ ed->base_status.race = (unsigned char) val;
+ break;
+ case UDT_ELETYPE:
+ ed->base_status.def_ele = (unsigned char) val;
+ break;
+ case UDT_ELELEVEL:
+ ed->base_status.ele_lv = (unsigned char) val;
+ break;
+ case UDT_AMOTION:
+ ed->base_status.amotion = (unsigned short) val;
+ break;
+ case UDT_ADELAY:
+ ed->base_status.adelay = (unsigned short) val;
+ break;
+ case UDT_DMOTION:
+ ed->base_status.dmotion = (unsigned short) val;
+ break;
+ case UDT_LIFETIME:
+ ed->elemental.life_time = val;
+ break;
+ default:
+ ShowWarning("buildin_setunitdata: Invalid data type '%s' for elemental unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ clif->elemental_info(ed->master);
+ }
+ break;
+ case BL_NPC:
+ {
+ struct npc_data *nd = BL_UCAST(BL_NPC, bl);
+
+ nullpo_retr(false, nd);
+
+ switch (type)
+ {
+ case UDT_SIZE:
+ nd->status.size = (unsigned char) val;
+ break;
+ case UDT_LEVEL:
+ nd->level = (unsigned short) val;
+ break;
+ case UDT_HP:
+ status->set_hp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXHP:
+ nd->status.max_hp = (unsigned int) val;
+ break;
+ case UDT_SP:
+ status->set_sp(bl, (unsigned int) val, 0);
+ break;
+ case UDT_MAXSP:
+ nd->status.max_sp = (unsigned int) val;
+ break;
+ case UDT_MAPIDXY:
+ unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
+ break;
+ case UDT_WALKTOXY:
+ if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ unit->movepos(bl, (short) val, (short) val2, 0, 0);
+ break;
+ case UDT_CLASS:
+ npc->setclass(nd, (short) val);
+ break;
+ case UDT_SPEED:
+ nd->speed = (short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_LOOKDIR:
+ unit->setdir(bl, (unsigned char) val);
+ break;
+ case UDT_STR:
+ nd->status.str = (unsigned short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_AGI:
+ nd->status.agi = (unsigned short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_VIT:
+ nd->status.vit = (unsigned short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_INT:
+ nd->status.int_ = (unsigned short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_DEX:
+ nd->status.dex = (unsigned short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_LUK:
+ nd->status.luk = (unsigned short) val;
+ status->calc_misc(bl, &nd->status, nd->level);
+ break;
+ case UDT_STATPOINT:
+ nd->stat_point = (unsigned short) val;
+ break;
+ case UDT_ATKRANGE:
+ nd->status.rhw.range = (unsigned short) val;
+ break;
+ case UDT_ATKMIN:
+ nd->status.rhw.atk = (unsigned short) val;
+ break;
+ case UDT_ATKMAX:
+ nd->status.rhw.atk2 = (unsigned short) val;
+ break;
+ case UDT_MATKMIN:
+ nd->status.matk_min = (unsigned short) val;
+ break;
+ case UDT_MATKMAX:
+ nd->status.matk_max = (unsigned short) val;
+ break;
+ case UDT_DEF:
+ nd->status.def = (defType) val;
+ break;
+ case UDT_MDEF:
+ nd->status.mdef = (defType) val;
+ break;
+ case UDT_HIT:
+ nd->status.hit = (short) val;
+ break;
+ case UDT_FLEE:
+ nd->status.flee = (short) val;
+ break;
+ case UDT_PDODGE:
+ nd->status.flee2 = (short) val;
+ break;
+ case UDT_CRIT:
+ nd->status.cri = (short) val;
+ break;
+ case UDT_RACE:
+ nd->status.race = (unsigned char) val;
+ break;
+ case UDT_ELETYPE:
+ nd->status.def_ele = (unsigned char) val;
+ break;
+ case UDT_ELELEVEL:
+ nd->status.ele_lv = (unsigned char) val;
+ break;
+ case UDT_AMOTION:
+ nd->status.amotion = (unsigned short) val;
+ break;
+ case UDT_ADELAY:
+ nd->status.adelay = (unsigned short) val;
+ break;
+ case UDT_DMOTION:
+ nd->status.dmotion = (unsigned short) val;
+ break;
+ case UDT_SEX:
+ nd->vd.sex = (char)val;
+ npc->refresh(nd);
+ break;
+ case UDT_HAIRSTYLE:
+ clif->changelook(bl, LOOK_HAIR, val);
+ break;
+ case UDT_HAIRCOLOR:
+ clif->changelook(bl, LOOK_HAIR_COLOR, val);
+ break;
+ case UDT_HEADBOTTOM:
+ clif->changelook(bl, LOOK_HEAD_BOTTOM, val);
+ break;
+ case UDT_HEADMIDDLE:
+ clif->changelook(bl, LOOK_HEAD_MID, val);
+ break;
+ case UDT_HEADTOP:
+ clif->changelook(bl, LOOK_HEAD_TOP, val);
+ break;
+ case UDT_CLOTHCOLOR:
+ clif->changelook(bl, LOOK_CLOTHES_COLOR, val);
+ break;
+ case UDT_SHIELD:
+ clif->changelook(bl, LOOK_SHIELD, val);
+ break;
+ case UDT_WEAPON:
+ clif->changelook(bl, LOOK_WEAPON, val);
+ break;
+ case UDT_ROBE:
+ clif->changelook(bl, LOOK_ROBE, val);
+ break;
+ case UDT_BODY2:
+ clif->changelook(bl, LOOK_BODY2, val);
+ break;
+ default:
+ ShowWarning("buildin_setunitdata: Invalid data type '%s' for NPC unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ default:
+ ShowError("buildin_setunitdata: Unknown object!\n");
+ script_pushint(st, 0);
+ return false;
+ } // end of bl->type switch
+
+ script_pushint(st, 1);
+ return true;
+}
+
+/**
+ * Retrieves real-time data for a game object.
+ * Getunitdata <GUID>,<DataType>{,<Variable>}
+ * @param1 GUID Game object unique Id.
+ * @param2 DataType Type of Data to be set for the unit.
+ * @param3 Variable array reference to store data into. (used for UDT_MAPIDXY)
+ * @return 0 on failure, <value> on success
+ */
+BUILDIN(getunitdata)
+{
+ struct block_list *bl;
+ const char *udtype = NULL;
+ const struct map_session_data *sd = NULL;
+ int type = 0;
+ char* name = NULL;
+ struct script_data *data = script_hasdata(st,4)?script_getdata(st, 4):NULL;
+
+ bl = map->id2bl(script_getnum(st, 2));
+
+ if (bl == NULL) {
+ ShowWarning("buildin_getunitdata: Error in finding object with given GID %d!\n", script_getnum(st, 2));
+ script_pushint(st, 0);
+ return false;
+ }
+
+ type = script_getnum(st, 3);
+
+ /* Type check */
+ if (type < UDT_TYPE || type >= UDT_MAX) {
+ ShowError("buildin_getunitdata: Invalid unit data type %d provided.\n", type);
+ script_pushint(st, 0);
+ return false;
+ }
+
+ /* Argument checks */
+ if (type == UDT_MAPIDXY) {
+ if (data == NULL || !data_isreference(data)) {
+ ShowWarning("buildin_getunitdata: Error in argument 3. Please provide a reference variable to store values in.\n");
+ script_pushint(st, 0);
+ return false;
+ }
+
+ name = reference_getname(data);
+
+ if (not_server_variable(*name)) {
+ sd = script->rid2sd(st);
+ if (sd == NULL) {
+ ShowWarning("buildin_getunitdata: Player not attached! Cannot use player variable %s.\n",name);
+ script_pushint(st, 0);
+ return true;// no player attached
+ }
+ }
+ }
+
+#define getunitdata_sub(idx__,var__) script->setd_sub(st,NULL,name,(idx__),(void *)h64BPTRSIZE((int)(var__)),data->ref);
+
+ switch (bl->type) {
+ case BL_MOB:
+ {
+ const struct mob_data *md = BL_UCAST(BL_MOB, bl);
+
+ nullpo_retr(false, md);
+
+ switch (type)
+ {
+ case UDT_TYPE: script_pushint(st, BL_MOB); break;
+ case UDT_SIZE: script_pushint(st, md->status.size); break;
+ case UDT_LEVEL: script_pushint(st, md->level); break;
+ case UDT_HP: script_pushint(st, md->status.hp); break;
+ case UDT_MAXHP: script_pushint(st, md->status.max_hp); break;
+ case UDT_SP: script_pushint(st, md->status.sp); break;
+ case UDT_MAXSP: script_pushint(st, md->status.max_sp); break;
+ case UDT_MAPIDXY:
+ getunitdata_sub(0, md->bl.m);
+ getunitdata_sub(1, md->bl.x);
+ getunitdata_sub(2, md->bl.y);
+ break;
+ case UDT_SPEED: script_pushint(st, md->status.speed); break;
+ case UDT_MODE: script_pushint(st, md->status.mode); break;
+ case UDT_AI: script_pushint(st, md->special_state.ai); break;
+ case UDT_SCOPTION: script_pushint(st, md->sc.option); break;
+ case UDT_SEX: script_pushint(st, md->vd->sex); break;
+ case UDT_CLASS: script_pushint(st, md->vd->class); break;
+ case UDT_HAIRSTYLE: script_pushint(st, md->vd->hair_style); break;
+ case UDT_HAIRCOLOR: script_pushint(st, md->vd->hair_color); break;
+ case UDT_HEADBOTTOM: script_pushint(st, md->vd->head_bottom); break;
+ case UDT_HEADMIDDLE: script_pushint(st, md->vd->head_mid); break;
+ case UDT_HEADTOP: script_pushint(st, md->vd->head_top); break;
+ case UDT_CLOTHCOLOR: script_pushint(st, md->vd->cloth_color); break;
+ case UDT_SHIELD: script_pushint(st, md->vd->shield); break;
+ case UDT_WEAPON: script_pushint(st, md->vd->weapon); break;
+ case UDT_LOOKDIR: script_pushint(st, md->ud.dir); break;
+ case UDT_CANMOVETICK: script_pushint(st, md->ud.canmove_tick); break;
+ case UDT_STR: script_pushint(st, md->status.str); break;
+ case UDT_AGI: script_pushint(st, md->status.agi); break;
+ case UDT_VIT: script_pushint(st, md->status.vit); break;
+ case UDT_INT: script_pushint(st, md->status.int_); break;
+ case UDT_DEX: script_pushint(st, md->status.dex); break;
+ case UDT_LUK: script_pushint(st, md->status.luk); break;
+ case UDT_ATKRANGE: script_pushint(st, md->status.rhw.range); break;
+ case UDT_ATKMIN: script_pushint(st, md->status.rhw.atk); break;
+ case UDT_ATKMAX: script_pushint(st, md->status.rhw.atk2); break;
+ case UDT_MATKMIN: script_pushint(st, md->status.matk_min); break;
+ case UDT_MATKMAX: script_pushint(st, md->status.matk_max); break;
+ case UDT_DEF: script_pushint(st, md->status.def); break;
+ case UDT_MDEF: script_pushint(st, md->status.mdef); break;
+ case UDT_HIT: script_pushint(st, md->status.hit); break;
+ case UDT_FLEE: script_pushint(st, md->status.flee); break;
+ case UDT_PDODGE: script_pushint(st, md->status.flee2); break;
+ case UDT_CRIT: script_pushint(st, md->status.cri); break;
+ case UDT_RACE: script_pushint(st, md->status.race); break;
+ case UDT_ELETYPE: script_pushint(st, md->status.def_ele); break;
+ case UDT_ELELEVEL: script_pushint(st, md->status.ele_lv); break;
+ case UDT_AMOTION: script_pushint(st, md->status.amotion); break;
+ case UDT_ADELAY: script_pushint(st, md->status.adelay); break;
+ case UDT_DMOTION: script_pushint(st, md->status.dmotion); break;
+ default:
+ ShowWarning("buildin_getunitdata: Invalid data type '%s' for Mob unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ case BL_HOM:
+ {
+ const struct homun_data *hd = BL_UCAST(BL_HOM, bl);
+
+ nullpo_retr(false, hd);
+
+ switch (type)
+ {
+ case UDT_TYPE: script_pushint(st, BL_HOM); break;
+ case UDT_SIZE: script_pushint(st, hd->base_status.size); break;
+ case UDT_LEVEL: script_pushint(st, hd->homunculus.level); break;
+ case UDT_HP: script_pushint(st, hd->base_status.hp); break;
+ case UDT_MAXHP: script_pushint(st, hd->base_status.max_hp); break;
+ case UDT_SP: script_pushint(st, hd->base_status.sp); break;
+ case UDT_MAXSP: script_pushint(st, hd->base_status.max_sp); break;
+ case UDT_MAPIDXY:
+ getunitdata_sub(0, hd->bl.m);
+ getunitdata_sub(1, hd->bl.x);
+ getunitdata_sub(2, hd->bl.y);
+ break;
+ case UDT_SPEED: script_pushint(st, hd->base_status.speed); break;
+ case UDT_LOOKDIR: script_pushint(st, hd->ud.dir); break;
+ case UDT_CANMOVETICK: script_pushint(st, hd->ud.canmove_tick); break;
+ case UDT_MODE: script_pushint(st, hd->base_status.mode); break;
+ case UDT_STR: script_pushint(st, hd->base_status.str); break;
+ case UDT_AGI: script_pushint(st, hd->base_status.agi); break;
+ case UDT_VIT: script_pushint(st, hd->base_status.vit); break;
+ case UDT_INT: script_pushint(st, hd->base_status.int_); break;
+ case UDT_DEX: script_pushint(st, hd->base_status.dex); break;
+ case UDT_LUK: script_pushint(st, hd->base_status.luk); break;
+ case UDT_ATKRANGE: script_pushint(st, hd->base_status.rhw.range); break;
+ case UDT_ATKMIN: script_pushint(st, hd->base_status.rhw.atk); break;
+ case UDT_ATKMAX: script_pushint(st, hd->base_status.rhw.atk2); break;
+ case UDT_MATKMIN: script_pushint(st, hd->base_status.matk_min); break;
+ case UDT_MATKMAX: script_pushint(st, hd->base_status.matk_max); break;
+ case UDT_DEF: script_pushint(st, hd->base_status.def); break;
+ case UDT_MDEF: script_pushint(st, hd->base_status.mdef); break;
+ case UDT_HIT: script_pushint(st, hd->base_status.hit); break;
+ case UDT_FLEE: script_pushint(st, hd->base_status.flee); break;
+ case UDT_PDODGE: script_pushint(st, hd->base_status.flee2); break;
+ case UDT_CRIT: script_pushint(st, hd->base_status.cri); break;
+ case UDT_RACE: script_pushint(st, hd->base_status.race); break;
+ case UDT_ELETYPE: script_pushint(st, hd->base_status.def_ele); break;
+ case UDT_ELELEVEL: script_pushint(st, hd->base_status.ele_lv); break;
+ case UDT_AMOTION: script_pushint(st, hd->base_status.amotion); break;
+ case UDT_ADELAY: script_pushint(st, hd->base_status.adelay); break;
+ case UDT_DMOTION: script_pushint(st, hd->base_status.dmotion); break;
+ case UDT_MASTERCID: script_pushint(st, hd->homunculus.char_id); break;
+ case UDT_HUNGER: script_pushint(st, hd->homunculus.hunger); break;
+ case UDT_INTIMACY: script_pushint(st, hd->homunculus.intimacy); break;
+ default:
+ ShowWarning("buildin_getunitdata: Invalid data type '%s' for Homunculus unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ case BL_PET:
+ {
+ const struct pet_data *pd = BL_UCAST(BL_PET, bl);
+
+ nullpo_retr(false, pd);
+
+ switch (type)
+ {
+ case UDT_TYPE: script_pushint(st, BL_PET); break;
+ case UDT_SIZE: script_pushint(st, pd->status.size); break;
+ case UDT_LEVEL: script_pushint(st, pd->pet.level); break;
+ case UDT_HP: script_pushint(st, pd->status.hp); break;
+ case UDT_MAXHP: script_pushint(st, pd->status.max_hp); break;
+ case UDT_SP: script_pushint(st, pd->status.sp); break;
+ case UDT_MAXSP: script_pushint(st, pd->status.max_sp); break;
+ case UDT_MAPIDXY:
+ getunitdata_sub(0, pd->bl.m);
+ getunitdata_sub(1, pd->bl.x);
+ getunitdata_sub(2, pd->bl.y);
+ break;
+ case UDT_SPEED: script_pushint(st, pd->status.speed); break;
+ case UDT_LOOKDIR: script_pushint(st, pd->ud.dir); break;
+ case UDT_CANMOVETICK: script_pushint(st, pd->ud.canmove_tick); break;
+ case UDT_MODE: script_pushint(st, pd->status.mode); break;
+ case UDT_STR: script_pushint(st, pd->status.str); break;
+ case UDT_AGI: script_pushint(st, pd->status.agi); break;
+ case UDT_VIT: script_pushint(st, pd->status.vit); break;
+ case UDT_INT: script_pushint(st, pd->status.int_); break;
+ case UDT_DEX: script_pushint(st, pd->status.dex); break;
+ case UDT_LUK: script_pushint(st, pd->status.luk); break;
+ case UDT_ATKRANGE: script_pushint(st, pd->status.rhw.range); break;
+ case UDT_ATKMIN: script_pushint(st, pd->status.rhw.atk); break;
+ case UDT_ATKMAX: script_pushint(st, pd->status.rhw.atk2); break;
+ case UDT_MATKMIN: script_pushint(st, pd->status.matk_min); break;
+ case UDT_MATKMAX: script_pushint(st, pd->status.matk_max); break;
+ case UDT_DEF: script_pushint(st, pd->status.def); break;
+ case UDT_MDEF: script_pushint(st, pd->status.mdef); break;
+ case UDT_HIT: script_pushint(st, pd->status.hit); break;
+ case UDT_FLEE: script_pushint(st, pd->status.flee); break;
+ case UDT_PDODGE: script_pushint(st, pd->status.flee2); break;
+ case UDT_CRIT: script_pushint(st, pd->status.cri); break;
+ case UDT_RACE: script_pushint(st, pd->status.race); break;
+ case UDT_ELETYPE: script_pushint(st, pd->status.def_ele); break;
+ case UDT_ELELEVEL: script_pushint(st, pd->status.ele_lv); break;
+ case UDT_AMOTION: script_pushint(st, pd->status.amotion); break;
+ case UDT_ADELAY: script_pushint(st, pd->status.adelay); break;
+ case UDT_DMOTION: script_pushint(st, pd->status.dmotion); break;
+ case UDT_MASTERAID: script_pushint(st, pd->pet.account_id); break;
+ case UDT_HUNGER: script_pushint(st, pd->pet.hungry); break;
+ case UDT_INTIMACY: script_pushint(st, pd->pet.intimate); break;
+ default:
+ ShowWarning("buildin_getunitdata: Invalid data type '%s' for Pet unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ case BL_MER:
+ {
+ const struct mercenary_data *mc = BL_UCAST(BL_MER, bl);
+
+ nullpo_retr(false, mc);
+
+ switch (type)
+ {
+ case UDT_TYPE: script_pushint(st, BL_MER); break;
+ case UDT_SIZE: script_pushint(st, mc->base_status.size); break;
+ case UDT_HP: script_pushint(st, mc->base_status.hp); break;
+ case UDT_MAXHP: script_pushint(st, mc->base_status.max_hp); break;
+ case UDT_SP: script_pushint(st, mc->base_status.sp); break;
+ case UDT_MAXSP: script_pushint(st, mc->base_status.max_sp); break;
+ case UDT_MAPIDXY:
+ getunitdata_sub(0, mc->bl.m);
+ getunitdata_sub(1, mc->bl.x);
+ getunitdata_sub(2, mc->bl.y);
+ break;
+ case UDT_SPEED: script_pushint(st, mc->base_status.speed); break;
+ case UDT_LOOKDIR: script_pushint(st, mc->ud.dir); break;
+ case UDT_CANMOVETICK: script_pushint(st, mc->ud.canmove_tick); break;
+ case UDT_MODE: script_pushint(st, mc->base_status.mode); break;
+ case UDT_STR: script_pushint(st, mc->base_status.str); break;
+ case UDT_AGI: script_pushint(st, mc->base_status.agi); break;
+ case UDT_VIT: script_pushint(st, mc->base_status.vit); break;
+ case UDT_INT: script_pushint(st, mc->base_status.int_); break;
+ case UDT_DEX: script_pushint(st, mc->base_status.dex); break;
+ case UDT_LUK: script_pushint(st, mc->base_status.luk); break;
+ case UDT_ATKRANGE: script_pushint(st, mc->base_status.rhw.range); break;
+ case UDT_ATKMIN: script_pushint(st, mc->base_status.rhw.atk); break;
+ case UDT_ATKMAX: script_pushint(st, mc->base_status.rhw.atk2); break;
+ case UDT_MATKMIN: script_pushint(st, mc->base_status.matk_min); break;
+ case UDT_MATKMAX: script_pushint(st, mc->base_status.matk_max); break;
+ case UDT_DEF: script_pushint(st, mc->base_status.def); break;
+ case UDT_MDEF: script_pushint(st, mc->base_status.mdef); break;
+ case UDT_HIT: script_pushint(st, mc->base_status.hit); break;
+ case UDT_FLEE: script_pushint(st, mc->base_status.flee); break;
+ case UDT_PDODGE: script_pushint(st, mc->base_status.flee2); break;
+ case UDT_CRIT: script_pushint(st, mc->base_status.cri); break;
+ case UDT_RACE: script_pushint(st, mc->base_status.race); break;
+ case UDT_ELETYPE: script_pushint(st, mc->base_status.def_ele); break;
+ case UDT_ELELEVEL: script_pushint(st, mc->base_status.ele_lv); break;
+ case UDT_AMOTION: script_pushint(st, mc->base_status.amotion); break;
+ case UDT_ADELAY: script_pushint(st, mc->base_status.adelay); break;
+ case UDT_DMOTION: script_pushint(st, mc->base_status.dmotion); break;
+ case UDT_MASTERCID: script_pushint(st, mc->mercenary.char_id); break;
+ case UDT_MERC_KILLCOUNT: script_pushint(st, mc->mercenary.kill_count); break;
+ case UDT_LIFETIME: script_pushint(st, mc->mercenary.life_time); break;
+ default:
+ ShowWarning("buildin_getunitdata: Invalid data type '%s' for Mercenary unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ case BL_ELEM:
+ {
+ const struct elemental_data *ed = BL_UCAST(BL_ELEM, bl);
+
+ nullpo_retr(false, ed);
+
+ switch (type)
+ {
+ case UDT_TYPE: script_pushint(st, BL_ELEM); break;
+ case UDT_SIZE: script_pushint(st, ed->base_status.size); break;
+ case UDT_HP: script_pushint(st, ed->base_status.hp); break;
+ case UDT_MAXHP: script_pushint(st, ed->base_status.max_hp); break;
+ case UDT_SP: script_pushint(st, ed->base_status.sp); break;
+ case UDT_MAXSP: script_pushint(st, ed->base_status.max_sp); break;
+ case UDT_MAPIDXY:
+ getunitdata_sub(0, ed->bl.m);
+ getunitdata_sub(1, ed->bl.x);
+ getunitdata_sub(2, ed->bl.y);
+ break;
+ case UDT_SPEED: script_pushint(st, ed->base_status.speed); break;
+ case UDT_LOOKDIR: script_pushint(st, ed->ud.dir); break;
+ case UDT_CANMOVETICK: script_pushint(st, ed->ud.canmove_tick); break;
+ case UDT_MODE: script_pushint(st, ed->base_status.mode); break;
+ case UDT_STR: script_pushint(st, ed->base_status.str); break;
+ case UDT_AGI: script_pushint(st, ed->base_status.agi); break;
+ case UDT_VIT: script_pushint(st, ed->base_status.vit); break;
+ case UDT_INT: script_pushint(st, ed->base_status.int_); break;
+ case UDT_DEX: script_pushint(st, ed->base_status.dex); break;
+ case UDT_LUK: script_pushint(st, ed->base_status.luk); break;
+ case UDT_ATKRANGE: script_pushint(st, ed->base_status.rhw.range); break;
+ case UDT_ATKMIN: script_pushint(st, ed->base_status.rhw.atk); break;
+ case UDT_ATKMAX: script_pushint(st, ed->base_status.rhw.atk2); break;
+ case UDT_MATKMIN: script_pushint(st, ed->base_status.matk_min); break;
+ case UDT_MATKMAX: script_pushint(st, ed->base_status.matk_max); break;
+ case UDT_DEF: script_pushint(st, ed->base_status.def); break;
+ case UDT_MDEF: script_pushint(st, ed->base_status.mdef); break;
+ case UDT_HIT: script_pushint(st, ed->base_status.hit); break;
+ case UDT_FLEE: script_pushint(st, ed->base_status.flee); break;
+ case UDT_PDODGE: script_pushint(st, ed->base_status.flee2); break;
+ case UDT_CRIT: script_pushint(st, ed->base_status.cri); break;
+ case UDT_RACE: script_pushint(st, ed->base_status.race); break;
+ case UDT_ELETYPE: script_pushint(st, ed->base_status.def_ele); break;
+ case UDT_ELELEVEL: script_pushint(st, ed->base_status.ele_lv); break;
+ case UDT_AMOTION: script_pushint(st, ed->base_status.amotion); break;
+ case UDT_ADELAY: script_pushint(st, ed->base_status.adelay); break;
+ case UDT_DMOTION: script_pushint(st, ed->base_status.dmotion); break;
+ case UDT_MASTERCID: script_pushint(st, ed->elemental.char_id); break;
+ default:
+ ShowWarning("buildin_getunitdata: Invalid data type '%s' for Elemental unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ case BL_NPC:
+ {
+ const struct npc_data *nd = BL_UCAST(BL_NPC, bl);
+
+ nullpo_retr(false, nd);
+
+ switch (type)
+ {
+ case UDT_TYPE: script_pushint(st, BL_NPC); break;
+ case UDT_SIZE: script_pushint(st, nd->status.size); break;
+ case UDT_HP: script_pushint(st, nd->status.hp); break;
+ case UDT_MAXHP: script_pushint(st, nd->status.max_hp); break;
+ case UDT_SP: script_pushint(st, nd->status.sp); break;
+ case UDT_MAXSP: script_pushint(st, nd->status.max_sp); break;
+ case UDT_MAPIDXY:
+ getunitdata_sub(0, bl->m);
+ getunitdata_sub(1, bl->x);
+ getunitdata_sub(2, bl->y);
+ break;
+ case UDT_SPEED: script_pushint(st, nd->status.speed); break;
+ case UDT_LOOKDIR: script_pushint(st, nd->ud->dir); break;
+ case UDT_CANMOVETICK: script_pushint(st, nd->ud->canmove_tick); break;
+ case UDT_MODE: script_pushint(st, nd->status.mode); break;
+ case UDT_STR: script_pushint(st, nd->status.str); break;
+ case UDT_AGI: script_pushint(st, nd->status.agi); break;
+ case UDT_VIT: script_pushint(st, nd->status.vit); break;
+ case UDT_INT: script_pushint(st, nd->status.int_); break;
+ case UDT_DEX: script_pushint(st, nd->status.dex); break;
+ case UDT_LUK: script_pushint(st, nd->status.luk); break;
+ case UDT_ATKRANGE: script_pushint(st, nd->status.rhw.range); break;
+ case UDT_ATKMIN: script_pushint(st, nd->status.rhw.atk); break;
+ case UDT_ATKMAX: script_pushint(st, nd->status.rhw.atk2); break;
+ case UDT_MATKMIN: script_pushint(st, nd->status.matk_min); break;
+ case UDT_MATKMAX: script_pushint(st, nd->status.matk_max); break;
+ case UDT_DEF: script_pushint(st, nd->status.def); break;
+ case UDT_MDEF: script_pushint(st, nd->status.mdef); break;
+ case UDT_HIT: script_pushint(st, nd->status.hit); break;
+ case UDT_FLEE: script_pushint(st, nd->status.flee); break;
+ case UDT_PDODGE: script_pushint(st, nd->status.flee2); break;
+ case UDT_CRIT: script_pushint(st, nd->status.cri); break;
+ case UDT_RACE: script_pushint(st, nd->status.race); break;
+ case UDT_ELETYPE: script_pushint(st, nd->status.def_ele); break;
+ case UDT_ELELEVEL: script_pushint(st, nd->status.ele_lv); break;
+ case UDT_AMOTION: script_pushint(st, nd->status.amotion); break;
+ case UDT_ADELAY: script_pushint(st, nd->status.adelay); break;
+ case UDT_DMOTION: script_pushint(st, nd->status.dmotion); break;
+ case UDT_SEX: script_pushint(st, nd->vd.sex); break;
+ case UDT_CLASS: script_pushint(st, nd->vd.class); break;
+ case UDT_HAIRSTYLE: script_pushint(st, nd->vd.hair_style); break;
+ case UDT_HAIRCOLOR: script_pushint(st, nd->vd.hair_color); break;
+ case UDT_HEADBOTTOM: script_pushint(st, nd->vd.head_bottom); break;
+ case UDT_HEADMIDDLE: script_pushint(st, nd->vd.head_mid); break;
+ case UDT_HEADTOP: script_pushint(st, nd->vd.head_top); break;
+ case UDT_CLOTHCOLOR: script_pushint(st, nd->vd.cloth_color); break;
+ case UDT_SHIELD: script_pushint(st, nd->vd.shield); break;
+ case UDT_WEAPON: script_pushint(st, nd->vd.weapon); break;
+ case UDT_ROBE: script_pushint(st, nd->vd.robe); break;
+ case UDT_BODY2: script_pushint(st, nd->vd.body_style); break;
+ default:
+ ShowWarning("buildin_getunitdata: Invalid data type '%s' for NPC unit.\n", udtype);
+ script_pushint(st, 0);
+ return false;
+ }
+ }
+ break;
+ default:
+ ShowError("buildin_getunitdata: Unknown object!\n");
+ script_pushint(st, 0);
+ return false;
+ } // end of bl->type switch
+
+#undef getunitdata_sub
+
+ return false;
+}
+
+/**
+ * Gets the name of a Unit.
+ * Supported types are [MOB|HOM|PET|NPC].
+ * MER and ELEM don't support custom names.
+ *
+ * @command getunitname <GUID>;
+ * @param GUID Game Object Unique ID.
+ * @return boolean or Name of the game object.
+ */
+BUILDIN(getunitname)
+{
+ const struct block_list* bl = NULL;
+
+ bl = map->id2bl(script_getnum(st, 2));
+
+ if (bl == NULL) {
+ ShowWarning("buildin_getunitname: Error in finding object with given game ID %d!\n", script_getnum(st, 2));
+ script_pushconststr(st, "Unknown");
+ return false;
+ }
+
+ script_pushstrcopy(st, status->get_name(bl));
+
+ return true;
+}
+
+/**
+ * Changes the name of a bl.
+ * Supported types are [MOB|HOM|PET].
+ * For NPC see 'setnpcdisplay', MER and ELEM don't support custom names.
+ *
+ * @command setunitname <GUID>,<name>;
+ * @param GUID Game object unique ID.
+ * @param Name as string.
+ * @return boolean.
+ */
+BUILDIN(setunitname)
+{
+ struct block_list* bl = map->id2bl(script_getnum(st, 2));
+
+ if (bl == NULL) {
+ ShowWarning("buildin_setunitname: Game object with ID %d was not found!\n", script_getnum(st, 2));
+ script_pushint(st, 0);
+ return false;
+ }
+
+ switch (bl->type) {
+ case BL_MOB:
+ {
+ struct mob_data *md = BL_UCAST(BL_MOB, bl);
+ if (md == NULL) {
+ ShowWarning("buildin_setunitname: Error in finding object BL_MOB!\n");
+ script_pushint(st, 0);
+ return false;
+ }
+ safestrncpy(md->name, script_getstr(st, 3), NAME_LENGTH);
+ }
+ break;
+ case BL_HOM:
+ {
+ struct homun_data *hd = BL_UCAST(BL_HOM, bl);
+ if (hd == NULL) {
+ ShowWarning("buildin_setunitname: Error in finding object BL_HOM!\n");
+ script_pushint(st, 0);
+ return false;
+ }
+ safestrncpy(hd->homunculus.name, script_getstr(st, 3), NAME_LENGTH);
+ }
+ break;
+ case BL_PET:
+ {
+ struct pet_data *pd = BL_UCAST(BL_PET, bl);
+ if (pd == NULL) {
+ ShowWarning("buildin_setunitname: Error in finding object BL_PET!\n");
+ script_pushint(st, 0);
+ return false;
+ }
+ safestrncpy(pd->pet.name, script_getstr(st, 3), NAME_LENGTH);
+ }
+ break;
+ default:
+ script_pushint(st, 0);
+ ShowWarning("buildin_setunitname: Unknown object type!\n");
+ return false;
+ }
+
+ script_pushint(st, 1);
+ clif->charnameack(0, bl); // Send update to client.
+
+ return true;
+}
+
/// Makes the unit walk to target position or target id
/// Returns if it was successfull
///
@@ -17410,6 +20137,54 @@ BUILDIN(getvariableofnpc)
return true;
}
+BUILDIN(getvariableofpc)
+{
+ const char* name;
+ struct script_data* data = script_getdata(st, 2);
+ struct map_session_data *sd = map->id2sd(script_getnum(st, 3));
+
+ if (!data_isreference(data)) {
+ ShowError("script:getvariableofpc: not a variable\n");
+ script->reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return false;
+ }
+
+ name = reference_getname(data);
+
+ switch (*name)
+ {
+ case '$':
+ case '.':
+ case '\'':
+ ShowError("script:getvariableofpc: illegal scope (not pc variable)\n");
+ script->reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return false;
+ }
+
+ if (sd == NULL)
+ {
+ // player not found, return default value
+ if (script_hasdata(st, 4)) {
+ script_pushcopy(st, 4);
+ } else if (is_string_variable(name)) {
+ script_pushconststr(st, "");
+ } else {
+ script_pushint(st, 0);
+ }
+ return true;
+ }
+
+ if (!sd->regs.vars)
+ sd->regs.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
+
+ script->push_val(st->stack, C_NAME, reference_getuid(data), &sd->regs);
+ return true;
+}
+
/// Opens a warp portal.
/// Has no "portal opening" effect/sound, it opens the portal immediately.
///
@@ -17725,15 +20500,18 @@ BUILDIN(questinfo)
quest_id = script_getnum(st, 2);
icon = script_getnum(st, 3);
- #if PACKETVER >= 20120410
- if(icon < 0 || (icon > 8 && icon != 9999) || icon == 7)
- icon = 9999; // Default to nothing if icon id is invalid.
- #else
- if(icon < 0 || icon > 7)
- icon = 0;
- else
- icon = icon + 1;
- #endif
+#if PACKETVER >= 20170315
+ if (icon < 0 || (icon > 10 && icon != 9999))
+ icon = 9999;
+#elif PACKETVER >= 20120410
+ if (icon < 0 || (icon > 8 && icon != 9999) || icon == 7)
+ icon = 9999; // Default to nothing if icon id is invalid.
+#else
+ if (icon < 0 || icon > 7)
+ icon = 0;
+ else
+ icon = icon + 1;
+#endif
qi.quest_id = quest_id;
qi.icon = (unsigned char)icon;
@@ -17771,19 +20549,21 @@ BUILDIN(setquest)
{
unsigned short i;
int quest_id;
+ unsigned int time_limit;
struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
quest_id = script_getnum(st, 2);
+ time_limit = script_hasdata(st, 3) ? script_getnum(st, 3) : 0;
- quest->add(sd, quest_id);
+ quest->add(sd, quest_id, time_limit);
// If questinfo is set, remove quest bubble once quest is set.
- for(i = 0; i < map->list[sd->bl.m].qi_count; i++) {
+ for (i = 0; i < map->list[sd->bl.m].qi_count; i++) {
struct questinfo *qi = &map->list[sd->bl.m].qi_data[i];
- if( qi->quest_id == quest_id ) {
+ if (qi->quest_id == quest_id) {
#if PACKETVER >= 20120410
clif->quest_show_event(sd, &qi->nd->bl, 9999, 0);
#else
@@ -17925,15 +20705,18 @@ BUILDIN(showevent)
}
}
- #if PACKETVER >= 20120410
- if(icon < 0 || (icon > 8 && icon != 9999) || icon == 7)
- icon = 9999; // Default to nothing if icon id is invalid.
- #else
- if(icon < 0 || icon > 7)
- icon = 0;
- else
- icon = icon + 1;
- #endif
+#if PACKETVER >= 20170315
+ if (icon < 0 || (icon > 10 && icon != 9999))
+ icon = 9999;
+#elif PACKETVER >= 20120410
+ if (icon < 0 || (icon > 8 && icon != 9999) || icon == 7)
+ icon = 9999; // Default to nothing if icon id is invalid.
+#else
+ if (icon < 0 || icon > 7)
+ icon = 0;
+ else
+ icon = icon + 1;
+#endif
clif->quest_show_event(sd, &nd->bl, icon, color);
return true;
@@ -18904,12 +21687,16 @@ BUILDIN(makerune)
BUILDIN(hascashmount)
{
struct map_session_data *sd = script->rid2sd(st);
+
if (sd == NULL)
return true;
- if( sd->sc.data[SC_ALL_RIDING] )
- script_pushint(st,1);
- else
- script_pushint(st,0);
+
+ if (sd->sc.data[SC_ALL_RIDING]) {
+ script_pushint(st, 1);
+ } else {
+ script_pushint(st, 0);
+ }
+
return true;
}
@@ -18923,18 +21710,22 @@ BUILDIN(hascashmount)
BUILDIN(setcashmount)
{
struct map_session_data *sd = script->rid2sd(st);
+
if (sd == NULL)
return true;
+
if (pc_hasmount(sd)) {
clif->msgtable(sd, MSG_REINS_CANT_USE_MOUNTED);
- script_pushint(st,0);//can't mount with one of these
+ script_pushint(st, 0); // Can't mount with one of these
} else {
- if (sd->sc.data[SC_ALL_RIDING])
+ if (sd->sc.data[SC_ALL_RIDING]) {
status_change_end(&sd->bl, SC_ALL_RIDING, INVALID_TIMER);
- else
- sc_start(NULL, &sd->bl, SC_ALL_RIDING, 100, 25, INFINITE_DURATION);
- script_pushint(st,1);//in both cases, return 1.
+ } else {
+ sc_start(NULL, &sd->bl, SC_ALL_RIDING, 100, battle_config.boarding_halter_speed, INFINITE_DURATION);
+ }
+ script_pushint(st, 1); // In both cases, return 1.
}
+
return true;
}
@@ -19087,6 +21878,43 @@ BUILDIN(issit)
return true;
}
+BUILDIN(add_group_command)
+{
+ AtCommandInfo *acmd_d;
+ struct atcmd_binding_data *bcmd_d;
+ GroupSettings *group;
+ int group_index;
+ const char *atcmd = script_getstr(st, 2);
+ int group_id = script_getnum(st, 3);
+ bool self_perm = (script_getnum(st, 4) == 1);
+ bool char_perm = (script_getnum(st, 5) == 1);
+
+ if (!pcg->exists(group_id)) {
+ ShowWarning("script:add_group_command: group does not exist: %i\n", group_id);
+ script_pushint(st, 0);
+ return false;
+ }
+
+ group = pcg->id2group(group_id);
+ group_index = pcg->get_idx(group);
+
+ if ((bcmd_d = atcommand->get_bind_byname(atcmd)) != NULL) {
+ bcmd_d->at_groups[group_index] = self_perm;
+ bcmd_d->char_groups[group_index] = char_perm;
+ script_pushint(st, 1);
+ return true;
+ } else if ((acmd_d = atcommand->get_info_byname(atcmd)) != NULL) {
+ acmd_d->at_groups[group_index] = self_perm;
+ acmd_d->char_groups[group_index] = char_perm;
+ script_pushint(st, 1);
+ return true;
+ }
+
+ ShowWarning("script:add_group_command: command does not exist: %s\n", atcmd);
+ script_pushint(st, 0);
+ return false;
+}
+
/**
* @commands (script based)
**/
@@ -19136,6 +21964,8 @@ BUILDIN(bindatcmd)
atcommand->binding[i]->group_lv = group_lv;
atcommand->binding[i]->group_lv_char = group_lv_char;
atcommand->binding[i]->log = log;
+ CREATE(atcommand->binding[i]->at_groups, char, db_size(pcg->db));
+ CREATE(atcommand->binding[i]->char_groups, char, db_size(pcg->db));
}
return true;
@@ -19159,6 +21989,8 @@ BUILDIN(unbindatcmd)
ARR_FIND(0, atcommand->binding_count, i, strcmp(atcommand->binding[i]->command, atcmd) == 0);
if( i < atcommand->binding_count ) {
int cursor = 0;
+ aFree(atcommand->binding[i]->at_groups);
+ aFree(atcommand->binding[i]->char_groups);
aFree(atcommand->binding[i]);
atcommand->binding[i] = NULL;
/* compact the list now that we freed a slot somewhere */
@@ -19221,6 +22053,67 @@ BUILDIN(useatcmd)
return true;
}
+BUILDIN(has_permission)
+{
+ struct map_session_data *sd;
+ enum e_pc_permission perm;
+
+ if (script_hasdata(st, 3)) {
+ sd = map->id2sd(script_getnum(st, 3));
+ } else {
+ sd = script->rid2sd(st);
+ }
+
+ if (sd == NULL) {
+ script_pushint(st, 0);
+ return false;
+ }
+
+ if (script_isstringtype(st, 2)) {
+ // to check for plugin permissions
+ int i = 0, j = -1;
+ const char *name = script_getstr(st, 2);
+ for (; i < pcg->permission_count; ++i) {
+ if (strcmp(pcg->permissions[i].name, name) == 0) {
+ j = i;
+ break;
+ }
+ }
+ if (j < 0) {
+ ShowError("script:has_permission: unknown permission: %s\n", name);
+ script_pushint(st, 0);
+ return false;
+ }
+ script_pushint(st, pc_has_permission(sd, pcg->permissions[j].permission));
+ return true;
+ }
+
+ // to ckeck for built-in permission
+ perm = script_getnum(st, 2);
+ script_pushint(st, pc_has_permission(sd, perm));
+ return true;
+}
+
+BUILDIN(can_use_command)
+{
+ struct map_session_data *sd;
+ const char *cmd = script_getstr(st, 2);
+
+ if (script_hasdata(st, 3)) {
+ sd = map->id2sd(script_getnum(st, 3));
+ } else {
+ sd = script->rid2sd(st);
+ }
+
+ if (sd == NULL) {
+ script_pushint(st, 0);
+ return false;
+ }
+
+ script_pushint(st, pc->can_use_command(sd, cmd));
+ return true;
+}
+
/* getrandgroupitem <container_item_id>,<quantity> */
BUILDIN(getrandgroupitem)
{
@@ -20445,7 +23338,7 @@ BUILDIN(shopcount)
*/
BUILDIN(channelmes)
{
- struct map_session_data *sd = script->rid2sd(st);
+ struct map_session_data *sd = map->id2sd(st->rid);
const char *channelname = script_getstr(st, 2);
struct channel_data *chan = channel->search(channelname, sd);
@@ -20460,6 +23353,57 @@ BUILDIN(channelmes)
return true;
}
+BUILDIN(addchannelhandler)
+{
+ int i;
+ struct map_session_data *sd = map->id2sd(st->rid);
+ const char *channelname = script_getstr(st, 2);
+ const char *eventname = script_getstr(st, 3);
+ struct channel_data *chan = channel->search(channelname, sd);
+
+ if (!chan) {
+ script_pushint(st, 0);
+ return true;
+ }
+
+ ARR_FIND(0, MAX_EVENTQUEUE, i, chan->handlers[i][0] == '\0');
+
+ if (i < MAX_EVENTQUEUE) {
+ safestrncpy(chan->handlers[i], eventname, EVENT_NAME_LENGTH); //Event enqueued.
+ script_pushint(st, 1);
+ return true;
+ }
+
+ ShowWarning("script:addchannelhandler: too many handlers for channel %s.\n", channelname);
+ script_pushint(st, 0);
+ return true;
+}
+
+BUILDIN(removechannelhandler)
+{
+ int i;
+ struct map_session_data *sd = map->id2sd(st->rid);
+ const char *channelname = script_getstr(st, 2);
+ const char *eventname = script_getstr(st, 3);
+ struct channel_data *chan = channel->search(channelname, sd);
+
+ if (!chan) {
+ script_pushint(st, 0);
+ return true;
+ }
+
+ for (i = 0; i < MAX_EVENTQUEUE; i++) {
+ if (strcmp(chan->handlers[i], eventname) == 0) {
+ chan->handlers[i][0] = '\0';
+ script_pushint(st, 1);
+ return true;
+ }
+ }
+
+ script_pushint(st, 0);
+ return true;
+}
+
/** By Cydh
Display script message
showscript "<message>"{,<GID>};
@@ -20503,6 +23447,100 @@ BUILDIN(mergeitem)
return true;
}
+// getcalendartime(<day of month>, <day of week>{, <hour>{, <minute>}});
+// Returns the UNIX Timestamp of next ocurrency of given time
+BUILDIN(getcalendartime)
+{
+ struct tm info = { 0 };
+ int day_of_month = script_hasdata(st, 4) ? script_getnum(st, 4) : -1;
+ int day_of_week = script_hasdata(st, 5) ? script_getnum(st, 5) : -1;
+ int year = date_get_year();
+ int month = date_get_month();
+ int day = date_get_day();
+ int cur_hour = date_get_hour();
+ int cur_min = date_get_min();
+ int hour = script_getnum(st, 2);
+ int minute = script_getnum(st, 3);
+
+ info.tm_sec = 0;
+ info.tm_min = minute;
+ info.tm_hour = hour;
+ info.tm_mday = day;
+ info.tm_mon = month - 1;
+ info.tm_year = year - 1900;
+
+ if (day_of_month > -1 && day_of_week > -1) {
+ ShowError("script:getcalendartime: You must only specify a day_of_week or a day_of_month, not both\n");
+ script_pushint(st, -1);
+ return false;
+ }
+ if (day_of_month > -1 && (day_of_month < 1 || day_of_month > 31)) {
+ ShowError("script:getcalendartime: Day of Month in invalid range. Must be between 1 and 31.\n");
+ script_pushint(st, -1);
+ return false;
+ }
+ if (day_of_week > -1 && (day_of_week < 0 || day_of_week > 6)) {
+ ShowError("script:getcalendartime: Day of Week in invalid range. Must be between 0 and 6.\n");
+ script_pushint(st, -1);
+ return false;
+ }
+ if (hour > -1 && (hour > 23)) {
+ ShowError("script:getcalendartime: Hour in invalid range. Must be between 0 and 23.\n");
+ script_pushint(st, -1);
+ return false;
+ }
+ if (minute > -1 && (minute > 59)) {
+ ShowError("script:getcalendartime: Minute in invalid range. Must be between 0 and 59.\n");
+ script_pushint(st, -1);
+ return false;
+ }
+ if (hour == -1 || minute == -1) {
+ ShowError("script:getcalendartime: Minutes and Hours are required\n");
+ script_pushint(st, -1);
+ return false;
+ }
+
+ if (day_of_month > -1) {
+ if (day_of_month < day) { // Next Month
+ info.tm_mon++;
+ } else if (day_of_month == day) { // Today
+ if (hour < cur_hour || (hour == cur_hour && minute < cur_min)) { // But past time, next month
+ info.tm_mon++;
+ }
+ }
+
+ // Loops until month has finding a month that has day_of_month
+ do {
+ time_t t;
+ struct tm *lt;
+ info.tm_mday = day_of_month;
+ t = mktime(&info);
+ lt = localtime(&t);
+ info = *lt;
+ } while (info.tm_mday != day_of_month);
+ } else if (day_of_week > -1) {
+ int cur_wday = date_get_dayofweek();
+
+ if (day_of_week > cur_wday) { // This week
+ info.tm_mday += (day_of_week - cur_wday);
+ } else if (day_of_week == cur_wday) { // Today
+ if (hour < cur_hour || (hour == cur_hour && minute <= cur_min)) {
+ info.tm_mday += 7; // Next week
+ }
+ } else if (day_of_week < cur_wday) { // Next week
+ info.tm_mday += (7 - cur_wday + day_of_week);
+ }
+ } else if (day_of_week == -1 && day_of_month == -1) { // Next occurence of hour/min
+ if (hour < cur_hour || (hour == cur_hour && minute < cur_min)) {
+ info.tm_mday++;
+ }
+ }
+
+ script_pushint(st, mktime(&info));
+
+ return true;
+}
+
/** place holder for the translation macro **/
BUILDIN(_)
{
@@ -20515,6 +23553,50 @@ BUILDIN(activatepset);
BUILDIN(deactivatepset);
BUILDIN(deletepset);
+enum dressroom_mode {
+ DRESSROOM_CLOSE = 0,
+ DRESSROOM_OPEN = 1
+};
+
+/**
+ * dressroom({<enum dressroom_mode>});
+ */
+BUILDIN(dressroom)
+{
+#if PACKETVER >= 20150513
+ struct map_session_data *sd = script->rid2sd(st);
+ enum dressroom_mode mode = DRESSROOM_OPEN;
+
+ if (sd == NULL) {
+ return false;
+ }
+
+ if (script_hasdata(st, 2)) {
+ mode = script_getnum(st, 2);
+ }
+
+ switch (mode) {
+ case DRESSROOM_OPEN:
+ clif->dressroom_open(sd, 1);
+ break;
+ case DRESSROOM_CLOSE:
+ clif->dressroom_open(sd, 0);
+ break;
+ default:
+ ShowWarning("script:dressroom: unknown mode (%u).\n", mode);
+ script_pushint(st, 0);
+ return false;
+ }
+
+ script_pushint(st, 1);
+ return true;
+#else
+ ShowError("The dressing room works only with packet version >= 20150513");
+ script_pushint(st, 0);
+ return false;
+#endif
+}
+
BUILDIN(pcre_match)
{
const char *input = script_getstr(st, 2);
@@ -20566,6 +23648,181 @@ BUILDIN(navigateto)
#endif
}
+bool rodex_sendmail_sub(struct script_state* st, struct rodex_message *msg)
+{
+ const char *sender_name, *title, *body;
+
+ if (!strcmp(script->getfuncname(st), "rodex_sendmail_acc2"))
+ msg->receiver_accountid = script_getnum(st, 2);
+ else
+ msg->receiver_id = script_getnum(st, 2);
+
+ sender_name = script_getstr(st, 3);
+ if (strlen(sender_name) >= NAME_LENGTH) {
+ ShowError("script:rodex_sendmail: Sender name must not be bigger than %d!\n", NAME_LENGTH - 1);
+ return false;
+ }
+ safestrncpy(msg->sender_name, sender_name, NAME_LENGTH);
+
+ title = script_getstr(st, 4);
+ if (strlen(title) >= RODEX_TITLE_LENGTH) {
+ ShowError("script:rodex_sendmail: Mail Title must not be bigger than %d!\n", RODEX_TITLE_LENGTH - 1);
+ return false;
+ }
+ safestrncpy(msg->title, title, RODEX_TITLE_LENGTH);
+
+ body = script_getstr(st, 5);
+ if (strlen(body) >= MAIL_BODY_LENGTH) {
+ ShowError("script:rodex_sendmail: Mail Message must not be bigger than %d!\n", RODEX_BODY_LENGTH - 1);
+ return false;
+ }
+ safestrncpy(msg->body, body, MAIL_BODY_LENGTH);
+
+ if (script_hasdata(st, 6)) {
+ msg->zeny = script_getnum(st, 6);
+ if (msg->zeny < 0 || msg->zeny > MAX_ZENY) {
+ ShowError("script:rodex_sendmail: Invalid Zeny value %"PRId64"!\n", msg->zeny);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+BUILDIN(rodex_sendmail)
+{
+ struct rodex_message msg = { 0 };
+ int item_count = 0, i = 0, param = 7;
+
+ // Common parameters - sender/message/zeny
+ if (rodex_sendmail_sub(st, &msg) == false)
+ return false;
+
+ // Item list
+ while (i < RODEX_MAX_ITEM && script_hasdata(st, param)) {
+ struct item_data *idata;
+
+ if (!script_hasdata(st, param + 1)) {
+ ShowError("script:rodex_sendmail: Missing Item %d amount!\n", (i + 1));
+ return false;
+ }
+
+ ++item_count;
+ if (data_isstring(script_getdata(st, param)) == false) {
+ int itemid = script_getnum(st, param);
+
+ if (itemdb->exists(itemid) == false) {
+ ShowError("script:rodex_sendmail: Unknown item ID %d.\n", itemid);
+ return false;
+ }
+
+ idata = itemdb->search(itemid);
+ }
+ else {
+ ShowError("script:rodex_sendmail: Item %d must be passed as Number.\n", (i + 1));
+ return false;
+ }
+
+ msg.items[i].item.nameid = idata->nameid;
+ msg.items[i].item.amount = script_getnum(st, (param + 1));
+ msg.items[i].item.identify = 1;
+
+ ++i;
+ param += 2;
+ }
+ msg.items_count = item_count;
+
+ msg.type = MAIL_TYPE_NPC;
+ if (msg.zeny > 0)
+ msg.type |= MAIL_TYPE_ZENY;
+ if (msg.items_count > 0)
+ msg.type |= MAIL_TYPE_ITEM;
+ msg.send_date = (int)time(NULL);
+ msg.expire_date = (int)time(NULL) + RODEX_EXPIRE;
+
+ intif->rodex_sendmail(&msg);
+
+ return true;
+}
+
+BUILDIN(rodex_sendmail2)
+{
+ struct rodex_message msg = { 0 };
+ int item_count = 0, i = 0, param = 7;
+
+ // Common parameters - sender/message/zeny
+ if (rodex_sendmail_sub(st, &msg) == false)
+ return false;
+
+ // Item list
+ while (i < RODEX_MAX_ITEM && script_hasdata(st, param)) {
+ struct item_data *idata;
+ int j;
+
+ // Tests
+ if (!script_hasdata(st, param + 1)) {
+ ShowError("script:rodex_sendmail: Missing Item %d amount!\n", (i + 1));
+ return false;
+ }
+ if (!script_hasdata(st, param + 2)) {
+ ShowError("script:rodex_sendmail: Missing Item %d refine!\n", (i + 1));
+ return false;
+ }
+ if (!script_hasdata(st, param + 3)) {
+ ShowError("script:rodex_sendmail: Missing Item %d attribute!\n", (i + 1));
+ return false;
+ }
+ for (j = 0; j < MAX_SLOTS; ++j) {
+ if (!script_hasdata(st, param + 4 + j)) {
+ ShowError("script:rodex_sendmail: Missing Item %d card %d!\n", (i + 1), j);
+ return false;
+ }
+ }
+
+ // Set data to message
+ ++item_count;
+ if (data_isstring(script_getdata(st, param)) == false) {
+ int itemid = script_getnum(st, param);
+
+ if (itemdb->exists(itemid) == false) {
+ ShowError("script:rodex_sendmail: Unknown item ID %d.\n", itemid);
+ return false;
+ }
+
+ idata = itemdb->search(itemid);
+ } else {
+ ShowError("script:rodex_sendmail: Item %d must be passed as Number.\n", (i + 1));
+ return false;
+ }
+
+ msg.items[i].item.nameid = idata->nameid;
+ msg.items[i].item.amount = script_getnum(st, (param + 1));
+ msg.items[i].item.refine = script_getnum(st, (param + 2));
+ msg.items[i].item.attribute = script_getnum(st, (param + 3));
+ msg.items[i].item.identify = 1;
+
+ for (j = 0; j < MAX_SLOTS; ++j) {
+ msg.items[i].item.card[j] = script_getnum(st, param + 4 + j);
+ }
+
+ ++i;
+ param += 4 + MAX_SLOTS;
+ }
+ msg.items_count = item_count;
+
+ msg.type = MAIL_TYPE_NPC;
+ if (msg.zeny > 0)
+ msg.type |= MAIL_TYPE_ZENY;
+ if (msg.items_count > 0)
+ msg.type |= MAIL_TYPE_ITEM;
+ msg.send_date = (int)time(NULL);
+ msg.expire_date = (int)time(NULL) + RODEX_EXPIRE;
+
+ intif->rodex_sendmail(&msg);
+
+ return true;
+}
+
/**
* Adds a built-in script function.
*
@@ -20746,8 +24003,8 @@ void script_parse_builtin(void) {
BUILDIN_DEF(warp,"sii?"),
BUILDIN_DEF(areawarp,"siiiisii??"),
BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
- BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X]
- BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
+ BUILDIN_DEF(warpparty,"siii??"), // [Fredzilla] [Paradox924X] [Jedzkie] [Dastgir]
+ BUILDIN_DEF(warpguild,"siii?"), // [Fredzilla]
BUILDIN_DEF(setlook,"ii"),
BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
BUILDIN_DEF2(__setr,"set","rv"),
@@ -20755,6 +24012,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF(cleararray,"rvi"),
BUILDIN_DEF(copyarray,"rri"),
BUILDIN_DEF(getarraysize,"r"),
+ BUILDIN_DEF(getarrayindex,"r"),
BUILDIN_DEF(deletearray,"r?"),
BUILDIN_DEF(getelementofarray,"ri"),
BUILDIN_DEF(getitem,"vi?"),
@@ -20763,6 +24021,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF(getnameditem,"vv"),
BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
BUILDIN_DEF(makeitem,"visii"),
+ BUILDIN_DEF(makeitem2,"viiiiiiii????"),
BUILDIN_DEF(delitem,"vi?"),
BUILDIN_DEF(delitem2,"viiiiiiii?"),
BUILDIN_DEF2(enableitemuse,"enable_items",""),
@@ -20787,8 +24046,8 @@ void script_parse_builtin(void) {
BUILDIN_DEF(getguildmaster,"i"),
BUILDIN_DEF(getguildmasterid,"i"),
BUILDIN_DEF(getguildmember,"i?"),
- BUILDIN_DEF(strcharinfo,"i"),
- BUILDIN_DEF(strnpcinfo,"i"),
+ BUILDIN_DEF(strcharinfo,"i??"),
+ BUILDIN_DEF(strnpcinfo,"i??"),
BUILDIN_DEF(charid2rid,"i"),
BUILDIN_DEF(getequipid,"i"),
BUILDIN_DEF(getequipname,"i"),
@@ -20801,7 +24060,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF(getequipisidentify,"i"),
BUILDIN_DEF(getequiprefinerycnt,"i"),
BUILDIN_DEF(getequipweaponlv,"i"),
- BUILDIN_DEF(getequippercentrefinery,"i"),
+ BUILDIN_DEF(getequippercentrefinery,"i?"),
BUILDIN_DEF(successrefitem,"i?"),
BUILDIN_DEF(failedrefitem,"i"),
BUILDIN_DEF(downrefitem,"i?"),
@@ -20823,10 +24082,10 @@ void script_parse_builtin(void) {
BUILDIN_DEF(basicskillcheck,""),
BUILDIN_DEF(getgmlevel,""),
BUILDIN_DEF(setgroupid, "i?"),
- BUILDIN_DEF(getgroupid,""),
+ BUILDIN_DEF(getgroupid,"?"),
BUILDIN_DEF(end,""),
- BUILDIN_DEF(checkoption,"i"),
- BUILDIN_DEF(setoption,"i?"),
+ BUILDIN_DEF(checkoption,"i?"),
+ BUILDIN_DEF(setoption,"i??"),
BUILDIN_DEF(setcart,"?"),
BUILDIN_DEF(checkcart,""),
BUILDIN_DEF(setfalcon,"?"),
@@ -20851,9 +24110,11 @@ void script_parse_builtin(void) {
BUILDIN_DEF(clone,"siisi????"),
BUILDIN_DEF(doevent,"s"),
BUILDIN_DEF(donpcevent,"s"),
- BUILDIN_DEF(addtimer,"is"),
- BUILDIN_DEF(deltimer,"s"),
- BUILDIN_DEF(addtimercount,"si"),
+ BUILDIN_DEF(addtimer,"is?"),
+ BUILDIN_DEF(deltimer,"s?"),
+ BUILDIN_DEF(addtimercount,"si?"),
+ BUILDIN_DEF(gettimer,"i??"),
+ BUILDIN_DEF(getunits,"iris????"),
BUILDIN_DEF(initnpctimer,"??"),
BUILDIN_DEF(stopnpctimer,"??"),
BUILDIN_DEF(startnpctimer,"??"),
@@ -20902,6 +24163,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF(isloggedin,"i?"),
BUILDIN_DEF(setmapflagnosave,"ssii"),
BUILDIN_DEF(getmapflag,"si"),
+ BUILDIN_DEF(getmapinfo,"i?"),
BUILDIN_DEF(setmapflag,"si?"),
BUILDIN_DEF(removemapflag,"si"),
BUILDIN_DEF(pvpon,"s"),
@@ -20938,8 +24200,8 @@ void script_parse_builtin(void) {
BUILDIN_DEF(getcartinventorylist,""),
BUILDIN_DEF(getskilllist,""),
BUILDIN_DEF(clearitem,""),
- BUILDIN_DEF(classchange,"ii"),
- BUILDIN_DEF(misceffect,"i"),
+ BUILDIN_DEF(classchange,"ii?"),
+ BUILDIN_DEF_DEPRECATED(misceffect,"i"),
BUILDIN_DEF(playbgm,"s"),
BUILDIN_DEF(playbgmall,"s?????"),
BUILDIN_DEF(soundeffect,"si"),
@@ -20954,8 +24216,8 @@ void script_parse_builtin(void) {
BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
- BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
- BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
+ BUILDIN_DEF(specialeffect,"i???"), // npc skill effect [Valaris]
+ BUILDIN_DEF_DEPRECATED(specialeffect2,"i??"), // skill effect on players[Valaris]
BUILDIN_DEF(nude,""), // nude command [Valaris]
BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
@@ -20974,11 +24236,11 @@ void script_parse_builtin(void) {
BUILDIN_DEF(setnpcdir,"*"), // [4144]
BUILDIN_DEF(getnpcclass,"?"), // [4144]
BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus]
- BUILDIN_DEF(checkoption1,"i"),
- BUILDIN_DEF(checkoption2,"i"),
+ BUILDIN_DEF(checkoption1,"i?"),
+ BUILDIN_DEF(checkoption2,"i?"),
BUILDIN_DEF(guildgetexp,"i"),
BUILDIN_DEF(guildchangegm,"is"),
- BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
+ BUILDIN_DEF(logmes,"s?"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
@@ -20991,10 +24253,11 @@ void script_parse_builtin(void) {
BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
+ BUILDIN_DEF(dressroom,"?"),
BUILDIN_DEF(pcre_match,"ss"),
BUILDIN_DEF(dispbottom,"s?"), //added from jA [Lupus]
BUILDIN_DEF(getusersname,""),
- BUILDIN_DEF(recovery,""),
+ BUILDIN_DEF(recovery,"?????"),
BUILDIN_DEF(getpetinfo,"i"),
BUILDIN_DEF(gethominfo,"i"),
BUILDIN_DEF(getmercinfo,"i?"),
@@ -21004,6 +24267,10 @@ void script_parse_builtin(void) {
BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
BUILDIN_DEF(charat,"si"),
+ BUILDIN_DEF(isstr,"v"),
+ BUILDIN_DEF(getdatatype, "?"),
+ BUILDIN_DEF(chr,"i"),
+ BUILDIN_DEF(ord,"s"),
BUILDIN_DEF(setchar,"ssi"),
BUILDIN_DEF(insertchar,"ssi"),
BUILDIN_DEF(delchar,"si"),
@@ -21025,10 +24292,14 @@ void script_parse_builtin(void) {
BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
+ BUILDIN_DEF(getequippedoptioninfo, "i"),
+ BUILDIN_DEF(getequipoption, "iii"),
+ BUILDIN_DEF(setequipoption, "iiii"),
+ BUILDIN_DEF(getequipisenableopt, "i"),
// List of mathematics commands --->
BUILDIN_DEF(log10,"i"),
BUILDIN_DEF(sqrt,"i"), //[zBuffer]
- BUILDIN_DEF(pow,"ii"), //[zBuffer]
+ BUILDIN_DEF_DEPRECATED(pow,"ii"), //[zBuffer]
BUILDIN_DEF(distance,"iiii"), //[zBuffer]
// <--- List of mathematics commands
BUILDIN_DEF(min, "i*"),
@@ -21070,6 +24341,11 @@ void script_parse_builtin(void) {
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
BUILDIN_DEF(getunittype,"i"),
+ /* Unit Data */
+ BUILDIN_DEF(setunitdata,"iiv??"),
+ BUILDIN_DEF(getunitdata,"ii?"),
+ BUILDIN_DEF(getunitname,"i"),
+ BUILDIN_DEF(setunitname,"is"),
BUILDIN_DEF(unitwalk,"ii?"),
BUILDIN_DEF(unitkill,"i"),
BUILDIN_DEF(unitwarp,"isii"),
@@ -21084,6 +24360,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF(sleep2,"i"),
BUILDIN_DEF(awake,"s"),
BUILDIN_DEF(getvariableofnpc,"rs"),
+ BUILDIN_DEF(getvariableofpc,"ri?"),
BUILDIN_DEF(warpportal,"iisii"),
BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
@@ -21179,7 +24456,10 @@ void script_parse_builtin(void) {
**/
BUILDIN_DEF(bindatcmd, "ss???"),
BUILDIN_DEF(unbindatcmd, "s"),
- BUILDIN_DEF(useatcmd, "s"),
+ BUILDIN_DEF_DEPRECATED(useatcmd, "s"),
+ BUILDIN_DEF(has_permission, "v?"),
+ BUILDIN_DEF(can_use_command, "s?"),
+ BUILDIN_DEF(add_group_command, "siii"),
/**
* Item bound [Xantara] [Akinari] [Mhalicot/Hercules]
@@ -21191,7 +24471,7 @@ void script_parse_builtin(void) {
//Quest Log System [Inkfish]
BUILDIN_DEF(questinfo, "ii??"),
- BUILDIN_DEF(setquest, "i"),
+ BUILDIN_DEF(setquest, "i?"),
BUILDIN_DEF(erasequest, "i?"),
BUILDIN_DEF(completequest, "i?"),
BUILDIN_DEF(questprogress, "i?"),
@@ -21239,8 +24519,17 @@ void script_parse_builtin(void) {
BUILDIN_DEF(navigateto, "s??????"),
BUILDIN_DEF(channelmes, "ss"),
+ BUILDIN_DEF(addchannelhandler, "ss"),
+ BUILDIN_DEF(removechannelhandler, "ss"),
BUILDIN_DEF(showscript, "s?"),
BUILDIN_DEF(mergeitem,""),
+ BUILDIN_DEF(getcalendartime, "ii??"),
+
+ // -- RoDEX
+ BUILDIN_DEF(rodex_sendmail, "isss???????????"),
+ BUILDIN_DEF2(rodex_sendmail, "rodex_sendmail_acc", "isss???????????"),
+ BUILDIN_DEF(rodex_sendmail2, "isss?????????????????????????????????????????"),
+ BUILDIN_DEF2(rodex_sendmail2, "rodex_sendmail_acc2", "isss?????????????????????????????????????????"),
BUILDIN_DEF(_,"s"),
BUILDIN_DEF2(_, "_$", "s"),
};
@@ -21285,6 +24574,7 @@ void script_hardcoded_constants(void)
script->set_constant("MAX_CART",MAX_INVENTORY,false, false);
script->set_constant("MAX_INVENTORY",MAX_INVENTORY,false, false);
script->set_constant("MAX_ZENY",MAX_ZENY,false, false);
+ script->set_constant("MAX_BANK_ZENY", MAX_BANK_ZENY, false, false);
script->set_constant("MAX_BG_MEMBERS",MAX_BG_MEMBERS,false, false);
script->set_constant("MAX_CHAT_USERS",MAX_CHAT_USERS,false, false);
script->set_constant("MAX_REFINE",MAX_REFINE,false, false);
@@ -21314,6 +24604,7 @@ void script_hardcoded_constants(void)
script->set_constant("Option_Dragon5",OPTION_DRAGON5,false, false);
script->set_constant("Option_Hanbok",OPTION_HANBOK,false, false);
script->set_constant("Option_Oktoberfest",OPTION_OKTOBERFEST,false, false);
+ script->set_constant("Option_Summer2", OPTION_SUMMER2, false, false);
script->constdb_comment("status option compounds");
script->set_constant("Option_Dragon",OPTION_DRAGON,false, false);
@@ -21391,6 +24682,23 @@ void script_hardcoded_constants(void)
script->set_constant("EQP_SHADOW_SHOES", EQP_SHADOW_SHOES, false, false);
script->set_constant("EQP_SHADOW_ACC_R", EQP_SHADOW_ACC_R, false, false);
script->set_constant("EQP_SHADOW_ACC_L", EQP_SHADOW_ACC_L, false, false);
+ // Synonyms and combined values
+ script->set_constant("EQP_WEAPON", EQP_WEAPON, false, false);
+ script->set_constant("EQP_SHIELD", EQP_SHIELD, false, false);
+ script->set_constant("EQP_ARMS", EQP_ARMS, false, false);
+ script->set_constant("EQP_HELM", EQP_HELM, false, false);
+ script->set_constant("EQP_ACC", EQP_ACC, false, false);
+ script->set_constant("EQP_COSTUME", EQP_COSTUME, false, false);
+ script->set_constant("EQP_SHADOW_ACC", EQP_SHADOW_ACC, false, false);
+ script->set_constant("EQP_SHADOW_ARMS", EQP_SHADOW_ARMS, false, false);
+
+ script->constdb_comment("Item Option Types");
+ script->set_constant("IT_OPT_INDEX", IT_OPT_INDEX, false, false);
+ script->set_constant("IT_OPT_VALUE", IT_OPT_VALUE, false, false);
+ script->set_constant("IT_OPT_PARAM", IT_OPT_PARAM, false, false);
+
+ script->constdb_comment("Maximum Item Options");
+ script->set_constant("MAX_ITEM_OPTIONS", MAX_ITEM_OPTIONS, false, false);
script->constdb_comment("Navigation constants, use with *navigateto*");
script->set_constant("NAV_NONE", NAV_NONE, false, false);
@@ -21402,6 +24710,125 @@ void script_hardcoded_constants(void)
script->set_constant("NAV_KAFRA_AND_SCROLL", NAV_KAFRA_AND_SCROLL, false, false);
script->set_constant("NAV_ALL", NAV_ALL, false, false);
+ script->constdb_comment("BL types");
+ script->set_constant("BL_PC",BL_PC,false, false);
+ script->set_constant("BL_MOB",BL_MOB,false, false);
+ script->set_constant("BL_PET",BL_PET,false, false);
+ script->set_constant("BL_HOM",BL_HOM,false, false);
+ script->set_constant("BL_MER",BL_MER,false, false);
+ script->set_constant("BL_ITEM",BL_ITEM,false, false);
+ script->set_constant("BL_SKILL",BL_SKILL,false, false);
+ script->set_constant("BL_NPC",BL_NPC,false, false);
+ script->set_constant("BL_CHAT",BL_CHAT,false, false);
+ script->set_constant("BL_ELEM",BL_ELEM,false, false);
+ script->set_constant("BL_CHAR",BL_CHAR,false, false);
+ script->set_constant("BL_ALL",BL_ALL,false, false);
+
+ script->constdb_comment("Refine Chance Types");
+ script->set_constant("REFINE_CHANCE_TYPE_NORMAL", REFINE_CHANCE_TYPE_NORMAL, false, false);
+ script->set_constant("REFINE_CHANCE_TYPE_ENRICHED", REFINE_CHANCE_TYPE_ENRICHED, false, false);
+ script->set_constant("REFINE_CHANCE_TYPE_E_NORMAL", REFINE_CHANCE_TYPE_E_NORMAL, false, false);
+ script->set_constant("REFINE_CHANCE_TYPE_E_ENRICHED", REFINE_CHANCE_TYPE_E_ENRICHED, false, false);
+
+ script->constdb_comment("Player permissions");
+ script->set_constant("PERM_TRADE", PC_PERM_TRADE, false, false);
+ script->set_constant("PERM_PARTY", PC_PERM_PARTY, false, false);
+ script->set_constant("PERM_ALL_SKILL", PC_PERM_ALL_SKILL, false, false);
+ script->set_constant("PERM_USE_ALL_EQUIPMENT", PC_PERM_USE_ALL_EQUIPMENT, false, false);
+ script->set_constant("PERM_SKILL_UNCONDITIONAL", PC_PERM_SKILL_UNCONDITIONAL, false, false);
+ script->set_constant("PERM_JOIN_ALL_CHAT", PC_PERM_JOIN_ALL_CHAT, false, false);
+ script->set_constant("PERM_NO_CHAT_KICK", PC_PERM_NO_CHAT_KICK, false, false);
+ script->set_constant("PERM_HIDE_SESSION", PC_PERM_HIDE_SESSION, false, false);
+ script->set_constant("PERM_RECEIVE_HACK_INFO", PC_PERM_RECEIVE_HACK_INFO, false, false);
+ script->set_constant("PERM_WARP_ANYWHERE", PC_PERM_WARP_ANYWHERE, false, false);
+ script->set_constant("PERM_VIEW_HPMETER", PC_PERM_VIEW_HPMETER, false, false);
+ script->set_constant("PERM_VIEW_EQUIPMENT", PC_PERM_VIEW_EQUIPMENT, false, false);
+ script->set_constant("PERM_USE_CHECK", PC_PERM_USE_CHECK, false, false);
+ script->set_constant("PERM_USE_CHANGEMAPTYPE", PC_PERM_USE_CHANGEMAPTYPE, false, false);
+ script->set_constant("PERM_USE_ALL_COMMANDS", PC_PERM_USE_ALL_COMMANDS, false, false);
+ script->set_constant("PERM_RECEIVE_REQUESTS", PC_PERM_RECEIVE_REQUESTS, false, false);
+ script->set_constant("PERM_SHOW_BOSS", PC_PERM_SHOW_BOSS, false, false);
+ script->set_constant("PERM_DISABLE_PVM", PC_PERM_DISABLE_PVM, false, false);
+ script->set_constant("PERM_DISABLE_PVP", PC_PERM_DISABLE_PVP, false, false);
+ script->set_constant("PERM_DISABLE_CMD_DEAD", PC_PERM_DISABLE_CMD_DEAD, false, false);
+ script->set_constant("PERM_HCHSYS_ADMIN", PC_PERM_HCHSYS_ADMIN, false, false);
+ script->set_constant("PERM_TRADE_BOUND", PC_PERM_TRADE_BOUND, false, false);
+ script->set_constant("PERM_DISABLE_PICK_UP", PC_PERM_DISABLE_PICK_UP, false, false);
+ script->set_constant("PERM_DISABLE_STORE", PC_PERM_DISABLE_STORE, false, false);
+ script->set_constant("PERM_DISABLE_EXP", PC_PERM_DISABLE_EXP, false, false);
+ script->set_constant("PERM_DISABLE_SKILL_USAGE", PC_PERM_DISABLE_SKILL_USAGE, false, false);
+
+ script->constdb_comment("Data types");
+ script->set_constant("DATATYPE_NIL", DATATYPE_NIL, false, false);
+ script->set_constant("DATATYPE_STR", DATATYPE_STR, false, false);
+ script->set_constant("DATATYPE_INT", DATATYPE_INT, false, false);
+ script->set_constant("DATATYPE_CONST", DATATYPE_CONST, false, false);
+ script->set_constant("DATATYPE_PARAM", DATATYPE_PARAM, false, false);
+ script->set_constant("DATATYPE_VAR", DATATYPE_VAR, false, false);
+ script->set_constant("DATATYPE_LABEL", DATATYPE_LABEL, false, false);
+
+ script->constdb_comment("Logmes types");
+ script->set_constant("LOGMES_NPC", LOGMES_NPC, false, false);
+ script->set_constant("LOGMES_ATCOMMAND", LOGMES_ATCOMMAND, false, false);
+
+ script->constdb_comment("Item Subtypes (Weapon types)");
+ script->set_constant("W_FIST", W_FIST, false, false);
+ script->set_constant("W_DAGGER", W_DAGGER, false, false);
+ script->set_constant("W_1HSWORD", W_1HSWORD, false, false);
+ script->set_constant("W_2HSWORD", W_2HSWORD, false, false);
+ script->set_constant("W_1HSPEAR", W_1HSPEAR, false, false);
+ script->set_constant("W_2HSPEAR", W_2HSPEAR, false, false);
+ script->set_constant("W_1HAXE", W_1HAXE, false, false);
+ script->set_constant("W_2HAXE", W_2HAXE, false, false);
+ script->set_constant("W_MACE", W_MACE, false, false);
+ script->set_constant("W_2HMACE", W_2HMACE, false, false);
+ script->set_constant("W_STAFF", W_STAFF, false, false);
+ script->set_constant("W_BOW", W_BOW, false, false);
+ script->set_constant("W_KNUCKLE", W_KNUCKLE, false, false);
+ script->set_constant("W_MUSICAL", W_MUSICAL, false, false);
+ script->set_constant("W_WHIP", W_WHIP, false, false);
+ script->set_constant("W_BOOK", W_BOOK, false, false);
+ script->set_constant("W_KATAR", W_KATAR, false, false);
+ script->set_constant("W_REVOLVER", W_REVOLVER, false, false);
+ script->set_constant("W_RIFLE", W_RIFLE, false, false);
+ script->set_constant("W_GATLING", W_GATLING, false, false);
+ script->set_constant("W_SHOTGUN", W_SHOTGUN, false, false);
+ script->set_constant("W_GRENADE", W_GRENADE, false, false);
+ script->set_constant("W_HUUMA", W_HUUMA, false, false);
+ script->set_constant("W_2HSTAFF", W_2HSTAFF, false, false);
+
+ script->constdb_comment("Item Subtypes (Ammunition types)");
+ script->set_constant("A_ARROW", A_ARROW, false, false);
+ script->set_constant("A_DAGGER", A_DAGGER, false, false);
+ script->set_constant("A_BULLET", A_BULLET, false, false);
+ script->set_constant("A_SHELL", A_SHELL, false, false);
+ script->set_constant("A_GRENADE", A_GRENADE, false, false);
+ script->set_constant("A_SHURIKEN", A_SHURIKEN, false, false);
+ script->set_constant("A_KUNAI", A_KUNAI, false, false);
+ script->set_constant("A_CANNONBALL", A_CANNONBALL, false, false);
+ script->set_constant("A_THROWWEAPON", A_THROWWEAPON, false, false);
+
+ script->constdb_comment("Item Upper Masks");
+ script->set_constant("ITEMUPPER_NONE", ITEMUPPER_NONE, false, false);
+ script->set_constant("ITEMUPPER_NORMAL", ITEMUPPER_NORMAL, false, false);
+ script->set_constant("ITEMUPPER_UPPER", ITEMUPPER_UPPER, false, false);
+ script->set_constant("ITEMUPPER_BABY", ITEMUPPER_BABY, false, false);
+ script->set_constant("ITEMUPPER_THIRD", ITEMUPPER_THIRD, false, false);
+ script->set_constant("ITEMUPPER_THIRDUPPER", ITEMUPPER_THIRDUPPER, false, false);
+ script->set_constant("ITEMUPPER_THIRDBABY", ITEMUPPER_THIRDBABY, false, false);
+ script->set_constant("ITEMUPPER_ALL", ITEMUPPER_ALL, false, false);
+
+ script->constdb_comment("dressroom modes");
+ script->set_constant("DRESSROOM_OPEN", DRESSROOM_OPEN, false, false);
+ script->set_constant("DRESSROOM_CLOSE", DRESSROOM_CLOSE, false, false);
+
+ script->constdb_comment("getmapinfo options");
+ script->set_constant("MAPINFO_NAME", MAPINFO_NAME, false, false);
+ script->set_constant("MAPINFO_ID", MAPINFO_ID, false, false);
+ script->set_constant("MAPINFO_SIZE_X", MAPINFO_SIZE_X, false, false);
+ script->set_constant("MAPINFO_SIZE_Y", MAPINFO_SIZE_Y, false, false);
+ script->set_constant("MAPINFO_ZONE", MAPINFO_ZONE, false, false);
+
script->constdb_comment("Renewal");
#ifdef RENEWAL
script->set_constant("RENEWAL", 1, false, false);
@@ -21548,10 +24975,12 @@ void script_defaults(void)
script->get_val = get_val;
script->get_val2 = get_val2;
script->get_val_ref_str = get_val_npcscope_str;
+ script->get_val_pc_ref_str = get_val_pc_ref_str;
script->get_val_scope_str = get_val_npcscope_str;
script->get_val_npc_str = get_val_npcscope_str;
script->get_val_instance_str = get_val_instance_str;
script->get_val_ref_num = get_val_npcscope_num;
+ script->get_val_pc_ref_num = get_val_pc_ref_num;
script->get_val_scope_num = get_val_npcscope_num;
script->get_val_npc_num = get_val_npcscope_num;
script->get_val_instance_num = get_val_instance_num;
@@ -21630,10 +25059,12 @@ void script_defaults(void)
script->errorwarning_sub = script_errorwarning_sub;
script->set_reg = set_reg;
script->set_reg_ref_str = set_reg_npcscope_str;
+ script->set_reg_pc_ref_str = set_reg_pc_ref_str;
script->set_reg_scope_str = set_reg_npcscope_str;
script->set_reg_npc_str = set_reg_npcscope_str;
script->set_reg_instance_str = set_reg_instance_str;
script->set_reg_ref_num = set_reg_npcscope_num;
+ script->set_reg_pc_ref_num = set_reg_pc_ref_num;
script->set_reg_scope_num = set_reg_npcscope_num;
script->set_reg_npc_num = set_reg_npcscope_num;
script->set_reg_instance_num = set_reg_instance_num;
@@ -21650,6 +25081,9 @@ void script_defaults(void)
script->db_free_code_sub = db_script_free_code_sub;
script->add_autobonus = script_add_autobonus;
script->menu_countoptions = menu_countoptions;
+ script->buildin_recovery_sub = buildin_recovery_sub;
+ script->buildin_recovery_pc_sub = buildin_recovery_pc_sub;
+ script->buildin_recovery_bl_sub = buildin_recovery_bl_sub;
script->buildin_areawarp_sub = buildin_areawarp_sub;
script->buildin_areapercentheal_sub = buildin_areapercentheal_sub;
script->buildin_delitem_delete = buildin_delitem_delete;