diff options
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 1873 |
1 files changed, 1798 insertions, 75 deletions
diff --git a/src/map/script.c b/src/map/script.c index bea0fe47c..b0922e3f8 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -2384,6 +2384,7 @@ void script_load_parameters(void) {"SkillPoint", SP_SKILLPOINT}, {"Class", SP_CLASS}, {"Zeny", SP_ZENY}, + {"BankVault", SP_BANKVAULT}, {"Sex", SP_SEX}, {"NextBaseExp", SP_NEXTBASEEXP}, {"NextJobExp", SP_NEXTJOBEXP}, @@ -6690,9 +6691,10 @@ BUILDIN(warpchar) { return true; } /*========================================== - * Warpparty - [Fredzilla] [Paradox924X] - * Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"}; + * Warpparty - [Fredzilla] [Paradox924X] [Jedzkie] [Dastgir] + * Syntax: warpparty("<to_mapname>", <x>, <y>, <party_id>, "<from_mapname>", <include_leader>) * If 'from_mapname' is specified, only the party members on that map will be warped + * If 'include_leader' option is set to false, the leader will be warped too. *------------------------------------------*/ BUILDIN(warpparty) { @@ -6702,78 +6704,84 @@ BUILDIN(warpparty) int type; int map_index; int i; + bool include_leader = true; - const char* str = script_getstr(st,2); - int x = script_getnum(st,3); - int y = script_getnum(st,4); - int p_id = script_getnum(st,5); + const char* str = script_getstr(st, 2); + int x = script_getnum(st, 3); + int y = script_getnum(st, 4); + int p_id = script_getnum(st, 5); const char* str2 = NULL; - if ( script_hasdata(st,6) ) - str2 = script_getstr(st,6); + + if (script_hasdata(st, 6)) + str2 = script_getstr(st, 6); + if (script_hasdata(st, 7)) + include_leader = script_getnum(st, 7); p = party->search(p_id); - if(!p) + + if (p == NULL) return true; - type = ( strcmp(str,"Random")==0 ) ? 0 - : ( strcmp(str,"SavePointAll")==0 ) ? 1 - : ( strcmp(str,"SavePoint")==0 ) ? 2 - : ( strcmp(str,"Leader")==0 ) ? 3 + type = (strcmp(str, "Random") == 0) ? 0 + : (strcmp(str, "SavePointAll") == 0) ? 1 + : (strcmp(str, "SavePoint") == 0) ? 2 + : (strcmp(str, "Leader") == 0) ? 3 : 4; - switch (type) - { - case 3: - for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++); - if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online - return true; - pl_sd = p->data[i].sd; - map_index = pl_sd->mapindex; - x = pl_sd->bl.x; - y = pl_sd->bl.y; - break; - case 4: - map_index = script->mapindexname2id(st,str); - break; - case 2: - //"SavePoint" uses save point of the currently attached player - if (( sd = script->rid2sd(st) ) == NULL ) - return true; - /* Fall through */ - default: - map_index = 0; - break; + switch (type) { + case 3: + ARR_FIND(0, MAX_PARTY, i, p->party.member[i].leader); + if (i == MAX_PARTY || !p->data[i].sd) // Leader not found / not online + return true; + pl_sd = p->data[i].sd; + map_index = pl_sd->mapindex; + x = pl_sd->bl.x; + y = pl_sd->bl.y; + break; + case 4: + map_index = script->mapindexname2id(st, str); + break; + case 2: + // "SavePoint" uses save point of the currently attached player + if ((sd = script->rid2sd(st)) == NULL) + return true; + /* Fall through */ + default: + map_index = 0; + break; } for (i = 0; i < MAX_PARTY; i++) { - if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id ) + if (!(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id) continue; - if( str2 && strcmp(str2, map->list[pl_sd->bl.m].name) != 0 ) + if (str2 && strcmp(str2, map->list[pl_sd->bl.m].name) != 0) continue; - if( pc_isdead(pl_sd) ) + if (pc_isdead(pl_sd)) continue; - switch( type ) - { - case 0: // Random - if(!map->list[pl_sd->bl.m].flag.nowarp) - pc->randomwarp(pl_sd,CLR_TELEPORT); - break; - case 1: // SavePointAll - if(!map->list[pl_sd->bl.m].flag.noreturn) - pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); - break; - case 2: // SavePoint - if(!map->list[pl_sd->bl.m].flag.noreturn) - pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); - break; - case 3: // Leader - case 4: // m,x,y - if(!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp) - pc->setpos(pl_sd,map_index,x,y,CLR_TELEPORT); - break; + if (include_leader == false && p->party.member[i].leader) + continue; + + switch( type ) { + case 0: // Random + if (!map->list[pl_sd->bl.m].flag.nowarp) + pc->randomwarp(pl_sd, CLR_TELEPORT); + break; + case 1: // SavePointAll + if (!map->list[pl_sd->bl.m].flag.noreturn) + pc->setpos(pl_sd, pl_sd->status.save_point.map, pl_sd->status.save_point.x, pl_sd->status.save_point.y, CLR_TELEPORT); + break; + case 2: // SavePoint + if (!map->list[pl_sd->bl.m].flag.noreturn) + pc->setpos(pl_sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + break; + case 3: // Leader + case 4: // m,x,y + if (!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp) + pc->setpos(pl_sd, map_index, x, y, CLR_TELEPORT); + break; } } @@ -9950,7 +9958,13 @@ BUILDIN(end) { BUILDIN(checkoption) { int option; - struct map_session_data *sd = script->rid2sd(st); + struct map_session_data *sd; + + if (script_hasdata(st, 3)) + sd = map->id2sd(script_getnum(st, 3)); + else + sd = script->rid2sd(st); + if (sd == NULL) return true;// no player attached, report source @@ -9969,7 +9983,13 @@ BUILDIN(checkoption) BUILDIN(checkoption1) { int opt1; - struct map_session_data *sd = script->rid2sd(st); + struct map_session_data *sd; + + if (script_hasdata(st, 3)) + sd = map->id2sd(script_getnum(st, 3)); + else + sd = script->rid2sd(st); + if (sd == NULL) return true;// no player attached, report source @@ -9988,7 +10008,13 @@ BUILDIN(checkoption1) BUILDIN(checkoption2) { int opt2; - struct map_session_data *sd = script->rid2sd(st); + struct map_session_data *sd; + + if (script_hasdata(st, 3)) + sd = map->id2sd(script_getnum(st, 3)); + else + sd = script->rid2sd(st); + if (sd == NULL) return true;// no player attached, report source @@ -10012,7 +10038,13 @@ BUILDIN(setoption) { int option; int flag = 1; - struct map_session_data *sd = script->rid2sd(st); + struct map_session_data *sd; + + if (script_hasdata(st, 4)) + sd = map->id2sd(script_getnum(st, 4)); + else + sd = script->rid2sd(st); + if (sd == NULL) return true;// no player attached, report source @@ -17744,6 +17776,1592 @@ BUILDIN(getunittype) { return true; } +/** + * Sets real-time unit data for a game object. + * Setunitdata <GUID>,<DataType>,<Val1>{,<Val2>,<Val3>} + * @param1 GUID GID of the unit. + * @param2 DataType Type of Data to be set for the unit. + * @param3 Value#1 Value to be passed as change in data. + * @param4 Value#2 Optional int value to be passed for certain data types. + * @param5 Value#3 Optional int value to be passed for certain data types. + * @return 1 on success, 0 on failure. + */ +BUILDIN(setunitdata) +{ + struct block_list *bl = NULL; + const char *mapname = NULL, *udtype = NULL; + int type = 0, val = 0, val2 = 0, val3 = 0; + struct map_session_data *tsd = NULL; + + bl = map->id2bl(script_getnum(st, 2)); + + if (bl == NULL) { + ShowWarning("buildin_setunitdata: Error in finding object with given GID %d!\n", script_getnum(st, 2)); + script_pushint(st, 0); + return false; + } + + type = script_getnum(st, 3); + + /* type bounds */ + if (type < UDT_SIZE || type >= UDT_MAX) { // Note: UDT_TYPE is not valid here + ShowError("buildin_setunitdata: Invalid unit data type %d provided.\n", type); + script_pushint(st, 0); + return false; + } + + /* Mandatory Argument 3 */ + if (type == UDT_MAPIDXY) { + if (!script_isstringtype(st, 4)) { + ShowError("buildin_setunitdata: Invalid data type for argument #3.\n"); + script_pushint(st, 0); + return false; + } + mapname = script_getstr(st, 4); + } else { + if (script_isstringtype(st, 4)) { + ShowError("buildin_setunitdata: Invalid data type for argument #3.\n"); + script_pushint(st, 0); + return false; + } + val = script_getnum(st, 4); + } +/* checks if value is out of bounds. */ +#define setunitdata_check_bounds(arg, min, max) \ + do { \ + if (script_getnum(st, (arg)) < (min) || script_getnum(st, (arg)) > (max)) { \ + ShowError("buildin_setunitdata: Invalid value %d for argument #%d. (min: %d, max: %d)\n", script_getnum(st, (arg)), (arg)-1, (min), (max)); \ + script_pushint(st, 0); \ + return false; \ + } \ + } while(0); +/* checks if value is out of bounds. */ +#define setunitdata_check_min(arg, min) \ + do { \ + if (script_getnum(st, (arg)) < (min)) { \ + ShowError("buildin_setunitdata: Invalid value %d for argument #%d. (min: %d)\n", script_getnum(st, (arg)), (arg)-1, (min)); \ + script_pushint(st, 0); \ + return false; \ + } \ + } while(0); +/* checks if the argument doesn't exist, if required. + * also checks if the argument exists, if not required. */ +#define setunitdata_assert_arg(arg, required) \ + do { \ + if (required && !script_hasdata(st, (arg))) { \ + ShowError("buildin_setunitdata: Type %d reqires argument #%d.\n", type, (arg)-1); \ + script_pushint(st, 0); \ + return false; \ + } else if (!required && script_hasdata(st, arg)) { \ + ShowError("buildin_setunitdata: Argument %d is not required for type %d.\n", (arg)-1, type); \ + script_pushint(st, 0); \ + return false; \ + } \ + } while (0); +/* checks if the data is an integer. */ +#define setunitdata_check_int(arg) \ + do { \ + setunitdata_assert_arg((arg), true); \ + if (script_isstringtype(st, (arg))) { \ + ShowError("buildin_setunitdata: Argument #%d expects integer, string given.\n", (arg)-1); \ + script_pushint(st, 0); \ + return false; \ + } \ + } while(0); +/* checks if the data is a string. */ +#define setunitdata_check_string(arg) \ + do { \ + setunitdata_assert_arg((arg), true); \ + if (script_isinttype(st, (arg))) { \ + ShowError("buildin_setunitdata: Argument #%d expects string, integer given.\n", (arg)-1); \ + script_pushint(st, 0); \ + return false; \ + } \ + } while(0); + + if (type != UDT_MAPIDXY && type != UDT_WALKTOXY) { + setunitdata_assert_arg(5, false); + setunitdata_assert_arg(6, false); + } + + switch (type) + { + case UDT_SIZE: + setunitdata_check_bounds(4, SZ_SMALL, SZ_BIG); + break; + case UDT_LEVEL: + case UDT_HP: + case UDT_MAXHP: + case UDT_SP: + case UDT_MAXSP: + case UDT_CLASS: + case UDT_HEADBOTTOM: + case UDT_HEADMIDDLE: + case UDT_HEADTOP: + case UDT_CLOTHCOLOR: + case UDT_SHIELD: + case UDT_WEAPON: + case UDT_INTIMACY: + case UDT_LIFETIME: + case UDT_MERC_KILLCOUNT: + setunitdata_check_min(4, 0); + break; + case UDT_MASTERAID: + setunitdata_check_min(4, 0); + tsd = map->id2sd(val); + if (tsd == NULL) { + ShowWarning("buildin_setunitdata: Account ID %d not found for master change!\n",val); + script_pushint(st, 0); + return false; + } + break; + case UDT_MASTERCID: + setunitdata_check_min(4, 0); + tsd = map->charid2sd(val); + if (tsd == NULL) { + ShowWarning("buildin_setunitdata: Character ID %d not found for master change!\n",val); + script_pushint(st, 0); + return false; + } + break; + case UDT_MAPIDXY: + if ((val = map->mapname2mapid(mapname)) == -1) { + ShowError("buildin_setunitdata: Non-existent map %s provided.\n", mapname); + return false; + } + setunitdata_check_int(5); + setunitdata_check_int(6); + setunitdata_check_bounds(5, 0, MAX_MAP_SIZE/2); + setunitdata_check_bounds(6, 0, MAX_MAP_SIZE/2); + val2 = script_getnum(st, 5); + val3 = script_getnum(st, 6); + break; + case UDT_WALKTOXY: + setunitdata_assert_arg(6, false); + setunitdata_check_int(5); + val2 = script_getnum(st, 5); + setunitdata_check_bounds(4, 0, MAX_MAP_SIZE/2); + setunitdata_check_bounds(5, 0, MAX_MAP_SIZE/2); + break; + case UDT_SPEED: + setunitdata_check_bounds(4, 0, MAX_WALK_SPEED); + break; + case UDT_MODE: + setunitdata_check_bounds(4, MD_NONE, MD_MASK); + break; + case UDT_AI: + setunitdata_check_bounds(4, AI_NONE, AI_MAX-1); + break; + case UDT_SCOPTION: + setunitdata_check_bounds(4, OPTION_NOTHING, OPTION_COSTUME); + break; + case UDT_SEX: + setunitdata_check_bounds(4, SEX_FEMALE, SEX_MALE); + break; + case UDT_HAIRSTYLE: + setunitdata_check_bounds(4, 0, battle->bc->max_hair_style); + break; + case UDT_HAIRCOLOR: + setunitdata_check_bounds(4, 0, battle->bc->max_hair_color); + break; + case UDT_LOOKDIR: + setunitdata_check_bounds(4, 0, 7); + break; + case UDT_CANMOVETICK: + setunitdata_check_min(4, 0); + break; + case UDT_STR: + case UDT_AGI: + case UDT_VIT: + case UDT_INT: + case UDT_DEX: + case UDT_LUK: + case UDT_STATPOINT: + case UDT_ATKRANGE: + case UDT_ATKMIN: + case UDT_ATKMAX: + case UDT_MATKMIN: + case UDT_MATKMAX: + case UDT_AMOTION: + case UDT_ADELAY: + case UDT_DMOTION: + setunitdata_check_bounds(4, 0, USHRT_MAX); + break; + case UDT_DEF: + case UDT_MDEF: + case UDT_HIT: + case UDT_FLEE: + case UDT_PDODGE: + case UDT_CRIT: + setunitdata_check_bounds(4, 0, SHRT_MAX); + break; + case UDT_HUNGER: + setunitdata_check_bounds(4, 0, 99); + break; + case UDT_RACE: + case UDT_ELETYPE: + case UDT_ELELEVEL: + setunitdata_check_bounds(4, 0, CHAR_MAX); + break; + default: + break; + } + +#undef setunitdata_check_bounds +#undef setunitdata_assert_arg +#undef setunitdata_check_int +#undef setunitdata_check_string + + /* Set the values */ + switch (bl->type) { + case BL_MOB: + { + struct mob_data *md = BL_UCAST(BL_MOB, bl); + nullpo_retr(false, md); + + switch (type) + { + case UDT_SIZE: + md->status.size = (unsigned char) val; + break; + case UDT_LEVEL: + md->level = val; + break; + case UDT_HP: + status->set_hp(bl, (unsigned int) val, 0); + clif->charnameack(0, &md->bl); + break; + case UDT_MAXHP: + md->status.max_hp = (unsigned int) val; + clif->charnameack(0, &md->bl); + break; + case UDT_SP: + status->set_sp(bl, (unsigned int) val, 0); + break; + case UDT_MAXSP: + md->status.max_sp = (unsigned int) val; + break; + case UDT_MASTERAID: + md->master_id = val; + break; + case UDT_MAPIDXY: + unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT); + break; + case UDT_WALKTOXY: + if (!unit->walktoxy(bl, (short) val, (short) val2, 2)) + unit->movepos(bl, (short) val, (short) val2, 0, 0); + break; + case UDT_SPEED: + md->status.speed = (unsigned short) val; + status->calc_misc(bl, &md->status, md->level); + break; + case UDT_MODE: + md->status.mode = (enum e_mode) val; + break; + case UDT_AI: + md->special_state.ai = (enum ai) val; + break; + case UDT_SCOPTION: + md->sc.option = (unsigned int) val; + break; + case UDT_SEX: + md->vd->sex = (char) val; + break; + case UDT_CLASS: + mob->class_change(md, val); + break; + case UDT_HAIRSTYLE: + clif->changelook(bl, LOOK_HAIR, val); + break; + case UDT_HAIRCOLOR: + clif->changelook(bl, LOOK_HAIR_COLOR, val); + break; + case UDT_HEADBOTTOM: + clif->changelook(bl, LOOK_HEAD_BOTTOM, val); + break; + case UDT_HEADMIDDLE: + clif->changelook(bl, LOOK_HEAD_MID, val); + break; + case UDT_HEADTOP: + clif->changelook(bl, LOOK_HEAD_TOP, val); + break; + case UDT_CLOTHCOLOR: + clif->changelook(bl, LOOK_CLOTHES_COLOR, val); + break; + case UDT_SHIELD: + clif->changelook(bl, LOOK_SHIELD, val); + break; + case UDT_WEAPON: + clif->changelook(bl, LOOK_WEAPON, val); + break; + case UDT_LOOKDIR: + unit->setdir(bl, (uint8) val); + break; + case UDT_CANMOVETICK: + md->ud.canmove_tick = val; + break; + case UDT_STR: + md->status.str = (unsigned short) val; + status->calc_misc(bl, &md->status, md->level); + break; + case UDT_AGI: + md->status.agi = (unsigned short) val; + status->calc_misc(bl, &md->status, md->level); + break; + case UDT_VIT: + md->status.vit = (unsigned short) val; + status->calc_misc(bl, &md->status, md->level); + break; + case UDT_INT: + md->status.int_ = (unsigned short) val; + status->calc_misc(bl, &md->status, md->level); + break; + case UDT_DEX: + md->status.dex = (unsigned short) val; + status->calc_misc(bl, &md->status, md->level); + break; + case UDT_LUK: + md->status.luk = (unsigned short) val; + status->calc_misc(bl, &md->status, md->level); + break; + case UDT_ATKRANGE: + md->status.rhw.range = (unsigned short) val; + break; + case UDT_ATKMIN: + md->status.rhw.atk = (unsigned short) val; + break; + case UDT_ATKMAX: + md->status.rhw.atk2 = (unsigned short) val; + break; + case UDT_MATKMIN: + md->status.matk_min = (unsigned short) val; + break; + case UDT_MATKMAX: + md->status.matk_max = (unsigned short) val; + break; + case UDT_DEF: + md->status.def = (defType) val; + break; + case UDT_MDEF: + md->status.mdef = (defType) val; + break; + case UDT_HIT: + md->status.hit = (short) val; + break; + case UDT_FLEE: + md->status.flee = (short) val; + break; + case UDT_PDODGE: + md->status.flee2 = (short) val; + break; + case UDT_CRIT: + md->status.cri = (short) val; + break; + case UDT_RACE: + md->status.race = (unsigned char) val; + break; + case UDT_ELETYPE: + md->status.def_ele = (unsigned char) val; + break; + case UDT_ELELEVEL: + md->status.ele_lv = (unsigned char) val; + break; + case UDT_AMOTION: + md->status.amotion = (unsigned short) val; + break; + case UDT_ADELAY: + md->status.adelay = (unsigned short) val; + break; + case UDT_DMOTION: + md->status.dmotion = (unsigned short) val; + break; + default: + ShowWarning("buildin_setunitdata: Invalid data type '%s' for mob unit.\n", udtype); + script_pushint(st, 0); + return false; + } + } + break; + case BL_HOM: + { + struct homun_data *hd = BL_UCAST(BL_HOM, bl); + + nullpo_retr(false, hd); + + switch (type) + { + case UDT_SIZE: + hd->base_status.size = (unsigned char) val; + break; + case UDT_LEVEL: + hd->homunculus.level = (short) val; + break; + case UDT_HP: + status->set_hp(bl, (unsigned int) val, 0); + break; + case UDT_MAXHP: + hd->homunculus.max_hp = val; + break; + case UDT_SP: + status->set_sp(bl, (unsigned int) val, 0); + break; + case UDT_MAXSP: + hd->homunculus.max_sp = val; + break; + case UDT_MASTERCID: + hd->homunculus.char_id = val; + hd->master = tsd; + break; + case UDT_MAPIDXY: + unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT); + break; + case UDT_WALKTOXY: + if (!unit->walktoxy(bl, (short) val, (short) val2, 2)) + unit->movepos(bl, (short) val, (short) val2, 0, 0); + break; + case UDT_SPEED: + hd->base_status.speed = (unsigned short) val; + status->calc_misc(bl, &hd->base_status, hd->homunculus.level); + break; + case UDT_LOOKDIR: + unit->setdir(bl, (unsigned char) val); + break; + case UDT_CANMOVETICK: + hd->ud.canmove_tick = val; + break; + case UDT_STR: + hd->base_status.str = (unsigned short) val; + status->calc_misc(bl, &hd->base_status, hd->homunculus.level); + break; + case UDT_AGI: + hd->base_status.agi = (unsigned short) val; + status->calc_misc(bl, &hd->base_status, hd->homunculus.level); + break; + case UDT_VIT: + hd->base_status.vit = (unsigned short) val; + status->calc_misc(bl, &hd->base_status, hd->homunculus.level); + break; + case UDT_INT: + hd->base_status.int_ = (unsigned short) val; + status->calc_misc(bl, &hd->base_status, hd->homunculus.level); + break; + case UDT_DEX: + hd->base_status.dex = (unsigned short) val; + status->calc_misc(bl, &hd->base_status, hd->homunculus.level); + break; + case UDT_LUK: + hd->base_status.luk = (unsigned short) val; + status->calc_misc(bl, &hd->base_status, hd->homunculus.level); + break; + case UDT_ATKRANGE: + hd->base_status.rhw.range = (unsigned short) val; + break; + case UDT_ATKMIN: + hd->base_status.rhw.atk = (unsigned short) val; + break; + case UDT_ATKMAX: + hd->base_status.rhw.atk2 = (unsigned short) val; + break; + case UDT_MATKMIN: + hd->base_status.matk_min = (unsigned short) val; + break; + case UDT_MATKMAX: + hd->base_status.matk_max = (unsigned short) val; + break; + case UDT_DEF: + hd->base_status.def = (defType) val; + break; + case UDT_MDEF: + hd->base_status.mdef = (defType) val; + break; + case UDT_HIT: + hd->base_status.hit = (short) val; + break; + case UDT_FLEE: + hd->base_status.flee = (short) val; + break; + case UDT_PDODGE: + hd->base_status.flee2 = (short) val; + break; + case UDT_CRIT: + hd->base_status.cri = (short) val; + break; + case UDT_RACE: + hd->base_status.race = (unsigned char) val; + break; + case UDT_ELETYPE: + hd->base_status.def_ele = (unsigned char) val; + break; + case UDT_ELELEVEL: + hd->base_status.ele_lv = (unsigned char) val; + break; + case UDT_AMOTION: + hd->base_status.amotion = (unsigned short) val; + break; + case UDT_ADELAY: + hd->base_status.adelay = (unsigned short) val; + break; + case UDT_DMOTION: + hd->base_status.dmotion = (unsigned short) val; + break; + case UDT_HUNGER: + hd->homunculus.hunger = (short) val; + clif->send_homdata(hd->master, SP_HUNGRY, hd->homunculus.hunger); + break; + case UDT_INTIMACY: + homun->add_intimacy(hd, (unsigned int) val); + clif->send_homdata(hd->master, SP_INTIMATE, hd->homunculus.intimacy / 100); + break; + default: + ShowWarning("buildin_setunitdata: Invalid data type '%s' for homunculus unit.\n", udtype); + script_pushint(st, 0); + return false; + } + + clif->send_homdata(hd->master, SP_ACK, 0); // send homun data + } + break; + case BL_PET: + { + struct pet_data *pd = BL_UCAST(BL_PET, bl); + + nullpo_retr(false, pd); + + switch (type) + { + case UDT_SIZE: + pd->status.size = (unsigned char) val; + break; + case UDT_LEVEL: + pd->pet.level = (short) val; + break; + case UDT_HP: + status->set_hp(bl, (unsigned int) val, 0); + break; + case UDT_MAXHP: + pd->status.max_hp = (unsigned int) val; + break; + case UDT_SP: + status->set_sp(bl, (unsigned int) val, 0); + break; + case UDT_MAXSP: + pd->status.max_sp = (unsigned int) val; + break; + case UDT_MASTERAID: + pd->pet.account_id = val; + pd->msd = tsd; + break; + case UDT_MAPIDXY: + unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT); + break; + case UDT_WALKTOXY: + if (!unit->walktoxy(bl, (short) val, (short) val2, 2)) + unit->movepos(bl, (short) val, (short) val2, 0, 0); + break; + case UDT_SPEED: + pd->status.speed = (unsigned short) val; + status->calc_misc(bl, &pd->status, pd->pet.level); + break; + case UDT_LOOKDIR: + unit->setdir(bl, (unsigned char) val); + break; + case UDT_CANMOVETICK: + pd->ud.canmove_tick = val; + break; + case UDT_STR: + pd->status.str = (unsigned short) val; + status->calc_misc(bl, &pd->status, pd->pet.level); + break; + case UDT_AGI: + pd->status.agi = (unsigned short) val; + status->calc_misc(bl, &pd->status, pd->pet.level); + break; + case UDT_VIT: + pd->status.vit = (unsigned short) val; + status->calc_misc(bl, &pd->status, pd->pet.level); + break; + case UDT_INT: + pd->status.int_ = (unsigned short) val; + status->calc_misc(bl, &pd->status, pd->pet.level); + break; + case UDT_DEX: + pd->status.dex = (unsigned short) val; + status->calc_misc(bl, &pd->status, pd->pet.level); + break; + case UDT_LUK: + pd->status.luk = (unsigned short) val; + status->calc_misc(bl, &pd->status, pd->pet.level); + break; + case UDT_ATKRANGE: + pd->status.rhw.range = (unsigned short) val; + break; + case UDT_ATKMIN: + pd->status.rhw.atk = (unsigned short) val; + break; + case UDT_ATKMAX: + pd->status.rhw.atk2 = (unsigned short) val; + break; + case UDT_MATKMIN: + pd->status.matk_min = (unsigned short) val; + break; + case UDT_MATKMAX: + pd->status.matk_max = (unsigned short) val; + break; + case UDT_DEF: + pd->status.def = (defType) val; + break; + case UDT_MDEF: + pd->status.mdef = (defType) val; + break; + case UDT_HIT: + pd->status.hit = (short) val; + break; + case UDT_FLEE: + pd->status.flee = (short) val; + break; + case UDT_PDODGE: + pd->status.flee2 = (short) val; + break; + case UDT_CRIT: + pd->status.cri = (short) val; + break; + case UDT_RACE: + pd->status.race = (unsigned char) val; + break; + case UDT_ELETYPE: + pd->status.def_ele = (unsigned char) val; + break; + case UDT_ELELEVEL: + pd->status.ele_lv = (unsigned char) val; + break; + case UDT_AMOTION: + pd->status.amotion = (unsigned short) val; + break; + case UDT_ADELAY: + pd->status.adelay = (unsigned short) val; + break; + case UDT_DMOTION: + pd->status.dmotion = (unsigned short) val; + break; + case UDT_INTIMACY: + pet->set_intimate(pd, val); + clif->send_petdata(pd->msd, pd, 1, pd->pet.intimate); + break; + case UDT_HUNGER: + pd->pet.hungry = (short) val; + break; + default: + ShowWarning("buildin_setunitdata: Invalid data type '%s' for pet unit.\n", udtype); + script_pushint(st, 0); + return false; + } + clif->send_petstatus(pd->msd); // send pet data + } + break; + case BL_MER: + { + struct mercenary_data *mc = BL_UCAST(BL_MER, bl); + + nullpo_retr(false, mc); + + switch (type) + { + case UDT_SIZE: + mc->base_status.size = (unsigned char) val; + break; + case UDT_HP: + status->set_hp(bl, (unsigned int) val, 0); + break; + case UDT_MAXHP: + mc->base_status.max_hp = (unsigned int) val; + break; + case UDT_SP: + status->set_sp(bl, (unsigned int) val, 0); + break; + case UDT_MAXSP: + mc->base_status.max_sp = (unsigned int) val; + break; + case UDT_MASTERCID: + mc->mercenary.char_id = val; + break; + case UDT_MAPIDXY: + unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT); + break; + case UDT_WALKTOXY: + if (!unit->walktoxy(bl, (short) val, (short) val2, 2)) + unit->movepos(bl, (short) val, (short) val2, 0, 0); + break; + case UDT_SPEED: + mc->base_status.size = (unsigned char) val; + status->calc_misc(bl, &mc->base_status, mc->db->lv); + break; + case UDT_LOOKDIR: + unit->setdir(bl, (unsigned char) val); + break; + case UDT_CANMOVETICK: + mc->ud.canmove_tick = val; + break; + case UDT_STR: + mc->base_status.str = (unsigned short) val; + status->calc_misc(bl, &mc->base_status, mc->db->lv); + break; + case UDT_AGI: + mc->base_status.agi = (unsigned short) val; + status->calc_misc(bl, &mc->base_status, mc->db->lv); + break; + case UDT_VIT: + mc->base_status.vit = (unsigned short) val; + status->calc_misc(bl, &mc->base_status, mc->db->lv); + break; + case UDT_INT: + mc->base_status.int_ = (unsigned short) val; + status->calc_misc(bl, &mc->base_status, mc->db->lv); + break; + case UDT_DEX: + mc->base_status.dex = (unsigned short) val; + status->calc_misc(bl, &mc->base_status, mc->db->lv); + break; + case UDT_LUK: + mc->base_status.luk = (unsigned short) val; + status->calc_misc(bl, &mc->base_status, mc->db->lv); + break; + case UDT_ATKRANGE: + mc->base_status.rhw.range = (unsigned short) val; + break; + case UDT_ATKMIN: + mc->base_status.rhw.atk = (unsigned short) val; + break; + case UDT_ATKMAX: + mc->base_status.rhw.atk2 = (unsigned short) val; + break; + case UDT_MATKMIN: + mc->base_status.matk_min = (unsigned short) val; + break; + case UDT_MATKMAX: + mc->base_status.matk_max = (unsigned short) val; + break; + case UDT_DEF: + mc->base_status.def = (defType) val; + break; + case UDT_MDEF: + mc->base_status.mdef = (defType) val; + break; + case UDT_HIT: + mc->base_status.hit = (short) val; + break; + case UDT_FLEE: + mc->base_status.flee = (short) val; + break; + case UDT_PDODGE: + mc->base_status.flee2 = (short) val; + break; + case UDT_CRIT: + mc->base_status.cri = (short) val; + break; + case UDT_RACE: + mc->base_status.race = (unsigned char) val; + break; + case UDT_ELETYPE: + mc->base_status.def_ele = (unsigned char) val; + break; + case UDT_ELELEVEL: + mc->base_status.ele_lv = (unsigned char) val; + break; + case UDT_AMOTION: + mc->base_status.amotion = (unsigned short) val; + break; + case UDT_ADELAY: + mc->base_status.adelay = (unsigned short) val; + break; + case UDT_DMOTION: + mc->base_status.dmotion = (unsigned short) val; + break; + case UDT_MERC_KILLCOUNT: + mc->mercenary.kill_count = (unsigned int) val; + break; + case UDT_LIFETIME: + mc->mercenary.life_time = (unsigned int) val; + break; + default: + ShowWarning("buildin_setunitdata: Invalid data type '%s' for mercenary unit.\n", udtype); + script_pushint(st, 0); + return false; + } + + clif->mercenary_info(map->charid2sd(mc->mercenary.char_id)); + clif->mercenary_skillblock(map->charid2sd(mc->mercenary.char_id)); + } + break; + case BL_ELEM: + { + struct elemental_data *ed = BL_UCAST(BL_ELEM, bl); + + nullpo_retr(false, ed); + + switch (type) + { + case UDT_SIZE: + ed->base_status.size = (unsigned char) val; + break; + case UDT_HP: + status->set_hp(bl, (unsigned int) val, 0); + break; + case UDT_MAXHP: + ed->base_status.max_hp = (unsigned int) val; + break; + case UDT_SP: + status->set_sp(bl, (unsigned int) val, 0); + break; + case UDT_MAXSP: + ed->base_status.max_sp = (unsigned int) val; + break; + case UDT_MASTERCID: + ed->elemental.char_id = val; + break; + case UDT_MAPIDXY: + unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT); + break; + case UDT_WALKTOXY: + if (!unit->walktoxy(bl, (short) val, (short) val2, 2)) + unit->movepos(bl, (short) val, (short) val2, 0, 0); + break; + case UDT_SPEED: + ed->base_status.speed = (unsigned short) val; + status->calc_misc(bl, &ed->base_status, ed->db->lv); + break; + case UDT_LOOKDIR: + unit->setdir(bl, (unsigned char) val); + break; + case UDT_CANMOVETICK: + ed->ud.canmove_tick = val; + break; + case UDT_STR: + ed->base_status.str = (unsigned short) val; + status->calc_misc(bl, &ed->base_status, ed->db->lv); + break; + case UDT_AGI: + ed->base_status.agi = (unsigned short) val; + status->calc_misc(bl, &ed->base_status, ed->db->lv); + break; + case UDT_VIT: + ed->base_status.vit = (unsigned short) val; + status->calc_misc(bl, &ed->base_status, ed->db->lv); + break; + case UDT_INT: + ed->base_status.int_ = (unsigned short) val; + status->calc_misc(bl, &ed->base_status, ed->db->lv); + break; + case UDT_DEX: + ed->base_status.dex = (unsigned short) val; + status->calc_misc(bl, &ed->base_status, ed->db->lv); + break; + case UDT_LUK: + ed->base_status.luk = (unsigned short) val; + status->calc_misc(bl, &ed->base_status, ed->db->lv); + break; + case UDT_ATKRANGE: + ed->base_status.rhw.range = (unsigned short) val; + break; + case UDT_ATKMIN: + ed->base_status.rhw.atk = (unsigned short) val; + break; + case UDT_ATKMAX: + ed->base_status.rhw.atk2 = (unsigned short) val; + break; + case UDT_MATKMIN: + ed->base_status.matk_min = (unsigned short) val; + break; + case UDT_MATKMAX: + ed->base_status.matk_max = (unsigned short) val; + break; + case UDT_DEF: + ed->base_status.def = (defType) val; + break; + case UDT_MDEF: + ed->base_status.mdef = (defType) val; + break; + case UDT_HIT: + ed->base_status.hit = (short) val; + break; + case UDT_FLEE: + ed->base_status.flee = (short) val; + break; + case UDT_PDODGE: + ed->base_status.flee2 = (short) val; + break; + case UDT_CRIT: + ed->base_status.cri = (short) val; + break; + case UDT_RACE: + ed->base_status.race = (unsigned char) val; + break; + case UDT_ELETYPE: + ed->base_status.def_ele = (unsigned char) val; + break; + case UDT_ELELEVEL: + ed->base_status.ele_lv = (unsigned char) val; + break; + case UDT_AMOTION: + ed->base_status.amotion = (unsigned short) val; + break; + case UDT_ADELAY: + ed->base_status.adelay = (unsigned short) val; + break; + case UDT_DMOTION: + ed->base_status.dmotion = (unsigned short) val; + break; + case UDT_LIFETIME: + ed->elemental.life_time = val; + break; + default: + ShowWarning("buildin_setunitdata: Invalid data type '%s' for elemental unit.\n", udtype); + script_pushint(st, 0); + return false; + } + clif->elemental_info(ed->master); + } + break; + case BL_NPC: + { + struct npc_data *nd = BL_UCAST(BL_NPC, bl); + + nullpo_retr(false, nd); + + switch (type) + { + case UDT_SIZE: + nd->status.size = (unsigned char) val; + break; + case UDT_LEVEL: + nd->level = (unsigned short) val; + break; + case UDT_HP: + status->set_hp(bl, (unsigned int) val, 0); + break; + case UDT_MAXHP: + nd->status.max_hp = (unsigned int) val; + break; + case UDT_SP: + status->set_sp(bl, (unsigned int) val, 0); + break; + case UDT_MAXSP: + nd->status.max_sp = (unsigned int) val; + break; + case UDT_MAPIDXY: + unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT); + break; + case UDT_WALKTOXY: + if (!unit->walktoxy(bl, (short) val, (short) val2, 2)) + unit->movepos(bl, (short) val, (short) val2, 0, 0); + break; + case UDT_CLASS: + npc->setclass(nd, (short) val); + break; + case UDT_SPEED: + nd->speed = (short) val; + status->calc_misc(bl, &nd->status, nd->level); + break; + case UDT_LOOKDIR: + unit->setdir(bl, (unsigned char) val); + break; + case UDT_STR: + nd->status.str = (unsigned short) val; + status->calc_misc(bl, &nd->status, nd->level); + break; + case UDT_AGI: + nd->status.agi = (unsigned short) val; + status->calc_misc(bl, &nd->status, nd->level); + break; + case UDT_VIT: + nd->status.vit = (unsigned short) val; + status->calc_misc(bl, &nd->status, nd->level); + break; + case UDT_INT: + nd->status.int_ = (unsigned short) val; + status->calc_misc(bl, &nd->status, nd->level); + break; + case UDT_DEX: + nd->status.dex = (unsigned short) val; + status->calc_misc(bl, &nd->status, nd->level); + break; + case UDT_LUK: + nd->status.luk = (unsigned short) val; + status->calc_misc(bl, &nd->status, nd->level); + break; + case UDT_STATPOINT: + nd->stat_point = (unsigned short) val; + break; + case UDT_ATKRANGE: + nd->status.rhw.range = (unsigned short) val; + break; + case UDT_ATKMIN: + nd->status.rhw.atk = (unsigned short) val; + break; + case UDT_ATKMAX: + nd->status.rhw.atk2 = (unsigned short) val; + break; + case UDT_MATKMIN: + nd->status.matk_min = (unsigned short) val; + break; + case UDT_MATKMAX: + nd->status.matk_max = (unsigned short) val; + break; + case UDT_DEF: + nd->status.def = (defType) val; + break; + case UDT_MDEF: + nd->status.mdef = (defType) val; + break; + case UDT_HIT: + nd->status.hit = (short) val; + break; + case UDT_FLEE: + nd->status.flee = (short) val; + break; + case UDT_PDODGE: + nd->status.flee2 = (short) val; + break; + case UDT_CRIT: + nd->status.cri = (short) val; + break; + case UDT_RACE: + nd->status.race = (unsigned char) val; + break; + case UDT_ELETYPE: + nd->status.def_ele = (unsigned char) val; + break; + case UDT_ELELEVEL: + nd->status.ele_lv = (unsigned char) val; + break; + case UDT_AMOTION: + nd->status.amotion = (unsigned short) val; + break; + case UDT_ADELAY: + nd->status.adelay = (unsigned short) val; + break; + case UDT_DMOTION: + nd->status.dmotion = (unsigned short) val; + break; + default: + ShowWarning("buildin_setunitdata: Invalid data type '%s' for NPC unit.\n", udtype); + script_pushint(st, 0); + return false; + } + } + break; + default: + ShowError("buildin_setunitdata: Unknown object!\n"); + script_pushint(st, 0); + return false; + } // end of bl->type switch + + script_pushint(st, 1); + return true; +} + +/** + * Retrieves real-time data for a game object. + * Getunitdata <GUID>,<DataType>{,<Variable>} + * @param1 GUID Game object unique Id. + * @param2 DataType Type of Data to be set for the unit. + * @param3 Variable array reference to store data into. (used for UDT_MAPIDXY) + * @return 0 on failure, <value> on success + */ +BUILDIN(getunitdata) +{ + struct block_list *bl; + const char *udtype = NULL; + const struct map_session_data *sd = NULL; + int type = 0; + char* name = NULL; + struct script_data *data = script_hasdata(st,4)?script_getdata(st, 4):NULL; + + bl = map->id2bl(script_getnum(st, 2)); + + if (bl == NULL) { + ShowWarning("buildin_getunitdata: Error in finding object with given GID %d!\n", script_getnum(st, 2)); + script_pushint(st, 0); + return false; + } + + type = script_getnum(st, 3); + + /* Type check */ + if (type < UDT_TYPE || type >= UDT_MAX) { + ShowError("buildin_getunitdata: Invalid unit data type %d provided.\n", type); + script_pushint(st, 0); + return false; + } + + /* Argument checks */ + if (type == UDT_MAPIDXY) { + if (data == NULL || !data_isreference(data)) { + ShowWarning("buildin_getunitdata: Error in argument 3. Please provide a reference variable to store values in.\n"); + script_pushint(st, 0); + return false; + } + + name = reference_getname(data); + + if (not_server_variable(*name)) { + sd = script->rid2sd(st); + if (sd == NULL) { + ShowWarning("buildin_getunitdata: Player not attached! Cannot use player variable %s.\n",name); + script_pushint(st, 0); + return true;// no player attached + } + } + } + +#define getunitdata_sub(idx__,var__) script->setd_sub(st,NULL,name,(idx__),(void *)h64BPTRSIZE((int)(var__)),data->ref); + + switch (bl->type) { + case BL_MOB: + { + const struct mob_data *md = BL_UCAST(BL_MOB, bl); + + nullpo_retr(false, md); + + switch (type) + { + case UDT_TYPE: script_pushint(st, BL_MOB); break; + case UDT_SIZE: script_pushint(st, md->status.size); break; + case UDT_LEVEL: script_pushint(st, md->level); break; + case UDT_HP: script_pushint(st, md->status.hp); break; + case UDT_MAXHP: script_pushint(st, md->status.max_hp); break; + case UDT_SP: script_pushint(st, md->status.sp); break; + case UDT_MAXSP: script_pushint(st, md->status.max_sp); break; + case UDT_MAPIDXY: + getunitdata_sub(0, md->bl.m); + getunitdata_sub(1, md->bl.x); + getunitdata_sub(2, md->bl.y); + break; + case UDT_SPEED: script_pushint(st, md->status.speed); break; + case UDT_MODE: script_pushint(st, md->status.mode); break; + case UDT_AI: script_pushint(st, md->special_state.ai); break; + case UDT_SCOPTION: script_pushint(st, md->sc.option); break; + case UDT_SEX: script_pushint(st, md->vd->sex); break; + case UDT_CLASS: script_pushint(st, md->vd->class); break; + case UDT_HAIRSTYLE: script_pushint(st, md->vd->hair_style); break; + case UDT_HAIRCOLOR: script_pushint(st, md->vd->hair_color); break; + case UDT_HEADBOTTOM: script_pushint(st, md->vd->head_bottom); break; + case UDT_HEADMIDDLE: script_pushint(st, md->vd->head_mid); break; + case UDT_HEADTOP: script_pushint(st, md->vd->head_top); break; + case UDT_CLOTHCOLOR: script_pushint(st, md->vd->cloth_color); break; + case UDT_SHIELD: script_pushint(st, md->vd->shield); break; + case UDT_WEAPON: script_pushint(st, md->vd->weapon); break; + case UDT_LOOKDIR: script_pushint(st, md->ud.dir); break; + case UDT_CANMOVETICK: script_pushint(st, md->ud.canmove_tick); break; + case UDT_STR: script_pushint(st, md->status.str); break; + case UDT_AGI: script_pushint(st, md->status.agi); break; + case UDT_VIT: script_pushint(st, md->status.vit); break; + case UDT_INT: script_pushint(st, md->status.int_); break; + case UDT_DEX: script_pushint(st, md->status.dex); break; + case UDT_LUK: script_pushint(st, md->status.luk); break; + case UDT_ATKRANGE: script_pushint(st, md->status.rhw.range); break; + case UDT_ATKMIN: script_pushint(st, md->status.rhw.atk); break; + case UDT_ATKMAX: script_pushint(st, md->status.rhw.atk2); break; + case UDT_MATKMIN: script_pushint(st, md->status.matk_min); break; + case UDT_MATKMAX: script_pushint(st, md->status.matk_max); break; + case UDT_DEF: script_pushint(st, md->status.def); break; + case UDT_MDEF: script_pushint(st, md->status.mdef); break; + case UDT_HIT: script_pushint(st, md->status.hit); break; + case UDT_FLEE: script_pushint(st, md->status.flee); break; + case UDT_PDODGE: script_pushint(st, md->status.flee2); break; + case UDT_CRIT: script_pushint(st, md->status.cri); break; + case UDT_RACE: script_pushint(st, md->status.race); break; + case UDT_ELETYPE: script_pushint(st, md->status.def_ele); break; + case UDT_ELELEVEL: script_pushint(st, md->status.ele_lv); break; + case UDT_AMOTION: script_pushint(st, md->status.amotion); break; + case UDT_ADELAY: script_pushint(st, md->status.adelay); break; + case UDT_DMOTION: script_pushint(st, md->status.dmotion); break; + default: + ShowWarning("buildin_getunitdata: Invalid data type '%s' for Mob unit.\n", udtype); + script_pushint(st, 0); + return false; + } + } + break; + case BL_HOM: + { + const struct homun_data *hd = BL_UCAST(BL_HOM, bl); + + nullpo_retr(false, hd); + + switch (type) + { + case UDT_TYPE: script_pushint(st, BL_HOM); break; + case UDT_SIZE: script_pushint(st, hd->base_status.size); break; + case UDT_LEVEL: script_pushint(st, hd->homunculus.level); break; + case UDT_HP: script_pushint(st, hd->base_status.hp); break; + case UDT_MAXHP: script_pushint(st, hd->base_status.max_hp); break; + case UDT_SP: script_pushint(st, hd->base_status.sp); break; + case UDT_MAXSP: script_pushint(st, hd->base_status.max_sp); break; + case UDT_MAPIDXY: + getunitdata_sub(0, hd->bl.m); + getunitdata_sub(1, hd->bl.x); + getunitdata_sub(2, hd->bl.y); + break; + case UDT_SPEED: script_pushint(st, hd->base_status.speed); break; + case UDT_LOOKDIR: script_pushint(st, hd->ud.dir); break; + case UDT_CANMOVETICK: script_pushint(st, hd->ud.canmove_tick); break; + case UDT_MODE: script_pushint(st, hd->base_status.mode); break; + case UDT_STR: script_pushint(st, hd->base_status.str); break; + case UDT_AGI: script_pushint(st, hd->base_status.agi); break; + case UDT_VIT: script_pushint(st, hd->base_status.vit); break; + case UDT_INT: script_pushint(st, hd->base_status.int_); break; + case UDT_DEX: script_pushint(st, hd->base_status.dex); break; + case UDT_LUK: script_pushint(st, hd->base_status.luk); break; + case UDT_ATKRANGE: script_pushint(st, hd->base_status.rhw.range); break; + case UDT_ATKMIN: script_pushint(st, hd->base_status.rhw.atk); break; + case UDT_ATKMAX: script_pushint(st, hd->base_status.rhw.atk2); break; + case UDT_MATKMIN: script_pushint(st, hd->base_status.matk_min); break; + case UDT_MATKMAX: script_pushint(st, hd->base_status.matk_max); break; + case UDT_DEF: script_pushint(st, hd->base_status.def); break; + case UDT_MDEF: script_pushint(st, hd->base_status.mdef); break; + case UDT_HIT: script_pushint(st, hd->base_status.hit); break; + case UDT_FLEE: script_pushint(st, hd->base_status.flee); break; + case UDT_PDODGE: script_pushint(st, hd->base_status.flee2); break; + case UDT_CRIT: script_pushint(st, hd->base_status.cri); break; + case UDT_RACE: script_pushint(st, hd->base_status.race); break; + case UDT_ELETYPE: script_pushint(st, hd->base_status.def_ele); break; + case UDT_ELELEVEL: script_pushint(st, hd->base_status.ele_lv); break; + case UDT_AMOTION: script_pushint(st, hd->base_status.amotion); break; + case UDT_ADELAY: script_pushint(st, hd->base_status.adelay); break; + case UDT_DMOTION: script_pushint(st, hd->base_status.dmotion); break; + case UDT_MASTERCID: script_pushint(st, hd->homunculus.char_id); break; + case UDT_HUNGER: script_pushint(st, hd->homunculus.hunger); break; + case UDT_INTIMACY: script_pushint(st, hd->homunculus.intimacy); break; + default: + ShowWarning("buildin_getunitdata: Invalid data type '%s' for Homunculus unit.\n", udtype); + script_pushint(st, 0); + return false; + } + } + break; + case BL_PET: + { + const struct pet_data *pd = BL_UCAST(BL_PET, bl); + + nullpo_retr(false, pd); + + switch (type) + { + case UDT_TYPE: script_pushint(st, BL_PET); break; + case UDT_SIZE: script_pushint(st, pd->status.size); break; + case UDT_LEVEL: script_pushint(st, pd->pet.level); break; + case UDT_HP: script_pushint(st, pd->status.hp); break; + case UDT_MAXHP: script_pushint(st, pd->status.max_hp); break; + case UDT_SP: script_pushint(st, pd->status.sp); break; + case UDT_MAXSP: script_pushint(st, pd->status.max_sp); break; + case UDT_MAPIDXY: + getunitdata_sub(0, pd->bl.m); + getunitdata_sub(1, pd->bl.x); + getunitdata_sub(2, pd->bl.y); + break; + case UDT_SPEED: script_pushint(st, pd->status.speed); break; + case UDT_LOOKDIR: script_pushint(st, pd->ud.dir); break; + case UDT_CANMOVETICK: script_pushint(st, pd->ud.canmove_tick); break; + case UDT_MODE: script_pushint(st, pd->status.mode); break; + case UDT_STR: script_pushint(st, pd->status.str); break; + case UDT_AGI: script_pushint(st, pd->status.agi); break; + case UDT_VIT: script_pushint(st, pd->status.vit); break; + case UDT_INT: script_pushint(st, pd->status.int_); break; + case UDT_DEX: script_pushint(st, pd->status.dex); break; + case UDT_LUK: script_pushint(st, pd->status.luk); break; + case UDT_ATKRANGE: script_pushint(st, pd->status.rhw.range); break; + case UDT_ATKMIN: script_pushint(st, pd->status.rhw.atk); break; + case UDT_ATKMAX: script_pushint(st, pd->status.rhw.atk2); break; + case UDT_MATKMIN: script_pushint(st, pd->status.matk_min); break; + case UDT_MATKMAX: script_pushint(st, pd->status.matk_max); break; + case UDT_DEF: script_pushint(st, pd->status.def); break; + case UDT_MDEF: script_pushint(st, pd->status.mdef); break; + case UDT_HIT: script_pushint(st, pd->status.hit); break; + case UDT_FLEE: script_pushint(st, pd->status.flee); break; + case UDT_PDODGE: script_pushint(st, pd->status.flee2); break; + case UDT_CRIT: script_pushint(st, pd->status.cri); break; + case UDT_RACE: script_pushint(st, pd->status.race); break; + case UDT_ELETYPE: script_pushint(st, pd->status.def_ele); break; + case UDT_ELELEVEL: script_pushint(st, pd->status.ele_lv); break; + case UDT_AMOTION: script_pushint(st, pd->status.amotion); break; + case UDT_ADELAY: script_pushint(st, pd->status.adelay); break; + case UDT_DMOTION: script_pushint(st, pd->status.dmotion); break; + case UDT_MASTERAID: script_pushint(st, pd->pet.account_id); break; + case UDT_HUNGER: script_pushint(st, pd->pet.hungry); break; + case UDT_INTIMACY: script_pushint(st, pd->pet.intimate); break; + default: + ShowWarning("buildin_getunitdata: Invalid data type '%s' for Pet unit.\n", udtype); + script_pushint(st, 0); + return false; + } + } + break; + case BL_MER: + { + const struct mercenary_data *mc = BL_UCAST(BL_MER, bl); + + nullpo_retr(false, mc); + + switch (type) + { + case UDT_TYPE: script_pushint(st, BL_MER); break; + case UDT_SIZE: script_pushint(st, mc->base_status.size); break; + case UDT_HP: script_pushint(st, mc->base_status.hp); break; + case UDT_MAXHP: script_pushint(st, mc->base_status.max_hp); break; + case UDT_SP: script_pushint(st, mc->base_status.sp); break; + case UDT_MAXSP: script_pushint(st, mc->base_status.max_sp); break; + case UDT_MAPIDXY: + getunitdata_sub(0, mc->bl.m); + getunitdata_sub(1, mc->bl.x); + getunitdata_sub(2, mc->bl.y); + break; + case UDT_SPEED: script_pushint(st, mc->base_status.speed); break; + case UDT_LOOKDIR: script_pushint(st, mc->ud.dir); break; + case UDT_CANMOVETICK: script_pushint(st, mc->ud.canmove_tick); break; + case UDT_MODE: script_pushint(st, mc->base_status.mode); break; + case UDT_STR: script_pushint(st, mc->base_status.str); break; + case UDT_AGI: script_pushint(st, mc->base_status.agi); break; + case UDT_VIT: script_pushint(st, mc->base_status.vit); break; + case UDT_INT: script_pushint(st, mc->base_status.int_); break; + case UDT_DEX: script_pushint(st, mc->base_status.dex); break; + case UDT_LUK: script_pushint(st, mc->base_status.luk); break; + case UDT_ATKRANGE: script_pushint(st, mc->base_status.rhw.range); break; + case UDT_ATKMIN: script_pushint(st, mc->base_status.rhw.atk); break; + case UDT_ATKMAX: script_pushint(st, mc->base_status.rhw.atk2); break; + case UDT_MATKMIN: script_pushint(st, mc->base_status.matk_min); break; + case UDT_MATKMAX: script_pushint(st, mc->base_status.matk_max); break; + case UDT_DEF: script_pushint(st, mc->base_status.def); break; + case UDT_MDEF: script_pushint(st, mc->base_status.mdef); break; + case UDT_HIT: script_pushint(st, mc->base_status.hit); break; + case UDT_FLEE: script_pushint(st, mc->base_status.flee); break; + case UDT_PDODGE: script_pushint(st, mc->base_status.flee2); break; + case UDT_CRIT: script_pushint(st, mc->base_status.cri); break; + case UDT_RACE: script_pushint(st, mc->base_status.race); break; + case UDT_ELETYPE: script_pushint(st, mc->base_status.def_ele); break; + case UDT_ELELEVEL: script_pushint(st, mc->base_status.ele_lv); break; + case UDT_AMOTION: script_pushint(st, mc->base_status.amotion); break; + case UDT_ADELAY: script_pushint(st, mc->base_status.adelay); break; + case UDT_DMOTION: script_pushint(st, mc->base_status.dmotion); break; + case UDT_MASTERCID: script_pushint(st, mc->mercenary.char_id); break; + case UDT_MERC_KILLCOUNT: script_pushint(st, mc->mercenary.kill_count); break; + case UDT_LIFETIME: script_pushint(st, mc->mercenary.life_time); break; + default: + ShowWarning("buildin_getunitdata: Invalid data type '%s' for Mercenary unit.\n", udtype); + script_pushint(st, 0); + return false; + } + } + break; + case BL_ELEM: + { + const struct elemental_data *ed = BL_UCAST(BL_ELEM, bl); + + nullpo_retr(false, ed); + + switch (type) + { + case UDT_TYPE: script_pushint(st, BL_ELEM); break; + case UDT_SIZE: script_pushint(st, ed->base_status.size); break; + case UDT_HP: script_pushint(st, ed->base_status.hp); break; + case UDT_MAXHP: script_pushint(st, ed->base_status.max_hp); break; + case UDT_SP: script_pushint(st, ed->base_status.sp); break; + case UDT_MAXSP: script_pushint(st, ed->base_status.max_sp); break; + case UDT_MAPIDXY: + getunitdata_sub(0, ed->bl.m); + getunitdata_sub(1, ed->bl.x); + getunitdata_sub(2, ed->bl.y); + break; + case UDT_SPEED: script_pushint(st, ed->base_status.speed); break; + case UDT_LOOKDIR: script_pushint(st, ed->ud.dir); break; + case UDT_CANMOVETICK: script_pushint(st, ed->ud.canmove_tick); break; + case UDT_MODE: script_pushint(st, ed->base_status.mode); break; + case UDT_STR: script_pushint(st, ed->base_status.str); break; + case UDT_AGI: script_pushint(st, ed->base_status.agi); break; + case UDT_VIT: script_pushint(st, ed->base_status.vit); break; + case UDT_INT: script_pushint(st, ed->base_status.int_); break; + case UDT_DEX: script_pushint(st, ed->base_status.dex); break; + case UDT_LUK: script_pushint(st, ed->base_status.luk); break; + case UDT_ATKRANGE: script_pushint(st, ed->base_status.rhw.range); break; + case UDT_ATKMIN: script_pushint(st, ed->base_status.rhw.atk); break; + case UDT_ATKMAX: script_pushint(st, ed->base_status.rhw.atk2); break; + case UDT_MATKMIN: script_pushint(st, ed->base_status.matk_min); break; + case UDT_MATKMAX: script_pushint(st, ed->base_status.matk_max); break; + case UDT_DEF: script_pushint(st, ed->base_status.def); break; + case UDT_MDEF: script_pushint(st, ed->base_status.mdef); break; + case UDT_HIT: script_pushint(st, ed->base_status.hit); break; + case UDT_FLEE: script_pushint(st, ed->base_status.flee); break; + case UDT_PDODGE: script_pushint(st, ed->base_status.flee2); break; + case UDT_CRIT: script_pushint(st, ed->base_status.cri); break; + case UDT_RACE: script_pushint(st, ed->base_status.race); break; + case UDT_ELETYPE: script_pushint(st, ed->base_status.def_ele); break; + case UDT_ELELEVEL: script_pushint(st, ed->base_status.ele_lv); break; + case UDT_AMOTION: script_pushint(st, ed->base_status.amotion); break; + case UDT_ADELAY: script_pushint(st, ed->base_status.adelay); break; + case UDT_DMOTION: script_pushint(st, ed->base_status.dmotion); break; + case UDT_MASTERCID: script_pushint(st, ed->elemental.char_id); break; + default: + ShowWarning("buildin_getunitdata: Invalid data type '%s' for Elemental unit.\n", udtype); + script_pushint(st, 0); + return false; + } + } + break; + case BL_NPC: + { + const struct npc_data *nd = BL_UCAST(BL_NPC, bl); + + nullpo_retr(false, nd); + + switch (type) + { + case UDT_TYPE: script_pushint(st, BL_NPC); break; + case UDT_SIZE: script_pushint(st, nd->status.size); break; + case UDT_HP: script_pushint(st, nd->status.hp); break; + case UDT_MAXHP: script_pushint(st, nd->status.max_hp); break; + case UDT_SP: script_pushint(st, nd->status.sp); break; + case UDT_MAXSP: script_pushint(st, nd->status.max_sp); break; + case UDT_MAPIDXY: + getunitdata_sub(0, bl->m); + getunitdata_sub(1, bl->x); + getunitdata_sub(2, bl->y); + break; + case UDT_SPEED: script_pushint(st, nd->status.speed); break; + case UDT_LOOKDIR: script_pushint(st, nd->ud->dir); break; + case UDT_CANMOVETICK: script_pushint(st, nd->ud->canmove_tick); break; + case UDT_MODE: script_pushint(st, nd->status.mode); break; + case UDT_STR: script_pushint(st, nd->status.str); break; + case UDT_AGI: script_pushint(st, nd->status.agi); break; + case UDT_VIT: script_pushint(st, nd->status.vit); break; + case UDT_INT: script_pushint(st, nd->status.int_); break; + case UDT_DEX: script_pushint(st, nd->status.dex); break; + case UDT_LUK: script_pushint(st, nd->status.luk); break; + case UDT_ATKRANGE: script_pushint(st, nd->status.rhw.range); break; + case UDT_ATKMIN: script_pushint(st, nd->status.rhw.atk); break; + case UDT_ATKMAX: script_pushint(st, nd->status.rhw.atk2); break; + case UDT_MATKMIN: script_pushint(st, nd->status.matk_min); break; + case UDT_MATKMAX: script_pushint(st, nd->status.matk_max); break; + case UDT_DEF: script_pushint(st, nd->status.def); break; + case UDT_MDEF: script_pushint(st, nd->status.mdef); break; + case UDT_HIT: script_pushint(st, nd->status.hit); break; + case UDT_FLEE: script_pushint(st, nd->status.flee); break; + case UDT_PDODGE: script_pushint(st, nd->status.flee2); break; + case UDT_CRIT: script_pushint(st, nd->status.cri); break; + case UDT_RACE: script_pushint(st, nd->status.race); break; + case UDT_ELETYPE: script_pushint(st, nd->status.def_ele); break; + case UDT_ELELEVEL: script_pushint(st, nd->status.ele_lv); break; + case UDT_AMOTION: script_pushint(st, nd->status.amotion); break; + case UDT_ADELAY: script_pushint(st, nd->status.adelay); break; + case UDT_DMOTION: script_pushint(st, nd->status.dmotion); break; + default: + ShowWarning("buildin_getunitdata: Invalid data type '%s' for NPC unit.\n", udtype); + script_pushint(st, 0); + return false; + } + } + break; + default: + ShowError("buildin_getunitdata: Unknown object!\n"); + script_pushint(st, 0); + return false; + } // end of bl->type switch + +#undef getunitdata_sub + + return false; +} + +/** + * Gets the name of a Unit. + * Supported types are [MOB|HOM|PET|NPC]. + * MER and ELEM don't support custom names. + * + * @command getunitname <GUID>; + * @param GUID Game Object Unique ID. + * @return boolean or Name of the game object. + */ +BUILDIN(getunitname) +{ + const struct block_list* bl = NULL; + + bl = map->id2bl(script_getnum(st, 2)); + + if (bl == NULL) { + ShowWarning("buildin_getunitname: Error in finding object with given game ID %d!\n", script_getnum(st, 2)); + script_pushconststr(st, "Unknown"); + return false; + } + + script_pushstrcopy(st, status->get_name(bl)); + + return true; +} + +/** + * Changes the name of a bl. + * Supported types are [MOB|HOM|PET]. + * For NPC see 'setnpcdisplay', MER and ELEM don't support custom names. + * + * @command setunitname <GUID>,<name>; + * @param GUID Game object unique ID. + * @param Name as string. + * @return boolean. + */ +BUILDIN(setunitname) +{ + struct block_list* bl = map->id2bl(script_getnum(st, 2)); + + if (bl == NULL) { + ShowWarning("buildin_setunitname: Game object with ID %d was not found!\n", script_getnum(st, 2)); + script_pushint(st, 0); + return false; + } + + switch (bl->type) { + case BL_MOB: + { + struct mob_data *md = BL_UCAST(BL_MOB, bl); + if (md == NULL) { + ShowWarning("buildin_setunitname: Error in finding object BL_MOB!\n"); + script_pushint(st, 0); + return false; + } + safestrncpy(md->name, script_getstr(st, 3), NAME_LENGTH); + } + break; + case BL_HOM: + { + struct homun_data *hd = BL_UCAST(BL_HOM, bl); + if (hd == NULL) { + ShowWarning("buildin_setunitname: Error in finding object BL_HOM!\n"); + script_pushint(st, 0); + return false; + } + safestrncpy(hd->homunculus.name, script_getstr(st, 3), NAME_LENGTH); + } + break; + case BL_PET: + { + struct pet_data *pd = BL_UCAST(BL_PET, bl); + if (pd == NULL) { + ShowWarning("buildin_setunitname: Error in finding object BL_PET!\n"); + script_pushint(st, 0); + return false; + } + safestrncpy(pd->pet.name, script_getstr(st, 3), NAME_LENGTH); + } + break; + default: + script_pushint(st, 0); + ShowWarning("buildin_setunitname: Unknown object type!\n"); + return false; + } + + script_pushint(st, 1); + clif->charnameack(0, bl); // Send update to client. + + return true; +} + /// Makes the unit walk to target position or target id /// Returns if it was successfull /// @@ -19682,12 +21300,16 @@ BUILDIN(makerune) BUILDIN(hascashmount) { struct map_session_data *sd = script->rid2sd(st); + if (sd == NULL) return true; - if( sd->sc.data[SC_ALL_RIDING] ) - script_pushint(st,1); - else - script_pushint(st,0); + + if (sd->sc.data[SC_ALL_RIDING]) { + script_pushint(st, 1); + } else { + script_pushint(st, 0); + } + return true; } @@ -19701,18 +21323,22 @@ BUILDIN(hascashmount) BUILDIN(setcashmount) { struct map_session_data *sd = script->rid2sd(st); + if (sd == NULL) return true; + if (pc_hasmount(sd)) { clif->msgtable(sd, MSG_REINS_CANT_USE_MOUNTED); - script_pushint(st,0);//can't mount with one of these + script_pushint(st, 0); // Can't mount with one of these } else { - if (sd->sc.data[SC_ALL_RIDING]) + if (sd->sc.data[SC_ALL_RIDING]) { status_change_end(&sd->bl, SC_ALL_RIDING, INVALID_TIMER); - else - sc_start(NULL, &sd->bl, SC_ALL_RIDING, 100, 25, INFINITE_DURATION); - script_pushint(st,1);//in both cases, return 1. + } else { + sc_start(NULL, &sd->bl, SC_ALL_RIDING, 100, battle_config.boarding_halter_speed, INFINITE_DURATION); + } + script_pushint(st, 1); // In both cases, return 1. } + return true; } @@ -19999,6 +21625,67 @@ BUILDIN(useatcmd) return true; } +BUILDIN(has_permission) +{ + struct map_session_data *sd; + enum e_pc_permission perm; + + if (script_hasdata(st, 3)) { + sd = map->id2sd(script_getnum(st, 3)); + } else { + sd = script->rid2sd(st); + } + + if (sd == NULL) { + script_pushint(st, 0); + return false; + } + + if (script_isstringtype(st, 2)) { + // to check for plugin permissions + int i = 0, j = -1; + const char *name = script_getstr(st, 2); + for (; i < pcg->permission_count; ++i) { + if (strcmp(pcg->permissions[i].name, name) == 0) { + j = i; + break; + } + } + if (j < 0) { + ShowError("script:has_permission: unknown permission: %s\n", name); + script_pushint(st, 0); + return false; + } + script_pushint(st, pc_has_permission(sd, pcg->permissions[j].permission)); + return true; + } + + // to ckeck for built-in permission + perm = script_getnum(st, 2); + script_pushint(st, pc_has_permission(sd, perm)); + return true; +} + +BUILDIN(can_use_command) +{ + struct map_session_data *sd; + const char *cmd = script_getstr(st, 2); + + if (script_hasdata(st, 3)) { + sd = map->id2sd(script_getnum(st, 3)); + } else { + sd = script->rid2sd(st); + } + + if (sd == NULL) { + script_pushint(st, 0); + return false; + } + + script_pushint(st, pc->can_use_command(sd, cmd)); + return true; +} + /* getrandgroupitem <container_item_id>,<quantity> */ BUILDIN(getrandgroupitem) { @@ -21524,7 +23211,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(warp,"sii?"), BUILDIN_DEF(areawarp,"siiiisii??"), BUILDIN_DEF(warpchar,"siii"), // [LuzZza] - BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X] + BUILDIN_DEF(warpparty,"siii??"), // [Fredzilla] [Paradox924X] [Jedzkie] [Dastgir] BUILDIN_DEF(warpguild,"siii?"), // [Fredzilla] BUILDIN_DEF(setlook,"ii"), BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it @@ -21604,8 +23291,8 @@ void script_parse_builtin(void) { BUILDIN_DEF(setgroupid, "i?"), BUILDIN_DEF(getgroupid,""), BUILDIN_DEF(end,""), - BUILDIN_DEF(checkoption,"i"), - BUILDIN_DEF(setoption,"i?"), + BUILDIN_DEF(checkoption,"i?"), + BUILDIN_DEF(setoption,"i??"), BUILDIN_DEF(setcart,"?"), BUILDIN_DEF(checkcart,""), BUILDIN_DEF(setfalcon,"?"), @@ -21755,8 +23442,8 @@ void script_parse_builtin(void) { BUILDIN_DEF(setnpcdir,"*"), // [4144] BUILDIN_DEF(getnpcclass,"?"), // [4144] BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus] - BUILDIN_DEF(checkoption1,"i"), - BUILDIN_DEF(checkoption2,"i"), + BUILDIN_DEF(checkoption1,"i?"), + BUILDIN_DEF(checkoption2,"i?"), BUILDIN_DEF(guildgetexp,"i"), BUILDIN_DEF(guildchangegm,"is"), BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus] @@ -21857,6 +23544,11 @@ void script_parse_builtin(void) { // <--- [zBuffer] List of player cont commands // [zBuffer] List of mob control commands ---> BUILDIN_DEF(getunittype,"i"), + /* Unit Data */ + BUILDIN_DEF(setunitdata,"iiv??"), + BUILDIN_DEF(getunitdata,"ii?"), + BUILDIN_DEF(getunitname,"i"), + BUILDIN_DEF(setunitname,"is"), BUILDIN_DEF(unitwalk,"ii?"), BUILDIN_DEF(unitkill,"i"), BUILDIN_DEF(unitwarp,"isii"), @@ -21968,6 +23660,8 @@ void script_parse_builtin(void) { BUILDIN_DEF(bindatcmd, "ss???"), BUILDIN_DEF(unbindatcmd, "s"), BUILDIN_DEF(useatcmd, "s"), + BUILDIN_DEF(has_permission, "v?"), + BUILDIN_DEF(can_use_command, "s?"), /** * Item bound [Xantara] [Akinari] [Mhalicot/Hercules] @@ -22073,6 +23767,7 @@ void script_hardcoded_constants(void) script->set_constant("MAX_CART",MAX_INVENTORY,false, false); script->set_constant("MAX_INVENTORY",MAX_INVENTORY,false, false); script->set_constant("MAX_ZENY",MAX_ZENY,false, false); + script->set_constant("MAX_BANK_ZENY", MAX_BANK_ZENY, false, false); script->set_constant("MAX_BG_MEMBERS",MAX_BG_MEMBERS,false, false); script->set_constant("MAX_CHAT_USERS",MAX_CHAT_USERS,false, false); script->set_constant("MAX_REFINE",MAX_REFINE,false, false); @@ -22213,6 +23908,34 @@ void script_hardcoded_constants(void) script->set_constant("BL_CHAR",BL_CHAR,false, false); script->set_constant("BL_ALL",BL_ALL,false, false); + script->constdb_comment("Player permissions"); + script->set_constant("PERM_TRADE", PC_PERM_TRADE, false, false); + script->set_constant("PERM_PARTY", PC_PERM_PARTY, false, false); + script->set_constant("PERM_ALL_SKILL", PC_PERM_ALL_SKILL, false, false); + script->set_constant("PERM_USE_ALL_EQUIPMENT", PC_PERM_USE_ALL_EQUIPMENT, false, false); + script->set_constant("PERM_SKILL_UNCONDITIONAL", PC_PERM_SKILL_UNCONDITIONAL, false, false); + script->set_constant("PERM_JOIN_ALL_CHAT", PC_PERM_JOIN_ALL_CHAT, false, false); + script->set_constant("PERM_NO_CHAT_KICK", PC_PERM_NO_CHAT_KICK, false, false); + script->set_constant("PERM_HIDE_SESSION", PC_PERM_HIDE_SESSION, false, false); + script->set_constant("PERM_RECEIVE_HACK_INFO", PC_PERM_RECEIVE_HACK_INFO, false, false); + script->set_constant("PERM_WARP_ANYWHERE", PC_PERM_WARP_ANYWHERE, false, false); + script->set_constant("PERM_VIEW_HPMETER", PC_PERM_VIEW_HPMETER, false, false); + script->set_constant("PERM_VIEW_EQUIPMENT", PC_PERM_VIEW_EQUIPMENT, false, false); + script->set_constant("PERM_USE_CHECK", PC_PERM_USE_CHECK, false, false); + script->set_constant("PERM_USE_CHANGEMAPTYPE", PC_PERM_USE_CHANGEMAPTYPE, false, false); + script->set_constant("PERM_USE_ALL_COMMANDS", PC_PERM_USE_ALL_COMMANDS, false, false); + script->set_constant("PERM_RECEIVE_REQUESTS", PC_PERM_RECEIVE_REQUESTS, false, false); + script->set_constant("PERM_SHOW_BOSS", PC_PERM_SHOW_BOSS, false, false); + script->set_constant("PERM_DISABLE_PVM", PC_PERM_DISABLE_PVM, false, false); + script->set_constant("PERM_DISABLE_PVP", PC_PERM_DISABLE_PVP, false, false); + script->set_constant("PERM_DISABLE_CMD_DEAD", PC_PERM_DISABLE_CMD_DEAD, false, false); + script->set_constant("PERM_HCHSYS_ADMIN", PC_PERM_HCHSYS_ADMIN, false, false); + script->set_constant("PERM_TRADE_BOUND", PC_PERM_TRADE_BOUND, false, false); + script->set_constant("PERM_DISABLE_PICK_UP", PC_PERM_DISABLE_PICK_UP, false, false); + script->set_constant("PERM_DISABLE_STORE", PC_PERM_DISABLE_STORE, false, false); + script->set_constant("PERM_DISABLE_EXP", PC_PERM_DISABLE_EXP, false, false); + script->set_constant("PERM_DISABLE_SKILL_USAGE", PC_PERM_DISABLE_SKILL_USAGE, false, false); + script->constdb_comment("Renewal"); #ifdef RENEWAL script->set_constant("RENEWAL", 1, false, false); |