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Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 083f3cfd1..0e8a054e7 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -24,6 +24,7 @@
#include "chrif.h"
#include "itemdb.h"
#include "pc.h"
+#include "status.h"
#include "script.h"
#include "storage.h"
#include "mob.h"
@@ -3028,7 +3029,7 @@ int buildin_getequippercentrefinery(struct script_state *st)
sd=script_rid2sd(st);
i=pc_checkequip(sd,equip[num-1]);
if(i >= 0)
- push_val(st->stack,C_INT,pc_percentrefinery(sd,&sd->status.inventory[i]));
+ push_val(st->stack,C_INT,status_percentrefinery(sd,&sd->status.inventory[i]));
else
push_val(st->stack,C_INT,0);
@@ -4274,7 +4275,7 @@ int buildin_sc_start(struct script_state *st)
if (bl != 0) {
if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag)
bl = map_id2bl(((struct map_session_data *)bl)->skilltarget);
- skill_status_change_start(bl,type,val1,0,0,0,tick,0);
+ status_change_start(bl,type,val1,0,0,0,tick,0);
}
return 0;
}
@@ -4298,7 +4299,7 @@ int buildin_sc_start2(struct script_state *st)
if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag)
bl = map_id2bl(((struct map_session_data *)bl)->skilltarget);
if(rand()%10000 < per)
- skill_status_change_start(bl,type,val1,0,0,0,tick,0);
+ status_change_start(bl,type,val1,0,0,0,tick,0);
return 0;
}
@@ -4314,7 +4315,7 @@ int buildin_sc_end(struct script_state *st)
bl = map_id2bl(st->rid);
if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag)
bl = map_id2bl(((struct map_session_data *)bl)->skilltarget);
- skill_status_change_end(bl,type,-1);
+ status_change_end(bl,type,-1);
// if(battle_config.etc_log)
// printf("sc_end : %d %d\n",st->rid,type);
return 0;
@@ -4336,10 +4337,10 @@ int buildin_getscrate(struct script_state *st)
else
bl = map_id2bl(st->rid);
- luk = battle_get_luk(bl);
- sc_def_mdef2=100 - (3 + battle_get_mdef(bl) + luk/3);
- sc_def_vit2=100 - (3 + battle_get_vit(bl) + luk/3);
- sc_def_int2=100 - (3 + battle_get_int(bl) + luk/3);
+ luk = status_get_luk(bl);
+ sc_def_mdef2=100 - (3 + status_get_mdef(bl) + luk/3);
+ sc_def_vit2=100 - (3 + status_get_vit(bl) + luk/3);
+ sc_def_int2=100 - (3 + status_get_int(bl) + luk/3);
sc_def_luk2=100 - (3 + luk);
if(type==SC_STONE || type==SC_FREEZE)