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Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 17779 |
1 files changed, 17779 insertions, 0 deletions
diff --git a/src/map/script.c b/src/map/script.c new file mode 100644 index 000000000..a918bc853 --- /dev/null +++ b/src/map/script.c @@ -0,0 +1,17779 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +//#define DEBUG_DISP +//#define DEBUG_DISASM +//#define DEBUG_RUN +//#define DEBUG_HASH +//#define DEBUG_DUMP_STACK + +#include "../common/cbasetypes.h" +#include "../common/malloc.h" +#include "../common/md5calc.h" +#include "../common/nullpo.h" +#include "../common/random.h" +#include "../common/showmsg.h" +#include "../common/socket.h" // usage: getcharip +#include "../common/strlib.h" +#include "../common/timer.h" +#include "../common/utils.h" + +#include "map.h" +#include "path.h" +#include "clif.h" +#include "chrif.h" +#include "itemdb.h" +#include "pc.h" +#include "status.h" +#include "storage.h" +#include "mob.h" +#include "npc.h" +#include "pet.h" +#include "mapreg.h" +#include "homunculus.h" +#include "instance.h" +#include "mercenary.h" +#include "intif.h" +#include "skill.h" +#include "status.h" +#include "chat.h" +#include "battle.h" +#include "battleground.h" +#include "party.h" +#include "guild.h" +#include "atcommand.h" +#include "log.h" +#include "unit.h" +#include "pet.h" +#include "mail.h" +#include "script.h" +#include "quest.h" +#include "elemental.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> +#ifndef WIN32 + #include <sys/time.h> +#endif +#include <time.h> +#include <setjmp.h> +#include <errno.h> + +#ifdef BETA_THREAD_TEST + #include "../common/atomic.h" + #include "../common/spinlock.h" + #include "../common/thread.h" + #include "../common/mutex.h" +#endif + + +/////////////////////////////////////////////////////////////////////////////// +//## TODO possible enhancements: [FlavioJS] +// - 'callfunc' supporting labels in the current npc "::LabelName" +// - 'callfunc' supporting labels in other npcs "NpcName::LabelName" +// - 'function FuncName;' function declarations reverting to global functions +// if local label isn't found +// - join callfunc and callsub's functionality +// - remove dynamic allocation in add_word() +// - remove GETVALUE / SETVALUE +// - clean up the set_reg / set_val / setd_sub mess +// - detect invalid label references at parse-time + +// +// struct script_state* st; +// + +/// Returns the script_data at the target index +#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) ) +/// Returns if the stack contains data at the target index +#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) ) +/// Returns the index of the last data in the stack +#define script_lastdata(st) ( (st)->end - (st)->start - 1 ) +/// Pushes an int into the stack +#define script_pushint(st,val) push_val((st)->stack, C_INT, (val)) +/// Pushes a string into the stack (script engine frees it automatically) +#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val)) +/// Pushes a copy of a string into the stack +#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val)) +/// Pushes a constant string into the stack (must never change or be freed) +#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val)) +/// Pushes a nil into the stack +#define script_pushnil(st) push_val((st)->stack, C_NOP, 0) +/// Pushes a copy of the data in the target index +#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i)) + +#define script_isstring(st,i) data_isstring(script_getdata(st,i)) +#define script_isint(st,i) data_isint(script_getdata(st,i)) + +#define script_getnum(st,val) conv_num(st, script_getdata(st,val)) +#define script_getstr(st,val) conv_str(st, script_getdata(st,val)) +#define script_getref(st,val) ( script_getdata(st,val)->ref ) + +// Note: "top" functions/defines use indexes relative to the top of the stack +// -1 is the index of the data at the top + +/// Returns the script_data at the target index relative to the top of the stack +#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) ) +/// Pushes a copy of the data in the target index relative to the top of the stack +#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i)) +/// Removes the range of values [start,end[ relative to the top of the stack +#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) ) + +// +// struct script_data* data; +// + +/// Returns if the script data is a string +#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR ) +/// Returns if the script data is an int +#define data_isint(data) ( (data)->type == C_INT ) +/// Returns if the script data is a reference +#define data_isreference(data) ( (data)->type == C_NAME ) +/// Returns if the script data is a label +#define data_islabel(data) ( (data)->type == C_POS ) +/// Returns if the script data is an internal script function label +#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS ) + +/// Returns if this is a reference to a constant +#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT ) +/// Returns if this a reference to a param +#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM ) +/// Returns if this a reference to a variable +//##TODO confirm it's C_NAME [FlavioJS] +#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME ) +/// Returns the unique id of the reference (id and index) +#define reference_getuid(data) ( (data)->u.num ) +/// Returns the id of the reference +#define reference_getid(data) ( (int32)(reference_getuid(data) & 0x00ffffff) ) +/// Returns the array index of the reference +#define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) ) +/// Returns the name of the reference +#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str ) +/// Returns the linked list of uid-value pairs of the reference (can be NULL) +#define reference_getref(data) ( (data)->ref ) +/// Returns the value of the constant +#define reference_getconstant(data) ( str_data[reference_getid(data)].val ) +/// Returns the type of param +#define reference_getparamtype(data) ( str_data[reference_getid(data)].val ) + +/// Composes the uid of a reference from the id and the index +#define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) ) + +#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'') +#define not_array_variable(prefix) ( (prefix) != '$' && (prefix) != '@' && (prefix) != '.' && (prefix) != '\'' ) +#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' ) + +#define FETCH(n, t) \ + if( script_hasdata(st,n) ) \ + (t)=script_getnum(st,n); + +/// Maximum amount of elements in script arrays +#define SCRIPT_MAX_ARRAYSIZE 128 + +#define SCRIPT_BLOCK_SIZE 512 +enum { LABEL_NEXTLINE=1,LABEL_START }; + +/// temporary buffer for passing around compiled bytecode +/// @see add_scriptb, set_label, parse_script +static unsigned char* script_buf = NULL; +static int script_pos = 0, script_size = 0; + +static inline int GETVALUE(const unsigned char* buf, int i) +{ + return (int)MakeDWord(MakeWord(buf[i], buf[i+1]), MakeWord(buf[i+2], 0)); +} +static inline void SETVALUE(unsigned char* buf, int i, int n) +{ + buf[i] = GetByte(n, 0); + buf[i+1] = GetByte(n, 1); + buf[i+2] = GetByte(n, 2); +} + +// String buffer structures. +// str_data stores string information +static struct str_data_struct { + enum c_op type; + int str; + int backpatch; + int label; + int (*func)(struct script_state *st); + int val; + int next; +} *str_data = NULL; +static int str_data_size = 0; // size of the data +static int str_num = LABEL_START; // next id to be assigned + +// str_buf holds the strings themselves +static char *str_buf; +static int str_size = 0; // size of the buffer +static int str_pos = 0; // next position to be assigned + + +// Using a prime number for SCRIPT_HASH_SIZE should give better distributions +#define SCRIPT_HASH_SIZE 1021 +int str_hash[SCRIPT_HASH_SIZE]; +// Specifies which string hashing method to use +//#define SCRIPT_HASH_DJB2 +//#define SCRIPT_HASH_SDBM +#define SCRIPT_HASH_ELF + +static DBMap* scriptlabel_db=NULL; // const char* label_name -> int script_pos +static DBMap* userfunc_db=NULL; // const char* func_name -> struct script_code* +static int parse_options=0; +DBMap* script_get_label_db(void){ return scriptlabel_db; } +DBMap* script_get_userfunc_db(void){ return userfunc_db; } + +// important buildin function references for usage in scripts +static int buildin_set_ref = 0; +static int buildin_callsub_ref = 0; +static int buildin_callfunc_ref = 0; +static int buildin_getelementofarray_ref = 0; + +// Caches compiled autoscript item code. +// Note: This is not cleared when reloading itemdb. +static DBMap* autobonus_db=NULL; // char* script -> char* bytecode + +struct Script_Config script_config = { + 1, // warn_func_mismatch_argtypes + 1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount + 0, INT_MAX, // input_min_value/input_max_value + "OnPCDieEvent", //die_event_name + "OnPCKillEvent", //kill_pc_event_name + "OnNPCKillEvent", //kill_mob_event_name + "OnPCLoginEvent", //login_event_name + "OnPCLogoutEvent", //logout_event_name + "OnPCLoadMapEvent", //loadmap_event_name + "OnPCBaseLvUpEvent", //baselvup_event_name + "OnPCJobLvUpEvent", //joblvup_event_name + "OnTouch_", //ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves) + "OnTouch", //ontouch2_name (run whenever a char walks into the OnTouch area) +}; + +static jmp_buf error_jump; +static char* error_msg; +static const char* error_pos; +static int error_report; // if the error should produce output + +// for advanced scripting support ( nested if, switch, while, for, do-while, function, etc ) +// [Eoe / jA 1080, 1081, 1094, 1164] +enum curly_type { + TYPE_NULL = 0, + TYPE_IF, + TYPE_SWITCH, + TYPE_WHILE, + TYPE_FOR, + TYPE_DO, + TYPE_USERFUNC, + TYPE_ARGLIST // function argument list +}; + +enum e_arglist +{ + ARGLIST_UNDEFINED = 0, + ARGLIST_NO_PAREN = 1, + ARGLIST_PAREN = 2, +}; + +static struct { + struct { + enum curly_type type; + int index; + int count; + int flag; + struct linkdb_node *case_label; + } curly[256]; // Information right parenthesis + int curly_count; // The number of right brackets + int index; // Number of the syntax used in the script +} syntax; + +const char* parse_curly_close(const char* p); +const char* parse_syntax_close(const char* p); +const char* parse_syntax_close_sub(const char* p,int* flag); +const char* parse_syntax(const char* p); +static int parse_syntax_for_flag = 0; + +extern int current_equip_item_index; //for New CARDS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus] +int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex] +int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0; +int potion_target=0; + + +c_op get_com(unsigned char *script,int *pos); +int get_num(unsigned char *script,int *pos); + +typedef struct script_function { + int (*func)(struct script_state *st); + const char *name; + const char *arg; +} script_function; + +extern script_function buildin_func[]; + +static struct linkdb_node* sleep_db;// int oid -> struct script_state* + +#ifdef BETA_THREAD_TEST +/** + * MySQL Query Slave + **/ +static SPIN_LOCK queryThreadLock; +static rAthread queryThread = NULL; +static ramutex queryThreadMutex = NULL; +static racond queryThreadCond = NULL; +static volatile int32 queryThreadTerminate = 0; + +struct queryThreadEntry { + bool ok; + bool type; /* main db or log db? */ + struct script_state *st; +}; + +/* Ladies and Gentleman the Manager! */ +struct { + struct queryThreadEntry **entry;/* array of structs */ + int count; + int timer;/* used to receive processed entries */ +} queryThreadData; +#endif + +/*========================================== + * (Only those needed) local declaration prototype + *------------------------------------------*/ +const char* parse_subexpr(const char* p,int limit); +int run_func(struct script_state *st); + +enum { + MF_NOMEMO, //0 + MF_NOTELEPORT, + MF_NOSAVE, + MF_NOBRANCH, + MF_NOPENALTY, + MF_NOZENYPENALTY, + MF_PVP, + MF_PVP_NOPARTY, + MF_PVP_NOGUILD, + MF_GVG, + MF_GVG_NOPARTY, //10 + MF_NOTRADE, + MF_NOSKILL, + MF_NOWARP, + MF_PARTYLOCK, + MF_NOICEWALL, + MF_SNOW, + MF_FOG, + MF_SAKURA, + MF_LEAVES, + /** + * No longer available, keeping here just in case it's back someday. [Ind] + **/ + //MF_RAIN, //20 + // 21 free + MF_NOGO = 22, + MF_CLOUDS, + MF_CLOUDS2, + MF_FIREWORKS, + MF_GVG_CASTLE, + MF_GVG_DUNGEON, + MF_NIGHTENABLED, + MF_NOBASEEXP, + MF_NOJOBEXP, //30 + MF_NOMOBLOOT, + MF_NOMVPLOOT, + MF_NORETURN, + MF_NOWARPTO, + MF_NIGHTMAREDROP, + MF_RESTRICTED, + MF_NOCOMMAND, + MF_NODROP, + MF_JEXP, + MF_BEXP, //40 + MF_NOVENDING, + MF_LOADEVENT, + MF_NOCHAT, + MF_NOEXPPENALTY, + MF_GUILDLOCK, + MF_TOWN, + MF_AUTOTRADE, + MF_ALLOWKS, + MF_MONSTER_NOTELEPORT, + MF_PVP_NOCALCRANK, //50 + MF_BATTLEGROUND, + MF_RESET +}; + +const char* script_op2name(int op) +{ +#define RETURN_OP_NAME(type) case type: return #type + switch( op ) + { + RETURN_OP_NAME(C_NOP); + RETURN_OP_NAME(C_POS); + RETURN_OP_NAME(C_INT); + RETURN_OP_NAME(C_PARAM); + RETURN_OP_NAME(C_FUNC); + RETURN_OP_NAME(C_STR); + RETURN_OP_NAME(C_CONSTSTR); + RETURN_OP_NAME(C_ARG); + RETURN_OP_NAME(C_NAME); + RETURN_OP_NAME(C_EOL); + RETURN_OP_NAME(C_RETINFO); + RETURN_OP_NAME(C_USERFUNC); + RETURN_OP_NAME(C_USERFUNC_POS); + + // operators + RETURN_OP_NAME(C_OP3); + RETURN_OP_NAME(C_LOR); + RETURN_OP_NAME(C_LAND); + RETURN_OP_NAME(C_LE); + RETURN_OP_NAME(C_LT); + RETURN_OP_NAME(C_GE); + RETURN_OP_NAME(C_GT); + RETURN_OP_NAME(C_EQ); + RETURN_OP_NAME(C_NE); + RETURN_OP_NAME(C_XOR); + RETURN_OP_NAME(C_OR); + RETURN_OP_NAME(C_AND); + RETURN_OP_NAME(C_ADD); + RETURN_OP_NAME(C_SUB); + RETURN_OP_NAME(C_MUL); + RETURN_OP_NAME(C_DIV); + RETURN_OP_NAME(C_MOD); + RETURN_OP_NAME(C_NEG); + RETURN_OP_NAME(C_LNOT); + RETURN_OP_NAME(C_NOT); + RETURN_OP_NAME(C_R_SHIFT); + RETURN_OP_NAME(C_L_SHIFT); + + default: + ShowDebug("script_op2name: unexpected op=%d\n", op); + return "???"; + } +#undef RETURN_OP_NAME +} + +#ifdef DEBUG_DUMP_STACK +static void script_dump_stack(struct script_state* st) +{ + int i; + ShowMessage("\tstart = %d\n", st->start); + ShowMessage("\tend = %d\n", st->end); + ShowMessage("\tdefsp = %d\n", st->stack->defsp); + ShowMessage("\tsp = %d\n", st->stack->sp); + for( i = 0; i < st->stack->sp; ++i ) + { + struct script_data* data = &st->stack->stack_data[i]; + ShowMessage("\t[%d] %s", i, script_op2name(data->type)); + switch( data->type ) + { + case C_INT: + case C_POS: + ShowMessage(" %d\n", data->u.num); + break; + + case C_STR: + case C_CONSTSTR: + ShowMessage(" \"%s\"\n", data->u.str); + break; + + case C_NAME: + ShowMessage(" \"%s\" (id=%d ref=%p subtype=%s)\n", reference_getname(data), data->u.num, data->ref, script_op2name(str_data[data->u.num].type)); + break; + + case C_RETINFO: + { + struct script_retinfo* ri = data->u.ri; + ShowMessage(" %p {var_function=%p, script=%p, pos=%d, nargs=%d, defsp=%d}\n", ri, ri->var_function, ri->script, ri->pos, ri->nargs, ri->defsp); + } + break; + default: + ShowMessage("\n"); + break; + } + } +} +#endif + +/// Reports on the console the src of a script error. +static void script_reportsrc(struct script_state *st) +{ + struct block_list* bl; + + if( st->oid == 0 ) + return; //Can't report source. + + bl = map_id2bl(st->oid); + if( bl == NULL ) + return; + + switch( bl->type ) + { + case BL_NPC: + if( bl->m >= 0 ) + ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y); + else + ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name); + break; + default: + if( bl->m >= 0 ) + ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y); + else + ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl)); + break; + } +} + +/// Reports on the console information about the script data. +static void script_reportdata(struct script_data* data) +{ + if( data == NULL ) + return; + switch( data->type ) + { + case C_NOP:// no value + ShowDebug("Data: nothing (nil)\n"); + break; + case C_INT:// number + ShowDebug("Data: number value=%d\n", data->u.num); + break; + case C_STR: + case C_CONSTSTR:// string + if( data->u.str ) + { + ShowDebug("Data: string value=\"%s\"\n", data->u.str); + } + else + { + ShowDebug("Data: string value=NULL\n"); + } + break; + case C_NAME:// reference + if( reference_tovariable(data) ) + {// variable + const char* name = reference_getname(data); + if( not_array_variable(*name) ) + ShowDebug("Data: variable name='%s'\n", name); + else + ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data)); + } + else if( reference_toconstant(data) ) + {// constant + ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data)); + } + else if( reference_toparam(data) ) + {// param + ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data)); + } + else + {// ??? + ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type)); + ShowDebug("Please report this!!! - str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type)); + } + break; + case C_POS:// label + ShowDebug("Data: label pos=%d\n", data->u.num); + break; + default: + ShowDebug("Data: %s\n", script_op2name(data->type)); + break; + } +} + + +/// Reports on the console information about the current built-in function. +static void script_reportfunc(struct script_state* st) +{ + int i, params, id; + struct script_data* data; + + if( !script_hasdata(st,0) ) + {// no stack + return; + } + + data = script_getdata(st,0); + + if( !data_isreference(data) || str_data[reference_getid(data)].type != C_FUNC ) + {// script currently not executing a built-in function or corrupt stack + return; + } + + id = reference_getid(data); + params = script_lastdata(st)-1; + + if( params > 0 ) + { + ShowDebug("Function: %s (%d parameter%s):\n", get_str(id), params, ( params == 1 ) ? "" : "s"); + + for( i = 2; i <= script_lastdata(st); i++ ) + { + script_reportdata(script_getdata(st,i)); + } + } + else + { + ShowDebug("Function: %s (no parameters)\n", get_str(id)); + } +} + + +/*========================================== + * Output error message + *------------------------------------------*/ +static void disp_error_message2(const char *mes,const char *pos,int report) +{ + error_msg = aStrdup(mes); + error_pos = pos; + error_report = report; + longjmp( error_jump, 1 ); +} +#define disp_error_message(mes,pos) disp_error_message2(mes,pos,1) + +/// Checks event parameter validity +static void check_event(struct script_state *st, const char *evt) +{ + if( evt && evt[0] && !stristr(evt, "::On") ) + { + ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt); + script_reportsrc(st); + } +} + +/*========================================== + * Hashes the input string + *------------------------------------------*/ +static unsigned int calc_hash(const char* p) +{ + unsigned int h; + +#if defined(SCRIPT_HASH_DJB2) + h = 5381; + while( *p ) // hash*33 + c + h = ( h << 5 ) + h + ((unsigned char)TOLOWER(*p++)); +#elif defined(SCRIPT_HASH_SDBM) + h = 0; + while( *p ) // hash*65599 + c + h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)TOLOWER(*p++)); +#elif defined(SCRIPT_HASH_ELF) // UNIX ELF hash + h = 0; + while( *p ){ + unsigned int g; + h = ( h << 4 ) + ((unsigned char)TOLOWER(*p++)); + g = h & 0xF0000000; + if( g ) + { + h ^= g >> 24; + h &= ~g; + } + } +#else // athena hash + h = 0; + while( *p ) + h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 ) + (unsigned char)TOLOWER(*p++); +#endif + + return h % SCRIPT_HASH_SIZE; +} + + +/*========================================== + * str_data manipulation functions + *------------------------------------------*/ + +/// Looks up string using the provided id. +const char* get_str(int id) +{ + Assert( id >= LABEL_START && id < str_size ); + return str_buf+str_data[id].str; +} + +/// Returns the uid of the string, or -1. +static int search_str(const char* p) +{ + int i; + + for( i = str_hash[calc_hash(p)]; i != 0; i = str_data[i].next ) + if( strcasecmp(get_str(i),p) == 0 ) + return i; + + return -1; +} + +/// Stores a copy of the string and returns its id. +/// If an identical string is already present, returns its id instead. +int add_str(const char* p) +{ + int i, h; + int len; + + h = calc_hash(p); + + if( str_hash[h] == 0 ) + {// empty bucket, add new node here + str_hash[h] = str_num; + } + else + {// scan for end of list, or occurence of identical string + for( i = str_hash[h]; ; i = str_data[i].next ) + { + if( strcasecmp(get_str(i),p) == 0 ) + return i; // string already in list + if( str_data[i].next == 0 ) + break; // reached the end + } + + // append node to end of list + str_data[i].next = str_num; + } + + // grow list if neccessary + if( str_num >= str_data_size ) + { + str_data_size += 128; + RECREATE(str_data,struct str_data_struct,str_data_size); + memset(str_data + (str_data_size - 128), '\0', 128); + } + + len=(int)strlen(p); + + // grow string buffer if neccessary + while( str_pos+len+1 >= str_size ) + { + str_size += 256; + RECREATE(str_buf,char,str_size); + memset(str_buf + (str_size - 256), '\0', 256); + } + + safestrncpy(str_buf+str_pos, p, len+1); + str_data[str_num].type = C_NOP; + str_data[str_num].str = str_pos; + str_data[str_num].next = 0; + str_data[str_num].func = NULL; + str_data[str_num].backpatch = -1; + str_data[str_num].label = -1; + str_pos += len+1; + + return str_num++; +} + + +/// Appends 1 byte to the script buffer. +static void add_scriptb(int a) +{ + if( script_pos+1 >= script_size ) + { + script_size += SCRIPT_BLOCK_SIZE; + RECREATE(script_buf,unsigned char,script_size); + } + script_buf[script_pos++] = (uint8)(a); +} + +/// Appends a c_op value to the script buffer. +/// The value is variable-length encoded into 8-bit blocks. +/// The encoding scheme is ( 01?????? )* 00??????, LSB first. +/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries). +static void add_scriptc(int a) +{ + while( a >= 0x40 ) + { + add_scriptb((a&0x3f)|0x40); + a = (a - 0x40) >> 6; + } + + add_scriptb(a); +} + +/// Appends an integer value to the script buffer. +/// The value is variable-length encoded into 8-bit blocks. +/// The encoding scheme is ( 11?????? )* 10??????, LSB first. +/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries). +static void add_scripti(int a) +{ + while( a >= 0x40 ) + { + add_scriptb((a&0x3f)|0xc0); + a = (a - 0x40) >> 6; + } + add_scriptb(a|0x80); +} + +/// Appends a str_data object (label/function/variable/integer) to the script buffer. + +/// +/// @param l The id of the str_data entry +// Maximum up to 16M +static void add_scriptl(int l) +{ + int backpatch = str_data[l].backpatch; + + switch(str_data[l].type){ + case C_POS: + case C_USERFUNC_POS: + add_scriptc(C_POS); + add_scriptb(str_data[l].label); + add_scriptb(str_data[l].label>>8); + add_scriptb(str_data[l].label>>16); + break; + case C_NOP: + case C_USERFUNC: + // Embedded data backpatch there is a possibility of label + add_scriptc(C_NAME); + str_data[l].backpatch = script_pos; + add_scriptb(backpatch); + add_scriptb(backpatch>>8); + add_scriptb(backpatch>>16); + break; + case C_INT: + add_scripti(abs(str_data[l].val)); + if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce) + add_scriptc(C_NEG); + break; + default: // assume C_NAME + add_scriptc(C_NAME); + add_scriptb(l); + add_scriptb(l>>8); + add_scriptb(l>>16); + break; + } +} + +/*========================================== + * Resolve the label + *------------------------------------------*/ +void set_label(int l,int pos, const char* script_pos) +{ + int i,next; + + if(str_data[l].type==C_INT || str_data[l].type==C_PARAM || str_data[l].type==C_FUNC) + { //Prevent overwriting constants values, parameters and built-in functions [Skotlex] + disp_error_message("set_label: invalid label name",script_pos); + return; + } + if(str_data[l].label!=-1){ + disp_error_message("set_label: dup label ",script_pos); + return; + } + str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS); + str_data[l].label=pos; + for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){ + next=GETVALUE(script_buf,i); + script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS); + SETVALUE(script_buf,i,pos); + i=next; + } +} + +/// Skips spaces and/or comments. +const char* skip_space(const char* p) +{ + if( p == NULL ) + return NULL; + for(;;) + { + while( ISSPACE(*p) ) + ++p; + if( *p == '/' && p[1] == '/' ) + {// line comment + while(*p && *p!='\n') + ++p; + } + else if( *p == '/' && p[1] == '*' ) + {// block comment + p += 2; + for(;;) + { + if( *p == '\0' ) + return p;//disp_error_message("script:skip_space: end of file while parsing block comment. expected "CL_BOLD"*/"CL_NORM, p); + if( *p == '*' && p[1] == '/' ) + {// end of block comment + p += 2; + break; + } + ++p; + } + } + else + break; + } + return p; +} + +/// Skips a word. +/// A word consists of undercores and/or alfanumeric characters, +/// and valid variable prefixes/postfixes. +static +const char* skip_word(const char* p) +{ + // prefix + switch( *p ) + { + case '@':// temporary char variable + ++p; break; + case '#':// account variable + p += ( p[1] == '#' ? 2 : 1 ); break; + case '\'':// instance variable + ++p; break; + case '.':// npc variable + p += ( p[1] == '@' ? 2 : 1 ); break; + case '$':// global variable + p += ( p[1] == '@' ? 2 : 1 ); break; + } + + while( ISALNUM(*p) || *p == '_' ) + ++p; + + // postfix + if( *p == '$' )// string + p++; + + return p; +} + +/// Adds a word to str_data. +/// @see skip_word +/// @see add_str +static +int add_word(const char* p) +{ + char* word; + int len; + int i; + + // Check for a word + len = skip_word(p) - p; + if( len == 0 ) + disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alfanumeric characters, and valid variable prefixes/postfixes.", p); + + // Duplicate the word + word = (char*)aMalloc(len+1); + memcpy(word, p, len); + word[len] = 0; + + // add the word + i = add_str(word); + aFree(word); + return i; +} + +/// Parses a function call. +/// The argument list can have parenthesis or not. +/// The number of arguments is checked. +static +const char* parse_callfunc(const char* p, int require_paren, int is_custom) +{ + const char* p2; + const char* arg=NULL; + int func; + + func = add_word(p); + if( str_data[func].type == C_FUNC ){ + // buildin function + add_scriptl(func); + add_scriptc(C_ARG); + arg = buildin_func[str_data[func].val].arg; + } else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){ + // script defined function + add_scriptl(buildin_callsub_ref); + add_scriptc(C_ARG); + add_scriptl(func); + arg = buildin_func[str_data[buildin_callsub_ref].val].arg; + if( *arg == 0 ) + disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p); + if( *arg != '*' ) + ++arg; // count func as argument + } else { +#ifdef SCRIPT_CALLFUNC_CHECK + const char* name = get_str(func); + if( !is_custom && strdb_get(userfunc_db, name) == NULL ) { +#endif + disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p); +#ifdef SCRIPT_CALLFUNC_CHECK + } else {; + add_scriptl(buildin_callfunc_ref); + add_scriptc(C_ARG); + add_scriptc(C_STR); + while( *name ) add_scriptb(*name ++); + add_scriptb(0); + arg = buildin_func[str_data[buildin_callfunc_ref].val].arg; + if( *arg != '*' ) ++ arg; + } +#endif + } + + p = skip_word(p); + p = skip_space(p); + syntax.curly[syntax.curly_count].type = TYPE_ARGLIST; + syntax.curly[syntax.curly_count].count = 0; + if( *p == ';' ) + {// <func name> ';' + syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN; + } else if( *p == '(' && *(p2=skip_space(p+1)) == ')' ) + {// <func name> '(' ')' + syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN; + p = p2; + /* + } else if( 0 && require_paren && *p != '(' ) + {// <func name> + syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN; + */ + } else + {// <func name> <arg list> + if( require_paren ){ + if( *p != '(' ) + disp_error_message("need '('",p); + ++p; // skip '(' + syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN; + } else if( *p == '(' ){ + syntax.curly[syntax.curly_count].flag = ARGLIST_UNDEFINED; + } else { + syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN; + } + ++syntax.curly_count; + while( *arg ) { + p2=parse_subexpr(p,-1); + if( p == p2 ) + break; // not an argument + if( *arg != '*' ) + ++arg; // next argument + + p=skip_space(p2); + if( *arg == 0 || *p != ',' ) + break; // no more arguments + ++p; // skip comma + } + --syntax.curly_count; + } + if( *arg && *arg != '?' && *arg != '*' ) + disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum); + if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST ) + disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p); + if( syntax.curly[syntax.curly_count].flag == ARGLIST_PAREN ){ + if( *p != ')' ) + disp_error_message("parse_callfunc: expected ')' to close argument list",p); + ++p; + } + add_scriptc(C_FUNC); + return p; +} + +/// Processes end of logical script line. +/// @param first When true, only fix up scheduling data is initialized +/// @param p Script position for error reporting in set_label +static void parse_nextline(bool first, const char* p) +{ + if( !first ) + { + add_scriptc(C_EOL); // mark end of line for stack cleanup + set_label(LABEL_NEXTLINE, script_pos, p); // fix up '-' labels + } + + // initialize data for new '-' label fix up scheduling + str_data[LABEL_NEXTLINE].type = C_NOP; + str_data[LABEL_NEXTLINE].backpatch = -1; + str_data[LABEL_NEXTLINE].label = -1; +} + +/// Parse a variable assignment using the direct equals operator +/// @param p script position where the function should run from +/// @return NULL if not a variable assignment, the new position otherwise +const char* parse_variable(const char* p) { + int i, j, word; + c_op type = C_NOP; + const char *p2 = NULL; + const char *var = p; + + // skip the variable where applicable + p = skip_word(p); + p = skip_space(p); + + if( p == NULL ) {// end of the line or invalid buffer + return NULL; + } + + if( *p == '[' ) {// array variable so process the array as appropriate + for( p2 = p, i = 0, j = 1; p; ++ i ) { + if( *p ++ == ']' && --(j) == 0 ) break; + if( *p == '[' ) ++ j; + } + + if( !(p = skip_space(p)) ) {// end of line or invalid characters remaining + disp_error_message("Missing right expression or closing bracket for variable.", p); + } + } + + if( type == C_NOP && + !( ( p[0] == '=' && p[1] != '=' && (type = C_EQ) ) // = + || ( p[0] == '+' && p[1] == '=' && (type = C_ADD) ) // += + || ( p[0] == '-' && p[1] == '=' && (type = C_SUB) ) // -= + || ( p[0] == '^' && p[1] == '=' && (type = C_XOR) ) // ^= + || ( p[0] == '|' && p[1] == '=' && (type = C_OR ) ) // |= + || ( p[0] == '&' && p[1] == '=' && (type = C_AND) ) // &= + || ( p[0] == '*' && p[1] == '=' && (type = C_MUL) ) // *= + || ( p[0] == '/' && p[1] == '=' && (type = C_DIV) ) // /= + || ( p[0] == '%' && p[1] == '=' && (type = C_MOD) ) // %= + || ( p[0] == '~' && p[1] == '=' && (type = C_NOT) ) // ~= + || ( p[0] == '+' && p[1] == '+' && (type = C_ADD_PP) ) // ++ + || ( p[0] == '-' && p[1] == '-' && (type = C_SUB_PP) ) // -- + || ( p[0] == '<' && p[1] == '<' && p[2] == '=' && (type = C_L_SHIFT) ) // <<= + || ( p[0] == '>' && p[1] == '>' && p[2] == '=' && (type = C_R_SHIFT) ) // >>= + ) ) + {// failed to find a matching operator combination so invalid + return NULL; + } + + switch( type ) { + case C_EQ: {// incremental modifier + p = skip_space( &p[1] ); + } + break; + + case C_L_SHIFT: + case C_R_SHIFT: {// left or right shift modifier + p = skip_space( &p[3] ); + } + break; + + default: {// normal incremental command + p = skip_space( &p[2] ); + } + } + + if( p == NULL ) {// end of line or invalid buffer + return NULL; + } + + // push the set function onto the stack + add_scriptl(buildin_set_ref); + add_scriptc(C_ARG); + + // always append parenthesis to avoid errors + syntax.curly[syntax.curly_count].type = TYPE_ARGLIST; + syntax.curly[syntax.curly_count].count = 0; + syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN; + + // increment the total curly count for the position in the script + ++ syntax.curly_count; + + // parse the variable currently being modified + word = add_word(var); + + if( str_data[word].type == C_FUNC || str_data[word].type == C_USERFUNC || str_data[word].type == C_USERFUNC_POS ) + {// cannot assign a variable which exists as a function or label + disp_error_message("Cannot modify a variable which has the same name as a function or label.", p); + } + + if( p2 ) {// process the variable index + const char* p3 = NULL; + + // push the getelementofarray method into the stack + add_scriptl(buildin_getelementofarray_ref); + add_scriptc(C_ARG); + add_scriptl(word); + + // process the sub-expression for this assignment + p3 = parse_subexpr(p2 + 1, 1); + p3 = skip_space(p3); + + if( *p3 != ']' ) {// closing parenthesis is required for this script + disp_error_message("Missing closing ']' parenthesis for the variable assignment.", p3); + } + + // push the closing function stack operator onto the stack + add_scriptc(C_FUNC); + p3 ++; + } else {// simply push the variable or value onto the stack + add_scriptl(word); + } + + if( type != C_EQ ) + add_scriptc(C_REF); + + if( type == C_ADD_PP || type == C_SUB_PP ) {// incremental operator for the method + add_scripti(1); + add_scriptc(type == C_ADD_PP ? C_ADD : C_SUB); + } else {// process the value as an expression + p = parse_subexpr(p, -1); + + if( type != C_EQ ) + {// push the type of modifier onto the stack + add_scriptc(type); + } + } + + // decrement the curly count for the position within the script + -- syntax.curly_count; + + // close the script by appending the function operator + add_scriptc(C_FUNC); + + // push the buffer from the method + return p; +} + +/*========================================== + * Analysis section + *------------------------------------------*/ +const char* parse_simpleexpr(const char *p) +{ + int i; + p=skip_space(p); + + if(*p==';' || *p==',') + disp_error_message("parse_simpleexpr: unexpected expr end",p); + if(*p=='('){ + if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST ) + ++syntax.curly[i].count; + p=parse_subexpr(p+1,-1); + p=skip_space(p); + if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST && + syntax.curly[i].flag == ARGLIST_UNDEFINED && --syntax.curly[i].count == 0 + ){ + if( *p == ',' ){ + syntax.curly[i].flag = ARGLIST_PAREN; + return p; + } else + syntax.curly[i].flag = ARGLIST_NO_PAREN; + } + if( *p != ')' ) + disp_error_message("parse_simpleexpr: unmatch ')'",p); + ++p; + } else if(ISDIGIT(*p) || ((*p=='-' || *p=='+') && ISDIGIT(p[1]))){ + char *np; + while(*p == '0' && ISDIGIT(p[1])) p++; + i=strtoul(p,&np,0); + add_scripti(i); + p=np; + } else if(*p=='"'){ + add_scriptc(C_STR); + p++; + while( *p && *p != '"' ){ + if( (unsigned char)p[-1] <= 0x7e && *p == '\\' ) + { + char buf[8]; + size_t len = skip_escaped_c(p) - p; + size_t n = sv_unescape_c(buf, p, len); + if( n != 1 ) + ShowDebug("parse_simpleexpr: unexpected length %d after unescape (\"%.*s\" -> %.*s)\n", (int)n, (int)len, p, (int)n, buf); + p += len; + add_scriptb(*buf); + continue; + } + else if( *p == '\n' ) + disp_error_message("parse_simpleexpr: unexpected newline @ string",p); + add_scriptb(*p++); + } + if(!*p) + disp_error_message("parse_simpleexpr: unexpected eof @ string",p); + add_scriptb(0); + p++; //'"' + } else { + int l; + const char* pv; + + // label , register , function etc + if(skip_word(p)==p) + disp_error_message("parse_simpleexpr: unexpected character",p); + + l=add_word(p); + if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS) + return parse_callfunc(p,1,0); +#ifdef SCRIPT_CALLFUNC_CHECK + else { + const char* name = get_str(l); + if( strdb_get(userfunc_db,name) != NULL ) { + return parse_callfunc(p,1,1); + } + } +#endif + + if( (pv = parse_variable(p)) ) + {// successfully processed a variable assignment + return pv; + } + + p=skip_word(p); + if( *p == '[' ){ + // array(name[i] => getelementofarray(name,i) ) + add_scriptl(buildin_getelementofarray_ref); + add_scriptc(C_ARG); + add_scriptl(l); + + p=parse_subexpr(p+1,-1); + p=skip_space(p); + if( *p != ']' ) + disp_error_message("parse_simpleexpr: unmatch ']'",p); + ++p; + add_scriptc(C_FUNC); + }else + add_scriptl(l); + + } + + return p; +} + +/*========================================== + * Analysis of the expression + *------------------------------------------*/ +const char* parse_subexpr(const char* p,int limit) +{ + int op,opl,len; + const char* tmpp; + + p=skip_space(p); + + if( *p == '-' ){ + tmpp = skip_space(p+1); + if( *tmpp == ';' || *tmpp == ',' ){ + add_scriptl(LABEL_NEXTLINE); + p++; + return p; + } + } + + if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){ + p=parse_subexpr(p+1,10); + add_scriptc(op); + } else + p=parse_simpleexpr(p); + p=skip_space(p); + while(( + (op=C_OP3,opl=0,len=1,*p=='?') || + (op=C_ADD,opl=8,len=1,*p=='+') || + (op=C_SUB,opl=8,len=1,*p=='-') || + (op=C_MUL,opl=9,len=1,*p=='*') || + (op=C_DIV,opl=9,len=1,*p=='/') || + (op=C_MOD,opl=9,len=1,*p=='%') || + (op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') || + (op=C_AND,opl=6,len=1,*p=='&') || + (op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') || + (op=C_OR,opl=5,len=1,*p=='|') || + (op=C_XOR,opl=4,len=1,*p=='^') || + (op=C_EQ,opl=3,len=2,*p=='=' && p[1]=='=') || + (op=C_NE,opl=3,len=2,*p=='!' && p[1]=='=') || + (op=C_R_SHIFT,opl=7,len=2,*p=='>' && p[1]=='>') || + (op=C_GE,opl=3,len=2,*p=='>' && p[1]=='=') || + (op=C_GT,opl=3,len=1,*p=='>') || + (op=C_L_SHIFT,opl=7,len=2,*p=='<' && p[1]=='<') || + (op=C_LE,opl=3,len=2,*p=='<' && p[1]=='=') || + (op=C_LT,opl=3,len=1,*p=='<')) && opl>limit){ + p+=len; + if(op == C_OP3) { + p=parse_subexpr(p,-1); + p=skip_space(p); + if( *(p++) != ':') + disp_error_message("parse_subexpr: need ':'", p-1); + p=parse_subexpr(p,-1); + } else { + p=parse_subexpr(p,opl); + } + add_scriptc(op); + p=skip_space(p); + } + + return p; /* return first untreated operator */ +} + +/*========================================== + * Evaluation of the expression + *------------------------------------------*/ +const char* parse_expr(const char *p) +{ + switch(*p){ + case ')': case ';': case ':': case '[': case ']': + case '}': + disp_error_message("parse_expr: unexpected char",p); + } + p=parse_subexpr(p,-1); + return p; +} + +/*========================================== + * Analysis of the line + *------------------------------------------*/ +const char* parse_line(const char* p) +{ + const char* p2; + + p=skip_space(p); + if(*p==';') { + //Close decision for if(); for(); while(); + p = parse_syntax_close(p + 1); + return p; + } + if(*p==')' && parse_syntax_for_flag) + return p+1; + + p = skip_space(p); + if(p[0] == '{') { + syntax.curly[syntax.curly_count].type = TYPE_NULL; + syntax.curly[syntax.curly_count].count = -1; + syntax.curly[syntax.curly_count].index = -1; + syntax.curly_count++; + return p + 1; + } else if(p[0] == '}') { + return parse_curly_close(p); + } + + // Syntax-related processing + p2 = parse_syntax(p); + if(p2 != NULL) + return p2; + + // attempt to process a variable assignment + p2 = parse_variable(p); + + if( p2 != NULL ) + {// variable assignment processed so leave the method + return parse_syntax_close(p2 + 1); + } + + p = parse_callfunc(p,0,0); + p = skip_space(p); + + if(parse_syntax_for_flag) { + if( *p != ')' ) + disp_error_message("parse_line: need ')'",p); + } else { + if( *p != ';' ) + disp_error_message("parse_line: need ';'",p); + } + + //Binding decision for if(), for(), while() + p = parse_syntax_close(p+1); + + return p; +} + +// { ... } Closing process +const char* parse_curly_close(const char* p) +{ + if(syntax.curly_count <= 0) { + disp_error_message("parse_curly_close: unexpected string",p); + return p + 1; + } else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) { + syntax.curly_count--; + //Close decision if, for , while + p = parse_syntax_close(p + 1); + return p; + } else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) { + //Closing switch() + int pos = syntax.curly_count-1; + char label[256]; + int l; + // Remove temporary variables + sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + + // Go to the end pointer unconditionally + sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + + // You are here labeled + sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count); + l=add_str(label); + set_label(l,script_pos, p); + + if(syntax.curly[pos].flag) { + //Exists default + sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + } + + // Label end + sprintf(label,"__SW%x_FIN",syntax.curly[pos].index); + l=add_str(label); + set_label(l,script_pos, p); + linkdb_final(&syntax.curly[pos].case_label); // free the list of case label + syntax.curly_count--; + //Closing decision if, for , while + p = parse_syntax_close(p + 1); + return p; + } else { + disp_error_message("parse_curly_close: unexpected string",p); + return p + 1; + } +} + +// Syntax-related processing +// break, case, continue, default, do, for, function, +// if, switch, while ? will handle this internally. +const char* parse_syntax(const char* p) +{ + const char *p2 = skip_word(p); + + switch(*p) { + case 'B': + case 'b': + if(p2 - p == 5 && !strncasecmp(p,"break",5)) { + // break Processing + char label[256]; + int pos = syntax.curly_count - 1; + while(pos >= 0) { + if(syntax.curly[pos].type == TYPE_DO) { + sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index); + break; + } else if(syntax.curly[pos].type == TYPE_FOR) { + sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index); + break; + } else if(syntax.curly[pos].type == TYPE_WHILE) { + sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index); + break; + } else if(syntax.curly[pos].type == TYPE_SWITCH) { + sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index); + break; + } + pos--; + } + if(pos < 0) { + disp_error_message("parse_syntax: unexpected 'break'",p); + } else { + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + } + p = skip_space(p2); + if(*p != ';') + disp_error_message("parse_syntax: need ';'",p); + // Closing decision if, for , while + p = parse_syntax_close(p + 1); + return p; + } + break; + case 'c': + case 'C': + if(p2 - p == 4 && !strncasecmp(p,"case",4)) { + //Processing case + int pos = syntax.curly_count-1; + if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) { + disp_error_message("parse_syntax: unexpected 'case' ",p); + return p+1; + } else { + char label[256]; + int l,v; + char *np; + if(syntax.curly[pos].count != 1) { + //Jump for FALLTHRU + sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + + // You are here labeled + sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count); + l=add_str(label); + set_label(l,script_pos, p); + } + //Decision statement switch + p = skip_space(p2); + if(p == p2) { + disp_error_message("parse_syntax: expect space ' '",p); + } + // check whether case label is integer or not + v = strtol(p,&np,0); + if(np == p) { //Check for constants + p2 = skip_word(p); + v = p2-p; // length of word at p2 + memcpy(label,p,v); + label[v]='\0'; + if( !script_get_constant(label, &v) ) + disp_error_message("parse_syntax: 'case' label not integer",p); + p = skip_word(p); + } else { //Numeric value + if((*p == '-' || *p == '+') && ISDIGIT(p[1])) // pre-skip because '-' can not skip_word + p++; + p = skip_word(p); + if(np != p) + disp_error_message("parse_syntax: 'case' label not integer",np); + } + p = skip_space(p); + if(*p != ':') + disp_error_message("parse_syntax: expect ':'",p); + sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;", + v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + // Bad I do not parse twice + p2 = parse_line(label); + parse_line(p2); + syntax.curly_count--; + if(syntax.curly[pos].count != 1) { + // Label after the completion of FALLTHRU + sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count); + l=add_str(label); + set_label(l,script_pos,p); + } + // check duplication of case label [Rayce] + if(linkdb_search(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v)) != NULL) + disp_error_message("parse_syntax: dup 'case'",p); + linkdb_insert(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v), (void*)1); + + sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + + parse_line(label); + syntax.curly_count--; + syntax.curly[pos].count++; + } + return p + 1; + } else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) { + // Processing continue + char label[256]; + int pos = syntax.curly_count - 1; + while(pos >= 0) { + if(syntax.curly[pos].type == TYPE_DO) { + sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index); + syntax.curly[pos].flag = 1; //Flag put the link for continue + break; + } else if(syntax.curly[pos].type == TYPE_FOR) { + sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index); + break; + } else if(syntax.curly[pos].type == TYPE_WHILE) { + sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index); + break; + } + pos--; + } + if(pos < 0) { + disp_error_message("parse_syntax: unexpected 'continue'",p); + } else { + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + } + p = skip_space(p2); + if(*p != ';') + disp_error_message("parse_syntax: need ';'",p); + //Closing decision if, for , while + p = parse_syntax_close(p + 1); + return p; + } + break; + case 'd': + case 'D': + if(p2 - p == 7 && !strncasecmp(p,"default",7)) { + // Switch - default processing + int pos = syntax.curly_count-1; + if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) { + disp_error_message("parse_syntax: unexpected 'default'",p); + } else if(syntax.curly[pos].flag) { + disp_error_message("parse_syntax: dup 'default'",p); + } else { + char label[256]; + int l; + // Put the label location + p = skip_space(p2); + if(*p != ':') { + disp_error_message("parse_syntax: need ':'",p); + } + sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count); + l=add_str(label); + set_label(l,script_pos,p); + + // Skip to the next link w/o condition + sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + + // The default label + sprintf(label,"__SW%x_DEF",syntax.curly[pos].index); + l=add_str(label); + set_label(l,script_pos,p); + + syntax.curly[syntax.curly_count - 1].flag = 1; + syntax.curly[pos].count++; + } + return p + 1; + } else if(p2 - p == 2 && !strncasecmp(p,"do",2)) { + int l; + char label[256]; + p=skip_space(p2); + + syntax.curly[syntax.curly_count].type = TYPE_DO; + syntax.curly[syntax.curly_count].count = 1; + syntax.curly[syntax.curly_count].index = syntax.index++; + syntax.curly[syntax.curly_count].flag = 0; + // Label of the (do) form here + sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index); + l=add_str(label); + set_label(l,script_pos,p); + syntax.curly_count++; + return p; + } + break; + case 'f': + case 'F': + if(p2 - p == 3 && !strncasecmp(p,"for",3)) { + int l; + char label[256]; + int pos = syntax.curly_count; + syntax.curly[syntax.curly_count].type = TYPE_FOR; + syntax.curly[syntax.curly_count].count = 1; + syntax.curly[syntax.curly_count].index = syntax.index++; + syntax.curly[syntax.curly_count].flag = 0; + syntax.curly_count++; + + p=skip_space(p2); + + if(*p != '(') + disp_error_message("parse_syntax: need '('",p); + p++; + + // Execute the initialization statement + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + p=parse_line(p); + syntax.curly_count--; + + // Form the start of label decision + sprintf(label,"__FR%x_J",syntax.curly[pos].index); + l=add_str(label); + set_label(l,script_pos,p); + + p=skip_space(p); + if(*p == ';') { + // For (; Because the pattern of always true ;) + ; + } else { + // Skip to the end point if the condition is false + sprintf(label,"__FR%x_FIN",syntax.curly[pos].index); + add_scriptl(add_str("jump_zero")); + add_scriptc(C_ARG); + p=parse_expr(p); + p=skip_space(p); + add_scriptl(add_str(label)); + add_scriptc(C_FUNC); + } + if(*p != ';') + disp_error_message("parse_syntax: need ';'",p); + p++; + + // Skip to the beginning of the loop + sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + + // Labels to form the next loop + sprintf(label,"__FR%x_NXT",syntax.curly[pos].index); + l=add_str(label); + set_label(l,script_pos,p); + + // Process the next time you enter the loop + // A ')' last for; flag to be treated as' + parse_syntax_for_flag = 1; + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + p=parse_line(p); + syntax.curly_count--; + parse_syntax_for_flag = 0; + + // Skip to the determination process conditions + sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + + // Loop start labeling + sprintf(label,"__FR%x_BGN",syntax.curly[pos].index); + l=add_str(label); + set_label(l,script_pos,p); + return p; + } + else if( p2 - p == 8 && strncasecmp(p,"function",8) == 0 ) + {// internal script function + const char *func_name; + + func_name = skip_space(p2); + p = skip_word(func_name); + if( p == func_name ) + disp_error_message("parse_syntax:function: function name is missing or invalid", p); + p2 = skip_space(p); + if( *p2 == ';' ) + {// function <name> ; + // function declaration - just register the name + int l; + l = add_word(func_name); + if( str_data[l].type == C_NOP )// register only, if the name was not used by something else + str_data[l].type = C_USERFUNC; + else if( str_data[l].type == C_USERFUNC ) + ; // already registered + else + disp_error_message("parse_syntax:function: function name is invalid", func_name); + + // Close condition of if, for, while + p = parse_syntax_close(p2 + 1); + return p; + } + else if(*p2 == '{') + {// function <name> <line/block of code> + char label[256]; + int l; + + syntax.curly[syntax.curly_count].type = TYPE_USERFUNC; + syntax.curly[syntax.curly_count].count = 1; + syntax.curly[syntax.curly_count].index = syntax.index++; + syntax.curly[syntax.curly_count].flag = 0; + ++syntax.curly_count; + + // Jump over the function code + sprintf(label, "goto __FN%x_FIN;", syntax.curly[syntax.curly_count-1].index); + syntax.curly[syntax.curly_count].type = TYPE_NULL; + ++syntax.curly_count; + parse_line(label); + --syntax.curly_count; + + // Set the position of the function (label) + l=add_word(func_name); + if( str_data[l].type == C_NOP || str_data[l].type == C_USERFUNC )// register only, if the name was not used by something else + { + str_data[l].type = C_USERFUNC; + set_label(l, script_pos, p); + if( parse_options&SCRIPT_USE_LABEL_DB ) + strdb_iput(scriptlabel_db, get_str(l), script_pos); + } + else + disp_error_message("parse_syntax:function: function name is invalid", func_name); + + return skip_space(p); + } + else + { + disp_error_message("expect ';' or '{' at function syntax",p); + } + } + break; + case 'i': + case 'I': + if(p2 - p == 2 && !strncasecmp(p,"if",2)) { + // If process + char label[256]; + p=skip_space(p2); + if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA) + disp_error_message("need '('",p); + } + syntax.curly[syntax.curly_count].type = TYPE_IF; + syntax.curly[syntax.curly_count].count = 1; + syntax.curly[syntax.curly_count].index = syntax.index++; + syntax.curly[syntax.curly_count].flag = 0; + sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count); + syntax.curly_count++; + add_scriptl(add_str("jump_zero")); + add_scriptc(C_ARG); + p=parse_expr(p); + p=skip_space(p); + add_scriptl(add_str(label)); + add_scriptc(C_FUNC); + return p; + } + break; + case 's': + case 'S': + if(p2 - p == 6 && !strncasecmp(p,"switch",6)) { + // Processing of switch () + char label[256]; + p=skip_space(p2); + if(*p != '(') { + disp_error_message("need '('",p); + } + syntax.curly[syntax.curly_count].type = TYPE_SWITCH; + syntax.curly[syntax.curly_count].count = 1; + syntax.curly[syntax.curly_count].index = syntax.index++; + syntax.curly[syntax.curly_count].flag = 0; + sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index); + syntax.curly_count++; + add_scriptl(add_str("set")); + add_scriptc(C_ARG); + add_scriptl(add_str(label)); + p=parse_expr(p); + p=skip_space(p); + if(*p != '{') { + disp_error_message("parse_syntax: need '{'",p); + } + add_scriptc(C_FUNC); + return p + 1; + } + break; + case 'w': + case 'W': + if(p2 - p == 5 && !strncasecmp(p,"while",5)) { + int l; + char label[256]; + p=skip_space(p2); + if(*p != '(') { + disp_error_message("need '('",p); + } + syntax.curly[syntax.curly_count].type = TYPE_WHILE; + syntax.curly[syntax.curly_count].count = 1; + syntax.curly[syntax.curly_count].index = syntax.index++; + syntax.curly[syntax.curly_count].flag = 0; + // Form the start of label decision + sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index); + l=add_str(label); + set_label(l,script_pos,p); + + // Skip to the end point if the condition is false + sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index); + syntax.curly_count++; + add_scriptl(add_str("jump_zero")); + add_scriptc(C_ARG); + p=parse_expr(p); + p=skip_space(p); + add_scriptl(add_str(label)); + add_scriptc(C_FUNC); + return p; + } + break; + } + return NULL; +} + +const char* parse_syntax_close(const char *p) { + // If (...) for (...) hoge (); as to make sure closed closed once again + int flag; + + do { + p = parse_syntax_close_sub(p,&flag); + } while(flag); + return p; +} + +// Close judgment if, for, while, of do +// flag == 1 : closed +// flag == 0 : not closed +const char* parse_syntax_close_sub(const char* p,int* flag) +{ + char label[256]; + int pos = syntax.curly_count - 1; + int l; + *flag = 1; + + if(syntax.curly_count <= 0) { + *flag = 0; + return p; + } else if(syntax.curly[pos].type == TYPE_IF) { + const char *bp = p; + const char *p2; + + // if-block and else-block end is a new line + parse_nextline(false, p); + + // Skip to the last location if + sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + + // Put the label of the location + sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count); + l=add_str(label); + set_label(l,script_pos,p); + + syntax.curly[pos].count++; + p = skip_space(p); + p2 = skip_word(p); + if(!syntax.curly[pos].flag && p2 - p == 4 && !strncasecmp(p,"else",4)) { + // else or else - if + p = skip_space(p2); + p2 = skip_word(p); + if(p2 - p == 2 && !strncasecmp(p,"if",2)) { + // else - if + p=skip_space(p2); + if(*p != '(') { + disp_error_message("need '('",p); + } + sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count); + add_scriptl(add_str("jump_zero")); + add_scriptc(C_ARG); + p=parse_expr(p); + p=skip_space(p); + add_scriptl(add_str(label)); + add_scriptc(C_FUNC); + *flag = 0; + return p; + } else { + // else + if(!syntax.curly[pos].flag) { + syntax.curly[pos].flag = 1; + *flag = 0; + return p; + } + } + } + // Close if + syntax.curly_count--; + // Put the label of the final location + sprintf(label,"__IF%x_FIN",syntax.curly[pos].index); + l=add_str(label); + set_label(l,script_pos,p); + if(syntax.curly[pos].flag == 1) { + // Because the position of the pointer is the same if not else for this + return bp; + } + return p; + } else if(syntax.curly[pos].type == TYPE_DO) { + int l; + char label[256]; + const char *p2; + + if(syntax.curly[pos].flag) { + // (Come here continue) to form the label here + sprintf(label,"__DO%x_NXT",syntax.curly[pos].index); + l=add_str(label); + set_label(l,script_pos,p); + } + + // Skip to the end point if the condition is false + p = skip_space(p); + p2 = skip_word(p); + if(p2 - p != 5 || strncasecmp(p,"while",5)) + disp_error_message("parse_syntax: need 'while'",p); + + p = skip_space(p2); + if(*p != '(') { + disp_error_message("need '('",p); + } + + // do-block end is a new line + parse_nextline(false, p); + + sprintf(label,"__DO%x_FIN",syntax.curly[pos].index); + add_scriptl(add_str("jump_zero")); + add_scriptc(C_ARG); + p=parse_expr(p); + p=skip_space(p); + add_scriptl(add_str(label)); + add_scriptc(C_FUNC); + + // Skip to the starting point + sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + + // Form label of the end point conditions + sprintf(label,"__DO%x_FIN",syntax.curly[pos].index); + l=add_str(label); + set_label(l,script_pos,p); + p = skip_space(p); + if(*p != ';') { + disp_error_message("parse_syntax: need ';'",p); + return p+1; + } + p++; + syntax.curly_count--; + return p; + } else if(syntax.curly[pos].type == TYPE_FOR) { + // for-block end is a new line + parse_nextline(false, p); + + // Skip to the next loop + sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + + // End for labeling + sprintf(label,"__FR%x_FIN",syntax.curly[pos].index); + l=add_str(label); + set_label(l,script_pos,p); + syntax.curly_count--; + return p; + } else if(syntax.curly[pos].type == TYPE_WHILE) { + // while-block end is a new line + parse_nextline(false, p); + + // Skip to the decision while + sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + + // End while labeling + sprintf(label,"__WL%x_FIN",syntax.curly[pos].index); + l=add_str(label); + set_label(l,script_pos,p); + syntax.curly_count--; + return p; + } else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) { + int pos = syntax.curly_count-1; + char label[256]; + int l; + // Back + sprintf(label,"return;"); + syntax.curly[syntax.curly_count++].type = TYPE_NULL; + parse_line(label); + syntax.curly_count--; + + // Put the label of the location + sprintf(label,"__FN%x_FIN",syntax.curly[pos].index); + l=add_str(label); + set_label(l,script_pos,p); + syntax.curly_count--; + return p; + } else { + *flag = 0; + return p; + } +} + +/*========================================== + * Added built-in functions + *------------------------------------------*/ +static void add_buildin_func(void) +{ + int i,n; + const char* p; + for( i = 0; buildin_func[i].func; i++ ) + { + // arg must follow the pattern: (v|s|i|r|l)*\?*\*? + // 'v' - value (either string or int or reference) + // 's' - string + // 'i' - int + // 'r' - reference (of a variable) + // 'l' - label + // '?' - one optional parameter + // '*' - unknown number of optional parameters + p = buildin_func[i].arg; + while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p; + while( *p == '?' ) ++p; + if( *p == '*' ) ++p; + if( *p != 0){ + ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg); + } else if( *skip_word(buildin_func[i].name) != 0 ){ + ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name); + } else { + n = add_str(buildin_func[i].name); + str_data[n].type = C_FUNC; + str_data[n].val = i; + str_data[n].func = buildin_func[i].func; + + if (!strcmp(buildin_func[i].name, "set")) buildin_set_ref = n; + else if (!strcmp(buildin_func[i].name, "callsub")) buildin_callsub_ref = n; + else if (!strcmp(buildin_func[i].name, "callfunc")) buildin_callfunc_ref = n; + else if( !strcmp(buildin_func[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n; + } + } +} + +/// Retrieves the value of a constant. +bool script_get_constant(const char* name, int* value) +{ + int n = search_str(name); + + if( n == -1 || str_data[n].type != C_INT ) + {// not found or not a constant + return false; + } + value[0] = str_data[n].val; + + return true; +} + +/// Creates new constant or parameter with given value. +void script_set_constant(const char* name, int value, bool isparameter) +{ + int n = add_str(name); + + if( str_data[n].type == C_NOP ) + {// new + str_data[n].type = isparameter ? C_PARAM : C_INT; + str_data[n].val = value; + } + else if( str_data[n].type == C_PARAM || str_data[n].type == C_INT ) + {// existing parameter or constant + ShowError("script_set_constant: Attempted to overwrite existing %s '%s' (old value=%d, new value=%d).\n", ( str_data[n].type == C_PARAM ) ? "parameter" : "constant", name, str_data[n].val, value); + } + else + {// existing name + ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script_op2name(str_data[n].type)); + } +} + +/*========================================== + * Reading constant databases + * const.txt + *------------------------------------------*/ +static void read_constdb(void) +{ + FILE *fp; + char line[1024],name[1024],val[1024]; + int type; + + sprintf(line, "%s/const.txt", db_path); + fp=fopen(line, "r"); + if(fp==NULL){ + ShowError("can't read %s\n", line); + return ; + } + while(fgets(line, sizeof(line), fp)) + { + if(line[0]=='/' && line[1]=='/') + continue; + type=0; + if(sscanf(line,"%[A-Za-z0-9_],%[-0-9xXA-Fa-f],%d",name,val,&type)>=2 || + sscanf(line,"%[A-Za-z0-9_] %[-0-9xXA-Fa-f] %d",name,val,&type)>=2){ + script_set_constant(name, (int)strtol(val, NULL, 0), (bool)type); + } + } + fclose(fp); +} + +/*========================================== + * Display emplacement line of script + *------------------------------------------*/ +static const char* script_print_line(StringBuf* buf, const char* p, const char* mark, int line) +{ + int i; + if( p == NULL || !p[0] ) return NULL; + if( line < 0 ) + StringBuf_Printf(buf, "*% 5d : ", -line); + else + StringBuf_Printf(buf, " % 5d : ", line); + for(i=0;p[i] && p[i] != '\n';i++){ + if(p + i != mark) + StringBuf_Printf(buf, "%c", p[i]); + else + StringBuf_Printf(buf, "\'%c\'", p[i]); + } + StringBuf_AppendStr(buf, "\n"); + return p+i+(p[i] == '\n' ? 1 : 0); +} + +void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos) +{ + // Find the line where the error occurred + int j; + int line = start_line; + const char *p; + const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL }; + StringBuf buf; + + for(p=src;p && *p;line++){ + const char *lineend=strchr(p,'\n'); + if(lineend==NULL || error_pos<lineend){ + break; + } + for( j = 0; j < 4; j++ ) { + linestart[j] = linestart[j+1]; + } + linestart[4] = p; + p=lineend+1; + } + + StringBuf_Init(&buf); + StringBuf_AppendStr(&buf, "\a\n"); + StringBuf_Printf(&buf, "script error on %s line %d\n", file, line); + StringBuf_Printf(&buf, " %s\n", error_msg); + for(j = 0; j < 5; j++ ) { + script_print_line(&buf, linestart[j], NULL, line + j - 5); + } + p = script_print_line(&buf, p, error_pos, -line); + for(j = 0; j < 5; j++) { + p = script_print_line(&buf, p, NULL, line + j + 1 ); + } + ShowError("%s", StringBuf_Value(&buf)); + StringBuf_Destroy(&buf); +} + +/*========================================== + * Analysis of the script + *------------------------------------------*/ +struct script_code* parse_script(const char *src,const char *file,int line,int options) +{ + const char *p,*tmpp; + int i; + struct script_code* code = NULL; + static int first=1; + char end; + bool unresolved_names = false; + + if( src == NULL ) + return NULL;// empty script + + memset(&syntax,0,sizeof(syntax)); + if(first){ + add_buildin_func(); + read_constdb(); + first=0; + } + + script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char)); + script_pos=0; + script_size=SCRIPT_BLOCK_SIZE; + parse_nextline(true, NULL); + + // who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here + if( options&SCRIPT_USE_LABEL_DB ) + db_clear(scriptlabel_db); + parse_options = options; + + if( setjmp( error_jump ) != 0 ) { + //Restore program state when script has problems. [from jA] + int i; + const int size = ARRAYLENGTH(syntax.curly); + if( error_report ) + script_error(src,file,line,error_msg,error_pos); + aFree( error_msg ); + aFree( script_buf ); + script_pos = 0; + script_size = 0; + script_buf = NULL; + for(i=LABEL_START;i<str_num;i++) + if(str_data[i].type == C_NOP) str_data[i].type = C_NAME; + for(i=0; i<size; i++) + linkdb_final(&syntax.curly[i].case_label); + return NULL; + } + + parse_syntax_for_flag=0; + p=src; + p=skip_space(p); + if( options&SCRIPT_IGNORE_EXTERNAL_BRACKETS ) + {// does not require brackets around the script + if( *p == '\0' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) ) + {// empty script and can return NULL + aFree( script_buf ); + script_pos = 0; + script_size = 0; + script_buf = NULL; + return NULL; + } + end = '\0'; + } + else + {// requires brackets around the script + if( *p != '{' ) + disp_error_message("not found '{'",p); + p = skip_space(p+1); + if( *p == '}' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) ) + {// empty script and can return NULL + aFree( script_buf ); + script_pos = 0; + script_size = 0; + script_buf = NULL; + return NULL; + } + end = '}'; + } + + // clear references of labels, variables and internal functions + for(i=LABEL_START;i<str_num;i++){ + if( + str_data[i].type==C_POS || str_data[i].type==C_NAME || + str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS + ){ + str_data[i].type=C_NOP; + str_data[i].backpatch=-1; + str_data[i].label=-1; + } + } + + while( syntax.curly_count != 0 || *p != end ) + { + if( *p == '\0' ) + disp_error_message("unexpected end of script",p); + // Special handling only label + tmpp=skip_space(skip_word(p)); + if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){ + i=add_word(p); + set_label(i,script_pos,p); + if( parse_options&SCRIPT_USE_LABEL_DB ) + strdb_iput(scriptlabel_db, get_str(i), script_pos); + p=tmpp+1; + p=skip_space(p); + continue; + } + + // All other lumped + p=parse_line(p); + p=skip_space(p); + + parse_nextline(false, p); + } + + add_scriptc(C_NOP); + + // trim code to size + script_size = script_pos; + RECREATE(script_buf,unsigned char,script_pos); + + // default unknown references to variables + for(i=LABEL_START;i<str_num;i++){ + if(str_data[i].type==C_NOP){ + int j,next; + str_data[i].type=C_NAME; + str_data[i].label=i; + for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){ + next=GETVALUE(script_buf,j); + SETVALUE(script_buf,j,i); + j=next; + } + } + else if( str_data[i].type == C_USERFUNC ) + {// 'function name;' without follow-up code + ShowError("parse_script: function '%s' declared but not defined.\n", str_buf+str_data[i].str); + unresolved_names = true; + } + } + + if( unresolved_names ) + { + disp_error_message("parse_script: unresolved function references", p); + } + +#ifdef DEBUG_DISP + for(i=0;i<script_pos;i++){ + if((i&15)==0) ShowMessage("%04x : ",i); + ShowMessage("%02x ",script_buf[i]); + if((i&15)==15) ShowMessage("\n"); + } + ShowMessage("\n"); +#endif +#ifdef DEBUG_DISASM + { + int i = 0,j; + while(i < script_pos) { + c_op op = get_com(script_buf,&i); + + ShowMessage("%06x %s", i, script_op2name(op)); + j = i; + switch(op) { + case C_INT: + ShowMessage(" %d", get_num(script_buf,&i)); + break; + case C_POS: + ShowMessage(" 0x%06x", *(int*)(script_buf+i)&0xffffff); + i += 3; + break; + case C_NAME: + j = (*(int*)(script_buf+i)&0xffffff); + ShowMessage(" %s", ( j == 0xffffff ) ? "?? unknown ??" : get_str(j)); + i += 3; + break; + case C_STR: + j = strlen(script_buf + i); + ShowMessage(" %s", script_buf + i); + i += j+1; + break; + } + ShowMessage(CL_CLL"\n"); + } + } +#endif + + CREATE(code,struct script_code,1); + code->script_buf = script_buf; + code->script_size = script_size; + code->script_vars = idb_alloc(DB_OPT_RELEASE_DATA); + return code; +} + +/// Returns the player attached to this script, identified by the rid. +/// If there is no player attached, the script is terminated. +TBL_PC *script_rid2sd(struct script_state *st) +{ + TBL_PC *sd=map_id2sd(st->rid); + if(!sd){ + ShowError("script_rid2sd: fatal error ! player not attached!\n"); + script_reportfunc(st); + script_reportsrc(st); + st->state = END; + } + return sd; +} + +/// Dereferences a variable/constant, replacing it with a copy of the value. +/// +/// @param st Script state +/// @param data Variable/constant +void get_val(struct script_state* st, struct script_data* data) +{ + const char* name; + char prefix; + char postfix; + TBL_PC* sd = NULL; + + if( !data_isreference(data) ) + return;// not a variable/constant + + name = reference_getname(data); + prefix = name[0]; + postfix = name[strlen(name) - 1]; + + //##TODO use reference_tovariable(data) when it's confirmed that it works [FlavioJS] + if( !reference_toconstant(data) && not_server_variable(prefix) ) + { + sd = script_rid2sd(st); + if( sd == NULL ) + {// needs player attached + if( postfix == '$' ) + {// string variable + ShowWarning("script:get_val: cannot access player variable '%s', defaulting to \"\"\n", name); + data->type = C_CONSTSTR; + data->u.str = ""; + } + else + {// integer variable + ShowWarning("script:get_val: cannot access player variable '%s', defaulting to 0\n", name); + data->type = C_INT; + data->u.num = 0; + } + return; + } + } + + if( postfix == '$' ) + {// string variable + + switch( prefix ) + { + case '@': + data->u.str = pc_readregstr(sd, data->u.num); + break; + case '$': + data->u.str = mapreg_readregstr(data->u.num); + break; + case '#': + if( name[1] == '#' ) + data->u.str = pc_readaccountreg2str(sd, name);// global + else + data->u.str = pc_readaccountregstr(sd, name);// local + break; + case '.': + { + struct DBMap* n = + data->ref ? *data->ref: + name[1] == '@' ? st->stack->var_function:// instance/scope variable + st->script->script_vars;// npc variable + if( n ) + data->u.str = (char*)idb_get(n,reference_getuid(data)); + else + data->u.str = NULL; + } + break; + case '\'': + if (st->instance_id) { + data->u.str = (char*)idb_get(instance[st->instance_id].vars,reference_getuid(data)); + } else { + ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to \"\"\n", name); + data->u.str = NULL; + } + break; + default: + data->u.str = pc_readglobalreg_str(sd, name); + break; + } + + if( data->u.str == NULL || data->u.str[0] == '\0' ) + {// empty string + data->type = C_CONSTSTR; + data->u.str = ""; + } + else + {// duplicate string + data->type = C_STR; + data->u.str = aStrdup(data->u.str); + } + + } + else + {// integer variable + + data->type = C_INT; + + if( reference_toconstant(data) ) + { + data->u.num = reference_getconstant(data); + } + else if( reference_toparam(data) ) + { + data->u.num = pc_readparam(sd, reference_getparamtype(data)); + } + else + switch( prefix ) + { + case '@': + data->u.num = pc_readreg(sd, data->u.num); + break; + case '$': + data->u.num = mapreg_readreg(data->u.num); + break; + case '#': + if( name[1] == '#' ) + data->u.num = pc_readaccountreg2(sd, name);// global + else + data->u.num = pc_readaccountreg(sd, name);// local + break; + case '.': + { + struct DBMap* n = + data->ref ? *data->ref: + name[1] == '@' ? st->stack->var_function:// instance/scope variable + st->script->script_vars;// npc variable + if( n ) + data->u.num = (int)idb_iget(n,reference_getuid(data)); + else + data->u.num = 0; + } + break; + case '\'': + if( st->instance_id ) + data->u.num = (int)idb_iget(instance[st->instance_id].vars,reference_getuid(data)); + else { + ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to 0\n", name); + data->u.num = 0; + } + break; + default: + data->u.num = pc_readglobalreg(sd, name); + break; + } + + } + + return; +} + +struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref); + +/// Retrieves the value of a reference identified by uid (variable, constant, param) +/// The value is left in the top of the stack and needs to be removed manually. +void* get_val2(struct script_state* st, int uid, struct DBMap** ref) +{ + struct script_data* data; + push_val2(st->stack, C_NAME, uid, ref); + data = script_getdatatop(st, -1); + get_val(st, data); + return (data->type == C_INT ? (void*)__64BPRTSIZE(data->u.num) : (void*)__64BPRTSIZE(data->u.str)); +} + +/*========================================== + * Stores the value of a script variable + * Return value is 0 on fail, 1 on success. + *------------------------------------------*/ +static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* name, const void* value, struct DBMap** ref) +{ + char prefix = name[0]; + + if( is_string_variable(name) ) + {// string variable + const char* str = (const char*)value; + switch (prefix) { + case '@': + return pc_setregstr(sd, num, str); + case '$': + return mapreg_setregstr(num, str); + case '#': + return (name[1] == '#') ? + pc_setaccountreg2str(sd, name, str) : + pc_setaccountregstr(sd, name, str); + case '.': + { + struct DBMap* n; + n = (ref) ? *ref : (name[1] == '@') ? st->stack->var_function : st->script->script_vars; + if( n ) { + idb_remove(n, num); + if (str[0]) idb_put(n, num, aStrdup(str)); + } + } + return 1; + case '\'': + if( st->instance_id ) { + idb_remove(instance[st->instance_id].vars, num); + if( str[0] ) idb_put(instance[st->instance_id].vars, num, aStrdup(str)); + } + return 1; + default: + return pc_setglobalreg_str(sd, name, str); + } + } + else + {// integer variable + int val = (int)__64BPRTSIZE(value); + if(str_data[num&0x00ffffff].type == C_PARAM) + { + if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 ) + { + if( st != NULL ) + { + ShowError("script:set_reg: failed to set param '%s' to %d.\n", name, val); + script_reportsrc(st); + st->state = END; + } + return 0; + } + return 1; + } + + switch (prefix) { + case '@': + return pc_setreg(sd, num, val); + case '$': + return mapreg_setreg(num, val); + case '#': + return (name[1] == '#') ? + pc_setaccountreg2(sd, name, val) : + pc_setaccountreg(sd, name, val); + case '.': + { + struct DBMap* n; + n = (ref) ? *ref : (name[1] == '@') ? st->stack->var_function : st->script->script_vars; + if( n ) { + idb_remove(n, num); + if( val != 0 ) + idb_iput(n, num, val); + } + } + return 1; + case '\'': + if( st->instance_id ) { + idb_remove(instance[st->instance_id].vars, num); + if( val != 0 ) + idb_iput(instance[st->instance_id].vars, num, val); + } + return 1; + default: + return pc_setglobalreg(sd, name, val); + } + } +} + +int set_var(TBL_PC* sd, char* name, void* val) +{ + return set_reg(NULL, sd, reference_uid(add_str(name),0), name, val, NULL); +} + +void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct DBMap **ref) +{ + set_reg(st, sd, reference_uid(add_str(varname),elem), varname, value, ref); +} + +/// Converts the data to a string +const char* conv_str(struct script_state* st, struct script_data* data) +{ + char* p; + + get_val(st, data); + if( data_isstring(data) ) + {// nothing to convert + } + else if( data_isint(data) ) + {// int -> string + CREATE(p, char, ITEM_NAME_LENGTH); + snprintf(p, ITEM_NAME_LENGTH, "%d", data->u.num); + p[ITEM_NAME_LENGTH-1] = '\0'; + data->type = C_STR; + data->u.str = p; + } + else if( data_isreference(data) ) + {// reference -> string + //##TODO when does this happen (check get_val) [FlavioJS] + data->type = C_CONSTSTR; + data->u.str = reference_getname(data); + } + else + {// unsupported data type + ShowError("script:conv_str: cannot convert to string, defaulting to \"\"\n"); + script_reportdata(data); + script_reportsrc(st); + data->type = C_CONSTSTR; + data->u.str = ""; + } + return data->u.str; +} + +/// Converts the data to an int +int conv_num(struct script_state* st, struct script_data* data) +{ + char* p; + long num; + + get_val(st, data); + if( data_isint(data) ) + {// nothing to convert + } + else if( data_isstring(data) ) + {// string -> int + // the result does not overflow or underflow, it is capped instead + // ex: 999999999999 is capped to INT_MAX (2147483647) + p = data->u.str; + errno = 0; + num = strtol(data->u.str, NULL, 10);// change radix to 0 to support octal numbers "o377" and hex numbers "0xFF" + if( errno == ERANGE +#if LONG_MAX > INT_MAX + || num < INT_MIN || num > INT_MAX +#endif + ) + { + if( num <= INT_MIN ) + { + num = INT_MIN; + ShowError("script:conv_num: underflow detected, capping to %ld\n", num); + } + else//if( num >= INT_MAX ) + { + num = INT_MAX; + ShowError("script:conv_num: overflow detected, capping to %ld\n", num); + } + script_reportdata(data); + script_reportsrc(st); + } + if( data->type == C_STR ) + aFree(p); + data->type = C_INT; + data->u.num = (int)num; + } +#if 0 + // FIXME this function is being used to retrieve the position of labels and + // probably other stuff [FlavioJS] + else + {// unsupported data type + ShowError("script:conv_num: cannot convert to number, defaulting to 0\n"); + script_reportdata(data); + script_reportsrc(st); + data->type = C_INT; + data->u.num = 0; + } +#endif + return data->u.num; +} + +// +// Stack operations +// + +/// Increases the size of the stack +void stack_expand(struct script_stack* stack) +{ + stack->sp_max += 64; + stack->stack_data = (struct script_data*)aRealloc(stack->stack_data, + stack->sp_max * sizeof(stack->stack_data[0]) ); + memset(stack->stack_data + (stack->sp_max - 64), 0, + 64 * sizeof(stack->stack_data[0]) ); +} + +/// Pushes a value into the stack +#define push_val(stack,type,val) push_val2(stack, type, val, NULL) + +/// Pushes a value into the stack (with reference) +struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref) +{ + if( stack->sp >= stack->sp_max ) + stack_expand(stack); + stack->stack_data[stack->sp].type = type; + stack->stack_data[stack->sp].u.num = val; + stack->stack_data[stack->sp].ref = ref; + stack->sp++; + return &stack->stack_data[stack->sp-1]; +} + +/// Pushes a string into the stack +struct script_data* push_str(struct script_stack* stack, enum c_op type, char* str) +{ + if( stack->sp >= stack->sp_max ) + stack_expand(stack); + stack->stack_data[stack->sp].type = type; + stack->stack_data[stack->sp].u.str = str; + stack->stack_data[stack->sp].ref = NULL; + stack->sp++; + return &stack->stack_data[stack->sp-1]; +} + +/// Pushes a retinfo into the stack +struct script_data* push_retinfo(struct script_stack* stack, struct script_retinfo* ri, DBMap **ref) +{ + if( stack->sp >= stack->sp_max ) + stack_expand(stack); + stack->stack_data[stack->sp].type = C_RETINFO; + stack->stack_data[stack->sp].u.ri = ri; + stack->stack_data[stack->sp].ref = ref; + stack->sp++; + return &stack->stack_data[stack->sp-1]; +} + +/// Pushes a copy of the target position into the stack +struct script_data* push_copy(struct script_stack* stack, int pos) +{ + switch( stack->stack_data[pos].type ) + { + case C_CONSTSTR: + return push_str(stack, C_CONSTSTR, stack->stack_data[pos].u.str); + break; + case C_STR: + return push_str(stack, C_STR, aStrdup(stack->stack_data[pos].u.str)); + break; + case C_RETINFO: + ShowFatalError("script:push_copy: can't create copies of C_RETINFO. Exiting...\n"); + exit(1); + break; + default: + return push_val2( + stack,stack->stack_data[pos].type, + stack->stack_data[pos].u.num, + stack->stack_data[pos].ref + ); + break; + } +} + +/// Removes the values in indexes [start,end[ from the stack. +/// Adjusts all stack pointers. +void pop_stack(struct script_state* st, int start, int end) +{ + struct script_stack* stack = st->stack; + struct script_data* data; + int i; + + if( start < 0 ) + start = 0; + if( end > stack->sp ) + end = stack->sp; + if( start >= end ) + return;// nothing to pop + + // free stack elements + for( i = start; i < end; i++ ) + { + data = &stack->stack_data[i]; + if( data->type == C_STR ) + aFree(data->u.str); + if( data->type == C_RETINFO ) + { + struct script_retinfo* ri = data->u.ri; + if( ri->var_function ) + script_free_vars(ri->var_function); + if( data->ref ) + aFree(data->ref); + aFree(ri); + } + data->type = C_NOP; + } + // move the rest of the elements + if( stack->sp > end ) + { + memmove(&stack->stack_data[start], &stack->stack_data[end], sizeof(stack->stack_data[0])*(stack->sp - end)); + for( i = start + stack->sp - end; i < stack->sp; ++i ) + stack->stack_data[i].type = C_NOP; + } + // adjust stack pointers + if( st->start > end ) st->start -= end - start; + else if( st->start > start ) st->start = start; + if( st->end > end ) st->end -= end - start; + else if( st->end > start ) st->end = start; + if( stack->defsp > end ) stack->defsp -= end - start; + else if( stack->defsp > start ) stack->defsp = start; + stack->sp -= end - start; +} + +/// +/// +/// + +/*========================================== + * Release script dependent variable, dependent variable of function + *------------------------------------------*/ +void script_free_vars(struct DBMap* storage) +{ + if( storage ) + {// destroy the storage construct containing the variables + db_destroy(storage); + } +} + +void script_free_code(struct script_code* code) +{ + script_free_vars( code->script_vars ); + aFree( code->script_buf ); + aFree( code ); +} + +/// Creates a new script state. +/// +/// @param script Script code +/// @param pos Position in the code +/// @param rid Who is running the script (attached player) +/// @param oid Where the code is being run (npc 'object') +/// @return Script state +struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid) +{ + struct script_state* st; + CREATE(st, struct script_state, 1); + st->stack = (struct script_stack*)aMalloc(sizeof(struct script_stack)); + st->stack->sp = 0; + st->stack->sp_max = 64; + CREATE(st->stack->stack_data, struct script_data, st->stack->sp_max); + st->stack->defsp = st->stack->sp; + st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA); + st->state = RUN; + st->script = script; + //st->scriptroot = script; + st->pos = pos; + st->rid = rid; + st->oid = oid; + st->sleep.timer = INVALID_TIMER; + return st; +} + +/// Frees a script state. +/// +/// @param st Script state +void script_free_state(struct script_state* st) +{ + if(st->bk_st) + {// backup was not restored + ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid); + } + if( st->sleep.timer != INVALID_TIMER ) + delete_timer(st->sleep.timer, run_script_timer); + script_free_vars(st->stack->var_function); + pop_stack(st, 0, st->stack->sp); + aFree(st->stack->stack_data); + aFree(st->stack); + st->stack = NULL; + st->pos = -1; + aFree(st); +} + +// +// Main execution unit +// +/*========================================== + * Read command + *------------------------------------------*/ +c_op get_com(unsigned char *script,int *pos) +{ + int i = 0, j = 0; + + if(script[*pos]>=0x80){ + return C_INT; + } + while(script[*pos]>=0x40){ + i=script[(*pos)++]<<j; + j+=6; + } + return (c_op)(i+(script[(*pos)++]<<j)); +} + +/*========================================== + * Income figures + *------------------------------------------*/ +int get_num(unsigned char *script,int *pos) +{ + int i,j; + i=0; j=0; + while(script[*pos]>=0xc0){ + i+=(script[(*pos)++]&0x7f)<<j; + j+=6; + } + return i+((script[(*pos)++]&0x7f)<<j); +} + +/*========================================== + * Remove the value from the stack + *------------------------------------------*/ +int pop_val(struct script_state* st) +{ + if(st->stack->sp<=0) + return 0; + st->stack->sp--; + get_val(st,&(st->stack->stack_data[st->stack->sp])); + if(st->stack->stack_data[st->stack->sp].type==C_INT) + return st->stack->stack_data[st->stack->sp].u.num; + return 0; +} + +/// Ternary operators +/// test ? if_true : if_false +void op_3(struct script_state* st, int op) +{ + struct script_data* data; + int flag = 0; + + data = script_getdatatop(st, -3); + get_val(st, data); + + if( data_isstring(data) ) + flag = data->u.str[0];// "" -> false + else if( data_isint(data) ) + flag = data->u.num;// 0 -> false + else + { + ShowError("script:op_3: invalid data for the ternary operator test\n"); + script_reportdata(data); + script_reportsrc(st); + script_removetop(st, -3, 0); + script_pushnil(st); + return; + } + if( flag ) + script_pushcopytop(st, -2); + else + script_pushcopytop(st, -1); + script_removetop(st, -4, -1); +} + +/// Binary string operators +/// s1 EQ s2 -> i +/// s1 NE s2 -> i +/// s1 GT s2 -> i +/// s1 GE s2 -> i +/// s1 LT s2 -> i +/// s1 LE s2 -> i +/// s1 ADD s2 -> s +void op_2str(struct script_state* st, int op, const char* s1, const char* s2) +{ + int a = 0; + + switch(op){ + case C_EQ: a = (strcmp(s1,s2) == 0); break; + case C_NE: a = (strcmp(s1,s2) != 0); break; + case C_GT: a = (strcmp(s1,s2) > 0); break; + case C_GE: a = (strcmp(s1,s2) >= 0); break; + case C_LT: a = (strcmp(s1,s2) < 0); break; + case C_LE: a = (strcmp(s1,s2) <= 0); break; + case C_ADD: + { + char* buf = (char *)aMalloc((strlen(s1)+strlen(s2)+1)*sizeof(char)); + strcpy(buf, s1); + strcat(buf, s2); + script_pushstr(st, buf); + return; + } + default: + ShowError("script:op2_str: unexpected string operator %s\n", script_op2name(op)); + script_reportsrc(st); + script_pushnil(st); + st->state = END; + return; + } + + script_pushint(st,a); +} + +/// Binary number operators +/// i OP i -> i +void op_2num(struct script_state* st, int op, int i1, int i2) +{ + int ret; + double ret_double; + + switch( op ) + { + case C_AND: ret = i1 & i2; break; + case C_OR: ret = i1 | i2; break; + case C_XOR: ret = i1 ^ i2; break; + case C_LAND: ret = (i1 && i2); break; + case C_LOR: ret = (i1 || i2); break; + case C_EQ: ret = (i1 == i2); break; + case C_NE: ret = (i1 != i2); break; + case C_GT: ret = (i1 > i2); break; + case C_GE: ret = (i1 >= i2); break; + case C_LT: ret = (i1 < i2); break; + case C_LE: ret = (i1 <= i2); break; + case C_R_SHIFT: ret = i1>>i2; break; + case C_L_SHIFT: ret = i1<<i2; break; + case C_DIV: + case C_MOD: + if( i2 == 0 ) + { + ShowError("script:op_2num: division by zero detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2); + script_reportsrc(st); + script_pushnil(st); + st->state = END; + return; + } + else if( op == C_DIV ) + ret = i1 / i2; + else//if( op == C_MOD ) + ret = i1 % i2; + break; + default: + switch( op ) + {// operators that can overflow/underflow + case C_ADD: ret = i1 + i2; ret_double = (double)i1 + (double)i2; break; + case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break; + case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break; + default: + ShowError("script:op_2num: unexpected number operator %s i1=%d i2=%d\n", script_op2name(op), i1, i2); + script_reportsrc(st); + script_pushnil(st); + return; + } + if( ret_double < (double)INT_MIN ) + { + ShowWarning("script:op_2num: underflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2); + script_reportsrc(st); + ret = INT_MIN; + } + else if( ret_double > (double)INT_MAX ) + { + ShowWarning("script:op_2num: overflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2); + script_reportsrc(st); + ret = INT_MAX; + } + } + script_pushint(st, ret); +} + +/// Binary operators +void op_2(struct script_state *st, int op) +{ + struct script_data* left, leftref; + struct script_data* right; + + leftref.type = C_NOP; + + left = script_getdatatop(st, -2); + right = script_getdatatop(st, -1); + + if (st->op2ref) { + if (data_isreference(left)) { + leftref = *left; + } + + st->op2ref = 0; + } + + get_val(st, left); + get_val(st, right); + + // automatic conversions + switch( op ) + { + case C_ADD: + if( data_isint(left) && data_isstring(right) ) + {// convert int-string to string-string + conv_str(st, left); + } + else if( data_isstring(left) && data_isint(right) ) + {// convert string-int to string-string + conv_str(st, right); + } + break; + } + + if( data_isstring(left) && data_isstring(right) ) + {// ss => op_2str + op_2str(st, op, left->u.str, right->u.str); + script_removetop(st, leftref.type == C_NOP ? -3 : -2, -1);// pop the two values before the top one + + if (leftref.type != C_NOP) + { + aFree(left->u.str); + *left = leftref; + } + } + else if( data_isint(left) && data_isint(right) ) + {// ii => op_2num + int i1 = left->u.num; + int i2 = right->u.num; + + script_removetop(st, leftref.type == C_NOP ? -2 : -1, 0); + op_2num(st, op, i1, i2); + + if (leftref.type != C_NOP) + *left = leftref; + } + else + {// invalid argument + ShowError("script:op_2: invalid data for operator %s\n", script_op2name(op)); + script_reportdata(left); + script_reportdata(right); + script_reportsrc(st); + script_removetop(st, -2, 0); + script_pushnil(st); + st->state = END; + } +} + +/// Unary operators +/// NEG i -> i +/// NOT i -> i +/// LNOT i -> i +void op_1(struct script_state* st, int op) +{ + struct script_data* data; + int i1; + + data = script_getdatatop(st, -1); + get_val(st, data); + + if( !data_isint(data) ) + {// not a number + ShowError("script:op_1: argument is not a number (op=%s)\n", script_op2name(op)); + script_reportdata(data); + script_reportsrc(st); + script_pushnil(st); + st->state = END; + return; + } + + i1 = data->u.num; + script_removetop(st, -1, 0); + switch( op ) + { + case C_NEG: i1 = -i1; break; + case C_NOT: i1 = ~i1; break; + case C_LNOT: i1 = !i1; break; + default: + ShowError("script:op_1: unexpected operator %s i1=%d\n", script_op2name(op), i1); + script_reportsrc(st); + script_pushnil(st); + st->state = END; + return; + } + script_pushint(st, i1); +} + + +/// Checks the type of all arguments passed to a built-in function. +/// +/// @param st Script state whose stack arguments should be inspected. +/// @param func Built-in function for which the arguments are intended. +static void script_check_buildin_argtype(struct script_state* st, int func) +{ + char type; + int idx, invalid = 0; + script_function* sf = &buildin_func[str_data[func].val]; + + for( idx = 2; script_hasdata(st, idx); idx++ ) + { + struct script_data* data = script_getdata(st, idx); + + type = sf->arg[idx-2]; + + if( type == '?' || type == '*' ) + {// optional argument or unknown number of optional parameters ( no types are after this ) + break; + } + else if( type == 0 ) + {// more arguments than necessary ( should not happen, as it is checked before ) + ShowWarning("Found more arguments than necessary. unexpected arg type %s\n",script_op2name(data->type)); + invalid++; + break; + } + else + { + const char* name = NULL; + + if( data_isreference(data) ) + {// get name for variables to determine the type they refer to + name = reference_getname(data); + } + + switch( type ) + { + case 'v': + if( !data_isstring(data) && !data_isint(data) && !data_isreference(data) ) + {// variant + ShowWarning("Unexpected type for argument %d. Expected string, number or variable.\n", idx-1); + script_reportdata(data); + invalid++; + } + break; + case 's': + if( !data_isstring(data) && !( data_isreference(data) && is_string_variable(name) ) ) + {// string + ShowWarning("Unexpected type for argument %d. Expected string.\n", idx-1); + script_reportdata(data); + invalid++; + } + break; + case 'i': + if( !data_isint(data) && !( data_isreference(data) && ( reference_toparam(data) || reference_toconstant(data) || !is_string_variable(name) ) ) ) + {// int ( params and constants are always int ) + ShowWarning("Unexpected type for argument %d. Expected number.\n", idx-1); + script_reportdata(data); + invalid++; + } + break; + case 'r': + if( !data_isreference(data) ) + {// variables + ShowWarning("Unexpected type for argument %d. Expected variable, got %s.\n", idx-1,script_op2name(data->type)); + script_reportdata(data); + invalid++; + } + break; + case 'l': + if( !data_islabel(data) && !data_isfunclabel(data) ) + {// label + ShowWarning("Unexpected type for argument %d. Expected label, got %s\n", idx-1,script_op2name(data->type)); + script_reportdata(data); + invalid++; + } + break; + } + } + } + + if(invalid) + { + ShowDebug("Function: %s\n", get_str(func)); + script_reportsrc(st); + } +} + + +/// Executes a buildin command. +/// Stack: C_NAME(<command>) C_ARG <arg0> <arg1> ... <argN> +int run_func(struct script_state *st) +{ + struct script_data* data; + int i,start_sp,end_sp,func; + + end_sp = st->stack->sp;// position after the last argument + for( i = end_sp-1; i > 0 ; --i ) + if( st->stack->stack_data[i].type == C_ARG ) + break; + if( i == 0 ) + { + ShowError("script:run_func: C_ARG not found. please report this!!!\n"); + st->state = END; + script_reportsrc(st); + return 1; + } + start_sp = i-1;// C_NAME of the command + st->start = start_sp; + st->end = end_sp; + + data = &st->stack->stack_data[st->start]; + if( data->type == C_NAME && str_data[data->u.num].type == C_FUNC ) + func = data->u.num; + else + { + ShowError("script:run_func: not a buildin command.\n"); + script_reportdata(data); + script_reportsrc(st); + st->state = END; + return 1; + } + + if( script_config.warn_func_mismatch_argtypes ) + { + script_check_buildin_argtype(st, func); + } + + if(str_data[func].func){ + if (str_data[func].func(st)) //Report error + script_reportsrc(st); + } else { + ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n", get_str(func), func, script_op2name(str_data[func].type)); + script_reportsrc(st); + st->state = END; + } + + // Stack's datum are used when re-running functions [Eoe] + if( st->state == RERUNLINE ) + return 0; + + pop_stack(st, st->start, st->end); + if( st->state == RETFUNC ) + {// return from a user-defined function + struct script_retinfo* ri; + int olddefsp = st->stack->defsp; + int nargs; + + pop_stack(st, st->stack->defsp, st->start);// pop distractions from the stack + if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp-1].type != C_RETINFO ) + { + ShowWarning("script:run_func: return without callfunc or callsub!\n"); + script_reportsrc(st); + st->state = END; + return 1; + } + script_free_vars( st->stack->var_function ); + + ri = st->stack->stack_data[st->stack->defsp-1].u.ri; + nargs = ri->nargs; + st->pos = ri->pos; + st->script = ri->script; + st->stack->var_function = ri->var_function; + st->stack->defsp = ri->defsp; + memset(ri, 0, sizeof(struct script_retinfo)); + + pop_stack(st, olddefsp-nargs-1, olddefsp);// pop arguments and retinfo + + st->state = GOTO; + } + + return 0; +} + +/*========================================== + * script execution + *------------------------------------------*/ +void run_script(struct script_code *rootscript,int pos,int rid,int oid) +{ + struct script_state *st; + + if( rootscript == NULL || pos < 0 ) + return; + + // TODO In jAthena, this function can take over the pending script in the player. [FlavioJS] + // It is unclear how that can be triggered, so it needs the be traced/checked in more detail. + // NOTE At the time of this change, this function wasn't capable of taking over the script state because st->scriptroot was never set. + st = script_alloc_state(rootscript, pos, rid, oid); + run_script_main(st); +} + +void script_stop_sleeptimers(int id) +{ + struct script_state* st; + for(;;) + { + st = (struct script_state*)linkdb_erase(&sleep_db,(void*)__64BPRTSIZE(id)); + if( st == NULL ) + break; // no more sleep timers + script_free_state(st); + } +} + +/*========================================== + * Delete the specified node from sleep_db + *------------------------------------------*/ +struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n) +{ + struct linkdb_node *retnode; + + if( n == NULL) + return NULL; + if( n->prev == NULL ) + sleep_db = n->next; + else + n->prev->next = n->next; + if( n->next ) + n->next->prev = n->prev; + retnode = n->next; + aFree( n ); + return retnode; // The following; return retnode +} + +/*========================================== + * Timer function for sleep + *------------------------------------------*/ +int run_script_timer(int tid, unsigned int tick, int id, intptr_t data) +{ + struct script_state *st = (struct script_state *)data; + struct linkdb_node *node = (struct linkdb_node *)sleep_db; + TBL_PC *sd = map_id2sd(st->rid); + + if((sd && sd->status.char_id != id) || (st->rid && !sd)) + { //Character mismatch. Cancel execution. + st->rid = 0; + st->state = END; + } + while( node && st->sleep.timer != INVALID_TIMER ) { + if( (int)__64BPRTSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) { + script_erase_sleepdb(node); + st->sleep.timer = INVALID_TIMER; + break; + } + node = node->next; + } + if(st->state != RERUNLINE) + st->sleep.tick = 0; + run_script_main(st); + return 0; +} + +/// Detaches script state from possibly attached character and restores it's previous script if any. +/// +/// @param st Script state to detach. +/// @param dequeue_event Whether to schedule any queued events, when there was no previous script. +static void script_detach_state(struct script_state* st, bool dequeue_event) +{ + struct map_session_data* sd; + + if(st->rid && (sd = map_id2sd(st->rid))!=NULL) + { + sd->st = st->bk_st; + sd->npc_id = st->bk_npcid; + /** + * For the Secure NPC Timeout option (check config/Secure.h) [RR] + **/ + #if SECURE_NPCTIMEOUT + /** + * We're done with this NPC session, so we cancel the timer (if existent) and move on + **/ + if( sd->npc_idle_timer != INVALID_TIMER ) { + delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer); + sd->npc_idle_timer = INVALID_TIMER; + } + #endif + if(st->bk_st) + { + //Remove tag for removal. + st->bk_st = NULL; + st->bk_npcid = 0; + } + else if(dequeue_event) + { + npc_event_dequeue(sd); + } + } + else if(st->bk_st) + {// rid was set to 0, before detaching the script state + ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid); + script_reportsrc(st->bk_st); + + script_free_state(st->bk_st); + st->bk_st = NULL; + } +} + +/// Attaches script state to possibly attached character and backups it's previous script, if any. +/// +/// @param st Script state to attach. +static void script_attach_state(struct script_state* st) +{ + struct map_session_data* sd; + + if(st->rid && (sd = map_id2sd(st->rid))!=NULL) + { + if(st!=sd->st) + { + if(st->bk_st) + {// there is already a backup + ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid); + } + st->bk_st = sd->st; + st->bk_npcid = sd->npc_id; + } + sd->st = st; + sd->npc_id = st->oid; +/** + * For the Secure NPC Timeout option (check config/Secure.h) [RR] + **/ +#if SECURE_NPCTIMEOUT + if( sd->npc_idle_timer == INVALID_TIMER ) + sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); + sd->npc_idle_tick = gettick(); +#endif + } +} + +/*========================================== + * The main part of the script execution + *------------------------------------------*/ +void run_script_main(struct script_state *st) +{ + int cmdcount = script_config.check_cmdcount; + int gotocount = script_config.check_gotocount; + TBL_PC *sd; + struct script_stack *stack=st->stack; + struct npc_data *nd; + + script_attach_state(st); + + nd = map_id2nd(st->oid); + if( nd && map[nd->bl.m].instance_id > 0 ) + st->instance_id = map[nd->bl.m].instance_id; + + if(st->state == RERUNLINE) { + run_func(st); + if(st->state == GOTO) + st->state = RUN; + } else if(st->state != END) + st->state = RUN; + + while(st->state == RUN) + { + enum c_op c = get_com(st->script->script_buf,&st->pos); + switch(c){ + case C_EOL: + if( stack->defsp > stack->sp ) + ShowError("script:run_script_main: unexpected stack position (defsp=%d sp=%d). please report this!!!\n", stack->defsp, stack->sp); + else + pop_stack(st, stack->defsp, stack->sp);// pop unused stack data. (unused return value) + break; + case C_INT: + push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos)); + break; + case C_POS: + case C_NAME: + push_val(stack,c,GETVALUE(st->script->script_buf,st->pos)); + st->pos+=3; + break; + case C_ARG: + push_val(stack,c,0); + break; + case C_STR: + push_str(stack,C_CONSTSTR,(char*)(st->script->script_buf+st->pos)); + while(st->script->script_buf[st->pos++]); + break; + case C_FUNC: + run_func(st); + if(st->state==GOTO){ + st->state = RUN; + if( !st->freeloop && gotocount>0 && (--gotocount)<=0 ){ + ShowError("run_script: infinity loop !\n"); + script_reportsrc(st); + st->state=END; + } + } + break; + + case C_REF: + st->op2ref = 1; + break; + + case C_NEG: + case C_NOT: + case C_LNOT: + op_1(st ,c); + break; + + case C_ADD: + case C_SUB: + case C_MUL: + case C_DIV: + case C_MOD: + case C_EQ: + case C_NE: + case C_GT: + case C_GE: + case C_LT: + case C_LE: + case C_AND: + case C_OR: + case C_XOR: + case C_LAND: + case C_LOR: + case C_R_SHIFT: + case C_L_SHIFT: + op_2(st, c); + break; + + case C_OP3: + op_3(st, c); + break; + + case C_NOP: + st->state=END; + break; + + default: + ShowError("unknown command : %d @ %d\n",c,st->pos); + st->state=END; + break; + } + if( !st->freeloop && cmdcount>0 && (--cmdcount)<=0 ){ + ShowError("run_script: infinity loop !\n"); + script_reportsrc(st); + st->state=END; + } + } + + if(st->sleep.tick > 0) { + //Restore previous script + script_detach_state(st, false); + //Delay execution + sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish] + st->sleep.charid = sd?sd->status.char_id:0; + st->sleep.timer = add_timer(gettick()+st->sleep.tick, + run_script_timer, st->sleep.charid, (intptr_t)st); + linkdb_insert(&sleep_db, (void*)__64BPRTSIZE(st->oid), st); + } + else if(st->state != END && st->rid){ + //Resume later (st is already attached to player). + if(st->bk_st) { + ShowWarning("Unable to restore stack! Double continuation!\n"); + //Report BOTH scripts to see if that can help somehow. + ShowDebug("Previous script (lost):\n"); + script_reportsrc(st->bk_st); + ShowDebug("Current script:\n"); + script_reportsrc(st); + + script_free_state(st->bk_st); + st->bk_st = NULL; + } + } else { + //Dispose of script. + if ((sd = map_id2sd(st->rid))!=NULL) + { //Restore previous stack and save char. + if(sd->state.using_fake_npc){ + clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); + sd->state.using_fake_npc = 0; + } + //Restore previous script if any. + script_detach_state(st, true); + if (sd->state.reg_dirty&2) + intif_saveregistry(sd,2); + if (sd->state.reg_dirty&1) + intif_saveregistry(sd,1); + } + script_free_state(st); + st = NULL; + } +} + +int script_config_read(char *cfgName) +{ + int i; + char line[1024],w1[1024],w2[1024]; + FILE *fp; + + + fp=fopen(cfgName,"r"); + if(fp==NULL){ + ShowError("File not found: %s\n", cfgName); + return 1; + } + while(fgets(line, sizeof(line), fp)) + { + if(line[0] == '/' && line[1] == '/') + continue; + i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2); + if(i!=2) + continue; + + if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) { + script_config.warn_func_mismatch_paramnum = config_switch(w2); + } + else if(strcmpi(w1,"check_cmdcount")==0) { + script_config.check_cmdcount = config_switch(w2); + } + else if(strcmpi(w1,"check_gotocount")==0) { + script_config.check_gotocount = config_switch(w2); + } + else if(strcmpi(w1,"input_min_value")==0) { + script_config.input_min_value = config_switch(w2); + } + else if(strcmpi(w1,"input_max_value")==0) { + script_config.input_max_value = config_switch(w2); + } + else if(strcmpi(w1,"warn_func_mismatch_argtypes")==0) { + script_config.warn_func_mismatch_argtypes = config_switch(w2); + } + else if(strcmpi(w1,"import")==0){ + script_config_read(w2); + } + else { + ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); + } + } + fclose(fp); + + return 0; +} + +/** + * @see DBApply + */ +static int db_script_free_code_sub(DBKey key, DBData *data, va_list ap) +{ + struct script_code *code = db_data2ptr(data); + if (code) + script_free_code(code); + return 0; +} + +void script_run_autobonus(const char *autobonus, int id, int pos) +{ + struct script_code *script = (struct script_code *)strdb_get(autobonus_db, autobonus); + + if( script ) + { + current_equip_item_index = pos; + run_script(script,0,id,0); + } +} + +void script_add_autobonus(const char *autobonus) +{ + if( strdb_get(autobonus_db, autobonus) == NULL ) + { + struct script_code *script = parse_script(autobonus, "autobonus", 0, 0); + + if( script ) + strdb_put(autobonus_db, autobonus, script); + } +} + + +/// resets a temporary character array variable to given value +void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value) +{ + int key; + uint8 idx; + + if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) ) + { + ShowError("script_cleararray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id); + return; + } + + key = add_str(varname); + + if( is_string_variable(varname) ) + { + for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ ) + { + pc_setregstr(sd, reference_uid(key, idx), (const char*)value); + } + } + else + { + for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ ) + { + pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value)); + } + } +} + + +/// sets a temporary character array variable element idx to given value +/// @param refcache Pointer to an int variable, which keeps a copy of the reference to varname and must be initialized to 0. Can be NULL if only one element is set. +void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 idx, void* value, int* refcache) +{ + int key; + + if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) ) + { + ShowError("script_setarray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id); + return; + } + + if( idx >= SCRIPT_MAX_ARRAYSIZE ) + { + ShowError("script_setarray_pc: Variable '%s' has invalid index '%d' (char_id=%d).\n", varname, (int)idx, sd->status.char_id); + return; + } + + key = ( refcache && refcache[0] ) ? refcache[0] : add_str(varname); + + if( is_string_variable(varname) ) + { + pc_setregstr(sd, reference_uid(key, idx), (const char*)value); + } + else + { + pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value)); + } + + if( refcache ) + {// save to avoid repeated add_str calls + refcache[0] = key; + } +} +#ifdef BETA_THREAD_TEST +int buildin_query_sql_sub(struct script_state* st, Sql* handle); + +/* used to receive items the queryThread has already processed */ +int queryThread_timer(int tid, unsigned int tick, int id, intptr_t data) { + int i, cursor = 0; + bool allOk = true; + + EnterSpinLock(&queryThreadLock); + + for( i = 0; i < queryThreadData.count; i++ ) { + struct queryThreadEntry *entry = queryThreadData.entry[i]; + + if( !entry->ok ) { + allOk = false; + continue; + } + + run_script_main(entry->st); + + entry->st = NULL;/* empty entries */ + aFree(entry); + queryThreadData.entry[i] = NULL; + } + + + if( allOk ) { + /* cancel the repeating timer -- it'll re-create itself when necessary, dont need to remain looping */ + delete_timer(queryThreadData.timer, queryThread_timer); + queryThreadData.timer = INVALID_TIMER; + } + + /* now lets clear the mess. */ + for( i = 0; i < queryThreadData.count; i++ ) { + struct queryThreadEntry *entry = queryThreadData.entry[i]; + if( entry == NULL ) + continue;/* entry on hold */ + + /* move */ + memmove(&queryThreadData.entry[cursor], &queryThreadData.entry[i], sizeof(struct queryThreadEntry*)); + + cursor++; + } + + queryThreadData.count = cursor; + + LeaveSpinLock(&queryThreadLock); + + return 0; +} + +void queryThread_add(struct script_state *st, bool type) { + int idx = 0; + struct queryThreadEntry* entry = NULL; + + EnterSpinLock(&queryThreadLock); + + if( queryThreadData.count++ != 0 ) + RECREATE(queryThreadData.entry, struct queryThreadEntry* , queryThreadData.count); + + idx = queryThreadData.count-1; + + CREATE(queryThreadData.entry[idx],struct queryThreadEntry,1); + + entry = queryThreadData.entry[idx]; + + entry->st = st; + entry->ok = false; + entry->type = type; + if( queryThreadData.timer == INVALID_TIMER ) { /* start the receiver timer */ + queryThreadData.timer = add_timer_interval(gettick() + 100, queryThread_timer, 0, 0, 100); + } + + LeaveSpinLock(&queryThreadLock); + + /* unlock the queryThread */ + racond_signal(queryThreadCond); +} +/* adds a new log to the queue */ +void queryThread_log(char * entry, int length) { + int idx = logThreadData.count; + + EnterSpinLock(&queryThreadLock); + + if( logThreadData.count++ != 0 ) + RECREATE(logThreadData.entry, char* , logThreadData.count); + + CREATE(logThreadData.entry[idx], char, length + 1 ); + safestrncpy(logThreadData.entry[idx], entry, length + 1 ); + + LeaveSpinLock(&queryThreadLock); + + /* unlock the queryThread */ + racond_signal(queryThreadCond); +} + +/* queryThread_main */ +static void *queryThread_main(void *x) { + Sql *queryThread_handle = Sql_Malloc(); + int i; + + if ( SQL_ERROR == Sql_Connect(queryThread_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) ) + exit(EXIT_FAILURE); + + if( strlen(default_codepage) > 0 ) + if ( SQL_ERROR == Sql_SetEncoding(queryThread_handle, default_codepage) ) + Sql_ShowDebug(queryThread_handle); + + if( log_config.sql_logs ) { + logmysql_handle = Sql_Malloc(); + + if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) ) + exit(EXIT_FAILURE); + + if( strlen(default_codepage) > 0 ) + if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) ) + Sql_ShowDebug(logmysql_handle); + } + + while( 1 ) { + + if(queryThreadTerminate > 0) + break; + + EnterSpinLock(&queryThreadLock); + + /* mess with queryThreadData within the lock */ + for( i = 0; i < queryThreadData.count; i++ ) { + struct queryThreadEntry *entry = queryThreadData.entry[i]; + + if( entry->ok ) + continue; + else if ( !entry->st || !entry->st->stack ) { + entry->ok = true;/* dispose */ + continue; + } + + buildin_query_sql_sub(entry->st, entry->type ? logmysql_handle : queryThread_handle); + + entry->ok = true;/* we're done with this */ + } + + /* also check for any logs in need to be sent */ + if( log_config.sql_logs ) { + for( i = 0; i < logThreadData.count; i++ ) { + if( SQL_ERROR == Sql_Query(logmysql_handle, logThreadData.entry[i]) ) + Sql_ShowDebug(logmysql_handle); + aFree(logThreadData.entry[i]); + } + logThreadData.count = 0; + } + + LeaveSpinLock(&queryThreadLock); + + ramutex_lock( queryThreadMutex ); + racond_wait( queryThreadCond, queryThreadMutex, -1 ); + ramutex_unlock( queryThreadMutex ); + + } + + Sql_Free(queryThread_handle); + + if( log_config.sql_logs ) { + Sql_Free(logmysql_handle); + } + + return NULL; +} +#endif +/*========================================== + * Destructor + *------------------------------------------*/ +int do_final_script() { + int i; +#ifdef DEBUG_HASH + if (battle_config.etc_log) + { + FILE *fp = fopen("hash_dump.txt","wt"); + if(fp) { + int count[SCRIPT_HASH_SIZE]; + int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items + int n=0; + int min=INT_MAX,max=0,zero=0; + double mean=0.0f; + double median=0.0f; + + ShowNotice("Dumping script str hash information to hash_dump.txt\n"); + memset(count, 0, sizeof(count)); + fprintf(fp,"num : hash : data_name\n"); + fprintf(fp,"---------------------------------------------------------------\n"); + for(i=LABEL_START; i<str_num; i++) { + unsigned int h = calc_hash(get_str(i)); + fprintf(fp,"%04d : %4u : %s\n",i,h, get_str(i)); + ++count[h]; + } + fprintf(fp,"--------------------\n\n"); + memset(count2, 0, sizeof(count2)); + for(i=0; i<SCRIPT_HASH_SIZE; i++) { + fprintf(fp," hash %3d = %d\n",i,count[i]); + if(min > count[i]) + min = count[i]; // minimun count of collision + if(max < count[i]) + max = count[i]; // maximun count of collision + if(count[i] == 0) + zero++; + ++count2[count[i]]; + } + fprintf(fp,"\n--------------------\n items : buckets\n--------------------\n"); + for( i=min; i <= max; ++i ){ + fprintf(fp," %5d : %7d\n",i,count2[i]); + mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets> + } + for( i=min; i <= max; ++i ){ + n += count2[i]; + if( n*2 >= SCRIPT_HASH_SIZE ) + { + if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n ) + median = (i+i+1)/2.0f; + else + median = i; + break; + } + } + fprintf(fp,"--------------------\n min = %d, max = %d, zero = %d\n mean = %lf, median = %lf\n",min,max,zero,mean,median); + fclose(fp); + } + } +#endif + + mapreg_final(); + + db_destroy(scriptlabel_db); + userfunc_db->destroy(userfunc_db, db_script_free_code_sub); + autobonus_db->destroy(autobonus_db, db_script_free_code_sub); + if(sleep_db) { + struct linkdb_node *n = (struct linkdb_node *)sleep_db; + while(n) { + struct script_state *st = (struct script_state *)n->data; + script_free_state(st); + n = n->next; + } + linkdb_final(&sleep_db); + } + + if (str_data) + aFree(str_data); + if (str_buf) + aFree(str_buf); + + for( i = 0; i < atcmd_binding_count; i++ ) { + aFree(atcmd_binding[i]); + } + + if( atcmd_binding_count != 0 ) + aFree(atcmd_binding); +#ifdef BETA_THREAD_TEST + /* QueryThread */ + InterlockedIncrement(&queryThreadTerminate); + racond_signal(queryThreadCond); + rathread_wait(queryThread, NULL); + + // Destroy cond var and mutex. + racond_destroy( queryThreadCond ); + ramutex_destroy( queryThreadMutex ); + + /* Clear missing vars */ + for( i = 0; i < queryThreadData.count; i++ ) { + aFree(queryThreadData.entry[i]); + } + + aFree(queryThreadData.entry); + + for( i = 0; i < logThreadData.count; i++ ) { + aFree(logThreadData.entry[i]); + } + + aFree(logThreadData.entry); +#endif + + return 0; +} +/*========================================== + * Initialization + *------------------------------------------*/ +int do_init_script() { + userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0); + scriptlabel_db=strdb_alloc(DB_OPT_DUP_KEY,50); + autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0); + + mapreg_init(); +#ifdef BETA_THREAD_TEST + CREATE(queryThreadData.entry, struct queryThreadEntry*, 1); + queryThreadData.count = 0; + CREATE(logThreadData.entry, char *, 1); + logThreadData.count = 0; + /* QueryThread Start */ + + InitializeSpinLock(&queryThreadLock); + + queryThreadData.timer = INVALID_TIMER; + queryThreadTerminate = 0; + queryThreadMutex = ramutex_create(); + queryThreadCond = racond_create(); + + queryThread = rathread_create(queryThread_main, NULL); + + if(queryThread == NULL){ + ShowFatalError("do_init_script: cannot spawn Query Thread.\n"); + exit(EXIT_FAILURE); + } + + add_timer_func_list(queryThread_timer, "queryThread_timer"); +#endif + return 0; +} + +int script_reload() { + int i; + +#ifdef BETA_THREAD_TEST + /* we're reloading so any queries undergoing should be...exterminated. */ + EnterSpinLock(&queryThreadLock); + + for( i = 0; i < queryThreadData.count; i++ ) { + aFree(queryThreadData.entry[i]); + } + queryThreadData.count = 0; + + if( queryThreadData.timer != INVALID_TIMER ) { + delete_timer(queryThreadData.timer, queryThread_timer); + queryThreadData.timer = INVALID_TIMER; + } + + LeaveSpinLock(&queryThreadLock); +#endif + + + userfunc_db->clear(userfunc_db, db_script_free_code_sub); + db_clear(scriptlabel_db); + + // @commands (script based) + // Clear bindings + for( i = 0; i < atcmd_binding_count; i++ ) { + aFree(atcmd_binding[i]); + } + + if( atcmd_binding_count != 0 ) + aFree(atcmd_binding); + + atcmd_binding_count = 0; + + if(sleep_db) { + struct linkdb_node *n = (struct linkdb_node *)sleep_db; + while(n) { + struct script_state *st = (struct script_state *)n->data; + script_free_state(st); + n = n->next; + } + linkdb_final(&sleep_db); + } + mapreg_reload(); + return 0; +} + +//----------------------------------------------------------------------------- +// buildin functions +// + +#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args } +#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args } +#define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st) + +///////////////////////////////////////////////////////////////////// +// NPC interaction +// + +/// Appends a message to the npc dialog. +/// If a dialog doesn't exist yet, one is created. +/// +/// mes "<message>"; +BUILDIN_FUNC(mes) +{ + TBL_PC* sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if( !script_hasdata(st, 3) ) + {// only a single line detected in the script + clif_scriptmes(sd, st->oid, script_getstr(st, 2)); + } + else + {// parse multiple lines as they exist + int i; + + for( i = 2; script_hasdata(st, i); i++ ) + { + // send the message to the client + clif_scriptmes(sd, st->oid, script_getstr(st, i)); + } + } + + return 0; +} + +/// Displays the button 'next' in the npc dialog. +/// The dialog text is cleared and the script continues when the button is pressed. +/// +/// next; +BUILDIN_FUNC(next) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + st->state = STOP; + clif_scriptnext(sd, st->oid); + return 0; +} + +/// Ends the script and displays the button 'close' on the npc dialog. +/// The dialog is closed when the button is pressed. +/// +/// close; +BUILDIN_FUNC(close) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + st->state = END; + clif_scriptclose(sd, st->oid); + return 0; +} + +/// Displays the button 'close' on the npc dialog. +/// The dialog is closed and the script continues when the button is pressed. +/// +/// close2; +BUILDIN_FUNC(close2) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + st->state = STOP; + clif_scriptclose(sd, st->oid); + return 0; +} + +/// Counts the number of valid and total number of options in 'str' +/// If max_count > 0 the counting stops when that valid option is reached +/// total is incremented for each option (NULL is supported) +static int menu_countoptions(const char* str, int max_count, int* total) +{ + int count = 0; + int bogus_total; + + if( total == NULL ) + total = &bogus_total; + ++(*total); + + // initial empty options + while( *str == ':' ) + { + ++str; + ++(*total); + } + // count menu options + while( *str != '\0' ) + { + ++count; + --max_count; + if( max_count == 0 ) + break; + while( *str != ':' && *str != '\0' ) + ++str; + while( *str == ':' ) + { + ++str; + ++(*total); + } + } + return count; +} + +/// Displays a menu with options and goes to the target label. +/// The script is stopped if cancel is pressed. +/// Options with no text are not displayed in the client. +/// +/// Options can be grouped together, separated by the character ':' in the text: +/// ex: menu "A:B:C",L_target; +/// All these options go to the specified target label. +/// +/// The index of the selected option is put in the variable @menu. +/// Indexes start with 1 and are consistent with grouped and empty options. +/// ex: menu "A::B",-,"",L_Impossible,"C",-; +/// // displays "A", "B" and "C", corresponding to indexes 1, 3 and 5 +/// +/// NOTE: the client closes the npc dialog when cancel is pressed +/// +/// menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...}; +BUILDIN_FUNC(menu) +{ + int i; + const char* text; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + // TODO detect multiple scripts waiting for input at the same time, and what to do when that happens + if( sd->state.menu_or_input == 0 ) + { + struct StringBuf buf; + struct script_data* data; + + if( script_lastdata(st) % 2 == 0 ) + {// argument count is not even (1st argument is at index 2) + ShowError("script:menu: illegal number of arguments (%d).\n", (script_lastdata(st) - 1)); + st->state = END; + return 1; + } + + StringBuf_Init(&buf); + sd->npc_menu = 0; + for( i = 2; i < script_lastdata(st); i += 2 ) + { + // menu options + text = script_getstr(st, i); + + // target label + data = script_getdata(st, i+1); + if( !data_islabel(data) ) + {// not a label + StringBuf_Destroy(&buf); + ShowError("script:menu: argument #%d (from 1) is not a label or label not found.\n", i); + script_reportdata(data); + st->state = END; + return 1; + } + + // append option(s) + if( text[0] == '\0' ) + continue;// empty string, ignore + if( sd->npc_menu > 0 ) + StringBuf_AppendStr(&buf, ":"); + StringBuf_AppendStr(&buf, text); + sd->npc_menu += menu_countoptions(text, 0, NULL); + } + st->state = RERUNLINE; + sd->state.menu_or_input = 1; + + /** + * menus beyond this length crash the client (see bugreport:6402) + **/ + if( StringBuf_Length(&buf) >= 2047 ) { + struct npc_data * nd = map_id2nd(st->oid); + char* menu; + CREATE(menu, char, 2048); + safestrncpy(menu, StringBuf_Value(&buf), 2047); + ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf)); + clif_scriptmenu(sd, st->oid, menu); + aFree(menu); + } else + clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf)); + + StringBuf_Destroy(&buf); + + if( sd->npc_menu >= 0xff ) + {// client supports only up to 254 entries; 0 is not used and 255 is reserved for cancel; excess entries are displayed but cause 'uint8' overflow + ShowWarning("buildin_menu: Too many options specified (current=%d, max=254).\n", sd->npc_menu); + script_reportsrc(st); + } + } + else if( sd->npc_menu == 0xff ) + {// Cancel was pressed + sd->state.menu_or_input = 0; + st->state = END; + } + else + {// goto target label + int menu = 0; + + sd->state.menu_or_input = 0; + if( sd->npc_menu <= 0 ) + { + ShowDebug("script:menu: unexpected selection (%d)\n", sd->npc_menu); + st->state = END; + return 1; + } + + // get target label + for( i = 2; i < script_lastdata(st); i += 2 ) + { + text = script_getstr(st, i); + sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu); + if( sd->npc_menu <= 0 ) + break;// entry found + } + if( sd->npc_menu > 0 ) + {// Invalid selection + ShowDebug("script:menu: selection is out of range (%d pairs are missing?) - please report this\n", sd->npc_menu); + st->state = END; + return 1; + } + if( !data_islabel(script_getdata(st, i + 1)) ) + {// TODO remove this temporary crash-prevention code (fallback for multiple scripts requesting user input) + ShowError("script:menu: unexpected data in label argument\n"); + script_reportdata(script_getdata(st, i + 1)); + st->state = END; + return 1; + } + pc_setreg(sd, add_str("@menu"), menu); + st->pos = script_getnum(st, i + 1); + st->state = GOTO; + } + return 0; +} + +/// Displays a menu with options and returns the selected option. +/// Behaves like 'menu' without the target labels. +/// +/// select(<option_text>{,<option_text>,...}) -> <selected_option> +/// +/// @see menu +BUILDIN_FUNC(select) +{ + int i; + const char* text; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if( sd->state.menu_or_input == 0 ) { + struct StringBuf buf; + + StringBuf_Init(&buf); + sd->npc_menu = 0; + for( i = 2; i <= script_lastdata(st); ++i ) { + text = script_getstr(st, i); + + if( sd->npc_menu > 0 ) + StringBuf_AppendStr(&buf, ":"); + + StringBuf_AppendStr(&buf, text); + sd->npc_menu += menu_countoptions(text, 0, NULL); + } + + st->state = RERUNLINE; + sd->state.menu_or_input = 1; + + /** + * menus beyond this length crash the client (see bugreport:6402) + **/ + if( StringBuf_Length(&buf) >= 2047 ) { + struct npc_data * nd = map_id2nd(st->oid); + char* menu; + CREATE(menu, char, 2048); + safestrncpy(menu, StringBuf_Value(&buf), 2047); + ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf)); + clif_scriptmenu(sd, st->oid, menu); + aFree(menu); + } else + clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf)); + StringBuf_Destroy(&buf); + + if( sd->npc_menu >= 0xff ) { + ShowWarning("buildin_select: Too many options specified (current=%d, max=254).\n", sd->npc_menu); + script_reportsrc(st); + } + } else if( sd->npc_menu == 0xff ) {// Cancel was pressed + sd->state.menu_or_input = 0; + st->state = END; + } else {// return selected option + int menu = 0; + + sd->state.menu_or_input = 0; + for( i = 2; i <= script_lastdata(st); ++i ) { + text = script_getstr(st, i); + sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu); + if( sd->npc_menu <= 0 ) + break;// entry found + } + pc_setreg(sd, add_str("@menu"), menu); + script_pushint(st, menu); + st->state = RUN; + } + return 0; +} + +/// Displays a menu with options and returns the selected option. +/// Behaves like 'menu' without the target labels, except when cancel is +/// pressed. +/// When cancel is pressed, the script continues and 255 is returned. +/// +/// prompt(<option_text>{,<option_text>,...}) -> <selected_option> +/// +/// @see menu +BUILDIN_FUNC(prompt) +{ + int i; + const char *text; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if( sd->state.menu_or_input == 0 ) + { + struct StringBuf buf; + + StringBuf_Init(&buf); + sd->npc_menu = 0; + for( i = 2; i <= script_lastdata(st); ++i ) + { + text = script_getstr(st, i); + if( sd->npc_menu > 0 ) + StringBuf_AppendStr(&buf, ":"); + StringBuf_AppendStr(&buf, text); + sd->npc_menu += menu_countoptions(text, 0, NULL); + } + + st->state = RERUNLINE; + sd->state.menu_or_input = 1; + + /** + * menus beyond this length crash the client (see bugreport:6402) + **/ + if( StringBuf_Length(&buf) >= 2047 ) { + struct npc_data * nd = map_id2nd(st->oid); + char* menu; + CREATE(menu, char, 2048); + safestrncpy(menu, StringBuf_Value(&buf), 2047); + ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf)); + clif_scriptmenu(sd, st->oid, menu); + aFree(menu); + } else + clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf)); + StringBuf_Destroy(&buf); + + if( sd->npc_menu >= 0xff ) + { + ShowWarning("buildin_prompt: Too many options specified (current=%d, max=254).\n", sd->npc_menu); + script_reportsrc(st); + } + } + else if( sd->npc_menu == 0xff ) + {// Cancel was pressed + sd->state.menu_or_input = 0; + pc_setreg(sd, add_str("@menu"), 0xff); + script_pushint(st, 0xff); + st->state = RUN; + } + else + {// return selected option + int menu = 0; + + sd->state.menu_or_input = 0; + for( i = 2; i <= script_lastdata(st); ++i ) + { + text = script_getstr(st, i); + sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu); + if( sd->npc_menu <= 0 ) + break;// entry found + } + pc_setreg(sd, add_str("@menu"), menu); + script_pushint(st, menu); + st->state = RUN; + } + return 0; +} + +///////////////////////////////////////////////////////////////////// +// ... +// + +/// Jumps to the target script label. +/// +/// goto <label>; +BUILDIN_FUNC(goto) +{ + if( !data_islabel(script_getdata(st,2)) ) + { + ShowError("script:goto: not a label\n"); + script_reportdata(script_getdata(st,2)); + st->state = END; + return 1; + } + + st->pos = script_getnum(st,2); + st->state = GOTO; + return 0; +} + +/*========================================== + * user-defined function call + *------------------------------------------*/ +BUILDIN_FUNC(callfunc) +{ + int i, j; + struct script_retinfo* ri; + struct script_code* scr; + const char* str = script_getstr(st,2); + DBMap **ref = NULL; + + scr = (struct script_code*)strdb_get(userfunc_db, str); + if( !scr ) + { + ShowError("script:callfunc: function not found! [%s]\n", str); + st->state = END; + return 1; + } + + for( i = st->start+3, j = 0; i < st->end; i++, j++ ) + { + struct script_data* data = push_copy(st->stack,i); + if( data_isreference(data) && !data->ref ) + { + const char* name = reference_getname(data); + if( name[0] == '.' ) { + if ( !ref ) { + ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1); + ref[0] = (name[1] == '@' ? st->stack->var_function : st->script->script_vars); + } + data->ref = ref; + } + } + } + + CREATE(ri, struct script_retinfo, 1); + ri->script = st->script;// script code + ri->var_function = st->stack->var_function;// scope variables + ri->pos = st->pos;// script location + ri->nargs = j;// argument count + ri->defsp = st->stack->defsp;// default stack pointer + push_retinfo(st->stack, ri, ref); + + st->pos = 0; + st->script = scr; + st->stack->defsp = st->stack->sp; + st->state = GOTO; + st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA); + + return 0; +} +/*========================================== + * subroutine call + *------------------------------------------*/ +BUILDIN_FUNC(callsub) +{ + int i,j; + struct script_retinfo* ri; + int pos = script_getnum(st,2); + DBMap **ref = NULL; + + if( !data_islabel(script_getdata(st,2)) && !data_isfunclabel(script_getdata(st,2)) ) + { + ShowError("script:callsub: argument is not a label\n"); + script_reportdata(script_getdata(st,2)); + st->state = END; + return 1; + } + + for( i = st->start+3, j = 0; i < st->end; i++, j++ ) + { + struct script_data* data = push_copy(st->stack,i); + if( data_isreference(data) && !data->ref ) + { + const char* name = reference_getname(data); + if( name[0] == '.' && name[1] == '@' ) { + if ( !ref ) { + ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1); + ref[0] = st->stack->var_function; + } + data->ref = ref; + } + } + } + + CREATE(ri, struct script_retinfo, 1); + ri->script = st->script;// script code + ri->var_function = st->stack->var_function;// scope variables + ri->pos = st->pos;// script location + ri->nargs = j;// argument count + ri->defsp = st->stack->defsp;// default stack pointer + push_retinfo(st->stack, ri, ref); + + st->pos = pos; + st->stack->defsp = st->stack->sp; + st->state = GOTO; + st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA); + + return 0; +} + +/// Retrieves an argument provided to callfunc/callsub. +/// If the argument doesn't exist +/// +/// getarg(<index>{,<default_value>}) -> <value> +BUILDIN_FUNC(getarg) +{ + struct script_retinfo* ri; + int idx; + + if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) + { + ShowError("script:getarg: no callfunc or callsub!\n"); + st->state = END; + return 1; + } + ri = st->stack->stack_data[st->stack->defsp - 1].u.ri; + + idx = script_getnum(st,2); + + if( idx >= 0 && idx < ri->nargs ) + push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx); + else if( script_hasdata(st,3) ) + script_pushcopy(st, 3); + else + { + ShowError("script:getarg: index (idx=%d) out of range (nargs=%d) and no default value found\n", idx, ri->nargs); + st->state = END; + return 1; + } + + return 0; +} + +/// Returns from the current function, optionaly returning a value from the functions. +/// Don't use outside script functions. +/// +/// return; +/// return <value>; +BUILDIN_FUNC(return) +{ + if( script_hasdata(st,2) ) + {// return value + struct script_data* data; + script_pushcopy(st, 2); + data = script_getdatatop(st, -1); + if( data_isreference(data) ) + { + const char* name = reference_getname(data); + if( name[0] == '.' && name[1] == '@' ) + {// scope variable + if( !data->ref || data->ref == (DBMap**)&st->stack->var_function ) + get_val(st, data);// current scope, convert to value + } + else if( name[0] == '.' && !data->ref ) + {// script variable, link to current script + data->ref = &st->script->script_vars; + } + } + } + else + {// no return value + script_pushnil(st); + } + st->state = RETFUNC; + return 0; +} + +/// Returns a random number from 0 to <range>-1. +/// Or returns a random number from <min> to <max>. +/// If <min> is greater than <max>, their numbers are switched. +/// rand(<range>) -> <int> +/// rand(<min>,<max>) -> <int> +BUILDIN_FUNC(rand) +{ + int range; + int min; + int max; + + if( script_hasdata(st,3) ) + {// min,max + min = script_getnum(st,2); + max = script_getnum(st,3); + if( max < min ) + swap(min, max); + range = max - min + 1; + } + else + {// range + min = 0; + range = script_getnum(st,2); + } + if( range <= 1 ) + script_pushint(st, min); + else + script_pushint(st, rnd()%range + min); + + return 0; +} + +/*========================================== + * Warp sd to str,x,y or Random or SavePoint/Save + *------------------------------------------*/ +BUILDIN_FUNC(warp) +{ + int ret; + int x,y; + const char* str; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + str = script_getstr(st,2); + x = script_getnum(st,3); + y = script_getnum(st,4); + + if(strcmp(str,"Random")==0) + ret = pc_randomwarp(sd,CLR_TELEPORT); + else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0) + ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + else + ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT); + + if( ret ) { + ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y); + script_reportsrc(st); + } + + return 0; +} +/*========================================== + * Warp a specified area + *------------------------------------------*/ +static int buildin_areawarp_sub(struct block_list *bl,va_list ap) +{ + int x2,y2,x3,y3; + unsigned int index; + + index = va_arg(ap,unsigned int); + x2 = va_arg(ap,int); + y2 = va_arg(ap,int); + x3 = va_arg(ap,int); + y3 = va_arg(ap,int); + + if(index == 0) + pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT); + else if(x3 && y3) { + int max, tx, ty, j = 0; + + // choose a suitable max number of attempts + if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 ) + max = 1000; + + // find a suitable map cell + do { + tx = rnd()%(x3-x2+1)+x2; + ty = rnd()%(y3-y2+1)+y2; + j++; + } while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max ); + + pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT); + } + else + pc_setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT); + return 0; +} +BUILDIN_FUNC(areawarp) +{ + int16 m, x0,y0,x1,y1, x2,y2,x3=0,y3=0; + unsigned int index; + const char *str; + const char *mapname; + + mapname = script_getstr(st,2); + x0 = script_getnum(st,3); + y0 = script_getnum(st,4); + x1 = script_getnum(st,5); + y1 = script_getnum(st,6); + str = script_getstr(st,7); + x2 = script_getnum(st,8); + y2 = script_getnum(st,9); + + if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area + if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ){ + x3 = 0; + y3 = 0; + } else if( x3 && y3 ) { + // normalize x3/y3 coordinates + if( x3 < x2 ) swap(x3,x2); + if( y3 < y2 ) swap(y3,y2); + } + } + + if( (m = map_mapname2mapid(mapname)) < 0 ) + return 0; + + if( strcmp(str,"Random") == 0 ) + index = 0; + else if( !(index=mapindex_name2id(str)) ) + return 0; + + map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3); + return 0; +} + +/*========================================== + * areapercentheal <map>,<x1>,<y1>,<x2>,<y2>,<hp>,<sp> + *------------------------------------------*/ +static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap) +{ + int hp, sp; + hp = va_arg(ap, int); + sp = va_arg(ap, int); + pc_percentheal((TBL_PC *)bl,hp,sp); + return 0; +} +BUILDIN_FUNC(areapercentheal) +{ + int hp,sp,m; + const char *mapname; + int x0,y0,x1,y1; + + mapname=script_getstr(st,2); + x0=script_getnum(st,3); + y0=script_getnum(st,4); + x1=script_getnum(st,5); + y1=script_getnum(st,6); + hp=script_getnum(st,7); + sp=script_getnum(st,8); + + if( (m=map_mapname2mapid(mapname))< 0) + return 0; + + map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp); + return 0; +} + +/*========================================== + * warpchar [LuzZza] + * Useful for warp one player from + * another player npc-session. + * Using: warpchar "mapname",x,y,Char_ID; + *------------------------------------------*/ +BUILDIN_FUNC(warpchar) +{ + int x,y,a; + const char *str; + TBL_PC *sd; + + str=script_getstr(st,2); + x=script_getnum(st,3); + y=script_getnum(st,4); + a=script_getnum(st,5); + + sd = map_charid2sd(a); + if( sd == NULL ) + return 0; + + if(strcmp(str, "Random") == 0) + pc_randomwarp(sd, CLR_TELEPORT); + else + if(strcmp(str, "SavePoint") == 0) + pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + else + pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT); + + return 0; +} +/*========================================== + * Warpparty - [Fredzilla] [Paradox924X] + * Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"}; + * If 'from_mapname' is specified, only the party members on that map will be warped + *------------------------------------------*/ +BUILDIN_FUNC(warpparty) +{ + TBL_PC *sd = NULL; + TBL_PC *pl_sd; + struct party_data* p; + int type; + int mapindex; + int i; + + const char* str = script_getstr(st,2); + int x = script_getnum(st,3); + int y = script_getnum(st,4); + int p_id = script_getnum(st,5); + const char* str2 = NULL; + if ( script_hasdata(st,6) ) + str2 = script_getstr(st,6); + + p = party_search(p_id); + if(!p) + return 0; + + type = ( strcmp(str,"Random")==0 ) ? 0 + : ( strcmp(str,"SavePointAll")==0 ) ? 1 + : ( strcmp(str,"SavePoint")==0 ) ? 2 + : ( strcmp(str,"Leader")==0 ) ? 3 + : 4; + + switch (type) + { + case 3: + for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++); + if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online + return 0; + pl_sd = p->data[i].sd; + mapindex = pl_sd->mapindex; + x = pl_sd->bl.x; + y = pl_sd->bl.y; + break; + case 4: + mapindex = mapindex_name2id(str); + break; + case 2: + //"SavePoint" uses save point of the currently attached player + if (( sd = script_rid2sd(st) ) == NULL ) + return 0; + default: + mapindex = 0; + break; + } + + for (i = 0; i < MAX_PARTY; i++) + { + if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id ) + continue; + + if( str2 && strcmp(str2, map[pl_sd->bl.m].name) != 0 ) + continue; + + if( pc_isdead(pl_sd) ) + continue; + + switch( type ) + { + case 0: // Random + if(!map[pl_sd->bl.m].flag.nowarp) + pc_randomwarp(pl_sd,CLR_TELEPORT); + break; + case 1: // SavePointAll + if(!map[pl_sd->bl.m].flag.noreturn) + pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); + break; + case 2: // SavePoint + if(!map[pl_sd->bl.m].flag.noreturn) + pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + break; + case 3: // Leader + case 4: // m,x,y + if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) + pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); + break; + } + } + + return 0; +} +/*========================================== + * Warpguild - [Fredzilla] + * Syntax: warpguild "mapname",x,y,Guild_ID; + *------------------------------------------*/ +BUILDIN_FUNC(warpguild) +{ + TBL_PC *sd = NULL; + TBL_PC *pl_sd; + struct guild* g; + struct s_mapiterator* iter; + int type; + + const char* str = script_getstr(st,2); + int x = script_getnum(st,3); + int y = script_getnum(st,4); + int gid = script_getnum(st,5); + + g = guild_search(gid); + if( g == NULL ) + return 0; + + type = ( strcmp(str,"Random")==0 ) ? 0 + : ( strcmp(str,"SavePointAll")==0 ) ? 1 + : ( strcmp(str,"SavePoint")==0 ) ? 2 + : 3; + + if( type == 2 && ( sd = script_rid2sd(st) ) == NULL ) + {// "SavePoint" uses save point of the currently attached player + return 0; + } + + iter = mapit_getallusers(); + for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) + { + if( pl_sd->status.guild_id != gid ) + continue; + + switch( type ) + { + case 0: // Random + if(!map[pl_sd->bl.m].flag.nowarp) + pc_randomwarp(pl_sd,CLR_TELEPORT); + break; + case 1: // SavePointAll + if(!map[pl_sd->bl.m].flag.noreturn) + pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); + break; + case 2: // SavePoint + if(!map[pl_sd->bl.m].flag.noreturn) + pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + break; + case 3: // m,x,y + if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) + pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT); + break; + } + } + mapit_free(iter); + + return 0; +} +/*========================================== + * Force Heal a player (hp and sp) + *------------------------------------------*/ +BUILDIN_FUNC(heal) +{ + TBL_PC *sd; + int hp,sp; + + sd = script_rid2sd(st); + if (!sd) return 0; + + hp=script_getnum(st,2); + sp=script_getnum(st,3); + status_heal(&sd->bl, hp, sp, 1); + return 0; +} +/*========================================== + * Heal a player by item (get vit bonus etc) + *------------------------------------------*/ +BUILDIN_FUNC(itemheal) +{ + TBL_PC *sd; + int hp,sp; + + hp=script_getnum(st,2); + sp=script_getnum(st,3); + + if(potion_flag==1) { + potion_hp = hp; + potion_sp = sp; + return 0; + } + + sd = script_rid2sd(st); + if (!sd) return 0; + pc_itemheal(sd,sd->itemid,hp,sp); + return 0; +} +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(percentheal) +{ + int hp,sp; + TBL_PC* sd; + + hp=script_getnum(st,2); + sp=script_getnum(st,3); + + if(potion_flag==1) { + potion_per_hp = hp; + potion_per_sp = sp; + return 0; + } + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; +#ifdef RENEWAL + if( sd->sc.data[SC_EXTREMITYFIST2] ) + sp = 0; +#endif + pc_percentheal(sd,hp,sp); + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(jobchange) +{ + int job, upper=-1; + + job=script_getnum(st,2); + if( script_hasdata(st,3) ) + upper=script_getnum(st,3); + + if (pcdb_checkid(job)) + { + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + pc_jobchange(sd, job, upper); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(jobname) +{ + int class_=script_getnum(st,2); + script_pushconststr(st, (char*)job_name(class_)); + return 0; +} + +/// Get input from the player. +/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if +/// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise. +/// For string inputs it returns 1 if the string was longer than 'max', -1 is +/// shorter than 'min' and 0 otherwise. +/// +/// input(<var>{,<min>{,<max>}}) -> <int> +BUILDIN_FUNC(input) +{ + TBL_PC* sd; + struct script_data* data; + int uid; + const char* name; + int min; + int max; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + data = script_getdata(st,2); + if( !data_isreference(data) ){ + ShowError("script:input: not a variable\n"); + script_reportdata(data); + st->state = END; + return 1; + } + uid = reference_getuid(data); + name = reference_getname(data); + min = (script_hasdata(st,3) ? script_getnum(st,3) : script_config.input_min_value); + max = (script_hasdata(st,4) ? script_getnum(st,4) : script_config.input_max_value); + + if( !sd->state.menu_or_input ) + { // first invocation, display npc input box + sd->state.menu_or_input = 1; + st->state = RERUNLINE; + if( is_string_variable(name) ) + clif_scriptinputstr(sd,st->oid); + else + clif_scriptinput(sd,st->oid); + } + else + { // take received text/value and store it in the designated variable + sd->state.menu_or_input = 0; + if( is_string_variable(name) ) + { + int len = (int)strlen(sd->npc_str); + set_reg(st, sd, uid, name, (void*)sd->npc_str, script_getref(st,2)); + script_pushint(st, (len > max ? 1 : len < min ? -1 : 0)); + } + else + { + int amount = sd->npc_amount; + set_reg(st, sd, uid, name, (void*)__64BPRTSIZE(cap_value(amount,min,max)), script_getref(st,2)); + script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0)); + } + st->state = RUN; + } + return 0; +} + +// declare the copyarray method here for future reference +BUILDIN_FUNC(copyarray); + +/// Sets the value of a variable. +/// The value is converted to the type of the variable. +/// +/// set(<variable>,<value>) -> <variable> +BUILDIN_FUNC(set) +{ + TBL_PC* sd = NULL; + struct script_data* data; + //struct script_data* datavalue; + int num; + const char* name; + char prefix; + + data = script_getdata(st,2); + //datavalue = script_getdata(st,3); + if( !data_isreference(data) ) + { + ShowError("script:set: not a variable\n"); + script_reportdata(script_getdata(st,2)); + st->state = END; + return 1; + } + + num = reference_getuid(data); + name = reference_getname(data); + prefix = *name; + + if( not_server_variable(prefix) ) + { + sd = script_rid2sd(st); + if( sd == NULL ) + { + ShowError("script:set: no player attached for player variable '%s'\n", name); + return 0; + } + } + +#if 0 + if( data_isreference(datavalue) ) + {// the value being referenced is a variable + const char* namevalue = reference_getname(datavalue); + + if( !not_array_variable(*namevalue) ) + {// array variable being copied into another array variable + if( sd == NULL && not_server_variable(*namevalue) && !(sd = script_rid2sd(st)) ) + {// player must be attached in order to copy a player variable + ShowError("script:set: no player attached for player variable '%s'\n", namevalue); + return 0; + } + + if( is_string_variable(namevalue) != is_string_variable(name) ) + {// non-matching array value types + ShowWarning("script:set: two array variables do not match in type.\n"); + return 0; + } + + // push the maximum number of array values to the stack + push_val(st->stack, C_INT, SCRIPT_MAX_ARRAYSIZE); + + // call the copy array method directly + return buildin_copyarray(st); + } + } +#endif + + if( is_string_variable(name) ) + set_reg(st,sd,num,name,(void*)script_getstr(st,3),script_getref(st,2)); + else + set_reg(st,sd,num,name,(void*)__64BPRTSIZE(script_getnum(st,3)),script_getref(st,2)); + + // return a copy of the variable reference + script_pushcopy(st,2); + + return 0; +} + +///////////////////////////////////////////////////////////////////// +/// Array variables +/// + +/// Returns the size of the specified array +static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isstring, struct DBMap** ref) +{ + int32 ret = idx; + + if( isstring ) + { + for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx ) + { + char* str = (char*)get_val2(st, reference_uid(id, idx), ref); + if( str && *str ) + ret = idx + 1; + script_removetop(st, -1, 0); + } + } + else + { + for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx ) + { + int32 num = (int32)__64BPRTSIZE(get_val2(st, reference_uid(id, idx), ref)); + if( num ) + ret = idx + 1; + script_removetop(st, -1, 0); + } + } + return ret; +} + +/// Sets values of an array, from the starting index. +/// ex: setarray arr[1],1,2,3; +/// +/// setarray <array variable>,<value1>{,<value2>...}; +BUILDIN_FUNC(setarray) +{ + struct script_data* data; + const char* name; + int32 start; + int32 end; + int32 id; + int32 i; + TBL_PC* sd = NULL; + + data = script_getdata(st, 2); + if( !data_isreference(data) ) + { + ShowError("script:setarray: not a variable\n"); + script_reportdata(data); + st->state = END; + return 1;// not a variable + } + + id = reference_getid(data); + start = reference_getindex(data); + name = reference_getname(data); + if( not_array_variable(*name) ) + { + ShowError("script:setarray: illegal scope\n"); + script_reportdata(data); + st->state = END; + return 1;// not supported + } + + if( not_server_variable(*name) ) + { + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached + } + + end = start + script_lastdata(st) - 2; + if( end > SCRIPT_MAX_ARRAYSIZE ) + end = SCRIPT_MAX_ARRAYSIZE; + + if( is_string_variable(name) ) + {// string array + for( i = 3; start < end; ++start, ++i ) + set_reg(st, sd, reference_uid(id, start), name, (void*)script_getstr(st,i), reference_getref(data)); + } + else + {// int array + for( i = 3; start < end; ++start, ++i ) + set_reg(st, sd, reference_uid(id, start), name, (void*)__64BPRTSIZE(script_getnum(st,i)), reference_getref(data)); + } + return 0; +} + +/// Sets count values of an array, from the starting index. +/// ex: cleararray arr[0],0,1; +/// +/// cleararray <array variable>,<value>,<count>; +BUILDIN_FUNC(cleararray) +{ + struct script_data* data; + const char* name; + int32 start; + int32 end; + int32 id; + void* v; + TBL_PC* sd = NULL; + + data = script_getdata(st, 2); + if( !data_isreference(data) ) + { + ShowError("script:cleararray: not a variable\n"); + script_reportdata(data); + st->state = END; + return 1;// not a variable + } + + id = reference_getid(data); + start = reference_getindex(data); + name = reference_getname(data); + if( not_array_variable(*name) ) + { + ShowError("script:cleararray: illegal scope\n"); + script_reportdata(data); + st->state = END; + return 1;// not supported + } + + if( not_server_variable(*name) ) + { + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached + } + + if( is_string_variable(name) ) + v = (void*)script_getstr(st, 3); + else + v = (void*)__64BPRTSIZE(script_getnum(st, 3)); + + end = start + script_getnum(st, 4); + if( end > SCRIPT_MAX_ARRAYSIZE ) + end = SCRIPT_MAX_ARRAYSIZE; + + for( ; start < end; ++start ) + set_reg(st, sd, reference_uid(id, start), name, v, script_getref(st,2)); + return 0; +} + +/// Copies data from one array to another. +/// ex: copyarray arr[0],arr[2],2; +/// +/// copyarray <destination array variable>,<source array variable>,<count>; +BUILDIN_FUNC(copyarray) +{ + struct script_data* data1; + struct script_data* data2; + const char* name1; + const char* name2; + int32 idx1; + int32 idx2; + int32 id1; + int32 id2; + void* v; + int32 i; + int32 count; + TBL_PC* sd = NULL; + + data1 = script_getdata(st, 2); + data2 = script_getdata(st, 3); + if( !data_isreference(data1) || !data_isreference(data2) ) + { + ShowError("script:copyarray: not a variable\n"); + script_reportdata(data1); + script_reportdata(data2); + st->state = END; + return 1;// not a variable + } + + id1 = reference_getid(data1); + id2 = reference_getid(data2); + idx1 = reference_getindex(data1); + idx2 = reference_getindex(data2); + name1 = reference_getname(data1); + name2 = reference_getname(data2); + if( not_array_variable(*name1) || not_array_variable(*name2) ) + { + ShowError("script:copyarray: illegal scope\n"); + script_reportdata(data1); + script_reportdata(data2); + st->state = END; + return 1;// not supported + } + + if( is_string_variable(name1) != is_string_variable(name2) ) + { + ShowError("script:copyarray: type mismatch\n"); + script_reportdata(data1); + script_reportdata(data2); + st->state = END; + return 1;// data type mismatch + } + + if( not_server_variable(*name1) || not_server_variable(*name2) ) + { + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached + } + + count = script_getnum(st, 4); + if( count > SCRIPT_MAX_ARRAYSIZE - idx1 ) + count = SCRIPT_MAX_ARRAYSIZE - idx1; + if( count <= 0 || (id1 == id2 && idx1 == idx2) ) + return 0;// nothing to copy + + if( id1 == id2 && idx1 > idx2 ) + {// destination might be overlapping the source - copy in reverse order + for( i = count - 1; i >= 0; --i ) + { + v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2)); + set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1)); + script_removetop(st, -1, 0); + } + } + else + {// normal copy + for( i = 0; i < count; ++i ) + { + if( idx2 + i < SCRIPT_MAX_ARRAYSIZE ) + { + v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2)); + set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1)); + script_removetop(st, -1, 0); + } + else// out of range - assume ""/0 + set_reg(st, sd, reference_uid(id1, idx1 + i), name1, (is_string_variable(name1)?(void*)"":(void*)0), reference_getref(data1)); + } + } + return 0; +} + +/// Returns the size of the array. +/// Assumes that everything before the starting index exists. +/// ex: getarraysize(arr[3]) +/// +/// getarraysize(<array variable>) -> <int> +BUILDIN_FUNC(getarraysize) +{ + struct script_data* data; + const char* name; + + data = script_getdata(st, 2); + if( !data_isreference(data) ) + { + ShowError("script:getarraysize: not a variable\n"); + script_reportdata(data); + script_pushnil(st); + st->state = END; + return 1;// not a variable + } + + name = reference_getname(data); + if( not_array_variable(*name) ) + { + ShowError("script:getarraysize: illegal scope\n"); + script_reportdata(data); + script_pushnil(st); + st->state = END; + return 1;// not supported + } + + script_pushint(st, getarraysize(st, reference_getid(data), reference_getindex(data), is_string_variable(name), reference_getref(data))); + return 0; +} + +/// Deletes count or all the elements in an array, from the starting index. +/// ex: deletearray arr[4],2; +/// +/// deletearray <array variable>; +/// deletearray <array variable>,<count>; +BUILDIN_FUNC(deletearray) +{ + struct script_data* data; + const char* name; + int start; + int end; + int id; + TBL_PC *sd = NULL; + + data = script_getdata(st, 2); + if( !data_isreference(data) ) + { + ShowError("script:deletearray: not a variable\n"); + script_reportdata(data); + st->state = END; + return 1;// not a variable + } + + id = reference_getid(data); + start = reference_getindex(data); + name = reference_getname(data); + if( not_array_variable(*name) ) + { + ShowError("script:deletearray: illegal scope\n"); + script_reportdata(data); + st->state = END; + return 1;// not supported + } + + if( not_server_variable(*name) ) + { + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached + } + + end = SCRIPT_MAX_ARRAYSIZE; + + if( start >= end ) + return 0;// nothing to free + + if( script_hasdata(st,3) ) + { + int count = script_getnum(st, 3); + if( count > end - start ) + count = end - start; + if( count <= 0 ) + return 0;// nothing to free + + // move rest of the elements backward + for( ; start + count < end; ++start ) + { + void* v = get_val2(st, reference_uid(id, start + count), reference_getref(data)); + set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data)); + script_removetop(st, -1, 0); + } + } + + // clear the rest of the array + if( is_string_variable(name) ) + { + for( ; start < end; ++start ) + set_reg(st, sd, reference_uid(id, start), name, (void *)"", reference_getref(data)); + } + else + { + for( ; start < end; ++start ) + set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data)); + } + return 0; +} + +/// Returns a reference to the target index of the array variable. +/// Equivalent to var[index]. +/// +/// getelementofarray(<array variable>,<index>) -> <variable reference> +BUILDIN_FUNC(getelementofarray) +{ + struct script_data* data; + const char* name; + int32 id; + int i; + + data = script_getdata(st, 2); + if( !data_isreference(data) ) + { + ShowError("script:getelementofarray: not a variable\n"); + script_reportdata(data); + script_pushnil(st); + st->state = END; + return 1;// not a variable + } + + id = reference_getid(data); + name = reference_getname(data); + if( not_array_variable(*name) ) + { + ShowError("script:getelementofarray: illegal scope\n"); + script_reportdata(data); + script_pushnil(st); + st->state = END; + return 1;// not supported + } + + i = script_getnum(st, 3); + if( i < 0 || i >= SCRIPT_MAX_ARRAYSIZE ) + { + ShowWarning("script:getelementofarray: index out of range (%d)\n", i); + script_reportdata(data); + script_pushnil(st); + st->state = END; + return 1;// out of range + } + + push_val2(st->stack, C_NAME, reference_uid(id, i), reference_getref(data)); + return 0; +} + +///////////////////////////////////////////////////////////////////// +/// ... +/// + +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(setlook) +{ + int type,val; + TBL_PC* sd; + + type=script_getnum(st,2); + val=script_getnum(st,3); + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + pc_changelook(sd,type,val); + + return 0; +} + +BUILDIN_FUNC(changelook) +{ // As setlook but only client side + int type,val; + TBL_PC* sd; + + type=script_getnum(st,2); + val=script_getnum(st,3); + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + clif_changelook(&sd->bl,type,val); + + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(cutin) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + clif_cutin(sd,script_getstr(st,2),script_getnum(st,3)); + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(viewpoint) +{ + int type,x,y,id,color; + TBL_PC* sd; + + type=script_getnum(st,2); + x=script_getnum(st,3); + y=script_getnum(st,4); + id=script_getnum(st,5); + color=script_getnum(st,6); + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + clif_viewpoint(sd,st->oid,type,x,y,id,color); + + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(countitem) +{ + int nameid, i; + int count = 0; + struct item_data* id = NULL; + struct script_data* data; + + TBL_PC* sd = script_rid2sd(st); + if (!sd) { + script_pushint(st,0); + return 0; + } + + data = script_getdata(st,2); + get_val(st, data); // convert into value in case of a variable + + if( data_isstring(data) ) + {// item name + id = itemdb_searchname(conv_str(st, data)); + } + else + {// item id + id = itemdb_exists(conv_num(st, data)); + } + + if( id == NULL ) + { + ShowError("buildin_countitem: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was + script_pushint(st,0); + return 1; + } + + nameid = id->nameid; + + for(i = 0; i < MAX_INVENTORY; i++) + if(sd->status.inventory[i].nameid == nameid) + count += sd->status.inventory[i].amount; + + script_pushint(st,count); + return 0; +} + +/*========================================== + * countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus] + * returns number of items that meet the conditions + *------------------------------------------*/ +BUILDIN_FUNC(countitem2) +{ + int nameid, iden, ref, attr, c1, c2, c3, c4; + int count = 0; + int i; + struct item_data* id = NULL; + struct script_data* data; + + TBL_PC* sd = script_rid2sd(st); + if (!sd) { + script_pushint(st,0); + return 0; + } + + data = script_getdata(st,2); + get_val(st, data); // convert into value in case of a variable + + if( data_isstring(data) ) + {// item name + id = itemdb_searchname(conv_str(st, data)); + } + else + {// item id + id = itemdb_exists(conv_num(st, data)); + } + + if( id == NULL ) + { + ShowError("buildin_countitem2: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was + script_pushint(st,0); + return 1; + } + + nameid = id->nameid; + iden = script_getnum(st,3); + ref = script_getnum(st,4); + attr = script_getnum(st,5); + c1 = (short)script_getnum(st,6); + c2 = (short)script_getnum(st,7); + c3 = (short)script_getnum(st,8); + c4 = (short)script_getnum(st,9); + + for(i = 0; i < MAX_INVENTORY; i++) + if (sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] != NULL && + sd->status.inventory[i].amount > 0 && sd->status.inventory[i].nameid == nameid && + sd->status.inventory[i].identify == iden && sd->status.inventory[i].refine == ref && + sd->status.inventory[i].attribute == attr && sd->status.inventory[i].card[0] == c1 && + sd->status.inventory[i].card[1] == c2 && sd->status.inventory[i].card[2] == c3 && + sd->status.inventory[i].card[3] == c4 + ) + count += sd->status.inventory[i].amount; + + script_pushint(st,count); + return 0; +} + +/*========================================== + * Check if item with this amount can fit in inventory + * Checking : weight, stack amount >32k, slots amount >(MAX_INVENTORY) + * Return + * 0 : fail + * 1 : success (npc side only) + *------------------------------------------*/ +BUILDIN_FUNC(checkweight) +{ + int nameid, amount, slots, amount2=0; + unsigned int weight=0, i, nbargs; + struct item_data* id = NULL; + struct map_session_data* sd; + struct script_data* data; + + if( ( sd = script_rid2sd(st) ) == NULL ){ + return 0; + } + nbargs = script_lastdata(st)+1; + if(nbargs%2){ + ShowError("buildin_checkweight: Invalid nb of args should be a multiple of 2.\n"); + script_pushint(st,0); + return 1; + } + slots = pc_inventoryblank(sd); //nb of empty slot + + for(i=2; i<nbargs; i=i+2){ + data = script_getdata(st,i); + get_val(st, data); // convert into value in case of a variable + if( data_isstring(data) ){// item name + id = itemdb_searchname(conv_str(st, data)); + } else {// item id + id = itemdb_exists(conv_num(st, data)); + } + if( id == NULL ) { + ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was + script_pushint(st,0); + return 1; + } + nameid = id->nameid; + + amount = script_getnum(st,i+1); + if( amount < 1 ) { + ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount); + script_pushint(st,0); + return 1; + } + + weight += itemdb_weight(nameid)*amount; //total weight for all chk + if( weight + sd->weight > sd->max_weight ) + {// too heavy + script_pushint(st,0); + return 0; + } + + switch( pc_checkadditem(sd, nameid, amount) ) + { + case ADDITEM_EXIST: + // item is already in inventory, but there is still space for the requested amount + break; + case ADDITEM_NEW: + if( itemdb_isstackable(nameid) ) {// stackable + amount2++; + if( slots < amount2 ) { + script_pushint(st,0); + return 0; + } + } + else {// non-stackable + amount2 += amount; + if( slots < amount2){ + script_pushint(st,0); + return 0; + } + } + break; + case ADDITEM_OVERAMOUNT: + script_pushint(st,0); + return 0; + } + } + script_pushint(st,1); + return 0; +} + +BUILDIN_FUNC(checkweight2) +{ + //variable sub checkweight + int32 nameid=-1, amount=-1; + int i=0, amount2=0, slots=0, weight=0; + short fail=0; + + //variable for array parsing + struct script_data* data_it; + struct script_data* data_nb; + const char* name_it; + const char* name_nb; + int32 id_it, id_nb; + int32 idx_it, idx_nb; + int nb_it, nb_nb; //array size + + TBL_PC *sd = script_rid2sd(st); + nullpo_retr(1,sd); + + data_it = script_getdata(st, 2); + data_nb = script_getdata(st, 3); + + if( !data_isreference(data_it) || !data_isreference(data_nb)) + { + ShowError("script:checkweight2: parameter not a variable\n"); + script_pushint(st,0); + return 1;// not a variable + } + id_it = reference_getid(data_it); + id_nb = reference_getid(data_nb); + idx_it = reference_getindex(data_it); + idx_nb = reference_getindex(data_nb); + name_it = reference_getname(data_it); + name_nb = reference_getname(data_nb); + + if( not_array_variable(*name_it) || not_array_variable(*name_nb)) + { + ShowError("script:checkweight2: illegal scope\n"); + script_pushint(st,0); + return 1;// not supported + } + if(is_string_variable(name_it) || is_string_variable(name_nb)){ + ShowError("script:checkweight2: illegal type, need int\n"); + script_pushint(st,0); + return 1;// not supported + } + nb_it = getarraysize(st, id_it, idx_it, 0, reference_getref(data_it)); + nb_nb = getarraysize(st, id_nb, idx_nb, 0, reference_getref(data_nb)); + if(nb_it != nb_nb){ + ShowError("Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb); + fail = 1; + } + + slots = pc_inventoryblank(sd); + for(i=0; i<nb_it; i++){ + nameid = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it))); + script_removetop(st, -1, 0); + amount = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb))); + script_removetop(st, -1, 0); + if(fail) continue; //cpntonie to depop rest + + if(itemdb_exists(nameid) == NULL ){ + ShowError("buildin_checkweight2: Invalid item '%d'.\n", nameid); + fail=1; + continue; + } + if(amount < 0 ){ + ShowError("buildin_checkweight2: Invalid amount '%d'.\n", amount); + fail = 1; + continue; + } + weight += itemdb_weight(nameid)*amount; + if( weight + sd->weight > sd->max_weight ){ + fail = 1; + continue; + } + switch( pc_checkadditem(sd, nameid, amount) ) { + case ADDITEM_EXIST: + // item is already in inventory, but there is still space for the requested amount + break; + case ADDITEM_NEW: + if( itemdb_isstackable(nameid) ){// stackable + amount2++; + if( slots < amount2 ) + fail = 1; + } + else {// non-stackable + amount2 += amount; + if( slots < amount2 ){ + fail = 1; + } + } + break; + case ADDITEM_OVERAMOUNT: + fail = 1; + } //end switch + } //end loop DO NOT break it prematurly we need to depop all stack + + fail?script_pushint(st,0):script_pushint(st,1); + return 0; +} + +/*========================================== + * getitem <item id>,<amount>{,<account ID>}; + * getitem "<item name>",<amount>{,<account ID>}; + *------------------------------------------*/ +BUILDIN_FUNC(getitem) +{ + int nameid,amount,get_count,i,flag = 0; + struct item it; + TBL_PC *sd; + struct script_data *data; + + data=script_getdata(st,2); + get_val(st,data); + if( data_isstring(data) ) + {// "<item name>" + const char *name=conv_str(st,data); + struct item_data *item_data = itemdb_searchname(name); + if( item_data == NULL ){ + ShowError("buildin_getitem: Nonexistant item %s requested.\n", name); + return 1; //No item created. + } + nameid=item_data->nameid; + } else if( data_isint(data) ) + {// <item id> + nameid=conv_num(st,data); + //Violet Box, Blue Box, etc - random item pick + if( nameid < 0 ) { + nameid = -nameid; + flag = 1; + } + if( nameid <= 0 || !itemdb_exists(nameid) ){ + ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid); + return 1; //No item created. + } + } else { + ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type); + return 1; + } + + // <amount> + if( (amount=script_getnum(st,3)) <= 0) + return 0; //return if amount <=0, skip the useles iteration + + memset(&it,0,sizeof(it)); + it.nameid=nameid; + if(!flag) + it.identify=1; + else + it.identify=itemdb_isidentified(nameid); + + if( script_hasdata(st,4) ) + sd=map_id2sd(script_getnum(st,4)); // <Account ID> + else + sd=script_rid2sd(st); // Attached player + + if( sd == NULL ) // no target + return 0; + + //Check if it's stackable. + if (!itemdb_isstackable(nameid)) + get_count = 1; + else + get_count = amount; + + for (i = 0; i < amount; i += get_count) + { + // if not pet egg + if (!pet_create_egg(sd, nameid)) + { + if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT))) + { + clif_additem(sd, 0, 0, flag); + if( pc_candrop(sd,&it) ) + map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + } + } + } + + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(getitem2) +{ + int nameid,amount,get_count,i,flag = 0; + int iden,ref,attr,c1,c2,c3,c4; + struct item_data *item_data; + struct item item_tmp; + TBL_PC *sd; + struct script_data *data; + + if( script_hasdata(st,11) ) + sd=map_id2sd(script_getnum(st,11)); // <Account ID> + else + sd=script_rid2sd(st); // Attached player + + if( sd == NULL ) // no target + return 0; + + data=script_getdata(st,2); + get_val(st,data); + if( data_isstring(data) ){ + const char *name=conv_str(st,data); + struct item_data *item_data = itemdb_searchname(name); + if( item_data ) + nameid=item_data->nameid; + else + nameid=UNKNOWN_ITEM_ID; + }else + nameid=conv_num(st,data); + + amount=script_getnum(st,3); + iden=script_getnum(st,4); + ref=script_getnum(st,5); + attr=script_getnum(st,6); + c1=(short)script_getnum(st,7); + c2=(short)script_getnum(st,8); + c3=(short)script_getnum(st,9); + c4=(short)script_getnum(st,10); + + if(nameid<0) { // Invalide nameid + nameid = -nameid; + flag = 1; + } + + if(nameid > 0) { + memset(&item_tmp,0,sizeof(item_tmp)); + item_data=itemdb_exists(nameid); + if (item_data == NULL) + return -1; + if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR){ + if(ref > MAX_REFINE) ref = MAX_REFINE; + } + else if(item_data->type==IT_PETEGG) { + iden = 1; + ref = 0; + } + else { + iden = 1; + ref = attr = 0; + } + + item_tmp.nameid=nameid; + if(!flag) + item_tmp.identify=iden; + else if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR) + item_tmp.identify=0; + item_tmp.refine=ref; + item_tmp.attribute=attr; + item_tmp.card[0]=(short)c1; + item_tmp.card[1]=(short)c2; + item_tmp.card[2]=(short)c3; + item_tmp.card[3]=(short)c4; + + //Check if it's stackable. + if (!itemdb_isstackable(nameid)) + get_count = 1; + else + get_count = amount; + + for (i = 0; i < amount; i += get_count) + { + // if not pet egg + if (!pet_create_egg(sd, nameid)) + { + if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) + { + clif_additem(sd, 0, 0, flag); + if( pc_candrop(sd,&item_tmp) ) + map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + } + } + } + } + + return 0; +} + +/*========================================== + * rentitem <item id>,<seconds> + * rentitem "<item name>",<seconds> + *------------------------------------------*/ +BUILDIN_FUNC(rentitem) +{ + struct map_session_data *sd; + struct script_data *data; + struct item it; + int seconds; + int nameid = 0, flag; + + data = script_getdata(st,2); + get_val(st,data); + + if( (sd = script_rid2sd(st)) == NULL ) + return 0; + + if( data_isstring(data) ) + { + const char *name = conv_str(st,data); + struct item_data *itd = itemdb_searchname(name); + if( itd == NULL ) + { + ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name); + return 1; + } + nameid = itd->nameid; + } + else if( data_isint(data) ) + { + nameid = conv_num(st,data); + if( nameid <= 0 || !itemdb_exists(nameid) ) + { + ShowError("buildin_rentitem: Nonexistant item %d requested.\n", nameid); + return 1; + } + } + else + { + ShowError("buildin_rentitem: invalid data type for argument #1 (%d).\n", data->type); + return 1; + } + + seconds = script_getnum(st,3); + memset(&it, 0, sizeof(it)); + it.nameid = nameid; + it.identify = 1; + it.expire_time = (unsigned int)(time(NULL) + seconds); + + if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) + { + clif_additem(sd, 0, 0, flag); + return 1; + } + + return 0; +} + +/*========================================== + * gets an item with someone's name inscribed [Skotlex] + * getinscribeditem item_num, character_name + * Returned Qty is always 1, only works on equip-able + * equipment + *------------------------------------------*/ +BUILDIN_FUNC(getnameditem) +{ + int nameid; + struct item item_tmp; + TBL_PC *sd, *tsd; + struct script_data *data; + + sd = script_rid2sd(st); + if (sd == NULL) + { //Player not attached! + script_pushint(st,0); + return 0; + } + + data=script_getdata(st,2); + get_val(st,data); + if( data_isstring(data) ){ + const char *name=conv_str(st,data); + struct item_data *item_data = itemdb_searchname(name); + if( item_data == NULL) + { //Failed + script_pushint(st,0); + return 0; + } + nameid = item_data->nameid; + }else + nameid = conv_num(st,data); + + if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/) + { //Even though named stackable items "could" be risky, they are required for certain quests. + script_pushint(st,0); + return 0; + } + + data=script_getdata(st,3); + get_val(st,data); + if( data_isstring(data) ) //Char Name + tsd=map_nick2sd(conv_str(st,data)); + else //Char Id was given + tsd=map_charid2sd(conv_num(st,data)); + + if( tsd == NULL ) + { //Failed + script_pushint(st,0); + return 0; + } + + memset(&item_tmp,0,sizeof(item_tmp)); + item_tmp.nameid=nameid; + item_tmp.amount=1; + item_tmp.identify=1; + item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus] + item_tmp.card[2]=tsd->status.char_id; + item_tmp.card[3]=tsd->status.char_id >> 16; + if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) { + script_pushint(st,0); + return 0; //Failed to add item, we will not drop if they don't fit + } + + script_pushint(st,1); + return 0; +} + +/*========================================== + * gets a random item ID from an item group [Skotlex] + * groupranditem group_num + *------------------------------------------*/ +BUILDIN_FUNC(grouprandomitem) +{ + int group; + + group = script_getnum(st,2); + script_pushint(st,itemdb_searchrandomid(group)); + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(makeitem) +{ + int nameid,amount,flag = 0; + int x,y,m; + const char *mapname; + struct item item_tmp; + struct script_data *data; + + data=script_getdata(st,2); + get_val(st,data); + if( data_isstring(data) ){ + const char *name=conv_str(st,data); + struct item_data *item_data = itemdb_searchname(name); + if( item_data ) + nameid=item_data->nameid; + else + nameid=UNKNOWN_ITEM_ID; + }else + nameid=conv_num(st,data); + + amount=script_getnum(st,3); + mapname =script_getstr(st,4); + x =script_getnum(st,5); + y =script_getnum(st,6); + + if(strcmp(mapname,"this")==0) + { + TBL_PC *sd; + sd = script_rid2sd(st); + if (!sd) return 0; //Failed... + m=sd->bl.m; + } else + m=map_mapname2mapid(mapname); + + if(nameid<0) { + nameid = -nameid; + flag = 1; + } + + if(nameid > 0) { + memset(&item_tmp,0,sizeof(item_tmp)); + item_tmp.nameid=nameid; + if(!flag) + item_tmp.identify=1; + else + item_tmp.identify=itemdb_isidentified(nameid); + + map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0); + } + + return 0; +} + + +/// Counts / deletes the current item given by idx. +/// Used by buildin_delitem_search +/// Relies on all input data being already fully valid. +static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* amount, bool delete_items) +{ + int delamount; + struct item* inv = &sd->status.inventory[idx]; + + delamount = ( amount[0] < inv->amount ) ? amount[0] : inv->amount; + + if( delete_items ) + { + if( sd->inventory_data[idx]->type == IT_PETEGG && inv->card[0] == CARD0_PET ) + {// delete associated pet + intif_delete_petdata(MakeDWord(inv->card[1], inv->card[2])); + } + pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT); + } + + amount[0]-= delamount; +} + + +/// Searches for item(s) and checks, if there is enough of them. +/// Used by delitem and delitem2 +/// Relies on all input data being already fully valid. +/// @param exact_match will also match item attributes and cards, not just name id +/// @return true when all items could be deleted, false when there were not enough items to delete +static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, bool exact_match) +{ + bool delete_items = false; + int i, amount, important; + struct item* inv; + + // prefer always non-equipped items + it->equip = 0; + + // when searching for nameid only, prefer additionally + if( !exact_match ) + { + // non-refined items + it->refine = 0; + // card-less items + memset(it->card, 0, sizeof(it->card)); + } + + for(;;) + { + amount = it->amount; + important = 0; + + // 1st pass -- less important items / exact match + for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ ) + { + inv = &sd->status.inventory[i]; + + if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid ) + {// wrong/invalid item + continue; + } + + if( inv->equip != it->equip || inv->refine != it->refine ) + {// not matching attributes + important++; + continue; + } + + if( exact_match ) + { + if( inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) ) + {// not matching exact attributes + continue; + } + } + else + { + if( sd->inventory_data[i]->type == IT_PETEGG ) + { + if( inv->card[0] == CARD0_PET && CheckForCharServer() ) + {// pet which cannot be deleted + continue; + } + } + else if( memcmp(inv->card, it->card, sizeof(inv->card)) ) + {// named/carded item + important++; + continue; + } + } + + // count / delete item + buildin_delitem_delete(sd, i, &amount, delete_items); + } + + // 2nd pass -- any matching item + if( amount == 0 || important == 0 ) + {// either everything was already consumed or no items were skipped + ; + } + else for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ ) + { + inv = &sd->status.inventory[i]; + + if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid ) + {// wrong/invalid item + continue; + } + + if( sd->inventory_data[i]->type == IT_PETEGG && inv->card[0] == CARD0_PET && CheckForCharServer() ) + {// pet which cannot be deleted + continue; + } + + if( exact_match ) + { + if( inv->refine != it->refine || inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) ) + {// not matching attributes + continue; + } + } + + // count / delete item + buildin_delitem_delete(sd, i, &amount, delete_items); + } + + if( amount ) + {// not enough items + return false; + } + else if( delete_items ) + {// we are done with the work + return true; + } + else + {// get rid of the items now + delete_items = true; + } + } +} + + +/// Deletes items from the target/attached player. +/// Prioritizes ordinary items. +/// +/// delitem <item id>,<amount>{,<account id>} +/// delitem "<item name>",<amount>{,<account id>} +BUILDIN_FUNC(delitem) +{ + TBL_PC *sd; + struct item it; + struct script_data *data; + + if( script_hasdata(st,4) ) + { + int account_id = script_getnum(st,4); + sd = map_id2sd(account_id); // <account id> + if( sd == NULL ) + { + ShowError("script:delitem: player not found (AID=%d).\n", account_id); + st->state = END; + return 1; + } + } + else + { + sd = script_rid2sd(st);// attached player + if( sd == NULL ) + return 0; + } + + data = script_getdata(st,2); + get_val(st,data); + if( data_isstring(data) ) + { + const char* item_name = conv_str(st,data); + struct item_data* id = itemdb_searchname(item_name); + if( id == NULL ) + { + ShowError("script:delitem: unknown item \"%s\".\n", item_name); + st->state = END; + return 1; + } + it.nameid = id->nameid;// "<item name>" + } + else + { + it.nameid = conv_num(st,data);// <item id> + if( !itemdb_exists( it.nameid ) ) + { + ShowError("script:delitem: unknown item \"%d\".\n", it.nameid); + st->state = END; + return 1; + } + } + + it.amount=script_getnum(st,3); + + if( it.amount <= 0 ) + return 0;// nothing to do + + if( buildin_delitem_search(sd, &it, false) ) + {// success + return 0; + } + + ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid); + st->state = END; + clif_scriptclose(sd, st->oid); + return 1; +} + +/// Deletes items from the target/attached player. +/// +/// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>} +/// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>} +BUILDIN_FUNC(delitem2) +{ + TBL_PC *sd; + struct item it; + struct script_data *data; + + if( script_hasdata(st,11) ) + { + int account_id = script_getnum(st,11); + sd = map_id2sd(account_id); // <account id> + if( sd == NULL ) + { + ShowError("script:delitem2: player not found (AID=%d).\n", account_id); + st->state = END; + return 1; + } + } + else + { + sd = script_rid2sd(st);// attached player + if( sd == NULL ) + return 0; + } + + data = script_getdata(st,2); + get_val(st,data); + if( data_isstring(data) ) + { + const char* item_name = conv_str(st,data); + struct item_data* id = itemdb_searchname(item_name); + if( id == NULL ) + { + ShowError("script:delitem2: unknown item \"%s\".\n", item_name); + st->state = END; + return 1; + } + it.nameid = id->nameid;// "<item name>" + } + else + { + it.nameid = conv_num(st,data);// <item id> + if( !itemdb_exists( it.nameid ) ) + { + ShowError("script:delitem: unknown item \"%d\".\n", it.nameid); + st->state = END; + return 1; + } + } + + it.amount=script_getnum(st,3); + it.identify=script_getnum(st,4); + it.refine=script_getnum(st,5); + it.attribute=script_getnum(st,6); + it.card[0]=(short)script_getnum(st,7); + it.card[1]=(short)script_getnum(st,8); + it.card[2]=(short)script_getnum(st,9); + it.card[3]=(short)script_getnum(st,10); + + if( it.amount <= 0 ) + return 0;// nothing to do + + if( buildin_delitem_search(sd, &it, true) ) + {// success + return 0; + } + + ShowError("script:delitem2: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid); + st->state = END; + clif_scriptclose(sd, st->oid); + return 1; +} + +/*========================================== + * Enables/Disables use of items while in an NPC [Skotlex] + *------------------------------------------*/ +BUILDIN_FUNC(enableitemuse) +{ + TBL_PC *sd; + sd=script_rid2sd(st); + if (sd) + sd->npc_item_flag = st->oid; + return 0; +} + +BUILDIN_FUNC(disableitemuse) +{ + TBL_PC *sd; + sd=script_rid2sd(st); + if (sd) + sd->npc_item_flag = 0; + return 0; +} + +/*========================================== + * return the basic stats of sd + * chk pc_readparam for available type + *------------------------------------------*/ +BUILDIN_FUNC(readparam) +{ + int type; + TBL_PC *sd; + + type=script_getnum(st,2); + if( script_hasdata(st,3) ) + sd=map_nick2sd(script_getstr(st,3)); + else + sd=script_rid2sd(st); + + if(sd==NULL){ + script_pushint(st,-1); + return 0; + } + + script_pushint(st,pc_readparam(sd,type)); + + return 0; +} + +/*========================================== + * Return charid identification + * return by @num : + * 0 : char_id + * 1 : party_id + * 2 : guild_id + * 3 : account_id + * 4 : bg_id + *------------------------------------------*/ +BUILDIN_FUNC(getcharid) +{ + int num; + TBL_PC *sd; + + num = script_getnum(st,2); + if( script_hasdata(st,3) ) + sd=map_nick2sd(script_getstr(st,3)); + else + sd=script_rid2sd(st); + + if(sd==NULL){ + script_pushint(st,0); //return 0, according docs + return 0; + } + + switch( num ) { + case 0: script_pushint(st,sd->status.char_id); break; + case 1: script_pushint(st,sd->status.party_id); break; + case 2: script_pushint(st,sd->status.guild_id); break; + case 3: script_pushint(st,sd->status.account_id); break; + case 4: script_pushint(st,sd->bg_id); break; + default: + ShowError("buildin_getcharid: invalid parameter (%d).\n", num); + script_pushint(st,0); + break; + } + + return 0; +} +/*========================================== + * returns the GID of an NPC + *------------------------------------------*/ +BUILDIN_FUNC(getnpcid) +{ + int num = script_getnum(st,2); + struct npc_data* nd = NULL; + + if( script_hasdata(st,3) ) + {// unique npc name + if( ( nd = npc_name2id(script_getstr(st,3)) ) == NULL ) + { + ShowError("buildin_getnpcid: No such NPC '%s'.\n", script_getstr(st,3)); + script_pushint(st,0); + return 1; + } + } + + switch (num) { + case 0: + script_pushint(st,nd ? nd->bl.id : st->oid); + break; + default: + ShowError("buildin_getnpcid: invalid parameter (%d).\n", num); + script_pushint(st,0); + return 1; + } + + return 0; +} + +/*========================================== + * Return the name of the party_id + * null if not found + *------------------------------------------*/ +BUILDIN_FUNC(getpartyname) +{ + int party_id; + struct party_data* p; + + party_id = script_getnum(st,2); + + if( ( p = party_search(party_id) ) != NULL ) + { + script_pushstrcopy(st,p->party.name); + } + else + { + script_pushconststr(st,"null"); + } + return 0; +} + +/*========================================== + * Get the information of the members of a party by type + * @party_id, @type + * return by @type : + * - : nom des membres + * 1 : char_id des membres + * 2 : account_id des membres + *------------------------------------------*/ +BUILDIN_FUNC(getpartymember) +{ + struct party_data *p; + int i,j=0,type=0; + + p=party_search(script_getnum(st,2)); + + if( script_hasdata(st,3) ) + type=script_getnum(st,3); + + if(p!=NULL){ + for(i=0;i<MAX_PARTY;i++){ + if(p->party.member[i].account_id){ + switch (type) { + case 2: + mapreg_setreg(reference_uid(add_str("$@partymemberaid"), j),p->party.member[i].account_id); + break; + case 1: + mapreg_setreg(reference_uid(add_str("$@partymembercid"), j),p->party.member[i].char_id); + break; + default: + mapreg_setregstr(reference_uid(add_str("$@partymembername$"), j),p->party.member[i].name); + } + j++; + } + } + } + mapreg_setreg(add_str("$@partymembercount"),j); + + return 0; +} + +/*========================================== + * Retrieves party leader. if flag is specified, + * return some of the leader data. Otherwise, return name. + *------------------------------------------*/ +BUILDIN_FUNC(getpartyleader) +{ + int party_id, type = 0, i=0; + struct party_data *p; + + party_id=script_getnum(st,2); + if( script_hasdata(st,3) ) + type=script_getnum(st,3); + + p=party_search(party_id); + + if (p) //Search leader + for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++); + + if (!p || i == MAX_PARTY) { //leader not found + if (type) + script_pushint(st,-1); + else + script_pushconststr(st,"null"); + return 0; + } + + switch (type) { + case 1: script_pushint(st,p->party.member[i].account_id); break; + case 2: script_pushint(st,p->party.member[i].char_id); break; + case 3: script_pushint(st,p->party.member[i].class_); break; + case 4: script_pushstrcopy(st,mapindex_id2name(p->party.member[i].map)); break; + case 5: script_pushint(st,p->party.member[i].lv); break; + default: script_pushstrcopy(st,p->party.member[i].name); break; + } + return 0; +} + +/*========================================== + * Return the name of the @guild_id + * null if not found + *------------------------------------------*/ +BUILDIN_FUNC(getguildname) +{ + int guild_id; + struct guild* g; + + guild_id = script_getnum(st,2); + + if( ( g = guild_search(guild_id) ) != NULL ) + { + script_pushstrcopy(st,g->name); + } + else + { + script_pushconststr(st,"null"); + } + return 0; +} + +/*========================================== + * Return the name of the guild master of @guild_id + * null if not found + *------------------------------------------*/ +BUILDIN_FUNC(getguildmaster) +{ + int guild_id; + struct guild* g; + + guild_id = script_getnum(st,2); + + if( ( g = guild_search(guild_id) ) != NULL ) + { + script_pushstrcopy(st,g->member[0].name); + } + else + { + script_pushconststr(st,"null"); + } + return 0; +} + +BUILDIN_FUNC(getguildmasterid) +{ + int guild_id; + struct guild* g; + + guild_id = script_getnum(st,2); + + if( ( g = guild_search(guild_id) ) != NULL ) + { + script_pushint(st,g->member[0].char_id); + } + else + { + script_pushint(st,0); + } + return 0; +} + +/*========================================== + * Get char string information by type : + * Return by @type : + * 0 : char_name + * 1 : party_name or "" + * 2 : guild_name or "" + * 3 : map_name + * - : "" + *------------------------------------------*/ +BUILDIN_FUNC(strcharinfo) +{ + TBL_PC *sd; + int num; + struct guild* g; + struct party_data* p; + + sd=script_rid2sd(st); + if (!sd) { //Avoid crashing.... + script_pushconststr(st,""); + return 0; + } + num=script_getnum(st,2); + switch(num){ + case 0: + script_pushstrcopy(st,sd->status.name); + break; + case 1: + if( ( p = party_search(sd->status.party_id) ) != NULL ) + { + script_pushstrcopy(st,p->party.name); + } + else + { + script_pushconststr(st,""); + } + break; + case 2: + if( ( g = guild_search(sd->status.guild_id) ) != NULL ) + { + script_pushstrcopy(st,g->name); + } + else + { + script_pushconststr(st,""); + } + break; + case 3: + script_pushconststr(st,map[sd->bl.m].name); + break; + default: + ShowWarning("buildin_strcharinfo: unknown parameter.\n"); + script_pushconststr(st,""); + break; + } + + return 0; +} + +/*========================================== + * Get npc string information by type + * return by @type: + * 0 : name + * 1 : str# + * 2 : #str + * 3 : ::str + * 4 : map name + *------------------------------------------*/ +BUILDIN_FUNC(strnpcinfo) +{ + TBL_NPC* nd; + int num; + char *buf,*name=NULL; + + nd = map_id2nd(st->oid); + if (!nd) { + script_pushconststr(st, ""); + return 0; + } + + num = script_getnum(st,2); + switch(num){ + case 0: // display name + name = aStrdup(nd->name); + break; + case 1: // visible part of display name + if((buf = strchr(nd->name,'#')) != NULL) + { + name = aStrdup(nd->name); + name[buf - nd->name] = 0; + } else // Return the name, there is no '#' present + name = aStrdup(nd->name); + break; + case 2: // # fragment + if((buf = strchr(nd->name,'#')) != NULL) + name = aStrdup(buf+1); + break; + case 3: // unique name + name = aStrdup(nd->exname); + break; + case 4: // map name + name = aStrdup(map[nd->bl.m].name); + break; + } + + if(name) + script_pushstr(st, name); + else + script_pushconststr(st, ""); + + return 0; +} + + +// aegis->athena slot position conversion table +static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW}; + +/*========================================== + * GetEquipID(Pos); Pos: 1-10 + *------------------------------------------*/ +BUILDIN_FUNC(getequipid) +{ + int i, num; + TBL_PC* sd; + struct item_data* item; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + num = script_getnum(st,2) - 1; + if( num < 0 || num >= ARRAYLENGTH(equip) ) + { + script_pushint(st,-1); + return 0; + } + + // get inventory position of item + i = pc_checkequip(sd,equip[num]); + if( i < 0 ) + { + script_pushint(st,-1); + return 0; + } + + item = sd->inventory_data[i]; + if( item != 0 ) + script_pushint(st,item->nameid); + else + script_pushint(st,0); + + return 0; +} + +/*========================================== + * Get the equipement name at pos + * return item jname or "" + *------------------------------------------*/ +BUILDIN_FUNC(getequipname) +{ + int i, num; + TBL_PC* sd; + struct item_data* item; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + num = script_getnum(st,2) - 1; + if( num < 0 || num >= ARRAYLENGTH(equip) ) + { + script_pushconststr(st,""); + return 0; + } + + // get inventory position of item + i = pc_checkequip(sd,equip[num]); + if( i < 0 ) + { + script_pushint(st,-1); + return 0; + } + + item = sd->inventory_data[i]; + if( item != 0 ) + script_pushstrcopy(st,item->jname); + else + script_pushconststr(st,""); + + return 0; +} + +/*========================================== + * getbrokenid [Valaris] + *------------------------------------------*/ +BUILDIN_FUNC(getbrokenid) +{ + int i,num,id=0,brokencounter=0; + TBL_PC *sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + num=script_getnum(st,2); + for(i=0; i<MAX_INVENTORY; i++) { + if(sd->status.inventory[i].attribute){ + brokencounter++; + if(num==brokencounter){ + id=sd->status.inventory[i].nameid; + break; + } + } + } + + script_pushint(st,id); + + return 0; +} + +/*========================================== + * repair [Valaris] + *------------------------------------------*/ +BUILDIN_FUNC(repair) +{ + int i,num; + int repaircounter=0; + TBL_PC *sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + num=script_getnum(st,2); + for(i=0; i<MAX_INVENTORY; i++) { + if(sd->status.inventory[i].attribute){ + repaircounter++; + if(num==repaircounter){ + sd->status.inventory[i].attribute=0; + clif_equiplist(sd); + clif_produceeffect(sd, 0, sd->status.inventory[i].nameid); + clif_misceffect(&sd->bl, 3); + break; + } + } + } + + return 0; +} + +/*========================================== + * repairall + *------------------------------------------*/ +BUILDIN_FUNC(repairall) +{ + int i, repaircounter = 0; + TBL_PC *sd; + + sd = script_rid2sd(st); + if(sd == NULL) + return 0; + + for(i = 0; i < MAX_INVENTORY; i++) + { + if(sd->status.inventory[i].nameid && sd->status.inventory[i].attribute) + { + sd->status.inventory[i].attribute = 0; + clif_produceeffect(sd,0,sd->status.inventory[i].nameid); + repaircounter++; + } + } + + if(repaircounter) + { + clif_misceffect(&sd->bl, 3); + clif_equiplist(sd); + } + + return 0; +} + +/*========================================== + * Chk if player have something equiped at pos + *------------------------------------------*/ +BUILDIN_FUNC(getequipisequiped) +{ + int i = -1,num; + TBL_PC *sd; + + num = script_getnum(st,2); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if (num > 0 && num <= ARRAYLENGTH(equip)) + i=pc_checkequip(sd,equip[num-1]); + + if(i >= 0) + script_pushint(st,1); + else + script_pushint(st,0); + return 0; +} + +/*========================================== + * Chk if the player have something equiped at pos + * if so chk if this item ain't marked not refinable or rental + * return (npc) + * 1 : true + * 0 : false + *------------------------------------------*/ +BUILDIN_FUNC(getequipisenableref) +{ + int i = -1,num; + TBL_PC *sd; + + num = script_getnum(st,2); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if( num > 0 && num <= ARRAYLENGTH(equip) ) + i = pc_checkequip(sd,equip[num-1]); + if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time ) + script_pushint(st,1); + else + script_pushint(st,0); + + return 0; +} + +/*========================================== + * Chk if the item equiped at pos is identify (huh ?) + * return (npc) + * 1 : true + * 0 : false + *------------------------------------------*/ +BUILDIN_FUNC(getequipisidentify) +{ + int i = -1,num; + TBL_PC *sd; + + num = script_getnum(st,2); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if (num > 0 && num <= ARRAYLENGTH(equip)) + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0) + script_pushint(st,sd->status.inventory[i].identify); + else + script_pushint(st,0); + + return 0; +} + +/*========================================== + * Get the item refined value at pos + * return (npc) + * x : refine amount + * 0 : false (not refined) + *------------------------------------------*/ +BUILDIN_FUNC(getequiprefinerycnt) +{ + int i = -1,num; + TBL_PC *sd; + + num = script_getnum(st,2); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if (num > 0 && num <= ARRAYLENGTH(equip)) + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0) + script_pushint(st,sd->status.inventory[i].refine); + else + script_pushint(st,0); + + return 0; +} + +/*========================================== + * Get the weapon level value at pos + * (pos should normally only be EQI_HAND_L or EQI_HAND_R) + * return (npc) + * x : weapon level + * 0 : false + *------------------------------------------*/ +BUILDIN_FUNC(getequipweaponlv) +{ + int i = -1,num; + TBL_PC *sd; + + num = script_getnum(st,2); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if (num > 0 && num <= ARRAYLENGTH(equip)) + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0 && sd->inventory_data[i]) + script_pushint(st,sd->inventory_data[i]->wlv); + else + script_pushint(st,0); + + return 0; +} + +/*========================================== + * Get the item refine chance (from refine.txt) for item at pos + * return (npc) + * x : refine chance + * 0 : false (max refine level or unequip..) + *------------------------------------------*/ +BUILDIN_FUNC(getequippercentrefinery) +{ + int i = -1,num; + TBL_PC *sd; + + num = script_getnum(st,2); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if (num > 0 && num <= ARRAYLENGTH(equip)) + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE) + script_pushint(st,status_get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine)); + else + script_pushint(st,0); + + return 0; +} + +/*========================================== + * Refine +1 item at pos and log and display refine + *------------------------------------------*/ +BUILDIN_FUNC(successrefitem) +{ + int i=-1,num,ep; + TBL_PC *sd; + + num = script_getnum(st,2); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if (num > 0 && num <= ARRAYLENGTH(equip)) + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0) { + ep=sd->status.inventory[i].equip; + + //Logs items, got from (N)PC scripts [Lupus] + log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]); + + sd->status.inventory[i].refine++; + pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below + + clif_refine(sd->fd,0,i,sd->status.inventory[i].refine); + clif_delitem(sd,i,1,3); + + //Logs items, got from (N)PC scripts [Lupus] + log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]); + + clif_additem(sd,i,1,0); + pc_equipitem(sd,i,ep); + clif_misceffect(&sd->bl,3); + if(sd->status.inventory[i].refine == MAX_REFINE && + sd->status.inventory[i].card[0] == CARD0_FORGE && + sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3]) + ){ // Fame point system [DracoRPG] + switch (sd->inventory_data[i]->wlv){ + case 1: + pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point + break; + case 2: + pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point + break; + case 3: + pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point + break; + } + } + } + + return 0; +} + +/*========================================== + * Show a failed Refine +1 attempt + *------------------------------------------*/ +BUILDIN_FUNC(failedrefitem) +{ + int i=-1,num; + TBL_PC *sd; + + num = script_getnum(st,2); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if (num > 0 && num <= ARRAYLENGTH(equip)) + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0) { + sd->status.inventory[i].refine = 0; + pc_unequipitem(sd,i,3); //recalculate bonus + clif_refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure + + pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + + clif_misceffect(&sd->bl,2); // display failure effect + } + + return 0; +} + +/*========================================== + * Downgrades an Equipment Part by -1 . [Masao] + *------------------------------------------*/ +BUILDIN_FUNC(downrefitem) +{ + int i = -1,num,ep; + TBL_PC *sd; + + num = script_getnum(st,2); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if (num > 0 && num <= ARRAYLENGTH(equip)) + i = pc_checkequip(sd,equip[num-1]); + if(i >= 0) { + ep = sd->status.inventory[i].equip; + + //Logs items, got from (N)PC scripts [Lupus] + log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]); + + sd->status.inventory[i].refine++; + pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below + + clif_refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2); + clif_delitem(sd,i,1,3); + + //Logs items, got from (N)PC scripts [Lupus] + log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]); + + clif_additem(sd,i,1,0); + pc_equipitem(sd,i,ep); + clif_misceffect(&sd->bl,2); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(statusup) +{ + int type; + TBL_PC *sd; + + type=script_getnum(st,2); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + pc_statusup(sd,type); + + return 0; +} +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(statusup2) +{ + int type,val; + TBL_PC *sd; + + type=script_getnum(st,2); + val=script_getnum(st,3); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + pc_statusup2(sd,type,val); + + return 0; +} + +/// See 'doc/item_bonus.txt' +/// +/// bonus <bonus type>,<val1>; +/// bonus2 <bonus type>,<val1>,<val2>; +/// bonus3 <bonus type>,<val1>,<val2>,<val3>; +/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>; +/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>; +BUILDIN_FUNC(bonus) +{ + int type; + int val1; + int val2 = 0; + int val3 = 0; + int val4 = 0; + int val5 = 0; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; // no player attached + + type = script_getnum(st,2); + switch( type ) { + case SP_AUTOSPELL: + case SP_AUTOSPELL_WHENHIT: + case SP_AUTOSPELL_ONSKILL: + case SP_SKILL_ATK: + case SP_SKILL_HEAL: + case SP_SKILL_HEAL2: + case SP_ADD_SKILL_BLOW: + case SP_CASTRATE: + case SP_ADDEFF_ONSKILL: + case SP_SKILL_USE_SP_RATE: + case SP_SKILL_COOLDOWN: + case SP_SKILL_FIXEDCAST: + case SP_SKILL_VARIABLECAST: + case SP_VARCASTRATE: + case SP_SKILL_USE_SP: + // these bonuses support skill names + val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); + break; + default: + val1 = script_getnum(st,3); + break; + } + + switch( script_lastdata(st)-2 ) { + case 1: + pc_bonus(sd, type, val1); + break; + case 2: + val2 = script_getnum(st,4); + pc_bonus2(sd, type, val1, val2); + break; + case 3: + val2 = script_getnum(st,4); + val3 = script_getnum(st,5); + pc_bonus3(sd, type, val1, val2, val3); + break; + case 4: + if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) + val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name + else + val2 = script_getnum(st,4); + + val3 = script_getnum(st,5); + val4 = script_getnum(st,6); + pc_bonus4(sd, type, val1, val2, val3, val4); + break; + case 5: + if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) + val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name + else + val2 = script_getnum(st,4); + + val3 = script_getnum(st,5); + val4 = script_getnum(st,6); + val5 = script_getnum(st,7); + pc_bonus5(sd, type, val1, val2, val3, val4, val5); + break; + default: + ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1)); + break; + } + + return 0; +} + +BUILDIN_FUNC(autobonus) +{ + unsigned int dur; + short rate; + short atk_type = 0; + TBL_PC* sd; + const char *bonus_script, *other_script = NULL; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; // no player attached + + if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) + return 0; + + rate = script_getnum(st,3); + dur = script_getnum(st,4); + bonus_script = script_getstr(st,2); + if( !rate || !dur || !bonus_script ) + return 0; + + if( script_hasdata(st,5) ) + atk_type = script_getnum(st,5); + if( script_hasdata(st,6) ) + other_script = script_getstr(st,6); + + if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus), + bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) + { + script_add_autobonus(bonus_script); + if( other_script ) + script_add_autobonus(other_script); + } + + return 0; +} + +BUILDIN_FUNC(autobonus2) +{ + unsigned int dur; + short rate; + short atk_type = 0; + TBL_PC* sd; + const char *bonus_script, *other_script = NULL; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; // no player attached + + if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) + return 0; + + rate = script_getnum(st,3); + dur = script_getnum(st,4); + bonus_script = script_getstr(st,2); + if( !rate || !dur || !bonus_script ) + return 0; + + if( script_hasdata(st,5) ) + atk_type = script_getnum(st,5); + if( script_hasdata(st,6) ) + other_script = script_getstr(st,6); + + if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2), + bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) + { + script_add_autobonus(bonus_script); + if( other_script ) + script_add_autobonus(other_script); + } + + return 0; +} + +BUILDIN_FUNC(autobonus3) +{ + unsigned int dur; + short rate,atk_type; + TBL_PC* sd; + const char *bonus_script, *other_script = NULL; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; // no player attached + + if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) + return 0; + + rate = script_getnum(st,3); + dur = script_getnum(st,4); + atk_type = ( script_isstring(st,5) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) ); + bonus_script = script_getstr(st,2); + if( !rate || !dur || !atk_type || !bonus_script ) + return 0; + + if( script_hasdata(st,6) ) + other_script = script_getstr(st,6); + + if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3), + bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) ) + { + script_add_autobonus(bonus_script); + if( other_script ) + script_add_autobonus(other_script); + } + + return 0; +} + +/// Changes the level of a player skill. +/// <flag> defaults to 1 +/// <flag>=0 : set the level of the skill +/// <flag>=1 : set the temporary level of the skill +/// <flag>=2 : add to the level of the skill +/// +/// skill <skill id>,<level>,<flag> +/// skill <skill id>,<level> +/// skill "<skill name>",<level>,<flag> +/// skill "<skill name>",<level> +BUILDIN_FUNC(skill) +{ + int id; + int level; + int flag = 1; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + level = script_getnum(st,3); + if( script_hasdata(st,4) ) + flag = script_getnum(st,4); + pc_skill(sd, id, level, flag); + + return 0; +} + +/// Changes the level of a player skill. +/// like skill, but <flag> defaults to 2 +/// +/// addtoskill <skill id>,<amount>,<flag> +/// addtoskill <skill id>,<amount> +/// addtoskill "<skill name>",<amount>,<flag> +/// addtoskill "<skill name>",<amount> +/// +/// @see skill +BUILDIN_FUNC(addtoskill) +{ + int id; + int level; + int flag = 2; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + level = script_getnum(st,3); + if( script_hasdata(st,4) ) + flag = script_getnum(st,4); + pc_skill(sd, id, level, flag); + + return 0; +} + +/// Increases the level of a guild skill. +/// +/// guildskill <skill id>,<amount>; +/// guildskill "<skill name>",<amount>; +BUILDIN_FUNC(guildskill) +{ + int id; + int level; + TBL_PC* sd; + int i; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + level = script_getnum(st,3); + for( i=0; i < level; i++ ) + guild_skillup(sd, id); + + return 0; +} + +/// Returns the level of the player skill. +/// +/// getskilllv(<skill id>) -> <level> +/// getskilllv("<skill name>") -> <level> +BUILDIN_FUNC(getskilllv) +{ + int id; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + script_pushint(st, pc_checkskill(sd,id)); + + return 0; +} + +/// Returns the level of the guild skill. +/// +/// getgdskilllv(<guild id>,<skill id>) -> <level> +/// getgdskilllv(<guild id>,"<skill name>") -> <level> +BUILDIN_FUNC(getgdskilllv) +{ + int guild_id; + uint16 skill_id; + struct guild* g; + + guild_id = script_getnum(st,2); + skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); + g = guild_search(guild_id); + if( g == NULL ) + script_pushint(st, -1); + else + script_pushint(st, guild_checkskill(g,skill_id)); + + return 0; +} + +/// Returns the 'basic_skill_check' setting. +/// This config determines if the server checks the skill level of NV_BASIC +/// before allowing the basic actions. +/// +/// basicskillcheck() -> <bool> +BUILDIN_FUNC(basicskillcheck) +{ + script_pushint(st, battle_config.basic_skill_check); + return 0; +} + +/// Returns the GM level of the player. +/// +/// getgmlevel() -> <level> +BUILDIN_FUNC(getgmlevel) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + script_pushint(st, pc_get_group_level(sd)); + + return 0; +} + +/// Returns the group ID of the player. +/// +/// getgroupid() -> <int> +BUILDIN_FUNC(getgroupid) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if (sd == NULL) + return 1; // no player attached, report source + script_pushint(st, pc_get_group_id(sd)); + + return 0; +} + +/// Terminates the execution of this script instance. +/// +/// end +BUILDIN_FUNC(end) +{ + st->state = END; + return 0; +} + +/// Checks if the player has that effect state (option). +/// +/// checkoption(<option>) -> <bool> +BUILDIN_FUNC(checkoption) +{ + int option; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + option = script_getnum(st,2); + if( sd->sc.option&option ) + script_pushint(st, 1); + else + script_pushint(st, 0); + + return 0; +} + +/// Checks if the player is in that body state (opt1). +/// +/// checkoption1(<opt1>) -> <bool> +BUILDIN_FUNC(checkoption1) +{ + int opt1; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + opt1 = script_getnum(st,2); + if( sd->sc.opt1 == opt1 ) + script_pushint(st, 1); + else + script_pushint(st, 0); + + return 0; +} + +/// Checks if the player has that health state (opt2). +/// +/// checkoption2(<opt2>) -> <bool> +BUILDIN_FUNC(checkoption2) +{ + int opt2; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + opt2 = script_getnum(st,2); + if( sd->sc.opt2&opt2 ) + script_pushint(st, 1); + else + script_pushint(st, 0); + + return 0; +} + +/// Changes the effect state (option) of the player. +/// <flag> defaults to 1 +/// <flag>=0 : removes the option +/// <flag>=other : adds the option +/// +/// setoption <option>,<flag>; +/// setoption <option>; +BUILDIN_FUNC(setoption) +{ + int option; + int flag = 1; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + option = script_getnum(st,2); + if( script_hasdata(st,3) ) + flag = script_getnum(st,3); + else if( !option ){// Request to remove everything. + flag = 0; + option = OPTION_FALCON|OPTION_RIDING; +#ifndef NEW_CARTS + option |= OPTION_CART; +#endif + } + if( flag ){// Add option + if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay ) + option &= ~OPTION_WEDDING;// Do not show the wedding sprites + pc_setoption(sd, sd->sc.option|option); + } else// Remove option + pc_setoption(sd, sd->sc.option&~option); + + return 0; +} + +/// Returns if the player has a cart. +/// +/// checkcart() -> <bool> +/// +/// @author Valaris +BUILDIN_FUNC(checkcart) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + if( pc_iscarton(sd) ) + script_pushint(st, 1); + else + script_pushint(st, 0); + + return 0; +} + +/// Sets the cart of the player. +/// <type> defaults to 1 +/// <type>=0 : removes the cart +/// <type>=1 : Normal cart +/// <type>=2 : Wooden cart +/// <type>=3 : Covered cart with flowers and ferns +/// <type>=4 : Wooden cart with a Panda doll on the back +/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back +/// +/// setcart <type>; +/// setcart; +BUILDIN_FUNC(setcart) +{ + int type = 1; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + if( script_hasdata(st,2) ) + type = script_getnum(st,2); + pc_setcart(sd, type); + + return 0; +} + +/// Returns if the player has a falcon. +/// +/// checkfalcon() -> <bool> +/// +/// @author Valaris +BUILDIN_FUNC(checkfalcon) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + if( pc_isfalcon(sd) ) + script_pushint(st, 1); + else + script_pushint(st, 0); + + return 0; +} + +/// Sets if the player has a falcon or not. +/// <flag> defaults to 1 +/// +/// setfalcon <flag>; +/// setfalcon; +BUILDIN_FUNC(setfalcon) +{ + int flag = 1; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + if( script_hasdata(st,2) ) + flag = script_getnum(st,2); + + pc_setfalcon(sd, flag); + + return 0; +} + +/// Returns if the player is riding. +/// +/// checkriding() -> <bool> +/// +/// @author Valaris +BUILDIN_FUNC(checkriding) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + if( pc_isriding(sd) || pc_isridingwug(sd) || pc_isridingdragon(sd) ) + script_pushint(st, 1); + else + script_pushint(st, 0); + + return 0; +} + +/// Sets if the player is riding. +/// <flag> defaults to 1 +/// +/// setriding <flag>; +/// setriding; +BUILDIN_FUNC(setriding) +{ + int flag = 1; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + if( script_hasdata(st,2) ) + flag = script_getnum(st,2); + pc_setriding(sd, flag); + + return 0; +} + +/// Returns if the player has a warg. +/// +/// checkwug() -> <bool> +/// +BUILDIN_FUNC(checkwug) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + if( pc_iswug(sd) || pc_isridingwug(sd) ) + script_pushint(st, 1); + else + script_pushint(st, 0); + + return 0; +} + +/// Returns if the player is wearing MADO Gear. +/// +/// checkmadogear() -> <bool> +/// +BUILDIN_FUNC(checkmadogear) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + if( pc_ismadogear(sd) ) + script_pushint(st, 1); + else + script_pushint(st, 0); + + return 0; +} + +/// Sets if the player is riding MADO Gear. +/// <flag> defaults to 1 +/// +/// setmadogear <flag>; +/// setmadogear; +BUILDIN_FUNC(setmadogear) +{ + int flag = 1; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + if( script_hasdata(st,2) ) + flag = script_getnum(st,2); + pc_setmadogear(sd, flag); + + return 0; +} + +/// Sets the save point of the player. +/// +/// save "<map name>",<x>,<y> +/// savepoint "<map name>",<x>,<y> +BUILDIN_FUNC(savepoint) +{ + int x; + int y; + short map; + const char* str; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached, report source + + str = script_getstr(st, 2); + x = script_getnum(st,3); + y = script_getnum(st,4); + map = mapindex_name2id(str); + if( map ) + pc_setsavepoint(sd, map, x, y); + + return 0; +} + +/*========================================== + * GetTimeTick(0: System Tick, 1: Time Second Tick) + *------------------------------------------*/ +BUILDIN_FUNC(gettimetick) /* Asgard Version */ +{ + int type; + time_t timer; + struct tm *t; + + type=script_getnum(st,2); + + switch(type){ + case 2: + //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC + // from the system clock.) + script_pushint(st,(int)time(NULL)); + break; + case 1: + //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59) + time(&timer); + t=localtime(&timer); + script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec)); + break; + case 0: + default: + //type 0:(System Ticks) + script_pushint(st,gettick()); + break; + } + return 0; +} + +/*========================================== + * GetTime(Type); + * 1: Sec 2: Min 3: Hour + * 4: WeekDay 5: MonthDay 6: Month + * 7: Year + *------------------------------------------*/ +BUILDIN_FUNC(gettime) /* Asgard Version */ +{ + int type; + time_t timer; + struct tm *t; + + type=script_getnum(st,2); + + time(&timer); + t=localtime(&timer); + + switch(type){ + case 1://Sec(0~59) + script_pushint(st,t->tm_sec); + break; + case 2://Min(0~59) + script_pushint(st,t->tm_min); + break; + case 3://Hour(0~23) + script_pushint(st,t->tm_hour); + break; + case 4://WeekDay(0~6) + script_pushint(st,t->tm_wday); + break; + case 5://MonthDay(01~31) + script_pushint(st,t->tm_mday); + break; + case 6://Month(01~12) + script_pushint(st,t->tm_mon+1); + break; + case 7://Year(20xx) + script_pushint(st,t->tm_year+1900); + break; + case 8://Year Day(01~366) + script_pushint(st,t->tm_yday+1); + break; + default://(format error) + script_pushint(st,-1); + break; + } + return 0; +} + +/*========================================== + * GetTimeStr("TimeFMT", Length); + *------------------------------------------*/ +BUILDIN_FUNC(gettimestr) +{ + char *tmpstr; + const char *fmtstr; + int maxlen; + time_t now = time(NULL); + + fmtstr=script_getstr(st,2); + maxlen=script_getnum(st,3); + + tmpstr=(char *)aMalloc((maxlen+1)*sizeof(char)); + strftime(tmpstr,maxlen,fmtstr,localtime(&now)); + tmpstr[maxlen]='\0'; + + script_pushstr(st,tmpstr); + return 0; +} + +/*========================================== + * Open player storage + *------------------------------------------*/ +BUILDIN_FUNC(openstorage) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + storage_storageopen(sd); + return 0; +} + +BUILDIN_FUNC(guildopenstorage) +{ + TBL_PC* sd; + int ret; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + ret = storage_guild_storageopen(sd); + script_pushint(st,ret); + return 0; +} + +/*========================================== + * Make player use a skill trought item usage + *------------------------------------------*/ +/// itemskill <skill id>,<level> +/// itemskill "<skill name>",<level> +BUILDIN_FUNC(itemskill) +{ + int id; + int lv; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER ) + return 0; + + id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + lv = script_getnum(st,3); + + sd->skillitem=id; + sd->skillitemlv=lv; + clif_item_skill(sd,id,lv); + return 0; +} +/*========================================== + * Attempt to create an item + *------------------------------------------*/ +BUILDIN_FUNC(produce) +{ + int trigger; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + trigger=script_getnum(st,2); + clif_skill_produce_mix_list(sd, -1, trigger); + return 0; +} +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(cooking) +{ + int trigger; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + trigger=script_getnum(st,2); + clif_cooking_list(sd, trigger, AM_PHARMACY, 1, 1); + return 0; +} +/*========================================== + * Create a pet + *------------------------------------------*/ +BUILDIN_FUNC(makepet) +{ + TBL_PC* sd; + int id,pet_id; + + id=script_getnum(st,2); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + pet_id = search_petDB_index(id, PET_CLASS); + + if (pet_id < 0) + pet_id = search_petDB_index(id, PET_EGG); + if (pet_id >= 0 && sd) { + sd->catch_target_class = pet_db[pet_id].class_; + intif_create_pet( + sd->status.account_id, sd->status.char_id, + (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv, + (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, + 100, 0, 1, pet_db[pet_id].jname); + } + + return 0; +} +/*========================================== + * Give player exp base,job * quest_exp_rate/100 + *------------------------------------------*/ +BUILDIN_FUNC(getexp) +{ + TBL_PC* sd; + int base=0,job=0; + double bonus; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + base=script_getnum(st,2); + job =script_getnum(st,3); + if(base<0 || job<0) + return 0; + + // bonus for npc-given exp + bonus = battle_config.quest_exp_rate / 100.; + base = (int) cap_value(base * bonus, 0, INT_MAX); + job = (int) cap_value(job * bonus, 0, INT_MAX); + + pc_gainexp(sd, NULL, base, job, true); + + return 0; +} + +/*========================================== + * Gain guild exp [Celest] + *------------------------------------------*/ +BUILDIN_FUNC(guildgetexp) +{ + TBL_PC* sd; + int exp; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + exp = script_getnum(st,2); + if(exp < 0) + return 0; + if(sd && sd->status.guild_id > 0) + guild_getexp (sd, exp); + + return 0; +} + +/*========================================== + * Changes the guild master of a guild [Skotlex] + *------------------------------------------*/ +BUILDIN_FUNC(guildchangegm) +{ + TBL_PC *sd; + int guild_id; + const char *name; + + guild_id = script_getnum(st,2); + name = script_getstr(st,3); + sd=map_nick2sd(name); + + if (!sd) + script_pushint(st,0); + else + script_pushint(st,guild_gm_change(guild_id, sd)); + + return 0; +} + +/*========================================== + * Spawn a monster : + @mapn,x,y : location + @str : monster name + @class_ : mob_id + @amount : nb to spawn + @event : event to attach to mob + *------------------------------------------*/ +BUILDIN_FUNC(monster) +{ + const char* mapn = script_getstr(st,2); + int x = script_getnum(st,3); + int y = script_getnum(st,4); + const char* str = script_getstr(st,5); + int class_ = script_getnum(st,6); + int amount = script_getnum(st,7); + const char* event = ""; + unsigned int size = SZ_SMALL; + unsigned int ai = AI_NONE; + + struct map_session_data* sd; + int16 m; + + if (script_hasdata(st, 8)) + { + event = script_getstr(st, 8); + check_event(st, event); + } + + if (script_hasdata(st, 9)) + { + size = script_getnum(st, 9); + if (size > 3) + { + ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_); + return 1; + } + } + + if (script_hasdata(st, 10)) + { + ai = script_getnum(st, 10); + if (ai > 4) + { + ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_); + return 1; + } + } + + if (class_ >= 0 && !mobdb_checkid(class_)) + { + ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_); + return 1; + } + + sd = map_id2sd(st->rid); + + if (sd && strcmp(mapn, "this") == 0) + m = sd->bl.m; + else + { + m = map_mapname2mapid(mapn); + if (map[m].flag.src4instance && st->instance_id) + { // Try to redirect to the instance map, not the src map + if ((m = instance_mapid2imapid(m, st->instance_id)) < 0) + { + ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); + return 1; + } + } + } + + mob_once_spawn(sd, m, x, y, str, class_, amount, event, size, ai); + return 0; +} +/*========================================== + * Request List of Monster Drops + *------------------------------------------*/ +BUILDIN_FUNC(getmobdrops) +{ + int class_ = script_getnum(st,2); + int i, j = 0; + struct mob_db *mob; + + if( !mobdb_checkid(class_) ) + { + script_pushint(st, 0); + return 0; + } + + mob = mob_db(class_); + + for( i = 0; i < MAX_MOB_DROP; i++ ) + { + if( mob->dropitem[i].nameid < 1 ) + continue; + if( itemdb_exists(mob->dropitem[i].nameid) == NULL ) + continue; + + mapreg_setreg(reference_uid(add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid); + mapreg_setreg(reference_uid(add_str("$@MobDrop_rate"), j), mob->dropitem[i].p); + + j++; + } + + mapreg_setreg(add_str("$@MobDrop_count"), j); + script_pushint(st, 1); + + return 0; +} +/*========================================== + * Same as monster but randomize location in x0,x1,y0,y1 area + *------------------------------------------*/ +BUILDIN_FUNC(areamonster) +{ + const char* mapn = script_getstr(st,2); + int x0 = script_getnum(st,3); + int y0 = script_getnum(st,4); + int x1 = script_getnum(st,5); + int y1 = script_getnum(st,6); + const char* str = script_getstr(st,7); + int class_ = script_getnum(st,8); + int amount = script_getnum(st,9); + const char* event = ""; + unsigned int size = SZ_SMALL; + unsigned int ai = AI_NONE; + + struct map_session_data* sd; + int16 m; + + if (script_hasdata(st,10)) + { + event = script_getstr(st, 10); + check_event(st, event); + } + + if (script_hasdata(st, 11)) + { + size = script_getnum(st, 11); + if (size > 3) + { + ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_); + return 1; + } + } + + if (script_hasdata(st, 12)) + { + ai = script_getnum(st, 12); + if (ai > 4) + { + ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_); + return 1; + } + } + + sd = map_id2sd(st->rid); + + if (sd && strcmp(mapn, "this") == 0) + m = sd->bl.m; + else + { + m = map_mapname2mapid(mapn); + if (map[m].flag.src4instance && st->instance_id) + { // Try to redirect to the instance map, not the src map + if ((m = instance_mapid2imapid(m, st->instance_id)) < 0) + { + ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); + return 1; + } + } + } + + mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai); + return 0; +} +/*========================================== + * KillMonster subcheck, verify if mob to kill ain't got an even to handle, could be force kill by allflag + *------------------------------------------*/ + static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap) +{ //same fix but with killmonster instead - stripping events from mobs. + TBL_MOB* md = (TBL_MOB*)bl; + char *event=va_arg(ap,char *); + int allflag=va_arg(ap,int); + + md->state.npc_killmonster = 1; + + if(!allflag){ + if(strcmp(event,md->npc_event)==0) + status_kill(bl); + }else{ + if(!md->spawn) + status_kill(bl); + } + md->state.npc_killmonster = 0; + return 0; +} +static int buildin_killmonster_sub(struct block_list *bl,va_list ap) +{ + TBL_MOB* md = (TBL_MOB*)bl; + char *event=va_arg(ap,char *); + int allflag=va_arg(ap,int); + + if(!allflag){ + if(strcmp(event,md->npc_event)==0) + status_kill(bl); + }else{ + if(!md->spawn) + status_kill(bl); + } + return 0; +} +BUILDIN_FUNC(killmonster) +{ + const char *mapname,*event; + int16 m,allflag=0; + mapname=script_getstr(st,2); + event=script_getstr(st,3); + if(strcmp(event,"All")==0) + allflag = 1; + else + check_event(st, event); + + if( (m=map_mapname2mapid(mapname))<0 ) + return 0; + + if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) + return 0; + + if( script_hasdata(st,4) ) { + if ( script_getnum(st,4) == 1 ) { + map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag); + return 0; + } + } + + map_freeblock_lock(); + map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag); + map_freeblock_unlock(); + return 0; +} + +static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap) +{ //Strips the event from the mob if it's killed the old method. + struct mob_data *md; + + md = BL_CAST(BL_MOB, bl); + if (md->npc_event[0]) + md->npc_event[0] = 0; + + status_kill(bl); + return 0; +} +static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap) +{ + status_kill(bl); + return 0; +} +BUILDIN_FUNC(killmonsterall) +{ + const char *mapname; + int16 m; + mapname=script_getstr(st,2); + + if( (m = map_mapname2mapid(mapname))<0 ) + return 0; + + if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) + return 0; + + if( script_hasdata(st,3) ) { + if ( script_getnum(st,3) == 1 ) { + map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB); + return 0; + } + } + + map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB); + return 0; +} + +/*========================================== + * Creates a clone of a player. + * clone map, x, y, event, char_id, master_id, mode, flag, duration + *------------------------------------------*/ +BUILDIN_FUNC(clone) +{ + TBL_PC *sd, *msd=NULL; + int char_id,master_id=0,x,y, mode = 0, flag = 0, m; + unsigned int duration = 0; + const char *map,*event=""; + + map=script_getstr(st,2); + x=script_getnum(st,3); + y=script_getnum(st,4); + event=script_getstr(st,5); + char_id=script_getnum(st,6); + + if( script_hasdata(st,7) ) + master_id=script_getnum(st,7); + + if( script_hasdata(st,8) ) + mode=script_getnum(st,8); + + if( script_hasdata(st,9) ) + flag=script_getnum(st,9); + + if( script_hasdata(st,10) ) + duration=script_getnum(st,10); + + check_event(st, event); + + m = map_mapname2mapid(map); + if (m < 0) return 0; + + sd = map_charid2sd(char_id); + + if (master_id) { + msd = map_charid2sd(master_id); + if (msd) + master_id = msd->bl.id; + else + master_id = 0; + } + if (sd) //Return ID of newly crafted clone. + script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration)); + else //Failed to create clone. + script_pushint(st,0); + + return 0; +} +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(doevent) +{ + const char* event = script_getstr(st,2); + struct map_session_data* sd; + + if( ( sd = script_rid2sd(st) ) == NULL ) + { + return 0; + } + + check_event(st, event); + npc_event(sd, event, 0); + return 0; +} +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(donpcevent) +{ + const char* event = script_getstr(st,2); + check_event(st, event); + if( !npc_event_do(event) ) { + struct npc_data * nd = map_id2nd(st->oid); + ShowDebug("NPCEvent '%s' not found! (source: %s)\n",event,nd?nd->name:"Unknown"); + script_pushint(st, 0); + } else + script_pushint(st, 1); + return 0; +} + +/// for Aegis compatibility +/// basically a specialized 'donpcevent', with the event specified as two arguments instead of one +BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT +{ + const char* npc = script_getstr(st,2); + const char* command = script_getstr(st,3); + char event[EVENT_NAME_LENGTH]; + snprintf(event, sizeof(event), "%s::OnCommand%s", npc, command); + check_event(st, event); + npc_event_do(event); + return 0; +} + +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(addtimer) +{ + int tick = script_getnum(st,2); + const char* event = script_getstr(st, 3); + TBL_PC* sd; + + check_event(st, event); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + pc_addeventtimer(sd,tick,event); + return 0; +} +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(deltimer) +{ + const char *event; + TBL_PC* sd; + + event=script_getstr(st, 2); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + check_event(st, event); + pc_deleventtimer(sd,event); + return 0; +} +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(addtimercount) +{ + const char *event; + int tick; + TBL_PC* sd; + + event=script_getstr(st, 2); + tick=script_getnum(st,3); + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + check_event(st, event); + pc_addeventtimercount(sd,event,tick); + return 0; +} + +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(initnpctimer) +{ + struct npc_data *nd; + int flag = 0; + + if( script_hasdata(st,3) ) + { //Two arguments: NPC name and attach flag. + nd = npc_name2id(script_getstr(st, 2)); + flag = script_getnum(st,3); + } + else if( script_hasdata(st,2) ) + { //Check if argument is numeric (flag) or string (npc name) + struct script_data *data; + data = script_getdata(st,2); + get_val(st,data); + if( data_isstring(data) ) //NPC name + nd = npc_name2id(conv_str(st, data)); + else if( data_isint(data) ) //Flag + { + nd = (struct npc_data *)map_id2bl(st->oid); + flag = conv_num(st,data); + } + else + { + ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n"); + return 1; + } + } + else + nd = (struct npc_data *)map_id2bl(st->oid); + + if( !nd ) + return 0; + if( flag ) //Attach + { + TBL_PC* sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + nd->u.scr.rid = sd->bl.id; + } + + nd->u.scr.timertick = 0; + npc_settimerevent_tick(nd,0); + npc_timerevent_start(nd, st->rid); + return 0; +} +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(startnpctimer) +{ + struct npc_data *nd; + int flag = 0; + + if( script_hasdata(st,3) ) + { //Two arguments: NPC name and attach flag. + nd = npc_name2id(script_getstr(st, 2)); + flag = script_getnum(st,3); + } + else if( script_hasdata(st,2) ) + { //Check if argument is numeric (flag) or string (npc name) + struct script_data *data; + data = script_getdata(st,2); + get_val(st,data); + if( data_isstring(data) ) //NPC name + nd = npc_name2id(conv_str(st, data)); + else if( data_isint(data) ) //Flag + { + nd = (struct npc_data *)map_id2bl(st->oid); + flag = conv_num(st,data); + } + else + { + ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n"); + return 1; + } + } + else + nd=(struct npc_data *)map_id2bl(st->oid); + + if( !nd ) + return 0; + if( flag ) //Attach + { + TBL_PC* sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + nd->u.scr.rid = sd->bl.id; + } + + npc_timerevent_start(nd, st->rid); + return 0; +} +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(stopnpctimer) +{ + struct npc_data *nd; + int flag = 0; + + if( script_hasdata(st,3) ) + { //Two arguments: NPC name and attach flag. + nd = npc_name2id(script_getstr(st, 2)); + flag = script_getnum(st,3); + } + else if( script_hasdata(st,2) ) + { //Check if argument is numeric (flag) or string (npc name) + struct script_data *data; + data = script_getdata(st,2); + get_val(st,data); + if( data_isstring(data) ) //NPC name + nd = npc_name2id(conv_str(st, data)); + else if( data_isint(data) ) //Flag + { + nd = (struct npc_data *)map_id2bl(st->oid); + flag = conv_num(st,data); + } + else + { + ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n"); + return 1; + } + } + else + nd=(struct npc_data *)map_id2bl(st->oid); + + if( !nd ) + return 0; + if( flag ) //Detach + nd->u.scr.rid = 0; + + npc_timerevent_stop(nd); + return 0; +} +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(getnpctimer) +{ + struct npc_data *nd; + TBL_PC *sd; + int type = script_getnum(st,2); + int val = 0; + + if( script_hasdata(st,3) ) + nd = npc_name2id(script_getstr(st,3)); + else + nd = (struct npc_data *)map_id2bl(st->oid); + + if( !nd || nd->bl.type != BL_NPC ) + { + script_pushint(st,0); + ShowError("getnpctimer: Invalid NPC.\n"); + return 1; + } + + switch( type ) + { + case 0: val = npc_gettimerevent_tick(nd); break; + case 1: + if( nd->u.scr.rid ) + { + sd = map_id2sd(nd->u.scr.rid); + if( !sd ) + { + ShowError("buildin_getnpctimer: Attached player not found!\n"); + break; + } + val = (sd->npc_timer_id != INVALID_TIMER); + } + else + val = (nd->u.scr.timerid != INVALID_TIMER); + break; + case 2: val = nd->u.scr.timeramount; break; + } + + script_pushint(st,val); + return 0; +} +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(setnpctimer) +{ + int tick; + struct npc_data *nd; + + tick = script_getnum(st,2); + if( script_hasdata(st,3) ) + nd = npc_name2id(script_getstr(st,3)); + else + nd = (struct npc_data *)map_id2bl(st->oid); + + if( !nd || nd->bl.type != BL_NPC ) + { + script_pushint(st,1); + ShowError("setnpctimer: Invalid NPC.\n"); + return 1; + } + + npc_settimerevent_tick(nd,tick); + script_pushint(st,0); + return 0; +} + +/*========================================== + * attaches the player rid to the timer [Celest] + *------------------------------------------*/ +BUILDIN_FUNC(attachnpctimer) +{ + TBL_PC *sd; + struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid); + + if( !nd || nd->bl.type != BL_NPC ) + { + script_pushint(st,1); + ShowError("setnpctimer: Invalid NPC.\n"); + return 1; + } + + if( script_hasdata(st,2) ) + sd = map_nick2sd(script_getstr(st,2)); + else + sd = script_rid2sd(st); + + if( !sd ) + { + script_pushint(st,1); + ShowWarning("attachnpctimer: Invalid player.\n"); + return 1; + } + + nd->u.scr.rid = sd->bl.id; + script_pushint(st,0); + return 0; +} + +/*========================================== + * detaches a player rid from the timer [Celest] + *------------------------------------------*/ +BUILDIN_FUNC(detachnpctimer) +{ + struct npc_data *nd; + + if( script_hasdata(st,2) ) + nd = npc_name2id(script_getstr(st,2)); + else + nd = (struct npc_data *)map_id2bl(st->oid); + + if( !nd || nd->bl.type != BL_NPC ) + { + script_pushint(st,1); + ShowError("detachnpctimer: Invalid NPC.\n"); + return 1; + } + + nd->u.scr.rid = 0; + script_pushint(st,0); + return 0; +} + +/*========================================== + * To avoid "player not attached" script errors, this function is provided, + * it checks if there is a player attached to the current script. [Skotlex] + * If no, returns 0, if yes, returns the account_id of the attached player. + *------------------------------------------*/ +BUILDIN_FUNC(playerattached) +{ + if(st->rid == 0 || map_id2sd(st->rid) == NULL) + script_pushint(st,0); + else + script_pushint(st,st->rid); + return 0; +} + +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(announce) +{ + const char *mes = script_getstr(st,2); + int flag = script_getnum(st,3); + const char *fontColor = script_hasdata(st,4) ? script_getstr(st,4) : NULL; + int fontType = script_hasdata(st,5) ? script_getnum(st,5) : 0x190; // default fontType (FW_NORMAL) + int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize + int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign + int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY + + if (flag&0x0f) // Broadcast source or broadcast region defined + { + send_target target; + struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source + if (bl == NULL) + return 0; + + flag &= 0x07; + target = (flag == 1) ? ALL_SAMEMAP : + (flag == 2) ? AREA : + (flag == 3) ? SELF : + ALL_CLIENT; + if (fontColor) + clif_broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target); + else + clif_broadcast(bl, mes, (int)strlen(mes)+1, flag&0xf0, target); + } + else + { + if (fontColor) + intif_broadcast2(mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY); + else + intif_broadcast(mes, (int)strlen(mes)+1, flag&0xf0); + } + return 0; +} +/*========================================== + *------------------------------------------*/ +static int buildin_announce_sub(struct block_list *bl, va_list ap) +{ + char *mes = va_arg(ap, char *); + int len = va_arg(ap, int); + int type = va_arg(ap, int); + char *fontColor = va_arg(ap, char *); + short fontType = (short)va_arg(ap, int); + short fontSize = (short)va_arg(ap, int); + short fontAlign = (short)va_arg(ap, int); + short fontY = (short)va_arg(ap, int); + if (fontColor) + clif_broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF); + else + clif_broadcast(bl, mes, len, type, SELF); + return 0; +} + +BUILDIN_FUNC(mapannounce) +{ + const char *mapname = script_getstr(st,2); + const char *mes = script_getstr(st,3); + int flag = script_getnum(st,4); + const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL; + int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL) + int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize + int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign + int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY + int16 m; + + if ((m = map_mapname2mapid(mapname)) < 0) + return 0; + + map_foreachinmap(buildin_announce_sub, m, BL_PC, + mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); + return 0; +} +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(areaannounce) +{ + const char *mapname = script_getstr(st,2); + int x0 = script_getnum(st,3); + int y0 = script_getnum(st,4); + int x1 = script_getnum(st,5); + int y1 = script_getnum(st,6); + const char *mes = script_getstr(st,7); + int flag = script_getnum(st,8); + const char *fontColor = script_hasdata(st,9) ? script_getstr(st,9) : NULL; + int fontType = script_hasdata(st,10) ? script_getnum(st,10) : 0x190; // default fontType (FW_NORMAL) + int fontSize = script_hasdata(st,11) ? script_getnum(st,11) : 12; // default fontSize + int fontAlign = script_hasdata(st,12) ? script_getnum(st,12) : 0; // default fontAlign + int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY + int16 m; + + if ((m = map_mapname2mapid(mapname)) < 0) + return 0; + + map_foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC, + mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); + return 0; +} + +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(getusers) +{ + int flag, val = 0; + struct map_session_data* sd; + struct block_list* bl = NULL; + + flag = script_getnum(st,2); + + switch(flag&0x07) + { + case 0: + if(flag&0x8) + {// npc + bl = map_id2bl(st->oid); + } + else if((sd = script_rid2sd(st))!=NULL) + {// pc + bl = &sd->bl; + } + + if(bl) + { + val = map[bl->m].users; + } + break; + case 1: + val = map_getusers(); + break; + default: + ShowWarning("buildin_getusers: Unknown type %d.\n", flag); + script_pushint(st,0); + return 1; + } + + script_pushint(st,val); + return 0; +} +/*========================================== + * Works like @WHO - displays all online users names in window + *------------------------------------------*/ +BUILDIN_FUNC(getusersname) +{ + TBL_PC *sd, *pl_sd; + int /*disp_num=1,*/ group_level = 0; + struct s_mapiterator* iter; + + sd = script_rid2sd(st); + if (!sd) return 0; + + group_level = pc_get_group_level(sd); + iter = mapit_getallusers(); + for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) + { + if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level) + continue; // skip hidden sessions + + /* Temporary fix for bugreport:1023. + * Do not uncomment unless you want thousands of 'next' buttons. + if((disp_num++)%10==0) + clif_scriptnext(sd,st->oid);*/ + clif_scriptmes(sd,st->oid,pl_sd->status.name); + } + mapit_free(iter); + + return 0; +} +/*========================================== + * getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen] + *------------------------------------------*/ +BUILDIN_FUNC(getmapguildusers) +{ + const char *str; + int16 m; + int gid; + int i=0,c=0; + struct guild *g = NULL; + str=script_getstr(st,2); + gid=script_getnum(st,3); + if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server) + script_pushint(st,-1); + return 0; + } + g = guild_search(gid); + + if (g){ + for(i = 0; i < g->max_member; i++) + { + if (g->member[i].sd && g->member[i].sd->bl.m == m) + c++; + } + } + + script_pushint(st,c); + return 0; +} +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(getmapusers) +{ + const char *str; + int16 m; + str=script_getstr(st,2); + if( (m=map_mapname2mapid(str))< 0){ + script_pushint(st,-1); + return 0; + } + script_pushint(st,map[m].users); + return 0; +} +/*========================================== + *------------------------------------------*/ +static int buildin_getareausers_sub(struct block_list *bl,va_list ap) +{ + int *users=va_arg(ap,int *); + (*users)++; + return 0; +} +BUILDIN_FUNC(getareausers) +{ + const char *str; + int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on + str=script_getstr(st,2); + x0=script_getnum(st,3); + y0=script_getnum(st,4); + x1=script_getnum(st,5); + y1=script_getnum(st,6); + if( (m=map_mapname2mapid(str))< 0){ + script_pushint(st,-1); + return 0; + } + map_foreachinarea(buildin_getareausers_sub, + m,x0,y0,x1,y1,BL_PC,&users); + script_pushint(st,users); + return 0; +} + +/*========================================== + *------------------------------------------*/ +static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap) +{ + int item=va_arg(ap,int); + int *amount=va_arg(ap,int *); + struct flooritem_data *drop=(struct flooritem_data *)bl; + + if(drop->item_data.nameid==item) + (*amount)+=drop->item_data.amount; + + return 0; +} +BUILDIN_FUNC(getareadropitem) +{ + const char *str; + int16 m,x0,y0,x1,y1; + int item,amount=0; + struct script_data *data; + + str=script_getstr(st,2); + x0=script_getnum(st,3); + y0=script_getnum(st,4); + x1=script_getnum(st,5); + y1=script_getnum(st,6); + + data=script_getdata(st,7); + get_val(st,data); + if( data_isstring(data) ){ + const char *name=conv_str(st,data); + struct item_data *item_data = itemdb_searchname(name); + item=UNKNOWN_ITEM_ID; + if( item_data ) + item=item_data->nameid; + }else + item=conv_num(st,data); + + if( (m=map_mapname2mapid(str))< 0){ + script_pushint(st,-1); + return 0; + } + map_foreachinarea(buildin_getareadropitem_sub, + m,x0,y0,x1,y1,BL_ITEM,item,&amount); + script_pushint(st,amount); + return 0; +} +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(enablenpc) +{ + const char *str; + str=script_getstr(st,2); + npc_enable(str,1); + return 0; +} +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(disablenpc) +{ + const char *str; + str=script_getstr(st,2); + npc_enable(str,0); + return 0; +} + +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(hideoffnpc) +{ + const char *str; + str=script_getstr(st,2); + npc_enable(str,2); + return 0; +} +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(hideonnpc) +{ + const char *str; + str=script_getstr(st,2); + npc_enable(str,4); + return 0; +} + +/// Starts a status effect on the target unit or on the attached player. +/// +/// sc_start <effect_id>,<duration>,<val1>{,<unit_id>}; +BUILDIN_FUNC(sc_start) +{ + struct block_list* bl; + enum sc_type type; + int tick; + int val1; + int val4 = 0; + + type = (sc_type)script_getnum(st,2); + tick = script_getnum(st,3); + val1 = script_getnum(st,4); + if( script_hasdata(st,5) ) + bl = map_id2bl(script_getnum(st,5)); + else + bl = map_id2bl(st->rid); + + if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) + {// When there isn't a duration specified, try to get it from the skill_db + tick = skill_get_time(status_sc2skill(type), val1); + } + + if( potion_flag == 1 && potion_target ) + { //skill.c set the flags before running the script, this must be a potion-pitched effect. + bl = map_id2bl(potion_target); + tick /= 2;// Thrown potions only last half. + val4 = 1;// Mark that this was a thrown sc_effect + } + + if( bl ) + status_change_start(bl, type, 10000, val1, 0, 0, val4, tick, 2); + + return 0; +} + +/// Starts a status effect on the target unit or on the attached player. +/// +/// sc_start2 <effect_id>,<duration>,<val1>,<percent chance>{,<unit_id>}; +BUILDIN_FUNC(sc_start2) +{ + struct block_list* bl; + enum sc_type type; + int tick; + int val1; + int val4 = 0; + int rate; + + type = (sc_type)script_getnum(st,2); + tick = script_getnum(st,3); + val1 = script_getnum(st,4); + rate = script_getnum(st,5); + if( script_hasdata(st,6) ) + bl = map_id2bl(script_getnum(st,6)); + else + bl = map_id2bl(st->rid); + + if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) + {// When there isn't a duration specified, try to get it from the skill_db + tick = skill_get_time(status_sc2skill(type), val1); + } + + if( potion_flag == 1 && potion_target ) + { //skill.c set the flags before running the script, this must be a potion-pitched effect. + bl = map_id2bl(potion_target); + tick /= 2;// Thrown potions only last half. + val4 = 1;// Mark that this was a thrown sc_effect + } + + if( bl ) + status_change_start(bl, type, rate, val1, 0, 0, val4, tick, 2); + + return 0; +} + +/// Starts a status effect on the target unit or on the attached player. +/// +/// sc_start4 <effect_id>,<duration>,<val1>,<val2>,<val3>,<val4>{,<unit_id>}; +BUILDIN_FUNC(sc_start4) +{ + struct block_list* bl; + enum sc_type type; + int tick; + int val1; + int val2; + int val3; + int val4; + + type = (sc_type)script_getnum(st,2); + tick = script_getnum(st,3); + val1 = script_getnum(st,4); + val2 = script_getnum(st,5); + val3 = script_getnum(st,6); + val4 = script_getnum(st,7); + if( script_hasdata(st,8) ) + bl = map_id2bl(script_getnum(st,8)); + else + bl = map_id2bl(st->rid); + + if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) + {// When there isn't a duration specified, try to get it from the skill_db + tick = skill_get_time(status_sc2skill(type), val1); + } + + if( potion_flag == 1 && potion_target ) + { //skill.c set the flags before running the script, this must be a potion-pitched effect. + bl = map_id2bl(potion_target); + tick /= 2;// Thrown potions only last half. + } + + if( bl ) + status_change_start(bl, type, 10000, val1, val2, val3, val4, tick, 2); + + return 0; +} + +/// Ends one or all status effects on the target unit or on the attached player. +/// +/// sc_end <effect_id>{,<unit_id>}; +BUILDIN_FUNC(sc_end) +{ + struct block_list* bl; + int type; + + type = script_getnum(st, 2); + if (script_hasdata(st, 3)) + bl = map_id2bl(script_getnum(st, 3)); + else + bl = map_id2bl(st->rid); + + if (potion_flag == 1 && potion_target) //##TODO how does this work [FlavioJS] + bl = map_id2bl(potion_target); + + if (!bl) + return 0; + + if (type >= 0 && type < SC_MAX) + { + struct status_change *sc = status_get_sc(bl); + struct status_change_entry *sce = sc ? sc->data[type] : NULL; + + if (!sce) + return 0; + + + switch (type) + { + case SC_WEIGHT50: + case SC_WEIGHT90: + case SC_NOCHAT: + case SC_PUSH_CART: + return 0; + + default: + break; + } + + //This should help status_change_end force disabling the SC in case it has no limit. + sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0; + status_change_end(bl, (sc_type)type, INVALID_TIMER); + } + else + status_change_clear(bl, 3); // remove all effects + + return 0; +} + +/*========================================== + * @FIXME atm will return reduced tick, 0 immune, 1 no tick + *------------------------------------------*/ +BUILDIN_FUNC(getscrate) +{ + struct block_list *bl; + int type,rate; + + type=script_getnum(st,2); + rate=script_getnum(st,3); + if( script_hasdata(st,4) ) //get for the bl assigned + bl = map_id2bl(script_getnum(st,4)); + else + bl = map_id2bl(st->rid); + + if (bl) + rate = status_get_sc_def(bl, (sc_type)type, 10000, 10000, 0); + + script_pushint(st,rate); + return 0; +} + +/*========================================== + * getstatus <type>{, <info>}; + *------------------------------------------*/ +BUILDIN_FUNC(getstatus) +{ + int id, type; + struct map_session_data* sd = script_rid2sd(st); + + if( sd == NULL ) + {// no player attached + return 0; + } + + id = script_getnum(st, 2); + type = script_hasdata(st, 3) ? script_getnum(st, 3) : 0; + + if( id <= SC_NONE || id >= SC_MAX ) + {// invalid status type given + ShowWarning("script.c:getstatus: Invalid status type given (%d).\n", id); + return 0; + } + + if( sd->sc.count == 0 || !sd->sc.data[id] ) + {// no status is active + script_pushint(st, 0); + return 0; + } + + switch( type ) + { + case 1: script_pushint(st, sd->sc.data[id]->val1); break; + case 2: script_pushint(st, sd->sc.data[id]->val2); break; + case 3: script_pushint(st, sd->sc.data[id]->val3); break; + case 4: script_pushint(st, sd->sc.data[id]->val4); break; + case 5: + { + struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer); + + if( timer ) + {// return the amount of time remaining + script_pushint(st, timer->tick - gettick()); + } + } + break; + default: script_pushint(st, 1); break; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(debugmes) +{ + const char *str; + str=script_getstr(st,2); + ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,str); + return 0; +} + +/*========================================== + *------------------------------------------*/ +BUILDIN_FUNC(catchpet) +{ + int pet_id; + TBL_PC *sd; + + pet_id= script_getnum(st,2); + sd=script_rid2sd(st); + if( sd == NULL ) + return 0; + + pet_catch_process1(sd,pet_id); + return 0; +} + +/*========================================== + * [orn] + *------------------------------------------*/ +BUILDIN_FUNC(homunculus_evolution) +{ + TBL_PC *sd; + + sd=script_rid2sd(st); + if( sd == NULL ) + return 0; + + if(merc_is_hom_active(sd->hd)) + { + if (sd->hd->homunculus.intimacy > 91000) + merc_hom_evolution(sd->hd); + else + clif_emotion(&sd->hd->bl, E_SWT); + } + return 0; +} + +/*========================================== + * [Xantara] + *------------------------------------------*/ +BUILDIN_FUNC(homunculus_mutate) +{ + int homun_id, m_class, m_id; + TBL_PC *sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + if(script_hasdata(st,2)) + homun_id = script_getnum(st,2); + else + homun_id = 6048 + (rnd() % 4); + + if(merc_is_hom_active(sd->hd)) { + m_class = hom_class2mapid(sd->hd->homunculus.class_); + m_id = hom_class2mapid(homun_id); + + if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 ) + hom_mutate(sd->hd, homun_id); + else + clif_emotion(&sd->hd->bl, E_SWT); + } + return 0; +} + +// [Zephyrus] +BUILDIN_FUNC(homunculus_shuffle) +{ + TBL_PC *sd; + + sd=script_rid2sd(st); + if( sd == NULL ) + return 0; + + if(merc_is_hom_active(sd->hd)) + merc_hom_shuffle(sd->hd); + + return 0; +} + +//These two functions bring the eA MAPID_* class functionality to scripts. +BUILDIN_FUNC(eaclass) +{ + int class_; + if( script_hasdata(st,2) ) + class_ = script_getnum(st,2); + else { + TBL_PC *sd; + sd=script_rid2sd(st); + if (!sd) { + script_pushint(st,-1); + return 0; + } + class_ = sd->status.class_; + } + script_pushint(st,pc_jobid2mapid(class_)); + return 0; +} + +BUILDIN_FUNC(roclass) +{ + int class_ =script_getnum(st,2); + int sex; + if( script_hasdata(st,3) ) + sex = script_getnum(st,3); + else { + TBL_PC *sd; + if (st->rid && (sd=script_rid2sd(st))) + sex = sd->status.sex; + else + sex = 1; //Just use male when not found. + } + script_pushint(st,pc_mapid2jobid(class_, sex)); + return 0; +} + +/*========================================== + * Tells client to open a hatching window, used for pet incubator + *------------------------------------------*/ +BUILDIN_FUNC(birthpet) +{ + TBL_PC *sd; + sd=script_rid2sd(st); + if( sd == NULL ) + return 0; + + if( sd->status.pet_id ) + {// do not send egg list, when you already have a pet + return 0; + } + + clif_sendegg(sd); + return 0; +} + +/*========================================== + * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes) + * @type + * 1 : make like after rebirth + * 2 : blvl,jlvl=1, skillpoint=0 + * 3 : don't reset skill, blvl=1 + * 4 : jlvl=0 + *------------------------------------------*/ +BUILDIN_FUNC(resetlvl) +{ + TBL_PC *sd; + + int type=script_getnum(st,2); + + sd=script_rid2sd(st); + if( sd == NULL ) + return 0; + + pc_resetlvl(sd,type); + return 0; +} +/*========================================== + * Reset a player status point + *------------------------------------------*/ +BUILDIN_FUNC(resetstatus) +{ + TBL_PC *sd; + sd=script_rid2sd(st); + pc_resetstate(sd); + return 0; +} + +/*========================================== + * script command resetskill + *------------------------------------------*/ +BUILDIN_FUNC(resetskill) +{ + TBL_PC *sd; + sd=script_rid2sd(st); + pc_resetskill(sd,1); + return 0; +} + +/*========================================== + * Counts total amount of skill points. + *------------------------------------------*/ +BUILDIN_FUNC(skillpointcount) +{ + TBL_PC *sd; + sd=script_rid2sd(st); + script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2)); + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(changebase) +{ + TBL_PC *sd=NULL; + int vclass; + + if( script_hasdata(st,3) ) + sd=map_id2sd(script_getnum(st,3)); + else + sd=script_rid2sd(st); + + if(sd == NULL) + return 0; + + vclass = script_getnum(st,2); + if(vclass == JOB_WEDDING) + { + if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites + sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore. + ) + return 0; + } + + if(!sd->disguise && vclass != sd->vd.class_) { + status_set_viewdata(&sd->bl, vclass); + //Updated client view. Base, Weapon and Cloth Colors. + clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_); + clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); + if (sd->vd.cloth_color) + clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); + clif_skillinfoblock(sd); + } + + return 0; +} + +/*========================================== + * Unequip all item and request for a changesex to char-serv + *------------------------------------------*/ +BUILDIN_FUNC(changesex) +{ + int i; + TBL_PC *sd = NULL; + sd = script_rid2sd(st); + + pc_resetskill(sd,4); + // to avoid any problem with equipment and invalid sex, equipment is unequiped. + for( i=0; i<EQI_MAX; i++ ) + if( sd->equip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3); + chrif_changesex(sd); + return 0; +} + +/*========================================== + * Works like 'announce' but outputs in the common chat window + *------------------------------------------*/ +BUILDIN_FUNC(globalmes) +{ + struct block_list *bl = map_id2bl(st->oid); + struct npc_data *nd = (struct npc_data *)bl; + const char *name=NULL,*mes; + + mes=script_getstr(st,2); + if(mes==NULL) return 0; + + if(script_hasdata(st,3)){ // npc name to display + name=script_getstr(st,3); + } else { + name=nd->name; //use current npc name + } + + npc_globalmessage(name,mes); // broadcast to all players connected + + return 0; +} + +///////////////////////////////////////////////////////////////////// +// NPC waiting room (chat room) +// + +/// Creates a waiting room (chat room) for this npc. +/// +/// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}}; +BUILDIN_FUNC(waitingroom) +{ + struct npc_data* nd; + int pub = 1; + const char* title = script_getstr(st, 2); + int limit = script_getnum(st, 3); + const char* ev = script_hasdata(st,4) ? script_getstr(st,4) : ""; + int trigger = script_hasdata(st,5) ? script_getnum(st,5) : limit; + int zeny = script_hasdata(st,6) ? script_getnum(st,6) : 0; + int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1; + int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL; + + nd = (struct npc_data *)map_id2bl(st->oid); + if( nd != NULL ) + chat_createnpcchat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl); + + return 0; +} + +/// Removes the waiting room of the current or target npc. +/// +/// delwaitingroom "<npc_name>"; +/// delwaitingroom; +BUILDIN_FUNC(delwaitingroom) +{ + struct npc_data* nd; + if( script_hasdata(st,2) ) + nd = npc_name2id(script_getstr(st, 2)); + else + nd = (struct npc_data *)map_id2bl(st->oid); + if( nd != NULL ) + chat_deletenpcchat(nd); + return 0; +} + +/// Kicks all the players from the waiting room of the current or target npc. +/// +/// kickwaitingroomall "<npc_name>"; +/// kickwaitingroomall; +BUILDIN_FUNC(waitingroomkickall) +{ + struct npc_data* nd; + struct chat_data* cd; + + if( script_hasdata(st,2) ) + nd = npc_name2id(script_getstr(st,2)); + else + nd = (struct npc_data *)map_id2bl(st->oid); + + if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) + chat_npckickall(cd); + return 0; +} + +/// Enables the waiting room event of the current or target npc. +/// +/// enablewaitingroomevent "<npc_name>"; +/// enablewaitingroomevent; +BUILDIN_FUNC(enablewaitingroomevent) +{ + struct npc_data* nd; + struct chat_data* cd; + + if( script_hasdata(st,2) ) + nd = npc_name2id(script_getstr(st, 2)); + else + nd = (struct npc_data *)map_id2bl(st->oid); + + if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) + chat_enableevent(cd); + return 0; +} + +/// Disables the waiting room event of the current or target npc. +/// +/// disablewaitingroomevent "<npc_name>"; +/// disablewaitingroomevent; +BUILDIN_FUNC(disablewaitingroomevent) +{ + struct npc_data *nd; + struct chat_data *cd; + + if( script_hasdata(st,2) ) + nd = npc_name2id(script_getstr(st, 2)); + else + nd = (struct npc_data *)map_id2bl(st->oid); + + if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) + chat_disableevent(cd); + return 0; +} + +/// Returns info on the waiting room of the current or target npc. +/// Returns -1 if the type unknown +/// <type>=0 : current number of users +/// <type>=1 : maximum number of users allowed +/// <type>=2 : the number of users that trigger the event +/// <type>=3 : if the trigger is disabled +/// <type>=4 : the title of the waiting room +/// <type>=5 : the password of the waiting room +/// <type>=16 : the name of the waiting room event +/// <type>=32 : if the waiting room is full +/// <type>=33 : if there are enough users to trigger the event +/// +/// getwaitingroomstate(<type>,"<npc_name>") -> <info> +/// getwaitingroomstate(<type>) -> <info> +BUILDIN_FUNC(getwaitingroomstate) +{ + struct npc_data *nd; + struct chat_data *cd; + int type; + + type = script_getnum(st,2); + if( script_hasdata(st,3) ) + nd = npc_name2id(script_getstr(st, 3)); + else + nd = (struct npc_data *)map_id2bl(st->oid); + + if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) + { + script_pushint(st, -1); + return 0; + } + + switch(type) + { + case 0: script_pushint(st, cd->users); break; + case 1: script_pushint(st, cd->limit); break; + case 2: script_pushint(st, cd->trigger&0x7f); break; + case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break; + case 4: script_pushstrcopy(st, cd->title); break; + case 5: script_pushstrcopy(st, cd->pass); break; + case 16: script_pushstrcopy(st, cd->npc_event);break; + case 32: script_pushint(st, (cd->users >= cd->limit)); break; + case 33: script_pushint(st, (cd->users >= cd->trigger)); break; + default: script_pushint(st, -1); break; + } + return 0; +} + +/// Warps the trigger or target amount of players to the target map and position. +/// Players are automatically removed from the waiting room. +/// Those waiting the longest will get warped first. +/// The target map can be "Random" for a random position in the current map, +/// and "SavePoint" for the savepoint map+position. +/// The map flag noteleport of the current map is only considered when teleporting to the savepoint. +/// +/// The id's of the teleported players are put into the array $@warpwaitingpc[] +/// The total number of teleported players is put into $@warpwaitingpcnum +/// +/// warpwaitingpc "<map name>",<x>,<y>,<number of players>; +/// warpwaitingpc "<map name>",<x>,<y>; +BUILDIN_FUNC(warpwaitingpc) +{ + int x; + int y; + int i; + int n; + const char* map_name; + struct npc_data* nd; + struct chat_data* cd; + TBL_PC* sd; + + nd = (struct npc_data *)map_id2bl(st->oid); + if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) + return 0; + + map_name = script_getstr(st,2); + x = script_getnum(st,3); + y = script_getnum(st,4); + n = cd->trigger&0x7f; + + if( script_hasdata(st,5) ) + n = script_getnum(st,5); + + for( i = 0; i < n && cd->users > 0; i++ ) + { + sd = cd->usersd[0]; + + if( strcmp(map_name,"SavePoint") == 0 && map[sd->bl.m].flag.noteleport ) + {// can't teleport on this map + break; + } + + if( cd->zeny ) + {// fee set + if( (uint32)sd->status.zeny < cd->zeny ) + {// no zeny to cover set fee + break; + } + pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL); + } + + mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id); + + if( strcmp(map_name,"Random") == 0 ) + pc_randomwarp(sd,CLR_TELEPORT); + else if( strcmp(map_name,"SavePoint") == 0 ) + pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + else + pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT); + } + mapreg_setreg(add_str("$@warpwaitingpcnum"), i); + return 0; +} + +///////////////////////////////////////////////////////////////////// +// ... +// + +/// Detaches a character from a script. +/// +/// @param st Script state to detach the character from. +static void script_detach_rid(struct script_state* st) +{ + if(st->rid) + { + script_detach_state(st, false); + st->rid = 0; + } +} + +/*========================================== + * Attach sd char id to script and detach current one if any + *------------------------------------------*/ +BUILDIN_FUNC(attachrid) +{ + int rid = script_getnum(st,2); + struct map_session_data* sd; + + if ((sd = map_id2sd(rid))!=NULL) { + script_detach_rid(st); + + st->rid = rid; + script_attach_state(st); + script_pushint(st,1); + } else + script_pushint(st,0); + return 0; +} +/*========================================== + * Detach script to rid + *------------------------------------------*/ +BUILDIN_FUNC(detachrid) +{ + script_detach_rid(st); + return 0; +} +/*========================================== + * Chk if account connected, (and charid from account if specified) + *------------------------------------------*/ +BUILDIN_FUNC(isloggedin) +{ + TBL_PC* sd = map_id2sd(script_getnum(st,2)); + if (script_hasdata(st,3) && sd && + sd->status.char_id != script_getnum(st,3)) + sd = NULL; + push_val(st->stack,C_INT,sd!=NULL); + return 0; +} + + +/*========================================== + * + *------------------------------------------*/ +BUILDIN_FUNC(setmapflagnosave) +{ + int16 m,x,y; + unsigned short mapindex; + const char *str,*str2; + + str=script_getstr(st,2); + str2=script_getstr(st,3); + x=script_getnum(st,4); + y=script_getnum(st,5); + m = map_mapname2mapid(str); + mapindex = mapindex_name2id(str2); + + if(m >= 0 && mapindex) { + map[m].flag.nosave=1; + map[m].save.map=mapindex; + map[m].save.x=x; + map[m].save.y=y; + } + + return 0; +} + +BUILDIN_FUNC(getmapflag) +{ + int16 m,i; + const char *str; + + str=script_getstr(st,2); + i=script_getnum(st,3); + + m = map_mapname2mapid(str); + if(m >= 0) { + switch(i) { + case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break; + case MF_NOTELEPORT: script_pushint(st,map[m].flag.noteleport); break; + case MF_NOSAVE: script_pushint(st,map[m].flag.nosave); break; + case MF_NOBRANCH: script_pushint(st,map[m].flag.nobranch); break; + case MF_NOPENALTY: script_pushint(st,map[m].flag.noexppenalty); break; + case MF_NOZENYPENALTY: script_pushint(st,map[m].flag.nozenypenalty); break; + case MF_PVP: script_pushint(st,map[m].flag.pvp); break; + case MF_PVP_NOPARTY: script_pushint(st,map[m].flag.pvp_noparty); break; + case MF_PVP_NOGUILD: script_pushint(st,map[m].flag.pvp_noguild); break; + case MF_GVG: script_pushint(st,map[m].flag.gvg); break; + case MF_GVG_NOPARTY: script_pushint(st,map[m].flag.gvg_noparty); break; + case MF_NOTRADE: script_pushint(st,map[m].flag.notrade); break; + case MF_NOSKILL: script_pushint(st,map[m].flag.noskill); break; + case MF_NOWARP: script_pushint(st,map[m].flag.nowarp); break; + case MF_PARTYLOCK: script_pushint(st,map[m].flag.partylock); break; + case MF_NOICEWALL: script_pushint(st,map[m].flag.noicewall); break; + case MF_SNOW: script_pushint(st,map[m].flag.snow); break; + case MF_FOG: script_pushint(st,map[m].flag.fog); break; + case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break; + case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break; + /** + * No longer available, keeping here just in case it's back someday. [Ind] + **/ + //case MF_RAIN: script_pushint(st,map[m].flag.rain); break; + case MF_NOGO: script_pushint(st,map[m].flag.nogo); break; + case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break; + case MF_CLOUDS2: script_pushint(st,map[m].flag.clouds2); break; + case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break; + case MF_GVG_CASTLE: script_pushint(st,map[m].flag.gvg_castle); break; + case MF_GVG_DUNGEON: script_pushint(st,map[m].flag.gvg_dungeon); break; + case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break; + case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break; + case MF_NOJOBEXP: script_pushint(st,map[m].flag.nojobexp); break; + case MF_NOMOBLOOT: script_pushint(st,map[m].flag.nomobloot); break; + case MF_NOMVPLOOT: script_pushint(st,map[m].flag.nomvploot); break; + case MF_NORETURN: script_pushint(st,map[m].flag.noreturn); break; + case MF_NOWARPTO: script_pushint(st,map[m].flag.nowarpto); break; + case MF_NIGHTMAREDROP: script_pushint(st,map[m].flag.pvp_nightmaredrop); break; + case MF_RESTRICTED: script_pushint(st,map[m].flag.restricted); break; + case MF_NOCOMMAND: script_pushint(st,map[m].nocommand); break; + case MF_NODROP: script_pushint(st,map[m].flag.nodrop); break; + case MF_JEXP: script_pushint(st,map[m].jexp); break; + case MF_BEXP: script_pushint(st,map[m].bexp); break; + case MF_NOVENDING: script_pushint(st,map[m].flag.novending); break; + case MF_LOADEVENT: script_pushint(st,map[m].flag.loadevent); break; + case MF_NOCHAT: script_pushint(st,map[m].flag.nochat); break; + case MF_NOEXPPENALTY: script_pushint(st,map[m].flag.noexppenalty ); break; + case MF_GUILDLOCK: script_pushint(st,map[m].flag.guildlock); break; + case MF_TOWN: script_pushint(st,map[m].flag.town); break; + case MF_AUTOTRADE: script_pushint(st,map[m].flag.autotrade); break; + case MF_ALLOWKS: script_pushint(st,map[m].flag.allowks); break; + case MF_MONSTER_NOTELEPORT: script_pushint(st,map[m].flag.monster_noteleport); break; + case MF_PVP_NOCALCRANK: script_pushint(st,map[m].flag.pvp_nocalcrank); break; + case MF_BATTLEGROUND: script_pushint(st,map[m].flag.battleground); break; + case MF_RESET: script_pushint(st,map[m].flag.reset); break; + } + } + + return 0; +} +/* pvp timer handling */ +static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) { + TBL_PC* sd = (TBL_PC*)bl; + if (sd->pvp_timer == INVALID_TIMER) { + sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_rank = 0; + sd->pvp_lastusers = 0; + sd->pvp_point = 5; + sd->pvp_won = 0; + sd->pvp_lost = 0; + } + clif_map_property(sd, MAPPROPERTY_FREEPVPZONE); + return 0; +} +BUILDIN_FUNC(setmapflag) +{ + int16 m,i; + const char *str; + int val=0; + + str=script_getstr(st,2); + i=script_getnum(st,3); + if(script_hasdata(st,4)){ + val=script_getnum(st,4); + } + m = map_mapname2mapid(str); + if(m >= 0) { + switch(i) { + case MF_NOMEMO: map[m].flag.nomemo = 1; break; + case MF_NOTELEPORT: map[m].flag.noteleport = 1; break; + case MF_NOSAVE: map[m].flag.nosave = 1; break; + case MF_NOBRANCH: map[m].flag.nobranch = 1; break; + case MF_NOPENALTY: map[m].flag.noexppenalty = 1; map[m].flag.nozenypenalty = 1; break; + case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 1; break; + case MF_PVP: + map[m].flag.pvp = 1; + if( !battle_config.pk_mode ) { + map_foreachinmap(script_mapflag_pvp_sub,m,BL_PC); + } + break; + case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 1; break; + case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 1; break; + case MF_GVG: + map[m].flag.gvg = 1; + clif_map_property_mapall(m, MAPPROPERTY_AGITZONE); + break; + case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 1; break; + case MF_NOTRADE: map[m].flag.notrade = 1; break; + case MF_NOSKILL: map[m].flag.noskill = 1; break; + case MF_NOWARP: map[m].flag.nowarp = 1; break; + case MF_PARTYLOCK: map[m].flag.partylock = 1; break; + case MF_NOICEWALL: map[m].flag.noicewall = 1; break; + case MF_SNOW: map[m].flag.snow = 1; break; + case MF_FOG: map[m].flag.fog = 1; break; + case MF_SAKURA: map[m].flag.sakura = 1; break; + case MF_LEAVES: map[m].flag.leaves = 1; break; + /** + * No longer available, keeping here just in case it's back someday. [Ind] + **/ + //case MF_RAIN: map[m].flag.rain = 1; break; + case MF_NOGO: map[m].flag.nogo = 1; break; + case MF_CLOUDS: map[m].flag.clouds = 1; break; + case MF_CLOUDS2: map[m].flag.clouds2 = 1; break; + case MF_FIREWORKS: map[m].flag.fireworks = 1; break; + case MF_GVG_CASTLE: map[m].flag.gvg_castle = 1; break; + case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 1; break; + case MF_NIGHTENABLED: map[m].flag.nightenabled = 1; break; + case MF_NOBASEEXP: map[m].flag.nobaseexp = 1; break; + case MF_NOJOBEXP: map[m].flag.nojobexp = 1; break; + case MF_NOMOBLOOT: map[m].flag.nomobloot = 1; break; + case MF_NOMVPLOOT: map[m].flag.nomvploot = 1; break; + case MF_NORETURN: map[m].flag.noreturn = 1; break; + case MF_NOWARPTO: map[m].flag.nowarpto = 1; break; + case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 1; break; + case MF_RESTRICTED: + map[m].zone |= 1<<(val+1); + map[m].flag.restricted=1; + break; + case MF_NOCOMMAND: map[m].nocommand = (val <= 0) ? 100 : val; break; + case MF_NODROP: map[m].flag.nodrop = 1; break; + case MF_JEXP: map[m].jexp = (val <= 0) ? 100 : val; break; + case MF_BEXP: map[m].bexp = (val <= 0) ? 100 : val; break; + case MF_NOVENDING: map[m].flag.novending = 1; break; + case MF_LOADEVENT: map[m].flag.loadevent = 1; break; + case MF_NOCHAT: map[m].flag.nochat = 1; break; + case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 1; break; + case MF_GUILDLOCK: map[m].flag.guildlock = 1; break; + case MF_TOWN: map[m].flag.town = 1; break; + case MF_AUTOTRADE: map[m].flag.autotrade = 1; break; + case MF_ALLOWKS: map[m].flag.allowks = 1; break; + case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 1; break; + case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 1; break; + case MF_BATTLEGROUND: map[m].flag.battleground = (val <= 0 || val > 2) ? 1 : val; break; + case MF_RESET: map[m].flag.reset = 1; break; + } + } + + return 0; +} + +BUILDIN_FUNC(removemapflag) +{ + int16 m,i; + const char *str; + int val=0; + + str=script_getstr(st,2); + i=script_getnum(st,3); + if(script_hasdata(st,4)){ + val=script_getnum(st,4); + } + m = map_mapname2mapid(str); + if(m >= 0) { + switch(i) { + case MF_NOMEMO: map[m].flag.nomemo = 0; break; + case MF_NOTELEPORT: map[m].flag.noteleport = 0; break; + case MF_NOSAVE: map[m].flag.nosave = 0; break; + case MF_NOBRANCH: map[m].flag.nobranch = 0; break; + case MF_NOPENALTY: map[m].flag.noexppenalty = 0; map[m].flag.nozenypenalty = 0; break; + case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 0; break; + case MF_PVP: + map[m].flag.pvp = 0; + clif_map_property_mapall(m, MAPPROPERTY_NOTHING); + break; + case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 0; break; + case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 0; break; + case MF_GVG: + map[m].flag.gvg = 0; + clif_map_property_mapall(m, MAPPROPERTY_NOTHING); + break; + case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 0; break; + case MF_NOTRADE: map[m].flag.notrade = 0; break; + case MF_NOSKILL: map[m].flag.noskill = 0; break; + case MF_NOWARP: map[m].flag.nowarp = 0; break; + case MF_PARTYLOCK: map[m].flag.partylock = 0; break; + case MF_NOICEWALL: map[m].flag.noicewall = 0; break; + case MF_SNOW: map[m].flag.snow = 0; break; + case MF_FOG: map[m].flag.fog = 0; break; + case MF_SAKURA: map[m].flag.sakura = 0; break; + case MF_LEAVES: map[m].flag.leaves = 0; break; + /** + * No longer available, keeping here just in case it's back someday. [Ind] + **/ + //case MF_RAIN: map[m].flag.rain = 0; break; + case MF_NOGO: map[m].flag.nogo = 0; break; + case MF_CLOUDS: map[m].flag.clouds = 0; break; + case MF_CLOUDS2: map[m].flag.clouds2 = 0; break; + case MF_FIREWORKS: map[m].flag.fireworks = 0; break; + case MF_GVG_CASTLE: map[m].flag.gvg_castle = 0; break; + case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 0; break; + case MF_NIGHTENABLED: map[m].flag.nightenabled = 0; break; + case MF_NOBASEEXP: map[m].flag.nobaseexp = 0; break; + case MF_NOJOBEXP: map[m].flag.nojobexp = 0; break; + case MF_NOMOBLOOT: map[m].flag.nomobloot = 0; break; + case MF_NOMVPLOOT: map[m].flag.nomvploot = 0; break; + case MF_NORETURN: map[m].flag.noreturn = 0; break; + case MF_NOWARPTO: map[m].flag.nowarpto = 0; break; + case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 0; break; + case MF_RESTRICTED: + map[m].zone ^= 1<<(val+1); + if (map[m].zone == 0){ + map[m].flag.restricted=0; + } + break; + case MF_NOCOMMAND: map[m].nocommand = 0; break; + case MF_NODROP: map[m].flag.nodrop = 0; break; + case MF_JEXP: map[m].jexp = 0; break; + case MF_BEXP: map[m].bexp = 0; break; + case MF_NOVENDING: map[m].flag.novending = 0; break; + case MF_LOADEVENT: map[m].flag.loadevent = 0; break; + case MF_NOCHAT: map[m].flag.nochat = 0; break; + case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 0; break; + case MF_GUILDLOCK: map[m].flag.guildlock = 0; break; + case MF_TOWN: map[m].flag.town = 0; break; + case MF_AUTOTRADE: map[m].flag.autotrade = 0; break; + case MF_ALLOWKS: map[m].flag.allowks = 0; break; + case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 0; break; + case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 0; break; + case MF_BATTLEGROUND: map[m].flag.battleground = 0; break; + case MF_RESET: map[m].flag.reset = 0; break; + } + } + + return 0; +} + +BUILDIN_FUNC(pvpon) +{ + int16 m; + const char *str; + TBL_PC* sd = NULL; + struct s_mapiterator* iter; + + str = script_getstr(st,2); + m = map_mapname2mapid(str); + if( m < 0 || map[m].flag.pvp ) + return 0; // nothing to do + + map[m].flag.pvp = 1; + clif_map_property_mapall(m, MAPPROPERTY_FREEPVPZONE); + + if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris] + return 0; + + iter = mapit_getallusers(); + for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) + { + if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER ) + continue; // not applicable + + sd->pvp_timer = add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0); + sd->pvp_rank = 0; + sd->pvp_lastusers = 0; + sd->pvp_point = 5; + sd->pvp_won = 0; + sd->pvp_lost = 0; + } + mapit_free(iter); + + return 0; +} + +static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) +{ + TBL_PC* sd = (TBL_PC*)bl; + clif_pvpset(sd, 0, 0, 2); + if (sd->pvp_timer != INVALID_TIMER) { + delete_timer(sd->pvp_timer, pc_calc_pvprank_timer); + sd->pvp_timer = INVALID_TIMER; + } + return 0; +} + +BUILDIN_FUNC(pvpoff) +{ + int16 m; + const char *str; + + str=script_getstr(st,2); + m = map_mapname2mapid(str); + if(m < 0 || !map[m].flag.pvp) + return 0; //fixed Lupus + + map[m].flag.pvp = 0; + clif_map_property_mapall(m, MAPPROPERTY_NOTHING); + + if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] + return 0; + + map_foreachinmap(buildin_pvpoff_sub, m, BL_PC); + return 0; +} + +BUILDIN_FUNC(gvgon) +{ + int16 m; + const char *str; + + str=script_getstr(st,2); + m = map_mapname2mapid(str); + if(m >= 0 && !map[m].flag.gvg) { + map[m].flag.gvg = 1; + clif_map_property_mapall(m, MAPPROPERTY_AGITZONE); + } + + return 0; +} +BUILDIN_FUNC(gvgoff) +{ + int16 m; + const char *str; + + str=script_getstr(st,2); + m = map_mapname2mapid(str); + if(m >= 0 && map[m].flag.gvg) { + map[m].flag.gvg = 0; + clif_map_property_mapall(m, MAPPROPERTY_NOTHING); + } + + return 0; +} +/*========================================== + * Shows an emoticon on top of the player/npc + * emotion emotion#, <target: 0 - NPC, 1 - PC>, <NPC/PC name> + *------------------------------------------*/ +//Optional second parameter added by [Skotlex] +BUILDIN_FUNC(emotion) +{ + int type; + int player=0; + + type=script_getnum(st,2); + if(type < 0 || type > 100) + return 0; + + if( script_hasdata(st,3) ) + player=script_getnum(st,3); + + if (player) { + TBL_PC *sd = NULL; + if( script_hasdata(st,4) ) + sd = map_nick2sd(script_getstr(st,4)); + else + sd = script_rid2sd(st); + if (sd) + clif_emotion(&sd->bl,type); + } else + if( script_hasdata(st,4) ) + { + TBL_NPC *nd = npc_name2id(script_getstr(st,4)); + if(nd) + clif_emotion(&nd->bl,type); + } + else + clif_emotion(map_id2bl(st->oid),type); + return 0; +} + +static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap) +{ + int16 m=va_arg(ap,int); + int g_id=va_arg(ap,int); + int flag=va_arg(ap,int); + + if(!sd || sd->bl.m != m) + return 0; + if( + (sd->status.guild_id == g_id && flag&1) || //Warp out owners + (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders + (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] + ) + pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + return 1; +} + +static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap) +{ + struct mob_data *md=(struct mob_data *)bl; + + if(!md->guardian_data && md->class_ != MOBID_EMPERIUM) + status_kill(bl); + + return 0; +} + +BUILDIN_FUNC(maprespawnguildid) +{ + const char *mapname=script_getstr(st,2); + int g_id=script_getnum(st,3); + int flag=script_getnum(st,4); + + int16 m=map_mapname2mapid(mapname); + + if(m == -1) + return 0; + + //Catch ALL players (in case some are 'between maps' on execution time) + map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag); + if (flag&4) //Remove script mobs. + map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB); + return 0; +} + +BUILDIN_FUNC(agitstart) +{ + if(agit_flag==1) return 0; // Agit already Start. + agit_flag=1; + guild_agit_start(); + return 0; +} + +BUILDIN_FUNC(agitend) +{ + if(agit_flag==0) return 0; // Agit already End. + agit_flag=0; + guild_agit_end(); + return 0; +} + +BUILDIN_FUNC(agitstart2) +{ + if(agit2_flag==1) return 0; // Agit2 already Start. + agit2_flag=1; + guild_agit2_start(); + return 0; +} + +BUILDIN_FUNC(agitend2) +{ + if(agit2_flag==0) return 0; // Agit2 already End. + agit2_flag=0; + guild_agit2_end(); + return 0; +} + +/*========================================== + * Returns whether woe is on or off. // choice script + *------------------------------------------*/ +BUILDIN_FUNC(agitcheck) +{ + script_pushint(st,agit_flag); + return 0; +} + +/*========================================== + * Returns whether woese is on or off. // choice script + *------------------------------------------*/ +BUILDIN_FUNC(agitcheck2) +{ + script_pushint(st,agit2_flag); + return 0; +} + +/// Sets the guild_id of this npc. +/// +/// flagemblem <guild_id>; +BUILDIN_FUNC(flagemblem) +{ + TBL_NPC* nd; + int g_id = script_getnum(st,2); + + if(g_id < 0) return 0; + + nd = (TBL_NPC*)map_id2nd(st->oid); + if( nd == NULL ) { + ShowError("script:flagemblem: npc %d not found\n", st->oid); + } else if( nd->subtype != SCRIPT ) { + ShowError("script:flagemblem: unexpected subtype %d for npc %d '%s'\n", nd->subtype, st->oid, nd->exname); + } else { + bool changed = ( nd->u.scr.guild_id != g_id )?true:false; + nd->u.scr.guild_id = g_id; + clif_guild_emblem_area(&nd->bl); + /* guild flag caching */ + if( g_id ) /* adding a id */ + guild_flag_add(nd); + else if( changed ) /* removing a flag */ + guild_flag_remove(nd); + } + return 0; +} + +BUILDIN_FUNC(getcastlename) +{ + const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL); + struct guild_castle* gc = guild_mapname2gc(mapname); + const char* name = (gc) ? gc->castle_name : ""; + script_pushstrcopy(st,name); + return 0; +} + +BUILDIN_FUNC(getcastledata) +{ + const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL); + int index = script_getnum(st,3); + struct guild_castle *gc = guild_mapname2gc(mapname); + + if (gc == NULL) { + script_pushint(st,0); + ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname); + return 1; + } + + switch (index) { + case 1: + script_pushint(st,gc->guild_id); break; + case 2: + script_pushint(st,gc->economy); break; + case 3: + script_pushint(st,gc->defense); break; + case 4: + script_pushint(st,gc->triggerE); break; + case 5: + script_pushint(st,gc->triggerD); break; + case 6: + script_pushint(st,gc->nextTime); break; + case 7: + script_pushint(st,gc->payTime); break; + case 8: + script_pushint(st,gc->createTime); break; + case 9: + script_pushint(st,gc->visibleC); break; + default: + if (index > 9 && index <= 9+MAX_GUARDIANS) { + script_pushint(st,gc->guardian[index-10].visible); + break; + } + script_pushint(st,0); + ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index); + return 1; + } + return 0; +} + +BUILDIN_FUNC(setcastledata) +{ + const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL); + int index = script_getnum(st,3); + int value = script_getnum(st,4); + struct guild_castle *gc = guild_mapname2gc(mapname); + + if (gc == NULL) { + ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname); + return 1; + } + + if (index <= 0 || index > 9+MAX_GUARDIANS) { + ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index); + return 1; + } + + guild_castledatasave(gc->castle_id, index, value); + return 0; +} + +/* ===================================================================== + * ---------------------------------------------------------------------*/ +BUILDIN_FUNC(requestguildinfo) +{ + int guild_id=script_getnum(st,2); + const char *event=NULL; + + if( script_hasdata(st,3) ){ + event=script_getstr(st,3); + check_event(st, event); + } + + if(guild_id>0) + guild_npc_request_info(guild_id,event); + return 0; +} + +/// Returns the number of cards that have been compounded onto the specified equipped item. +/// getequipcardcnt(<equipment slot>); +BUILDIN_FUNC(getequipcardcnt) +{ + int i=-1,j,num; + TBL_PC *sd; + int count; + + num=script_getnum(st,2); + sd=script_rid2sd(st); + if (num > 0 && num <= ARRAYLENGTH(equip)) + i=pc_checkequip(sd,equip[num-1]); + + if (i < 0 || !sd->inventory_data[i]) { + script_pushint(st,0); + return 0; + } + + if(itemdb_isspecial(sd->status.inventory[i].card[0])) + { + script_pushint(st,0); + return 0; + } + + count = 0; + for( j = 0; j < sd->inventory_data[i]->slot; j++ ) + if( sd->status.inventory[i].card[j] && itemdb_type(sd->status.inventory[i].card[j]) == IT_CARD ) + count++; + + script_pushint(st,count); + return 0; +} + +/// Removes all cards from the item found in the specified equipment slot of the invoking character, +/// and give them to the character. If any cards were removed in this manner, it will also show a success effect. +/// successremovecards <slot>; +BUILDIN_FUNC(successremovecards) { + int i=-1,j,c,cardflag=0; + + TBL_PC* sd = script_rid2sd(st); + int num = script_getnum(st,2); + + if (num > 0 && num <= ARRAYLENGTH(equip)) + i=pc_checkequip(sd,equip[num-1]); + + if (i < 0 || !sd->inventory_data[i]) { + return 0; + } + + if(itemdb_isspecial(sd->status.inventory[i].card[0])) + return 0; + + for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) { + if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {// extract this card from the item + int flag; + struct item item_tmp; + memset(&item_tmp,0,sizeof(item_tmp)); + cardflag = 1; + item_tmp.nameid = sd->status.inventory[i].card[c]; + item_tmp.identify = 1; + + if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory + clif_additem(sd,0,0,flag); + map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + } + } + } + + if(cardflag == 1) {//if card was remove remplace item with no card + int flag; + struct item item_tmp; + memset(&item_tmp,0,sizeof(item_tmp)); + + item_tmp.nameid = sd->status.inventory[i].nameid; + item_tmp.identify = 1; + item_tmp.refine = sd->status.inventory[i].refine; + item_tmp.attribute = sd->status.inventory[i].attribute; + item_tmp.expire_time = sd->status.inventory[i].expire_time; + + for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) + item_tmp.card[j]=sd->status.inventory[i].card[j]; + + pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT); + if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor + clif_additem(sd,0,0,flag); + map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + } + + clif_misceffect(&sd->bl,3); + } + return 0; +} + +/// Removes all cards from the item found in the specified equipment slot of the invoking character. +/// failedremovecards <slot>, <type>; +/// <type>=0 : will destroy both the item and the cards. +/// <type>=1 : will keep the item, but destroy the cards. +/// <type>=2 : will keep the cards, but destroy the item. +/// <type>=? : will just display the failure effect. +BUILDIN_FUNC(failedremovecards) { + int i=-1,j,c,cardflag=0; + + TBL_PC* sd = script_rid2sd(st); + int num = script_getnum(st,2); + int typefail = script_getnum(st,3); + + if (num > 0 && num <= ARRAYLENGTH(equip)) + i=pc_checkequip(sd,equip[num-1]); + + if (i < 0 || !sd->inventory_data[i]) + return 0; + + if(itemdb_isspecial(sd->status.inventory[i].card[0])) + return 0; + + for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) { + if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) { + cardflag = 1; + + if(typefail == 2) {// add cards to inventory, clear + int flag; + struct item item_tmp; + + memset(&item_tmp,0,sizeof(item_tmp)); + + item_tmp.nameid = sd->status.inventory[i].card[c]; + item_tmp.identify = 1; + + if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ + clif_additem(sd,0,0,flag); + map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + } + } + } + } + + if(cardflag == 1) { + if(typefail == 0 || typefail == 2){ // destroy the item + pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + } + if(typefail == 1){ // destroy the card + int flag; + struct item item_tmp; + + memset(&item_tmp,0,sizeof(item_tmp)); + + item_tmp.nameid = sd->status.inventory[i].nameid; + item_tmp.identify = 1; + item_tmp.refine = sd->status.inventory[i].refine; + item_tmp.attribute = sd->status.inventory[i].attribute; + item_tmp.expire_time = sd->status.inventory[i].expire_time; + + for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) + item_tmp.card[j]=sd->status.inventory[i].card[j]; + + pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + + if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ + clif_additem(sd,0,0,flag); + map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + } + } + clif_misceffect(&sd->bl,2); + } + + return 0; +} + +/* ================================================================ + * mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>; + * type: 0=everyone, 1=guild, 2=party; [Reddozen] + * improved by [Lance] + * ================================================================*/ +BUILDIN_FUNC(mapwarp) // Added by RoVeRT +{ + int x,y,m,check_val=0,check_ID=0,i=0; + struct guild *g = NULL; + struct party_data *p = NULL; + const char *str; + const char *mapname; + unsigned int index; + mapname=script_getstr(st,2); + str=script_getstr(st,3); + x=script_getnum(st,4); + y=script_getnum(st,5); + if(script_hasdata(st,7)){ + check_val=script_getnum(st,6); + check_ID=script_getnum(st,7); + } + + if((m=map_mapname2mapid(mapname))< 0) + return 0; + + if(!(index=mapindex_name2id(str))) + return 0; + + switch(check_val){ + case 1: + g = guild_search(check_ID); + if (g){ + for( i=0; i < g->max_member; i++) + { + if(g->member[i].sd && g->member[i].sd->bl.m==m){ + pc_setpos(g->member[i].sd,index,x,y,CLR_TELEPORT); + } + } + } + break; + case 2: + p = party_search(check_ID); + if(p){ + for(i=0;i<MAX_PARTY; i++){ + if(p->data[i].sd && p->data[i].sd->bl.m == m){ + pc_setpos(p->data[i].sd,index,x,y,CLR_TELEPORT); + } + } + } + break; + default: + map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0); + break; + } + + return 0; +} + +static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT +{ + char *event=va_arg(ap,char *); + struct mob_data *md = ((struct mob_data *)bl); + if( md->status.hp > 0 && (!event || strcmp(event,md->npc_event) == 0) ) + return 1; + return 0; +} + +BUILDIN_FUNC(mobcount) // Added by RoVeRT +{ + const char *mapname,*event; + int16 m; + mapname=script_getstr(st,2); + event=script_getstr(st,3); + + if( strcmp(event, "all") == 0 ) + event = NULL; + else + check_event(st, event); + + if( strcmp(mapname, "this") == 0 ) { + struct map_session_data *sd = script_rid2sd(st); + if( sd ) + m = sd->bl.m; + else { + script_pushint(st,-1); + return 0; + } + } + else if( (m = map_mapname2mapid(mapname)) < 0 ) { + script_pushint(st,-1); + return 0; + } + + if( map[m].flag.src4instance && map[m].instance_id == 0 && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) + { + script_pushint(st,-1); + return 0; + } + + script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event)); + + return 0; +} + +BUILDIN_FUNC(marriage) +{ + const char *partner=script_getstr(st,2); + TBL_PC *sd=script_rid2sd(st); + TBL_PC *p_sd=map_nick2sd(partner); + + if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){ + script_pushint(st,0); + return 0; + } + script_pushint(st,1); + return 0; +} +BUILDIN_FUNC(wedding_effect) +{ + TBL_PC *sd=script_rid2sd(st); + struct block_list *bl; + + if(sd==NULL) { + bl=map_id2bl(st->oid); + } else + bl=&sd->bl; + clif_wedding_effect(bl); + return 0; +} +BUILDIN_FUNC(divorce) +{ + TBL_PC *sd=script_rid2sd(st); + if(sd==NULL || pc_divorce(sd) < 0){ + script_pushint(st,0); + return 0; + } + script_pushint(st,1); + return 0; +} + +BUILDIN_FUNC(ispartneron) +{ + TBL_PC *sd=script_rid2sd(st); + + if(sd==NULL || !pc_ismarried(sd) || + map_charid2sd(sd->status.partner_id) == NULL) { + script_pushint(st,0); + return 0; + } + + script_pushint(st,1); + return 0; +} + +BUILDIN_FUNC(getpartnerid) +{ + TBL_PC *sd=script_rid2sd(st); + if (sd == NULL) { + script_pushint(st,0); + return 0; + } + + script_pushint(st,sd->status.partner_id); + return 0; +} + +BUILDIN_FUNC(getchildid) +{ + TBL_PC *sd=script_rid2sd(st); + if (sd == NULL) { + script_pushint(st,0); + return 0; + } + + script_pushint(st,sd->status.child); + return 0; +} + +BUILDIN_FUNC(getmotherid) +{ + TBL_PC *sd=script_rid2sd(st); + if (sd == NULL) { + script_pushint(st,0); + return 0; + } + + script_pushint(st,sd->status.mother); + return 0; +} + +BUILDIN_FUNC(getfatherid) +{ + TBL_PC *sd=script_rid2sd(st); + if (sd == NULL) { + script_pushint(st,0); + return 0; + } + + script_pushint(st,sd->status.father); + return 0; +} + +BUILDIN_FUNC(warppartner) +{ + int x,y; + unsigned short mapindex; + const char *str; + TBL_PC *sd=script_rid2sd(st); + TBL_PC *p_sd=NULL; + + if(sd==NULL || !pc_ismarried(sd) || + (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) { + script_pushint(st,0); + return 0; + } + + str=script_getstr(st,2); + x=script_getnum(st,3); + y=script_getnum(st,4); + + mapindex = mapindex_name2id(str); + if (mapindex) { + pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT); + script_pushint(st,1); + } else + script_pushint(st,0); + return 0; +} + +/*================================================ + * Script for Displaying MOB Information [Valaris] + *------------------------------------------------*/ +BUILDIN_FUNC(strmobinfo) +{ + + int num=script_getnum(st,2); + int class_=script_getnum(st,3); + + if(!mobdb_checkid(class_)) + { + if (num < 3) //requested a string + script_pushconststr(st,""); + else + script_pushint(st,0); + return 0; + } + + switch (num) { + case 1: script_pushstrcopy(st,mob_db(class_)->name); break; + case 2: script_pushstrcopy(st,mob_db(class_)->jname); break; + case 3: script_pushint(st,mob_db(class_)->lv); break; + case 4: script_pushint(st,mob_db(class_)->status.max_hp); break; + case 5: script_pushint(st,mob_db(class_)->status.max_sp); break; + case 6: script_pushint(st,mob_db(class_)->base_exp); break; + case 7: script_pushint(st,mob_db(class_)->job_exp); break; + default: + script_pushint(st,0); + break; + } + return 0; +} + +/*========================================== + * Summon guardians [Valaris] + * guardian("<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"}{,<guardian index>}) -> <id> + *------------------------------------------*/ +BUILDIN_FUNC(guardian) +{ + int class_=0,x=0,y=0,guardian=0; + const char *str,*map,*evt=""; + struct script_data *data; + bool has_index = false; + + map =script_getstr(st,2); + x =script_getnum(st,3); + y =script_getnum(st,4); + str =script_getstr(st,5); + class_=script_getnum(st,6); + + if( script_hasdata(st,8) ) + {// "<event label>",<guardian index> + evt=script_getstr(st,7); + guardian=script_getnum(st,8); + has_index = true; + } else if( script_hasdata(st,7) ){ + data=script_getdata(st,7); + get_val(st,data); + if( data_isstring(data) ) + {// "<event label>" + evt=script_getstr(st,7); + } else if( data_isint(data) ) + {// <guardian index> + guardian=script_getnum(st,7); + has_index = true; + } else { + ShowError("script:guardian: invalid data type for argument #6 (from 1)\n"); + script_reportdata(data); + return 1; + } + } + + check_event(st, evt); + script_pushint(st, mob_spawn_guardian(map,x,y,str,class_,evt,guardian,has_index)); + + return 0; +} +/*========================================== + * Invisible Walls [Zephyrus] + *------------------------------------------*/ +BUILDIN_FUNC(setwall) +{ + const char *map, *name; + int x, y, m, size, dir; + bool shootable; + + map = script_getstr(st,2); + x = script_getnum(st,3); + y = script_getnum(st,4); + size = script_getnum(st,5); + dir = script_getnum(st,6); + shootable = script_getnum(st,7); + name = script_getstr(st,8); + + if( (m = map_mapname2mapid(map)) < 0 ) + return 0; // Invalid Map + + map_iwall_set(m, x, y, size, dir, shootable, name); + return 0; +} +BUILDIN_FUNC(delwall) +{ + const char *name = script_getstr(st,2); + map_iwall_remove(name); + + return 0; +} + +/// Retrieves various information about the specified guardian. +/// +/// guardianinfo("<map_name>", <index>, <type>) -> <value> +/// type: 0 - whether it is deployed or not +/// 1 - maximum hp +/// 2 - current hp +/// +BUILDIN_FUNC(guardianinfo) +{ + const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL); + int id = script_getnum(st,3); + int type = script_getnum(st,4); + + struct guild_castle* gc = guild_mapname2gc(mapname); + struct mob_data* gd; + + if( gc == NULL || id < 0 || id >= MAX_GUARDIANS ) + { + script_pushint(st,-1); + return 0; + } + + if( type == 0 ) + script_pushint(st, gc->guardian[id].visible); + else + if( !gc->guardian[id].visible ) + script_pushint(st,-1); + else + if( (gd = map_id2md(gc->guardian[id].id)) == NULL ) + script_pushint(st,-1); + else + { + if ( type == 1 ) script_pushint(st,gd->status.max_hp); + else if( type == 2 ) script_pushint(st,gd->status.hp); + else + script_pushint(st,-1); + } + + return 0; +} + +/*========================================== + * Get the item name by item_id or null + *------------------------------------------*/ +BUILDIN_FUNC(getitemname) +{ + int item_id=0; + struct item_data *i_data; + char *item_name; + struct script_data *data; + + data=script_getdata(st,2); + get_val(st,data); + + if( data_isstring(data) ){ + const char *name=conv_str(st,data); + struct item_data *item_data = itemdb_searchname(name); + if( item_data ) + item_id=item_data->nameid; + }else + item_id=conv_num(st,data); + + i_data = itemdb_exists(item_id); + if (i_data == NULL) + { + script_pushconststr(st,"null"); + return 0; + } + item_name=(char *)aMalloc(ITEM_NAME_LENGTH*sizeof(char)); + + memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH); + script_pushstr(st,item_name); + return 0; +} +/*========================================== + * Returns number of slots an item has. [Skotlex] + *------------------------------------------*/ +BUILDIN_FUNC(getitemslots) +{ + int item_id; + struct item_data *i_data; + + item_id=script_getnum(st,2); + + i_data = itemdb_exists(item_id); + + if (i_data) + script_pushint(st,i_data->slot); + else + script_pushint(st,-1); + return 0; +} + +// TODO: add matk here if needed/once we get rid of RENEWAL + +/*========================================== + * Returns some values of an item [Lupus] + * Price, Weight, etc... + getiteminfo(itemID,n), where n + 0 value_buy; + 1 value_sell; + 2 type; + 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. + if = 0, then monsters don't drop it at all (rare or a quest item) + if = -1, then this item is sold in NPC shops only + 4 sex; + 5 equip; + 6 weight; + 7 atk; + 8 def; + 9 range; + 10 slot; + 11 look; + 12 elv; + 13 wlv; + 14 view id + *------------------------------------------*/ +BUILDIN_FUNC(getiteminfo) +{ + int item_id,n; + int *item_arr; + struct item_data *i_data; + + item_id = script_getnum(st,2); + n = script_getnum(st,3); + i_data = itemdb_exists(item_id); + + if (i_data && n>=0 && n<=14) { + item_arr = (int*)&i_data->value_buy; + script_pushint(st,item_arr[n]); + } else + script_pushint(st,-1); + return 0; +} + +/*========================================== + * Set some values of an item [Lupus] + * Price, Weight, etc... + setiteminfo(itemID,n,Value), where n + 0 value_buy; + 1 value_sell; + 2 type; + 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. + if = 0, then monsters don't drop it at all (rare or a quest item) + if = -1, then this item is sold in NPC shops only + 4 sex; + 5 equip; + 6 weight; + 7 atk; + 8 def; + 9 range; + 10 slot; + 11 look; + 12 elv; + 13 wlv; + 14 view id + * Returns Value or -1 if the wrong field's been set + *------------------------------------------*/ +BUILDIN_FUNC(setiteminfo) +{ + int item_id,n,value; + int *item_arr; + struct item_data *i_data; + + item_id = script_getnum(st,2); + n = script_getnum(st,3); + value = script_getnum(st,4); + i_data = itemdb_exists(item_id); + + if (i_data && n>=0 && n<=14) { + item_arr = (int*)&i_data->value_buy; + item_arr[n] = value; + script_pushint(st,value); + } else + script_pushint(st,-1); + return 0; +} + +/*========================================== + * Returns value from equipped item slot n [Lupus] + getequipcardid(num,slot) + where + num = eqip position slot + slot = 0,1,2,3 (Card Slot N) + + This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced) + it's useful when you want to check item cards or if it's signed + Useful for such quests as "Sign this refined item with players name" etc + Hat[0] +4 -> Player's Hat[0] +4 + *------------------------------------------*/ +BUILDIN_FUNC(getequipcardid) +{ + int i=-1,num,slot; + TBL_PC *sd; + + num=script_getnum(st,2); + slot=script_getnum(st,3); + sd=script_rid2sd(st); + if (num > 0 && num <= ARRAYLENGTH(equip)) + i=pc_checkequip(sd,equip[num-1]); + if(i >= 0 && slot>=0 && slot<4) + script_pushint(st,sd->status.inventory[i].card[slot]); + else + script_pushint(st,0); + + return 0; +} + +/*========================================== + * petskillbonus [Valaris] //Rewritten by [Skotlex] + *------------------------------------------*/ +BUILDIN_FUNC(petskillbonus) +{ + struct pet_data *pd; + + TBL_PC *sd=script_rid2sd(st); + + if(sd==NULL || sd->pd==NULL) + return 0; + + pd=sd->pd; + if (pd->bonus) + { //Clear previous bonus + if (pd->bonus->timer != INVALID_TIMER) + delete_timer(pd->bonus->timer, pet_skill_bonus_timer); + } else //init + pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus)); + + pd->bonus->type=script_getnum(st,2); + pd->bonus->val=script_getnum(st,3); + pd->bonus->duration=script_getnum(st,4); + pd->bonus->delay=script_getnum(st,5); + + if (pd->state.skillbonus == 1) + pd->state.skillbonus=0; // waiting state + + // wait for timer to start + if (battle_config.pet_equip_required && pd->pet.equip == 0) + pd->bonus->timer = INVALID_TIMER; + else + pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); + + return 0; +} + +/*========================================== + * pet looting [Valaris] //Rewritten by [Skotlex] + *------------------------------------------*/ +BUILDIN_FUNC(petloot) +{ + int max; + struct pet_data *pd; + TBL_PC *sd=script_rid2sd(st); + + if(sd==NULL || sd->pd==NULL) + return 0; + + max=script_getnum(st,2); + + if(max < 1) + max = 1; //Let'em loot at least 1 item. + else if (max > MAX_PETLOOT_SIZE) + max = MAX_PETLOOT_SIZE; + + pd = sd->pd; + if (pd->loot != NULL) + { //Release whatever was there already and reallocate memory + pet_lootitem_drop(pd, pd->msd); + aFree(pd->loot->item); + } + else + pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot)); + + pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item)); + + pd->loot->max=max; + pd->loot->count = 0; + pd->loot->weight = 0; + + return 0; +} +/*========================================== + * Set arrays with info of all sd inventory : + * @inventorylist_id, @inventorylist_amount, @inventorylist_equip, + * @inventorylist_refine, @inventorylist_identify, @inventorylist_attribute, + * @inventorylist_card(0..3), @inventorylist_expire + * @inventorylist_count = scalar + *------------------------------------------*/ +BUILDIN_FUNC(getinventorylist) +{ + TBL_PC *sd=script_rid2sd(st); + char card_var[NAME_LENGTH]; + + int i,j=0,k; + if(!sd) return 0; + for(i=0;i<MAX_INVENTORY;i++){ + if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){ + pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid); + pc_setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount); + pc_setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip); + pc_setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine); + pc_setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify); + pc_setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute); + for (k = 0; k < MAX_SLOTS; k++) + { + sprintf(card_var, "@inventorylist_card%d",k+1); + pc_setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]); + } + pc_setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time); + j++; + } + } + pc_setreg(sd,add_str("@inventorylist_count"),j); + return 0; +} + +BUILDIN_FUNC(getskilllist) +{ + TBL_PC *sd=script_rid2sd(st); + int i,j=0; + if(!sd) return 0; + for(i=0;i<MAX_SKILL;i++){ + if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){ + pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id); + pc_setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv); + pc_setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag); + j++; + } + } + pc_setreg(sd,add_str("@skilllist_count"),j); + return 0; +} + +BUILDIN_FUNC(clearitem) +{ + TBL_PC *sd=script_rid2sd(st); + int i; + if(sd==NULL) return 0; + for (i=0; i<MAX_INVENTORY; i++) { + if (sd->status.inventory[i].amount) { + pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT); + } + } + return 0; +} + +/*========================================== + * Disguise Player (returns Mob/NPC ID if success, 0 on fail) + *------------------------------------------*/ +BUILDIN_FUNC(disguise) +{ + int id; + TBL_PC* sd = script_rid2sd(st); + if (sd == NULL) return 0; + + id = script_getnum(st,2); + + if (mobdb_checkid(id) || npcdb_checkid(id)) { + pc_disguise(sd, id); + script_pushint(st,id); + } else + script_pushint(st,0); + + return 0; +} + +/*========================================== + * Undisguise Player (returns 1 if success, 0 on fail) + *------------------------------------------*/ +BUILDIN_FUNC(undisguise) +{ + TBL_PC* sd = script_rid2sd(st); + if (sd == NULL) return 0; + + if (sd->disguise) { + pc_disguise(sd, 0); + script_pushint(st,0); + } else { + script_pushint(st,1); + } + return 0; +} + +/*========================================== + * Transform a bl to another _class, + * @type unused + *------------------------------------------*/ +BUILDIN_FUNC(classchange) +{ + int _class,type; + struct block_list *bl=map_id2bl(st->oid); + + if(bl==NULL) return 0; + + _class=script_getnum(st,2); + type=script_getnum(st,3); + clif_class_change(bl,_class,type); + return 0; +} + +/*========================================== + * Display an effect + *------------------------------------------*/ +BUILDIN_FUNC(misceffect) +{ + int type; + + type=script_getnum(st,2); + if(st->oid && st->oid != fake_nd->bl.id) { + struct block_list *bl = map_id2bl(st->oid); + if (bl) + clif_specialeffect(bl,type,AREA); + } else{ + TBL_PC *sd=script_rid2sd(st); + if(sd) + clif_specialeffect(&sd->bl,type,AREA); + } + return 0; +} +/*========================================== + * Play a BGM on a single client [Rikter/Yommy] + *------------------------------------------*/ +BUILDIN_FUNC(playBGM) +{ + const char* name; + struct map_session_data* sd; + + if( ( sd = script_rid2sd(st) ) != NULL ) + { + name = script_getstr(st,2); + + clif_playBGM(sd, name); + } + + return 0; +} + +static int playBGM_sub(struct block_list* bl,va_list ap) +{ + const char* name = va_arg(ap,const char*); + + clif_playBGM(BL_CAST(BL_PC, bl), name); + + return 0; +} + +static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args) +{ + const char* name = va_arg(args, const char*); + + clif_playBGM(sd, name); + return 0; +} + +/*========================================== + * Play a BGM on multiple client [Rikter/Yommy] + *------------------------------------------*/ +BUILDIN_FUNC(playBGMall) +{ + const char* name; + + name = script_getstr(st,2); + + if( script_hasdata(st,7) ) + {// specified part of map + const char* map = script_getstr(st,3); + int x0 = script_getnum(st,4); + int y0 = script_getnum(st,5); + int x1 = script_getnum(st,6); + int y1 = script_getnum(st,7); + + map_foreachinarea(playBGM_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name); + } + else if( script_hasdata(st,3) ) + {// entire map + const char* map = script_getstr(st,3); + + map_foreachinmap(playBGM_sub, map_mapname2mapid(map), BL_PC, name); + } + else + {// entire server + map_foreachpc(&playBGM_foreachpc_sub, name); + } + + return 0; +} + +/*========================================== + * Play a .wav sound for sd + *------------------------------------------*/ +BUILDIN_FUNC(soundeffect) +{ + TBL_PC* sd = script_rid2sd(st); + const char* name = script_getstr(st,2); + int type = script_getnum(st,3); + + if(sd) + { + clif_soundeffect(sd,&sd->bl,name,type); + } + return 0; +} + +int soundeffect_sub(struct block_list* bl,va_list ap) +{ + char* name = va_arg(ap,char*); + int type = va_arg(ap,int); + + clif_soundeffect((TBL_PC *)bl, bl, name, type); + + return 0; +} + +/*========================================== + * Play a sound effect (.wav) on multiple clients + * soundeffectall "<filepath>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>}; + *------------------------------------------*/ +BUILDIN_FUNC(soundeffectall) +{ + struct block_list* bl; + const char* name; + int type; + + bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid); + if (!bl) + return 0; + + name = script_getstr(st,2); + type = script_getnum(st,3); + + //FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage] + + if(!script_hasdata(st,4)) + { // area around + clif_soundeffectall(bl, name, type, AREA); + } + else + if(!script_hasdata(st,5)) + { // entire map + const char* map = script_getstr(st,4); + map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type); + } + else + if(script_hasdata(st,8)) + { // specified part of map + const char* map = script_getstr(st,4); + int x0 = script_getnum(st,5); + int y0 = script_getnum(st,6); + int x1 = script_getnum(st,7); + int y1 = script_getnum(st,8); + map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type); + } + else + { + ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n"); + } + + return 0; +} +/*========================================== + * pet status recovery [Valaris] / Rewritten by [Skotlex] + *------------------------------------------*/ +BUILDIN_FUNC(petrecovery) +{ + struct pet_data *pd; + TBL_PC *sd=script_rid2sd(st); + + if(sd==NULL || sd->pd==NULL) + return 0; + + pd=sd->pd; + + if (pd->recovery) + { //Halt previous bonus + if (pd->recovery->timer != INVALID_TIMER) + delete_timer(pd->recovery->timer, pet_recovery_timer); + } else //Init + pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery)); + + pd->recovery->type = (sc_type)script_getnum(st,2); + pd->recovery->delay = script_getnum(st,3); + pd->recovery->timer = INVALID_TIMER; + + return 0; +} + +/*========================================== + * pet healing [Valaris] //Rewritten by [Skotlex] + *------------------------------------------*/ +BUILDIN_FUNC(petheal) +{ + struct pet_data *pd; + TBL_PC *sd=script_rid2sd(st); + + if(sd==NULL || sd->pd==NULL) + return 0; + + pd=sd->pd; + if (pd->s_skill) + { //Clear previous skill + if (pd->s_skill->timer != INVALID_TIMER) + { + if (pd->s_skill->id) + delete_timer(pd->s_skill->timer, pet_skill_support_timer); + else + delete_timer(pd->s_skill->timer, pet_heal_timer); + } + } else //init memory + pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); + + pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport + //Use the lv as the amount to heal + pd->s_skill->lv=script_getnum(st,2); + pd->s_skill->delay=script_getnum(st,3); + pd->s_skill->hp=script_getnum(st,4); + pd->s_skill->sp=script_getnum(st,5); + + //Use delay as initial offset to avoid skill/heal exploits + if (battle_config.pet_equip_required && pd->pet.equip == 0) + pd->s_skill->timer = INVALID_TIMER; + else + pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); + + return 0; +} + +/*========================================== + * pet attack skills [Valaris] //Rewritten by [Skotlex] + *------------------------------------------*/ +/// petskillattack <skill id>,<level>,<rate>,<bonusrate> +/// petskillattack "<skill name>",<level>,<rate>,<bonusrate> +BUILDIN_FUNC(petskillattack) +{ + struct pet_data *pd; + TBL_PC *sd=script_rid2sd(st); + + if(sd==NULL || sd->pd==NULL) + return 0; + + pd=sd->pd; + if (pd->a_skill == NULL) + pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); + + pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + pd->a_skill->lv=script_getnum(st,3); + pd->a_skill->div_ = 0; + pd->a_skill->rate=script_getnum(st,4); + pd->a_skill->bonusrate=script_getnum(st,5); + + return 0; +} + +/*========================================== + * pet attack skills [Valaris] + *------------------------------------------*/ +/// petskillattack2 <skill id>,<level>,<div>,<rate>,<bonusrate> +/// petskillattack2 "<skill name>",<level>,<div>,<rate>,<bonusrate> +BUILDIN_FUNC(petskillattack2) +{ + struct pet_data *pd; + TBL_PC *sd=script_rid2sd(st); + + if(sd==NULL || sd->pd==NULL) + return 0; + + pd=sd->pd; + if (pd->a_skill == NULL) + pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); + + pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + pd->a_skill->lv=script_getnum(st,3); + pd->a_skill->div_ = script_getnum(st,4); + pd->a_skill->rate=script_getnum(st,5); + pd->a_skill->bonusrate=script_getnum(st,6); + + return 0; +} + +/*========================================== + * pet support skills [Skotlex] + *------------------------------------------*/ +/// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp> +/// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp> +BUILDIN_FUNC(petskillsupport) +{ + struct pet_data *pd; + TBL_PC *sd=script_rid2sd(st); + + if(sd==NULL || sd->pd==NULL) + return 0; + + pd=sd->pd; + if (pd->s_skill) + { //Clear previous skill + if (pd->s_skill->timer != INVALID_TIMER) + { + if (pd->s_skill->id) + delete_timer(pd->s_skill->timer, pet_skill_support_timer); + else + delete_timer(pd->s_skill->timer, pet_heal_timer); + } + } else //init memory + pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); + + pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + pd->s_skill->lv=script_getnum(st,3); + pd->s_skill->delay=script_getnum(st,4); + pd->s_skill->hp=script_getnum(st,5); + pd->s_skill->sp=script_getnum(st,6); + + //Use delay as initial offset to avoid skill/heal exploits + if (battle_config.pet_equip_required && pd->pet.equip == 0) + pd->s_skill->timer = INVALID_TIMER; + else + pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); + + return 0; +} + +/*========================================== + * Scripted skill effects [Celest] + *------------------------------------------*/ +/// skilleffect <skill id>,<level> +/// skilleffect "<skill name>",<level> +BUILDIN_FUNC(skilleffect) +{ + TBL_PC *sd; + + uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + uint16 skill_lv=script_getnum(st,3); + sd=script_rid2sd(st); + + clif_skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1); + + return 0; +} + +/*========================================== + * NPC skill effects [Valaris] + *------------------------------------------*/ +/// npcskilleffect <skill id>,<level>,<x>,<y> +/// npcskilleffect "<skill name>",<level>,<x>,<y> +BUILDIN_FUNC(npcskilleffect) +{ + struct block_list *bl= map_id2bl(st->oid); + + uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + uint16 skill_lv=script_getnum(st,3); + int x=script_getnum(st,4); + int y=script_getnum(st,5); + + if (bl) + clif_skill_poseffect(bl,skill_id,skill_lv,x,y,gettick()); + + return 0; +} + +/*========================================== + * Special effects [Valaris] + *------------------------------------------*/ +BUILDIN_FUNC(specialeffect) +{ + struct block_list *bl=map_id2bl(st->oid); + int type = script_getnum(st,2); + enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA; + + if(bl==NULL) + return 0; + + if( script_hasdata(st,4) ) + { + TBL_NPC *nd = npc_name2id(script_getstr(st,4)); + if(nd) + clif_specialeffect(&nd->bl, type, target); + } + else + { + if (target == SELF) { + TBL_PC *sd=script_rid2sd(st); + if (sd) + clif_specialeffect_single(bl,type,sd->fd); + } else { + clif_specialeffect(bl, type, target); + } + } + + return 0; +} + +BUILDIN_FUNC(specialeffect2) +{ + TBL_PC *sd=script_rid2sd(st); + int type = script_getnum(st,2); + enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA; + + if( script_hasdata(st,4) ) + sd = map_nick2sd(script_getstr(st,4)); + + if (sd) + clif_specialeffect(&sd->bl, type, target); + + return 0; +} + +/*========================================== + * Nude [Valaris] + *------------------------------------------*/ +BUILDIN_FUNC(nude) +{ + TBL_PC *sd = script_rid2sd(st); + int i, calcflag = 0; + + if( sd == NULL ) + return 0; + + for( i = 0 ; i < EQI_MAX; i++ ) { + if( sd->equip_index[ i ] >= 0 ) { + if( !calcflag ) + calcflag = 1; + pc_unequipitem( sd , sd->equip_index[ i ] , 2); + } + } + + if( calcflag ) + status_calc_pc(sd,0); + + return 0; +} + +/*========================================== + * gmcommand [MouseJstr] + *------------------------------------------*/ +BUILDIN_FUNC(atcommand) +{ + TBL_PC dummy_sd; + TBL_PC* sd; + int fd; + const char* cmd; + + cmd = script_getstr(st,2); + + if (st->rid) { + sd = script_rid2sd(st); + fd = sd->fd; + } else { //Use a dummy character. + sd = &dummy_sd; + fd = 0; + + memset(&dummy_sd, 0, sizeof(TBL_PC)); + if (st->oid) + { + struct block_list* bl = map_id2bl(st->oid); + memcpy(&dummy_sd.bl, bl, sizeof(struct block_list)); + if (bl->type == BL_NPC) + safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH); + } + } + + if (!is_atcommand(fd, sd, cmd, 0)) { + ShowWarning("script: buildin_atcommand: failed to execute command '%s'\n", cmd); + script_reportsrc(st); + return 1; + } + + return 0; +} + +/*========================================== + * Displays a message for the player only (like system messages like "you got an apple" ) + *------------------------------------------*/ +BUILDIN_FUNC(dispbottom) +{ + TBL_PC *sd=script_rid2sd(st); + const char *message; + message=script_getstr(st,2); + if(sd) + clif_disp_onlyself(sd,message,(int)strlen(message)); + return 0; +} + +/*========================================== + * All The Players Full Recovery + * (HP/SP full restore and resurrect if need) + *------------------------------------------*/ +BUILDIN_FUNC(recovery) +{ + TBL_PC* sd; + struct s_mapiterator* iter; + + iter = mapit_getallusers(); + for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) + { + if(pc_isdead(sd)) + status_revive(&sd->bl, 100, 100); + else + status_percent_heal(&sd->bl, 100, 100); + clif_displaymessage(sd->fd,msg_txt(680)); + } + mapit_free(iter); + return 0; +} +/*========================================== + * Get your pet info: getpetinfo(n) + * n -> 0:pet_id 1:pet_class 2:pet_name + * 3:friendly 4:hungry, 5: rename flag. + *------------------------------------------*/ +BUILDIN_FUNC(getpetinfo) +{ + TBL_PC *sd=script_rid2sd(st); + TBL_PET *pd; + int type=script_getnum(st,2); + + if(!sd || !sd->pd) { + if (type == 2) + script_pushconststr(st,"null"); + else + script_pushint(st,0); + return 0; + } + pd = sd->pd; + switch(type){ + case 0: script_pushint(st,pd->pet.pet_id); break; + case 1: script_pushint(st,pd->pet.class_); break; + case 2: script_pushstrcopy(st,pd->pet.name); break; + case 3: script_pushint(st,pd->pet.intimate); break; + case 4: script_pushint(st,pd->pet.hungry); break; + case 5: script_pushint(st,pd->pet.rename_flag); break; + default: + script_pushint(st,0); + break; + } + return 0; +} + +/*========================================== + * Get your homunculus info: gethominfo(n) + * n -> 0:hom_id 1:class 2:name + * 3:friendly 4:hungry, 5: rename flag. + * 6: level + *------------------------------------------*/ +BUILDIN_FUNC(gethominfo) +{ + TBL_PC *sd=script_rid2sd(st); + TBL_HOM *hd; + int type=script_getnum(st,2); + + hd = sd?sd->hd:NULL; + if(!merc_is_hom_active(hd)) + { + if (type == 2) + script_pushconststr(st,"null"); + else + script_pushint(st,0); + return 0; + } + + switch(type){ + case 0: script_pushint(st,hd->homunculus.hom_id); break; + case 1: script_pushint(st,hd->homunculus.class_); break; + case 2: script_pushstrcopy(st,hd->homunculus.name); break; + case 3: script_pushint(st,hd->homunculus.intimacy); break; + case 4: script_pushint(st,hd->homunculus.hunger); break; + case 5: script_pushint(st,hd->homunculus.rename_flag); break; + case 6: script_pushint(st,hd->homunculus.level); break; + default: + script_pushint(st,0); + break; + } + return 0; +} + +/// Retrieves information about character's mercenary +/// getmercinfo <type>[,<char id>]; +BUILDIN_FUNC(getmercinfo) +{ + int type, char_id; + struct map_session_data* sd; + struct mercenary_data* md; + + type = script_getnum(st,2); + + if( script_hasdata(st,3) ) + { + char_id = script_getnum(st,3); + + if( ( sd = map_charid2sd(char_id) ) == NULL ) + { + ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id); + script_pushnil(st); + return 1; + } + } + else + { + if( ( sd = script_rid2sd(st) ) == NULL ) + { + script_pushnil(st); + return 0; + } + } + + md = ( sd->status.mer_id && sd->md ) ? sd->md : NULL; + + switch( type ) + { + case 0: script_pushint(st,md ? md->mercenary.mercenary_id : 0); break; + case 1: script_pushint(st,md ? md->mercenary.class_ : 0); break; + case 2: + if( md ) + script_pushstrcopy(st,md->db->name); + else + script_pushconststr(st,""); + break; + case 3: script_pushint(st,md ? mercenary_get_faith(md) : 0); break; + case 4: script_pushint(st,md ? mercenary_get_calls(md) : 0); break; + case 5: script_pushint(st,md ? md->mercenary.kill_count : 0); break; + case 6: script_pushint(st,md ? mercenary_get_lifetime(md) : 0); break; + case 7: script_pushint(st,md ? md->db->lv : 0); break; + default: + ShowError("buildin_getmercinfo: Invalid type %d (char_id=%d).\n", type, sd->status.char_id); + script_pushnil(st); + return 1; + } + + return 0; +} + +/*========================================== + * Shows wether your inventory(and equips) contain + selected card or not. + checkequipedcard(4001); + *------------------------------------------*/ +BUILDIN_FUNC(checkequipedcard) +{ + TBL_PC *sd=script_rid2sd(st); + + if(sd){ + int n,i,c=0; + c=script_getnum(st,2); + + for(i=0;i<MAX_INVENTORY;i++){ + if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount && sd->inventory_data[i]){ + if (itemdb_isspecial(sd->status.inventory[i].card[0])) + continue; + for(n=0;n<sd->inventory_data[i]->slot;n++){ + if(sd->status.inventory[i].card[n]==c){ + script_pushint(st,1); + return 0; + } + } + } + } + } + script_pushint(st,0); + return 0; +} + +BUILDIN_FUNC(jump_zero) +{ + int sel; + sel=script_getnum(st,2); + if(!sel) { + int pos; + if( !data_islabel(script_getdata(st,3)) ){ + ShowError("script: jump_zero: not label !\n"); + st->state=END; + return 1; + } + + pos=script_getnum(st,3); + st->pos=pos; + st->state=GOTO; + } + return 0; +} + +/*========================================== + * movenpc [MouseJstr] + *------------------------------------------*/ +BUILDIN_FUNC(movenpc) +{ + TBL_NPC *nd = NULL; + const char *npc; + int x,y; + + npc = script_getstr(st,2); + x = script_getnum(st,3); + y = script_getnum(st,4); + + if ((nd = npc_name2id(npc)) == NULL) + return -1; + + if (script_hasdata(st,5)) + nd->ud.dir = script_getnum(st,5) % 8; + npc_movenpc(nd, x, y); + return 0; +} + +/*========================================== + * message [MouseJstr] + *------------------------------------------*/ +BUILDIN_FUNC(message) +{ + const char *msg,*player; + TBL_PC *pl_sd = NULL; + + player = script_getstr(st,2); + msg = script_getstr(st,3); + + if((pl_sd=map_nick2sd((char *) player)) == NULL) + return 0; + clif_displaymessage(pl_sd->fd, msg); + + return 0; +} + +/*========================================== + * npctalk (sends message to surrounding area) + *------------------------------------------*/ +BUILDIN_FUNC(npctalk) +{ + const char* str; + char name[NAME_LENGTH], message[256]; + + struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid); + str = script_getstr(st,2); + + if(nd) + { + safestrncpy(name, nd->name, sizeof(name)); + strtok(name, "#"); // discard extra name identifier if present + safesnprintf(message, sizeof(message), "%s : %s", name, str); + clif_message(&nd->bl, message); + } + + return 0; +} + +// change npc walkspeed [Valaris] +BUILDIN_FUNC(npcspeed) +{ + struct npc_data* nd; + int speed; + + speed = script_getnum(st,2); + nd =(struct npc_data *)map_id2bl(st->oid); + + if( nd ) + { + nd->speed = speed; + nd->ud.state.speed_changed = 1; + } + + return 0; +} +// make an npc walk to a position [Valaris] +BUILDIN_FUNC(npcwalkto) +{ + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + int x=0,y=0; + + x=script_getnum(st,2); + y=script_getnum(st,3); + + if(nd) { + unit_walktoxy(&nd->bl,x,y,0); + } + + return 0; +} +// stop an npc's movement [Valaris] +BUILDIN_FUNC(npcstop) +{ + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + + if(nd) { + unit_stop_walking(&nd->bl,1|4); + } + + return 0; +} + + +/*========================================== + * getlook char info. getlook(arg) + *------------------------------------------*/ +BUILDIN_FUNC(getlook) +{ + int type,val; + TBL_PC *sd; + sd=script_rid2sd(st); + + type=script_getnum(st,2); + val=-1; + switch(type) { + case LOOK_HAIR: val=sd->status.hair; break; //1 + case LOOK_WEAPON: val=sd->status.weapon; break; //2 + case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3 + case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4 + case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5 + case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6 + case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7 + case LOOK_SHIELD: val=sd->status.shield; break; //8 + case LOOK_SHOES: break; //9 + } + + script_pushint(st,val); + return 0; +} + +/*========================================== + * get char save point. argument: 0- map name, 1- x, 2- y + *------------------------------------------*/ +BUILDIN_FUNC(getsavepoint) +{ + TBL_PC* sd; + int type; + + sd = script_rid2sd(st); + if (sd == NULL) { + script_pushint(st,0); + return 0; + } + + type = script_getnum(st,2); + + switch(type) { + case 0: script_pushstrcopy(st,mapindex_id2name(sd->status.save_point.map)); break; + case 1: script_pushint(st,sd->status.save_point.x); break; + case 2: script_pushint(st,sd->status.save_point.y); break; + default: + script_pushint(st,0); + break; + } + return 0; +} + +/*========================================== + * Get position for char/npc/pet/mob objects. Added by Lorky + * + * int getMapXY(MapName$,MapX,MapY,type,[CharName$]); + * where type: + * MapName$ - String variable for output map name + * MapX - Integer variable for output coord X + * MapY - Integer variable for output coord Y + * type - type of object + * 0 - Character coord + * 1 - NPC coord + * 2 - Pet coord + * 3 - Mob coord (not released) + * 4 - Homun coord + * 5 - Mercenary coord + * 6 - Elemental coord + * CharName$ - Name object. If miss or "this" the current object + * + * Return: + * 0 - success + * -1 - some error, MapName$,MapX,MapY contains unknown value. + *------------------------------------------*/ +BUILDIN_FUNC(getmapxy) +{ + struct block_list *bl = NULL; + TBL_PC *sd=NULL; + + int num; + const char *name; + char prefix; + + int x,y,type; + char mapname[MAP_NAME_LENGTH]; + + if( !data_isreference(script_getdata(st,2)) ){ + ShowWarning("script: buildin_getmapxy: not mapname variable\n"); + script_pushint(st,-1); + return 1; + } + if( !data_isreference(script_getdata(st,3)) ){ + ShowWarning("script: buildin_getmapxy: not mapx variable\n"); + script_pushint(st,-1); + return 1; + } + if( !data_isreference(script_getdata(st,4)) ){ + ShowWarning("script: buildin_getmapxy: not mapy variable\n"); + script_pushint(st,-1); + return 1; + } + + // Possible needly check function parameters on C_STR,C_INT,C_INT + type=script_getnum(st,5); + + switch (type){ + case 0: //Get Character Position + if( script_hasdata(st,6) ) + sd=map_nick2sd(script_getstr(st,6)); + else + sd=script_rid2sd(st); + + if (sd) + bl = &sd->bl; + break; + case 1: //Get NPC Position + if( script_hasdata(st,6) ) + { + struct npc_data *nd; + nd=npc_name2id(script_getstr(st,6)); + if (nd) + bl = &nd->bl; + } else //In case the origin is not an npc? + bl=map_id2bl(st->oid); + break; + case 2: //Get Pet Position + if(script_hasdata(st,6)) + sd=map_nick2sd(script_getstr(st,6)); + else + sd=script_rid2sd(st); + + if (sd && sd->pd) + bl = &sd->pd->bl; + break; + case 3: //Get Mob Position + break; //Not supported? + case 4: //Get Homun Position + if(script_hasdata(st,6)) + sd=map_nick2sd(script_getstr(st,6)); + else + sd=script_rid2sd(st); + + if (sd && sd->hd) + bl = &sd->hd->bl; + break; + case 5: //Get Mercenary Position + if(script_hasdata(st,6)) + sd=map_nick2sd(script_getstr(st,6)); + else + sd=script_rid2sd(st); + + if (sd && sd->md) + bl = &sd->md->bl; + break; + case 6: //Get Elemental Position + if(script_hasdata(st,6)) + sd=map_nick2sd(script_getstr(st,6)); + else + sd=script_rid2sd(st); + + if (sd && sd->ed) + bl = &sd->ed->bl; + break; + default: + ShowWarning("script: buildin_getmapxy: Invalid type %d\n", type); + script_pushint(st,-1); + return 1; + } + if (!bl) { //No object found. + script_pushint(st,-1); + return 0; + } + + x= bl->x; + y= bl->y; + safestrncpy(mapname, map[bl->m].name, MAP_NAME_LENGTH); + + //Set MapName$ + num=st->stack->stack_data[st->start+2].u.num; + name=get_str(num&0x00ffffff); + prefix=*name; + + if(not_server_variable(prefix)) + sd=script_rid2sd(st); + else + sd=NULL; + set_reg(st,sd,num,name,(void*)mapname,script_getref(st,2)); + + //Set MapX + num=st->stack->stack_data[st->start+3].u.num; + name=get_str(num&0x00ffffff); + prefix=*name; + + if(not_server_variable(prefix)) + sd=script_rid2sd(st); + else + sd=NULL; + set_reg(st,sd,num,name,(void*)__64BPRTSIZE(x),script_getref(st,3)); + + //Set MapY + num=st->stack->stack_data[st->start+4].u.num; + name=get_str(num&0x00ffffff); + prefix=*name; + + if(not_server_variable(prefix)) + sd=script_rid2sd(st); + else + sd=NULL; + set_reg(st,sd,num,name,(void*)__64BPRTSIZE(y),script_getref(st,4)); + + //Return Success value + script_pushint(st,0); + return 0; +} + +/*========================================== + * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus] + *------------------------------------------*/ +BUILDIN_FUNC(logmes) +{ + const char *str; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 1; + + str = script_getstr(st,2); + log_npc(sd,str); + return 0; +} + +BUILDIN_FUNC(summon) +{ + int _class, timeout=0; + const char *str,*event=""; + TBL_PC *sd; + struct mob_data *md; + int tick = gettick(); + + sd=script_rid2sd(st); + if (!sd) return 0; + + str =script_getstr(st,2); + _class=script_getnum(st,3); + if( script_hasdata(st,4) ) + timeout=script_getnum(st,4); + if( script_hasdata(st,5) ){ + event=script_getstr(st,5); + check_event(st, event); + } + + clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick); + + md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE); + if (md) { + md->master_id=sd->bl.id; + md->special_state.ai = AI_ATTACK; + if( md->deletetimer != INVALID_TIMER ) + delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0); + mob_spawn (md); //Now it is ready for spawning. + clif_specialeffect(&md->bl,344,AREA); + sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000); + } + return 0; +} + +/*========================================== + * Checks whether it is daytime/nighttime + *------------------------------------------*/ +BUILDIN_FUNC(isnight) +{ + script_pushint(st,(night_flag == 1)); + return 0; +} + +BUILDIN_FUNC(isday) +{ + script_pushint(st,(night_flag == 0)); + return 0; +} + +/*================================================ + * Check how many items/cards in the list are + * equipped - used for 2/15's cards patch [celest] + *------------------------------------------------*/ +BUILDIN_FUNC(isequippedcnt) +{ + TBL_PC *sd; + int i, j, k, id = 1; + int ret = 0; + + sd = script_rid2sd(st); + if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing... + script_pushint(st,0); + return 0; + } + + for (i=0; id!=0; i++) { + FETCH (i+2, id) else id = 0; + if (id <= 0) + continue; + + for (j=0; j<EQI_MAX; j++) { + int index; + index = sd->equip_index[j]; + if(index < 0) continue; + if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; + if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue; + if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue; + + if(!sd->inventory_data[index]) + continue; + + if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory. + if (sd->inventory_data[index]->nameid == id) + ret+= sd->status.inventory[index].amount; + } else { //Count cards. + if (itemdb_isspecial(sd->status.inventory[index].card[0])) + continue; //No cards + for(k=0; k<sd->inventory_data[index]->slot; k++) { + if (sd->status.inventory[index].card[k] == id) + ret++; //[Lupus] + } + } + } + } + + script_pushint(st,ret); + return 0; +} + +/*================================================ + * Check whether another card has been + * equipped - used for 2/15's cards patch [celest] + * -- Items checked cannot be reused in another + * card set to prevent exploits + *------------------------------------------------*/ +BUILDIN_FUNC(isequipped) +{ + TBL_PC *sd; + int i, j, k, id = 1; + int index, flag; + int ret = -1; + //Original hash to reverse it when full check fails. + unsigned int setitem_hash = 0, setitem_hash2 = 0; + + sd = script_rid2sd(st); + + if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing... + script_pushint(st,0); + return 0; + } + + setitem_hash = sd->bonus.setitem_hash; + setitem_hash2 = sd->bonus.setitem_hash2; + for (i=0; id!=0; i++) { + FETCH (i+2, id) else id = 0; + if (id <= 0) + continue; + flag = 0; + for (j=0; j<EQI_MAX; j++) { + index = sd->equip_index[j]; + if(index < 0) continue; + if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; + if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue; + if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue; + + if(!sd->inventory_data[index]) + continue; + + if (itemdb_type(id) != IT_CARD) { + if (sd->inventory_data[index]->nameid != id) + continue; + flag = 1; + break; + } else { //Cards + if (sd->inventory_data[index]->slot == 0 || + itemdb_isspecial(sd->status.inventory[index].card[0])) + continue; + + for (k = 0; k < sd->inventory_data[index]->slot; k++) + { //New hash system which should support up to 4 slots on any equipment. [Skotlex] + unsigned int hash = 0; + if (sd->status.inventory[index].card[k] != id) + continue; + + hash = 1<<((j<5?j:j-5)*4 + k); + // check if card is already used by another set + if ( ( j < 5 ? sd->bonus.setitem_hash : sd->bonus.setitem_hash2 ) & hash) + continue; + + // We have found a match + flag = 1; + // Set hash so this card cannot be used by another + if (j<5) + sd->bonus.setitem_hash |= hash; + else + sd->bonus.setitem_hash2 |= hash; + break; + } + } + if (flag) break; //Card found + } + if (ret == -1) + ret = flag; + else + ret &= flag; + if (!ret) break; + } + if (!ret) {//When check fails, restore original hash values. [Skotlex] + sd->bonus.setitem_hash = setitem_hash; + sd->bonus.setitem_hash2 = setitem_hash2; + } + script_pushint(st,ret); + return 0; +} + +/*================================================ + * Check how many given inserted cards in the CURRENT + * weapon - used for 2/15's cards patch [Lupus] + *------------------------------------------------*/ +BUILDIN_FUNC(cardscnt) +{ + TBL_PC *sd; + int i, k, id = 1; + int ret = 0; + int index; + + sd = script_rid2sd(st); + + for (i=0; id!=0; i++) { + FETCH (i+2, id) else id = 0; + if (id <= 0) + continue; + + index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus] + if(index < 0) continue; + + if(!sd->inventory_data[index]) + continue; + + if(itemdb_type(id) != IT_CARD) { + if (sd->inventory_data[index]->nameid == id) + ret+= sd->status.inventory[index].amount; + } else { + if (itemdb_isspecial(sd->status.inventory[index].card[0])) + continue; + for(k=0; k<sd->inventory_data[index]->slot; k++) { + if (sd->status.inventory[index].card[k] == id) + ret++; + } + } + } + script_pushint(st,ret); +// script_pushint(st,current_equip_item_index); + return 0; +} + +/*======================================================= + * Returns the refined number of the current item, or an + * item with inventory index specified + *-------------------------------------------------------*/ +BUILDIN_FUNC(getrefine) +{ + TBL_PC *sd; + if ((sd = script_rid2sd(st))!= NULL) + script_pushint(st,sd->status.inventory[current_equip_item_index].refine); + else + script_pushint(st,0); + return 0; +} + +/*======================================================= + * Day/Night controls + *-------------------------------------------------------*/ +BUILDIN_FUNC(night) +{ + if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1); + return 0; +} +BUILDIN_FUNC(day) +{ + if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1); + return 0; +} + +//======================================================= +// Unequip [Spectre] +//------------------------------------------------------- +BUILDIN_FUNC(unequip) +{ + int i; + size_t num; + TBL_PC *sd; + + num = script_getnum(st,2); + sd = script_rid2sd(st); + if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) ) + { + i = pc_checkequip(sd,equip[num-1]); + if (i >= 0) + pc_unequipitem(sd,i,1|2); + } + return 0; +} + +BUILDIN_FUNC(equip) +{ + int nameid=0,i; + TBL_PC *sd; + struct item_data *item_data; + + sd = script_rid2sd(st); + + nameid=script_getnum(st,2); + if((item_data = itemdb_exists(nameid)) == NULL) + { + ShowError("wrong item ID : equipitem(%i)\n",nameid); + return 1; + } + ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid ); + if( i < MAX_INVENTORY ) + pc_equipitem(sd,i,item_data->equip); + + return 0; +} + +BUILDIN_FUNC(autoequip) +{ + int nameid, flag; + struct item_data *item_data; + nameid=script_getnum(st,2); + flag=script_getnum(st,3); + + if( ( item_data = itemdb_exists(nameid) ) == NULL ) + { + ShowError("buildin_autoequip: Invalid item '%d'.\n", nameid); + return 1; + } + + if( !itemdb_isequip2(item_data) ) + { + ShowError("buildin_autoequip: Item '%d' cannot be equipped.\n", nameid); + return 1; + } + + item_data->flag.autoequip = flag>0?1:0; + return 0; +} + +BUILDIN_FUNC(setbattleflag) +{ + const char *flag, *value; + + flag = script_getstr(st,2); + value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value + + if (battle_set_value(flag, value) == 0) + ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag); + else + ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value); + + return 0; +} + +BUILDIN_FUNC(getbattleflag) +{ + const char *flag; + flag = script_getstr(st,2); + script_pushint(st,battle_get_value(flag)); + return 0; +} + +//======================================================= +// strlen [Valaris] +//------------------------------------------------------- +BUILDIN_FUNC(getstrlen) +{ + + const char *str = script_getstr(st,2); + int len = (str) ? (int)strlen(str) : 0; + + script_pushint(st,len); + return 0; +} + +//======================================================= +// isalpha [Valaris] +//------------------------------------------------------- +BUILDIN_FUNC(charisalpha) +{ + const char *str=script_getstr(st,2); + int pos=script_getnum(st,3); + + int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISALPHA( str[pos] ) != 0 : 0; + + script_pushint(st,val); + return 0; +} + +//======================================================= +// charisupper <str>, <index> +//------------------------------------------------------- +BUILDIN_FUNC(charisupper) +{ + const char *str = script_getstr(st,2); + int pos = script_getnum(st,3); + + int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISUPPER( str[pos] ) : 0; + + script_pushint(st,val); + return 0; +} + +//======================================================= +// charislower <str>, <index> +//------------------------------------------------------- +BUILDIN_FUNC(charislower) +{ + const char *str = script_getstr(st,2); + int pos = script_getnum(st,3); + + int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISLOWER( str[pos] ) : 0; + + script_pushint(st,val); + return 0; +} + +//======================================================= +// charat <str>, <index> +//------------------------------------------------------- +BUILDIN_FUNC(charat) { + const char *str = script_getstr(st,2); + int pos = script_getnum(st,3); + + if( pos >= 0 && (unsigned int)pos < strlen(str) ) { + char output[2]; + output[0] = str[pos]; + output[1] = '\0'; + script_pushstrcopy(st, output); + } else + script_pushconststr(st, ""); + return 0; +} + +//======================================================= +// setchar <string>, <char>, <index> +//------------------------------------------------------- +BUILDIN_FUNC(setchar) +{ + const char *str = script_getstr(st,2); + const char *c = script_getstr(st,3); + int index = script_getnum(st,4); + char *output = aStrdup(str); + + if(index >= 0 && index < strlen(output)) + output[index] = *c; + + script_pushstr(st, output); + return 0; +} + +//======================================================= +// insertchar <string>, <char>, <index> +//------------------------------------------------------- +BUILDIN_FUNC(insertchar) +{ + const char *str = script_getstr(st,2); + const char *c = script_getstr(st,3); + int index = script_getnum(st,4); + char *output; + size_t len = strlen(str); + + if(index < 0) + index = 0; + else if(index > len) + index = len; + + output = (char*)aMalloc(len + 2); + + memcpy(output, str, index); + output[index] = c[0]; + memcpy(&output[index+1], &str[index], len - index); + output[len+1] = '\0'; + + script_pushstr(st, output); + return 0; +} + +//======================================================= +// delchar <string>, <index> +//------------------------------------------------------- +BUILDIN_FUNC(delchar) +{ + const char *str = script_getstr(st,2); + int index = script_getnum(st,3); + char *output; + size_t len = strlen(str); + + if(index < 0 || index > len) { + //return original + output = aStrdup(str); + script_pushstr(st, output); + return 0; + } + + output = (char*)aMalloc(len); + + memcpy(output, str, index); + memcpy(&output[index], &str[index+1], len - index); + + script_pushstr(st, output); + return 0; +} + +//======================================================= +// strtoupper <str> +//------------------------------------------------------- +BUILDIN_FUNC(strtoupper) +{ + const char *str = script_getstr(st,2); + char *output = aStrdup(str); + char *cursor = output; + + while (*cursor != '\0') { + *cursor = TOUPPER(*cursor); + cursor++; + } + + script_pushstr(st, output); + return 0; +} + +//======================================================= +// strtolower <str> +//------------------------------------------------------- +BUILDIN_FUNC(strtolower) +{ + const char *str = script_getstr(st,2); + char *output = aStrdup(str); + char *cursor = output; + + while (*cursor != '\0') { + *cursor = TOLOWER(*cursor); + cursor++; + } + + script_pushstr(st, output); + return 0; +} + +//======================================================= +// substr <str>, <start>, <end> +//------------------------------------------------------- +BUILDIN_FUNC(substr) +{ + const char *str = script_getstr(st,2); + char *output; + int start = script_getnum(st,3); + int end = script_getnum(st,4); + + int len = 0; + + if(start >= 0 && end < strlen(str) && start <= end) { + len = end - start + 1; + output = (char*)aMalloc(len + 1); + memcpy(output, &str[start], len); + } else + output = (char*)aMalloc(1); + + output[len] = '\0'; + + script_pushstr(st, output); + return 0; +} + +//======================================================= +// explode <dest_string_array>, <str>, <delimiter> +// Note: delimiter is limited to 1 char +//------------------------------------------------------- +BUILDIN_FUNC(explode) +{ + struct script_data* data = script_getdata(st, 2); + const char *str = script_getstr(st,3); + const char delimiter = script_getstr(st, 4)[0]; + int32 id; + size_t len = strlen(str); + int i = 0, j = 0; + int start; + + + char *temp; + const char* name; + + TBL_PC* sd = NULL; + + temp = (char*)aMalloc(len + 1); + + if( !data_isreference(data) ) + { + ShowError("script:explode: not a variable\n"); + script_reportdata(data); + st->state = END; + return 1;// not a variable + } + + id = reference_getid(data); + start = reference_getindex(data); + name = reference_getname(data); + + if( not_array_variable(*name) ) + { + ShowError("script:explode: illegal scope\n"); + script_reportdata(data); + st->state = END; + return 1;// not supported + } + + if( !is_string_variable(name) ) + { + ShowError("script:explode: not string array\n"); + script_reportdata(data); + st->state = END; + return 1;// data type mismatch + } + + if( not_server_variable(*name) ) + { + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached + } + + while(str[i] != '\0') { + if(str[i] == delimiter && start < SCRIPT_MAX_ARRAYSIZE-1) { //break at delimiter but ignore after reaching last array index + temp[j] = '\0'; + set_reg(st, sd, reference_uid(id, start++), name, (void*)temp, reference_getref(data)); + j = 0; + ++i; + } else { + temp[j++] = str[i++]; + } + } + //set last string + temp[j] = '\0'; + set_reg(st, sd, reference_uid(id, start), name, (void*)temp, reference_getref(data)); + + aFree(temp); + return 0; +} + +//======================================================= +// implode <string_array> +// implode <string_array>, <glue> +//------------------------------------------------------- +BUILDIN_FUNC(implode) +{ + struct script_data* data = script_getdata(st, 2); + const char *glue = NULL, *name, *temp; + int32 glue_len = 0, array_size, id; + size_t len = 0; + int i, k = 0; + + TBL_PC* sd = NULL; + + char *output; + + if( !data_isreference(data) ) + { + ShowError("script:implode: not a variable\n"); + script_reportdata(data); + st->state = END; + return 1;// not a variable + } + + id = reference_getid(data); + name = reference_getname(data); + + if( not_array_variable(*name) ) + { + ShowError("script:implode: illegal scope\n"); + script_reportdata(data); + st->state = END; + return 1;// not supported + } + + if( !is_string_variable(name) ) + { + ShowError("script:implode: not string array\n"); + script_reportdata(data); + st->state = END; + return 1;// data type mismatch + } + + if( not_server_variable(*name) ) + { + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached + } + + //count chars + array_size = getarraysize(st, id, reference_getindex(data), is_string_variable(name), reference_getref(data)) - 1; + + if(array_size == -1) //empty array check (AmsTaff) + { + ShowWarning("script:implode: array length = 0\n"); + output = (char*)aMalloc(sizeof(char)*5); + sprintf(output,"%s","NULL"); + } else { + for(i = 0; i <= array_size; ++i) { + temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data)); + len += strlen(temp); + script_removetop(st, -1, 0); + } + + //allocate mem + if( script_hasdata(st,3) ) { + glue = script_getstr(st,3); + glue_len = strlen(glue); + len += glue_len * (array_size); + } + output = (char*)aMalloc(len + 1); + + //build output + for(i = 0; i < array_size; ++i) { + temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data)); + len = strlen(temp); + memcpy(&output[k], temp, len); + k += len; + if(glue_len != 0) { + memcpy(&output[k], glue, glue_len); + k += glue_len; + } + script_removetop(st, -1, 0); + } + temp = (char*) get_val2(st, reference_uid(id, array_size), reference_getref(data)); + len = strlen(temp); + memcpy(&output[k], temp, len); + k += len; + script_removetop(st, -1, 0); + + output[k] = '\0'; + } + + script_pushstr(st, output); + return 0; +} + +//======================================================= +// sprintf(<format>, ...); +// Implements C sprintf, except format %n. The resulting string is +// returned, instead of being saved in variable by reference. +//------------------------------------------------------- +BUILDIN_FUNC(sprintf) +{ + unsigned int len, argc = 0, arg = 0, buf2_len = 0; + const char* format; + char* p; + char* q; + char* buf = NULL; + char* buf2 = NULL; + struct script_data* data; + StringBuf final_buf; + + // Fetch init data + format = script_getstr(st, 2); + argc = script_lastdata(st)-2; + len = strlen(format); + + // Skip parsing, where no parsing is required. + if(len==0){ + script_pushconststr(st,""); + return 0; + } + + // Pessimistic alloc + CREATE(buf, char, len+1); + + // Need not be parsed, just solve stuff like %%. + if(argc==0){ + memcpy(buf,format,len+1); + script_pushstrcopy(st, buf); + aFree(buf); + return 0; + } + + safestrncpy(buf, format, len+1); + + // Issue sprintf for each parameter + StringBuf_Init(&final_buf); + q = buf; + while((p = strchr(q, '%'))!=NULL){ + if(p!=q){ + len = p-q+1; + if(buf2_len<len){ + RECREATE(buf2, char, len); + buf2_len = len; + } + safestrncpy(buf2, q, len); + StringBuf_AppendStr(&final_buf, buf2); + q = p; + } + p = q+1; + if(*p=='%'){ // %% + StringBuf_AppendStr(&final_buf, "%"); + q+=2; + continue; + } + if(*p=='n'){ // %n + ShowWarning("buildin_sprintf: Format %%n not supported! Skipping...\n"); + script_reportsrc(st); + q+=2; + continue; + } + if(arg>=argc){ + ShowError("buildin_sprintf: Not enough arguments passed!\n"); + if(buf) aFree(buf); + if(buf2) aFree(buf2); + StringBuf_Destroy(&final_buf); + script_pushconststr(st,""); + return 1; + } + if((p = strchr(q+1, '%'))==NULL){ + p = strchr(q, 0); // EOS + } + len = p-q+1; + if(buf2_len<len){ + RECREATE(buf2, char, len); + buf2_len = len; + } + safestrncpy(buf2, q, len); + q = p; + + // Note: This assumes the passed value being the correct + // type to the current format specifier. If not, the server + // probably crashes or returns anything else, than expected, + // but it would behave in normal code the same way so it's + // the scripter's responsibility. + data = script_getdata(st, arg+3); + if(data_isstring(data)){ // String + StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3)); + }else if(data_isint(data)){ // Number + StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3)); + }else if(data_isreference(data)){ // Variable + char* name = reference_getname(data); + if(name[strlen(name)-1]=='$'){ // var Str + StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3)); + }else{ // var Int + StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3)); + } + }else{ // Unsupported type + ShowError("buildin_sprintf: Unknown argument type!\n"); + if(buf) aFree(buf); + if(buf2) aFree(buf2); + StringBuf_Destroy(&final_buf); + script_pushconststr(st,""); + return 1; + } + arg++; + } + + // Append anything left + if(*q){ + StringBuf_AppendStr(&final_buf, q); + } + + // Passed more, than needed + if(arg<argc){ + ShowWarning("buildin_sprintf: Unused arguments passed.\n"); + script_reportsrc(st); + } + + script_pushstrcopy(st, StringBuf_Value(&final_buf)); + + if(buf) aFree(buf); + if(buf2) aFree(buf2); + StringBuf_Destroy(&final_buf); + + return 0; +} + +//======================================================= +// sscanf(<str>, <format>, ...); +// Implements C sscanf. +//------------------------------------------------------- +BUILDIN_FUNC(sscanf){ + unsigned int argc, arg = 0, len; + struct script_data* data; + struct map_session_data* sd = NULL; + const char* str; + const char* format; + const char* p; + const char* q; + char* buf = NULL; + char* buf_p; + char* ref_str = NULL; + int ref_int; + + // Get data + str = script_getstr(st, 2); + format = script_getstr(st, 3); + argc = script_lastdata(st)-3; + + len = strlen(format); + CREATE(buf, char, len*2+1); + + // Issue sscanf for each parameter + *buf = 0; + q = format; + while((p = strchr(q, '%'))){ + if(p!=q){ + strncat(buf, q, (size_t)(p-q)); + q = p; + } + p = q+1; + if(*p=='*' || *p=='%'){ // Skip + strncat(buf, q, 2); + q+=2; + continue; + } + if(arg>=argc){ + ShowError("buildin_sscanf: Not enough arguments passed!\n"); + script_pushint(st, -1); + if(buf) aFree(buf); + if(ref_str) aFree(ref_str); + return 1; + } + if((p = strchr(q+1, '%'))==NULL){ + p = strchr(q, 0); // EOS + } + len = p-q; + strncat(buf, q, len); + q = p; + + // Validate output + data = script_getdata(st, arg+4); + if(!data_isreference(data) || !reference_tovariable(data)){ + ShowError("buildin_sscanf: Target argument is not a variable!\n"); + script_pushint(st, -1); + if(buf) aFree(buf); + if(ref_str) aFree(ref_str); + return 1; + } + buf_p = reference_getname(data); + if(not_server_variable(*buf_p) && (sd = script_rid2sd(st))==NULL){ + script_pushint(st, -1); + if(buf) aFree(buf); + if(ref_str) aFree(ref_str); + return 0; + } + + // Save value if any + if(buf_p[strlen(buf_p)-1]=='$'){ // String + if(ref_str==NULL){ + CREATE(ref_str, char, strlen(str)+1); + } + if(sscanf(str, buf, ref_str)==0){ + break; + } + set_reg(st, sd, add_str(buf_p), buf_p, (void *)(ref_str), reference_getref(data)); + }else{ // Number + if(sscanf(str, buf, &ref_int)==0){ + break; + } + set_reg(st, sd, add_str(buf_p), buf_p, (void *)__64BPRTSIZE(ref_int), reference_getref(data)); + } + arg++; + + // Disable used format (%... -> %*...) + buf_p = strchr(buf, 0); + memmove(buf_p-len+2, buf_p-len+1, len); + *(buf_p-len+1) = '*'; + } + + script_pushint(st, arg); + if(buf) aFree(buf); + if(ref_str) aFree(ref_str); + + return 0; +} + +//======================================================= +// strpos(<haystack>, <needle>) +// strpos(<haystack>, <needle>, <offset>) +// +// Implements PHP style strpos. Adapted from code from +// http://www.daniweb.com/code/snippet313.html, Dave Sinkula +//------------------------------------------------------- +BUILDIN_FUNC(strpos) { + const char *haystack = script_getstr(st,2); + const char *needle = script_getstr(st,3); + int i; + size_t len; + + if( script_hasdata(st,4) ) + i = script_getnum(st,4); + else + i = 0; + + if (needle[0] == '\0') { + script_pushint(st, -1); + return 0; + } + + len = strlen(haystack); + for ( ; i < len; ++i ) { + if ( haystack[i] == *needle ) { + // matched starting char -- loop through remaining chars + const char *h, *n; + for ( h = &haystack[i], n = needle; *h && *n; ++h, ++n ) { + if ( *h != *n ) { + break; + } + } + if ( !*n ) { // matched all of 'needle' to null termination + script_pushint(st, i); + return 0; + } + } + } + script_pushint(st, -1); + return 0; +} + +//=============================================================== +// replacestr <input>, <search>, <replace>{, <usecase>{, <count>}} +// +// Note: Finds all instances of <search> in <input> and replaces +// with <replace>. If specified will only replace as many +// instances as specified in <count>. By default will be case +// sensitive. +//--------------------------------------------------------------- +BUILDIN_FUNC(replacestr) +{ + const char *input = script_getstr(st, 2); + const char *find = script_getstr(st, 3); + const char *replace = script_getstr(st, 4); + size_t inputlen = strlen(input); + size_t findlen = strlen(find); + struct StringBuf output; + bool usecase = true; + + int count = 0; + int numFinds = 0; + int i = 0, f = 0; + + if(findlen == 0) { + ShowError("script:replacestr: Invalid search length.\n"); + st->state = END; + return 1; + } + + if(script_hasdata(st, 5)) { + if( !script_isstring(st,5) ) + usecase = script_getnum(st, 5) != 0; + else { + ShowError("script:replacestr: Invalid usecase value. Expected int got string\n"); + st->state = END; + return 1; + } + } + + if(script_hasdata(st, 6)) { + count = script_getnum(st, 6); + if(count == 0) { + ShowError("script:replacestr: Invalid count value. Expected int got string\n"); + st->state = END; + return 1; + } + } + + StringBuf_Init(&output); + + for(; i < inputlen; i++) { + if(count && count == numFinds) { //found enough, stop looking + break; + } + + for(f = 0; f <= findlen; f++) { + if(f == findlen) { //complete match + numFinds++; + StringBuf_AppendStr(&output, replace); + + i += findlen - 1; + break; + } else { + if(usecase) { + if((i + f) > inputlen || input[i + f] != find[f]) { + StringBuf_Printf(&output, "%c", input[i]); + break; + } + } else { + if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) { + StringBuf_Printf(&output, "%c", input[i]); + break; + } + } + } + } + } + + //append excess after enough found + if(i < inputlen) + StringBuf_AppendStr(&output, &(input[i])); + + script_pushstrcopy(st, StringBuf_Value(&output)); + StringBuf_Destroy(&output); + return 0; +} + +//======================================================== +// countstr <input>, <search>{, <usecase>} +// +// Note: Counts the number of times <search> occurs in +// <input>. By default will be case sensitive. +//-------------------------------------------------------- +BUILDIN_FUNC(countstr) +{ + const char *input = script_getstr(st, 2); + const char *find = script_getstr(st, 3); + size_t inputlen = strlen(input); + size_t findlen = strlen(find); + bool usecase = true; + + int numFinds = 0; + int i = 0, f = 0; + + if(findlen == 0) { + ShowError("script:countstr: Invalid search length.\n"); + st->state = END; + return 1; + } + + if(script_hasdata(st, 4)) { + if( !script_isstring(st,4) ) + usecase = script_getnum(st, 4) != 0; + else { + ShowError("script:countstr: Invalid usecase value. Expected int got string\n"); + st->state = END; + return 1; + } + } + + for(; i < inputlen; i++) { + for(f = 0; f <= findlen; f++) { + if(f == findlen) { //complete match + numFinds++; + i += findlen - 1; + break; + } else { + if(usecase) { + if((i + f) > inputlen || input[i + f] != find[f]) { + break; + } + } else { + if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) { + break; + } + } + } + } + } + script_pushint(st, numFinds); + return 0; +} + + +/// Changes the display name and/or display class of the npc. +/// Returns 0 is successful, 1 if the npc does not exist. +/// +/// setnpcdisplay("<npc name>", "<new display name>", <new class id>, <new size>) -> <int> +/// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int> +/// setnpcdisplay("<npc name>", "<new display name>") -> <int> +/// setnpcdisplay("<npc name>", <new class id>) -> <int> +BUILDIN_FUNC(setnpcdisplay) +{ + const char* name; + const char* newname = NULL; + int class_ = -1, size = -1; + struct script_data* data; + struct npc_data* nd; + + name = script_getstr(st,2); + data = script_getdata(st,3); + + if( script_hasdata(st,4) ) + class_ = script_getnum(st,4); + if( script_hasdata(st,5) ) + size = script_getnum(st,5); + + get_val(st, data); + if( data_isstring(data) ) + newname = conv_str(st,data); + else if( data_isint(data) ) + class_ = conv_num(st,data); + else + { + ShowError("script:setnpcdisplay: expected a string or number\n"); + script_reportdata(data); + return 1; + } + + nd = npc_name2id(name); + if( nd == NULL ) + {// not found + script_pushint(st,1); + return 0; + } + + // update npc + if( newname ) + npc_setdisplayname(nd, newname); + + if( size != -1 && size != (int)nd->size ) + nd->size = size; + else + size = -1; + + if( class_ != -1 && nd->class_ != class_ ) + npc_setclass(nd, class_); + else if( size != -1 ) + { // Required to update the visual size + clif_clearunit_area(&nd->bl, CLR_OUTSIGHT); + clif_spawn(&nd->bl); + } + + script_pushint(st,0); + return 0; +} + +BUILDIN_FUNC(atoi) +{ + const char *value; + value = script_getstr(st,2); + script_pushint(st,atoi(value)); + return 0; +} + +// case-insensitive substring search [lordalfa] +BUILDIN_FUNC(compare) +{ + const char *message; + const char *cmpstring; + message = script_getstr(st,2); + cmpstring = script_getstr(st,3); + script_pushint(st,(stristr(message,cmpstring) != NULL)); + return 0; +} + +// [zBuffer] List of mathematics commands ---> +BUILDIN_FUNC(sqrt) +{ + double i, a; + i = script_getnum(st,2); + a = sqrt(i); + script_pushint(st,(int)a); + return 0; +} + +BUILDIN_FUNC(pow) +{ + double i, a, b; + a = script_getnum(st,2); + b = script_getnum(st,3); + i = pow(a,b); + script_pushint(st,(int)i); + return 0; +} + +BUILDIN_FUNC(distance) +{ + int x0, y0, x1, y1; + + x0 = script_getnum(st,2); + y0 = script_getnum(st,3); + x1 = script_getnum(st,4); + y1 = script_getnum(st,5); + + script_pushint(st,distance_xy(x0,y0,x1,y1)); + return 0; +} + +// <--- [zBuffer] List of mathematics commands + +BUILDIN_FUNC(md5) +{ + const char *tmpstr; + char *md5str; + + tmpstr = script_getstr(st,2); + md5str = (char *)aMalloc((32+1)*sizeof(char)); + MD5_String(tmpstr, md5str); + script_pushstr(st, md5str); + return 0; +} + +// [zBuffer] List of dynamic var commands ---> + +BUILDIN_FUNC(setd) +{ + TBL_PC *sd=NULL; + char varname[100]; + const char *buffer; + int elem; + buffer = script_getstr(st, 2); + + if(sscanf(buffer, "%99[^[][%d]", varname, &elem) < 2) + elem = 0; + + if( not_server_variable(*varname) ) + { + sd = script_rid2sd(st); + if( sd == NULL ) + { + ShowError("script:setd: no player attached for player variable '%s'\n", buffer); + return 0; + } + } + + if( is_string_variable(varname) ) { + setd_sub(st, sd, varname, elem, (void *)script_getstr(st, 3), NULL); + } else { + setd_sub(st, sd, varname, elem, (void *)__64BPRTSIZE(script_getnum(st, 3)), NULL); + } + + return 0; +} + +int buildin_query_sql_sub(struct script_state* st, Sql* handle) +{ + int i, j; + TBL_PC* sd = NULL; + const char* query; + struct script_data* data; + const char* name; + int max_rows = SCRIPT_MAX_ARRAYSIZE; // maximum number of rows + int num_vars; + int num_cols; + + // check target variables + for( i = 3; script_hasdata(st,i); ++i ) { + data = script_getdata(st, i); + if( data_isreference(data) ) { // it's a variable + name = reference_getname(data); + if( not_server_variable(*name) && sd == NULL ) { // requires a player + sd = script_rid2sd(st); + if( sd == NULL ) { // no player attached + script_reportdata(data); + st->state = END; + return 1; + } + } + if( not_array_variable(*name) ) + max_rows = 1;// not an array, limit to one row + } else { + ShowError("script:query_sql: not a variable\n"); + script_reportdata(data); + st->state = END; + return 1; + } + } + num_vars = i - 3; + + // Execute the query + query = script_getstr(st,2); + + if( SQL_ERROR == Sql_QueryStr(handle, query) ) { + Sql_ShowDebug(handle); + script_pushint(st, 0); + return 1; + } + + if( Sql_NumRows(handle) == 0 ) { // No data received + Sql_FreeResult(handle); + script_pushint(st, 0); + return 0; + } + + // Count the number of columns to store + num_cols = Sql_NumColumns(handle); + if( num_vars < num_cols ) { + ShowWarning("script:query_sql: Too many columns, discarding last %u columns.\n", (unsigned int)(num_cols-num_vars)); + script_reportsrc(st); + } else if( num_vars > num_cols ) { + ShowWarning("script:query_sql: Too many variables (%u extra).\n", (unsigned int)(num_vars-num_cols)); + script_reportsrc(st); + } + + // Store data + for( i = 0; i < max_rows && SQL_SUCCESS == Sql_NextRow(handle); ++i ) { + for( j = 0; j < num_vars; ++j ) { + char* str = NULL; + + if( j < num_cols ) + Sql_GetData(handle, j, &str, NULL); + + data = script_getdata(st, j+3); + name = reference_getname(data); + if( is_string_variable(name) ) + setd_sub(st, sd, name, i, (void *)(str?str:""), reference_getref(data)); + else + setd_sub(st, sd, name, i, (void *)__64BPRTSIZE((str?atoi(str):0)), reference_getref(data)); + } + } + if( i == max_rows && max_rows < Sql_NumRows(handle) ) { + ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)Sql_NumRows(handle)); + script_reportsrc(st); + } + + // Free data + Sql_FreeResult(handle); + script_pushint(st, i); + + return 0; +} + +BUILDIN_FUNC(query_sql) { +#ifdef BETA_THREAD_TEST + if( st->state != RERUNLINE ) { + queryThread_add(st,false); + + st->state = RERUNLINE;/* will continue when the query is finished running. */ + } else + st->state = RUN; + + return 0; +#else + return buildin_query_sql_sub(st, mmysql_handle); +#endif +} + +BUILDIN_FUNC(query_logsql) { + if( !log_config.sql_logs ) {// logmysql_handle == NULL + ShowWarning("buildin_query_logsql: SQL logs are disabled, query '%s' will not be executed.\n", script_getstr(st,2)); + script_pushint(st,-1); + return 1; + } +#ifdef BETA_THREAD_TEST + if( st->state != RERUNLINE ) { + queryThread_add(st,true); + + st->state = RERUNLINE;/* will continue when the query is finished running. */ + } else + st->state = RUN; + + return 0; +#else + return buildin_query_sql_sub(st, logmysql_handle); +#endif +} + +//Allows escaping of a given string. +BUILDIN_FUNC(escape_sql) +{ + const char *str; + char *esc_str; + size_t len; + + str = script_getstr(st,2); + len = strlen(str); + esc_str = (char*)aMalloc(len*2+1); + Sql_EscapeStringLen(mmysql_handle, esc_str, str, len); + script_pushstr(st, esc_str); + return 0; +} + +BUILDIN_FUNC(getd) +{ + char varname[100]; + const char *buffer; + int elem; + + buffer = script_getstr(st, 2); + + if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2) + elem = 0; + + // Push the 'pointer' so it's more flexible [Lance] + push_val(st->stack, C_NAME, reference_uid(add_str(varname), elem)); + + return 0; +} + +// <--- [zBuffer] List of dynamic var commands +// Pet stat [Lance] +BUILDIN_FUNC(petstat) +{ + TBL_PC *sd = NULL; + struct pet_data *pd; + int flag = script_getnum(st,2); + sd = script_rid2sd(st); + if(!sd || !sd->status.pet_id || !sd->pd){ + if(flag == 2) + script_pushconststr(st, ""); + else + script_pushint(st,0); + return 0; + } + pd = sd->pd; + switch(flag){ + case 1: script_pushint(st,(int)pd->pet.class_); break; + case 2: script_pushstrcopy(st, pd->pet.name); break; + case 3: script_pushint(st,(int)pd->pet.level); break; + case 4: script_pushint(st,(int)pd->pet.hungry); break; + case 5: script_pushint(st,(int)pd->pet.intimate); break; + default: + script_pushint(st,0); + break; + } + return 0; +} + +BUILDIN_FUNC(callshop) +{ + TBL_PC *sd = NULL; + struct npc_data *nd; + const char *shopname; + int flag = 0; + sd = script_rid2sd(st); + if (!sd) { + script_pushint(st,0); + return 0; + } + shopname = script_getstr(st, 2); + if( script_hasdata(st,3) ) + flag = script_getnum(st,3); + nd = npc_name2id(shopname); + if( !nd || nd->bl.type != BL_NPC || (nd->subtype != SHOP && nd->subtype != CASHSHOP) ) + { + ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname); + script_pushint(st,0); + return 1; + } + + if( nd->subtype == SHOP ) + { + // flag the user as using a valid script call for opening the shop (for floating NPCs) + sd->state.callshop = 1; + + switch( flag ) + { + case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window + case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window + default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu + } + } + else + clif_cashshop_show(sd, nd); + + sd->npc_shopid = nd->bl.id; + script_pushint(st,1); + return 0; +} + +BUILDIN_FUNC(npcshopitem) +{ + const char* npcname = script_getstr(st, 2); + struct npc_data* nd = npc_name2id(npcname); + int n, i; + int amount; + + if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) ) + { //Not found. + script_pushint(st,0); + return 0; + } + + // get the count of new entries + amount = (script_lastdata(st)-2)/2; + + // generate new shop item list + RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount); + for( n = 0, i = 3; n < amount; n++, i+=2 ) + { + nd->u.shop.shop_item[n].nameid = script_getnum(st,i); + nd->u.shop.shop_item[n].value = script_getnum(st,i+1); + } + nd->u.shop.count = n; + + script_pushint(st,1); + return 0; +} + +BUILDIN_FUNC(npcshopadditem) +{ + const char* npcname = script_getstr(st,2); + struct npc_data* nd = npc_name2id(npcname); + int n, i; + int amount; + + if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) ) + { //Not found. + script_pushint(st,0); + return 0; + } + + // get the count of new entries + amount = (script_lastdata(st)-2)/2; + + // append new items to existing shop item list + RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount); + for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 ) + { + nd->u.shop.shop_item[n].nameid = script_getnum(st,i); + nd->u.shop.shop_item[n].value = script_getnum(st,i+1); + } + nd->u.shop.count = n; + + script_pushint(st,1); + return 0; +} + +BUILDIN_FUNC(npcshopdelitem) +{ + const char* npcname = script_getstr(st,2); + struct npc_data* nd = npc_name2id(npcname); + unsigned int nameid; + int n, i; + int amount; + int size; + + if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) ) + { //Not found. + script_pushint(st,0); + return 0; + } + + amount = script_lastdata(st)-2; + size = nd->u.shop.count; + + // remove specified items from the shop item list + for( i = 3; i < 3 + amount; i++ ) + { + nameid = script_getnum(st,i); + + ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == nameid ); + if( n < size ) + { + memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n)); + size--; + } + } + + RECREATE(nd->u.shop.shop_item, struct npc_item_list, size); + nd->u.shop.count = size; + + script_pushint(st,1); + return 0; +} + +//Sets a script to attach to a shop npc. +BUILDIN_FUNC(npcshopattach) +{ + const char* npcname = script_getstr(st,2); + struct npc_data* nd = npc_name2id(npcname); + int flag = 1; + + if( script_hasdata(st,3) ) + flag = script_getnum(st,3); + + if( !nd || nd->subtype != SHOP ) + { //Not found. + script_pushint(st,0); + return 0; + } + + if (flag) + nd->master_nd = ((struct npc_data *)map_id2bl(st->oid)); + else + nd->master_nd = NULL; + + script_pushint(st,1); + return 0; +} + +/*========================================== + * Returns some values of an item [Lupus] + * Price, Weight, etc... + setitemscript(itemID,"{new item bonus script}",[n]); + Where n: + 0 - script + 1 - Equip script + 2 - Unequip script + *------------------------------------------*/ +BUILDIN_FUNC(setitemscript) +{ + int item_id,n=0; + const char *script; + struct item_data *i_data; + struct script_code **dstscript; + + item_id = script_getnum(st,2); + script = script_getstr(st,3); + if( script_hasdata(st,4) ) + n=script_getnum(st,4); + i_data = itemdb_exists(item_id); + + if (!i_data || script==NULL || ( script[0] && script[0]!='{' )) { + script_pushint(st,0); + return 0; + } + switch (n) { + case 2: + dstscript = &i_data->unequip_script; + break; + case 1: + dstscript = &i_data->equip_script; + break; + default: + dstscript = &i_data->script; + break; + } + if(*dstscript) + script_free_code(*dstscript); + + *dstscript = script[0] ? parse_script(script, "script_setitemscript", 0, 0) : NULL; + script_pushint(st,1); + return 0; +} + +/* Work In Progress [Lupus] +BUILDIN_FUNC(addmonsterdrop) +{ + int class_,item_id,chance; + class_=script_getnum(st,2); + item_id=script_getnum(st,3); + chance=script_getnum(st,4); + if(class_>1000 && item_id>500 && chance>0) { + script_pushint(st,1); + } else { + script_pushint(st,0); + } +} + +BUILDIN_FUNC(delmonsterdrop) +{ + int class_,item_id; + class_=script_getnum(st,2); + item_id=script_getnum(st,3); + if(class_>1000 && item_id>500) { + script_pushint(st,1); + } else { + script_pushint(st,0); + } +} +*/ + +/*========================================== + * Returns some values of a monster [Lupus] + * Name, Level, race, size, etc... + getmonsterinfo(monsterID,queryIndex); + *------------------------------------------*/ +BUILDIN_FUNC(getmonsterinfo) +{ + struct mob_db *mob; + int mob_id; + + mob_id = script_getnum(st,2); + if (!mobdb_checkid(mob_id)) { + ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id); + if ( !script_getnum(st,3) ) //requested a string + script_pushconststr(st,"null"); + else + script_pushint(st,-1); + return -1; + } + mob = mob_db(mob_id); + switch ( script_getnum(st,3) ) { + case 0: script_pushstrcopy(st,mob->jname); break; + case 1: script_pushint(st,mob->lv); break; + case 2: script_pushint(st,mob->status.max_hp); break; + case 3: script_pushint(st,mob->base_exp); break; + case 4: script_pushint(st,mob->job_exp); break; + case 5: script_pushint(st,mob->status.rhw.atk); break; + case 6: script_pushint(st,mob->status.rhw.atk2); break; + case 7: script_pushint(st,mob->status.def); break; + case 8: script_pushint(st,mob->status.mdef); break; + case 9: script_pushint(st,mob->status.str); break; + case 10: script_pushint(st,mob->status.agi); break; + case 11: script_pushint(st,mob->status.vit); break; + case 12: script_pushint(st,mob->status.int_); break; + case 13: script_pushint(st,mob->status.dex); break; + case 14: script_pushint(st,mob->status.luk); break; + case 15: script_pushint(st,mob->status.rhw.range); break; + case 16: script_pushint(st,mob->range2); break; + case 17: script_pushint(st,mob->range3); break; + case 18: script_pushint(st,mob->status.size); break; + case 19: script_pushint(st,mob->status.race); break; + case 20: script_pushint(st,mob->status.def_ele); break; + case 21: script_pushint(st,mob->status.mode); break; + case 22: script_pushint(st,mob->mexp); break; + default: script_pushint(st,-1); //wrong Index + } + return 0; +} + +BUILDIN_FUNC(checkvending) // check vending [Nab4] +{ + TBL_PC *sd = NULL; + + if(script_hasdata(st,2)) + sd = map_nick2sd(script_getstr(st,2)); + else + sd = script_rid2sd(st); + + if(sd) + script_pushint(st, sd->state.autotrade ? 2 : sd->state.vending); + else + script_pushint(st,0); + + return 0; +} + + +BUILDIN_FUNC(checkchatting) // check chatting [Marka] +{ + TBL_PC *sd = NULL; + + if(script_hasdata(st,2)) + sd = map_nick2sd(script_getstr(st,2)); + else + sd = script_rid2sd(st); + + if(sd) + script_pushint(st,(sd->chatID != 0)); + else + script_pushint(st,0); + + return 0; +} + +BUILDIN_FUNC(searchitem) +{ + struct script_data* data = script_getdata(st, 2); + const char *itemname = script_getstr(st,3); + struct item_data *items[MAX_SEARCH]; + int count; + + char* name; + int32 start; + int32 id; + int32 i; + TBL_PC* sd = NULL; + + if ((items[0] = itemdb_exists(atoi(itemname)))) + count = 1; + else { + count = itemdb_searchname_array(items, ARRAYLENGTH(items), itemname); + if (count > MAX_SEARCH) count = MAX_SEARCH; + } + + if (!count) { + script_pushint(st, 0); + return 0; + } + + if( !data_isreference(data) ) + { + ShowError("script:searchitem: not a variable\n"); + script_reportdata(data); + st->state = END; + return 1;// not a variable + } + + id = reference_getid(data); + start = reference_getindex(data); + name = reference_getname(data); + if( not_array_variable(*name) ) + { + ShowError("script:searchitem: illegal scope\n"); + script_reportdata(data); + st->state = END; + return 1;// not supported + } + + if( not_server_variable(*name) ) + { + sd = script_rid2sd(st); + if( sd == NULL ) + return 0;// no player attached + } + + if( is_string_variable(name) ) + {// string array + ShowError("script:searchitem: not an integer array reference\n"); + script_reportdata(data); + st->state = END; + return 1;// not supported + } + + for( i = 0; i < count; ++start, ++i ) + {// Set array + void* v = (void*)__64BPRTSIZE((int)items[i]->nameid); + set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data)); + } + + script_pushint(st, count); + return 0; +} + +int axtoi(const char *hexStg) +{ + int n = 0; // position in string + int16 m = 0; // position in digit[] to shift + int count; // loop index + int intValue = 0; // integer value of hex string + int digit[11]; // hold values to convert + while (n < 10) { + if (hexStg[n]=='\0') + break; + if (hexStg[n] > 0x29 && hexStg[n] < 0x40 ) //if 0 to 9 + digit[n] = hexStg[n] & 0x0f; //convert to int + else if (hexStg[n] >='a' && hexStg[n] <= 'f') //if a to f + digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int + else if (hexStg[n] >='A' && hexStg[n] <= 'F') //if A to F + digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int + else break; + n++; + } + count = n; + m = n - 1; + n = 0; + while(n < count) { + // digit[n] is value of hex digit at position n + // (m << 2) is the number of positions to shift + // OR the bits into return value + intValue = intValue | (digit[n] << (m << 2)); + m--; // adjust the position to set + n++; // next digit to process + } + return (intValue); +} + +// [Lance] Hex string to integer converter +BUILDIN_FUNC(axtoi) +{ + const char *hex = script_getstr(st,2); + script_pushint(st,axtoi(hex)); + return 0; +} + +// [zBuffer] List of player cont commands ---> +BUILDIN_FUNC(rid2name) +{ + struct block_list *bl = NULL; + int rid = script_getnum(st,2); + if((bl = map_id2bl(rid))) + { + switch(bl->type) { + case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break; + case BL_PC: script_pushstrcopy(st,((TBL_PC*)bl)->status.name); break; + case BL_NPC: script_pushstrcopy(st,((TBL_NPC*)bl)->exname); break; + case BL_PET: script_pushstrcopy(st,((TBL_PET*)bl)->pet.name); break; + case BL_HOM: script_pushstrcopy(st,((TBL_HOM*)bl)->homunculus.name); break; + case BL_MER: script_pushstrcopy(st,((TBL_MER*)bl)->db->name); break; + default: + ShowError("buildin_rid2name: BL type unknown.\n"); + script_pushconststr(st,""); + break; + } + } else { + ShowError("buildin_rid2name: invalid RID\n"); + script_pushconststr(st,"(null)"); + } + return 0; +} + +BUILDIN_FUNC(pcblockmove) +{ + int id, flag; + TBL_PC *sd = NULL; + + id = script_getnum(st,2); + flag = script_getnum(st,3); + + if(id) + sd = map_id2sd(id); + else + sd = script_rid2sd(st); + + if(sd) + sd->state.blockedmove = flag > 0; + + return 0; +} + +BUILDIN_FUNC(pcfollow) +{ + int id, targetid; + TBL_PC *sd = NULL; + + + id = script_getnum(st,2); + targetid = script_getnum(st,3); + + if(id) + sd = map_id2sd(id); + else + sd = script_rid2sd(st); + + if(sd) + pc_follow(sd, targetid); + + return 0; +} + +BUILDIN_FUNC(pcstopfollow) +{ + int id; + TBL_PC *sd = NULL; + + + id = script_getnum(st,2); + + if(id) + sd = map_id2sd(id); + else + sd = script_rid2sd(st); + + if(sd) + pc_stop_following(sd); + + return 0; +} +// <--- [zBuffer] List of player cont commands +// [zBuffer] List of mob control commands ---> +//## TODO always return if the request/whatever was successfull [FlavioJS] + +/// Makes the unit walk to target position or map +/// Returns if it was successfull +/// +/// unitwalk(<unit_id>,<x>,<y>) -> <bool> +/// unitwalk(<unit_id>,<map_id>) -> <bool> +BUILDIN_FUNC(unitwalk) +{ + struct block_list* bl; + + bl = map_id2bl(script_getnum(st,2)); + if( bl == NULL ) + { + script_pushint(st, 0); + } + else if( script_hasdata(st,4) ) + { + int x = script_getnum(st,3); + int y = script_getnum(st,4); + script_pushint(st, unit_walktoxy(bl,x,y,0));// We'll use harder calculations. + } + else + { + int map_id = script_getnum(st,3); + script_pushint(st, unit_walktobl(bl,map_id2bl(map_id),65025,1)); + } + + return 0; +} + +/// Kills the unit +/// +/// unitkill <unit_id>; +BUILDIN_FUNC(unitkill) +{ + struct block_list* bl = map_id2bl(script_getnum(st,2)); + if( bl != NULL ) + status_kill(bl); + + return 0; +} + +/// Warps the unit to the target position in the target map +/// Returns if it was successfull +/// +/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool> +BUILDIN_FUNC(unitwarp) +{ + int unit_id; + int map; + short x; + short y; + struct block_list* bl; + const char *mapname; + + unit_id = script_getnum(st,2); + mapname = script_getstr(st, 3); + x = (short)script_getnum(st,4); + y = (short)script_getnum(st,5); + + if (!unit_id) //Warp the script's runner + bl = map_id2bl(st->rid); + else + bl = map_id2bl(unit_id); + + if( strcmp(mapname,"this") == 0 ) + map = bl?bl->m:-1; + else + map = map_mapname2mapid(mapname); + + if( map >= 0 && bl != NULL ) + script_pushint(st, unit_warp(bl,map,x,y,CLR_OUTSIGHT)); + else + script_pushint(st, 0); + + return 0; +} + +/// Makes the unit attack the target. +/// If the unit is a player and <action type> is not 0, it does a continuous +/// attack instead of a single attack. +/// Returns if the request was successfull. +/// +/// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool> +/// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool> +BUILDIN_FUNC(unitattack) +{ + struct block_list* unit_bl; + struct block_list* target_bl = NULL; + struct script_data* data; + int actiontype = 0; + + // get unit + unit_bl = map_id2bl(script_getnum(st,2)); + if( unit_bl == NULL ) { + script_pushint(st, 0); + return 0; + } + + data = script_getdata(st, 3); + get_val(st, data); + if( data_isstring(data) ) + { + TBL_PC* sd = map_nick2sd(conv_str(st, data)); + if( sd != NULL ) + target_bl = &sd->bl; + } else + target_bl = map_id2bl(conv_num(st, data)); + // request the attack + if( target_bl == NULL ) + { + script_pushint(st, 0); + return 0; + } + + // get actiontype + if( script_hasdata(st,4) ) + actiontype = script_getnum(st,4); + + switch( unit_bl->type ) + { + case BL_PC: + clif_parse_ActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick()); + script_pushint(st, 1); + return 0; + case BL_MOB: + ((TBL_MOB *)unit_bl)->target_id = target_bl->id; + break; + case BL_PET: + ((TBL_PET *)unit_bl)->target_id = target_bl->id; + break; + default: + ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type); + script_pushint(st, 0); + return 1; + } + script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2)); + return 0; +} + +/// Makes the unit stop attacking and moving +/// +/// unitstop <unit_id>; +BUILDIN_FUNC(unitstop) +{ + int unit_id; + struct block_list* bl; + + unit_id = script_getnum(st,2); + + bl = map_id2bl(unit_id); + if( bl != NULL ) + { + unit_stop_attack(bl); + unit_stop_walking(bl,4); + if( bl->type == BL_MOB ) + ((TBL_MOB*)bl)->target_id = 0; + } + + return 0; +} + +/// Makes the unit say the message +/// +/// unittalk <unit_id>,"<message>"; +BUILDIN_FUNC(unittalk) +{ + int unit_id; + const char* message; + struct block_list* bl; + + unit_id = script_getnum(st,2); + message = script_getstr(st, 3); + + bl = map_id2bl(unit_id); + if( bl != NULL ) + { + struct StringBuf sbuf; + StringBuf_Init(&sbuf); + StringBuf_Printf(&sbuf, "%s : %s", status_get_name(bl), message); + clif_message(bl, StringBuf_Value(&sbuf)); + if( bl->type == BL_PC ) + clif_displaymessage(((TBL_PC*)bl)->fd, StringBuf_Value(&sbuf)); + StringBuf_Destroy(&sbuf); + } + + return 0; +} + +/// Makes the unit do an emotion +/// +/// unitemote <unit_id>,<emotion>; +/// +/// @see e_* in const.txt +BUILDIN_FUNC(unitemote) +{ + int unit_id; + int emotion; + struct block_list* bl; + + unit_id = script_getnum(st,2); + emotion = script_getnum(st,3); + bl = map_id2bl(unit_id); + if( bl != NULL ) + clif_emotion(bl, emotion); + + return 0; +} + +/// Makes the unit cast the skill on the target or self if no target is specified +/// +/// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>}; +/// unitskilluseid <unit_id>,"<skill name>",<skill_lv>{,<target_id>}; +BUILDIN_FUNC(unitskilluseid) +{ + int unit_id; + uint16 skill_id; + uint16 skill_lv; + int target_id; + struct block_list* bl; + + unit_id = script_getnum(st,2); + skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); + skill_lv = script_getnum(st,4); + target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id ); + + bl = map_id2bl(unit_id); + if( bl != NULL ) + unit_skilluse_id(bl, target_id, skill_id, skill_lv); + + return 0; +} + +/// Makes the unit cast the skill on the target position. +/// +/// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>; +/// unitskillusepos <unit_id>,"<skill name>",<skill_lv>,<target_x>,<target_y>; +BUILDIN_FUNC(unitskillusepos) +{ + int unit_id; + uint16 skill_id; + uint16 skill_lv; + int skill_x; + int skill_y; + struct block_list* bl; + + unit_id = script_getnum(st,2); + skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); + skill_lv = script_getnum(st,4); + skill_x = script_getnum(st,5); + skill_y = script_getnum(st,6); + + bl = map_id2bl(unit_id); + if( bl != NULL ) + unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv); + + return 0; +} + +// <--- [zBuffer] List of mob control commands + +/// Pauses the execution of the script, detaching the player +/// +/// sleep <mili seconds>; +BUILDIN_FUNC(sleep) +{ + int ticks; + + ticks = script_getnum(st,2); + + // detach the player + script_detach_rid(st); + + if( ticks <= 0 ) + {// do nothing + } + else if( st->sleep.tick == 0 ) + {// sleep for the target amount of time + st->state = RERUNLINE; + st->sleep.tick = ticks; + } + else + {// sleep time is over + st->state = RUN; + st->sleep.tick = 0; + } + return 0; +} + +/// Pauses the execution of the script, keeping the player attached +/// Returns if a player is still attached +/// +/// sleep2(<mili secconds>) -> <bool> +BUILDIN_FUNC(sleep2) +{ + int ticks; + + ticks = script_getnum(st,2); + + if( ticks <= 0 ) + {// do nothing + script_pushint(st, (map_id2sd(st->rid)!=NULL)); + } + else if( !st->sleep.tick ) + {// sleep for the target amount of time + st->state = RERUNLINE; + st->sleep.tick = ticks; + } + else + {// sleep time is over + st->state = RUN; + st->sleep.tick = 0; + script_pushint(st, (map_id2sd(st->rid)!=NULL)); + } + return 0; +} + +/// Awakes all the sleep timers of the target npc +/// +/// awake "<npc name>"; +BUILDIN_FUNC(awake) +{ + struct npc_data* nd; + struct linkdb_node *node = (struct linkdb_node *)sleep_db; + + nd = npc_name2id(script_getstr(st, 2)); + if( nd == NULL ) { + ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2)); + return 1; + } + + while( node ) + { + if( (int)__64BPRTSIZE(node->key) == nd->bl.id ) + {// sleep timer for the npc + struct script_state* tst = (struct script_state*)node->data; + TBL_PC* sd = map_id2sd(tst->rid); + + if( tst->sleep.timer == INVALID_TIMER ) + {// already awake ??? + node = node->next; + continue; + } + if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd)) + {// char not online anymore / another char of the same account is online - Cancel execution + tst->state = END; + tst->rid = 0; + } + + delete_timer(tst->sleep.timer, run_script_timer); + node = script_erase_sleepdb(node); + tst->sleep.timer = INVALID_TIMER; + if(tst->state != RERUNLINE) + tst->sleep.tick = 0; + run_script_main(tst); + } + else + { + node = node->next; + } + } + return 0; +} + +/// Returns a reference to a variable of the target NPC. +/// Returns 0 if an error occurs. +/// +/// getvariableofnpc(<variable>, "<npc name>") -> <reference> +BUILDIN_FUNC(getvariableofnpc) +{ + struct script_data* data; + const char* name; + struct npc_data* nd; + + data = script_getdata(st,2); + if( !data_isreference(data) ) + {// Not a reference (aka varaible name) + ShowError("script:getvariableofnpc: not a variable\n"); + script_reportdata(data); + script_pushnil(st); + st->state = END; + return 1; + } + + name = reference_getname(data); + if( *name != '.' || name[1] == '@' ) + {// not a npc variable + ShowError("script:getvariableofnpc: invalid scope (not npc variable)\n"); + script_reportdata(data); + script_pushnil(st); + st->state = END; + return 1; + } + + nd = npc_name2id(script_getstr(st,3)); + if( nd == NULL || nd->subtype != SCRIPT || nd->u.scr.script == NULL ) + {// NPC not found or has no script + ShowError("script:getvariableofnpc: can't find npc %s\n", script_getstr(st,3)); + script_pushnil(st); + st->state = END; + return 1; + } + + push_val2(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->script_vars ); + return 0; +} + +/// Opens a warp portal. +/// Has no "portal opening" effect/sound, it opens the portal immediately. +/// +/// warpportal <source x>,<source y>,"<target map>",<target x>,<target y>; +/// +/// @author blackhole89 +BUILDIN_FUNC(warpportal) +{ + int spx; + int spy; + unsigned short mapindex; + int tpx; + int tpy; + struct skill_unit_group* group; + struct block_list* bl; + + bl = map_id2bl(st->oid); + if( bl == NULL ) + { + ShowError("script:warpportal: npc is needed\n"); + return 1; + } + + spx = script_getnum(st,2); + spy = script_getnum(st,3); + mapindex = mapindex_name2id(script_getstr(st, 4)); + tpx = script_getnum(st,5); + tpy = script_getnum(st,6); + + if( mapindex == 0 ) + return 0;// map not found + + group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 0); + if( group == NULL ) + return 0;// failed + group->val2 = (tpx<<16) | tpy; + group->val3 = mapindex; + + return 0; +} + +BUILDIN_FUNC(openmail) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + mail_openmail(sd); + + return 0; +} + +BUILDIN_FUNC(openauction) +{ + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 0; + + clif_Auction_openwindow(sd); + + return 0; +} + +/// Retrieves the value of the specified flag of the specified cell. +/// +/// checkcell("<map name>",<x>,<y>,<type>) -> <bool> +/// +/// @see cell_chk* constants in const.txt for the types +BUILDIN_FUNC(checkcell) +{ + int16 m = map_mapname2mapid(script_getstr(st,2)); + int16 x = script_getnum(st,3); + int16 y = script_getnum(st,4); + cell_chk type = (cell_chk)script_getnum(st,5); + + script_pushint(st, map_getcell(m, x, y, type)); + + return 0; +} + +/// Modifies flags of cells in the specified area. +/// +/// setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>; +/// +/// @see cell_* constants in const.txt for the types +BUILDIN_FUNC(setcell) +{ + int16 m = map_mapname2mapid(script_getstr(st,2)); + int16 x1 = script_getnum(st,3); + int16 y1 = script_getnum(st,4); + int16 x2 = script_getnum(st,5); + int16 y2 = script_getnum(st,6); + cell_t type = (cell_t)script_getnum(st,7); + bool flag = (bool)script_getnum(st,8); + + int x,y; + + if( x1 > x2 ) swap(x1,x2); + if( y1 > y2 ) swap(y1,y2); + + for( y = y1; y <= y2; ++y ) + for( x = x1; x <= x2; ++x ) + map_setcell(m, x, y, type, flag); + + return 0; +} + +/*========================================== + * Mercenary Commands + *------------------------------------------*/ +BUILDIN_FUNC(mercenary_create) +{ + struct map_session_data *sd; + int class_, contract_time; + + if( (sd = script_rid2sd(st)) == NULL || sd->md || sd->status.mer_id != 0 ) + return 0; + + class_ = script_getnum(st,2); + + if( !merc_class(class_) ) + return 0; + + contract_time = script_getnum(st,3); + merc_create(sd, class_, contract_time); + return 0; +} + +BUILDIN_FUNC(mercenary_heal) +{ + struct map_session_data *sd = script_rid2sd(st); + int hp, sp; + + if( sd == NULL || sd->md == NULL ) + return 0; + hp = script_getnum(st,2); + sp = script_getnum(st,3); + + status_heal(&sd->md->bl, hp, sp, 0); + return 0; +} + +BUILDIN_FUNC(mercenary_sc_start) +{ + struct map_session_data *sd = script_rid2sd(st); + enum sc_type type; + int tick, val1; + + if( sd == NULL || sd->md == NULL ) + return 0; + + type = (sc_type)script_getnum(st,2); + tick = script_getnum(st,3); + val1 = script_getnum(st,4); + + status_change_start(&sd->md->bl, type, 10000, val1, 0, 0, 0, tick, 2); + return 0; +} + +BUILDIN_FUNC(mercenary_get_calls) +{ + struct map_session_data *sd = script_rid2sd(st); + int guild; + + if( sd == NULL ) + return 0; + + guild = script_getnum(st,2); + switch( guild ) + { + case ARCH_MERC_GUILD: + script_pushint(st,sd->status.arch_calls); + break; + case SPEAR_MERC_GUILD: + script_pushint(st,sd->status.spear_calls); + break; + case SWORD_MERC_GUILD: + script_pushint(st,sd->status.sword_calls); + break; + default: + script_pushint(st,0); + break; + } + + return 0; +} + +BUILDIN_FUNC(mercenary_set_calls) +{ + struct map_session_data *sd = script_rid2sd(st); + int guild, value, *calls; + + if( sd == NULL ) + return 0; + + guild = script_getnum(st,2); + value = script_getnum(st,3); + + switch( guild ) + { + case ARCH_MERC_GUILD: + calls = &sd->status.arch_calls; + break; + case SPEAR_MERC_GUILD: + calls = &sd->status.spear_calls; + break; + case SWORD_MERC_GUILD: + calls = &sd->status.sword_calls; + break; + default: + return 0; // Invalid Guild + } + + *calls += value; + *calls = cap_value(*calls, 0, INT_MAX); + + return 0; +} + +BUILDIN_FUNC(mercenary_get_faith) +{ + struct map_session_data *sd = script_rid2sd(st); + int guild; + + if( sd == NULL ) + return 0; + + guild = script_getnum(st,2); + switch( guild ) + { + case ARCH_MERC_GUILD: + script_pushint(st,sd->status.arch_faith); + break; + case SPEAR_MERC_GUILD: + script_pushint(st,sd->status.spear_faith); + break; + case SWORD_MERC_GUILD: + script_pushint(st,sd->status.sword_faith); + break; + default: + script_pushint(st,0); + break; + } + + return 0; +} + +BUILDIN_FUNC(mercenary_set_faith) +{ + struct map_session_data *sd = script_rid2sd(st); + int guild, value, *calls; + + if( sd == NULL ) + return 0; + + guild = script_getnum(st,2); + value = script_getnum(st,3); + + switch( guild ) + { + case ARCH_MERC_GUILD: + calls = &sd->status.arch_faith; + break; + case SPEAR_MERC_GUILD: + calls = &sd->status.spear_faith; + break; + case SWORD_MERC_GUILD: + calls = &sd->status.sword_faith; + break; + default: + return 0; // Invalid Guild + } + + *calls += value; + *calls = cap_value(*calls, 0, INT_MAX); + if( mercenary_get_guild(sd->md) == guild ) + clif_mercenary_updatestatus(sd,SP_MERCFAITH); + + return 0; +} + +/*------------------------------------------ + * Book Reading + *------------------------------------------*/ +BUILDIN_FUNC(readbook) +{ + struct map_session_data *sd; + int book_id, page; + + if( (sd = script_rid2sd(st)) == NULL ) + return 0; + + book_id = script_getnum(st,2); + page = script_getnum(st,3); + + clif_readbook(sd->fd, book_id, page); + return 0; +} + +/****************** +Questlog script commands +*******************/ + +BUILDIN_FUNC(setquest) +{ + struct map_session_data *sd = script_rid2sd(st); + nullpo_ret(sd); + + quest_add(sd, script_getnum(st, 2)); + return 0; +} + +BUILDIN_FUNC(erasequest) +{ + struct map_session_data *sd = script_rid2sd(st); + nullpo_ret(sd); + + quest_delete(sd, script_getnum(st, 2)); + return 0; +} + +BUILDIN_FUNC(completequest) +{ + struct map_session_data *sd = script_rid2sd(st); + nullpo_ret(sd); + + quest_update_status(sd, script_getnum(st, 2), Q_COMPLETE); + return 0; +} + +BUILDIN_FUNC(changequest) +{ + struct map_session_data *sd = script_rid2sd(st); + nullpo_ret(sd); + + quest_change(sd, script_getnum(st, 2),script_getnum(st, 3)); + return 0; +} + +BUILDIN_FUNC(checkquest) +{ + struct map_session_data *sd = script_rid2sd(st); + quest_check_type type = HAVEQUEST; + + nullpo_ret(sd); + + if( script_hasdata(st, 3) ) + type = (quest_check_type)script_getnum(st, 3); + + script_pushint(st, quest_check(sd, script_getnum(st, 2), type)); + + return 0; +} + +BUILDIN_FUNC(showevent) +{ + TBL_PC *sd = script_rid2sd(st); + struct npc_data *nd = map_id2nd(st->oid); + int state, color; + + if( sd == NULL || nd == NULL ) + return 0; + state = script_getnum(st, 2); + color = script_getnum(st, 3); + + if( color < 0 || color > 3 ) + color = 0; // set default color + + clif_quest_show_event(sd, &nd->bl, state, color); + return 0; +} + +/*========================================== + * BattleGround System + *------------------------------------------*/ +BUILDIN_FUNC(waitingroom2bg) +{ + struct npc_data *nd; + struct chat_data *cd; + const char *map_name, *ev = "", *dev = ""; + int x, y, i, mapindex = 0, bg_id, n; + struct map_session_data *sd; + + if( script_hasdata(st,7) ) + nd = npc_name2id(script_getstr(st,7)); + else + nd = (struct npc_data *)map_id2bl(st->oid); + + if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) + { + script_pushint(st,0); + return 0; + } + + map_name = script_getstr(st,2); + if( strcmp(map_name,"-") != 0 ) + { + mapindex = mapindex_name2id(map_name); + if( mapindex == 0 ) + { // Invalid Map + script_pushint(st,0); + return 0; + } + } + + x = script_getnum(st,3); + y = script_getnum(st,4); + ev = script_getstr(st,5); // Logout Event + dev = script_getstr(st,6); // Die Event + + if( (bg_id = bg_create(mapindex, x, y, ev, dev)) == 0 ) + { // Creation failed + script_pushint(st,0); + return 0; + } + + n = cd->users; + for( i = 0; i < n && i < MAX_BG_MEMBERS; i++ ) + { + if( (sd = cd->usersd[i]) != NULL && bg_team_join(bg_id, sd) ) + mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), sd->bl.id); + else + mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), 0); + } + + mapreg_setreg(add_str("$@arenamembersnum"), i); + script_pushint(st,bg_id); + return 0; +} + +BUILDIN_FUNC(waitingroom2bg_single) +{ + const char* map_name; + struct npc_data *nd; + struct chat_data *cd; + struct map_session_data *sd; + int x, y, mapindex, bg_id; + + bg_id = script_getnum(st,2); + map_name = script_getstr(st,3); + if( (mapindex = mapindex_name2id(map_name)) == 0 ) + return 0; // Invalid Map + + x = script_getnum(st,4); + y = script_getnum(st,5); + nd = npc_name2id(script_getstr(st,6)); + + if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 ) + return 0; + + if( (sd = cd->usersd[0]) == NULL ) + return 0; + + if( bg_team_join(bg_id, sd) ) + { + pc_setpos(sd, mapindex, x, y, CLR_TELEPORT); + script_pushint(st,1); + } + else + script_pushint(st,0); + + return 0; +} + +BUILDIN_FUNC(bg_team_setxy) +{ + struct battleground_data *bg; + int bg_id; + + bg_id = script_getnum(st,2); + if( (bg = bg_team_search(bg_id)) == NULL ) + return 0; + + bg->x = script_getnum(st,3); + bg->y = script_getnum(st,4); + return 0; +} + +BUILDIN_FUNC(bg_warp) +{ + int x, y, mapindex, bg_id; + const char* map_name; + + bg_id = script_getnum(st,2); + map_name = script_getstr(st,3); + if( (mapindex = mapindex_name2id(map_name)) == 0 ) + return 0; // Invalid Map + x = script_getnum(st,4); + y = script_getnum(st,5); + bg_team_warp(bg_id, mapindex, x, y); + return 0; +} + +BUILDIN_FUNC(bg_monster) +{ + int class_ = 0, x = 0, y = 0, bg_id = 0; + const char *str,*map, *evt=""; + + bg_id = script_getnum(st,2); + map = script_getstr(st,3); + x = script_getnum(st,4); + y = script_getnum(st,5); + str = script_getstr(st,6); + class_ = script_getnum(st,7); + if( script_hasdata(st,8) ) evt = script_getstr(st,8); + check_event(st, evt); + script_pushint(st, mob_spawn_bg(map,x,y,str,class_,evt,bg_id)); + return 0; +} + +BUILDIN_FUNC(bg_monster_set_team) +{ + struct mob_data *md; + struct block_list *mbl; + int id = script_getnum(st,2), + bg_id = script_getnum(st,3); + + if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB ) + return 0; + md = (TBL_MOB *)mbl; + md->bg_id = bg_id; + + mob_stop_attack(md); + mob_stop_walking(md, 0); + md->target_id = md->attacked_id = 0; + clif_charnameack(0, &md->bl); + + return 0; +} + +BUILDIN_FUNC(bg_leave) +{ + struct map_session_data *sd = script_rid2sd(st); + if( sd == NULL || !sd->bg_id ) + return 0; + + bg_team_leave(sd,0); + return 0; +} + +BUILDIN_FUNC(bg_destroy) +{ + int bg_id = script_getnum(st,2); + bg_team_delete(bg_id); + return 0; +} + +BUILDIN_FUNC(bg_getareausers) +{ + const char *str; + int16 m, x0, y0, x1, y1; + int bg_id; + int i = 0, c = 0; + struct battleground_data *bg = NULL; + struct map_session_data *sd; + + bg_id = script_getnum(st,2); + str = script_getstr(st,3); + + if( (bg = bg_team_search(bg_id)) == NULL || (m = map_mapname2mapid(str)) < 0 ) + { + script_pushint(st,0); + return 0; + } + + x0 = script_getnum(st,4); + y0 = script_getnum(st,5); + x1 = script_getnum(st,6); + y1 = script_getnum(st,7); + + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + { + if( (sd = bg->members[i].sd) == NULL ) + continue; + if( sd->bl.m != m || sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1 ) + continue; + c++; + } + + script_pushint(st,c); + return 0; +} + +BUILDIN_FUNC(bg_updatescore) +{ + const char *str; + int16 m; + + str = script_getstr(st,2); + if( (m = map_mapname2mapid(str)) < 0 ) + return 0; + + map[m].bgscore_lion = script_getnum(st,3); + map[m].bgscore_eagle = script_getnum(st,4); + + clif_bg_updatescore(m); + return 0; +} + +BUILDIN_FUNC(bg_get_data) +{ + struct battleground_data *bg; + int bg_id = script_getnum(st,2), + type = script_getnum(st,3); + + if( (bg = bg_team_search(bg_id)) == NULL ) + { + script_pushint(st,0); + return 0; + } + + switch( type ) + { + case 0: script_pushint(st, bg->count); break; + default: + ShowError("script:bg_get_data: unknown data identifier %d\n", type); + break; + } + + return 0; +} + +/*========================================== + * Instancing Script Commands + *------------------------------------------*/ + +BUILDIN_FUNC(instance_create) +{ + const char *name; + int party_id, res; + + name = script_getstr(st, 2); + party_id = script_getnum(st, 3); + + res = instance_create(party_id, name); + if( res == -4 ) // Already exists + { + script_pushint(st, -1); + return 0; + } + else if( res < 0 ) + { + const char *err; + switch(res) + { + case -3: err = "No free instances"; break; + case -2: err = "Invalid party ID"; break; + case -1: err = "Invalid type"; break; + default: err = "Unknown"; break; + } + ShowError("buildin_instance_create: %s [%d].\n", err, res); + script_pushint(st, -2); + return 0; + } + + script_pushint(st, res); + return 0; +} + +BUILDIN_FUNC(instance_destroy) +{ + int instance_id; + struct map_session_data *sd; + struct party_data *p; + + if( script_hasdata(st, 2) ) + instance_id = script_getnum(st, 2); + else if( st->instance_id ) + instance_id = st->instance_id; + else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) + instance_id = p->instance_id; + else return 0; + + if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) + { + ShowError("buildin_instance_destroy: Trying to destroy invalid instance %d.\n", instance_id); + return 0; + } + + instance_destroy(instance_id); + return 0; +} + +BUILDIN_FUNC(instance_attachmap) +{ + const char *name; + int16 m; + int instance_id; + bool usebasename = false; + + name = script_getstr(st,2); + instance_id = script_getnum(st,3); + if( script_hasdata(st,4) && script_getnum(st,4) > 0) + usebasename = true; + + if( (m = instance_add_map(name, instance_id, usebasename)) < 0 ) // [Saithis] + { + ShowError("buildin_instance_attachmap: instance creation failed (%s): %d\n", name, m); + script_pushconststr(st, ""); + return 0; + } + script_pushconststr(st, map[m].name); + + return 0; +} + +BUILDIN_FUNC(instance_detachmap) +{ + struct map_session_data *sd; + struct party_data *p; + const char *str; + int16 m; + int instance_id; + + str = script_getstr(st, 2); + if( script_hasdata(st, 3) ) + instance_id = script_getnum(st, 3); + else if( st->instance_id ) + instance_id = st->instance_id; + else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) + instance_id = p->instance_id; + else return 0; + + if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id)) < 0 ) + { + ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str); + return 0; + } + + instance_del_map(m); + return 0; +} + +BUILDIN_FUNC(instance_attach) +{ + int instance_id; + + instance_id = script_getnum(st, 2); + if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) + return 0; + + st->instance_id = instance_id; + return 0; +} + +BUILDIN_FUNC(instance_id) +{ + int type, instance_id; + struct map_session_data *sd; + struct party_data *p; + + if( script_hasdata(st, 2) ) + { + type = script_getnum(st, 2); + if( type == 0 ) + instance_id = st->instance_id; + else if( type == 1 && (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL ) + instance_id = p->instance_id; + else + instance_id = 0; + } + else + instance_id = st->instance_id; + + script_pushint(st, instance_id); + return 0; +} + +BUILDIN_FUNC(instance_set_timeout) +{ + int progress_timeout, idle_timeout; + int instance_id; + struct map_session_data *sd; + struct party_data *p; + + progress_timeout = script_getnum(st, 2); + idle_timeout = script_getnum(st, 3); + + if( script_hasdata(st, 4) ) + instance_id = script_getnum(st, 4); + else if( st->instance_id ) + instance_id = st->instance_id; + else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) + instance_id = p->instance_id; + else return 0; + + if( instance_id > 0 ) + instance_set_timeout(instance_id, progress_timeout, idle_timeout); + + return 0; +} + +BUILDIN_FUNC(instance_init) +{ + int instance_id = script_getnum(st, 2); + + if( instance[instance_id].state != INSTANCE_IDLE ) + { + ShowError("instance_init: instance already initialized.\n"); + return 0; + } + + instance_init(instance_id); + return 0; +} + +BUILDIN_FUNC(instance_announce) +{ + int instance_id = script_getnum(st,2); + const char *mes = script_getstr(st,3); + int flag = script_getnum(st,4); + const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL; + int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL) + int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize + int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign + int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY + + int i; + struct map_session_data *sd; + struct party_data *p; + + if( instance_id == 0 ) + { + if( st->instance_id ) + instance_id = st->instance_id; + else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) + instance_id = p->instance_id; + else return 0; + } + + if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) + return 0; + + for( i = 0; i < instance[instance_id].num_map; i++ ) + map_foreachinmap(buildin_announce_sub, instance[instance_id].map[i], BL_PC, + mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); + + return 0; +} + +BUILDIN_FUNC(instance_npcname) +{ + const char *str; + int instance_id = 0; + + struct map_session_data *sd; + struct party_data *p; + struct npc_data *nd; + + str = script_getstr(st, 2); + if( script_hasdata(st, 3) ) + instance_id = script_getnum(st, 3); + else if( st->instance_id ) + instance_id = st->instance_id; + else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) + instance_id = p->instance_id; + + if( instance_id && (nd = npc_name2id(str)) != NULL ) + { + static char npcname[NAME_LENGTH]; + snprintf(npcname, sizeof(npcname), "dup_%d_%d", instance_id, nd->bl.id); + script_pushconststr(st,npcname); + } + else + { + ShowError("script:instance_npcname: invalid instance NPC (instance_id: %d, NPC name: \"%s\".)\n", instance_id, str); + st->state = END; + return 1; + } + + return 0; +} + +BUILDIN_FUNC(has_instance) +{ + struct map_session_data *sd; + struct party_data *p; + const char *str; + int16 m; + int instance_id = 0; + + str = script_getstr(st, 2); + if( script_hasdata(st, 3) ) + instance_id = script_getnum(st, 3); + else if( st->instance_id ) + instance_id = st->instance_id; + else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) + instance_id = p->instance_id; + + if( !instance_id || (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m, instance_id)) < 0 ) + { + script_pushconststr(st, ""); + return 0; + } + + script_pushconststr(st, map[m].name); + return 0; +} + +BUILDIN_FUNC(instance_warpall) +{ + struct map_session_data *pl_sd; + int16 m, i; + int instance_id; + const char *mapn; + int x, y; + unsigned short mapindex; + struct party_data *p = NULL; + + mapn = script_getstr(st,2); + x = script_getnum(st,3); + y = script_getnum(st,4); + if( script_hasdata(st,5) ) + instance_id = script_getnum(st,5); + else if( st->instance_id ) + instance_id = st->instance_id; + else if( (pl_sd = script_rid2sd(st)) != NULL && pl_sd->status.party_id && (p = party_search(pl_sd->status.party_id)) != NULL && p->instance_id ) + instance_id = p->instance_id; + else return 0; + + if( (m = map_mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance_mapid2imapid(m, instance_id)) < 0) ) + return 0; + + if( !(p = party_search(instance[instance_id].party_id)) ) + return 0; + + mapindex = map_id2index(m); + for( i = 0; i < MAX_PARTY; i++ ) + if( (pl_sd = p->data[i].sd) && map[pl_sd->bl.m].instance_id == st->instance_id ) pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); + + return 0; +} + +/*========================================== + * instance_check_party [malufett] + * Values: + * party_id : Party ID of the invoking character. [Required Parameter] + * amount : Amount of needed Partymembers for the Instance. [Optional Parameter] + * min : Minimum Level needed to join the Instance. [Optional Parameter] + * max : Maxium Level allowed to join the Instance. [Optional Parameter] + * Example: instance_check_party (getcharid(1){,amount}{,min}{,max}); + * Example 2: instance_check_party (getcharid(1),1,1,99); + *------------------------------------------*/ +BUILDIN_FUNC(instance_check_party) +{ + struct map_session_data *pl_sd; + int amount, min, max, i, party_id, c = 0; + struct party_data *p = NULL; + + amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Partymembers for the Instance. + min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance. + max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance. + + if( min < 1 || min > MAX_LEVEL){ + ShowError("instance_check_party: Invalid min level, %d\n", min); + return 0; + }else if( max < 1 || max > MAX_LEVEL){ + ShowError("instance_check_party: Invalid max level, %d\n", max); + return 0; + } + + if( script_hasdata(st,2) ) + party_id = script_getnum(st,2); + else return 0; + + if( !(p = party_search(party_id)) ){ + script_pushint(st, 0); // Returns false if party does not exist. + return 0; + } + + for( i = 0; i < MAX_PARTY; i++ ) + if( (pl_sd = p->data[i].sd) ) + if(map_id2bl(pl_sd->bl.id)){ + if(pl_sd->status.base_level < min){ + script_pushint(st, 0); + return 0; + }else if(pl_sd->status.base_level > max){ + script_pushint(st, 0); + return 0; + } + c++; + } + + if(c < amount){ + script_pushint(st, 0); // Not enough Members in the Party to join Instance. + }else + script_pushint(st, 1); + + return 0; +} + +/*========================================== + * Custom Fonts + *------------------------------------------*/ +BUILDIN_FUNC(setfont) +{ + struct map_session_data *sd = script_rid2sd(st); + int font = script_getnum(st,2); + if( sd == NULL ) + return 0; + + if( sd->user_font != font ) + sd->user_font = font; + else + sd->user_font = 0; + + clif_font(sd); + return 0; +} + +static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) +{ + TBL_MOB* md = (TBL_MOB*)bl; + struct block_list *tbl; + int mobid = va_arg(ap,int); + uint16 skill_id = va_arg(ap,int); + uint16 skill_lv = va_arg(ap,int); + int casttime = va_arg(ap,int); + int cancel = va_arg(ap,int); + int emotion = va_arg(ap,int); + int target = va_arg(ap,int); + + if( md->class_ != mobid ) + return 0; + + // 0:self, 1:target, 2:master, default:random + switch( target ) + { + case 0: tbl = map_id2bl(md->bl.id); break; + case 1: tbl = map_id2bl(md->target_id); break; + case 2: tbl = map_id2bl(md->master_id); break; + default:tbl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill_get_range2(&md->bl, skill_id, skill_lv)); break; + } + + if( !tbl ) + return 0; + + if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill. + unit_skillcastcancel(bl,0); + + if( skill_get_casttype(skill_id) == CAST_GROUND ) + unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel); + else + unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel); + + clif_emotion(&md->bl, emotion); + + return 0; +} +/*========================================== + * areamobuseskill "Map Name",<x>,<y>,<range>,<Mob ID>,"Skill Name"/<Skill ID>,<Skill Lv>,<Cast Time>,<Cancelable>,<Emotion>,<Target Type>; + *------------------------------------------*/ +BUILDIN_FUNC(areamobuseskill) +{ + struct block_list center; + int16 m; + int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel; + + if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 ) + { + ShowError("areamobuseskill: invalid map name.\n"); + return 0; + } + + if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) + return 0; + + center.m = m; + center.x = script_getnum(st,3); + center.y = script_getnum(st,4); + range = script_getnum(st,5); + mobid = script_getnum(st,6); + skill_id = ( script_isstring(st,7) ? skill_name2id(script_getstr(st,7)) : script_getnum(st,7) ); + if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl ) + skill_lv = battle_config.mob_max_skilllvl; + + casttime = script_getnum(st,9); + cancel = script_getnum(st,10); + emotion = script_getnum(st,11); + target = script_getnum(st,12); + + map_foreachinrange(buildin_mobuseskill_sub, ¢er, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target); + return 0; +} + + +BUILDIN_FUNC(progressbar) +{ + struct map_session_data * sd = script_rid2sd(st); + const char * color; + unsigned int second; + + if( !st || !sd ) + return 0; + + st->state = STOP; + + color = script_getstr(st,2); + second = script_getnum(st,3); + + sd->progressbar.npc_id = st->oid; + sd->progressbar.timeout = gettick() + second*1000; + + clif_progressbar(sd, strtol(color, (char **)NULL, 0), second); + return 0; +} + +BUILDIN_FUNC(pushpc) +{ + uint8 dir; + int cells, dx, dy; + struct map_session_data* sd; + + if((sd = script_rid2sd(st))==NULL) + { + return 0; + } + + dir = script_getnum(st,2); + cells = script_getnum(st,3); + + if(dir>7) + { + ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir); + script_reportsrc(st); + + dir%= 8; // trim spin-over + } + + if(!cells) + {// zero distance + return 0; + } + else if(cells<0) + {// pushing backwards + dir = (dir+4)%8; // turn around + cells = -cells; + } + + dx = dirx[dir]; + dy = diry[dir]; + + unit_blown(&sd->bl, dx, dy, cells, 0); + return 0; +} + + +/// Invokes buying store preparation window +/// buyingstore <slots>; +BUILDIN_FUNC(buyingstore) +{ + struct map_session_data* sd; + + if( ( sd = script_rid2sd(st) ) == NULL ) + { + return 0; + } + + buyingstore_setup(sd, script_getnum(st,2)); + return 0; +} + + +/// Invokes search store info window +/// searchstores <uses>,<effect>; +BUILDIN_FUNC(searchstores) +{ + unsigned short effect; + unsigned int uses; + struct map_session_data* sd; + + if( ( sd = script_rid2sd(st) ) == NULL ) + { + return 0; + } + + uses = script_getnum(st,2); + effect = script_getnum(st,3); + + if( !uses ) + { + ShowError("buildin_searchstores: Amount of uses cannot be zero.\n"); + return 1; + } + + if( effect > 1 ) + { + ShowError("buildin_searchstores: Invalid effect id %hu, specified.\n", effect); + return 1; + } + + searchstore_open(sd, uses, effect); + return 0; +} +/// Displays a number as large digital clock. +/// showdigit <value>[,<type>]; +BUILDIN_FUNC(showdigit) +{ + unsigned int type = 0; + int value; + struct map_session_data* sd; + + if( ( sd = script_rid2sd(st) ) == NULL ) + { + return 0; + } + + value = script_getnum(st,2); + + if( script_hasdata(st,3) ) + { + type = script_getnum(st,3); + + if( type > 3 ) + { + ShowError("buildin_showdigit: Invalid type %u.\n", type); + return 1; + } + } + + clif_showdigit(sd, (unsigned char)type, value); + return 0; +} +/** + * Rune Knight + **/ +BUILDIN_FUNC(makerune) { + TBL_PC* sd; + if( (sd = script_rid2sd(st)) == NULL ) + return 0; + clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24); + sd->itemid = script_getnum(st,2); + return 0; +} +/** + * checkdragon() returns 1 if mounting a dragon or 0 otherwise. + **/ +BUILDIN_FUNC(checkdragon) { + TBL_PC* sd; + if( (sd = script_rid2sd(st)) == NULL ) + return 0; + if( pc_isridingdragon(sd) ) + script_pushint(st,1); + else + script_pushint(st,0); + return 0; +} +/** + * setdragon({optional Color}) returns 1 on success or 0 otherwise + * - Toggles the dragon on a RK if he can mount; + * @param Color - when not provided uses the green dragon; + * - 1 : Green Dragon + * - 2 : Brown Dragon + * - 3 : Gray Dragon + * - 4 : Blue Dragon + * - 5 : Red Dragon + **/ +BUILDIN_FUNC(setdragon) { + TBL_PC* sd; + int color = script_hasdata(st,2) ? script_getnum(st,2) : 0; + unsigned int option = OPTION_DRAGON1; + if( (sd = script_rid2sd(st)) == NULL ) + return 0; + if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT ) + script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight + else if ( pc_isridingdragon(sd) ) {//Is mounted; release + pc_setoption(sd, sd->sc.option&~OPTION_DRAGON); + script_pushint(st,1); + } else {//Not mounted; Mount now. + if( color ) { + option = ( color == 1 ? OPTION_DRAGON1 : + color == 2 ? OPTION_DRAGON2 : + color == 3 ? OPTION_DRAGON3 : + color == 4 ? OPTION_DRAGON4 : + color == 5 ? OPTION_DRAGON5 : 0); + if( !option ) { + ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color); + option = OPTION_DRAGON1; + } + } + pc_setoption(sd, sd->sc.option|option); + script_pushint(st,1); + } + return 0; +} + +/** + * ismounting() returns 1 if mounting a new mount or 0 otherwise + **/ +BUILDIN_FUNC(ismounting) { + TBL_PC* sd; + if( (sd = script_rid2sd(st)) == NULL ) + return 0; + if( sd->sc.option&OPTION_MOUNTING ) + script_pushint(st,1); + else + script_pushint(st,0); + return 0; +} + +/** + * setmounting() returns 1 on success or 0 otherwise + * - Toggles new mounts on a player when he can mount + * - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc. + * - Will unmount the player is he is already mounting + **/ +BUILDIN_FUNC(setmounting) { + TBL_PC* sd; + if( (sd = script_rid2sd(st)) == NULL ) + return 0; + if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) ) + script_pushint(st,0);//can't mount with one of these + else { + if( sd->sc.option&OPTION_MOUNTING ) + pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);//release mount + else + pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);//mount + script_pushint(st,1);//in both cases, return 1. + } + return 0; +} +/** + * Retrieves quantity of arguments provided to callfunc/callsub. + * getargcount() -> amount of arguments received in a function + **/ +BUILDIN_FUNC(getargcount) { + struct script_retinfo* ri; + + if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) { + ShowError("script:getargcount: used out of function or callsub label!\n"); + st->state = END; + return 1; + } + ri = st->stack->stack_data[st->stack->defsp - 1].u.ri; + + script_pushint(st, ri->nargs); + + return 0; +} +/** + * getcharip(<account ID>/<character ID>/<character name>) + **/ +BUILDIN_FUNC(getcharip) +{ + struct map_session_data* sd = NULL; + int id = 0; + + /* check if a character name is specified */ + if( script_hasdata(st, 2) ) + { + if (script_isstring(st, 2)) + sd = map_nick2sd(script_getstr(st, 2)); + else if (script_isint(st, 2) || script_getnum(st, 2)) + { + id = script_getnum(st, 2); + sd = (map_id2sd(id) ? map_id2sd(id) : map_charid2sd(id)); + } + } + else + sd = script_rid2sd(st); + + /* check for sd and IP */ + if (!sd || !session[sd->fd]->client_addr) + { + script_pushconststr(st, ""); + return 0; + } + + /* return the client ip_addr converted for output */ + if (sd && sd->fd && session[sd->fd]) + { + /* initiliaze */ + const char *ip_addr = NULL; + uint32 ip; + + /* set ip, ip_addr and convert to ip and push str */ + ip = session[sd->fd]->client_addr; + ip_addr = ip2str(ip, NULL); + script_pushstrcopy(st, ip_addr); + } + + return 0; +} +/** + * is_function(<function name>) -> 1 if function exists, 0 otherwise + **/ +BUILDIN_FUNC(is_function) { + const char* str = script_getstr(st,2); + + if( strdb_exists(userfunc_db, str) ) + script_pushint(st,1); + else + script_pushint(st,0); + + return 0; +} +/** + * get_revision() -> retrieves the current svn revision (if available) + **/ +BUILDIN_FUNC(get_revision) { + const char * revision; + + if ( (revision = get_svn_revision()) != 0 ) + script_pushint(st,atoi(revision)); + else + script_pushint(st,-1);//unknown + + return 0; +} +/** + * freeloop(<toggle>) -> toggles this script instance's looping-check ability + **/ +BUILDIN_FUNC(freeloop) { + + if( script_getnum(st,2) ) + st->freeloop = 1; + else + st->freeloop = 0; + + script_pushint(st, st->freeloop); + + return 0; +} + +/** + * @commands (script based) + **/ +BUILDIN_FUNC(bindatcmd) { + const char* atcmd; + const char* eventName; + int i, level = 0, level2 = 0; + bool create = false; + + atcmd = script_getstr(st,2); + eventName = script_getstr(st,3); + + if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol ) + atcmd++; + + if( script_hasdata(st,4) ) level = script_getnum(st,4); + if( script_hasdata(st,5) ) level2 = script_getnum(st,5); + + if( atcmd_binding_count == 0 ) { + CREATE(atcmd_binding,struct atcmd_binding_data*,1); + + create = true; + } else { + ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command,atcmd) == 0); + if( i < atcmd_binding_count ) {/* update existent entry */ + safestrncpy(atcmd_binding[i]->npc_event, eventName, 50); + atcmd_binding[i]->level = level; + atcmd_binding[i]->level2 = level2; + } else + create = true; + } + + if( create ) { + i = atcmd_binding_count; + + if( atcmd_binding_count++ != 0 ) + RECREATE(atcmd_binding,struct atcmd_binding_data*,atcmd_binding_count); + + CREATE(atcmd_binding[i],struct atcmd_binding_data,1); + + safestrncpy(atcmd_binding[i]->command, atcmd, 50); + safestrncpy(atcmd_binding[i]->npc_event, eventName, 50); + atcmd_binding[i]->level = level; + atcmd_binding[i]->level2 = level2; + } + + return 0; +} + +BUILDIN_FUNC(unbindatcmd) { + const char* atcmd; + int i = 0; + + atcmd = script_getstr(st, 2); + + if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol ) + atcmd++; + + if( atcmd_binding_count == 0 ) { + script_pushint(st, 0); + return 0; + } + + ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, atcmd) == 0); + if( i < atcmd_binding_count ) { + int cursor = 0; + aFree(atcmd_binding[i]); + atcmd_binding[i] = NULL; + /* compact the list now that we freed a slot somewhere */ + for( i = 0, cursor = 0; i < atcmd_binding_count; i++ ) { + if( atcmd_binding[i] == NULL ) + continue; + + if( cursor != i ) { + memmove(&atcmd_binding[cursor], &atcmd_binding[i], sizeof(struct atcmd_binding_data*)); + } + + cursor++; + } + + if( (atcmd_binding_count = cursor) == 0 ) + aFree(atcmd_binding); + + script_pushint(st, 1); + } else + script_pushint(st, 0);/* not found */ + + return 0; +} + +BUILDIN_FUNC(useatcmd) +{ + TBL_PC dummy_sd; + TBL_PC* sd; + int fd; + const char* cmd; + + cmd = script_getstr(st,2); + + if( st->rid ) + { + sd = script_rid2sd(st); + fd = sd->fd; + } + else + { // Use a dummy character. + sd = &dummy_sd; + fd = 0; + + memset(&dummy_sd, 0, sizeof(TBL_PC)); + if( st->oid ) + { + struct block_list* bl = map_id2bl(st->oid); + memcpy(&dummy_sd.bl, bl, sizeof(struct block_list)); + if( bl->type == BL_NPC ) + safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH); + } + } + + // compatibility with previous implementation (deprecated!) + if( cmd[0] != atcommand_symbol ) + { + cmd += strlen(sd->status.name); + while( *cmd != atcommand_symbol && *cmd != 0 ) + cmd++; + } + + is_atcommand(fd, sd, cmd, 1); + return 0; +} + +BUILDIN_FUNC(checkre) +{ + int num; + + num=script_getnum(st,2); + switch(num){ + case 0: + #ifdef RENEWAL + script_pushint(st, 1); + #else + script_pushint(st, 0); + #endif + break; + case 1: + #ifdef RENEWAL_CAST + script_pushint(st, 1); + #else + script_pushint(st, 0); + #endif + break; + case 2: + #ifdef RENEWAL_DROP + script_pushint(st, 1); + #else + script_pushint(st, 0); + #endif + break; + case 3: + #ifdef RENEWAL_EXP + script_pushint(st, 1); + #else + script_pushint(st, 0); + #endif + break; + case 4: + #ifdef RENEWAL_LVDMG + script_pushint(st, 1); + #else + script_pushint(st, 0); + #endif + break; + case 5: + #ifdef RENEWAL_EDP + script_pushint(st, 1); + #else + script_pushint(st, 0); + #endif + break; + case 6: + #ifdef RENEWAL_ASPD + script_pushint(st, 1); + #else + script_pushint(st, 0); + #endif + break; + default: + ShowWarning("buildin_checkre: unknown parameter.\n"); + break; + } + return 0; +} + +/* getrandgroupitem <group_id>,<quantity> */ +BUILDIN_FUNC(getrandgroupitem) { + TBL_PC* sd; + int i, get_count = 0, flag, nameid, group = script_getnum(st, 2), qty = script_getnum(st,3); + struct item item_tmp; + + if( !( sd = script_rid2sd(st) ) ) + return 0; + + if( qty <= 0 ) { + ShowError("getrandgroupitem: qty is <= 0!\n"); + return 1; + } + if( (nameid = itemdb_searchrandomid(group)) == UNKNOWN_ITEM_ID ) { + return 1;/* itemdb_searchrandomid will already scream a error */ + } + + memset(&item_tmp,0,sizeof(item_tmp)); + + item_tmp.nameid = nameid; + item_tmp.identify = itemdb_isidentified(nameid); + + //Check if it's stackable. + if (!itemdb_isstackable(nameid)) + get_count = 1; + else + get_count = qty; + + for (i = 0; i < qty; i += get_count) { + // if not pet egg + if (!pet_create_egg(sd, nameid)) { + if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) { + clif_additem(sd, 0, 0, flag); + if( pc_candrop(sd,&item_tmp) ) + map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + } + } + } + + return 0; +} + +/* cleanmap <map_name>; + * cleanarea <map_name>, <x0>, <y0>, <x1>, <y1>; */ +static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap) +{ + nullpo_ret(bl); + map_clearflooritem(bl); + + return 0; +} + +BUILDIN_FUNC(cleanmap) +{ + const char *map; + int16 m = -1; + int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0; + + map = script_getstr(st, 2); + m = map_mapname2mapid(map); + if (!m) + return 1; + + if ((script_lastdata(st) - 2) < 4) { + map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM); + } else { + x0 = script_getnum(st, 3); + y0 = script_getnum(st, 4); + x1 = script_getnum(st, 5); + y1 = script_getnum(st, 6); + if (x0 > 0 && y0 > 0 && x1 > 0 && y1 > 0) { + map_foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM); + } else { + ShowError("cleanarea: invalid coordinate defined!\n"); + return 1; + } + } + + return 0; +} +/* Cast a skill on the attached player. + * npcskill <skill id>, <skill lvl>, <stat point>, <NPC level>; + * npcskill "<skill name>", <skill lvl>, <stat point>, <NPC level>; */ +BUILDIN_FUNC(npcskill) +{ + uint16 skill_id; + unsigned short skill_level; + unsigned int stat_point; + unsigned int npc_level; + struct npc_data *nd; + struct map_session_data *sd; + + skill_id = script_isstring(st, 2) ? skill_name2id(script_getstr(st, 2)) : script_getnum(st, 2); + skill_level = script_getnum(st, 3); + stat_point = script_getnum(st, 4); + npc_level = script_getnum(st, 5); + sd = script_rid2sd(st); + nd = (struct npc_data *)map_id2bl(sd->npc_id); + + if (stat_point > battle_config.max_third_parameter) { + ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter ); + return 1; + } + if (npc_level > MAX_LEVEL) { + ShowError("npcskill: level exceeded maximum of %d.\n", MAX_LEVEL); + return 1; + } + if (sd == NULL || nd == NULL) { //ain't possible, but I don't trust people. + return 1; + } + + nd->level = npc_level; + nd->stat_point = stat_point; + + if (!nd->status.hp) { + status_calc_npc(nd, true); + } else { + status_calc_npc(nd, false); + } + + if (skill_get_inf(skill_id)&INF_GROUND_SKILL) { + unit_skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level); + } else { + unit_skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level); + } + + return 0; +} + +// declarations that were supposed to be exported from npc_chat.c +#ifdef PCRE_SUPPORT +BUILDIN_FUNC(defpattern); +BUILDIN_FUNC(activatepset); +BUILDIN_FUNC(deactivatepset); +BUILDIN_FUNC(deletepset); +#endif + +/// script command definitions +/// for an explanation on args, see add_buildin_func +struct script_function buildin_func[] = { + // NPC interaction + BUILDIN_DEF(mes,"s*"), + BUILDIN_DEF(next,""), + BUILDIN_DEF(close,""), + BUILDIN_DEF(close2,""), + BUILDIN_DEF(menu,"sl*"), + BUILDIN_DEF(select,"s*"), //for future jA script compatibility + BUILDIN_DEF(prompt,"s*"), + // + BUILDIN_DEF(goto,"l"), + BUILDIN_DEF(callsub,"l*"), + BUILDIN_DEF(callfunc,"s*"), + BUILDIN_DEF(return,"?"), + BUILDIN_DEF(getarg,"i?"), + BUILDIN_DEF(jobchange,"i?"), + BUILDIN_DEF(jobname,"i"), + BUILDIN_DEF(input,"r??"), + BUILDIN_DEF(warp,"sii"), + BUILDIN_DEF(areawarp,"siiiisii??"), + BUILDIN_DEF(warpchar,"siii"), // [LuzZza] + BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X] + BUILDIN_DEF(warpguild,"siii"), // [Fredzilla] + BUILDIN_DEF(setlook,"ii"), + BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it + BUILDIN_DEF(set,"rv"), + BUILDIN_DEF(setarray,"rv*"), + BUILDIN_DEF(cleararray,"rvi"), + BUILDIN_DEF(copyarray,"rri"), + BUILDIN_DEF(getarraysize,"r"), + BUILDIN_DEF(deletearray,"r?"), + BUILDIN_DEF(getelementofarray,"ri"), + BUILDIN_DEF(getitem,"vi?"), + BUILDIN_DEF(rentitem,"vi"), + BUILDIN_DEF(getitem2,"viiiiiiii?"), + BUILDIN_DEF(getnameditem,"vv"), + BUILDIN_DEF2(grouprandomitem,"groupranditem","i"), + BUILDIN_DEF(makeitem,"visii"), + BUILDIN_DEF(delitem,"vi?"), + BUILDIN_DEF(delitem2,"viiiiiiii?"), + BUILDIN_DEF2(enableitemuse,"enable_items",""), + BUILDIN_DEF2(disableitemuse,"disable_items",""), + BUILDIN_DEF(cutin,"si"), + BUILDIN_DEF(viewpoint,"iiiii"), + BUILDIN_DEF(heal,"ii"), + BUILDIN_DEF(itemheal,"ii"), + BUILDIN_DEF(percentheal,"ii"), + BUILDIN_DEF(rand,"i?"), + BUILDIN_DEF(countitem,"v"), + BUILDIN_DEF(countitem2,"viiiiiii"), + BUILDIN_DEF(checkweight,"vi*"), + BUILDIN_DEF(checkweight2,"rr"), + BUILDIN_DEF(readparam,"i?"), + BUILDIN_DEF(getcharid,"i?"), + BUILDIN_DEF(getnpcid,"i?"), + BUILDIN_DEF(getpartyname,"i"), + BUILDIN_DEF(getpartymember,"i?"), + BUILDIN_DEF(getpartyleader,"i?"), + BUILDIN_DEF(getguildname,"i"), + BUILDIN_DEF(getguildmaster,"i"), + BUILDIN_DEF(getguildmasterid,"i"), + BUILDIN_DEF(strcharinfo,"i"), + BUILDIN_DEF(strnpcinfo,"i"), + BUILDIN_DEF(getequipid,"i"), + BUILDIN_DEF(getequipname,"i"), + BUILDIN_DEF(getbrokenid,"i"), // [Valaris] + BUILDIN_DEF(repair,"i"), // [Valaris] + BUILDIN_DEF(repairall,""), + BUILDIN_DEF(getequipisequiped,"i"), + BUILDIN_DEF(getequipisenableref,"i"), + BUILDIN_DEF(getequipisidentify,"i"), + BUILDIN_DEF(getequiprefinerycnt,"i"), + BUILDIN_DEF(getequipweaponlv,"i"), + BUILDIN_DEF(getequippercentrefinery,"i"), + BUILDIN_DEF(successrefitem,"i"), + BUILDIN_DEF(failedrefitem,"i"), + BUILDIN_DEF(downrefitem,"i"), + BUILDIN_DEF(statusup,"i"), + BUILDIN_DEF(statusup2,"ii"), + BUILDIN_DEF(bonus,"iv"), + BUILDIN_DEF2(bonus,"bonus2","ivi"), + BUILDIN_DEF2(bonus,"bonus3","ivii"), + BUILDIN_DEF2(bonus,"bonus4","ivvii"), + BUILDIN_DEF2(bonus,"bonus5","ivviii"), + BUILDIN_DEF(autobonus,"sii??"), + BUILDIN_DEF(autobonus2,"sii??"), + BUILDIN_DEF(autobonus3,"siiv?"), + BUILDIN_DEF(skill,"vi?"), + BUILDIN_DEF(addtoskill,"vi?"), // [Valaris] + BUILDIN_DEF(guildskill,"vi"), + BUILDIN_DEF(getskilllv,"v"), + BUILDIN_DEF(getgdskilllv,"iv"), + BUILDIN_DEF(basicskillcheck,""), + BUILDIN_DEF(getgmlevel,""), + BUILDIN_DEF(getgroupid,""), + BUILDIN_DEF(end,""), + BUILDIN_DEF(checkoption,"i"), + BUILDIN_DEF(setoption,"i?"), + BUILDIN_DEF(setcart,"?"), + BUILDIN_DEF(checkcart,""), + BUILDIN_DEF(setfalcon,"?"), + BUILDIN_DEF(checkfalcon,""), + BUILDIN_DEF(setriding,"?"), + BUILDIN_DEF(checkriding,""), + BUILDIN_DEF(checkwug,""), + BUILDIN_DEF(checkmadogear,""), + BUILDIN_DEF(setmadogear,"?"), + BUILDIN_DEF2(savepoint,"save","sii"), + BUILDIN_DEF(savepoint,"sii"), + BUILDIN_DEF(gettimetick,"i"), + BUILDIN_DEF(gettime,"i"), + BUILDIN_DEF(gettimestr,"si"), + BUILDIN_DEF(openstorage,""), + BUILDIN_DEF(guildopenstorage,""), + BUILDIN_DEF(itemskill,"vi"), + BUILDIN_DEF(produce,"i"), + BUILDIN_DEF(cooking,"i"), + BUILDIN_DEF(monster,"siisii???"), + BUILDIN_DEF(getmobdrops,"i"), + BUILDIN_DEF(areamonster,"siiiisii???"), + BUILDIN_DEF(killmonster,"ss?"), + BUILDIN_DEF(killmonsterall,"s?"), + BUILDIN_DEF(clone,"siisi????"), + BUILDIN_DEF(doevent,"s"), + BUILDIN_DEF(donpcevent,"s"), + BUILDIN_DEF(cmdothernpc,"ss"), + BUILDIN_DEF(addtimer,"is"), + BUILDIN_DEF(deltimer,"s"), + BUILDIN_DEF(addtimercount,"si"), + BUILDIN_DEF(initnpctimer,"??"), + BUILDIN_DEF(stopnpctimer,"??"), + BUILDIN_DEF(startnpctimer,"??"), + BUILDIN_DEF(setnpctimer,"i?"), + BUILDIN_DEF(getnpctimer,"i?"), + BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest] + BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest] + BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex] + BUILDIN_DEF(announce,"si?????"), + BUILDIN_DEF(mapannounce,"ssi?????"), + BUILDIN_DEF(areaannounce,"siiiisi?????"), + BUILDIN_DEF(getusers,"i"), + BUILDIN_DEF(getmapguildusers,"si"), + BUILDIN_DEF(getmapusers,"s"), + BUILDIN_DEF(getareausers,"siiii"), + BUILDIN_DEF(getareadropitem,"siiiiv"), + BUILDIN_DEF(enablenpc,"s"), + BUILDIN_DEF(disablenpc,"s"), + BUILDIN_DEF(hideoffnpc,"s"), + BUILDIN_DEF(hideonnpc,"s"), + BUILDIN_DEF(sc_start,"iii?"), + BUILDIN_DEF(sc_start2,"iiii?"), + BUILDIN_DEF(sc_start4,"iiiiii?"), + BUILDIN_DEF(sc_end,"i?"), + BUILDIN_DEF(getstatus, "i?"), + BUILDIN_DEF(getscrate,"ii?"), + BUILDIN_DEF(debugmes,"s"), + BUILDIN_DEF2(catchpet,"pet","i"), + BUILDIN_DEF2(birthpet,"bpet",""), + BUILDIN_DEF(resetlvl,"i"), + BUILDIN_DEF(resetstatus,""), + BUILDIN_DEF(resetskill,""), + BUILDIN_DEF(skillpointcount,""), + BUILDIN_DEF(changebase,"i?"), + BUILDIN_DEF(changesex,""), + BUILDIN_DEF(waitingroom,"si?????"), + BUILDIN_DEF(delwaitingroom,"?"), + BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"), + BUILDIN_DEF(enablewaitingroomevent,"?"), + BUILDIN_DEF(disablewaitingroomevent,"?"), + BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT + BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT + BUILDIN_DEF(getwaitingroomstate,"i?"), + BUILDIN_DEF(warpwaitingpc,"sii?"), + BUILDIN_DEF(attachrid,"i"), + BUILDIN_DEF(detachrid,""), + BUILDIN_DEF(isloggedin,"i?"), + BUILDIN_DEF(setmapflagnosave,"ssii"), + BUILDIN_DEF(getmapflag,"si"), + BUILDIN_DEF(setmapflag,"si?"), + BUILDIN_DEF(removemapflag,"si?"), + BUILDIN_DEF(pvpon,"s"), + BUILDIN_DEF(pvpoff,"s"), + BUILDIN_DEF(gvgon,"s"), + BUILDIN_DEF(gvgoff,"s"), + BUILDIN_DEF(emotion,"i??"), + BUILDIN_DEF(maprespawnguildid,"sii"), + BUILDIN_DEF(agitstart,""), // <Agit> + BUILDIN_DEF(agitend,""), + BUILDIN_DEF(agitcheck,""), // <Agitcheck> + BUILDIN_DEF(flagemblem,"i"), // Flag Emblem + BUILDIN_DEF(getcastlename,"s"), + BUILDIN_DEF(getcastledata,"si"), + BUILDIN_DEF(setcastledata,"sii"), + BUILDIN_DEF(requestguildinfo,"i?"), + BUILDIN_DEF(getequipcardcnt,"i"), + BUILDIN_DEF(successremovecards,"i"), + BUILDIN_DEF(failedremovecards,"ii"), + BUILDIN_DEF(marriage,"s"), + BUILDIN_DEF2(wedding_effect,"wedding",""), + BUILDIN_DEF(divorce,""), + BUILDIN_DEF(ispartneron,""), + BUILDIN_DEF(getpartnerid,""), + BUILDIN_DEF(getchildid,""), + BUILDIN_DEF(getmotherid,""), + BUILDIN_DEF(getfatherid,""), + BUILDIN_DEF(warppartner,"sii"), + BUILDIN_DEF(getitemname,"v"), + BUILDIN_DEF(getitemslots,"i"), + BUILDIN_DEF(makepet,"i"), + BUILDIN_DEF(getexp,"ii"), + BUILDIN_DEF(getinventorylist,""), + BUILDIN_DEF(getskilllist,""), + BUILDIN_DEF(clearitem,""), + BUILDIN_DEF(classchange,"ii"), + BUILDIN_DEF(misceffect,"i"), + BUILDIN_DEF(playBGM,"s"), + BUILDIN_DEF(playBGMall,"s?????"), + BUILDIN_DEF(soundeffect,"si"), + BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster] + BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris] + BUILDIN_DEF(guardian,"siisi??"), // summon guardians + BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris] + BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris] + BUILDIN_DEF(petrecovery,"ii"), // [Valaris] + BUILDIN_DEF(petloot,"i"), // [Valaris] + BUILDIN_DEF(petheal,"iiii"), // [Valaris] + BUILDIN_DEF(petskillattack,"viii"), // [Skotlex] + BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris] + BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex] + BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest] + BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris] + BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris] + BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris] + BUILDIN_DEF(nude,""), // nude command [Valaris] + BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT + BUILDIN_DEF(atcommand,"s"), // [MouseJstr] + BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr] + BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr] + BUILDIN_DEF(message,"ss"), // [MouseJstr] + BUILDIN_DEF(npctalk,"s"), // [Valaris] + BUILDIN_DEF(mobcount,"ss"), + BUILDIN_DEF(getlook,"i"), + BUILDIN_DEF(getsavepoint,"i"), + BUILDIN_DEF(npcspeed,"i"), // [Valaris] + BUILDIN_DEF(npcwalkto,"ii"), // [Valaris] + BUILDIN_DEF(npcstop,""), // [Valaris] + BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus] + BUILDIN_DEF(checkoption1,"i"), + BUILDIN_DEF(checkoption2,"i"), + BUILDIN_DEF(guildgetexp,"i"), + BUILDIN_DEF(guildchangegm,"is"), + BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus] + BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest] + BUILDIN_DEF(isnight,""), // check whether it is night time [Celest] + BUILDIN_DEF(isday,""), // check whether it is day time [Celest] + BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest] + BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest] + BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus] + BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest] + BUILDIN_DEF(night,""), // sets the server to night time + BUILDIN_DEF(day,""), // sets the server to day time +#ifdef PCRE_SUPPORT + BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr] + BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr] + BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr] + BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr] +#endif + BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus] + BUILDIN_DEF(getusersname,""), + BUILDIN_DEF(recovery,""), + BUILDIN_DEF(getpetinfo,"i"), + BUILDIN_DEF(gethominfo,"i"), + BUILDIN_DEF(getmercinfo,"i?"), + BUILDIN_DEF(checkequipedcard,"i"), + BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility + BUILDIN_DEF(globalmes,"s?"), //end jA addition + BUILDIN_DEF(unequip,"i"), // unequip command [Spectre] + BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris] + BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris] + BUILDIN_DEF(charat,"si"), + BUILDIN_DEF(setchar,"ssi"), + BUILDIN_DEF(insertchar,"ssi"), + BUILDIN_DEF(delchar,"si"), + BUILDIN_DEF(strtoupper,"s"), + BUILDIN_DEF(strtolower,"s"), + BUILDIN_DEF(charisupper, "si"), + BUILDIN_DEF(charislower, "si"), + BUILDIN_DEF(substr,"sii"), + BUILDIN_DEF(explode, "rss"), + BUILDIN_DEF(implode, "r?"), + BUILDIN_DEF(sprintf,"s*"), // [Mirei] + BUILDIN_DEF(sscanf,"ss*"), // [Mirei] + BUILDIN_DEF(strpos,"ss?"), + BUILDIN_DEF(replacestr,"sss??"), + BUILDIN_DEF(countstr,"ss?"), + BUILDIN_DEF(setnpcdisplay,"sv??"), + BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine. + BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info + BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info + BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item + // [zBuffer] List of mathematics commands ---> + BUILDIN_DEF(sqrt,"i"), + BUILDIN_DEF(pow,"ii"), + BUILDIN_DEF(distance,"iiii"), + // <--- [zBuffer] List of mathematics commands + BUILDIN_DEF(md5,"s"), + // [zBuffer] List of dynamic var commands ---> + BUILDIN_DEF(getd,"s"), + BUILDIN_DEF(setd,"sv"), + // <--- [zBuffer] List of dynamic var commands + BUILDIN_DEF(petstat,"i"), + BUILDIN_DEF(callshop,"s?"), // [Skotlex] + BUILDIN_DEF(npcshopitem,"sii*"), // [Lance] + BUILDIN_DEF(npcshopadditem,"sii*"), + BUILDIN_DEF(npcshopdelitem,"si*"), + BUILDIN_DEF(npcshopattach,"s?"), + BUILDIN_DEF(equip,"i"), + BUILDIN_DEF(autoequip,"ii"), + BUILDIN_DEF(setbattleflag,"si"), + BUILDIN_DEF(getbattleflag,"s"), + BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus + BUILDIN_DEF(disguise,"i"), //disguise player. Lupus + BUILDIN_DEF(undisguise,""), //undisguise player. Lupus + BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus + BUILDIN_DEF(axtoi,"s"), + BUILDIN_DEF(query_sql,"s*"), + BUILDIN_DEF(query_logsql,"s*"), + BUILDIN_DEF(escape_sql,"v"), + BUILDIN_DEF(atoi,"s"), + // [zBuffer] List of player cont commands ---> + BUILDIN_DEF(rid2name,"i"), + BUILDIN_DEF(pcfollow,"ii"), + BUILDIN_DEF(pcstopfollow,"i"), + BUILDIN_DEF(pcblockmove,"ii"), + // <--- [zBuffer] List of player cont commands + // [zBuffer] List of mob control commands ---> + BUILDIN_DEF(unitwalk,"ii?"), + BUILDIN_DEF(unitkill,"i"), + BUILDIN_DEF(unitwarp,"isii"), + BUILDIN_DEF(unitattack,"iv?"), + BUILDIN_DEF(unitstop,"i"), + BUILDIN_DEF(unittalk,"is"), + BUILDIN_DEF(unitemote,"ii"), + BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest] + BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest] +// <--- [zBuffer] List of mob control commands + BUILDIN_DEF(sleep,"i"), + BUILDIN_DEF(sleep2,"i"), + BUILDIN_DEF(awake,"s"), + BUILDIN_DEF(getvariableofnpc,"rs"), + BUILDIN_DEF(warpportal,"iisii"), + BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn] + BUILDIN_DEF2(homunculus_mutate,"hommutate","?"), + BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus] + BUILDIN_DEF(eaclass,"?"), //[Skotlex] + BUILDIN_DEF(roclass,"i?"), //[Skotlex] + BUILDIN_DEF(checkvending,"?"), + BUILDIN_DEF(checkchatting,"?"), + BUILDIN_DEF(openmail,""), + BUILDIN_DEF(openauction,""), + BUILDIN_DEF(checkcell,"siii"), + BUILDIN_DEF(setcell,"siiiiii"), + BUILDIN_DEF(setwall,"siiiiis"), + BUILDIN_DEF(delwall,"s"), + BUILDIN_DEF(searchitem,"rs"), + BUILDIN_DEF(mercenary_create,"ii"), + BUILDIN_DEF(mercenary_heal,"ii"), + BUILDIN_DEF(mercenary_sc_start,"iii"), + BUILDIN_DEF(mercenary_get_calls,"i"), + BUILDIN_DEF(mercenary_get_faith,"i"), + BUILDIN_DEF(mercenary_set_calls,"ii"), + BUILDIN_DEF(mercenary_set_faith,"ii"), + BUILDIN_DEF(readbook,"ii"), + BUILDIN_DEF(setfont,"i"), + BUILDIN_DEF(areamobuseskill,"siiiiviiiii"), + BUILDIN_DEF(progressbar,"si"), + BUILDIN_DEF(pushpc,"ii"), + BUILDIN_DEF(buyingstore,"i"), + BUILDIN_DEF(searchstores,"ii"), + BUILDIN_DEF(showdigit,"i?"), + // WoE SE + BUILDIN_DEF(agitstart2,""), + BUILDIN_DEF(agitend2,""), + BUILDIN_DEF(agitcheck2,""), + // BattleGround + BUILDIN_DEF(waitingroom2bg,"siiss?"), + BUILDIN_DEF(waitingroom2bg_single,"isiis"), + BUILDIN_DEF(bg_team_setxy,"iii"), + BUILDIN_DEF(bg_warp,"isii"), + BUILDIN_DEF(bg_monster,"isiisi?"), + BUILDIN_DEF(bg_monster_set_team,"ii"), + BUILDIN_DEF(bg_leave,""), + BUILDIN_DEF(bg_destroy,"i"), + BUILDIN_DEF(areapercentheal,"siiiiii"), + BUILDIN_DEF(bg_get_data,"ii"), + BUILDIN_DEF(bg_getareausers,"isiiii"), + BUILDIN_DEF(bg_updatescore,"sii"), + + // Instancing + BUILDIN_DEF(instance_create,"si"), + BUILDIN_DEF(instance_destroy,"?"), + BUILDIN_DEF(instance_attachmap,"si?"), + BUILDIN_DEF(instance_detachmap,"s?"), + BUILDIN_DEF(instance_attach,"i"), + BUILDIN_DEF(instance_id,"?"), + BUILDIN_DEF(instance_set_timeout,"ii?"), + BUILDIN_DEF(instance_init,"i"), + BUILDIN_DEF(instance_announce,"isi?????"), + BUILDIN_DEF(instance_npcname,"s?"), + BUILDIN_DEF(has_instance,"s?"), + BUILDIN_DEF(instance_warpall,"sii?"), + BUILDIN_DEF(instance_check_party,"i???"), + /** + * 3rd-related + **/ + BUILDIN_DEF(makerune,"i"), + BUILDIN_DEF(checkdragon,""),//[Ind] + BUILDIN_DEF(setdragon,"?"),//[Ind] + BUILDIN_DEF(ismounting,""),//[Ind] + BUILDIN_DEF(setmounting,""),//[Ind] + BUILDIN_DEF(checkre,"i"), + /** + * rAthena and beyond! + **/ + BUILDIN_DEF(getargcount,""), + BUILDIN_DEF(getcharip,"?"), + BUILDIN_DEF(is_function,"s"), + BUILDIN_DEF(get_revision,""), + BUILDIN_DEF(freeloop,"i"), + BUILDIN_DEF(getrandgroupitem,"ii"), + BUILDIN_DEF(cleanmap,"s"), + BUILDIN_DEF2(cleanmap,"cleanarea","siiii"), + BUILDIN_DEF(npcskill,"viii"), + /** + * @commands (script based) + **/ + BUILDIN_DEF(bindatcmd, "ss??"), + BUILDIN_DEF(unbindatcmd, "s"), + BUILDIN_DEF(useatcmd, "s"), + + //Quest Log System [Inkfish] + BUILDIN_DEF(setquest, "i"), + BUILDIN_DEF(erasequest, "i"), + BUILDIN_DEF(completequest, "i"), + BUILDIN_DEF(checkquest, "i?"), + BUILDIN_DEF(changequest, "ii"), + BUILDIN_DEF(showevent, "ii"), + {NULL,NULL,NULL}, +}; |