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Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c103
1 files changed, 48 insertions, 55 deletions
diff --git a/src/map/script.c b/src/map/script.c
index a8b68db03..b5cc1d55d 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -1872,18 +1872,14 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o
//
enum {RUN = 0,STOP,END,RERUNLINE,GOTO,RETFUNC};
-/*==========================================
- * ridからsdへの解決
- *------------------------------------------
- */
+/// Returns the player attached to this script, identified by the rid.
+/// If there is no player attached, the script is terminated.
struct map_session_data *script_rid2sd(struct script_state *st)
{
struct map_session_data *sd=map_id2sd(st->rid);
if(!sd){
ShowError("script_rid2sd: fatal error ! player not attached!\n");
- report_src(st);
- //## I would also terminate script execution. [FlavioJS]
- //st->state = END;
+ st->state = END;
}
return sd;
}
@@ -3869,7 +3865,7 @@ struct script_function buildin_func[] = {
{buildin_heal,"heal","ii"},
{buildin_itemheal,"itemheal","ii"},
{buildin_percentheal,"percentheal","ii"},
- {buildin_rand,"rand","i*"},
+ {buildin_rand,"rand","i?"},
{buildin_countitem,"countitem","i"},
{buildin_countitem2,"countitem2","iiiiiiii"},
{buildin_checkweight,"checkweight","ii"},
@@ -4435,34 +4431,35 @@ int buildin_menu(struct script_state *st)
return 0;
}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_rand(struct script_state *st)
+/// Returns a random number from 0 to <range>-1.
+/// Or returns a random number from <min> to <max>.
+/// If <min> is greater than <max>, their numbers are switched.
+/// rand(<range>) -> <int>
+/// rand(<min>,<max>) -> <int>
+int buildin_rand(struct script_state* st)
{
- int range,min,max;
+ int range;
+ int min;
+ int max;
- if (st->end > st->start+3){
- min = conv_num(st,& (st->stack->stack_data[st->start+2]));
- max = conv_num(st,& (st->stack->stack_data[st->start+3]));
- if (max == min){ //Why would someone do this?
- push_val(st->stack,C_INT,min);
- return 0;
- }
- if(max<min){
- int tmp = min;
- min = max;
- max = tmp;
- }
+ if( script_hasdata(st,3) )
+ {// min,max
+ min = conv_num(st, script_getdata(st,2));
+ max = conv_num(st, script_getdata(st,3));
+ if( max < min )
+ swap(min, max);
range = max - min + 1;
- if (range == 0) range = 1;
- push_val(st->stack,C_INT,rand()%range+min);
- } else {
- range = conv_num(st,& (st->stack->stack_data[st->start+2]));
- if (range == 0) range = 1;
- push_val(st->stack,C_INT,rand()%range);
}
+ else
+ {// range
+ min = 0;
+ range = conv_num(st, script_getdata(st,2));
+ }
+ if( range <= 1 )
+ script_pushint(st, min);
+ else
+ script_pushint(st, rand()%range + min);
+
return 0;
}
@@ -6516,7 +6513,7 @@ int buildin_bonus(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return 0; // no player attached
+ return 1; // no player attached
type = conv_num(st, script_getdata(st,2));
switch( script_lastdata(st) ){
@@ -6561,7 +6558,7 @@ int buildin_skill(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return 0; // no player attached
+ return 1;// no player attached, report source
id = conv_num(st, script_getdata(st,2));
level = conv_num(st, script_getdata(st,3));
@@ -6584,7 +6581,7 @@ int buildin_addtoskill(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return 0; // no player attached
+ return 1;// no player attached, report source
id = conv_num(st, script_getdata(st,2));
level = conv_num(st, script_getdata(st,3));
@@ -6606,7 +6603,7 @@ int buildin_guildskill(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return 0; // needs player attached
+ return 1;// no player attached, report source
id = conv_num(st, script_getdata(st,2));
level = conv_num(st, script_getdata(st,3));
@@ -6624,10 +6621,8 @@ int buildin_getskilllv(struct script_state* st)
TBL_PC* sd;
sd = script_rid2sd(st);
- if( sd == NULL ){
- script_pushint(st, 0);
- return 0; // needs player attached
- }
+ if( sd == NULL )
+ return 1;// no player attached, report source
id = conv_num(st, script_getdata(st,2));
script_pushint(st, pc_checkskill(sd,id));
@@ -6688,10 +6683,8 @@ int buildin_getgmlevel(struct script_state* st)
TBL_PC* sd;
sd = script_rid2sd(st);
- if( sd == NULL ){
- script_pushint(st, 0);
- return 0; // needs player attached
- }
+ if( sd == NULL )
+ return 1;// no player attached, report source
script_pushint(st, pc_isGM(sd));
@@ -6715,7 +6708,7 @@ int buildin_checkoption(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return buildin_end(st);// needs player attached
+ return 1;// no player attached, report source
option = conv_num(st, script_getdata(st,2));
if( sd->sc.option&option )
@@ -6735,7 +6728,7 @@ int buildin_checkoption1(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return buildin_end(st);// needs player attached
+ return 1;// no player attached, report source
opt1 = conv_num(st, script_getdata(st,2));
if( sd->sc.opt1 == opt1 )
@@ -6755,7 +6748,7 @@ int buildin_checkoption2(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return buildin_end(st);// needs player attached
+ return 1;// no player attached, report source
opt2 = conv_num(st, script_getdata(st,2));
if( sd->sc.opt2&opt2 )
@@ -6776,7 +6769,7 @@ int buildin_setoption(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// needs player attached
+ return 1;// no player attached, report source
option = conv_num(st, script_getdata(st,2));
if( script_hasdata(st,3) )
@@ -6804,7 +6797,7 @@ int buildin_checkcart(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return buildin_end(st);// needs player attached
+ return 1;// no player attached, report source
if( pc_iscarton(sd) )
script_pushint(st, 1);
@@ -6823,7 +6816,7 @@ int buildin_setcart(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// needs player attached
+ return 1;// no player attached, report source
if( script_hasdata(st,2) )
type = conv_num(st, script_getdata(st,2));
@@ -6841,7 +6834,7 @@ int buildin_checkfalcon(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return buildin_end(st);// needs player attached
+ return 1;// no player attached, report source
if( pc_isfalcon(sd) )
script_pushint(st, 1);
@@ -6860,7 +6853,7 @@ int buildin_setfalcon(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// needs player attached
+ return 1;// no player attached, report source
if( script_hasdata(st,2) )
flag = conv_num(st, script_getdata(st,2));
@@ -6879,7 +6872,7 @@ int buildin_checkriding(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return buildin_end(st);// needs player attached
+ return 1;// no player attached, report source
if( pc_isriding(sd) )
script_pushint(st, 1);
@@ -6898,7 +6891,7 @@ int buildin_setriding(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// needs player attached
+ return 1;// no player attached, report source
if( script_hasdata(st,2) )
flag = conv_num(st, script_getdata(st,2));
@@ -6920,7 +6913,7 @@ int buildin_savepoint(struct script_state* st)
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// needs player attached
+ return 1;// no player attached, report source
str = conv_str(st, script_getdata(st,2));
x = conv_num(st, script_getdata(st,3));