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Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c69
1 files changed, 35 insertions, 34 deletions
diff --git a/src/map/script.c b/src/map/script.c
index a8d0f0692..7bae76088 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -3687,8 +3687,8 @@ int buildin_getelementofarray(struct script_state *st)
push_val(st->stack,C_INT,0);
return 1;
}else{
- push_val(st->stack,C_NAME,
- (i<<24) | st->stack->stack_data[st->start+2].u.num );
+ push_val2(st->stack,C_NAME,
+ (i<<24) | st->stack->stack_data[st->start+2].u.num, st->stack->stack_data[st->start+2].ref );
}
}else{
ShowError("script: getelementofarray (operator[]): param1 not name !\n");
@@ -9302,7 +9302,7 @@ int buildin_getmapxy(struct script_state *st){
else
sd=NULL;
- set_reg(st,sd,num,name,(void*)mapname,NULL);
+ set_reg(st,sd,num,name,(void*)mapname,st->stack->stack_data[st->start+2].ref);
//Set MapX
num=st->stack->stack_data[st->start+3].u.num;
@@ -9313,7 +9313,7 @@ int buildin_getmapxy(struct script_state *st){
sd=script_rid2sd(st);
else
sd=NULL;
- set_reg(st,sd,num,name,(void*)x,NULL);
+ set_reg(st,sd,num,name,(void*)x,st->stack->stack_data[st->start+3].ref);
//Set MapY
@@ -9326,7 +9326,7 @@ int buildin_getmapxy(struct script_state *st){
else
sd=NULL;
- set_reg(st,sd,num,name,(void*)y,NULL);
+ set_reg(st,sd,num,name,(void*)y,st->stack->stack_data[st->start+4].ref);
//Return Success value
push_val(st->stack,C_INT,0);
@@ -9922,6 +9922,7 @@ void setd_sub(struct script_state *st, struct map_session_data *sd, char *varnam
int buildin_setd(struct script_state *st)
{
struct map_session_data *sd=NULL;
+ TBL_NPC *nd = st->oid? ((TBL_NPC *)map_id2bl(st->oid)): NULL;
char varname[100], *buffer;
char *value;
int elem;
@@ -9935,9 +9936,9 @@ int buildin_setd(struct script_state *st)
sd = script_rid2sd(st);
if(varname[strlen(varname)-1] != '$') {
- setd_sub(st,sd, varname, elem, (void *)atoi(value),NULL);
+ setd_sub(st,sd, varname, elem, (void *)atoi(value),nd?&nd->u.scr.script->script_vars:NULL);
} else {
- setd_sub(st,sd, varname, elem, (void *)value,NULL);
+ setd_sub(st,sd, varname, elem, (void *)value,nd?&nd->u.scr.script->script_vars:NULL);
}
return 0;
@@ -9966,12 +9967,12 @@ int buildin_query_sql(struct script_state *st) {
if((sql_res = mysql_store_result(&mmysql_handle))){
if(name[strlen(name)-1] != '$') {
while(i<128 && (sql_row = mysql_fetch_row(sql_res))){
- setd_sub(st,sd, name, i, (void *)atoi(sql_row[0]),NULL);
+ setd_sub(st,sd, name, i, (void *)atoi(sql_row[0]),st->stack->stack_data[st->start+3].ref);
i++;
}
} else {
while(i<128 && (sql_row = mysql_fetch_row(sql_res))){
- setd_sub(st,sd, name, i, (void *)sql_row[0],NULL);
+ setd_sub(st,sd, name, i, (void *)sql_row[0],st->stack->stack_data[st->start+3].ref);
i++;
}
}
@@ -10520,31 +10521,31 @@ int buildin_getmobdata(struct script_state *st) {
num=st->stack->stack_data[st->start+2].u.num;
name=(char *)(str_buf+str_data[num&0x00ffffff].str);
- setd_sub(st,sd,name,0,(void *)(int)md->class_,NULL);
- setd_sub(st,sd,name,1,(void *)(int)md->level,NULL);
- setd_sub(st,sd,name,2,(void *)(int)md->status.hp,NULL);
- setd_sub(st,sd,name,3,(void *)(int)md->status.max_hp,NULL);
- setd_sub(st,sd,name,4,(void *)(int)md->master_id,NULL);
- setd_sub(st,sd,name,5,(void *)(int)md->bl.m,NULL);
- setd_sub(st,sd,name,6,(void *)(int)md->bl.x,NULL);
- setd_sub(st,sd,name,7,(void *)(int)md->bl.y,NULL);
- setd_sub(st,sd,name,8,(void *)(int)md->status.speed,NULL);
- setd_sub(st,sd,name,9,(void *)(int)md->status.mode,NULL);
- setd_sub(st,sd,name,10,(void *)(int)md->special_state.ai,NULL);
- setd_sub(st,sd,name,11,(void *)(int)md->sc.option,NULL);
- setd_sub(st,sd,name,12,(void *)(int)md->vd->sex,NULL);
- setd_sub(st,sd,name,13,(void *)(int)md->vd->class_,NULL);
- setd_sub(st,sd,name,14,(void *)(int)md->vd->hair_style,NULL);
- setd_sub(st,sd,name,15,(void *)(int)md->vd->hair_color,NULL);
- setd_sub(st,sd,name,16,(void *)(int)md->vd->head_bottom,NULL);
- setd_sub(st,sd,name,17,(void *)(int)md->vd->head_mid,NULL);
- setd_sub(st,sd,name,18,(void *)(int)md->vd->head_top,NULL);
- setd_sub(st,sd,name,19,(void *)(int)md->vd->cloth_color,NULL);
- setd_sub(st,sd,name,20,(void *)(int)md->vd->shield,NULL);
- setd_sub(st,sd,name,21,(void *)(int)md->vd->weapon,NULL);
- setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,NULL);
- setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,NULL);
- setd_sub(st,sd,name,24,(void *)(int)md->state.killer,NULL);
+ setd_sub(st,sd,name,0,(void *)(int)md->class_,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,1,(void *)(int)md->level,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,2,(void *)(int)md->status.hp,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,3,(void *)(int)md->status.max_hp,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,4,(void *)(int)md->master_id,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,5,(void *)(int)md->bl.m,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,6,(void *)(int)md->bl.x,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,7,(void *)(int)md->bl.y,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,8,(void *)(int)md->status.speed,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,9,(void *)(int)md->status.mode,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,10,(void *)(int)md->special_state.ai,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,11,(void *)(int)md->sc.option,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,12,(void *)(int)md->vd->sex,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,13,(void *)(int)md->vd->class_,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,14,(void *)(int)md->vd->hair_style,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,15,(void *)(int)md->vd->hair_color,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,16,(void *)(int)md->vd->head_bottom,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,17,(void *)(int)md->vd->head_mid,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,18,(void *)(int)md->vd->head_top,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,19,(void *)(int)md->vd->cloth_color,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,20,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,21,(void *)(int)md->vd->weapon,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,st->stack->stack_data[st->start+2].ref);
+ setd_sub(st,sd,name,24,(void *)(int)md->state.killer,st->stack->stack_data[st->start+2].ref);
return 0;
}