diff options
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 246 |
1 files changed, 123 insertions, 123 deletions
diff --git a/src/map/script.c b/src/map/script.c index 11f5c6dda..6f862400f 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -4593,7 +4593,7 @@ BUILDIN_FUNC(areawarp) * warpchar [LuzZza] * Useful for warp one player from * another player npc-session. - * Using: warpchar "mapname.gat",x,y,Char_ID; + * Using: warpchar "mapname",x,y,Char_ID; *------------------------------------------ */ BUILDIN_FUNC(warpchar) @@ -4631,7 +4631,7 @@ BUILDIN_FUNC(warpchar) /*========================================== * Warpparty - [Fredzilla] - * Syntax: warpparty "mapname.gat",x,y,Party_ID; + * Syntax: warpparty "mapname",x,y,Party_ID; *------------------------------------------ */ BUILDIN_FUNC(warpparty) @@ -4714,7 +4714,7 @@ BUILDIN_FUNC(warpparty) } /*========================================== * Warpguild - [Fredzilla] - * Syntax: warpguild "mapname.gat",x,y,Guild_ID; + * Syntax: warpguild "mapname",x,y,Guild_ID; *------------------------------------------ */ BUILDIN_FUNC(warpguild) @@ -7806,7 +7806,7 @@ BUILDIN_FUNC(getusersname) return 0; } /*========================================== - * getmapguildusers("mapname.gat",guild ID) Returns the number guild members present on a map [Reddozen] + * getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen] *------------------------------------------ */ BUILDIN_FUNC(getmapguildusers) @@ -9132,16 +9132,12 @@ BUILDIN_FUNC(flagemblem) BUILDIN_FUNC(getcastlename) { - const char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2])); - struct guild_castle *gc=NULL; - int i; - for(i=0;i<MAX_GUILDCASTLE;i++){ - if( (gc=guild_castle_search(i)) != NULL ){ - if(strcmp(mapname,gc->map_name)==0){ - break; - } - } - } + char mapname[MAP_NAME_LENGTH]; + struct guild_castle *gc; + + strncpy(mapname, conv_str(st,script_getdata(st,2)), MAP_NAME_LENGTH); + gc = guild_mapname2gc(mapname); + if(gc) push_str(st->stack,C_CONSTSTR,gc->castle_name); else @@ -9151,66 +9147,67 @@ BUILDIN_FUNC(getcastlename) BUILDIN_FUNC(getcastledata) { - char mapname[MAP_NAME_LENGTH+1]; + char mapname[MAP_NAME_LENGTH]; int index=conv_num(st,& (st->stack->stack_data[st->start+3])); const char *event=NULL; struct guild_castle *gc; - int i,j; + int i; strncpy(mapname, conv_str(st,script_getdata(st,2)), MAP_NAME_LENGTH); - mapname[MAP_NAME_LENGTH] = '\0'; - map_normalize_name(mapname); - - if( st->end>st->start+4 && index==0){ - for(i=0,j=-1;i<MAX_GUILDCASTLE;i++) - if( (gc=guild_castle_search(i)) != NULL && - strcmp(mapname,gc->map_name)==0 ) - j=i; - if(j>=0){ - event=conv_str(st,& (st->stack->stack_data[st->start+4])); - check_event(st, event); - guild_addcastleinfoevent(j,17,event); - } - } - - for(i=0;i<MAX_GUILDCASTLE;i++){ - if( (gc=guild_castle_search(i)) != NULL ){ - if(strcmp(mapname,gc->map_name)==0){ - switch(index){ - case 0: for(j=1;j<26;j++) guild_castledataload(gc->castle_id,j); break; // Initialize[AgitInit] - case 1: push_val(st->stack,C_INT,gc->guild_id); break; - case 2: push_val(st->stack,C_INT,gc->economy); break; - case 3: push_val(st->stack,C_INT,gc->defense); break; - case 4: push_val(st->stack,C_INT,gc->triggerE); break; - case 5: push_val(st->stack,C_INT,gc->triggerD); break; - case 6: push_val(st->stack,C_INT,gc->nextTime); break; - case 7: push_val(st->stack,C_INT,gc->payTime); break; - case 8: push_val(st->stack,C_INT,gc->createTime); break; - case 9: push_val(st->stack,C_INT,gc->visibleC); break; - case 10: - case 11: - case 12: - case 13: - case 14: - case 15: - case 16: - case 17: - push_val(st->stack,C_INT,gc->guardian[index-10].visible); break; - case 18: - case 19: - case 20: - case 21: - case 22: - case 23: - case 24: - case 25: - push_val(st->stack,C_INT,gc->guardian[index-18].hp); break; - default: - push_val(st->stack,C_INT,0); break; - } - return 0; - } + gc = guild_mapname2gc(mapname); + + if(st->end>st->start+4 && index==0 && gc) { + event=conv_str(st,& (st->stack->stack_data[st->start+4])); + check_event(st, event); + guild_addcastleinfoevent(gc->castle_id,17,event); + } + + if(gc){ + switch(index){ + case 0: + for(i=1;i<26;i++) // Initialize[AgitInit] + guild_castledataload(gc->castle_id,i); + break; + case 1: + push_val(st->stack,C_INT,gc->guild_id); break; + case 2: + push_val(st->stack,C_INT,gc->economy); break; + case 3: + push_val(st->stack,C_INT,gc->defense); break; + case 4: + push_val(st->stack,C_INT,gc->triggerE); break; + case 5: + push_val(st->stack,C_INT,gc->triggerD); break; + case 6: + push_val(st->stack,C_INT,gc->nextTime); break; + case 7: + push_val(st->stack,C_INT,gc->payTime); break; + case 8: + push_val(st->stack,C_INT,gc->createTime); break; + case 9: + push_val(st->stack,C_INT,gc->visibleC); break; + case 10: + case 11: + case 12: + case 13: + case 14: + case 15: + case 16: + case 17: + push_val(st->stack,C_INT,gc->guardian[index-10].visible); break; + case 18: + case 19: + case 20: + case 21: + case 22: + case 23: + case 24: + case 25: + push_val(st->stack,C_INT,gc->guardian[index-18].hp); break; + default: + push_val(st->stack,C_INT,0); break; } + return 0; } push_val(st->stack,C_INT,0); return 0; @@ -9218,69 +9215,72 @@ BUILDIN_FUNC(getcastledata) BUILDIN_FUNC(setcastledata) { - char mapname[MAP_NAME_LENGTH+1]; + char mapname[MAP_NAME_LENGTH]; int index=conv_num(st,& (st->stack->stack_data[st->start+3])); int value=conv_num(st,& (st->stack->stack_data[st->start+4])); struct guild_castle *gc; - int i; strncpy(mapname, conv_str(st,script_getdata(st,2)), MAP_NAME_LENGTH); - mapname[MAP_NAME_LENGTH] = '\0'; - map_normalize_name(mapname); - - for(i=0;i<MAX_GUILDCASTLE;i++){ - if( (gc=guild_castle_search(i)) != NULL ){ - if(strcmp(mapname,gc->map_name)==0){ - // Save Data byself First - switch(index){ - case 1: gc->guild_id = value; break; - case 2: gc->economy = value; break; - case 3: gc->defense = value; break; - case 4: gc->triggerE = value; break; - case 5: gc->triggerD = value; break; - case 6: gc->nextTime = value; break; - case 7: gc->payTime = value; break; - case 8: gc->createTime = value; break; - case 9: gc->visibleC = value; break; - case 10: - case 11: - case 12: - case 13: - case 14: - case 15: - case 16: - case 17: - gc->guardian[index-10].visible = value; break; - case 18: - case 19: - case 20: - case 21: - case 22: - case 23: - case 24: - case 25: - gc->guardian[index-18].hp = value; - if (gc->guardian[index-18].id) - { //Update this mob's HP. - struct block_list *bl = map_id2bl(gc->guardian[index-18].id); - if (!bl) - { //Wrong target? - gc->guardian[index-18].id = 0; - break; - } - if (value < 1) { - status_kill(bl); - break; - } - status_set_hp(bl, value, 0); + gc = guild_mapname2gc(mapname); + + if(gc) { + // Save Data byself First + switch(index){ + case 1: + gc->guild_id = value; break; + case 2: + gc->economy = value; break; + case 3: + gc->defense = value; break; + case 4: + gc->triggerE = value; break; + case 5: + gc->triggerD = value; break; + case 6: + gc->nextTime = value; break; + case 7: + gc->payTime = value; break; + case 8: + gc->createTime = value; break; + case 9: + gc->visibleC = value; break; + case 10: + case 11: + case 12: + case 13: + case 14: + case 15: + case 16: + case 17: + gc->guardian[index-10].visible = value; break; + case 18: + case 19: + case 20: + case 21: + case 22: + case 23: + case 24: + case 25: + gc->guardian[index-18].hp = value; + if (gc->guardian[index-18].id) + { //Update this mob's HP. + struct block_list *bl = map_id2bl(gc->guardian[index-18].id); + if (!bl) + { //Wrong target? + gc->guardian[index-18].id = 0; + break; } - break; - default: return 0; + if (value < 1) { + status_kill(bl); + break; + } + status_set_hp(bl, value, 0); } - guild_castledatasave(gc->castle_id,index,value); + break; + default: return 0; - } } + guild_castledatasave(gc->castle_id,index,value); } return 0; } @@ -10853,7 +10853,7 @@ BUILDIN_FUNC(prompt) /*========================================== * GetMapMobs returns mob counts on a set map: - e.g. GetMapMobs("prontera.gat") + e.g. GetMapMobs("prontera") use "this" - for player's map *------------------------------------------ */ |