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-rw-r--r--src/map/script.c246
1 files changed, 123 insertions, 123 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 11f5c6dda..6f862400f 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -4593,7 +4593,7 @@ BUILDIN_FUNC(areawarp)
* warpchar [LuzZza]
* Useful for warp one player from
* another player npc-session.
- * Using: warpchar "mapname.gat",x,y,Char_ID;
+ * Using: warpchar "mapname",x,y,Char_ID;
*------------------------------------------
*/
BUILDIN_FUNC(warpchar)
@@ -4631,7 +4631,7 @@ BUILDIN_FUNC(warpchar)
/*==========================================
* Warpparty - [Fredzilla]
- * Syntax: warpparty "mapname.gat",x,y,Party_ID;
+ * Syntax: warpparty "mapname",x,y,Party_ID;
*------------------------------------------
*/
BUILDIN_FUNC(warpparty)
@@ -4714,7 +4714,7 @@ BUILDIN_FUNC(warpparty)
}
/*==========================================
* Warpguild - [Fredzilla]
- * Syntax: warpguild "mapname.gat",x,y,Guild_ID;
+ * Syntax: warpguild "mapname",x,y,Guild_ID;
*------------------------------------------
*/
BUILDIN_FUNC(warpguild)
@@ -7806,7 +7806,7 @@ BUILDIN_FUNC(getusersname)
return 0;
}
/*==========================================
- * getmapguildusers("mapname.gat",guild ID) Returns the number guild members present on a map [Reddozen]
+ * getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen]
*------------------------------------------
*/
BUILDIN_FUNC(getmapguildusers)
@@ -9132,16 +9132,12 @@ BUILDIN_FUNC(flagemblem)
BUILDIN_FUNC(getcastlename)
{
- const char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- struct guild_castle *gc=NULL;
- int i;
- for(i=0;i<MAX_GUILDCASTLE;i++){
- if( (gc=guild_castle_search(i)) != NULL ){
- if(strcmp(mapname,gc->map_name)==0){
- break;
- }
- }
- }
+ char mapname[MAP_NAME_LENGTH];
+ struct guild_castle *gc;
+
+ strncpy(mapname, conv_str(st,script_getdata(st,2)), MAP_NAME_LENGTH);
+ gc = guild_mapname2gc(mapname);
+
if(gc)
push_str(st->stack,C_CONSTSTR,gc->castle_name);
else
@@ -9151,66 +9147,67 @@ BUILDIN_FUNC(getcastlename)
BUILDIN_FUNC(getcastledata)
{
- char mapname[MAP_NAME_LENGTH+1];
+ char mapname[MAP_NAME_LENGTH];
int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
const char *event=NULL;
struct guild_castle *gc;
- int i,j;
+ int i;
strncpy(mapname, conv_str(st,script_getdata(st,2)), MAP_NAME_LENGTH);
- mapname[MAP_NAME_LENGTH] = '\0';
- map_normalize_name(mapname);
-
- if( st->end>st->start+4 && index==0){
- for(i=0,j=-1;i<MAX_GUILDCASTLE;i++)
- if( (gc=guild_castle_search(i)) != NULL &&
- strcmp(mapname,gc->map_name)==0 )
- j=i;
- if(j>=0){
- event=conv_str(st,& (st->stack->stack_data[st->start+4]));
- check_event(st, event);
- guild_addcastleinfoevent(j,17,event);
- }
- }
-
- for(i=0;i<MAX_GUILDCASTLE;i++){
- if( (gc=guild_castle_search(i)) != NULL ){
- if(strcmp(mapname,gc->map_name)==0){
- switch(index){
- case 0: for(j=1;j<26;j++) guild_castledataload(gc->castle_id,j); break; // Initialize[AgitInit]
- case 1: push_val(st->stack,C_INT,gc->guild_id); break;
- case 2: push_val(st->stack,C_INT,gc->economy); break;
- case 3: push_val(st->stack,C_INT,gc->defense); break;
- case 4: push_val(st->stack,C_INT,gc->triggerE); break;
- case 5: push_val(st->stack,C_INT,gc->triggerD); break;
- case 6: push_val(st->stack,C_INT,gc->nextTime); break;
- case 7: push_val(st->stack,C_INT,gc->payTime); break;
- case 8: push_val(st->stack,C_INT,gc->createTime); break;
- case 9: push_val(st->stack,C_INT,gc->visibleC); break;
- case 10:
- case 11:
- case 12:
- case 13:
- case 14:
- case 15:
- case 16:
- case 17:
- push_val(st->stack,C_INT,gc->guardian[index-10].visible); break;
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- push_val(st->stack,C_INT,gc->guardian[index-18].hp); break;
- default:
- push_val(st->stack,C_INT,0); break;
- }
- return 0;
- }
+ gc = guild_mapname2gc(mapname);
+
+ if(st->end>st->start+4 && index==0 && gc) {
+ event=conv_str(st,& (st->stack->stack_data[st->start+4]));
+ check_event(st, event);
+ guild_addcastleinfoevent(gc->castle_id,17,event);
+ }
+
+ if(gc){
+ switch(index){
+ case 0:
+ for(i=1;i<26;i++) // Initialize[AgitInit]
+ guild_castledataload(gc->castle_id,i);
+ break;
+ case 1:
+ push_val(st->stack,C_INT,gc->guild_id); break;
+ case 2:
+ push_val(st->stack,C_INT,gc->economy); break;
+ case 3:
+ push_val(st->stack,C_INT,gc->defense); break;
+ case 4:
+ push_val(st->stack,C_INT,gc->triggerE); break;
+ case 5:
+ push_val(st->stack,C_INT,gc->triggerD); break;
+ case 6:
+ push_val(st->stack,C_INT,gc->nextTime); break;
+ case 7:
+ push_val(st->stack,C_INT,gc->payTime); break;
+ case 8:
+ push_val(st->stack,C_INT,gc->createTime); break;
+ case 9:
+ push_val(st->stack,C_INT,gc->visibleC); break;
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ push_val(st->stack,C_INT,gc->guardian[index-10].visible); break;
+ case 18:
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ case 23:
+ case 24:
+ case 25:
+ push_val(st->stack,C_INT,gc->guardian[index-18].hp); break;
+ default:
+ push_val(st->stack,C_INT,0); break;
}
+ return 0;
}
push_val(st->stack,C_INT,0);
return 0;
@@ -9218,69 +9215,72 @@ BUILDIN_FUNC(getcastledata)
BUILDIN_FUNC(setcastledata)
{
- char mapname[MAP_NAME_LENGTH+1];
+ char mapname[MAP_NAME_LENGTH];
int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
int value=conv_num(st,& (st->stack->stack_data[st->start+4]));
struct guild_castle *gc;
- int i;
strncpy(mapname, conv_str(st,script_getdata(st,2)), MAP_NAME_LENGTH);
- mapname[MAP_NAME_LENGTH] = '\0';
- map_normalize_name(mapname);
-
- for(i=0;i<MAX_GUILDCASTLE;i++){
- if( (gc=guild_castle_search(i)) != NULL ){
- if(strcmp(mapname,gc->map_name)==0){
- // Save Data byself First
- switch(index){
- case 1: gc->guild_id = value; break;
- case 2: gc->economy = value; break;
- case 3: gc->defense = value; break;
- case 4: gc->triggerE = value; break;
- case 5: gc->triggerD = value; break;
- case 6: gc->nextTime = value; break;
- case 7: gc->payTime = value; break;
- case 8: gc->createTime = value; break;
- case 9: gc->visibleC = value; break;
- case 10:
- case 11:
- case 12:
- case 13:
- case 14:
- case 15:
- case 16:
- case 17:
- gc->guardian[index-10].visible = value; break;
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- gc->guardian[index-18].hp = value;
- if (gc->guardian[index-18].id)
- { //Update this mob's HP.
- struct block_list *bl = map_id2bl(gc->guardian[index-18].id);
- if (!bl)
- { //Wrong target?
- gc->guardian[index-18].id = 0;
- break;
- }
- if (value < 1) {
- status_kill(bl);
- break;
- }
- status_set_hp(bl, value, 0);
+ gc = guild_mapname2gc(mapname);
+
+ if(gc) {
+ // Save Data byself First
+ switch(index){
+ case 1:
+ gc->guild_id = value; break;
+ case 2:
+ gc->economy = value; break;
+ case 3:
+ gc->defense = value; break;
+ case 4:
+ gc->triggerE = value; break;
+ case 5:
+ gc->triggerD = value; break;
+ case 6:
+ gc->nextTime = value; break;
+ case 7:
+ gc->payTime = value; break;
+ case 8:
+ gc->createTime = value; break;
+ case 9:
+ gc->visibleC = value; break;
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ gc->guardian[index-10].visible = value; break;
+ case 18:
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ case 23:
+ case 24:
+ case 25:
+ gc->guardian[index-18].hp = value;
+ if (gc->guardian[index-18].id)
+ { //Update this mob's HP.
+ struct block_list *bl = map_id2bl(gc->guardian[index-18].id);
+ if (!bl)
+ { //Wrong target?
+ gc->guardian[index-18].id = 0;
+ break;
}
- break;
- default: return 0;
+ if (value < 1) {
+ status_kill(bl);
+ break;
+ }
+ status_set_hp(bl, value, 0);
}
- guild_castledatasave(gc->castle_id,index,value);
+ break;
+ default:
return 0;
- }
}
+ guild_castledatasave(gc->castle_id,index,value);
}
return 0;
}
@@ -10853,7 +10853,7 @@ BUILDIN_FUNC(prompt)
/*==========================================
* GetMapMobs
returns mob counts on a set map:
- e.g. GetMapMobs("prontera.gat")
+ e.g. GetMapMobs("prontera")
use "this" - for player's map
*------------------------------------------
*/