diff options
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 229 |
1 files changed, 197 insertions, 32 deletions
diff --git a/src/map/script.c b/src/map/script.c index a11bc0c75..5843ac292 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -52,6 +52,7 @@ #include "map/pet.h" #include "map/pet.h" #include "map/quest.h" +#include "map/refine.h" #include "map/skill.h" #include "map/status.h" #include "map/status.h" @@ -8177,12 +8178,12 @@ static BUILDIN(getnameditem) } memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid=nameid; - item_tmp.amount=1; - item_tmp.identify=1; - item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus] - item_tmp.card[2]=tsd->status.char_id; - item_tmp.card[3]=tsd->status.char_id >> 16; + item_tmp.nameid = nameid; + item_tmp.amount = 1; + item_tmp.identify = 1; + item_tmp.card[0] = CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus] + item_tmp.card[2] = GetWord(tsd->status.char_id, 0); + item_tmp.card[3] = GetWord(tsd->status.char_id, 1); if(pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) { script_pushint(st,0); return true; //Failed to add item, we will not drop if they don't fit @@ -9505,7 +9506,7 @@ static BUILDIN(getequippercentrefinery) if (i >= 0 && sd->status.inventory[i].nameid != 0 && sd->status.inventory[i].refine < MAX_REFINE) script_pushint(st, - status->get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int) sd->status.inventory[i].refine, (enum refine_chance_type) type)); + refine->get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int) sd->status.inventory[i].refine, (enum refine_chance_type) type)); else script_pushint(st, 0); @@ -14832,48 +14833,55 @@ static BUILDIN(petloot) * Set arrays with info of all sd inventory : * @inventorylist_id, @inventorylist_amount, @inventorylist_equip, * @inventorylist_refine, @inventorylist_identify, @inventorylist_attribute, - * @inventorylist_card(0..3), @inventorylist_expire + * @inventorylist_card(0..3), + * @inventorylist_opt_id(0..MAX_ITEM_OPTIONS), + * @inventorylist_opt_val(0..MAX_ITEM_OPTIONS), + * @inventorylist_opt_param(0..MAX_ITEM_OPTIONS), + * @inventorylist_expire, @inventorylist_bound, @inventorylist_favorite, + * @inventorylist_idx * @inventorylist_count = scalar *------------------------------------------*/ static BUILDIN(getinventorylist) { struct map_session_data *sd = script->rid2sd(st); - char card_var[SCRIPT_VARNAME_LENGTH]; + char script_var[SCRIPT_VARNAME_LENGTH]; + int j = 0, k = 0; - int j=0,k; - if(!sd) return true; + if (sd == NULL) + return true; - for (int i = 0;i < sd->status.inventorySize; i++) { - if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0) { - pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_id"), j),sd->status.inventory[i].nameid); - pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_amount"), j),sd->status.inventory[i].amount); - if(sd->status.inventory[i].equip) { - pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_equip"), j),pc->equippoint(sd,i)); + for (int i = 0; i < sd->status.inventorySize; i++) { + if (sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0) { + pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_id"), j), sd->status.inventory[i].nameid); + pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_amount"), j), sd->status.inventory[i].amount); + if (sd->status.inventory[i].equip != 0) { + pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_equip"), j), pc->equippoint(sd, i)); } else { - pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_equip"), j),0); + pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_equip"), j), 0); } - pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_refine"), j),sd->status.inventory[i].refine); - pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_identify"), j),sd->status.inventory[i].identify); - pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_attribute"), j),sd->status.inventory[i].attribute); + pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_refine"), j), sd->status.inventory[i].refine); + pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_identify"), j), sd->status.inventory[i].identify); + pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_attribute"), j), sd->status.inventory[i].attribute); for (k = 0; k < MAX_SLOTS; k++) { - sprintf(card_var, "@inventorylist_card%d",k+1); - pc->setreg(sd,reference_uid(script->add_variable(card_var), j),sd->status.inventory[i].card[k]); + sprintf(script_var, "@inventorylist_card%d", k + 1); + pc->setreg(sd, reference_uid(script->add_variable(script_var), j), sd->status.inventory[i].card[k]); } for (k = 0; k < MAX_ITEM_OPTIONS; k++) { - sprintf(card_var, "@inventorylist_opt_id%d", k + 1); - pc->setreg(sd, reference_uid(script->add_variable(card_var), j), sd->status.inventory[i].option[k].index); - sprintf(card_var, "@inventorylist_opt_val%d", k + 1); - pc->setreg(sd, reference_uid(script->add_variable(card_var), j), sd->status.inventory[i].option[k].value); - sprintf(card_var, "@inventorylist_opt_param%d", k + 1); - pc->setreg(sd, reference_uid(script->add_variable(card_var), j), sd->status.inventory[i].option[k].param); + sprintf(script_var, "@inventorylist_opt_id%d", k + 1); + pc->setreg(sd, reference_uid(script->add_variable(script_var), j), sd->status.inventory[i].option[k].index); + sprintf(script_var, "@inventorylist_opt_val%d", k + 1); + pc->setreg(sd, reference_uid(script->add_variable(script_var), j), sd->status.inventory[i].option[k].value); + sprintf(script_var, "@inventorylist_opt_param%d", k + 1); + pc->setreg(sd, reference_uid(script->add_variable(script_var), j), sd->status.inventory[i].option[k].param); } - pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_expire"), j),sd->status.inventory[i].expire_time); - pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_bound"), j),sd->status.inventory[i].bound); + pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_expire"), j), sd->status.inventory[i].expire_time); + pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_bound"), j), sd->status.inventory[i].bound); + pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_favorite"), j), sd->status.inventory[i].favorite); pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_idx"), j), i); j++; } } - pc->setreg(sd,script->add_variable("@inventorylist_count"),j); + pc->setreg(sd, script->add_variable("@inventorylist_count"), j); return true; } @@ -18954,6 +18962,20 @@ static BUILDIN(setunitdata) case UDT_ELELEVEL: setunitdata_check_bounds(4, 0, CHAR_MAX); break; + case UDT_GROUP: + { + setunitdata_check_bounds(4, 0, INT_MAX); + struct unit_data *ud = unit->bl2ud2(bl); + if (ud == NULL) { + ShowError("buildin_setunitdata: ud is NULL!\n"); + script_pushint(st, 0); + return false; + } + ud->groupId = script_getnum(st, 4); + clif->blname_ack(0, bl); // Send update to client. + script_pushint(st, 1); + return true; + } default: break; } @@ -19902,6 +19924,15 @@ static BUILDIN(getunitdata) return true;// no player attached } } + } else if (type == UDT_GROUP) { + struct unit_data *ud = unit->bl2ud(bl); + if (ud == NULL) { + ShowError("buildin_setunitdata: ud is NULL!\n"); + script_pushint(st, -1); + return false; + } + script_pushint(st, ud->groupId); + return true; } #define getunitdata_sub(idx__,var__) script->setd_sub(st,NULL,name,(idx__),(void *)h64BPTRSIZE((int)(var__)),data->ref); @@ -20365,6 +20396,46 @@ static BUILDIN(setunitname) return true; } +static BUILDIN(setunittitle) +{ + struct block_list *bl = map->id2bl(script_getnum(st, 2)); + if (bl == NULL) { + ShowWarning("buildin_setunittitle: Error in finding object with given game ID %d!\n", script_getnum(st, 2)); + return false; + } + + struct unit_data *ud = unit->bl2ud2(bl); + if (ud == NULL) { + ShowWarning("buildin_setunittitle: Error in finding unit_data for given game ID %d!\n", script_getnum(st, 2)); + return false; + } + + safestrncpy(ud->title, script_getstr(st, 3), NAME_LENGTH); + clif->blname_ack(0, bl); // Send update to client. + + return true; +} + +static BUILDIN(getunittitle) +{ + struct block_list *bl = map->id2bl(script_getnum(st, 2)); + if (bl == NULL) { + ShowWarning("buildin_getunitname: Error in finding object with given game ID %d!\n", script_getnum(st, 2)); + script_pushconststr(st, "Unknown"); + return false; + } + + struct unit_data *ud = unit->bl2ud(bl); + if (ud == NULL) { + ShowWarning("buildin_setunittitle: Error in finding unit_data for given game ID %d!\n", script_getnum(st, 2)); + return false; + } + + script_pushstrcopy(st, ud->title); + + return true; +} + /// Makes the unit walk to target position or target id /// Returns if it was successfull /// @@ -25205,6 +25276,35 @@ static BUILDIN(getInventorySize) return true; } +// force close roulette window if it opened +static BUILDIN(closeroulette) +{ + struct map_session_data *sd = script_rid2sd(st); + if (sd == NULL) + return false; + clif->roulette_close(sd); + return true; +} + +static BUILDIN(openrefineryui) +{ + struct map_session_data *sd = script_rid2sd(st); + + if (sd == NULL) { + script_pushint(st, 0); + return true; + } + + if (battle_config.enable_refinery_ui == 0) { + script_pushint(st, 0); + return true; + } + + clif->OpenRefineryUI(sd); + script_pushint(st, 1); + return true; +} + /** * Adds a built-in script function. * @@ -25741,6 +25841,8 @@ static void script_parse_builtin(void) BUILDIN_DEF(getunitdata,"ii?"), BUILDIN_DEF(getunitname,"i"), BUILDIN_DEF(setunitname,"is"), + BUILDIN_DEF(getunittitle,"i"), + BUILDIN_DEF(setunittitle,"is"), BUILDIN_DEF(unitwalk,"ii?"), BUILDIN_DEF(unitkill,"i"), BUILDIN_DEF(unitwarp,"isii"), @@ -25954,6 +26056,9 @@ static void script_parse_builtin(void) BUILDIN_DEF(expandInventoryResult, "i"), BUILDIN_DEF(expandInventory, "i"), BUILDIN_DEF(getInventorySize, ""), + + BUILDIN_DEF(closeroulette, ""), + BUILDIN_DEF(openrefineryui, ""), }; int i, len = ARRAYLENGTH(BUILDIN); RECREATE(script->buildin, char *, script->buildin_count + len); // Pre-alloc to speed up @@ -26435,6 +26540,66 @@ static void script_hardcoded_constants(void) script->set_constant("NST_CUSTOM", NST_CUSTOM, false, false); script->set_constant("NST_BARTER", NST_BARTER, false, false); + script->constdb_comment("script unit data types"); + script->set_constant("UDT_TYPE", UDT_TYPE, false, false); + script->set_constant("UDT_SIZE", UDT_SIZE, false, false); + script->set_constant("UDT_LEVEL", UDT_LEVEL, false, false); + script->set_constant("UDT_HP", UDT_HP, false, false); + script->set_constant("UDT_MAXHP", UDT_MAXHP, false, false); + script->set_constant("UDT_SP", UDT_SP, false, false); + script->set_constant("UDT_MAXSP", UDT_MAXSP, false, false); + script->set_constant("UDT_MASTERAID", UDT_MASTERAID, false, false); + script->set_constant("UDT_MASTERCID", UDT_MASTERCID, false, false); + script->set_constant("UDT_MAPIDXY", UDT_MAPIDXY, false, true); // for setunitdata use *unitwarp, for getunitdata use *getmapxy + script->set_constant("UDT_WALKTOXY", UDT_WALKTOXY, false, true); // use *unitwalk + script->set_constant("UDT_SPEED", UDT_SPEED, false, false); + script->set_constant("UDT_MODE", UDT_MODE, false, false); + script->set_constant("UDT_AI", UDT_AI, false, false); + script->set_constant("UDT_SCOPTION", UDT_SCOPTION, false, false); + script->set_constant("UDT_SEX", UDT_SEX, false, false); + script->set_constant("UDT_CLASS", UDT_CLASS, false, false); + script->set_constant("UDT_HAIRSTYLE", UDT_HAIRSTYLE, false, false); + script->set_constant("UDT_HAIRCOLOR", UDT_HAIRCOLOR, false, false); + script->set_constant("UDT_HEADBOTTOM", UDT_HEADBOTTOM, false, false); + script->set_constant("UDT_HEADMIDDLE", UDT_HEADMIDDLE, false, false); + script->set_constant("UDT_HEADTOP", UDT_HEADTOP, false, false); + script->set_constant("UDT_CLOTHCOLOR", UDT_CLOTHCOLOR, false, false); + script->set_constant("UDT_SHIELD", UDT_SHIELD, false, false); + script->set_constant("UDT_WEAPON", UDT_WEAPON, false, false); + script->set_constant("UDT_LOOKDIR", UDT_LOOKDIR, false, false); + script->set_constant("UDT_CANMOVETICK", UDT_CANMOVETICK, false, false); + script->set_constant("UDT_STR", UDT_STR, false, false); + script->set_constant("UDT_AGI", UDT_AGI, false, false); + script->set_constant("UDT_VIT", UDT_VIT, false, false); + script->set_constant("UDT_INT", UDT_INT, false, false); + script->set_constant("UDT_DEX", UDT_DEX, false, false); + script->set_constant("UDT_LUK", UDT_LUK, false, false); + script->set_constant("UDT_ATKRANGE", UDT_ATKRANGE, false, false); + script->set_constant("UDT_ATKMIN", UDT_ATKMIN, false, false); + script->set_constant("UDT_ATKMAX", UDT_ATKMAX, false, false); + script->set_constant("UDT_MATKMIN", UDT_MATKMIN, false, false); + script->set_constant("UDT_MATKMAX", UDT_MATKMAX, false, false); + script->set_constant("UDT_DEF", UDT_DEF, false, false); + script->set_constant("UDT_MDEF", UDT_MDEF, false, false); + script->set_constant("UDT_HIT", UDT_HIT, false, false); + script->set_constant("UDT_FLEE", UDT_FLEE, false, false); + script->set_constant("UDT_PDODGE", UDT_PDODGE, false, false); + script->set_constant("UDT_CRIT", UDT_CRIT, false, false); + script->set_constant("UDT_RACE", UDT_RACE, false, false); + script->set_constant("UDT_ELETYPE", UDT_ELETYPE, false, false); + script->set_constant("UDT_ELELEVEL", UDT_ELELEVEL, false, false); + script->set_constant("UDT_AMOTION", UDT_AMOTION, false, false); + script->set_constant("UDT_ADELAY", UDT_ADELAY, false, false); + script->set_constant("UDT_DMOTION", UDT_DMOTION, false, false); + script->set_constant("UDT_HUNGER", UDT_HUNGER, false, false); + script->set_constant("UDT_INTIMACY", UDT_INTIMACY, false, false); + script->set_constant("UDT_LIFETIME", UDT_LIFETIME, false, false); + script->set_constant("UDT_MERC_KILLCOUNT", UDT_MERC_KILLCOUNT, false, false); + script->set_constant("UDT_STATPOINT", UDT_STATPOINT, false, false); + script->set_constant("UDT_ROBE", UDT_ROBE, false, false); + script->set_constant("UDT_BODY2", UDT_BODY2, false, false); + script->set_constant("UDT_GROUP", UDT_GROUP, false, false); + script->constdb_comment("Renewal"); #ifdef RENEWAL script->set_constant("RENEWAL", 1, false, false); 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