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-rw-r--r--src/map/script.c64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/map/script.c b/src/map/script.c
index ee1143f05..4a90290cf 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -170,7 +170,7 @@ const char* parse_syntax_close_sub(const char* p,int* flag);
const char* parse_syntax(const char* p);
static int parse_syntax_for_flag = 0;
-extern int current_equip_item_index; //for New CARDS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
+extern int status_current_equip_item_index; //for New CARDS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
int potion_target=0;
@@ -355,9 +355,9 @@ static void script_reportsrc(struct script_state *st)
break;
default:
if( bl->m >= 0 )
- ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
+ ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, iStatus->get_name(bl), map[bl->m].name, bl->x, bl->y);
else
- ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
+ ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, iStatus->get_name(bl));
break;
}
}
@@ -3616,7 +3616,7 @@ void script_run_autobonus(const char *autobonus, int id, int pos)
if( script )
{
- current_equip_item_index = pos;
+ iStatus->current_equip_item_index = pos;
run_script(script,0,id,0);
}
}
@@ -4850,7 +4850,7 @@ BUILDIN(heal)
hp=script_getnum(st,2);
sp=script_getnum(st,3);
- status_heal(&sd->bl, hp, sp, 1);
+ iStatus->heal(&sd->bl, hp, sp, 1);
return true;
}
/*==========================================
@@ -7226,7 +7226,7 @@ BUILDIN(getequippercentrefinery)
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc->checkequip(sd,equip[num-1]);
if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
- script_pushint(st,status_get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine));
+ script_pushint(st,iStatus->get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine));
else
script_pushint(st,0);
@@ -7516,7 +7516,7 @@ BUILDIN(autobonus)
if( sd == NULL )
return true; // no player attached
- if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
+ if( sd->state.autobonus&sd->status.inventory[iStatus->current_equip_item_index].equip )
return true;
rate = script_getnum(st,3);
@@ -7531,7 +7531,7 @@ BUILDIN(autobonus)
other_script = script_getstr(st,6);
if( pc->addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),
- bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
+ bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[iStatus->current_equip_item_index].equip,false) )
{
script_add_autobonus(bonus_script);
if( other_script )
@@ -7553,7 +7553,7 @@ BUILDIN(autobonus2)
if( sd == NULL )
return true; // no player attached
- if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
+ if( sd->state.autobonus&sd->status.inventory[iStatus->current_equip_item_index].equip )
return true;
rate = script_getnum(st,3);
@@ -7568,7 +7568,7 @@ BUILDIN(autobonus2)
other_script = script_getstr(st,6);
if( pc->addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),
- bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
+ bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[iStatus->current_equip_item_index].equip,false) )
{
script_add_autobonus(bonus_script);
if( other_script )
@@ -7589,7 +7589,7 @@ BUILDIN(autobonus3)
if( sd == NULL )
return true; // no player attached
- if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
+ if( sd->state.autobonus&sd->status.inventory[iStatus->current_equip_item_index].equip )
return true;
rate = script_getnum(st,3);
@@ -7603,7 +7603,7 @@ BUILDIN(autobonus3)
other_script = script_getstr(st,6);
if( pc->addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),
- bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) )
+ bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[iStatus->current_equip_item_index].equip,true) )
{
script_add_autobonus(bonus_script);
if( other_script )
@@ -9472,9 +9472,9 @@ BUILDIN(sc_start)
else
bl = iMap->id2bl(st->rid);
- if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
+ if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && iStatus->sc2skill(type) != 0 )
{// When there isn't a duration specified, try to get it from the skill_db
- tick = skill->get_time(status_sc2skill(type), val1);
+ tick = skill->get_time(iStatus->sc2skill(type), val1);
}
if( potion_flag == 1 && potion_target )
@@ -9485,7 +9485,7 @@ BUILDIN(sc_start)
}
if( bl )
- status_change_start(bl, type, 10000, val1, 0, 0, val4, tick, 2);
+ iStatus->change_start(bl, type, 10000, val1, 0, 0, val4, tick, 2);
return true;
}
@@ -9511,9 +9511,9 @@ BUILDIN(sc_start2)
else
bl = iMap->id2bl(st->rid);
- if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
+ if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && iStatus->sc2skill(type) != 0 )
{// When there isn't a duration specified, try to get it from the skill_db
- tick = skill->get_time(status_sc2skill(type), val1);
+ tick = skill->get_time(iStatus->sc2skill(type), val1);
}
if( potion_flag == 1 && potion_target )
@@ -9524,7 +9524,7 @@ BUILDIN(sc_start2)
}
if( bl )
- status_change_start(bl, type, rate, val1, 0, 0, val4, tick, 2);
+ iStatus->change_start(bl, type, rate, val1, 0, 0, val4, tick, 2);
return true;
}
@@ -9553,9 +9553,9 @@ BUILDIN(sc_start4)
else
bl = iMap->id2bl(st->rid);
- if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
+ if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && iStatus->sc2skill(type) != 0 )
{// When there isn't a duration specified, try to get it from the skill_db
- tick = skill->get_time(status_sc2skill(type), val1);
+ tick = skill->get_time(iStatus->sc2skill(type), val1);
}
if( potion_flag == 1 && potion_target )
@@ -9565,7 +9565,7 @@ BUILDIN(sc_start4)
}
if( bl )
- status_change_start(bl, type, 10000, val1, val2, val3, val4, tick, 2);
+ iStatus->change_start(bl, type, 10000, val1, val2, val3, val4, tick, 2);
return true;
}
@@ -9592,7 +9592,7 @@ BUILDIN(sc_end)
if (type >= 0 && type < SC_MAX)
{
- struct status_change *sc = status_get_sc(bl);
+ struct status_change *sc = iStatus->get_sc(bl);
struct status_change_entry *sce = sc ? sc->data[type] : NULL;
if (!sce)
@@ -9616,7 +9616,7 @@ BUILDIN(sc_end)
status_change_end(bl, (sc_type)type, INVALID_TIMER);
}
else
- status_change_clear(bl, 3); // remove all effects
+ iStatus->change_clear(bl, 3); // remove all effects
return true;
}
@@ -9637,7 +9637,7 @@ BUILDIN(getscrate)
bl = iMap->id2bl(st->rid);
if (bl)
- rate = status_get_sc_def(bl, (sc_type)type, 10000, 10000, 0);
+ rate = iStatus->get_sc_def(bl, (sc_type)type, 10000, 10000, 0);
script_pushint(st,rate);
return true;
@@ -9943,7 +9943,7 @@ BUILDIN(changebase)
}
if(sd->disguise == -1 && vclass != sd->vd.class_) {
- status_set_viewdata(&sd->bl, vclass);
+ iStatus->set_viewdata(&sd->bl, vclass);
//Updated client view. Base, Weapon and Cloth Colors.
clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
@@ -12322,7 +12322,7 @@ BUILDIN(recovery)
for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
{
if(pc_isdead(sd))
- status_revive(&sd->bl, 100, 100);
+ iStatus->revive(&sd->bl, 100, 100);
else
status_percent_heal(&sd->bl, 100, 100);
clif->message(sd->fd,msg_txt(680));
@@ -13065,7 +13065,7 @@ BUILDIN(cardscnt)
if (id <= 0)
continue;
- index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
+ index = iStatus->current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
if(index < 0) continue;
if(!sd->inventory_data[index])
@@ -13084,7 +13084,7 @@ BUILDIN(cardscnt)
}
}
script_pushint(st,ret);
- // script_pushint(st,current_equip_item_index);
+ // script_pushint(st,iStatus->current_equip_item_index);
return true;
}
@@ -13096,7 +13096,7 @@ BUILDIN(getrefine)
{
TBL_PC *sd;
if ((sd = script_rid2sd(st))!= NULL)
- script_pushint(st,sd->status.inventory[current_equip_item_index].refine);
+ script_pushint(st,sd->status.inventory[iStatus->current_equip_item_index].refine);
else
script_pushint(st,0);
return true;
@@ -15031,7 +15031,7 @@ BUILDIN(unittalk)
{
struct StringBuf sbuf;
StrBuf->Init(&sbuf);
- StrBuf->Printf(&sbuf, "%s : %s", status_get_name(bl), message);
+ StrBuf->Printf(&sbuf, "%s : %s", iStatus->get_name(bl), message);
clif->disp_overhead(bl, StrBuf->Value(&sbuf));
if( bl->type == BL_PC )
clif->message(((TBL_PC*)bl)->fd, StrBuf->Value(&sbuf));
@@ -15396,7 +15396,7 @@ BUILDIN(mercenary_heal)
hp = script_getnum(st,2);
sp = script_getnum(st,3);
- status_heal(&sd->md->bl, hp, sp, 0);
+ iStatus->heal(&sd->md->bl, hp, sp, 0);
return true;
}
@@ -15413,7 +15413,7 @@ BUILDIN(mercenary_sc_start)
tick = script_getnum(st,3);
val1 = script_getnum(st,4);
- status_change_start(&sd->md->bl, type, 10000, val1, 0, 0, 0, tick, 2);
+ iStatus->change_start(&sd->md->bl, type, 10000, val1, 0, 0, 0, tick, 2);
return true;
}