diff options
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/map/script.c b/src/map/script.c index 458f57fb3..e1e3a02cf 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3802,6 +3802,8 @@ BUILDIN_FUNC(bonus2); BUILDIN_FUNC(bonus3); BUILDIN_FUNC(bonus4); BUILDIN_FUNC(bonus5); +BUILDIN_FUNC(bonusautoscript); +BUILDIN_FUNC(bonusautoscript2); BUILDIN_FUNC(skill); BUILDIN_FUNC(addtoskill); // [Valaris] BUILDIN_FUNC(guildskill); @@ -4134,6 +4136,8 @@ struct script_function buildin_func[] = { BUILDIN_DEF2(bonus,"bonus3","iiii"), BUILDIN_DEF2(bonus,"bonus4","iiiii"), BUILDIN_DEF2(bonus,"bonus5","iiiiii"), + BUILDIN_DEF(bonusautoscript,"si?"), + BUILDIN_DEF(bonusautoscript2,"si?"), BUILDIN_DEF(skill,"ii?"), BUILDIN_DEF(addtoskill,"ii?"), // [Valaris] BUILDIN_DEF(guildskill,"ii"), @@ -7192,6 +7196,59 @@ BUILDIN_FUNC(bonus) return 0; } +/// Bonus script that has a chance of being executed on attack. +BUILDIN_FUNC(bonusautoscript) +{ + int rate, flag = 0; + const char *str; + struct script_code *script; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 1;// no player attached, report source + + str = script_getstr(st,2); + rate = script_getnum(st,3); + if( script_hasdata(st,4) ) + flag = script_getnum(st,4); + script = parse_script(str, "autoscript bonus", 0, 0); + if (!script) + return 1; + if (!pc_autoscript_add(sd->autoscript, ARRAYLENGTH(sd->autoscript), rate, flag, script)) + { + script_free_code(script); + return 1; + } + return 0; +} +/// Bonus script that has a chance of being executed when attacked. +BUILDIN_FUNC(bonusautoscript2) +{ + int rate, flag = 0; + const char *str; + struct script_code *script; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 1;// no player attached, report source + + str = script_getstr(st,2); + rate = script_getnum(st,3); + if( script_hasdata(st,4) ) + flag = script_getnum(st,4); + script = parse_script(str, "autoscript2 bonus", 0, 0); + if (!script) + return 1; + if (!pc_autoscript_add(sd->autoscript2, ARRAYLENGTH(sd->autoscript2), rate, flag, script)) + { + script_free_code(script); + return 1; + } + return 0; +} + /// Changes the level of a player skill. /// <flag> defaults to 1 /// <flag>=0 : set the level of the skill |