diff options
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 180 |
1 files changed, 89 insertions, 91 deletions
diff --git a/src/map/script.c b/src/map/script.c index f3bf2470a..a768ca7ae 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -181,8 +181,6 @@ int potion_target=0; c_op get_com(unsigned char *script,int *pos); int get_num(unsigned char *script,int *pos); -static struct linkdb_node* sleep_db;// int oid -> struct script_state* - /*========================================== * (Only those needed) local declaration prototype *------------------------------------------*/ @@ -2746,19 +2744,18 @@ void script_free_code(struct script_code* code) /// @param rid Who is running the script (attached player) /// @param oid Where the code is being run (npc 'object') /// @return Script state -struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid) -{ +struct script_state* script_alloc_state(struct script_code* rootscript, int pos, int rid, int oid) { struct script_state* st; - CREATE(st, struct script_state, 1); - st->stack = (struct script_stack*)aMalloc(sizeof(struct script_stack)); + + st = ers_alloc(script->st_ers, struct script_state); + st->stack = ers_alloc(script->stack_ers, struct script_stack); st->stack->sp = 0; st->stack->sp_max = 64; CREATE(st->stack->stack_data, struct script_data, st->stack->sp_max); st->stack->defsp = st->stack->sp; st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA); st->state = RUN; - st->script = script; - //st->scriptroot = script; + st->script = rootscript; st->pos = pos; st->rid = rid; st->oid = oid; @@ -2768,6 +2765,11 @@ struct script_state* script_alloc_state(struct script_code* script, int pos, int if( !st->script->script_vars ) st->script->script_vars = idb_alloc(DB_OPT_RELEASE_DATA); + st->id = script->next_id++; + script->active_scripts++; + + idb_put(script->st_db, st->id, st); + return st; } @@ -2785,14 +2787,18 @@ void script_free_state(struct script_state* st) script_free_vars(st->stack->var_function); script->pop_stack(st, 0, st->stack->sp); aFree(st->stack->stack_data); - aFree(st->stack); + ers_free(script->stack_ers, st->stack); if( st->script && st->script->script_vars && !db_size(st->script->script_vars) ) { script_free_vars(st->script->script_vars); st->script->script_vars = NULL; } st->stack = NULL; st->pos = -1; - aFree(st); + idb_remove(script->st_db, st->id); + ers_free(script->st_ers, st); + if( --script->active_scripts == 0 ) { + script->next_id = 0; + } } // @@ -3270,60 +3276,36 @@ void run_script(struct script_code *rootscript,int pos,int rid,int oid) { run_script_main(st); } -void script_stop_sleeptimers(int id) -{ +void script_stop_instances(int id) { + DBIterator *iter; struct script_state* st; - for(;;) - { - st = (struct script_state*)linkdb_erase(&sleep_db,(void*)__64BPTRSIZE(id)); - if( st == NULL ) - break; // no more sleep timers - script_free_state(st); + + if( !script->active_scripts ) + return;//dont even bother. + + iter = db_iterator(script->st_db); + + for( st = dbi_first(iter); dbi_exists(iter); st = dbi_next(iter) ) { + if( st->oid == id ) { + script_free_state(st); + } } -} - -/*========================================== - * Delete the specified node from sleep_db - *------------------------------------------*/ -struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n) -{ - struct linkdb_node *retnode; - - if( n == NULL) - return NULL; - if( n->prev == NULL ) - sleep_db = n->next; - else - n->prev->next = n->next; - if( n->next ) - n->next->prev = n->prev; - retnode = n->next; - aFree( n ); - return retnode; // The following; return retnode + + dbi_destroy(iter); } /*========================================== * Timer function for sleep *------------------------------------------*/ -int run_script_timer(int tid, unsigned int tick, int id, intptr_t data) -{ +int run_script_timer(int tid, unsigned int tick, int id, intptr_t data) { struct script_state *st = (struct script_state *)data; - struct linkdb_node *node = (struct linkdb_node *)sleep_db; TBL_PC *sd = iMap->id2sd(st->rid); - if((sd && sd->status.char_id != id) || (st->rid && !sd)) - { //Character mismatch. Cancel execution. + if((sd && sd->status.char_id != id) || (st->rid && !sd)) { //Character mismatch. Cancel execution. st->rid = 0; st->state = END; } - while( node && st->sleep.timer != INVALID_TIMER ) { - if( (int)__64BPTRSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) { - script_erase_sleepdb(node); - st->sleep.timer = INVALID_TIMER; - break; - } - node = node->next; - } + st->sleep.timer = INVALID_TIMER; if(st->state != RERUNLINE) st->sleep.tick = 0; run_script_main(st); @@ -3523,9 +3505,7 @@ void run_script_main(struct script_state *st) st->sleep.charid = sd?sd->status.char_id:0; st->sleep.timer = iTimer->add_timer(iTimer->gettick()+st->sleep.tick, run_script_timer, st->sleep.charid, (intptr_t)st); - linkdb_insert(&sleep_db, (void*)__64BPTRSIZE(st->oid), st); - } - else if(st->state != END && st->rid){ + } else if(st->state != END && st->rid){ //Resume later (st is already attached to player). if(st->bk_st) { ShowWarning("Unable to restore stack! Double continuation!\n"); @@ -3711,6 +3691,9 @@ void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 *------------------------------------------*/ void do_final_script(void) { int i; + DBIterator *iter; + struct script_state *st; + #ifdef DEBUG_HASH if (battle_config.etc_log) { @@ -3771,16 +3754,15 @@ void do_final_script(void) { db_destroy(scriptlabel_db); userfunc_db->destroy(userfunc_db, db_script_free_code_sub); autobonus_db->destroy(autobonus_db, db_script_free_code_sub); - if(sleep_db) { - struct linkdb_node *n = (struct linkdb_node *)sleep_db; - while(n) { - struct script_state *st = (struct script_state *)n->data; - script_free_state(st); - n = n->next; - } - linkdb_final(&sleep_db); - } + iter = db_iterator(script->st_db); + + for( st = dbi_first(iter); dbi_exists(iter); st = dbi_next(iter) ) { + script_free_state(st); + } + + dbi_destroy(iter); + if (script->str_data) aFree(script->str_data); if (script->str_buf) @@ -3820,14 +3802,27 @@ void do_final_script(void) { aFree(script->hqi); if( script->word_buf != NULL ) aFree(script->word_buf); + + ers_destroy(script->st_ers); + ers_destroy(script->stack_ers); + + db_destroy(script->st_db); } /*========================================== * Initialization *------------------------------------------*/ void do_init_script(void) { + script->st_db = idb_alloc(DB_OPT_BASE); userfunc_db = strdb_alloc(DB_OPT_DUP_KEY,0); scriptlabel_db = strdb_alloc(DB_OPT_DUP_KEY,50); autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0); + + script->st_ers = ers_new(sizeof(struct script_state), "script.c::st_ers", ERS_OPT_NONE); + script->stack_ers = ers_new(sizeof(struct script_stack), "script.c::script_stack", ERS_OPT_NONE); + + ers_chunk_size(script->st_ers, 10); + ers_chunk_size(script->stack_ers, 10); + script->parse_builtin(); read_constdb(); mapreg_init(); @@ -3835,6 +3830,8 @@ void do_init_script(void) { int script_reload() { int i; + DBIterator *iter; + struct script_state *st; userfunc_db->clear(userfunc_db, db_script_free_code_sub); db_clear(scriptlabel_db); @@ -3848,15 +3845,16 @@ int script_reload() { atcommand->binding_count = 0; - if(sleep_db) { - struct linkdb_node *n = (struct linkdb_node *)sleep_db; - while(n) { - struct script_state *st = (struct script_state *)n->data; - script_free_state(st); - n = n->next; - } - linkdb_final(&sleep_db); + iter = db_iterator(script->st_db); + + for( st = dbi_first(iter); dbi_exists(iter); st = dbi_next(iter) ) { + script_free_state(st); } + + dbi_destroy(iter); + + db_clear(script->st_db); + mapreg_reload(); return 0; } @@ -15134,47 +15132,41 @@ BUILDIN(sleep2) /// Awakes all the sleep timers of the target npc /// /// awake "<npc name>"; -BUILDIN(awake) -{ +BUILDIN(awake) { + DBIterator *iter; + struct script_state *tst; struct npc_data* nd; - struct linkdb_node *node = (struct linkdb_node *)sleep_db; - nd = npc_name2id(script_getstr(st, 2)); - if( nd == NULL ) { + if( ( nd = npc_name2id(script_getstr(st, 2)) ) == NULL ) { ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2)); return false; } - while( node ) - { - if( (int)__64BPTRSIZE(node->key) == nd->bl.id ) - {// sleep timer for the npc - struct script_state* tst = (struct script_state*)node->data; + iter = db_iterator(script->st_db); + + for( tst = dbi_first(iter); dbi_exists(iter); tst = dbi_next(iter) ) { + if( tst->oid == nd->bl.id ) { TBL_PC* sd = iMap->id2sd(tst->rid); - if( tst->sleep.timer == INVALID_TIMER ) - {// already awake ??? - node = node->next; + if( tst->sleep.timer == INVALID_TIMER ) {// already awake ??? continue; } - if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd)) - {// char not online anymore / another char of the same account is online - Cancel execution + if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd)) { + // char not online anymore / another char of the same account is online - Cancel execution tst->state = END; tst->rid = 0; } iTimer->delete_timer(tst->sleep.timer, run_script_timer); - node = script_erase_sleepdb(node); tst->sleep.timer = INVALID_TIMER; if(tst->state != RERUNLINE) tst->sleep.tick = 0; run_script_main(tst); } - else - { - node = node->next; - } } + + dbi_destroy(iter); + return true; } @@ -17840,6 +17832,12 @@ void script_parse_builtin(void) { void script_defaults(void) { script = &script_s; + script->st_db = NULL; + script->active_scripts = 0; + script->next_id = 0; + script->st_ers = NULL; + script->stack_ers = NULL; + script->hq = NULL; script->hqi = NULL; script->hqs = script->hqis = 0; |