diff options
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 53 |
1 files changed, 26 insertions, 27 deletions
diff --git a/src/map/script.c b/src/map/script.c index 07b2459d6..cd5a1a324 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -7866,7 +7866,7 @@ BUILDIN_FUNC(bonus) case SP_FIXCASTRATE: case SP_SKILL_USE_SP: // these bonuses support skill names - val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); + val1 = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) ); break; default: val1 = script_getnum(st,3); @@ -7888,7 +7888,7 @@ BUILDIN_FUNC(bonus) break; case 4: if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) - val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name + val2 = skill->name2id(script_getstr(st,4)); // 2nd value can be skill name else val2 = script_getnum(st,4); @@ -7898,7 +7898,7 @@ BUILDIN_FUNC(bonus) break; case 5: if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) - val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name + val2 = skill->name2id(script_getstr(st,4)); // 2nd value can be skill name else val2 = script_getnum(st,4); @@ -8005,7 +8005,7 @@ BUILDIN_FUNC(autobonus3) rate = script_getnum(st,3); dur = script_getnum(st,4); - atk_type = ( script_isstring(st,5) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) ); + atk_type = ( script_isstring(st,5) ? skill->name2id(script_getstr(st,5)) : script_getnum(st,5) ); bonus_script = script_getstr(st,2); if( !rate || !dur || !atk_type || !bonus_script ) return 0; @@ -8045,7 +8045,7 @@ BUILDIN_FUNC(skill) if( sd == NULL ) return 0;// no player attached, report source - id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); level = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); @@ -8074,7 +8074,7 @@ BUILDIN_FUNC(addtoskill) if( sd == NULL ) return 0;// no player attached, report source - id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); level = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); @@ -8098,7 +8098,7 @@ BUILDIN_FUNC(guildskill) if( sd == NULL ) return 0;// no player attached, report source - id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); level = script_getnum(st,3); for( i=0; i < level; i++ ) guild_skillup(sd, id); @@ -8119,7 +8119,7 @@ BUILDIN_FUNC(getskilllv) if( sd == NULL ) return 0;// no player attached, report source - id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); script_pushint(st, pc_checkskill(sd,id)); return 0; @@ -8136,7 +8136,7 @@ BUILDIN_FUNC(getgdskilllv) struct guild* g; guild_id = script_getnum(st,2); - skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); + skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) ); g = guild_search(guild_id); if( g == NULL ) script_pushint(st, -1); @@ -8663,7 +8663,7 @@ BUILDIN_FUNC(itemskill) if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER ) return 0; - id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); lv = script_getnum(st,3); sd->skillitem=id; @@ -9846,7 +9846,7 @@ BUILDIN_FUNC(sc_start) if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) {// When there isn't a duration specified, try to get it from the skill_db - tick = skill_get_time(status_sc2skill(type), val1); + tick = skill->get_time(status_sc2skill(type), val1); } if( potion_flag == 1 && potion_target ) @@ -9885,7 +9885,7 @@ BUILDIN_FUNC(sc_start2) if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) {// When there isn't a duration specified, try to get it from the skill_db - tick = skill_get_time(status_sc2skill(type), val1); + tick = skill->get_time(status_sc2skill(type), val1); } if( potion_flag == 1 && potion_target ) @@ -9927,7 +9927,7 @@ BUILDIN_FUNC(sc_start4) if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) {// When there isn't a duration specified, try to get it from the skill_db - tick = skill_get_time(status_sc2skill(type), val1); + tick = skill->get_time(status_sc2skill(type), val1); } if( potion_flag == 1 && potion_target ) @@ -12388,7 +12388,7 @@ BUILDIN_FUNC(petskillattack) if (pd->a_skill == NULL) pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); - pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + pd->a_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); pd->a_skill->lv=script_getnum(st,3); pd->a_skill->div_ = 0; pd->a_skill->rate=script_getnum(st,4); @@ -12414,7 +12414,7 @@ BUILDIN_FUNC(petskillattack2) if (pd->a_skill == NULL) pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); - pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + pd->a_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); pd->a_skill->lv=script_getnum(st,3); pd->a_skill->div_ = script_getnum(st,4); pd->a_skill->rate=script_getnum(st,5); @@ -12449,7 +12449,7 @@ BUILDIN_FUNC(petskillsupport) } else //init memory pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); - pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + pd->s_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); pd->s_skill->lv=script_getnum(st,3); pd->s_skill->delay=script_getnum(st,4); pd->s_skill->hp=script_getnum(st,5); @@ -12473,7 +12473,7 @@ BUILDIN_FUNC(skilleffect) { TBL_PC *sd; - uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + uint16 skill_id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); uint16 skill_lv=script_getnum(st,3); sd=script_rid2sd(st); @@ -12491,7 +12491,7 @@ BUILDIN_FUNC(npcskilleffect) { struct block_list *bl= map_id2bl(st->oid); - uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); + uint16 skill_id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); uint16 skill_lv=script_getnum(st,3); int x=script_getnum(st,4); int y=script_getnum(st,5); @@ -14553,7 +14553,6 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle) return 0; } - BUILDIN_FUNC(query_sql) { #ifdef BETA_THREAD_TEST if( st->state != RERUNLINE ) { @@ -15404,7 +15403,7 @@ BUILDIN_FUNC(unitskilluseid) struct block_list* bl; unit_id = script_getnum(st,2); - skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); + skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) ); skill_lv = script_getnum(st,4); target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id ); @@ -15429,7 +15428,7 @@ BUILDIN_FUNC(unitskillusepos) struct block_list* bl; unit_id = script_getnum(st,2); - skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); + skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) ); skill_lv = script_getnum(st,4); skill_x = script_getnum(st,5); skill_y = script_getnum(st,6); @@ -15621,7 +15620,7 @@ BUILDIN_FUNC(warpportal) if( mapindex == 0 ) return 0;// map not found - group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 0); + group = skill->unitsetting(bl, AL_WARP, 4, spx, spy, 0); if( group == NULL ) return 0;// failed group->val2 = (tpx<<16) | tpy; @@ -16625,7 +16624,7 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) case 0: tbl = map_id2bl(md->bl.id); break; case 1: tbl = map_id2bl(md->target_id); break; case 2: tbl = map_id2bl(md->master_id); break; - default:tbl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill_get_range2(&md->bl, skill_id, skill_lv)); break; + default:tbl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill->get_range2(&md->bl, skill_id, skill_lv)); break; } if( !tbl ) @@ -16634,7 +16633,7 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill. unit_skillcastcancel(bl,0); - if( skill_get_casttype(skill_id) == CAST_GROUND ) + if( skill->get_casttype(skill_id) == CAST_GROUND ) unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel); else unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel); @@ -16666,7 +16665,7 @@ BUILDIN_FUNC(areamobuseskill) center.y = script_getnum(st,4); range = script_getnum(st,5); mobid = script_getnum(st,6); - skill_id = ( script_isstring(st,7) ? skill_name2id(script_getstr(st,7)) : script_getnum(st,7) ); + skill_id = ( script_isstring(st,7) ? skill->name2id(script_getstr(st,7)) : script_getnum(st,7) ); if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl ) skill_lv = battle_config.mob_max_skilllvl; @@ -17304,7 +17303,7 @@ BUILDIN_FUNC(npcskill) struct npc_data *nd; struct map_session_data *sd; - skill_id = script_isstring(st, 2) ? skill_name2id(script_getstr(st, 2)) : script_getnum(st, 2); + skill_id = script_isstring(st, 2) ? skill->name2id(script_getstr(st, 2)) : script_getnum(st, 2); skill_level = script_getnum(st, 3); stat_point = script_getnum(st, 4); npc_level = script_getnum(st, 5); @@ -17332,7 +17331,7 @@ BUILDIN_FUNC(npcskill) status_calc_npc(nd, false); } - if (skill_get_inf(skill_id)&INF_GROUND_SKILL) { + if (skill->get_inf(skill_id)&INF_GROUND_SKILL) { unit_skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level); } else { unit_skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level); |