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Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c53
1 files changed, 26 insertions, 27 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 07b2459d6..cd5a1a324 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -7866,7 +7866,7 @@ BUILDIN_FUNC(bonus)
case SP_FIXCASTRATE:
case SP_SKILL_USE_SP:
// these bonuses support skill names
- val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ val1 = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
break;
default:
val1 = script_getnum(st,3);
@@ -7888,7 +7888,7 @@ BUILDIN_FUNC(bonus)
break;
case 4:
if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
- val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
+ val2 = skill->name2id(script_getstr(st,4)); // 2nd value can be skill name
else
val2 = script_getnum(st,4);
@@ -7898,7 +7898,7 @@ BUILDIN_FUNC(bonus)
break;
case 5:
if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
- val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
+ val2 = skill->name2id(script_getstr(st,4)); // 2nd value can be skill name
else
val2 = script_getnum(st,4);
@@ -8005,7 +8005,7 @@ BUILDIN_FUNC(autobonus3)
rate = script_getnum(st,3);
dur = script_getnum(st,4);
- atk_type = ( script_isstring(st,5) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) );
+ atk_type = ( script_isstring(st,5) ? skill->name2id(script_getstr(st,5)) : script_getnum(st,5) );
bonus_script = script_getstr(st,2);
if( !rate || !dur || !atk_type || !bonus_script )
return 0;
@@ -8045,7 +8045,7 @@ BUILDIN_FUNC(skill)
if( sd == NULL )
return 0;// no player attached, report source
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
if( script_hasdata(st,4) )
flag = script_getnum(st,4);
@@ -8074,7 +8074,7 @@ BUILDIN_FUNC(addtoskill)
if( sd == NULL )
return 0;// no player attached, report source
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
if( script_hasdata(st,4) )
flag = script_getnum(st,4);
@@ -8098,7 +8098,7 @@ BUILDIN_FUNC(guildskill)
if( sd == NULL )
return 0;// no player attached, report source
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
for( i=0; i < level; i++ )
guild_skillup(sd, id);
@@ -8119,7 +8119,7 @@ BUILDIN_FUNC(getskilllv)
if( sd == NULL )
return 0;// no player attached, report source
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
script_pushint(st, pc_checkskill(sd,id));
return 0;
@@ -8136,7 +8136,7 @@ BUILDIN_FUNC(getgdskilllv)
struct guild* g;
guild_id = script_getnum(st,2);
- skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
g = guild_search(guild_id);
if( g == NULL )
script_pushint(st, -1);
@@ -8663,7 +8663,7 @@ BUILDIN_FUNC(itemskill)
if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER )
return 0;
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
lv = script_getnum(st,3);
sd->skillitem=id;
@@ -9846,7 +9846,7 @@ BUILDIN_FUNC(sc_start)
if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
{// When there isn't a duration specified, try to get it from the skill_db
- tick = skill_get_time(status_sc2skill(type), val1);
+ tick = skill->get_time(status_sc2skill(type), val1);
}
if( potion_flag == 1 && potion_target )
@@ -9885,7 +9885,7 @@ BUILDIN_FUNC(sc_start2)
if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
{// When there isn't a duration specified, try to get it from the skill_db
- tick = skill_get_time(status_sc2skill(type), val1);
+ tick = skill->get_time(status_sc2skill(type), val1);
}
if( potion_flag == 1 && potion_target )
@@ -9927,7 +9927,7 @@ BUILDIN_FUNC(sc_start4)
if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
{// When there isn't a duration specified, try to get it from the skill_db
- tick = skill_get_time(status_sc2skill(type), val1);
+ tick = skill->get_time(status_sc2skill(type), val1);
}
if( potion_flag == 1 && potion_target )
@@ -12388,7 +12388,7 @@ BUILDIN_FUNC(petskillattack)
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
- pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ pd->a_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = 0;
pd->a_skill->rate=script_getnum(st,4);
@@ -12414,7 +12414,7 @@ BUILDIN_FUNC(petskillattack2)
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
- pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ pd->a_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = script_getnum(st,4);
pd->a_skill->rate=script_getnum(st,5);
@@ -12449,7 +12449,7 @@ BUILDIN_FUNC(petskillsupport)
} else //init memory
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
- pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ pd->s_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->s_skill->lv=script_getnum(st,3);
pd->s_skill->delay=script_getnum(st,4);
pd->s_skill->hp=script_getnum(st,5);
@@ -12473,7 +12473,7 @@ BUILDIN_FUNC(skilleffect)
{
TBL_PC *sd;
- uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ uint16 skill_id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
uint16 skill_lv=script_getnum(st,3);
sd=script_rid2sd(st);
@@ -12491,7 +12491,7 @@ BUILDIN_FUNC(npcskilleffect)
{
struct block_list *bl= map_id2bl(st->oid);
- uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ uint16 skill_id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
uint16 skill_lv=script_getnum(st,3);
int x=script_getnum(st,4);
int y=script_getnum(st,5);
@@ -14553,7 +14553,6 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle)
return 0;
}
-
BUILDIN_FUNC(query_sql) {
#ifdef BETA_THREAD_TEST
if( st->state != RERUNLINE ) {
@@ -15404,7 +15403,7 @@ BUILDIN_FUNC(unitskilluseid)
struct block_list* bl;
unit_id = script_getnum(st,2);
- skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
skill_lv = script_getnum(st,4);
target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
@@ -15429,7 +15428,7 @@ BUILDIN_FUNC(unitskillusepos)
struct block_list* bl;
unit_id = script_getnum(st,2);
- skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
skill_lv = script_getnum(st,4);
skill_x = script_getnum(st,5);
skill_y = script_getnum(st,6);
@@ -15621,7 +15620,7 @@ BUILDIN_FUNC(warpportal)
if( mapindex == 0 )
return 0;// map not found
- group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 0);
+ group = skill->unitsetting(bl, AL_WARP, 4, spx, spy, 0);
if( group == NULL )
return 0;// failed
group->val2 = (tpx<<16) | tpy;
@@ -16625,7 +16624,7 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
case 0: tbl = map_id2bl(md->bl.id); break;
case 1: tbl = map_id2bl(md->target_id); break;
case 2: tbl = map_id2bl(md->master_id); break;
- default:tbl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill_get_range2(&md->bl, skill_id, skill_lv)); break;
+ default:tbl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill->get_range2(&md->bl, skill_id, skill_lv)); break;
}
if( !tbl )
@@ -16634,7 +16633,7 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill.
unit_skillcastcancel(bl,0);
- if( skill_get_casttype(skill_id) == CAST_GROUND )
+ if( skill->get_casttype(skill_id) == CAST_GROUND )
unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel);
else
unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel);
@@ -16666,7 +16665,7 @@ BUILDIN_FUNC(areamobuseskill)
center.y = script_getnum(st,4);
range = script_getnum(st,5);
mobid = script_getnum(st,6);
- skill_id = ( script_isstring(st,7) ? skill_name2id(script_getstr(st,7)) : script_getnum(st,7) );
+ skill_id = ( script_isstring(st,7) ? skill->name2id(script_getstr(st,7)) : script_getnum(st,7) );
if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl )
skill_lv = battle_config.mob_max_skilllvl;
@@ -17304,7 +17303,7 @@ BUILDIN_FUNC(npcskill)
struct npc_data *nd;
struct map_session_data *sd;
- skill_id = script_isstring(st, 2) ? skill_name2id(script_getstr(st, 2)) : script_getnum(st, 2);
+ skill_id = script_isstring(st, 2) ? skill->name2id(script_getstr(st, 2)) : script_getnum(st, 2);
skill_level = script_getnum(st, 3);
stat_point = script_getnum(st, 4);
npc_level = script_getnum(st, 5);
@@ -17332,7 +17331,7 @@ BUILDIN_FUNC(npcskill)
status_calc_npc(nd, false);
}
- if (skill_get_inf(skill_id)&INF_GROUND_SKILL) {
+ if (skill->get_inf(skill_id)&INF_GROUND_SKILL) {
unit_skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level);
} else {
unit_skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level);