summaryrefslogtreecommitdiff
path: root/src/map/script.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c10736
1 files changed, 10736 insertions, 0 deletions
diff --git a/src/map/script.c b/src/map/script.c
new file mode 100644
index 000000000..a2a3f1a28
--- /dev/null
+++ b/src/map/script.c
@@ -0,0 +1,10736 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+//#define DEBUG_FUNCIN
+//#define DEBUG_DISP
+//#define DEBUG_RUN
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+#include <math.h>
+
+#ifndef _WIN32
+#include <sys/time.h>
+#endif
+
+#include <time.h>
+
+#include "../common/socket.h"
+#include "../common/timer.h"
+#include "../common/malloc.h"
+#include "../common/lock.h"
+#include "../common/nullpo.h"
+
+#include "map.h"
+#include "clif.h"
+#include "chrif.h"
+#include "itemdb.h"
+#include "pc.h"
+#include "status.h"
+#include "script.h"
+#include "storage.h"
+#include "mob.h"
+#include "npc.h"
+#include "pet.h"
+#include "intif.h"
+#include "skill.h"
+#include "chat.h"
+#include "battle.h"
+#include "party.h"
+#include "guild.h"
+#include "atcommand.h"
+#include "charcommand.h"
+#include "log.h"
+#include "showmsg.h"
+#if !defined(TXT_ONLY) && defined(MAPREGSQL)
+#include "strlib.h"
+#endif
+
+#define SCRIPT_BLOCK_SIZE 256
+
+#define FETCH(n, t) \
+ if(st->end>st->start+(n)) \
+ (t)=conv_num(st,&(st->stack->stack_data[st->start+(n)]));
+
+enum { LABEL_NEXTLINE=1,LABEL_START };
+static unsigned char * script_buf = NULL;
+static int script_pos,script_size;
+
+char *str_buf;
+int str_pos,str_size;
+static struct str_data_struct {
+ int type;
+ int str;
+ int backpatch;
+ int label;
+ int (*func)(struct script_state *);
+ int val;
+ int next;
+} *str_data = NULL;
+int str_num=LABEL_START,str_data_size;
+int str_hash[16];
+
+static struct dbt *mapreg_db=NULL;
+static struct dbt *mapregstr_db=NULL;
+static int mapreg_dirty=-1;
+char mapreg_txt[256]="save/mapreg.txt";
+#define MAPREG_AUTOSAVE_INTERVAL (10*1000)
+
+static struct dbt *scriptlabel_db=NULL;
+static struct dbt *userfunc_db=NULL;
+
+struct dbt* script_get_label_db(){ return scriptlabel_db; }
+struct dbt* script_get_userfunc_db(){ return userfunc_db; }
+
+static char pos[11][100] = {"頭","体","左手","右手","ローブ","靴","アクセサリー1","アクセサリー2","頭2","頭3","装着していない"};
+
+struct Script_Config script_config;
+
+static int parse_cmd;
+
+// for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
+// [Eoe / jA 1080, 1081, 1094, 1164]
+enum { TYPE_NULL = 0 , TYPE_IF , TYPE_SWITCH , TYPE_WHILE , TYPE_FOR , TYPE_DO , TYPE_USERFUNC};
+static struct {
+ struct {
+ int type;
+ int index;
+ int count;
+ int flag;
+ } curly[256]; // 右カッコの情報
+ int curly_count; // 右カッコの数
+ int index; // スクリプト内で使用した構文の数
+} syntax;
+unsigned char* parse_curly_close(unsigned char *p);
+unsigned char* parse_syntax_close(unsigned char *p);
+unsigned char* parse_syntax_close_sub(unsigned char *p,int *flag);
+unsigned char* parse_syntax(unsigned char *p);
+static int parse_syntax_for_flag = 0;
+
+extern int current_equip_item_index; //for New CARS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
+int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
+int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
+int potion_target=0;
+
+#if !defined(TXT_ONLY) && defined(MAPREGSQL)
+// [zBuffer] SQL Mapreg Saving/Loading Database Declaration
+char mapregsql_db[32] = "mapreg";
+char mapregsql_db_varname[32] = "varname";
+char mapregsql_db_index[32] = "index";
+char mapregsql_db_value[32] = "value";
+char tmp_sql[65535];
+// --------------------------------------------------------
+#endif
+
+/*==========================================
+ * ローカルプロトタイプ宣言 (必要な物のみ)
+ *------------------------------------------
+ */
+unsigned char* parse_subexpr(unsigned char *,int);
+#ifndef TXT_ONLY
+int buildin_query_sql(struct script_state *st);
+#endif
+int buildin_atoi(struct script_state *st);
+int buildin_axtoi(struct script_state *st);
+int buildin_mes(struct script_state *st);
+int buildin_goto(struct script_state *st);
+int buildin_callsub(struct script_state *st);
+int buildin_callfunc(struct script_state *st);
+int buildin_return(struct script_state *st);
+int buildin_getarg(struct script_state *st);
+int buildin_next(struct script_state *st);
+int buildin_close(struct script_state *st);
+int buildin_close2(struct script_state *st);
+int buildin_menu(struct script_state *st);
+int buildin_rand(struct script_state *st);
+int buildin_warp(struct script_state *st);
+int buildin_areawarp(struct script_state *st);
+int buildin_warpchar(struct script_state *st); // [LuzZza]
+int buildin_warpparty(struct script_state *st); //[Fredzilla]
+int buildin_warpguild(struct script_state *st); //[Fredzilla]
+int buildin_heal(struct script_state *st);
+int buildin_itemheal(struct script_state *st);
+int buildin_percentheal(struct script_state *st);
+int buildin_jobchange(struct script_state *st);
+int buildin_input(struct script_state *st);
+int buildin_setlook(struct script_state *st);
+int buildin_set(struct script_state *st);
+int buildin_setarray(struct script_state *st);
+int buildin_cleararray(struct script_state *st);
+int buildin_copyarray(struct script_state *st);
+int buildin_getarraysize(struct script_state *st);
+int buildin_deletearray(struct script_state *st);
+int buildin_getelementofarray(struct script_state *st);
+int buildin_getitem(struct script_state *st);
+int buildin_getitem2(struct script_state *st);
+int buildin_getnameditem(struct script_state *st);
+int buildin_grouprandomitem(struct script_state *st);
+int buildin_makeitem(struct script_state *st);
+int buildin_delitem(struct script_state *st);
+int buildin_delitem2(struct script_state *st);
+int buildin_enableitemuse(struct script_state *st);
+int buildin_disableitemuse(struct script_state *st);
+int buildin_viewpoint(struct script_state *st);
+int buildin_countitem(struct script_state *st);
+int buildin_countitem2(struct script_state *st);
+int buildin_checkweight(struct script_state *st);
+int buildin_readparam(struct script_state *st);
+int buildin_getcharid(struct script_state *st);
+int buildin_getpartyname(struct script_state *st);
+int buildin_getpartymember(struct script_state *st);
+int buildin_getguildname(struct script_state *st);
+int buildin_getguildmaster(struct script_state *st);
+int buildin_getguildmasterid(struct script_state *st);
+int buildin_strcharinfo(struct script_state *st);
+int buildin_getequipid(struct script_state *st);
+int buildin_getequipname(struct script_state *st);
+int buildin_getbrokenid(struct script_state *st); // [Valaris]
+int buildin_repair(struct script_state *st); // [Valaris]
+int buildin_getequipisequiped(struct script_state *st);
+int buildin_getequipisenableref(struct script_state *st);
+int buildin_getequipisidentify(struct script_state *st);
+int buildin_getequiprefinerycnt(struct script_state *st);
+int buildin_getequipweaponlv(struct script_state *st);
+int buildin_getequippercentrefinery(struct script_state *st);
+int buildin_successrefitem(struct script_state *st);
+int buildin_failedrefitem(struct script_state *st);
+int buildin_cutin(struct script_state *st);
+int buildin_cutincard(struct script_state *st);
+int buildin_statusup(struct script_state *st);
+int buildin_statusup2(struct script_state *st);
+int buildin_bonus(struct script_state *st);
+int buildin_bonus2(struct script_state *st);
+int buildin_bonus3(struct script_state *st);
+int buildin_bonus4(struct script_state *st);
+int buildin_skill(struct script_state *st);
+int buildin_addtoskill(struct script_state *st); // [Valaris]
+int buildin_guildskill(struct script_state *st);
+int buildin_getskilllv(struct script_state *st);
+int buildin_getgdskilllv(struct script_state *st);
+int buildin_basicskillcheck(struct script_state *st);
+int buildin_getgmlevel(struct script_state *st);
+int buildin_end(struct script_state *st);
+int buildin_checkoption(struct script_state *st);
+int buildin_setoption(struct script_state *st);
+int buildin_setcart(struct script_state *st);
+int buildin_checkcart(struct script_state *st); // check cart [Valaris]
+int buildin_setfalcon(struct script_state *st);
+int buildin_checkfalcon(struct script_state *st); // check falcon [Valaris]
+int buildin_setriding(struct script_state *st);
+int buildin_checkriding(struct script_state *st); // check for pecopeco [Valaris]
+int buildin_savepoint(struct script_state *st);
+int buildin_gettimetick(struct script_state *st);
+int buildin_gettime(struct script_state *st);
+int buildin_gettimestr(struct script_state *st);
+int buildin_openstorage(struct script_state *st);
+int buildin_guildopenstorage(struct script_state *st);
+int buildin_itemskill(struct script_state *st);
+int buildin_produce(struct script_state *st);
+int buildin_monster(struct script_state *st);
+int buildin_areamonster(struct script_state *st);
+int buildin_killmonster(struct script_state *st);
+int buildin_killmonsterall(struct script_state *st);
+int buildin_clone(struct script_state *st);
+int buildin_doevent(struct script_state *st);
+int buildin_donpcevent(struct script_state *st);
+int buildin_addtimer(struct script_state *st);
+int buildin_deltimer(struct script_state *st);
+int buildin_addtimercount(struct script_state *st);
+int buildin_initnpctimer(struct script_state *st);
+int buildin_stopnpctimer(struct script_state *st);
+int buildin_startnpctimer(struct script_state *st);
+int buildin_setnpctimer(struct script_state *st);
+int buildin_getnpctimer(struct script_state *st);
+int buildin_attachnpctimer(struct script_state *st); // [celest]
+int buildin_detachnpctimer(struct script_state *st); // [celest]
+int buildin_playerattached(struct script_state *st); // [Skotlex]
+int buildin_announce(struct script_state *st);
+int buildin_mapannounce(struct script_state *st);
+int buildin_areaannounce(struct script_state *st);
+int buildin_getusers(struct script_state *st);
+int buildin_getmapusers(struct script_state *st);
+int buildin_getareausers(struct script_state *st);
+int buildin_getareadropitem(struct script_state *st);
+int buildin_enablenpc(struct script_state *st);
+int buildin_disablenpc(struct script_state *st);
+int buildin_enablearena(struct script_state *st); // Added by RoVeRT
+int buildin_disablearena(struct script_state *st); // Added by RoVeRT
+int buildin_hideoffnpc(struct script_state *st);
+int buildin_hideonnpc(struct script_state *st);
+int buildin_sc_start(struct script_state *st);
+int buildin_sc_start2(struct script_state *st);
+int buildin_sc_start4(struct script_state *st);
+int buildin_sc_end(struct script_state *st);
+int buildin_getscrate(struct script_state *st);
+int buildin_debugmes(struct script_state *st);
+int buildin_catchpet(struct script_state *st);
+int buildin_birthpet(struct script_state *st);
+int buildin_resetlvl(struct script_state *st);
+int buildin_resetstatus(struct script_state *st);
+int buildin_resetskill(struct script_state *st);
+int buildin_changebase(struct script_state *st);
+int buildin_changesex(struct script_state *st);
+int buildin_waitingroom(struct script_state *st);
+int buildin_delwaitingroom(struct script_state *st);
+int buildin_enablewaitingroomevent(struct script_state *st);
+int buildin_disablewaitingroomevent(struct script_state *st);
+int buildin_getwaitingroomstate(struct script_state *st);
+int buildin_warpwaitingpc(struct script_state *st);
+int buildin_attachrid(struct script_state *st);
+int buildin_detachrid(struct script_state *st);
+int buildin_isloggedin(struct script_state *st);
+int buildin_setmapflagnosave(struct script_state *st);
+int buildin_setmapflag(struct script_state *st);
+int buildin_removemapflag(struct script_state *st);
+int buildin_pvpon(struct script_state *st);
+int buildin_pvpoff(struct script_state *st);
+int buildin_gvgon(struct script_state *st);
+int buildin_gvgoff(struct script_state *st);
+int buildin_emotion(struct script_state *st);
+int buildin_maprespawnguildid(struct script_state *st);
+int buildin_agitstart(struct script_state *st); // <Agit>
+int buildin_agitend(struct script_state *st);
+int buildin_agitcheck(struct script_state *st); // <Agitcheck>
+int buildin_flagemblem(struct script_state *st); // Flag Emblem
+int buildin_getcastlename(struct script_state *st);
+int buildin_getcastledata(struct script_state *st);
+int buildin_setcastledata(struct script_state *st);
+int buildin_requestguildinfo(struct script_state *st);
+int buildin_getequipcardcnt(struct script_state *st);
+int buildin_successremovecards(struct script_state *st);
+int buildin_failedremovecards(struct script_state *st);
+int buildin_marriage(struct script_state *st);
+int buildin_wedding_effect(struct script_state *st);
+int buildin_divorce(struct script_state *st);
+int buildin_ispartneron(struct script_state *st); // MouseJstr
+int buildin_getpartnerid(struct script_state *st); // MouseJstr
+int buildin_getchildid(struct script_state *st); // Skotlex
+int buildin_getmotherid(struct script_state *st); // Lupus
+int buildin_getfatherid(struct script_state *st); // Lupus
+int buildin_warppartner(struct script_state *st); // MouseJstr
+int buildin_getitemname(struct script_state *st);
+int buildin_getitemslots(struct script_state *st);
+int buildin_makepet(struct script_state *st);
+int buildin_getexp(struct script_state *st);
+int buildin_getinventorylist(struct script_state *st);
+int buildin_getskilllist(struct script_state *st);
+int buildin_clearitem(struct script_state *st);
+int buildin_classchange(struct script_state *st);
+int buildin_misceffect(struct script_state *st);
+int buildin_soundeffect(struct script_state *st);
+int buildin_soundeffectall(struct script_state *st);
+int buildin_setcastledata(struct script_state *st);
+int buildin_mapwarp(struct script_state *st);
+int buildin_inittimer(struct script_state *st);
+int buildin_stoptimer(struct script_state *st);
+int buildin_cmdothernpc(struct script_state *st);
+int buildin_mobcount(struct script_state *st);
+int buildin_strmobinfo(struct script_state *st); // Script for displaying mob info [Valaris]
+int buildin_guardian(struct script_state *st); // Script for displaying mob info [Valaris]
+int buildin_guardianinfo(struct script_state *st); // Script for displaying mob info [Valaris]
+int buildin_petskillbonus(struct script_state *st); // petskillbonus [Valaris]
+int buildin_petrecovery(struct script_state *st); // pet skill for curing status [Valaris]
+int buildin_petloot(struct script_state *st); // pet looting [Valaris]
+int buildin_petheal(struct script_state *st); // pet healing [Valaris]
+//int buildin_petmag(struct script_state *st); // pet magnificat [Valaris]
+int buildin_petskillattack(struct script_state *st); // pet skill attacks [Skotlex]
+int buildin_petskillattack2(struct script_state *st); // pet skill attacks [Skotlex]
+int buildin_petskillsupport(struct script_state *st); // pet support skill [Valaris]
+int buildin_skilleffect(struct script_state *st); // skill effects [Celest]
+int buildin_npcskilleffect(struct script_state *st); // skill effects for npcs [Valaris]
+int buildin_specialeffect(struct script_state *st); // special effect script [Valaris]
+int buildin_specialeffect2(struct script_state *st); // special effect script [Valaris]
+int buildin_nude(struct script_state *st); // nude [Valaris]
+int buildin_atcommand(struct script_state *st); // [MouseJstr]
+int buildin_charcommand(struct script_state *st); // [MouseJstr]
+int buildin_movenpc(struct script_state *st); // [MouseJstr]
+int buildin_message(struct script_state *st); // [MouseJstr]
+int buildin_npctalk(struct script_state *st); // [Valaris]
+int buildin_hasitems(struct script_state *st); // [Valaris]
+int buildin_getlook(struct script_state *st); //Lorky [Lupus]
+int buildin_getsavepoint(struct script_state *st); //Lorky [Lupus]
+int buildin_npcspeed(struct script_state *st); // [Valaris]
+int buildin_npcwalkto(struct script_state *st); // [Valaris]
+int buildin_npcstop(struct script_state *st); // [Valaris]
+int buildin_getmapxy(struct script_state *st); //get map position for player/npc/pet/mob by Lorky [Lupus]
+int buildin_checkoption1(struct script_state *st); // [celest]
+int buildin_checkoption2(struct script_state *st); // [celest]
+int buildin_guildgetexp(struct script_state *st); // [celest]
+int buildin_guildchangegm(struct script_state *st); // [Skotlex]
+int buildin_skilluseid(struct script_state *st); // originally by Qamera [celest]
+int buildin_skillusepos(struct script_state *st); // originally by Qamera [celest]
+int buildin_logmes(struct script_state *st); // [Lupus]
+int buildin_summon(struct script_state *st); // [celest]
+int buildin_isnight(struct script_state *st); // [celest]
+int buildin_isday(struct script_state *st); // [celest]
+int buildin_isequipped(struct script_state *st); // [celest]
+int buildin_isequippedcnt(struct script_state *st); // [celest]
+int buildin_cardscnt(struct script_state *st); // [Lupus]
+int buildin_getrefine(struct script_state *st); // [celest]
+int buildin_adopt(struct script_state *st);
+int buildin_night(struct script_state *st);
+int buildin_day(struct script_state *st);
+int buildin_getusersname(struct script_state *st); //jA commands added [Lupus]
+int buildin_dispbottom(struct script_state *st);
+int buildin_recovery(struct script_state *st);
+int buildin_getpetinfo(struct script_state *st);
+int buildin_checkequipedcard(struct script_state *st);
+int buildin_globalmes(struct script_state *st);
+int buildin_jump_zero(struct script_state *st);
+int buildin_select(struct script_state *st);
+int buildin_getmapmobs(struct script_state *st); //jA addition end
+int buildin_unequip(struct script_state *st); // unequip [Spectre]
+int buildin_getstrlen(struct script_state *st); //strlen [valaris]
+int buildin_charisalpha(struct script_state *st);//isalpha [valaris]
+int buildin_fakenpcname(struct script_state *st); // [Lance]
+int buildin_compare(struct script_state *st); // Lordalfa, to bring strstr to Scripting Engine
+int buildin_getiteminfo(struct script_state *st); //[Lupus] returns Items Buy / sell Price, etc info
+int buildin_getequipcardid(struct script_state *st); //[Lupus] returns card id from quipped item card slot N
+// [zBuffer] List of mathematics commands --->
+int buildin_sqrt(struct script_state *st);
+int buildin_pow(struct script_state *st);
+int buildin_distance(struct script_state *st);
+// <--- [zBuffer] List of mathematics commands
+// [zBuffer] List of dynamic var commands --->
+int buildin_getd(struct script_state *st);
+int buildin_setd(struct script_state *st);
+// <--- [zBuffer] List of dynamic var commands
+int buildin_petstat(struct script_state *st); // [Lance] Pet Stat Rq: Dubby
+int buildin_callshop(struct script_state *st); // [Skotlex]
+void push_val(struct script_stack *stack,int type,int val);
+int run_func(struct script_state *st);
+
+int mapreg_setreg(int num,int val);
+int mapreg_setregstr(int num,const char *str);
+
+int buildin_setitemscript(struct script_state *st);
+int buildin_disguise(struct script_state *st);
+int buildin_undisguise(struct script_state *st);
+
+#ifdef PCRE_SUPPORT
+int buildin_defpattern(struct script_state *st); // MouseJstr
+int buildin_activatepset(struct script_state *st); // MouseJstr
+int buildin_deactivatepset(struct script_state *st); // MouseJstr
+int buildin_deletepset(struct script_state *st); // MouseJstr
+#endif
+
+struct {
+ int (*func)(struct script_state *);
+ char *name;
+ char *arg;
+} buildin_func[]={
+ {buildin_axtoi,"axtoi","s"},
+#ifndef TXT_ONLY
+ {buildin_query_sql, "query_sql", "s*"},
+#endif
+ {buildin_atoi,"atoi","s"},
+ {buildin_mes,"mes","s"},
+ {buildin_next,"next",""},
+ {buildin_close,"close",""},
+ {buildin_close2,"close2",""},
+ {buildin_menu,"menu","*"},
+ {buildin_goto,"goto","l"},
+ {buildin_callsub,"callsub","i*"},
+ {buildin_callfunc,"callfunc","s*"},
+ {buildin_return,"return","*"},
+ {buildin_getarg,"getarg","i"},
+ {buildin_jobchange,"jobchange","i*"},
+ {buildin_input,"input","*"},
+ {buildin_warp,"warp","sii"},
+ {buildin_areawarp,"areawarp","siiiisii"},
+ {buildin_warpchar,"warpchar","siii"}, // [LuzZza]
+ {buildin_warpparty,"warpparty","siii"}, // [Fredzilla]
+ {buildin_warpguild,"warpguild","siii"}, // [Fredzilla]
+ {buildin_setlook,"setlook","ii"},
+ {buildin_set,"set","ii"},
+ {buildin_setarray,"setarray","ii*"},
+ {buildin_cleararray,"cleararray","iii"},
+ {buildin_copyarray,"copyarray","iii"},
+ {buildin_getarraysize,"getarraysize","i"},
+ {buildin_deletearray,"deletearray","ii"},
+ {buildin_getelementofarray,"getelementofarray","ii"},
+ {buildin_getitem,"getitem","ii**"},
+ {buildin_getitem2,"getitem2","iiiiiiiii*"},
+ {buildin_getnameditem,"getnameditem","is"},
+ {buildin_grouprandomitem,"groupranditem","i"},
+ {buildin_makeitem,"makeitem","iisii"},
+ {buildin_delitem,"delitem","ii"},
+ {buildin_delitem2,"delitem2","iiiiiiiii"},
+ {buildin_enableitemuse,"enable_items",""},
+ {buildin_disableitemuse,"disable_items",""},
+ {buildin_cutin,"cutin","si"},
+ {buildin_cutincard,"cutincard","i"},
+ {buildin_viewpoint,"viewpoint","iiiii"},
+ {buildin_heal,"heal","ii"},
+ {buildin_itemheal,"itemheal","ii"},
+ {buildin_percentheal,"percentheal","ii"},
+ {buildin_rand,"rand","i*"},
+ {buildin_countitem,"countitem","i"},
+ {buildin_countitem2,"countitem2","iiiiiiii"},
+ {buildin_checkweight,"checkweight","ii"},
+ {buildin_readparam,"readparam","i*"},
+ {buildin_getcharid,"getcharid","i*"},
+ {buildin_getpartyname,"getpartyname","i"},
+ {buildin_getpartymember,"getpartymember","i"},
+ {buildin_getguildname,"getguildname","i"},
+ {buildin_getguildmaster,"getguildmaster","i"},
+ {buildin_getguildmasterid,"getguildmasterid","i"},
+ {buildin_strcharinfo,"strcharinfo","i"},
+ {buildin_getequipid,"getequipid","i"},
+ {buildin_getequipname,"getequipname","i"},
+ {buildin_getbrokenid,"getbrokenid","i"}, // [Valaris]
+ {buildin_repair,"repair","i"}, // [Valaris]
+ {buildin_getequipisequiped,"getequipisequiped","i"},
+ {buildin_getequipisenableref,"getequipisenableref","i"},
+ {buildin_getequipisidentify,"getequipisidentify","i"},
+ {buildin_getequiprefinerycnt,"getequiprefinerycnt","i"},
+ {buildin_getequipweaponlv,"getequipweaponlv","i"},
+ {buildin_getequippercentrefinery,"getequippercentrefinery","i"},
+ {buildin_successrefitem,"successrefitem","i"},
+ {buildin_failedrefitem,"failedrefitem","i"},
+ {buildin_statusup,"statusup","i"},
+ {buildin_statusup2,"statusup2","ii"},
+ {buildin_bonus,"bonus","ii"},
+ {buildin_bonus2,"bonus2","iii"},
+ {buildin_bonus3,"bonus3","iiii"},
+ {buildin_bonus4,"bonus4","iiiii"},
+ {buildin_skill,"skill","ii*"},
+ {buildin_addtoskill,"addtoskill","ii*"}, // [Valaris]
+ {buildin_guildskill,"guildskill","ii"},
+ {buildin_getskilllv,"getskilllv","i"},
+ {buildin_getgdskilllv,"getgdskilllv","ii"},
+ {buildin_basicskillcheck,"basicskillcheck","*"},
+ {buildin_getgmlevel,"getgmlevel","*"},
+ {buildin_end,"end",""},
+// {buildin_end,"break",""}, this might confuse advanced scripting support [Eoe]
+ {buildin_checkoption,"checkoption","i"},
+ {buildin_setoption,"setoption","i"},
+ {buildin_setcart,"setcart",""},
+ {buildin_checkcart,"checkcart","*"}, //fixed by Lupus (added '*')
+ {buildin_setfalcon,"setfalcon",""},
+ {buildin_checkfalcon,"checkfalcon","*"}, //fixed by Lupus (fixed wrong pointer, added '*')
+ {buildin_setriding,"setriding",""},
+ {buildin_checkriding,"checkriding","*"}, //fixed by Lupus (fixed wrong pointer, added '*')
+ {buildin_savepoint,"save","sii"},
+ {buildin_savepoint,"savepoint","sii"},
+ {buildin_gettimetick,"gettimetick","i"},
+ {buildin_gettime,"gettime","i"},
+ {buildin_gettimestr,"gettimestr","si"},
+ {buildin_openstorage,"openstorage",""},
+ {buildin_guildopenstorage,"guildopenstorage","*"},
+ {buildin_itemskill,"itemskill","iis"},
+ {buildin_produce,"produce","i"},
+ {buildin_monster,"monster","siisii*"},
+ {buildin_areamonster,"areamonster","siiiisii*"},
+ {buildin_killmonster,"killmonster","ss"},
+ {buildin_killmonsterall,"killmonsterall","s"},
+ {buildin_clone,"clone","siisi*"},
+ {buildin_doevent,"doevent","s"},
+ {buildin_donpcevent,"donpcevent","s"},
+ {buildin_addtimer,"addtimer","is"},
+ {buildin_deltimer,"deltimer","s"},
+ {buildin_addtimercount,"addtimercount","si"},
+ {buildin_initnpctimer,"initnpctimer","*"},
+ {buildin_stopnpctimer,"stopnpctimer","*"},
+ {buildin_startnpctimer,"startnpctimer","*"},
+ {buildin_setnpctimer,"setnpctimer","*"},
+ {buildin_getnpctimer,"getnpctimer","i*"},
+ {buildin_attachnpctimer,"attachnpctimer","*"}, // attached the player id to the npc timer [Celest]
+ {buildin_detachnpctimer,"detachnpctimer","*"}, // detached the player id from the npc timer [Celest]
+ {buildin_playerattached,"playerattached",""}, // returns id of the current attached player. [Skotlex]
+ {buildin_announce,"announce","si*"},
+ {buildin_mapannounce,"mapannounce","ssi*"},
+ {buildin_areaannounce,"areaannounce","siiiisi*"},
+ {buildin_getusers,"getusers","i"},
+ {buildin_getmapusers,"getmapusers","s"},
+ {buildin_getareausers,"getareausers","siiii"},
+ {buildin_getareadropitem,"getareadropitem","siiiii"},
+ {buildin_enablenpc,"enablenpc","s"},
+ {buildin_disablenpc,"disablenpc","s"},
+ {buildin_enablearena,"enablearena",""}, // Added by RoVeRT
+ {buildin_disablearena,"disablearena",""}, // Added by RoVeRT
+ {buildin_hideoffnpc,"hideoffnpc","s"},
+ {buildin_hideonnpc,"hideonnpc","s"},
+ {buildin_sc_start,"sc_start","iii*"},
+ {buildin_sc_start2,"sc_start2","iiii*"},
+ {buildin_sc_start4,"sc_start4","iiiiii*"},
+ {buildin_sc_end,"sc_end","i"},
+ {buildin_getscrate,"getscrate","ii*"},
+ {buildin_debugmes,"debugmes","s"},
+ {buildin_catchpet,"pet","i"},
+ {buildin_birthpet,"bpet",""},
+ {buildin_resetlvl,"resetlvl","i"},
+ {buildin_resetstatus,"resetstatus",""},
+ {buildin_resetskill,"resetskill",""},
+ {buildin_changebase,"changebase","i"},
+ {buildin_changesex,"changesex",""},
+ {buildin_waitingroom,"waitingroom","si*"},
+ {buildin_warpwaitingpc,"warpwaitingpc","sii"},
+ {buildin_delwaitingroom,"delwaitingroom","*"},
+ {buildin_enablewaitingroomevent,"enablewaitingroomevent","*"},
+ {buildin_disablewaitingroomevent,"disablewaitingroomevent","*"},
+ {buildin_getwaitingroomstate,"getwaitingroomstate","i*"},
+ {buildin_warpwaitingpc,"warpwaitingpc","sii*"},
+ {buildin_attachrid,"attachrid","i"},
+ {buildin_detachrid,"detachrid",""},
+ {buildin_isloggedin,"isloggedin","i"},
+ {buildin_setmapflagnosave,"setmapflagnosave","ssii"},
+ {buildin_setmapflag,"setmapflag","si"},
+ {buildin_removemapflag,"removemapflag","si"},
+ {buildin_pvpon,"pvpon","s"},
+ {buildin_pvpoff,"pvpoff","s"},
+ {buildin_gvgon,"gvgon","s"},
+ {buildin_gvgoff,"gvgoff","s"},
+ {buildin_emotion,"emotion","i*"},
+ {buildin_maprespawnguildid,"maprespawnguildid","sii"},
+ {buildin_agitstart,"agitstart",""}, // <Agit>
+ {buildin_agitend,"agitend",""},
+ {buildin_agitcheck,"agitcheck","i"}, // <Agitcheck>
+ {buildin_flagemblem,"flagemblem","i"}, // Flag Emblem
+ {buildin_getcastlename,"getcastlename","s"},
+ {buildin_getcastledata,"getcastledata","si*"},
+ {buildin_setcastledata,"setcastledata","sii"},
+ {buildin_requestguildinfo,"requestguildinfo","i*"},
+ {buildin_getequipcardcnt,"getequipcardcnt","i"},
+ {buildin_successremovecards,"successremovecards","i"},
+ {buildin_failedremovecards,"failedremovecards","ii"},
+ {buildin_marriage,"marriage","s"},
+ {buildin_wedding_effect,"wedding",""},
+ {buildin_divorce,"divorce",""},
+ {buildin_ispartneron,"ispartneron",""},
+ {buildin_getpartnerid,"getpartnerid",""},
+ {buildin_getchildid,"getchildid",""},
+ {buildin_getmotherid,"getmotherid",""},
+ {buildin_getfatherid,"getfatherid",""},
+ {buildin_warppartner,"warppartner","sii"},
+ {buildin_getitemname,"getitemname","i"},
+ {buildin_getitemslots,"getitemslots","i"},
+ {buildin_makepet,"makepet","i"},
+ {buildin_getexp,"getexp","ii"},
+ {buildin_getinventorylist,"getinventorylist",""},
+ {buildin_getskilllist,"getskilllist",""},
+ {buildin_clearitem,"clearitem",""},
+ {buildin_classchange,"classchange","ii"},
+ {buildin_misceffect,"misceffect","i"},
+ {buildin_soundeffect,"soundeffect","si"},
+ {buildin_soundeffectall,"soundeffectall","si"}, // SoundEffectAll [Codemaster]
+ {buildin_strmobinfo,"strmobinfo","ii"}, // display mob data [Valaris]
+ {buildin_guardian,"guardian","siisii*i"}, // summon guardians
+ {buildin_guardianinfo,"guardianinfo","i"}, // display guardian data [Valaris]
+ {buildin_petskillbonus,"petskillbonus","iiii"}, // [Valaris]
+ {buildin_petrecovery,"petrecovery","ii"}, // [Valaris]
+ {buildin_petloot,"petloot","i"}, // [Valaris]
+ {buildin_petheal,"petheal","iiii"}, // [Valaris]
+// {buildin_petmag,"petmag","iiii"}, // [Valaris]
+ {buildin_petskillattack,"petskillattack","iiii"}, // [Skotlex]
+ {buildin_petskillattack2,"petskillattack2","iiiii"}, // [Valaris]
+ {buildin_petskillsupport,"petskillsupport","iiiii"}, // [Skotlex]
+ {buildin_skilleffect,"skilleffect","ii"}, // skill effect [Celest]
+ {buildin_npcskilleffect,"npcskilleffect","iiii"}, // npc skill effect [Valaris]
+ {buildin_specialeffect,"specialeffect","i"}, // npc skill effect [Valaris]
+ {buildin_specialeffect2,"specialeffect2","i"}, // skill effect on players[Valaris]
+ {buildin_nude,"nude",""}, // nude command [Valaris]
+ {buildin_mapwarp,"mapwarp","ssii"}, // Added by RoVeRT
+ {buildin_inittimer,"inittimer",""},
+ {buildin_stoptimer,"stoptimer",""},
+ {buildin_cmdothernpc,"cmdothernpc","ss"},
+ {buildin_atcommand,"atcommand","*"}, // [MouseJstr]
+ {buildin_charcommand,"charcommand","*"}, // [MouseJstr]
+// {buildin_movenpc,"movenpc","siis"}, // [MouseJstr]
+ {buildin_message,"message","s*"}, // [MouseJstr]
+ {buildin_npctalk,"npctalk","*"}, // [Valaris]
+ {buildin_hasitems,"hasitems","*"}, // [Valaris]
+ {buildin_mobcount,"mobcount","ss"},
+ {buildin_getlook,"getlook","i"},
+ {buildin_getsavepoint,"getsavepoint","i"},
+ {buildin_npcspeed,"npcspeed","i"}, // [Valaris]
+ {buildin_npcwalkto,"npcwalkto","ii"}, // [Valaris]
+ {buildin_npcstop,"npcstop",""}, // [Valaris]
+ {buildin_getmapxy,"getmapxy","siii*"}, //by Lorky [Lupus]
+ {buildin_checkoption1,"checkoption1","i"},
+ {buildin_checkoption2,"checkoption2","i"},
+ {buildin_guildgetexp,"guildgetexp","i"},
+ {buildin_guildchangegm,"guildchangegm","is"},
+ {buildin_skilluseid,"skilluseid","ii"}, // originally by Qamera [Celest]
+ {buildin_skilluseid,"doskill","ii"}, // since a lot of scripts would already use 'doskill'...
+ {buildin_skillusepos,"skillusepos","iiii"}, // [Celest]
+ {buildin_logmes,"logmes","s"}, //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
+ {buildin_summon,"summon","si*"}, // summons a slave monster [Celest]
+ {buildin_isnight,"isnight",""}, // check whether it is night time [Celest]
+ {buildin_isday,"isday",""}, // check whether it is day time [Celest]
+ {buildin_isequipped,"isequipped","i*"}, // check whether another item/card has been equipped [Celest]
+ {buildin_isequippedcnt,"isequippedcnt","i*"}, // check how many items/cards are being equipped [Celest]
+ {buildin_cardscnt,"cardscnt","i*"}, // check how many items/cards are being equipped in the same arm [Lupus]
+ {buildin_getrefine,"getrefine","*"}, // returns the refined number of the current item, or an item with index specified [celest]
+ {buildin_adopt,"adopt","sss"}, // allows 2 parents to adopt a child
+ {buildin_night,"night",""}, // sets the server to night time
+ {buildin_day,"day",""}, // sets the server to day time
+#ifdef PCRE_SUPPORT
+ {buildin_defpattern, "defpattern", "iss"}, // Define pattern to listen for [MouseJstr]
+ {buildin_activatepset, "activatepset", "i"}, // Activate a pattern set [MouseJstr]
+ {buildin_deactivatepset, "deactivatepset", "i"}, // Deactive a pattern set [MouseJstr]
+ {buildin_deletepset, "deletepset", "i"}, // Delete a pattern set [MouseJstr]
+#endif
+ {buildin_dispbottom,"dispbottom","s"}, //added from jA [Lupus]
+ {buildin_getusersname,"getusersname","*"},
+ {buildin_recovery,"recovery",""},
+ {buildin_getpetinfo,"getpetinfo","i"},
+ {buildin_checkequipedcard,"checkequipedcard","i"},
+ {buildin_jump_zero,"jump_zero","ii"}, //for future jA script compatibility
+ {buildin_select,"select","*"}, //for future jA script compatibility
+ {buildin_globalmes,"globalmes","s*"},
+ {buildin_getmapmobs,"getmapmobs","s"}, //end jA addition
+ {buildin_unequip,"unequip","i"}, // unequip command [Spectre]
+ {buildin_getstrlen,"getstrlen","s"}, //strlen [Valaris]
+ {buildin_charisalpha,"charisalpha","si"}, //isalpha [Valaris]
+ {buildin_fakenpcname,"fakenpcname","ssi"}, // [Lance]
+ {buildin_compare,"compare","ss"}, // Lordalfa - To bring strstr to scripting Engine.
+ {buildin_getiteminfo,"getiteminfo","ii"}, //[Lupus] returns Items Buy / sell Price, etc info
+ {buildin_getequipcardid,"getequipcardid","ii"}, //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
+ // [zBuffer] List of mathematics commands --->
+ {buildin_sqrt,"sqrt","i"},
+ {buildin_pow,"pow","ii"},
+ {buildin_distance,"distance","iiii"},
+ // <--- [zBuffer] List of mathematics commands
+ // [zBuffer] List of dynamic var commands --->
+ {buildin_getd,"getd","*"},
+ {buildin_setd,"setd","*"},
+ // <--- [zBuffer] List of dynamic var commands
+ {buildin_petstat,"petstat","i"},
+ {buildin_callshop,"callshop","si"}, // [Skotlex]
+ {buildin_setitemscript,"setitemscript","is"}, //Set NEW item bonus script. Lupus
+ {buildin_disguise,"disguise","i"}, //disguise player. Lupus
+ {buildin_undisguise,"undisguise","i"}, //undisguise player. Lupus
+ {NULL,NULL,NULL},
+};
+
+enum {
+ C_NOP,C_POS,C_INT,C_PARAM,C_FUNC,C_STR,C_CONSTSTR,C_ARG,
+ C_NAME,C_EOL, C_RETINFO,
+ C_USERFUNC, C_USERFUNC_POS, // user defined functions
+
+ C_LOR,C_LAND,C_LE,C_LT,C_GE,C_GT,C_EQ,C_NE, //operator
+ C_XOR,C_OR,C_AND,C_ADD,C_SUB,C_MUL,C_DIV,C_MOD,C_NEG,C_LNOT,C_NOT,C_R_SHIFT,C_L_SHIFT
+};
+
+//Reports on the console the src of an script error.
+static void report_src(struct script_state *st) {
+ struct block_list *bl;
+ if (!st->oid) return; //Can't report source.
+ bl = map_id2bl(st->oid);
+ if (!bl) return;
+ switch (bl->type) {
+ case BL_NPC:
+ ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, mapindex_id2name(bl->m), bl->x, bl->y);
+ break;
+ default:
+ ShowDebug("Source (Non-NPC): %s (%d,%d)\n", mapindex_id2name(bl->m), bl->x, bl->y);
+ break;
+ }
+}
+/*==========================================
+ * 文字列のハッシュを計算
+ *------------------------------------------
+ */
+static int calc_hash(const unsigned char *p)
+{
+ int h=0;
+ while(*p){
+ h=(h<<1)+(h>>3)+(h>>5)+(h>>8);
+ h+=*p++;
+ }
+ return h&15;
+}
+
+/*==========================================
+ * str_dataの中に名前があるか検索する
+ *------------------------------------------
+ */
+// 既存のであれば番号、無ければ-1
+static int search_str(const unsigned char *p)
+{
+ int i;
+ i=str_hash[calc_hash(p)];
+ while(i){
+ if(strcmp(str_buf+str_data[i].str,(char *) p)==0){
+ return i;
+ }
+ i=str_data[i].next;
+ }
+ return -1;
+}
+
+/*==========================================
+ * str_dataに名前を登録
+ *------------------------------------------
+ */
+// 既存のであれば番号、無ければ登録して新規番号
+static int add_str(const unsigned char *p)
+{
+ int i;
+ char *lowcase;
+
+ lowcase=aStrdup((char *) p);
+ for(i=0;lowcase[i];i++)
+ lowcase[i]=tolower(lowcase[i]);
+ if((i=search_str((unsigned char *) lowcase))>=0){
+ aFree(lowcase);
+ return i;
+ }
+ aFree(lowcase);
+
+ i=calc_hash(p);
+ if(str_hash[i]==0){
+ str_hash[i]=str_num;
+ } else {
+ i=str_hash[i];
+ for(;;){
+ if(strcmp(str_buf+str_data[i].str,(char *) p)==0){
+ return i;
+ }
+ if(str_data[i].next==0)
+ break;
+ i=str_data[i].next;
+ }
+ str_data[i].next=str_num;
+ }
+ if(str_num>=str_data_size){
+ str_data_size+=128;
+ str_data=(struct str_data_struct *) aRealloc(str_data,sizeof(str_data[0])*str_data_size);
+ memset(str_data + (str_data_size - 128), '\0', 128);
+ }
+ while(str_pos+(int)strlen((char *) p)+1>=str_size){
+ str_size+=256;
+ str_buf=(char *)aRealloc(str_buf,str_size);
+ memset(str_buf + (str_size - 256), '\0', 256);
+ }
+ strcpy(str_buf+str_pos, (char *) p);
+ str_data[str_num].type=C_NOP;
+ str_data[str_num].str=str_pos;
+ str_data[str_num].next=0;
+ str_data[str_num].func=NULL;
+ str_data[str_num].backpatch=-1;
+ str_data[str_num].label=-1;
+ str_pos+=(int)strlen( (char *) p)+1;
+ return str_num++;
+}
+
+
+/*==========================================
+ * スクリプトバッファサイズの確認と拡張
+ *------------------------------------------
+ */
+static void check_script_buf(int size)
+{
+ if(script_pos+size>=script_size){
+ script_size+=SCRIPT_BLOCK_SIZE;
+ script_buf=(unsigned char *)aRealloc(script_buf,script_size);
+ memset(script_buf + script_size - SCRIPT_BLOCK_SIZE, '\0',
+ SCRIPT_BLOCK_SIZE);
+ }
+}
+
+/*==========================================
+ * スクリプトバッファに1バイト書き込む
+ *------------------------------------------
+ */
+static void add_scriptb(int a)
+{
+ check_script_buf(1);
+ script_buf[script_pos++]=a;
+}
+
+/*==========================================
+ * スクリプトバッファにデータタイプを書き込む
+ *------------------------------------------
+ */
+static void add_scriptc(int a)
+{
+ while(a>=0x40){
+ add_scriptb((a&0x3f)|0x40);
+ a=(a-0x40)>>6;
+ }
+ add_scriptb(a&0x3f);
+}
+
+/*==========================================
+ * スクリプトバッファに整数を書き込む
+ *------------------------------------------
+ */
+static void add_scripti(int a)
+{
+ while(a>=0x40){
+ add_scriptb(a|0xc0);
+ a=(a-0x40)>>6;
+ }
+ add_scriptb(a|0x80);
+}
+
+/*==========================================
+ * スクリプトバッファにラベル/変数/関数を書き込む
+ *------------------------------------------
+ */
+// 最大16Mまで
+static void add_scriptl(int l)
+{
+ int backpatch = str_data[l].backpatch;
+
+ switch(str_data[l].type){
+ case C_POS:
+ case C_USERFUNC_POS:
+ add_scriptc(C_POS);
+ add_scriptb(str_data[l].label);
+ add_scriptb(str_data[l].label>>8);
+ add_scriptb(str_data[l].label>>16);
+ break;
+ case C_NOP:
+ case C_USERFUNC:
+ // ラベルの可能性があるのでbackpatch用データ埋め込み
+ add_scriptc(C_NAME);
+ str_data[l].backpatch=script_pos;
+ add_scriptb(backpatch);
+ add_scriptb(backpatch>>8);
+ add_scriptb(backpatch>>16);
+ break;
+ case C_INT:
+ add_scripti(str_data[l].val);
+ break;
+ default:
+ // もう他の用途と確定してるので数字をそのまま
+ add_scriptc(C_NAME);
+ add_scriptb(l);
+ add_scriptb(l>>8);
+ add_scriptb(l>>16);
+ break;
+ }
+}
+
+/*==========================================
+ * ラベルを解決する
+ *------------------------------------------
+ */
+void set_label(int l,int pos)
+{
+ int i,next;
+
+ str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
+ str_data[l].label=pos;
+ for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
+ next=(*(int*)(script_buf+i)) & 0x00ffffff;
+ script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
+ script_buf[i]=pos;
+ script_buf[i+1]=pos>>8;
+ script_buf[i+2]=pos>>16;
+ i=next;
+ }
+}
+
+/*==========================================
+ * スペース/コメント読み飛ばし
+ *------------------------------------------
+ */
+static unsigned char *skip_space(unsigned char *p)
+{
+ while(1){
+ while(isspace(*p))
+ p++;
+ if(p[0]=='/' && p[1]=='/'){
+ while(*p && *p!='\n')
+ p++;
+ } else if(p[0]=='/' && p[1]=='*'){
+ p++;
+ while(*p && (p[-1]!='*' || p[0]!='/'))
+ p++;
+ if(*p) p++;
+ } else
+ break;
+ }
+ return p;
+}
+
+/*==========================================
+ * 1単語スキップ
+ *------------------------------------------
+ */
+static unsigned char *skip_word(unsigned char *p)
+{
+ // prefix
+ if(*p=='$') p++; // MAP鯖内共有変数用
+ if(*p=='@') p++; // 一時的変数用(like weiss)
+ if(*p=='#') p++; // account変数用
+ if(*p=='#') p++; // ワールドaccount変数用
+
+ while(isalnum(*p)||*p=='_'|| *p>=0x81)
+ if(*p>=0x81 && p[1]){
+ p+=2;
+ } else
+ p++;
+
+ // postfix
+ if(*p=='$') p++; // 文字列変数
+
+ return p;
+}
+
+static unsigned char *startptr;
+static int startline;
+
+/*==========================================
+ * エラーメッセージ出力
+ *------------------------------------------
+ */
+static void disp_error_message(const char *mes,const unsigned char *pos)
+{
+ int line,c=0,i;
+ unsigned char *p,*linestart,*lineend;
+
+ for(line=startline,p=startptr;p && *p;line++){
+ linestart=p;
+ lineend=(unsigned char *) strchr((char *) p,'\n');
+ if(lineend){
+ c=*lineend;
+ *lineend=0;
+ }
+ if(lineend==NULL || pos<lineend){
+ fprintf(stderr, "\r"); //To not printout the error next to the spinner...
+ ShowError(" "); //Better error display [Skotlex]
+ if (current_file) {
+ printf("%s in "CL_WHITE"\'%s\'"CL_RESET" line "CL_WHITE"\'%d\'"CL_RESET" : ", mes, current_file, line);
+ } else {
+ printf("%s line "CL_WHITE"\'%d\'"CL_RESET" : ", mes, line);
+ }
+ for(i=0;(linestart[i]!='\r') && (linestart[i]!='\n') && linestart[i];i++){
+ if(linestart+i!=pos)
+ printf("%c",linestart[i]);
+ else
+ printf("\'%c\'",linestart[i]);
+ }
+ printf("\a\n");
+ if(lineend)
+ *lineend=c;
+ return;
+ }
+ *lineend=c;
+ p=lineend+1;
+ }
+}
+
+/*==========================================
+ * 項の解析
+ *------------------------------------------
+ */
+unsigned char* parse_simpleexpr(unsigned char *p)
+{
+ int i;
+ p=skip_space(p);
+
+#ifdef DEBUG_FUNCIN
+ if(battle_config.etc_log)
+ ShowDebug("parse_simpleexpr %s\n",p);
+#endif
+ if(*p==';' || *p==','){
+ disp_error_message("unexpected expr end",p);
+ exit(1);
+ }
+ if(*p=='('){
+
+ p=parse_subexpr(p+1,-1);
+ p=skip_space(p);
+ if((*p++)!=')'){
+ disp_error_message("unmatch ')'",p);
+ exit(1);
+ }
+ } else if(isdigit(*p) || ((*p=='-' || *p=='+') && isdigit(p[1]))){
+ char *np;
+ i=strtoul((char *) p,&np,0);
+ add_scripti(i);
+ p=(unsigned char *) np;
+ } else if(*p=='"'){
+ add_scriptc(C_STR);
+ p++;
+ while(*p && *p!='"'){
+ if(p[-1]<=0x7e && *p=='\\')
+ p++;
+ else if(*p=='\n'){
+ disp_error_message("unexpected newline @ string",p);
+ exit(1);
+ }
+ add_scriptb(*p++);
+ }
+ if(!*p){
+ disp_error_message("unexpected eof @ string",p);
+ exit(1);
+ }
+ add_scriptb(0);
+ p++; //'"'
+ } else {
+ int c,l;
+ char *p2;
+ // label , register , function etc
+ if(skip_word(p)==p && !(*p==')' && p[-1]=='(')){
+ disp_error_message("unexpected character",p);
+ exit(1);
+ }
+
+ p2=(char *) skip_word(p);
+ c=*p2; *p2=0; // 名前をadd_strする
+ l=add_str(p);
+
+ parse_cmd=l; // warn_*_mismatch_paramnumのために必要
+
+ *p2=c;
+ p=(unsigned char *) p2;
+
+ if(str_data[l].type!=C_FUNC && c=='['){
+ // array(name[i] => getelementofarray(name,i) )
+ add_scriptl(search_str((unsigned char *) "getelementofarray"));
+ add_scriptc(C_ARG);
+ add_scriptl(l);
+ p=parse_subexpr(p+1,-1);
+ p=skip_space(p);
+ if((*p++)!=']'){
+ disp_error_message("unmatch ']'",p);
+ exit(1);
+ }
+ add_scriptc(C_FUNC);
+ } else if(str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS) {
+ add_scriptl(search_str((unsigned char*)"callsub"));
+ add_scriptc(C_ARG);
+ add_scriptl(l);
+ }else
+ add_scriptl(l);
+
+ }
+
+#ifdef DEBUG_FUNCIN
+ if(battle_config.etc_log)
+ ShowDebug("parse_simpleexpr end %s\n",p);
+#endif
+ return p;
+}
+
+/*==========================================
+ * 式の解析
+ *------------------------------------------
+ */
+unsigned char* parse_subexpr(unsigned char *p,int limit)
+{
+ int op,opl,len;
+ char *tmpp;
+
+#ifdef DEBUG_FUNCIN
+ if(battle_config.etc_log)
+ ShowDebug("parse_subexpr %s\n",p);
+#endif
+ p=skip_space(p);
+
+ if(*p=='-'){
+ tmpp=(char *) skip_space((unsigned char *) (p+1));
+ if(*tmpp==';' || *tmpp==','){
+ add_scriptl(LABEL_NEXTLINE);
+ p++;
+ return p;
+ }
+ }
+ tmpp=(char *) p;
+ if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
+ p=parse_subexpr(p+1,100);
+ add_scriptc(op);
+ } else
+ p=parse_simpleexpr(p);
+ p=skip_space(p);
+ while(((op=C_ADD,opl=6,len=1,*p=='+') ||
+ (op=C_SUB,opl=6,len=1,*p=='-') ||
+ (op=C_MUL,opl=7,len=1,*p=='*') ||
+ (op=C_DIV,opl=7,len=1,*p=='/') ||
+ (op=C_MOD,opl=7,len=1,*p=='%') ||
+ (op=C_FUNC,opl=8,len=1,*p=='(') ||
+ (op=C_LAND,opl=1,len=2,*p=='&' && p[1]=='&') ||
+ (op=C_AND,opl=5,len=1,*p=='&') ||
+ (op=C_LOR,opl=0,len=2,*p=='|' && p[1]=='|') ||
+ (op=C_OR,opl=4,len=1,*p=='|') ||
+ (op=C_XOR,opl=3,len=1,*p=='^') ||
+ (op=C_EQ,opl=2,len=2,*p=='=' && p[1]=='=') ||
+ (op=C_NE,opl=2,len=2,*p=='!' && p[1]=='=') ||
+ (op=C_R_SHIFT,opl=5,len=2,*p=='>' && p[1]=='>') ||
+ (op=C_GE,opl=2,len=2,*p=='>' && p[1]=='=') ||
+ (op=C_GT,opl=2,len=1,*p=='>') ||
+ (op=C_L_SHIFT,opl=5,len=2,*p=='<' && p[1]=='<') ||
+ (op=C_LE,opl=2,len=2,*p=='<' && p[1]=='=') ||
+ (op=C_LT,opl=2,len=1,*p=='<')) && opl>limit){
+ p+=len;
+ if(op==C_FUNC){
+ int i=0,func=parse_cmd;
+ const char *plist[128];
+
+ if(str_data[parse_cmd].type == C_FUNC){
+ // 通常の関数
+ add_scriptc(C_ARG);
+ } else if(str_data[parse_cmd].type == C_USERFUNC || str_data[parse_cmd].type == C_USERFUNC_POS) {
+ // ユーザー定義関数呼び出し
+ parse_cmd = search_str((unsigned char*)"callsub");
+ i++;
+ } else {
+ disp_error_message(
+ "expect command, missing function name or calling undeclared function",(unsigned char *) tmpp
+ );
+ exit(0);
+ }
+ func=parse_cmd;
+
+ do {
+ plist[i]=(char *) p;
+ p=parse_subexpr(p,-1);
+ p=skip_space(p);
+ if(*p==',') p++;
+ else if(*p!=')' && script_config.warn_func_no_comma){
+ disp_error_message("expect ',' or ')' at func params",p);
+ }
+ p=skip_space(p);
+ i++;
+ } while(*p && *p!=')' && i<128);
+ plist[i]=(char *) p;
+ if(*(p++)!=')'){
+ disp_error_message("func request '(' ')'",p);
+ exit(1);
+ }
+
+ if (str_data[func].type == C_FUNC && script_config.warn_func_mismatch_paramnum) {
+ const char *arg = buildin_func[str_data[func].val].arg;
+ int j = 0;
+ for (; arg[j]; j++) if (arg[j] == '*') break;
+ if (!(i <= 1 && j == 0) && ((arg[j] == 0 && i != j) || (arg[j] == '*' && i < j))) {
+ disp_error_message("illegal number of parameters",(unsigned char *) (plist[(i<j)?i:j]));
+ }
+ }
+ } else {
+ p=parse_subexpr(p,opl);
+ }
+ add_scriptc(op);
+ p=skip_space(p);
+ }
+#ifdef DEBUG_FUNCIN
+ if(battle_config.etc_log)
+ ShowDebug("parse_subexpr end %s\n",p);
+#endif
+ return p; /* return first untreated operator */
+}
+
+/*==========================================
+ * 式の評価
+ *------------------------------------------
+ */
+unsigned char* parse_expr(unsigned char *p)
+{
+#ifdef DEBUG_FUNCIN
+ if(battle_config.etc_log)
+ ShowDebug("parse_expr %s\n",p);
+#endif
+ switch(*p){
+ case ')': case ';': case ':': case '[': case ']':
+ case '}':
+ disp_error_message("unexpected char",p);
+ exit(1);
+ }
+ p=parse_subexpr(p,-1);
+#ifdef DEBUG_FUNCIN
+ if(battle_config.etc_log)
+ ShowDebug("parse_expr end %s\n",p);
+#endif
+ return p;
+}
+
+/*==========================================
+ * 行の解析
+ *------------------------------------------
+ */
+unsigned char* parse_line(unsigned char *p)
+{
+ int i=0,cmd;
+ const char *plist[128];
+ unsigned char *p2;
+ char end;
+
+ p=skip_space(p);
+ if(*p==';')
+ return p + 1;
+
+ p = skip_space(p);
+ if(p[0] == '{') {
+ syntax.curly[syntax.curly_count].type = TYPE_NULL;
+ syntax.curly[syntax.curly_count].count = -1;
+ syntax.curly[syntax.curly_count].index = -1;
+ syntax.curly_count++;
+ return p + 1;
+ } else if(p[0] == '}') {
+ return parse_curly_close(p);
+ }
+
+ // 構文関連の処理
+ p2 = parse_syntax(p);
+ if(p2 != NULL) { return p2; }
+
+ // 最初は関数名
+ p2=(char *) p;
+ p=parse_simpleexpr(p);
+ p=skip_space(p);
+
+ if(str_data[parse_cmd].type == C_FUNC){
+ // 通常の関数
+ add_scriptc(C_ARG);
+ } else if(str_data[parse_cmd].type == C_USERFUNC || str_data[parse_cmd].type == C_USERFUNC_POS) {
+ // ユーザー定義関数呼び出し
+ parse_cmd = search_str((unsigned char*)"callsub");
+ i++;
+ } else {
+ disp_error_message(
+ "expect command, missing function name or calling undeclared function", (unsigned char *)p2
+ );
+// exit(0);
+ }
+ cmd=parse_cmd;
+
+ if(parse_syntax_for_flag) {
+ end = ')';
+ } else {
+ end = ';';
+ }
+ while(p && *p && *p!=end && i<128){
+ plist[i]=(char *) p;
+
+ p=parse_expr(p);
+ p=skip_space(p);
+ // 引数区切りの,処理
+ if(*p==',') p++;
+ else if(*p!=end && script_config.warn_cmd_no_comma && 0 <= i ){
+ if(parse_syntax_for_flag) {
+ disp_error_message("expect ',' or ')' at cmd params",p);
+ } else {
+ disp_error_message("expect ',' or ';' at cmd params",p);
+ }
+ }
+ p=skip_space(p);
+ i++;
+ }
+ plist[i]=(char *) p;
+ if(!p || *(p++)!=end){
+ if(parse_syntax_for_flag) {
+ disp_error_message("need ')'",p);
+ } else {
+ disp_error_message("need ';'",p);
+ }
+ exit(1);
+ }
+ add_scriptc(C_FUNC);
+
+ // if, for , while の閉じ判定
+ p = parse_syntax_close(p);
+
+ if( str_data[cmd].type==C_FUNC && script_config.warn_cmd_mismatch_paramnum){
+ const char *arg=buildin_func[str_data[cmd].val].arg;
+ int j=0;
+ for(j=0;arg[j];j++) if(arg[j]=='*')break;
+ if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){
+ disp_error_message("illegal number of parameters",(unsigned char *) (plist[(i<j)?i:j]));
+ }
+ }
+
+
+ return p;
+}
+
+
+// { ... } の閉じ処理
+unsigned char* parse_curly_close(unsigned char *p) {
+ if(syntax.curly_count <= 0) {
+ disp_error_message("unexpected string",p);
+ return p + 1;
+ } else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
+ syntax.curly_count--;
+ // if, for , while の閉じ判定
+ p = parse_syntax_close(p + 1);
+ return p;
+ } else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
+ // switch() 閉じ判定
+ int pos = syntax.curly_count-1;
+ unsigned char label[256];
+ int l;
+ // 一時変数を消す
+ sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // 無条件で終了ポインタに移動
+ sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // 現在地のラベルを付ける
+ sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+
+ if(syntax.curly[pos].flag) {
+ // default が存在する
+ sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+ }
+
+ // 終了ラベルを付ける
+ sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+
+ syntax.curly_count--;
+ return p+1;
+ } else {
+ disp_error_message("unexpected string",p);
+ return p + 1;
+ }
+}
+
+// 構文関連の処理
+// break, case, continue, default, do, for, function,
+// if, switch, while をこの内部で処理します。
+unsigned char* parse_syntax(unsigned char *p) {
+ switch(p[0]) {
+ case 'b':
+ if(!strncmp(p,"break",5) && !isalpha(*(p + 5))) {
+ // break の処理
+ char label[256];
+ int pos = syntax.curly_count - 1;
+ while(pos >= 0) {
+ if(syntax.curly[pos].type == TYPE_DO) {
+ sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index);
+ break;
+ } else if(syntax.curly[pos].type == TYPE_FOR) {
+ sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index);
+ break;
+ } else if(syntax.curly[pos].type == TYPE_WHILE) {
+ sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index);
+ break;
+ } else if(syntax.curly[pos].type == TYPE_SWITCH) {
+ sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
+ break;
+ }
+ pos--;
+ }
+ if(pos < 0) {
+ disp_error_message("unexpected 'break'",p);
+ } else {
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+ }
+ p = skip_word(p);
+ p++;
+ // if, for , while の閉じ判定
+ p = parse_syntax_close(p + 1);
+ return p;
+ }
+ break;
+ case 'c':
+ if(!strncmp(p,"case",4) && !isalpha(*(p + 4))) {
+ // case の処理
+ if(syntax.curly_count <= 0 || syntax.curly[syntax.curly_count - 1].type != TYPE_SWITCH) {
+ disp_error_message("unexpected 'case' ",p);
+ return p+1;
+ } else {
+ char *p2;
+ char label[256];
+ int l;
+ int pos = syntax.curly_count-1;
+ if(syntax.curly[pos].count != 1) {
+ // FALLTHRU 用のジャンプ
+ sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // 現在地のラベルを付ける
+ sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+ }
+ // switch 判定文
+ p = skip_word(p);
+ p = skip_space(p);
+ p2 = p;
+ p = skip_word(p);
+ p = skip_space(p);
+ if(*p != ':') {
+ disp_error_message("expect ':'",p);
+ exit(1);
+ }
+ *p = 0;
+ sprintf(label,"if(%s != $@__SW%x_VAL) goto __SW%x_%x;",
+ p2,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ *p = ':';
+ // 2回parse しないとダメ
+ p2 = parse_line(label);
+ parse_line(p2);
+ syntax.curly_count--;
+ if(syntax.curly[pos].count != 1) {
+ // FALLTHRU 終了後のラベル
+ sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+ }
+ // 一時変数を消す
+ sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+ syntax.curly[pos].count++;
+ }
+ return p + 1;
+ } else if(!strncmp(p,"continue",8) && !isalpha(*(p + 8))) {
+ // continue の処理
+ char label[256];
+ int pos = syntax.curly_count - 1;
+ while(pos >= 0) {
+ if(syntax.curly[pos].type == TYPE_DO) {
+ sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
+ syntax.curly[pos].flag = 1; // continue 用のリンク張るフラグ
+ break;
+ } else if(syntax.curly[pos].type == TYPE_FOR) {
+ sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
+ break;
+ } else if(syntax.curly[pos].type == TYPE_WHILE) {
+ sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
+ break;
+ }
+ pos--;
+ }
+ if(pos < 0) {
+ disp_error_message("unexpected 'continue'",p);
+ } else {
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+ }
+ p = skip_word(p);
+ p++;
+ // if, for , while の閉じ判定
+ p = parse_syntax_close(p + 1);
+ return p;
+ }
+ break;
+ case 'd':
+ if(!strncmp(p,"default",7) && !isalpha(*(p + 7))) {
+ // switch - default の処理
+ if(syntax.curly_count <= 0 || syntax.curly[syntax.curly_count - 1].type != TYPE_SWITCH) {
+ disp_error_message("unexpected 'delault'",p);
+ return p+1;
+ } else if(syntax.curly[syntax.curly_count - 1].flag) {
+ disp_error_message("dup 'delault'",p);
+ return p+1;
+ } else {
+ char label[256];
+ int l;
+ int pos = syntax.curly_count-1;
+ // 現在地のラベルを付ける
+ p = skip_word(p);
+ p = skip_space(p);
+ if(*p != ':') {
+ disp_error_message("need ':'",p);
+ }
+ p++;
+ sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+
+ // 無条件で次のリンクに飛ばす
+ sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // default のラベルを付ける
+ sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+
+ syntax.curly[syntax.curly_count - 1].flag = 1;
+ syntax.curly[pos].count++;
+
+ p = skip_word(p);
+ return p + 1;
+ }
+ } else if(!strncmp(p,"do",2) && !isalpha(*(p + 2))) {
+ int l;
+ char label[256];
+ p=skip_word(p);
+ p=skip_space(p);
+
+ syntax.curly[syntax.curly_count].type = TYPE_DO;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ // 現在地のラベル形成する
+ sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+ syntax.curly_count++;
+ return p;
+ }
+ break;
+ case 'f':
+ if(!strncmp(p,"for",3) && !isalpha(*(p + 3))) {
+ int l;
+ unsigned char label[256];
+ int pos = syntax.curly_count;
+ syntax.curly[syntax.curly_count].type = TYPE_FOR;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ syntax.curly_count++;
+
+ p=skip_word(p);
+ p=skip_space(p);
+
+ if(*p != '(') {
+ disp_error_message("need '('",p);
+ return p+1;
+ }
+ p++;
+
+ // 初期化文を実行する
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ p=parse_line(p);
+ syntax.curly_count--;
+
+ // 条件判断開始のラベル形成する
+ sprintf(label,"__FR%x_J",syntax.curly[pos].index);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+
+ if(*p == ';') {
+ // for(;;) のパターンなので必ず真
+ ;
+ } else {
+ // 条件が偽なら終了地点に飛ばす
+ sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+ }
+ if(*p != ';') {
+ disp_error_message("need ';'",p);
+ return p+1;
+ }
+ p++;
+
+ // ループ開始に飛ばす
+ sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // 次のループへのラベル形成する
+ sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+
+ // 次のループに入る時の処理
+ // for 最後の '(' を ';' として扱うフラグ
+ parse_syntax_for_flag = 1;
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ p=parse_line(p);
+ syntax.curly_count--;
+ parse_syntax_for_flag = 0;
+
+ // 条件判定処理に飛ばす
+ sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // ループ開始のラベル付け
+ sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+ return p;
+ } else if(!strncmp(p,"function",8) && !isalpha(*(p + 8))) {
+ unsigned char *func_name;
+ // function
+ p=skip_word(p);
+ p=skip_space(p);
+ // function - name
+ func_name = p;
+ p=skip_word(p);
+ if(*skip_space(p) == ';') {
+ // 関数の宣言 - 名前を登録して終わり
+ unsigned char c = *p;
+ int l;
+ *p = 0;
+ l=add_str(func_name);
+ *p = c;
+ if(str_data[l].type == C_NOP) {
+ str_data[l].type = C_USERFUNC;
+ }
+ return skip_space(p) + 1;
+ } else {
+ // 関数の中身
+ char label[256];
+ unsigned char c = *p;
+ int l;
+ syntax.curly[syntax.curly_count].type = TYPE_USERFUNC;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ syntax.curly_count++;
+
+ // 関数終了まで飛ばす
+ sprintf(label,"goto __FN%x_FIN;",syntax.curly[syntax.curly_count-1].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // 関数名のラベルを付ける
+ *p = 0;
+ l=add_str(func_name);
+ if(str_data[l].type == C_NOP) {
+ str_data[l].type = C_USERFUNC;
+ }
+ if(str_data[l].label!=-1){
+ *p=c;
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+ strdb_put(scriptlabel_db,func_name,(void*)script_pos); // 外部用label db登録
+ *p = c;
+ return skip_space(p);
+ }
+ }
+ break;
+ case 'i':
+ if(!strncmp(p,"if",2) && !isalpha(*(p + 2))) {
+ // if() の処理
+ char label[256];
+ p=skip_word(p);
+ p=skip_space(p);
+
+ syntax.curly[syntax.curly_count].type = TYPE_IF;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count);
+ syntax.curly_count++;
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+ return p;
+ }
+ break;
+ case 's':
+ if(!strncmp(p,"switch",6) && !isalpha(*(p + 6))) {
+ // switch() の処理
+ char label[256];
+ syntax.curly[syntax.curly_count].type = TYPE_SWITCH;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index);
+ syntax.curly_count++;
+ add_scriptl(add_str((unsigned char*)"set"));
+ add_scriptc(C_ARG);
+ add_scriptl(add_str(label));
+ p=skip_word(p);
+ p=skip_space(p);
+ p=parse_expr(p);
+ p=skip_space(p);
+ if(*p != '{') {
+ disp_error_message("need '{'",p);
+ }
+ add_scriptc(C_FUNC);
+ return p + 1;
+ }
+ break;
+ case 'w':
+ if(!strncmp(p,"while",5) && !isalpha(*(p + 5))) {
+ int l;
+ char label[256];
+ p=skip_word(p);
+ p=skip_space(p);
+
+ syntax.curly[syntax.curly_count].type = TYPE_WHILE;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ // 条件判断開始のラベル形成する
+ sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+
+ // 条件が偽なら終了地点に飛ばす
+ sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+ syntax.curly_count++;
+ return p;
+ }
+ break;
+ }
+ return NULL;
+}
+
+unsigned char* parse_syntax_close(unsigned char *p) {
+ // if(...) for(...) hoge(); のように、1度閉じられたら再度閉じられるか確認する
+ int flag;
+
+ do {
+ p = parse_syntax_close_sub(p,&flag);
+ } while(flag);
+ return p;
+}
+
+// if, for , while , do の閉じ判定
+// flag == 1 : 閉じられた
+// flag == 0 : 閉じられない
+unsigned char* parse_syntax_close_sub(unsigned char *p,int *flag) {
+ unsigned char label[256];
+ int pos = syntax.curly_count - 1;
+ int l;
+ *flag = 1;
+
+ if(syntax.curly_count <= 0) {
+ *flag = 0;
+ return p;
+ } else if(syntax.curly[pos].type == TYPE_IF) {
+ char *p2 = p;
+ // if 最終場所へ飛ばす
+ sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // 現在地のラベルを付ける
+ sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+
+ syntax.curly[pos].count++;
+ p = skip_space(p);
+ if(!syntax.curly[pos].flag && !strncmp(p,"else",4) && !isalpha(*(p + 4))) {
+ // else or else - if
+ p = skip_word(p);
+ p = skip_space(p);
+ if(!strncmp(p,"if",2) && !isalpha(*(p + 2))) {
+ // else - if
+ p=skip_word(p);
+ p=skip_space(p);
+ sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+ *flag = 0;
+ return p;
+ } else {
+ // else
+ if(!syntax.curly[pos].flag) {
+ syntax.curly[pos].flag = 1;
+ *flag = 0;
+ return p;
+ }
+ }
+ }
+ // if 閉じ
+ syntax.curly_count--;
+ // 最終地のラベルを付ける
+ sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+ if(syntax.curly[pos].flag == 1) {
+ // このifに対するelseじゃないのでポインタの位置は同じ
+ return p2;
+ }
+ return p;
+ } else if(syntax.curly[pos].type == TYPE_DO) {
+ int l;
+ char label[256];
+ unsigned char *p2;
+
+ if(syntax.curly[pos].flag) {
+ // 現在地のラベル形成する(continue でここに来る)
+ sprintf(label,"__DO%x_NXT",syntax.curly[pos].index);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+ }
+
+ // 条件が偽なら終了地点に飛ばす
+ p = skip_space(p);
+ p2 = skip_word(p);
+ if(p2 - p != 5 || strncmp("while",p,5)) {
+ disp_error_message("need 'while'",p);
+ }
+ p = p2;
+
+ sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+
+ // 開始地点に飛ばす
+ sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // 条件終了地点のラベル形成する
+ sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+ p = skip_space(p);
+ if(*p != ';') {
+ disp_error_message("need ';'",p);
+ return p+1;
+ }
+ p++;
+ syntax.curly_count--;
+ return p;
+ } else if(syntax.curly[pos].type == TYPE_FOR) {
+ // 次のループに飛ばす
+ sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // for 終了のラベル付け
+ sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+ syntax.curly_count--;
+ return p;
+ } else if(syntax.curly[pos].type == TYPE_WHILE) {
+ // while 条件判断へ飛ばす
+ sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // while 終了のラベル付け
+ sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+ syntax.curly_count--;
+ return p;
+ } else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) {
+ int pos = syntax.curly_count-1;
+ char label[256];
+ int l;
+ // 戻す
+ sprintf(label,"return;");
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // 現在地のラベルを付ける
+ sprintf(label,"__FN%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ if(str_data[l].label!=-1){
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+ syntax.curly_count--;
+ return p + 1;
+ } else {
+ *flag = 0;
+ return p;
+ }
+}
+
+/*==========================================
+ * 組み込み関数の追加
+ *------------------------------------------
+ */
+static void add_buildin_func(void)
+{
+ int i,n;
+ for(i=0;buildin_func[i].func;i++){
+ n=add_str((unsigned char *) buildin_func[i].name);
+ str_data[n].type=C_FUNC;
+ str_data[n].val=i;
+ str_data[n].func=buildin_func[i].func;
+ }
+}
+
+/*==========================================
+ * 定数データベースの読み込み
+ *------------------------------------------
+ */
+static void read_constdb(void)
+{
+ FILE *fp;
+ char line[1024],name[1024];
+ int val,n,i,type;
+
+ sprintf(line, "%s/const.txt", db_path);
+ fp=fopen(line, "r");
+ if(fp==NULL){
+ ShowError("can't read %s\n", line);
+ return ;
+ }
+ while(fgets(line,1020,fp)){
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ type=0;
+ if(sscanf(line,"%[A-Za-z0-9_],%d,%d",name,&val,&type)>=2 ||
+ sscanf(line,"%[A-Za-z0-9_] %d %d",name,&val,&type)>=2){
+ for(i=0;name[i];i++)
+ name[i]=tolower(name[i]);
+ n=add_str((const unsigned char *) name);
+ if(type==0)
+ str_data[n].type=C_INT;
+ else
+ str_data[n].type=C_PARAM;
+ str_data[n].val=val;
+ }
+ }
+ fclose(fp);
+}
+
+/*==========================================
+ * スクリプトの解析
+ *------------------------------------------
+ */
+unsigned char* parse_script(unsigned char *src,int line)
+{
+ unsigned char *p, *tmpp;
+ int i;
+ static int first = 1;
+
+ if (first) {
+ add_buildin_func();
+ read_constdb();
+ }
+ first = 0;
+
+//////////////////////////////////////////////
+// additional check on the input to filter empty scripts ("{}" and "{ }")
+ p = src;
+ p = skip_space(p);
+ if (*p != '{') {
+ disp_error_message("not found '{'", p);
+ return NULL;
+ }
+ p++;
+ p = skip_space(p);
+ if (*p == '}') {
+ // an empty function, just return
+ return NULL;
+ }
+ script_buf = (unsigned char *) aCallocA(SCRIPT_BLOCK_SIZE, sizeof(unsigned char));
+ script_pos = 0;
+ script_size = SCRIPT_BLOCK_SIZE;
+ str_data[LABEL_NEXTLINE].type = C_NOP;
+ str_data[LABEL_NEXTLINE].backpatch = -1;
+ str_data[LABEL_NEXTLINE].label = -1;
+ for (i = LABEL_START; i < str_num; i++) {
+ if (
+ str_data[i].type == C_POS || str_data[i].type == C_NAME ||
+ str_data[i].type == C_USERFUNC || str_data[i].type == C_USERFUNC_POS
+ ) {
+ str_data[i].type = C_NOP;
+ str_data[i].backpatch = -1;
+ str_data[i].label = -1;
+ }
+ }
+
+ //Labels must be reparsed for the script....
+ scriptlabel_db->clear(scriptlabel_db, NULL);
+
+ // for error message
+ startptr = src;
+ startline = line;
+
+ while (p && *p && (*p != '}' || syntax.curly_count != 0)) {
+ p = skip_space(p);
+ // labelだけ特殊処理
+ tmpp = skip_space(skip_word(p));
+ if (*tmpp == ':' && !(!strncmp(p,"default",7) && !isalpha(*(p + 7)))) {
+ int l, c;
+ c = *skip_word(p);
+ *skip_word(p) = 0;
+ l = add_str(p);
+ if (str_data[l].label != -1) {
+ *skip_word(p) = c;
+ disp_error_message("dup label ", p);
+ exit(1);
+ }
+ set_label(l, script_pos);
+ strdb_put(scriptlabel_db, p, (void*)script_pos); // 外部用label db登録
+ *skip_word(p) = c;
+ p = tmpp + 1;
+ continue;
+ }
+
+ // 他は全部一緒くた
+ p = parse_line(p);
+ p = skip_space(p);
+ add_scriptc(C_EOL);
+
+ set_label(LABEL_NEXTLINE, script_pos);
+ str_data[LABEL_NEXTLINE].type = C_NOP;
+ str_data[LABEL_NEXTLINE].backpatch = -1;
+ str_data[LABEL_NEXTLINE].label = -1;
+ }
+
+ add_scriptc(C_NOP);
+
+ script_size = script_pos;
+ script_buf = (unsigned char *)aRealloc(script_buf, script_pos + 1);
+
+ // 未解決のラベルを解決
+ for (i = LABEL_START; i < str_num; i++) {
+ if (str_data[i].type == C_NOP) {
+ int j, next;
+ str_data[i].type = C_NAME;
+ str_data[i].label = i;
+ for (j = str_data[i].backpatch; j >= 0 && j != 0x00ffffff; ) {
+ next = (*(int*)(script_buf+j)) & 0x00ffffff;
+ script_buf[j] = i;
+ script_buf[j+1] = i>>8;
+ script_buf[j+2] = i>>16;
+ j = next;
+ }
+ }
+ }
+
+#ifdef DEBUG_DISP
+ for (i = 0; i < script_pos; i++) {
+ if ((i & 15) == 0) printf("%04x : ", i);
+ printf("%02x ", script_buf[i]);
+ if((i&15) == 15) printf("\n");
+ }
+ printf("\n");
+#endif
+
+ startptr = NULL; //Clear pointer to prevent future references to a src that may be free'd. [Skotlex]
+ return (unsigned char *) script_buf;
+}
+
+//
+// 実行系
+//
+enum {RUN = 0,STOP,END,RERUNLINE,GOTO,RETFUNC};
+
+/*==========================================
+ * ridからsdへの解決
+ *------------------------------------------
+ */
+struct map_session_data *script_rid2sd(struct script_state *st)
+{
+ struct map_session_data *sd=map_id2sd(st->rid);
+ if(!sd){
+ ShowError("script_rid2sd: fatal error ! player not attached!\n");
+ report_src(st);
+ }
+ return sd;
+}
+
+
+/*==========================================
+ * 変数の読み取り
+ *------------------------------------------
+ */
+int get_val(struct script_state*st,struct script_data* data)
+{
+ struct map_session_data *sd=NULL;
+ if(data->type==C_NAME){
+ char *name=str_buf+str_data[data->u.num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+
+ if(prefix!='$'){
+ if((sd=script_rid2sd(st))==NULL)
+ ShowError("get_val error name?:%s\n",name);
+ }
+ if(postfix=='$'){
+
+ data->type=C_CONSTSTR;
+ if( prefix=='@'){
+ if(sd)
+ data->u.str = pc_readregstr(sd,data->u.num);
+ }else if(prefix=='$'){
+ data->u.str = (char *)idb_get(mapregstr_db,data->u.num);
+ }else if(prefix=='#'){
+ if( name[1]=='#'){
+ if(sd)
+ data->u.str = pc_readaccountreg2str(sd,name);
+ }else{
+ if(sd)
+ data->u.str = pc_readaccountregstr(sd,name);
+ }
+ }else{
+ if(sd)
+ data->u.str = pc_readglobalreg_str(sd,name);
+ } // [zBuffer]
+ /*else{
+ ShowWarning("script: get_val: illegal scope string variable.\n");
+ data->u.str = "!!ERROR!!";
+ }*/
+ if( data->u.str == NULL )
+ data->u.str ="";
+
+ }else{
+
+ data->type=C_INT;
+ if(str_data[data->u.num&0x00ffffff].type==C_INT){
+ data->u.num = str_data[data->u.num&0x00ffffff].val;
+ }else if(str_data[data->u.num&0x00ffffff].type==C_PARAM){
+ if(sd)
+ data->u.num = pc_readparam(sd,str_data[data->u.num&0x00ffffff].val);
+ }else if(prefix=='@'){
+ if(sd)
+ data->u.num = pc_readreg(sd,data->u.num);
+ }else if(prefix=='$'){
+ data->u.num = (int)idb_get(mapreg_db,data->u.num);
+ }else if(prefix=='#'){
+ if( name[1]=='#'){
+ if(sd)
+ data->u.num = pc_readaccountreg2(sd,name);
+ }else{
+ if(sd)
+ data->u.num = pc_readaccountreg(sd,name);
+ }
+ }else{
+ if(sd)
+ data->u.num = pc_readglobalreg(sd,name);
+ }
+ }
+ }
+ return 0;
+}
+/*==========================================
+ * 変数の読み取り2
+ *------------------------------------------
+ */
+void* get_val2(struct script_state*st,int num)
+{
+ struct script_data dat;
+ dat.type=C_NAME;
+ dat.u.num=num;
+ get_val(st,&dat);
+ if( dat.type==C_INT ) return (void*)dat.u.num;
+ else return (void*)dat.u.str;
+}
+
+/*==========================================
+ * 変数設定用
+ *------------------------------------------
+ */
+static int set_reg(struct map_session_data *sd,int num,char *name,void *v)
+{
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+
+ if( postfix=='$' ){
+ char *str=(char*)v;
+ if( prefix=='@'){
+ pc_setregstr(sd,num,str);
+ }else if(prefix=='$') {
+ mapreg_setregstr(num,str);
+ }else if(prefix=='#') {
+ if( name[1]=='#' )
+ pc_setaccountreg2str(sd,name,str);
+ else
+ pc_setaccountregstr(sd,name,str);
+ }else{
+ pc_setglobalreg_str(sd,name,str);
+ } // [zBuffer]
+
+ /*else{
+ ShowWarning("script: set_reg: illegal scope string variable !");
+ }*/
+ }else{
+ // 数値
+ int val = (int)v;
+ if(str_data[num&0x00ffffff].type==C_PARAM){
+ pc_setparam(sd,str_data[num&0x00ffffff].val,val);
+ }else if(prefix=='@') {
+ pc_setreg(sd,num,val);
+ }else if(prefix=='$') {
+ mapreg_setreg(num,val);
+ }else if(prefix=='#') {
+ if( name[1]=='#' )
+ pc_setaccountreg2(sd,name,val);
+ else
+ pc_setaccountreg(sd,name,val);
+ }else{
+ pc_setglobalreg(sd,name,val);
+ }
+ }
+ return 0;
+}
+
+int set_var(struct map_session_data *sd, char *name, void *val)
+{
+ return set_reg(sd, add_str((unsigned char *) name), name, val);
+}
+
+/*==========================================
+ * 文字列への変換
+ *------------------------------------------
+ */
+char* conv_str(struct script_state *st,struct script_data *data)
+{
+ get_val(st,data);
+ if(data->type==C_INT){
+ char *buf;
+ buf=(char *)aCallocA(ITEM_NAME_LENGTH,sizeof(char));
+ snprintf(buf,ITEM_NAME_LENGTH, "%d",data->u.num);
+ data->type=C_STR;
+ data->u.str=buf;
+#if 1
+ } else if(data->type==C_NAME){
+ // テンポラリ。本来無いはず
+ data->type=C_CONSTSTR;
+ data->u.str=str_buf+str_data[data->u.num].str;
+#endif
+ }
+ return data->u.str;
+}
+
+/*==========================================
+ * 数値へ変換
+ *------------------------------------------
+ */
+int conv_num(struct script_state *st,struct script_data *data)
+{
+ char *p;
+ get_val(st,data);
+ if(data->type==C_STR || data->type==C_CONSTSTR){
+ p=data->u.str;
+ data->u.num = atoi(p);
+ if(data->type==C_STR)
+ aFree(p);
+ data->type=C_INT;
+ }
+ return data->u.num;
+}
+
+/*==========================================
+ * スタックへ数値をプッシュ
+ *------------------------------------------
+ */
+void push_val(struct script_stack *stack,int type,int val)
+{
+ if(stack->sp >= stack->sp_max){
+ stack->sp_max += 64;
+ stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
+ sizeof(stack->stack_data[0]) * stack->sp_max);
+ memset(stack->stack_data + (stack->sp_max - 64), 0,
+ 64 * sizeof(*(stack->stack_data)));
+ }
+// if(battle_config.etc_log)
+// printf("push (%d,%d)-> %d\n",type,val,stack->sp);
+ stack->stack_data[stack->sp].type=type;
+ stack->stack_data[stack->sp].u.num=val;
+ stack->sp++;
+}
+
+/*==========================================
+ * スタックへ文字列をプッシュ
+ *------------------------------------------
+ */
+void push_str(struct script_stack *stack,int type,unsigned char *str)
+{
+ if(stack->sp>=stack->sp_max){
+ stack->sp_max += 64;
+ stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
+ sizeof(stack->stack_data[0]) * stack->sp_max);
+ memset(stack->stack_data + (stack->sp_max - 64), '\0',
+ 64 * sizeof(*(stack->stack_data)));
+ }
+// if(battle_config.etc_log)
+// printf("push (%d,%x)-> %d\n",type,str,stack->sp);
+ stack->stack_data[stack->sp].type=type;
+ stack->stack_data[stack->sp].u.str=(char *) str;
+ stack->sp++;
+}
+
+/*==========================================
+ * スタックへ複製をプッシュ
+ *------------------------------------------
+ */
+void push_copy(struct script_stack *stack,int pos)
+{
+ switch(stack->stack_data[pos].type){
+ case C_CONSTSTR:
+ push_str(stack,C_CONSTSTR,(unsigned char *) stack->stack_data[pos].u.str);
+ break;
+ case C_STR:
+ push_str(stack,C_STR,(unsigned char *) aStrdup(stack->stack_data[pos].u.str));
+ break;
+ default:
+ push_val(stack,stack->stack_data[pos].type,stack->stack_data[pos].u.num);
+ break;
+ }
+}
+
+/*==========================================
+ * スタックからポップ
+ *------------------------------------------
+ */
+void pop_stack(struct script_stack* stack,int start,int end)
+{
+ int i;
+ for(i=start;i<end;i++){
+ if(stack->stack_data[i].type==C_STR){
+ aFree(stack->stack_data[i].u.str);
+ stack->stack_data[i].type=C_INT; //Might not be correct, but it's done in case to prevent pointer errors later on. [Skotlex]
+ }
+ }
+ if(stack->sp>end){
+ memmove(&stack->stack_data[start],&stack->stack_data[end],sizeof(stack->stack_data[0])*(stack->sp-end));
+ }
+ stack->sp-=end-start;
+}
+
+/*==========================================
+ * Free's the whole stack. Invoked when clearing a character. [Skotlex]
+ *------------------------------------------
+ */
+void script_free_stack(struct script_stack* stack)
+{
+ int i;
+ for (i = 0; i < stack->sp; i++)
+ {
+ if(stack->stack_data[i].type==C_STR)
+ {
+ //ShowDebug ("script_free_stack: freeing %p at sp=%d.\n", stack->stack_data[i].u.str, i);
+ aFree(stack->stack_data[i].u.str);
+ stack->stack_data[i].type = C_INT;
+ }
+ }
+ aFree (stack->stack_data);
+ aFree (stack);
+}
+
+int axtoi(char *hexStg) {
+ int n = 0; // position in string
+ int m = 0; // position in digit[] to shift
+ int count; // loop index
+ int intValue = 0; // integer value of hex string
+ int digit[11]; // hold values to convert
+ while (n < 10) {
+ if (hexStg[n]=='\0')
+ break;
+ if (hexStg[n] > 0x29 && hexStg[n] < 0x40 ) //if 0 to 9
+ digit[n] = hexStg[n] & 0x0f; //convert to int
+ else if (hexStg[n] >='a' && hexStg[n] <= 'f') //if a to f
+ digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
+ else if (hexStg[n] >='A' && hexStg[n] <= 'F') //if A to F
+ digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
+ else break;
+ n++;
+ }
+ count = n;
+ m = n - 1;
+ n = 0;
+ while(n < count) {
+ // digit[n] is value of hex digit at position n
+ // (m << 2) is the number of positions to shift
+ // OR the bits into return value
+ intValue = intValue | (digit[n] << (m << 2));
+ m--; // adjust the position to set
+ n++; // next digit to process
+ }
+ return (intValue);
+}
+
+// [Lance] Hex string to integer converter
+int buildin_axtoi(struct script_state *st)
+{
+ char *hex = conv_str(st,& (st->stack->stack_data[st->start+2]));
+ push_val(st->stack, C_INT, axtoi(hex));
+ return 0;
+}
+
+//
+// 埋め込み関数
+//
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_mes(struct script_state *st)
+{
+ conv_str(st,& (st->stack->stack_data[st->start+2]));
+ clif_scriptmes(script_rid2sd(st),st->oid,st->stack->stack_data[st->start+2].u.str);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_goto(struct script_state *st)
+{
+ int pos;
+
+ if (st->stack->stack_data[st->start+2].type != C_POS){
+ int func = st->stack->stack_data[st->start+2].u.num;
+ ShowMessage("script: goto '"CL_WHITE"%s"CL_RESET"': not label!\n", str_buf + str_data[func].str);
+ st->state = END;
+ return 1;
+ }
+
+ pos = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ st->pos = pos;
+ st->state = GOTO;
+ return 0;
+}
+
+/*==========================================
+ * ユーザー定義関数の呼び出し
+ *------------------------------------------
+ */
+int buildin_callfunc(struct script_state *st)
+{
+ char *scr;
+ char *str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+
+ if( (scr=(char *) strdb_get(userfunc_db,(unsigned char*)str)) ){
+ int i,j;
+ for(i=st->start+3,j=0;i<st->end;i++,j++)
+ push_copy(st->stack,i);
+
+ push_val(st->stack,C_INT,j); // 引数の数をプッシュ
+ push_val(st->stack,C_INT,st->stack->defsp); // 現在の基準スタックポインタをプッシュ
+ push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ
+ push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ
+
+ st->pos=0;
+ st->script=scr;
+ st->stack->defsp=st->start+4+j;
+ st->state=GOTO;
+ }else{
+ ShowWarning("script:callfunc: function not found! [%s]\n",str);
+ st->state=END;
+ return 1;
+ }
+ return 0;
+}
+/*==========================================
+ * サブルーティンの呼び出し
+ *------------------------------------------
+ */
+int buildin_callsub(struct script_state *st)
+{
+ int pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int i,j;
+ if(st->stack->stack_data[st->start+2].type != C_POS && st->stack->stack_data[st->start+2].type != C_USERFUNC_POS) {
+ ShowError("script: callsub: not label !\n");
+ st->state=END;
+ return 1;
+ } else {
+ for(i=st->start+3,j=0;i<st->end;i++,j++)
+ push_copy(st->stack,i);
+
+ push_val(st->stack,C_INT,j); // 引数の数をプッシュ
+ push_val(st->stack,C_INT,st->stack->defsp); // 現在の基準スタックポインタをプッシュ
+ push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ
+ push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ
+
+ st->pos=pos;
+ st->stack->defsp=st->start+4+j;
+ st->state=GOTO;
+ }
+ return 0;
+}
+
+/*==========================================
+ * 引数の所得
+ *------------------------------------------
+ */
+int buildin_getarg(struct script_state *st)
+{
+ int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int max,stsp;
+ if( st->stack->defsp<4 || st->stack->stack_data[st->stack->defsp-1].type!=C_RETINFO ){
+ ShowWarning("script:getarg without callfunc or callsub!\n");
+ st->state=END;
+ return 1;
+ }
+ max=conv_num(st,& (st->stack->stack_data[st->stack->defsp-4]));
+ stsp=st->stack->defsp - max -4;
+ if( num >= max ){
+ ShowWarning("script:getarg arg1(%d) out of range(%d) !\n",num,max);
+ st->state=END;
+ return 1;
+ }
+ push_copy(st->stack,stsp+num);
+ return 0;
+}
+
+/*==========================================
+ * サブルーチン/ユーザー定義関数の終了
+ *------------------------------------------
+ */
+int buildin_return(struct script_state *st)
+{
+ if(st->end>st->start+2){ // 戻り値有り
+ push_copy(st->stack,st->start+2);
+ }
+ st->state=RETFUNC;
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_next(struct script_state *st)
+{
+ st->state=STOP;
+ clif_scriptnext(script_rid2sd(st),st->oid);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_close(struct script_state *st)
+{
+ st->state=END;
+ clif_scriptclose(script_rid2sd(st),st->oid);
+ return 0;
+}
+int buildin_close2(struct script_state *st)
+{
+ st->state=STOP;
+ clif_scriptclose(script_rid2sd(st),st->oid);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_menu(struct script_state *st)
+{
+ char *buf;
+ int len,i;
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ if(sd->state.menu_or_input==0){
+ st->state=RERUNLINE;
+ sd->state.menu_or_input=1;
+ for(i=st->start+2,len=16;i<st->end;i+=2){
+ conv_str(st,& (st->stack->stack_data[i]));
+ len+=(int)strlen(st->stack->stack_data[i].u.str)+1;
+ }
+ buf=(char *)aCallocA(len+1,sizeof(char));
+ buf[0]=0;
+ for(i=st->start+2,len=0;i<st->end;i+=2){
+ strcat(buf,st->stack->stack_data[i].u.str);
+ strcat(buf,":");
+ }
+ clif_scriptmenu(script_rid2sd(st),st->oid,buf);
+ aFree(buf);
+ } else if(sd->npc_menu==0xff){ // cansel
+ sd->state.menu_or_input=0;
+ st->state=END;
+ } else { // goto動作
+ sd->state.menu_or_input=0;
+ if(sd->npc_menu>0){
+ //Skip empty menu entries which weren't displayed on the client (blackhole89)
+ for(i=st->start+2;i<=(st->start+sd->npc_menu*2) && sd->npc_menu<(st->end-st->start)/2;i+=2)
+ {
+ if((int)strlen(st->stack->stack_data[i].u.str) < 1)
+ sd->npc_menu++; //Empty selection which wasn't displayed on the client.
+ }
+ if(sd->npc_menu >= (st->end-st->start)/2) {
+ //Invalid selection.
+ st->state=END;
+ return 0;
+ }
+ if( st->stack->stack_data[st->start+sd->npc_menu*2+1].type!=C_POS ){
+ ShowError("script: menu: not label !\n");
+ st->state=END;
+ return 1;
+ }
+ pc_setreg(sd,add_str((unsigned char *) "@menu"),sd->npc_menu);
+ st->pos= conv_num(st,& (st->stack->stack_data[st->start+sd->npc_menu*2+1]));
+ st->state=GOTO;
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_rand(struct script_state *st)
+{
+ int range;
+
+ if (st->end > st->start+3){
+ int min, max;
+ min = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ max = conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if (max == min){ //Why would someone do this?
+ push_val(st->stack,C_INT,min);
+ return 0;
+ }
+ if (max < min){
+ int tmp = min;
+ min = max;
+ max = tmp;
+ }
+ range = max - min + 1;
+ if (range == 0) range = 1;
+ push_val(st->stack,C_INT,rand()%range+min);
+ } else {
+ range = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if (range == 0) range = 1;
+ push_val(st->stack,C_INT,rand()%range);
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_warp(struct script_state *st)
+{
+ int x,y;
+ char *str;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ if(strcmp(str,"Random")==0)
+ pc_randomwarp(sd,3);
+ else if(strcmp(str,"SavePoint")==0){
+ if(map[sd->bl.m].flag.noreturn) // 蝶禁止
+ return 0;
+
+ pc_setpos(sd,sd->status.save_point.map,
+ sd->status.save_point.x,sd->status.save_point.y,3);
+ }else if(strcmp(str,"Save")==0){
+ if(map[sd->bl.m].flag.noreturn) // 蝶禁止
+ return 0;
+
+ pc_setpos(sd,sd->status.save_point.map,
+ sd->status.save_point.x,sd->status.save_point.y,3);
+ }else
+ pc_setpos(sd,mapindex_name2id(str),x,y,0);
+ return 0;
+}
+/*==========================================
+ * エリア指定ワープ
+ *------------------------------------------
+ */
+int buildin_areawarp_sub(struct block_list *bl,va_list ap)
+{
+ int x,y;
+ unsigned int map;
+ map=va_arg(ap, unsigned int);
+ x=va_arg(ap,int);
+ y=va_arg(ap,int);
+ if(map == 0)
+ pc_randomwarp((struct map_session_data *)bl,3);
+ else
+ pc_setpos((struct map_session_data *)bl,map,x,y,0);
+ return 0;
+}
+int buildin_areawarp(struct script_state *st)
+{
+ int x,y,m;
+ unsigned int index;
+ char *str;
+ char *mapname;
+ int x0,y0,x1,y1;
+
+ mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ str=conv_str(st,& (st->stack->stack_data[st->start+7]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+8]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+9]));
+
+ if( (m=map_mapname2mapid(mapname))< 0)
+ return 0;
+
+ if(strcmp(str,"Random")==0)
+ index = 0;
+ else if(!(index=mapindex_name2id(str)))
+ return 0;
+
+ map_foreachinarea(buildin_areawarp_sub,
+ m,x0,y0,x1,y1,BL_PC, index,x,y );
+ return 0;
+}
+
+/*==========================================
+ * warpchar [LuzZza]
+ * Useful for warp one player from
+ * another player npc-session.
+ * Using: warpchar "mapname.gat",x,y,Char_ID;
+ *------------------------------------------
+ */
+int buildin_warpchar(struct script_state *st)
+{
+ int x,y,a,i;
+ char *str;
+ struct map_session_data *sd, **pl_allsd;
+ int users;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ a=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ pl_allsd = map_getallusers(&users);
+
+ for(i=0; i<users; i++) {
+ sd = pl_allsd[i];
+ if(sd->status.char_id == a) {
+
+ if(strcmp(str, "Random") == 0)
+ pc_randomwarp(sd, 3);
+
+ else if(strcmp(str, "SavePoint") == 0)
+ pc_setpos(sd, sd->status.save_point.map,
+ sd->status.save_point.x, sd->status.save_point.y, 3);
+
+ else
+ pc_setpos(sd, mapindex_name2id(str), x, y, 3);
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Warpparty - [Fredzilla]
+ * Syntax: warpparty "mapname.gat",x,y,Party_ID;
+ *------------------------------------------
+ */
+int buildin_warpparty(struct script_state *st)
+{
+ int x,y;
+ char *str;
+ int p;
+ int i;
+ unsigned short mapindex;
+ struct map_session_data *pl_sd, **pl_allsd;
+ struct map_session_data *sd;
+ int users;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ p=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ sd=script_rid2sd(st);
+ if(map[sd->bl.m].flag.noreturn || map[sd->bl.m].flag.nowarpto)
+ return 0;
+
+ if(p < 1)
+ return 0;
+
+ pl_allsd = map_getallusers(&users);
+
+ if(strcmp(str,"Random")==0)
+ {
+
+ for (i = 0; i < users; i++)
+ {
+ if ((pl_sd = pl_allsd[i]) && pl_sd->status.party_id == p)
+ {
+ if(map[pl_sd->bl.m].flag.nowarp)
+ continue;
+ pc_randomwarp(pl_sd,3);
+ }
+ }
+ }
+ else if(strcmp(str,"SavePointAll")==0)
+ {
+ if(map[sd->bl.m].flag.noreturn)
+ return 0;
+
+ for (i = 0; i < users; i++)
+ {
+ if ((pl_sd = pl_allsd[i]) && pl_sd->status.party_id == p)
+ {
+ if(map[pl_sd->bl.m].flag.noreturn)
+ continue;
+ pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,3);
+ }
+ }
+ }
+ else if(strcmp(str,"SavePoint")==0)
+ {
+ if(map[sd->bl.m].flag.noreturn)
+ return 0;
+
+ mapindex=sd->status.save_point.map;
+ x=sd->status.save_point.x;
+ y=sd->status.save_point.y;
+ for (i = 0; i < users; i++)
+ {
+ if ((pl_sd = pl_allsd[i]) && pl_sd->status.party_id == p)
+ {
+ if(map[pl_sd->bl.m].flag.noreturn)
+ continue;
+ pc_setpos(pl_sd,mapindex,x,y,3);
+ }
+ }
+ }
+ else
+ {
+ mapindex = mapindex_name2id(str);
+ for (i = 0; i < users; i++)
+ {
+ if ((pl_sd = pl_allsd[i]) && pl_sd->status.party_id == p)
+ {
+ if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
+ continue;
+ pc_setpos(pl_sd,mapindex,x,y,3);
+ }
+ }
+ }
+ return 0;
+}
+/*==========================================
+ * Warpguild - [Fredzilla]
+ * Syntax: warpguild "mapname.gat",x,y,Guild_ID;
+ *------------------------------------------
+ */
+int buildin_warpguild(struct script_state *st)
+{
+ int x,y;
+ unsigned short mapindex;
+ char *str;
+ int g;
+ int i;
+ struct map_session_data *pl_sd, **pl_allsd;
+ int users;
+ struct map_session_data *sd;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ g=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ sd=script_rid2sd(st);
+
+ if(map[sd->bl.m].flag.noreturn || map[sd->bl.m].flag.nowarpto)
+ return 0;
+
+ if(g < 1)
+ return 0;
+
+ pl_allsd = map_getallusers(&users);
+
+ if(strcmp(str,"Random")==0)
+ {
+
+ for (i = 0; i < users; i++)
+ {
+ if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
+ {
+ if(map[pl_sd->bl.m].flag.nowarp)
+ continue;
+ pc_randomwarp(pl_sd,3);
+ }
+ }
+ }
+ else if(strcmp(str,"SavePointAll")==0)
+ {
+ if(map[sd->bl.m].flag.noreturn)
+ return 0;
+
+ for (i = 0; i < users; i++)
+ {
+ if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
+ {
+ if(map[pl_sd->bl.m].flag.noreturn)
+ continue;
+ pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,3);
+ }
+ }
+ }
+ else if(strcmp(str,"SavePoint")==0)
+ {
+ if(map[sd->bl.m].flag.noreturn)
+ return 0;
+
+ mapindex=sd->status.save_point.map;
+ x=sd->status.save_point.x;
+ y=sd->status.save_point.y;
+ for (i = 0; i < users; i++)
+ {
+ if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
+ {
+ if(map[pl_sd->bl.m].flag.noreturn)
+ continue;
+ pc_setpos(pl_sd,mapindex,x,y,3);
+ }
+ }
+ }
+ else
+ {
+ mapindex = mapindex_name2id(str);
+ for (i = 0; i < users; i++)
+ {
+ if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
+ {
+ if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
+ continue;
+ pc_setpos(pl_sd,mapindex,x,y,3);
+ }
+ }
+ }
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_heal(struct script_state *st)
+{
+ int hp,sp;
+
+ hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pc_heal(script_rid2sd(st),hp,sp);
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_itemheal(struct script_state *st)
+{
+ int hp,sp;
+
+ hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ if(potion_flag==1) {
+ potion_hp = hp;
+ potion_sp = sp;
+ return 0;
+ }
+
+ pc_itemheal(script_rid2sd(st),hp,sp);
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_percentheal(struct script_state *st)
+{
+ int hp,sp;
+
+ hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ if(potion_flag==1) {
+ potion_per_hp = hp;
+ potion_per_sp = sp;
+ return 0;
+ }
+
+ pc_percentheal(script_rid2sd(st),hp,sp);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_jobchange(struct script_state *st)
+{
+ int job, upper=-1;
+
+ job=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if( st->end>st->start+3 )
+ upper=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ if ((job >= 0 && job < MAX_PC_CLASS))
+ pc_jobchange(script_rid2sd(st),job, upper);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_input(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int num=(st->end>st->start+2)?st->stack->stack_data[st->start+2].u.num:0;
+ char *name=(char *) ((st->end>st->start+2)?str_buf+str_data[num&0x00ffffff].str:"");
+// char prefix=*name;
+ char postfix=name[strlen(name)-1];
+
+ sd=script_rid2sd(st);
+ if(sd->state.menu_or_input){
+ sd->state.menu_or_input=0;
+ if( postfix=='$' ){
+ // 文字列
+ if(st->end>st->start+2){ // 引数1個
+ set_reg(sd,num,name,(void*)sd->npc_str);
+ }else{
+ ShowError("buildin_input: string discarded !!\n");
+ return 1;
+ }
+ return 0;
+ }
+ // commented by Lupus (check Value Number Input fix in clif.c)
+ // readded by Yor: set ammount to 0 instead of cancel trade.
+ // ** Fix by fritz :X keeps people from abusing old input bugs
+ if (sd->npc_amount < 0) { //** If input amount is less then 0
+// clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris
+// buildin_close(st); // ** close
+ sd->npc_amount = 0;
+ } else if ((unsigned int)sd->npc_amount > battle_config.vending_max_value) // new fix by Yor
+ sd->npc_amount = battle_config.vending_max_value;
+
+ // 数値
+ if(st->end>st->start+2){ // 引数1個
+ set_reg(sd,num,name,(void*)sd->npc_amount);
+ } else {
+ // ragemu互換のため
+ pc_setreg(sd,add_str((unsigned char *) "l14"),sd->npc_amount);
+ }
+ return 0;
+ }
+ //state.menu_or_input = 0
+ st->state=RERUNLINE;
+ if(postfix=='$')
+ clif_scriptinputstr(sd,st->oid);
+ else
+ clif_scriptinput(sd,st->oid);
+ sd->state.menu_or_input=1;
+ return 0;
+}
+
+/*==========================================
+ * 変数設定
+ *------------------------------------------
+ */
+int buildin_set(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int num=st->stack->stack_data[st->start+2].u.num;
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+
+ if( st->stack->stack_data[st->start+2].type!=C_NAME ){
+ ShowError("script: buildin_set: not name\n");
+ return 1;
+ }
+
+ if( prefix!='$' )
+ sd=script_rid2sd(st);
+
+
+ if( postfix=='$' ){
+ // 文字列
+ char *str = conv_str(st,& (st->stack->stack_data[st->start+3]));
+ set_reg(sd,num,name,(void*)str);
+ }else{
+ // 数値
+ int val = conv_num(st,& (st->stack->stack_data[st->start+3]));
+ set_reg(sd,num,name,(void*)val);
+ }
+
+ return 0;
+}
+/*==========================================
+ * 配列変数設定
+ *------------------------------------------
+ */
+int buildin_setarray(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int num=st->stack->stack_data[st->start+2].u.num;
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+ int i,j;
+
+ if( prefix!='$' && prefix!='@' ){
+ ShowWarning("buildin_setarray: illegal scope !\n");
+ return 1;
+ }
+ if( prefix!='$' )
+ sd=script_rid2sd(st);
+
+ for(j=0,i=st->start+3; i<st->end && j<128;i++,j++){
+ void *v;
+ if( postfix=='$' )
+ v=(void*)conv_str(st,& (st->stack->stack_data[i]));
+ else
+ v=(void*)conv_num(st,& (st->stack->stack_data[i]));
+ set_reg( sd, num+(j<<24), name, v);
+ }
+ return 0;
+}
+/*==========================================
+ * 配列変数クリア
+ *------------------------------------------
+ */
+int buildin_cleararray(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int num=st->stack->stack_data[st->start+2].u.num;
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+ int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ int i;
+ void *v;
+
+ if( prefix!='$' && prefix!='@' ){
+ ShowWarning("buildin_cleararray: illegal scope !\n");
+ return 1;
+ }
+ if( prefix!='$' )
+ sd=script_rid2sd(st);
+
+ if( postfix=='$' )
+ v=(void*)conv_str(st,& (st->stack->stack_data[st->start+3]));
+ else
+ v=(void*)conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ for(i=0;i<sz;i++)
+ set_reg(sd,num+(i<<24),name,v);
+ return 0;
+}
+/*==========================================
+ * 配列変数コピー
+ *------------------------------------------
+ */
+int buildin_copyarray(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int num=st->stack->stack_data[st->start+2].u.num;
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+ int num2=st->stack->stack_data[st->start+3].u.num;
+ char *name2=str_buf+str_data[num2&0x00ffffff].str;
+ char prefix2=*name2;
+ char postfix2=name2[strlen(name2)-1];
+ int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ int i;
+
+ if( prefix!='$' && prefix!='@' && prefix2!='$' && prefix2!='@' ){
+ ShowWarning("buildin_copyarray: illegal scope !\n");
+ return 1;
+ }
+ if( (postfix=='$' || postfix2=='$') && postfix!=postfix2 ){
+ ShowError("buildin_copyarray: type mismatch !\n");
+ return 1;
+ }
+ if( prefix!='$' || prefix2!='$' )
+ sd=script_rid2sd(st);
+
+ // if two array is the same and (num > num2), bottom-up copy is required [Eoe / jA 1116]
+ if((num & 0x00FFFFFF) == (num2 & 0x00FFFFFF) && (num & 0xFF000000) > (num2 & 0xFF000000)) {
+ for(i=sz-1;i>=0;i--)
+ set_reg(sd,num+(i<<24),name, get_val2(st,num2+(i<<24)) );
+ } else {
+ for(i=0;i<sz;i++)
+ set_reg(sd,num+(i<<24),name, get_val2(st,num2+(i<<24)) );
+ }
+
+ return 0;
+}
+/*==========================================
+ * 配列変数のサイズ所得
+ *------------------------------------------
+ */
+static int getarraysize(struct script_state *st,int num,int postfix)
+{
+ int i=(num>>24),c=-1; // Moded to -1 because even if the first element is 0, it will still report as 1 [Lance]
+ for(;i<128;i++){
+ // num must be the first elements of array [Eoe / jA 1127]
+ void *v=get_val2(st,(num & 0x00FFFFFF)+(i<<24));
+ if(postfix=='$' && *((char*)v) ) c=i;
+ if(postfix!='$' && (int)v )c=i;
+ }
+ return c+1;
+}
+int buildin_getarraysize(struct script_state *st)
+{
+ int num=st->stack->stack_data[st->start+2].u.num;
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+
+ if( prefix!='$' && prefix!='@' ){
+ ShowWarning("buildin_copyarray: illegal scope !\n");
+ return 1;
+ }
+
+ push_val(st->stack,C_INT,getarraysize(st,num,postfix) );
+ return 0;
+}
+/*==========================================
+ * 配列変数から要素削除
+ *------------------------------------------
+ */
+int buildin_deletearray(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int num=st->stack->stack_data[st->start+2].u.num;
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+ int count=1;
+ int i,sz=getarraysize(st,num,postfix)-(num>>24)-count+1;
+
+
+ if( (st->end > st->start+3) )
+ count=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ if( prefix!='$' && prefix!='@' ){
+ ShowWarning("buildin_deletearray: illegal scope !\n");
+ return 1;
+ }
+ if( prefix!='$' )
+ sd=script_rid2sd(st);
+
+ for(i=0;i<sz;i++){
+ set_reg(sd,num+(i<<24),name, get_val2(st,num+((i+count)<<24) ) );
+ }
+ for(;i<(128-(num>>24));i++){
+ if( postfix!='$' ) set_reg(sd,num+(i<<24),name, 0);
+ if( postfix=='$' ) set_reg(sd,num+(i<<24),name, (void *) "");
+ }
+ return 0;
+}
+
+/*==========================================
+ * 指定要素を表す値(キー)を所得する
+ *------------------------------------------
+ */
+int buildin_getelementofarray(struct script_state *st)
+{
+ if( st->stack->stack_data[st->start+2].type==C_NAME ){
+ int i=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if(i>127 || i<0){
+ ShowWarning("script: getelementofarray (operator[]): param2 illegal number %d\n",i);
+ push_val(st->stack,C_INT,0);
+ return 1;
+ }else{
+ push_val(st->stack,C_NAME,
+ (i<<24) | st->stack->stack_data[st->start+2].u.num );
+ }
+ }else{
+ ShowError("script: getelementofarray (operator[]): param1 not name !\n");
+ push_val(st->stack,C_INT,0);
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_setlook(struct script_state *st)
+{
+ int type,val;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ val=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ pc_changelook(script_rid2sd(st),type,val);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_cutin(struct script_state *st)
+{
+ int type;
+
+ conv_str(st,& (st->stack->stack_data[st->start+2]));
+ type=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ clif_cutin(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str,type);
+
+ return 0;
+}
+/*==========================================
+ * カードのイラストを表示する
+ *------------------------------------------
+ */
+int buildin_cutincard(struct script_state *st)
+{
+ int itemid;
+ struct item_data *i_data;
+
+ itemid=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ i_data = itemdb_exists(itemid);
+ if (i_data)
+ clif_cutin(script_rid2sd(st),i_data->cardillustname,4);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_viewpoint(struct script_state *st)
+{
+ int type,x,y,id,color;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ id=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ color=conv_num(st,& (st->stack->stack_data[st->start+6]));
+
+ clif_viewpoint(script_rid2sd(st),st->oid,type,x,y,id,color);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_countitem(struct script_state *st)
+{
+ int nameid=0,count=0,i;
+ struct map_session_data *sd;
+
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data;
+ if( (item_data = itemdb_searchname(name)) != NULL)
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ if (nameid>=500) //if no such ID then skip this iteration
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid==nameid)
+ count+=sd->status.inventory[i].amount;
+ }
+ else{
+ if(battle_config.error_log)
+ ShowError("wrong item ID : countitem(%i)\n",nameid);
+ push_val(st->stack,C_INT,0);
+ return 1;
+ }
+ push_val(st->stack,C_INT,count);
+ return 0;
+}
+
+/*==========================================
+ * countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus]
+ * returns number of items that met the conditions
+ *------------------------------------------
+ */
+int buildin_countitem2(struct script_state *st)
+{
+ int nameid=0,count=0,i;
+ int iden,ref,attr,c1,c2,c3,c4;
+ struct map_session_data *sd;
+
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data;
+ if( (item_data = itemdb_searchname(name)) != NULL)
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ iden=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ ref=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ attr=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ c1=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ c2=conv_num(st,& (st->stack->stack_data[st->start+7]));
+ c3=conv_num(st,& (st->stack->stack_data[st->start+8]));
+ c4=conv_num(st,& (st->stack->stack_data[st->start+9]));
+
+ if (nameid>=500) //if no such ID then skip this iteration
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
+ sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid ||
+ sd->status.inventory[i].identify!=iden || sd->status.inventory[i].refine!=ref ||
+ sd->status.inventory[i].attribute!=attr || sd->status.inventory[i].card[0]!=c1 ||
+ sd->status.inventory[i].card[1]!=c2 || sd->status.inventory[i].card[2]!=c3 ||
+ sd->status.inventory[i].card[3]!=c4)
+ continue;
+
+ count+=sd->status.inventory[i].amount;
+ }
+ else{
+ if(battle_config.error_log)
+ ShowError("wrong item ID : countitem2(%i)\n",nameid);
+ push_val(st->stack,C_INT,0);
+ return 1;
+ }
+ push_val(st->stack,C_INT,count);
+
+ return 0;
+}
+
+/*==========================================
+ * 重量チェック
+ *------------------------------------------
+ */
+int buildin_checkweight(struct script_state *st)
+{
+ int nameid=0,amount,i;
+ unsigned long weight;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data )
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if ( amount<=0 || nameid<500 ) { //if get wrong item ID or amount<=0, don't count weight of non existing items
+ push_val(st->stack,C_INT,0);
+ ShowError("buildin_checkweight: Wrong item ID or amount.\n");
+ return 1;
+ }
+
+ weight = itemdb_weight(nameid)*amount;
+ if(amount > MAX_AMOUNT || weight + sd->weight > sd->max_weight){
+ push_val(st->stack,C_INT,0);
+ } else {
+ //Check if the inventory ain't full.
+ //TODO: Currently does not checks if you can just stack it on top of another item you already have....
+
+ i = pc_search_inventory(sd,0);
+ if (i >= 0) //Empty slot available.
+ push_val(st->stack,C_INT,1);
+ else //Inventory full
+ push_val(st->stack,C_INT,0);
+
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_getitem(struct script_state *st)
+{
+ int nameid,nameidsrc,amount,flag = 0;
+ struct item item_tmp;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ nameid=512; //Apple item ID
+ if( item_data != NULL)
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ if ( ( amount=conv_num(st,& (st->stack->stack_data[st->start+3])) ) <= 0) {
+ return 0; //return if amount <=0, skip the useles iteration
+ }
+ //Violet Box, Blue Box, etc - random item pick
+ if((nameidsrc = nameid)<0) { // Save real ID of the source Box [Lupus]
+ nameid=itemdb_searchrandomid(-nameid);
+
+ if(log_config.present > 0)
+ log_present(sd, -nameidsrc, nameid); //fixed missing ID by Lupus
+
+ flag = 1;
+ }
+
+ if(nameid > 0) {
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid=nameid;
+ if(!flag)
+ item_tmp.identify=1;
+ else
+ item_tmp.identify=!itemdb_isequip3(nameid);
+ if( st->end>st->start+5 ) //アイテムを指定したIDに渡す
+ sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+5])));
+ if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り
+ return 0;
+ if((flag = pc_additem(sd,&item_tmp,amount))) {
+ clif_additem(sd,0,0,flag);
+ if(pc_candrop(sd,nameid))
+ map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, nameid, amount, NULL);
+ }
+ //Logs
+
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_getitem2(struct script_state *st)
+{
+ int nameid,amount,flag = 0;
+ int iden,ref,attr,c1,c2,c3,c4;
+ struct item_data *item_data;
+ struct item item_tmp;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ nameid=512; //Apple item ID
+ if( item_data )
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
+ c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
+ c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
+ c4=conv_num(st,& (st->stack->stack_data[st->start+10]));
+ if( st->end>st->start+11 ) //アイテムを指定したIDに渡す
+ sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+11])));
+ if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り
+ return 0;
+
+ if(nameid<0) { // ランダム
+ nameid=itemdb_searchrandomid(-nameid);
+ flag = 1;
+ }
+
+ if(nameid > 0) {
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_data=itemdb_exists(nameid);
+ if (item_data == NULL)
+ return -1;
+ if(item_data->type==4 || item_data->type==5){
+ if(ref > 10) ref = 10;
+ }
+ else if(item_data->type==7) {
+ iden = 1;
+ ref = 0;
+ }
+ else {
+ iden = 1;
+ ref = attr = 0;
+ }
+
+ item_tmp.nameid=nameid;
+ if(!flag)
+ item_tmp.identify=iden;
+ else if(item_data->type==4 || item_data->type==5)
+ item_tmp.identify=0;
+ item_tmp.refine=ref;
+ item_tmp.attribute=attr;
+ item_tmp.card[0]=c1;
+ item_tmp.card[1]=c2;
+ item_tmp.card[2]=c3;
+ item_tmp.card[3]=c4;
+ if((flag = pc_additem(sd,&item_tmp,amount))) {
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, nameid, amount, &item_tmp);
+ }
+ //Logs
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * gets an item with someone's name inscribed [Skotlex]
+ * getinscribeditem item_num, character_name
+ * Returned Qty is always 1, only works on equip-able
+ * equipment
+ *------------------------------------------
+ */
+int buildin_getnameditem(struct script_state *st)
+{
+ int nameid;
+ struct item item_tmp;
+ struct map_session_data *sd, *tsd;
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+ if (sd == NULL)
+ { //Player not attached!
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data == NULL)
+ { //Failed
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+ nameid = item_data->nameid;
+ }else
+ nameid = conv_num(st,data);
+
+ if(!itemdb_exists(nameid) || !itemdb_isequip3(nameid))
+ { //We don't allow non-equipable/stackable items to be named
+ //to avoid any qty exploits that could happen because of it.
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+
+ data=&(st->stack->stack_data[st->start+3]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ) //Char Name
+ tsd=map_nick2sd(conv_str(st,data));
+ else //Char Id was given
+ tsd=map_charid2sd(conv_num(st,data));
+
+ if( tsd == NULL )
+ { //Failed
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid=nameid;
+ item_tmp.amount=1;
+ item_tmp.identify=1;
+ item_tmp.card[0]=254; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
+ item_tmp.card[2]=tsd->status.char_id;
+ item_tmp.card[3]=tsd->status.char_id >> 16;
+ if(pc_additem(sd,&item_tmp,1)) {
+ push_val(st->stack,C_INT,0);
+ return 0; //Failed to add item, we will not drop if they don't fit
+ }
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, item_tmp.nameid, item_tmp.amount, &item_tmp);
+ }
+ //Logs
+
+ push_val(st->stack,C_INT,1);
+ return 0;
+}
+
+/*==========================================
+ * gets a random item ID from an item group [Skotlex]
+ * groupranditem group_num
+ *------------------------------------------
+ */
+int buildin_grouprandomitem(struct script_state *st)
+{
+ int group;
+
+ group = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ push_val(st->stack, C_INT, itemdb_searchrandomgroup(group));
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_makeitem(struct script_state *st)
+{
+ int nameid,amount,flag = 0;
+ int x,y,m;
+ char *mapname;
+ struct item item_tmp;
+ struct script_data *data;
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ nameid=512; //Apple Item ID
+ if( item_data )
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ mapname =conv_str(st,& (st->stack->stack_data[st->start+4]));
+ x =conv_num(st,& (st->stack->stack_data[st->start+5]));
+ y =conv_num(st,& (st->stack->stack_data[st->start+6]));
+
+ if(strcmp(mapname,"this")==0)
+ {
+ struct map_session_data *sd;
+ sd = script_rid2sd(st);
+ if (!sd) return 0; //Failed...
+ m=sd->bl.m;
+ } else
+ m=map_mapname2mapid(mapname);
+
+ if(nameid<0) { // ランダム
+ nameid=itemdb_searchrandomid(-nameid);
+ flag = 1;
+ }
+
+ if(nameid > 0) {
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid=nameid;
+ if(!flag)
+ item_tmp.identify=1;
+ else
+ item_tmp.identify=!itemdb_isequip3(nameid);
+
+ map_addflooritem(&item_tmp,amount,m,x,y,NULL,NULL,NULL,0);
+ }
+
+ return 0;
+}
+/*==========================================
+ * script DELITEM command (fixed 2 bugs by Lupus, added deletion priority by Lupus)
+ *------------------------------------------
+ */
+int buildin_delitem(struct script_state *st)
+{
+ int nameid=0,amount,i,important_item=0;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ //nameid=512;
+ if( item_data )
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
+ //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
+ return 0;
+ }
+ //1st pass
+ //here we won't delete items with CARDS, named items but we count them
+ for(i=0;i<MAX_INVENTORY;i++){
+ //we don't delete wrong item or equipped item
+ if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
+ sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid )
+ continue;
+ //1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
+ if(sd->inventory_data[i]->type==7 && sd->status.inventory[i].card[0] == (short)0xff00 && search_petDB_index(nameid, PET_EGG) >= 0 ){
+ intif_delete_petdata( MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2]) );
+ //clear egg flag. so it won't be put in IMPORTANT items (eggs look like item with 2 cards ^_^)
+ sd->status.inventory[i].card[1] = sd->status.inventory[i].card[0] = 0;
+ //now this egg'll be deleted as a common unimportant item
+ }
+ //is this item important? does it have cards? or Player's name? or Refined/Upgraded
+ if( sd->status.inventory[i].card[0] || sd->status.inventory[i].card[1] ||
+ sd->status.inventory[i].card[2] || sd->status.inventory[i].card[3] || sd->status.inventory[i].refine) {
+ //this is important item, count it
+ important_item++;
+ continue;
+ }
+
+ if(sd->status.inventory[i].amount>=amount){
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
+ }
+ //Logs
+
+ pc_delitem(sd,i,amount,0);
+ return 0; //we deleted exact amount of items. now exit
+ } else {
+ amount-=sd->status.inventory[i].amount;
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
+ }
+ //Logs
+
+ pc_delitem(sd,i,sd->status.inventory[i].amount,0);
+ }
+ }
+ //2nd pass
+ //now if there WERE items with CARDs/REFINED/NAMED... and if we still have to delete some items. we'll delete them finally
+ if (important_item>0 && amount>0)
+ for(i=0;i<MAX_INVENTORY;i++){
+ //we don't delete wrong item
+ if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
+ sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid )
+ continue;
+
+ if(sd->status.inventory[i].amount>=amount){
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
+ }
+ //Logs
+
+ pc_delitem(sd,i,amount,0);
+ return 0; //we deleted exact amount of items. now exit
+ } else {
+ amount-=sd->status.inventory[i].amount;
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
+ }
+ //Logs
+
+ pc_delitem(sd,i,sd->status.inventory[i].amount,0);
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+* advanced version of delitem [modified by Mihilion]
+*------------------------------------------
+*/
+int buildin_delitem2(struct script_state *st)
+{
+ int nameid=0,amount,i=0;
+ int iden,ref,attr,c1,c2,c3,c4;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ //nameid=512;
+ if( item_data )
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
+ c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
+ c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
+ c4=conv_num(st,& (st->stack->stack_data[st->start+10]));
+
+ if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
+ //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
+ return 0;
+ }
+
+ for(i=0;i<MAX_INVENTORY;i++){
+ //we don't delete wrong item or equipped item
+ if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
+ sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid ||
+ sd->status.inventory[i].identify!=iden || sd->status.inventory[i].refine!=ref ||
+ sd->status.inventory[i].attribute!=attr || sd->status.inventory[i].card[0]!=c1 ||
+ sd->status.inventory[i].card[1]!=c2 || sd->status.inventory[i].card[2]!=c3 ||
+ sd->status.inventory[i].card[3]!=c4)
+ continue;
+ //1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
+ if(sd->inventory_data[i]->type==7 && sd->status.inventory[i].card[0] == (short)0xff00 && search_petDB_index(nameid, PET_EGG) >= 0 ){
+ intif_delete_petdata( MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2]) );
+ //clear egg flag. so it won't be put in IMPORTANT items (eggs look like item with 2 cards ^_^)
+ sd->status.inventory[i].card[1] = sd->status.inventory[i].card[0] = 0;
+ //now this egg'll be deleted as a common unimportant item
+ }
+
+ if(sd->status.inventory[i].amount>=amount){
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
+ }
+ //Logs
+
+ pc_delitem(sd,i,amount,0);
+ return 0; //we deleted exact amount of items. now exit
+ } else {
+ amount-=sd->status.inventory[i].amount;
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
+ }
+ //Logs
+
+ pc_delitem(sd,i,sd->status.inventory[i].amount,0);
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * Enables/Disables use of items while in an NPC [Skotlex]
+ *------------------------------------------
+ */
+int buildin_enableitemuse(struct script_state *st) {
+ struct map_session_data *sd;
+ sd=script_rid2sd(st);
+ if (sd)
+ sd->npc_item_flag = st->oid;
+ return 0;
+}
+
+int buildin_disableitemuse(struct script_state *st) {
+ struct map_session_data *sd;
+ sd=script_rid2sd(st);
+ if (sd)
+ sd->npc_item_flag = 0;
+ return 0;
+}
+
+/*==========================================
+ *キャラ関係のパラメータ取得
+ *------------------------------------------
+ */
+int buildin_readparam(struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if( st->end>st->start+3 )
+ sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
+ else
+ sd=script_rid2sd(st);
+
+ if(sd==NULL){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+
+ push_val(st->stack,C_INT,pc_readparam(sd,type));
+
+ return 0;
+}
+/*==========================================
+ *キャラ関係のID取得
+ *------------------------------------------
+ */
+int buildin_getcharid(struct script_state *st)
+{
+ int num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if( st->end>st->start+3 )
+ sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
+ else
+ sd=script_rid2sd(st);
+ if(sd==NULL){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ if(num==0)
+ push_val(st->stack,C_INT,sd->status.char_id);
+ if(num==1)
+ push_val(st->stack,C_INT,sd->status.party_id);
+ if(num==2)
+ push_val(st->stack,C_INT,sd->status.guild_id);
+ if(num==3)
+ push_val(st->stack,C_INT,sd->status.account_id);
+ return 0;
+}
+/*==========================================
+ *指定IDのPT名取得
+ *------------------------------------------
+ */
+char *buildin_getpartyname_sub(int party_id)
+{
+ struct party *p;
+
+ p=NULL;
+ p=party_search(party_id);
+
+ if(p!=NULL){
+ char *buf;
+ buf=(char *)aCallocA(NAME_LENGTH,sizeof(char));
+ memcpy(buf, p->name, NAME_LENGTH-1);
+ return buf;
+ }
+
+ return 0;
+}
+int buildin_getpartyname(struct script_state *st)
+{
+ char *name;
+ int party_id;
+
+ party_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ name=buildin_getpartyname_sub(party_id);
+ if(name != NULL)
+ push_str(st->stack,C_STR,(unsigned char *)name);
+ else
+ push_str(st->stack,C_CONSTSTR, (unsigned char *) "null");
+
+ return 0;
+}
+/*==========================================
+ *指定IDのPT人数とメンバーID取得
+ *------------------------------------------
+ */
+int buildin_getpartymember(struct script_state *st)
+{
+ struct party *p;
+ int i,j=0;
+
+ p=NULL;
+ p=party_search(conv_num(st,& (st->stack->stack_data[st->start+2])));
+
+ if(p!=NULL){
+ for(i=0;i<MAX_PARTY;i++){
+ if(p->member[i].account_id){
+// printf("name:%s %d\n",p->member[i].name,i);
+ mapreg_setregstr(add_str((unsigned char *) "$@partymembername$")+(i<<24),p->member[i].name);
+ j++;
+ }
+ }
+ }
+ mapreg_setreg(add_str((unsigned char *) "$@partymembercount"),j);
+
+ return 0;
+}
+/*==========================================
+ *指定IDのギルド名取得
+ *------------------------------------------
+ */
+char *buildin_getguildname_sub(int guild_id)
+{
+ struct guild *g=NULL;
+ g=guild_search(guild_id);
+
+ if(g!=NULL){
+ char *buf;
+ buf=(char *)aCallocA(NAME_LENGTH,sizeof(char));
+ memcpy(buf, g->name, NAME_LENGTH-1);
+ return buf;
+ }
+ return NULL;
+}
+int buildin_getguildname(struct script_state *st)
+{
+ char *name;
+ int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ name=buildin_getguildname_sub(guild_id);
+ if(name != NULL)
+ push_str(st->stack,C_STR,(unsigned char *) name);
+ else
+ push_str(st->stack,C_CONSTSTR,(unsigned char *) "null");
+ return 0;
+}
+
+/*==========================================
+ *指定IDのGuildMaster名取得
+ *------------------------------------------
+ */
+char *buildin_getguildmaster_sub(int guild_id)
+{
+ struct guild *g=NULL;
+ g=guild_search(guild_id);
+
+ if(g!=NULL){
+ char *buf;
+ buf=(char *)aCallocA(NAME_LENGTH,sizeof(char));
+ memcpy(buf, g->master, NAME_LENGTH-1);
+ return buf;
+ }
+
+ return 0;
+}
+int buildin_getguildmaster(struct script_state *st)
+{
+ char *master;
+ int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ master=buildin_getguildmaster_sub(guild_id);
+ if(master!=0)
+ push_str(st->stack,C_STR,(unsigned char *) master);
+ else
+ push_str(st->stack,C_CONSTSTR,(unsigned char *) "null");
+ return 0;
+}
+
+int buildin_getguildmasterid(struct script_state *st)
+{
+ char *master;
+ struct map_session_data *sd=NULL;
+ int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ master=buildin_getguildmaster_sub(guild_id);
+ if(master!=0){
+ if((sd=map_nick2sd(master)) == NULL){
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+ push_val(st->stack,C_INT,sd->status.char_id);
+ }else{
+ push_val(st->stack,C_INT,0);
+ }
+ return 0;
+}
+
+/*==========================================
+ * キャラクタの名前
+ *------------------------------------------
+ */
+int buildin_strcharinfo(struct script_state *st)
+{
+ struct map_session_data *sd;
+ int num;
+
+ sd=script_rid2sd(st);
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if(num==0){
+ char *buf;
+ buf=(char *)aCallocA(NAME_LENGTH,sizeof(char));
+ memcpy(buf, sd->status.name, NAME_LENGTH-1);
+ push_str(st->stack,C_STR,(unsigned char *) buf);
+ }
+ if(num==1){
+ char *buf;
+ buf=buildin_getpartyname_sub(sd->status.party_id);
+ if(buf!=0)
+ push_str(st->stack,C_STR,(unsigned char *) buf);
+ else
+ push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
+ }
+ if(num==2){
+ char *buf;
+ buf=buildin_getguildname_sub(sd->status.guild_id);
+ if(buf != NULL)
+ push_str(st->stack,C_STR,(unsigned char *) buf);
+ else
+ push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
+ }
+
+ return 0;
+}
+
+unsigned int equip[10]={0x0100,0x0010,0x0020,0x0002,0x0004,0x0040,0x0008,0x0080,0x0200,0x0001};
+
+/*==========================================
+ * GetEquipID(Pos); Pos: 1-10
+ *------------------------------------------
+ */
+int buildin_getequipid(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+ struct item_data* item;
+
+ sd=script_rid2sd(st);
+ if(sd == NULL)
+ {
+ ShowError("getequipid: sd == NULL\n");
+ return 0;
+ }
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0){
+ item=sd->inventory_data[i];
+ if(item)
+ push_val(st->stack,C_INT,item->nameid);
+ else
+ push_val(st->stack,C_INT,0);
+ }else{
+ push_val(st->stack,C_INT,-1);
+ }
+ return 0;
+}
+
+/*==========================================
+ * 装備名文字列(精錬メニュー用)
+ *------------------------------------------
+ */
+int buildin_getequipname(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+ struct item_data* item;
+ char *buf;
+
+ buf=(char *)aCallocA(64,sizeof(char));
+ sd=script_rid2sd(st);
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0){
+ item=sd->inventory_data[i];
+ if(item)
+ sprintf(buf,"%s-[%s]",pos[num-1],item->jname);
+ else
+ sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
+ }else{
+ sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
+ }
+ push_str(st->stack,C_STR,(unsigned char *) buf);
+
+ return 0;
+}
+
+/*==========================================
+ * getbrokenid [Valaris]
+ *------------------------------------------
+ */
+int buildin_getbrokenid(struct script_state *st)
+{
+ int i,num,id=0,brokencounter=0;
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ for(i=0; i<MAX_INVENTORY; i++) {
+ if(sd->status.inventory[i].attribute==1){
+ brokencounter++;
+ if(num==brokencounter){
+ id=sd->status.inventory[i].nameid;
+ break;
+ }
+ }
+ }
+
+ push_val(st->stack,C_INT,id);
+
+ return 0;
+}
+
+/*==========================================
+ * repair [Valaris]
+ *------------------------------------------
+ */
+int buildin_repair(struct script_state *st)
+{
+ int i,num;
+ int repaircounter=0;
+ struct map_session_data *sd;
+
+
+ sd=script_rid2sd(st);
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ for(i=0; i<MAX_INVENTORY; i++) {
+ if(sd->status.inventory[i].attribute==1){
+ repaircounter++;
+ if(num==repaircounter){
+ sd->status.inventory[i].attribute=0;
+ clif_equiplist(sd);
+ clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
+ clif_misceffect(&sd->bl, 3);
+ clif_displaymessage(sd->fd,"Item has been repaired.");
+ break;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 装備チェック
+ *------------------------------------------
+ */
+int buildin_getequipisequiped(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+
+ if ((num - 1) >= (sizeof(equip) / sizeof(equip[0])))
+ i = -1;
+ else
+ i=pc_checkequip(sd,equip[num-1]);
+
+ if(i >= 0)
+ push_val(st->stack,C_INT,1);
+ else
+ push_val(st->stack,C_INT,0);
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品精錬可能チェック
+ *------------------------------------------
+ */
+int buildin_getequipisenableref(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0 && num<7 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine)
+ {
+ push_val(st->stack,C_INT,1);
+ } else {
+ push_val(st->stack,C_INT,0);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品鑑定チェック
+ *------------------------------------------
+ */
+int buildin_getequipisidentify(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0)
+ push_val(st->stack,C_INT,sd->status.inventory[i].identify);
+ else
+ push_val(st->stack,C_INT,0);
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品精錬度
+ *------------------------------------------
+ */
+int buildin_getequiprefinerycnt(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0)
+ push_val(st->stack,C_INT,sd->status.inventory[i].refine);
+ else
+ push_val(st->stack,C_INT,0);
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品武器LV
+ *------------------------------------------
+ */
+int buildin_getequipweaponlv(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0 && sd->inventory_data[i])
+ push_val(st->stack,C_INT,sd->inventory_data[i]->wlv);
+ else
+ push_val(st->stack,C_INT,0);
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品精錬成功率
+ *------------------------------------------
+ */
+int buildin_getequippercentrefinery(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
+ push_val(st->stack,C_INT,percentrefinery[itemdb_wlv(sd->status.inventory[i].nameid)][(int)sd->status.inventory[i].refine]);
+ else
+ push_val(st->stack,C_INT,0);
+
+ return 0;
+}
+
+/*==========================================
+ * 精錬成功
+ *------------------------------------------
+ */
+int buildin_successrefitem(struct script_state *st)
+{
+ int i,num,ep;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0) {
+ ep=sd->status.inventory[i].equip;
+
+ if(log_config.refine > 0)
+ log_refine(sd, i, 1);
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
+ }
+ //Logs
+
+ sd->status.inventory[i].refine++;
+ pc_unequipitem(sd,i,2);
+
+ clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine);
+ clif_delitem(sd,i,1);
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, sd->status.inventory[i].nameid, 1, &sd->status.inventory[i]);
+ }
+ //Logs
+
+ clif_additem(sd,i,1,0);
+ pc_equipitem(sd,i,ep);
+ clif_misceffect(&sd->bl,3);
+ if(sd->status.inventory[i].refine == 10 && sd->status.inventory[i].card[0] == 0x00ff && sd->char_id == MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])){ // Fame point system [DracoRPG]
+ switch (sd->inventory_data[i]->wlv){
+ case 1:
+ pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
+ break;
+ case 2:
+ pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
+ break;
+ case 3:
+ pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
+ break;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 精錬失敗
+ *------------------------------------------
+ */
+int buildin_failedrefitem(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0) {
+ if(log_config.refine > 0)
+ log_refine(sd, i, 0);
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
+ }
+ //Logs
+
+ sd->status.inventory[i].refine = 0;
+ pc_unequipitem(sd,i,3);
+ // 精錬失敗エフェクトのパケット
+ clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine);
+
+ pc_delitem(sd,i,1,0);
+ // 他の人にも失敗を通知
+ clif_misceffect(&sd->bl,2);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_statusup(struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ pc_statusup(sd,type);
+
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_statusup2(struct script_state *st)
+{
+ int type,val;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ val=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ sd=script_rid2sd(st);
+ pc_statusup2(sd,type,val);
+
+ return 0;
+}
+/*==========================================
+ * 装備品による能力値ボーナス
+ *------------------------------------------
+ */
+int buildin_bonus(struct script_state *st)
+{
+ int type,val;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ val=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ sd=script_rid2sd(st);
+ pc_bonus(sd,type,val);
+
+ return 0;
+}
+/*==========================================
+ * 装備品による能力値ボーナス
+ *------------------------------------------
+ */
+int buildin_bonus2(struct script_state *st)
+{
+ int type,type2,val;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ val=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ sd=script_rid2sd(st);
+ pc_bonus2(sd,type,type2,val);
+
+ return 0;
+}
+/*==========================================
+ * 装備品による能力値ボーナス
+ *------------------------------------------
+ */
+int buildin_bonus3(struct script_state *st)
+{
+ int type,type2,type3,val;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ type3=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ val=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ sd=script_rid2sd(st);
+ pc_bonus3(sd,type,type2,type3,val);
+
+ return 0;
+}
+
+int buildin_bonus4(struct script_state *st)
+{
+ int type,type2,type3,type4,val;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ type3=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ type4=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ val=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ sd=script_rid2sd(st);
+ pc_bonus4(sd,type,type2,type3,type4,val);
+
+ return 0;
+}
+/*==========================================
+ * スキル所得
+ *------------------------------------------
+ */
+int buildin_skill(struct script_state *st)
+{
+ int id,level,flag=1;
+ struct map_session_data *sd;
+
+ id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ level=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if( st->end>st->start+4 )
+ flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
+ sd=script_rid2sd(st);
+ pc_skill(sd,id,level,flag);
+
+ return 0;
+}
+
+// add x levels of skill (stackable) [Valaris]
+int buildin_addtoskill(struct script_state *st)
+{
+ int id,level,flag=2;
+ struct map_session_data *sd;
+
+ id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ level=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if( st->end>st->start+4 )
+ flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
+ sd=script_rid2sd(st);
+ pc_skill(sd,id,level,flag);
+
+ return 0;
+}
+
+/*==========================================
+ * ギルドスキル取得
+ *------------------------------------------
+ */
+int buildin_guildskill(struct script_state *st)
+{
+ int id,level,flag=0;
+ struct map_session_data *sd;
+ int i=0;
+
+ id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ level=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if( st->end>st->start+4 )
+ flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
+ sd=script_rid2sd(st);
+ for(i=0;i<level;i++)
+ guild_skillup(sd,id,flag);
+
+ return 0;
+}
+/*==========================================
+ * スキルレベル所得
+ *------------------------------------------
+ */
+int buildin_getskilllv(struct script_state *st)
+{
+ int id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ push_val(st->stack,C_INT, pc_checkskill( script_rid2sd(st) ,id) );
+ return 0;
+}
+/*==========================================
+ * getgdskilllv(Guild_ID, Skill_ID);
+ * skill_id = 10000 : GD_APPROVAL
+ * 10001 : GD_KAFRACONTRACT
+ * 10002 : GD_GUARDIANRESEARCH
+ * 10003 : GD_GUARDUP
+ * 10004 : GD_EXTENSION
+ *------------------------------------------
+ */
+int buildin_getgdskilllv(struct script_state *st)
+{
+ int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int skill_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ struct guild *g=guild_search(guild_id);
+ push_val(st->stack,C_INT, (g==NULL)?-1:guild_checkskill(g,skill_id) );
+ return 0;
+/*
+ struct map_session_data *sd=NULL;
+ struct guild *g=NULL;
+ int skill_id;
+
+ skill_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ if(sd && sd->status.guild_id > 0) g=guild_search(sd->status.guild_id);
+ if(sd && g) {
+ push_val(st->stack,C_INT, guild_checkskill(g,skill_id+9999) );
+ } else {
+ push_val(st->stack,C_INT,-1);
+ }
+ return 0;
+*/
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_basicskillcheck(struct script_state *st)
+{
+ push_val(st->stack,C_INT, battle_config.basic_skill_check);
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_getgmlevel(struct script_state *st)
+{
+ push_val(st->stack,C_INT, pc_isGM(script_rid2sd(st)));
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_end(struct script_state *st)
+{
+ st->state = END;
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_checkoption(struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+
+ if(sd->status.option & type){
+ push_val(st->stack,C_INT,1);
+ } else {
+ push_val(st->stack,C_INT,0);
+ }
+
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_checkoption1(struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+
+ if(sd->opt1 & type){
+ push_val(st->stack,C_INT,1);
+ } else {
+ push_val(st->stack,C_INT,0);
+ }
+
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_checkoption2(struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+
+ if(sd->opt2 & type){
+ push_val(st->stack,C_INT,1);
+ } else {
+ push_val(st->stack,C_INT,0);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_setoption(struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ pc_setoption(sd,type);
+
+ return 0;
+}
+
+/*==========================================
+ * Checkcart [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_checkcart(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ if(pc_iscarton(sd)){
+ push_val(st->stack,C_INT,1);
+ } else {
+ push_val(st->stack,C_INT,0);
+ }
+ return 0;
+}
+
+/*==========================================
+ * カートを付ける
+ *------------------------------------------
+ */
+int buildin_setcart(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+ pc_setcart(sd,1);
+
+ return 0;
+}
+
+/*==========================================
+ * checkfalcon [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_checkfalcon(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ if(pc_isfalcon(sd)){
+ push_val(st->stack,C_INT,1);
+ } else {
+ push_val(st->stack,C_INT,0);
+ }
+
+ return 0;
+}
+
+
+/*==========================================
+ * 鷹を付ける
+ *------------------------------------------
+ */
+int buildin_setfalcon(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+ pc_setfalcon(sd);
+
+ return 0;
+}
+
+/*==========================================
+ * Checkcart [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_checkriding(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ if(pc_isriding(sd)){
+ push_val(st->stack,C_INT,1);
+ } else {
+ push_val(st->stack,C_INT,0);
+ }
+
+ return 0;
+}
+
+
+/*==========================================
+ * ペコペコ乗り
+ *------------------------------------------
+ */
+int buildin_setriding(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+ pc_setriding(sd);
+
+ return 0;
+}
+
+/*==========================================
+ * セーブポイントの保存
+ *------------------------------------------
+ */
+int buildin_savepoint(struct script_state *st)
+{
+ int x,y;
+ short map;
+ char *str;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ map = mapindex_name2id(str);
+ if (map)
+ pc_setsavepoint(script_rid2sd(st),map,x,y);
+ return 0;
+}
+
+/*==========================================
+ * GetTimeTick(0: System Tick, 1: Time Second Tick)
+ *------------------------------------------
+ */
+int buildin_gettimetick(struct script_state *st) /* Asgard Version */
+{
+ int type;
+ time_t timer;
+ struct tm *t;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ switch(type){
+ case 2:
+ //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
+ // from the system clock.)
+ push_val(st->stack,C_INT,(int)time(NULL));
+ break;
+ case 1:
+ //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
+ time(&timer);
+ t=localtime(&timer);
+ push_val(st->stack,C_INT,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
+ break;
+ case 0:
+ default:
+ //type 0:(System Ticks)
+ push_val(st->stack,C_INT,gettick());
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * GetTime(Type);
+ * 1: Sec 2: Min 3: Hour
+ * 4: WeekDay 5: MonthDay 6: Month
+ * 7: Year
+ *------------------------------------------
+ */
+int buildin_gettime(struct script_state *st) /* Asgard Version */
+{
+ int type;
+ time_t timer;
+ struct tm *t;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ time(&timer);
+ t=localtime(&timer);
+
+ switch(type){
+ case 1://Sec(0~59)
+ push_val(st->stack,C_INT,t->tm_sec);
+ break;
+ case 2://Min(0~59)
+ push_val(st->stack,C_INT,t->tm_min);
+ break;
+ case 3://Hour(0~23)
+ push_val(st->stack,C_INT,t->tm_hour);
+ break;
+ case 4://WeekDay(0~6)
+ push_val(st->stack,C_INT,t->tm_wday);
+ break;
+ case 5://MonthDay(01~31)
+ push_val(st->stack,C_INT,t->tm_mday);
+ break;
+ case 6://Month(01~12)
+ push_val(st->stack,C_INT,t->tm_mon+1);
+ break;
+ case 7://Year(20xx)
+ push_val(st->stack,C_INT,t->tm_year+1900);
+ break;
+ default://(format error)
+ push_val(st->stack,C_INT,-1);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * GetTimeStr("TimeFMT", Length);
+ *------------------------------------------
+ */
+int buildin_gettimestr(struct script_state *st)
+{
+ char *tmpstr;
+ char *fmtstr;
+ int maxlen;
+ time_t now = time(NULL);
+
+ fmtstr=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ maxlen=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ tmpstr=(char *)aCallocA(maxlen+1,sizeof(char));
+ strftime(tmpstr,maxlen,fmtstr,localtime(&now));
+ tmpstr[maxlen]='\0';
+
+ push_str(st->stack,C_STR,(unsigned char *) tmpstr);
+ return 0;
+}
+
+/*==========================================
+ * カプラ倉庫を開く
+ *------------------------------------------
+ */
+int buildin_openstorage(struct script_state *st)
+{
+ storage_storageopen(script_rid2sd(st));
+ return 0;
+}
+
+int buildin_guildopenstorage(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int ret;
+ ret = storage_guild_storageopen(sd);
+ push_val(st->stack,C_INT,ret);
+ return 0;
+}
+
+/*==========================================
+ * アイテムによるスキル発動
+ *------------------------------------------
+ */
+int buildin_itemskill(struct script_state *st)
+{
+ int id,lv;
+ char *str;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ str=conv_str(st,& (st->stack->stack_data[st->start+4]));
+
+ // 詠唱中にスキルアイテムは使用できない
+ if(sd->skilltimer != -1)
+ return 0;
+
+ sd->skillitem=id;
+ sd->skillitemlv=lv;
+ clif_item_skill(sd,id,lv,str);
+ return 0;
+}
+/*==========================================
+ * アイテム作成
+ *------------------------------------------
+ */
+int buildin_produce(struct script_state *st)
+{
+ int trigger;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if( sd->state.produce_flag == 1) return 0;
+ trigger=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ clif_skill_produce_mix_list(sd,trigger);
+ return 0;
+}
+/*==========================================
+ * NPCでペット作る
+ *------------------------------------------
+ */
+int buildin_makepet(struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ struct script_data *data;
+ int id,pet_id;
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+
+ id=conv_num(st,data);
+
+ pet_id = search_petDB_index(id, PET_CLASS);
+
+ if (pet_id < 0)
+ pet_id = search_petDB_index(id, PET_EGG);
+ if (pet_id >= 0 && sd) {
+ sd->catch_target_class = pet_db[pet_id].class_;
+ intif_create_pet(
+ sd->status.account_id, sd->status.char_id,
+ (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
+ (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
+ 100, 0, 1, pet_db[pet_id].jname);
+ }
+
+ return 0;
+}
+/*==========================================
+ * NPCで経験値上げる
+ *------------------------------------------
+ */
+int buildin_getexp(struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int base=0,job=0;
+
+ base=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ job =conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if(base<0 || job<0)
+ return 0;
+ if(sd)
+ pc_gainexp(sd,base,job);
+
+ return 0;
+}
+
+/*==========================================
+ * Gain guild exp [Celest]
+ *------------------------------------------
+ */
+int buildin_guildgetexp(struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int exp;
+
+ exp = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if(exp < 0)
+ return 0;
+ if(sd && sd->status.guild_id > 0)
+ guild_getexp (sd, exp);
+
+ return 0;
+}
+
+/*==========================================
+ * Changes the guild master of a guild [Skotlex]
+ *------------------------------------------
+ */
+int buildin_guildchangegm(struct script_state *st)
+{
+ struct map_session_data *sd;
+ int guild_id;
+ char *name;
+
+ guild_id = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ name = conv_str(st,& (st->stack->stack_data[st->start+3]));
+ sd=map_nick2sd(name);
+
+ if (!sd)
+ push_val(st->stack,C_INT,0);
+ else
+ push_val(st->stack,C_INT,guild_gm_change(guild_id, sd));
+
+ return 0;
+}
+
+/*==========================================
+ * モンスター発生
+ *------------------------------------------
+ */
+int buildin_monster(struct script_state *st)
+{
+ int class_,amount,x,y;
+ char *str,*map,*event="";
+
+ map =conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x =conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y =conv_num(st,& (st->stack->stack_data[st->start+4]));
+ str =conv_str(st,& (st->stack->stack_data[st->start+5]));
+ class_=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ amount=conv_num(st,& (st->stack->stack_data[st->start+7]));
+ if( st->end>st->start+8 )
+ event=conv_str(st,& (st->stack->stack_data[st->start+8]));
+
+ if (class_ >= 0 && !mobdb_checkid(class_)) {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
+ return 1;
+ }
+ mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,amount,event);
+ return 0;
+}
+/*==========================================
+ * モンスター発生
+ *------------------------------------------
+ */
+int buildin_areamonster(struct script_state *st)
+{
+ int class_,amount,x0,y0,x1,y1;
+ char *str,*map,*event="";
+
+ map =conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x0 =conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y0 =conv_num(st,& (st->stack->stack_data[st->start+4]));
+ x1 =conv_num(st,& (st->stack->stack_data[st->start+5]));
+ y1 =conv_num(st,& (st->stack->stack_data[st->start+6]));
+ str =conv_str(st,& (st->stack->stack_data[st->start+7]));
+ class_=conv_num(st,& (st->stack->stack_data[st->start+8]));
+ amount=conv_num(st,& (st->stack->stack_data[st->start+9]));
+ if( st->end>st->start+10 )
+ event=conv_str(st,& (st->stack->stack_data[st->start+10]));
+
+ mob_once_spawn_area(map_id2sd(st->rid),map,x0,y0,x1,y1,str,class_,amount,event);
+ return 0;
+}
+/*==========================================
+ * モンスター削除
+ *------------------------------------------
+ */
+int buildin_killmonster_sub(struct block_list *bl,va_list ap)
+{
+ char *event=va_arg(ap,char *);
+ int allflag=va_arg(ap,int);
+
+ if(!allflag){
+ if(strcmp(event,((struct mob_data *)bl)->npc_event)==0)
+ mob_delete((struct mob_data *)bl);
+ return 0;
+ }else if(allflag){
+ if(((struct mob_data *)bl)->spawndelay1==-1 && ((struct mob_data *)bl)->spawndelay2==-1)
+ mob_delete((struct mob_data *)bl);
+ return 0;
+ }
+ return 0;
+}
+int buildin_killmonster(struct script_state *st)
+{
+ char *mapname,*event;
+ int m,allflag=0;
+ mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ event=conv_str(st,& (st->stack->stack_data[st->start+3]));
+ if(strcmp(event,"All")==0)
+ allflag = 1;
+
+ if( (m=map_mapname2mapid(mapname))<0 )
+ return 0;
+ map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
+ return 0;
+}
+
+int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
+{
+ mob_delete((struct mob_data *)bl);
+ return 0;
+}
+int buildin_killmonsterall(struct script_state *st)
+{
+ char *mapname;
+ int m;
+ mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+
+ if( (m=map_mapname2mapid(mapname))<0 )
+ return 0;
+ map_foreachinmap(buildin_killmonsterall_sub,
+ m,BL_MOB);
+ return 0;
+}
+
+/*==========================================
+ * Creates a clone of a player.
+ * clone map, x, y, event, char_id, master_id, mode, flag, duration
+ *------------------------------------------
+ */
+int buildin_clone(struct script_state *st) {
+ struct map_session_data *sd, *msd=NULL;
+ int char_id,master_id=0,x,y, mode = 0, flag = 0;
+ unsigned int duration = 0;
+ char *map,*event="";
+
+ map=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ event=conv_str(st,& (st->stack->stack_data[st->start+5]));
+ char_id=conv_num(st,& (st->stack->stack_data[st->start+6]));
+
+ if( st->end>st->start+7 )
+ master_id=conv_num(st,& (st->stack->stack_data[st->start+7]));
+
+ if( st->end>st->start+8 )
+ mode=conv_num(st,& (st->stack->stack_data[st->start+8]));
+
+ if( st->end>st->start+9 )
+ flag=conv_num(st,& (st->stack->stack_data[st->start+9]));
+
+ if( st->end>st->start+10 )
+ duration=conv_num(st,& (st->stack->stack_data[st->start+10]));
+
+ sd = map_charid2sd(char_id);
+ if (master_id) {
+ msd = map_charid2sd(master_id);
+ if (msd)
+ master_id = msd->bl.id;
+ else
+ master_id = 0;
+ }
+ if (sd) //Return ID of newly crafted clone.
+ push_val(st->stack,C_INT,mob_clone_spawn(sd, map, x, y, event, master_id, mode, flag, 1000*duration));
+ else //Failed to create clone.
+ push_val(st->stack,C_INT,0);
+
+ return 0;
+}
+/*==========================================
+ * イベント実行
+ *------------------------------------------
+ */
+int buildin_doevent(struct script_state *st)
+{
+ char *event;
+ event=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ npc_event(map_id2sd(st->rid),event,0);
+ return 0;
+}
+/*==========================================
+ * NPC主体イベント実行
+ *------------------------------------------
+ */
+int buildin_donpcevent(struct script_state *st)
+{
+ char *event;
+ event=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ npc_event_do(event);
+ return 0;
+}
+/*==========================================
+ * イベントタイマー追加
+ *------------------------------------------
+ */
+int buildin_addtimer(struct script_state *st)
+{
+ char *event;
+ int tick;
+ tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ event=conv_str(st,& (st->stack->stack_data[st->start+3]));
+ pc_addeventtimer(script_rid2sd(st),tick,event);
+ return 0;
+}
+/*==========================================
+ * イベントタイマー削除
+ *------------------------------------------
+ */
+int buildin_deltimer(struct script_state *st)
+{
+ char *event;
+ event=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ pc_deleventtimer(script_rid2sd(st),event);
+ return 0;
+}
+/*==========================================
+ * イベントタイマーのカウント値追加
+ *------------------------------------------
+ */
+int buildin_addtimercount(struct script_state *st)
+{
+ char *event;
+ int tick;
+ event=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pc_addeventtimercount(script_rid2sd(st),event,tick);
+ return 0;
+}
+
+/*==========================================
+ * NPCタイマー初期化
+ *------------------------------------------
+ */
+int buildin_initnpctimer(struct script_state *st)
+{
+ struct npc_data *nd;
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ npc_settimerevent_tick(nd,0);
+ npc_timerevent_start(nd, st->rid);
+ return 0;
+}
+/*==========================================
+ * NPCタイマー開始
+ *------------------------------------------
+ */
+int buildin_startnpctimer(struct script_state *st)
+{
+ struct npc_data *nd;
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ npc_timerevent_start(nd, st->rid);
+ return 0;
+}
+/*==========================================
+ * NPCタイマー停止
+ *------------------------------------------
+ */
+int buildin_stopnpctimer(struct script_state *st)
+{
+ struct npc_data *nd;
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ npc_timerevent_stop(nd);
+ return 0;
+}
+/*==========================================
+ * NPCタイマー情報所得
+ *------------------------------------------
+ */
+int buildin_getnpctimer(struct script_state *st)
+{
+ struct npc_data *nd;
+ int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int val=0;
+ if( st->end > st->start+3 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ switch(type){
+ case 0: val=npc_gettimerevent_tick(nd); break;
+ case 1: val= (nd->u.scr.nexttimer>=0); break;
+ case 2: val= nd->u.scr.timeramount; break;
+ }
+ push_val(st->stack,C_INT,val);
+ return 0;
+}
+/*==========================================
+ * NPCタイマー値設定
+ *------------------------------------------
+ */
+int buildin_setnpctimer(struct script_state *st)
+{
+ int tick;
+ struct npc_data *nd;
+ tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if( st->end > st->start+3 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ npc_settimerevent_tick(nd,tick);
+ return 0;
+}
+
+/*==========================================
+ * attaches the player rid to the timer [Celest]
+ *------------------------------------------
+ */
+int buildin_attachnpctimer(struct script_state *st)
+{
+ struct map_session_data *sd;
+ struct npc_data *nd;
+
+ nd=(struct npc_data *)map_id2bl(st->oid);
+ if( st->end > st->start+2 ) {
+ char *name = conv_str(st,& (st->stack->stack_data[st->start+2]));
+ sd=map_nick2sd(name);
+ } else {
+ sd = script_rid2sd(st);
+ }
+
+ if (sd==NULL)
+ return 0;
+
+ nd->u.scr.rid = sd->bl.id;
+ return 0;
+}
+
+/*==========================================
+ * detaches a player rid from the timer [Celest]
+ *------------------------------------------
+ */
+int buildin_detachnpctimer(struct script_state *st)
+{
+ struct npc_data *nd;
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ nd->u.scr.rid = 0;
+ return 0;
+}
+
+/*==========================================
+ * To avoid "player not attached" script errors, this function is provided,
+ * it checks if there is a player attached to the current script. [Skotlex]
+ * If no, returns 0, if yes, returns the char_id of the attached player.
+ *------------------------------------------
+ */
+int buildin_playerattached(struct script_state *st)
+{
+ struct map_session_data *sd;
+ if (st->rid == 0 || (sd = map_id2sd(st->rid)) == NULL)
+ push_val(st->stack,C_INT,0);
+ else
+ push_val(st->stack,C_INT,st->rid);
+ return 0;
+}
+
+/*==========================================
+ * 天の声アナウンス
+ *------------------------------------------
+ */
+int buildin_announce(struct script_state *st)
+{
+ char *str, *color=NULL;
+ int flag;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ flag=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if (st->end>st->start+4)
+ color=conv_str(st,& (st->stack->stack_data[st->start+4]));
+
+ if(flag&0x0f){
+ struct block_list *bl=(flag&0x08)? map_id2bl(st->oid) :
+ (struct block_list *)script_rid2sd(st);
+ if (color)
+ clif_announce(bl,str,(int)strlen(str)+1, strtol(color, (char **)NULL, 0),flag);
+ else
+ clif_GMmessage(bl,str,(int)strlen(str)+1,flag);
+ }else {
+ if (color)
+ intif_announce(str,(int)strlen(str)+1, strtol(color, (char **)NULL, 0), flag);
+ else
+ intif_GMmessage(str,(int)strlen(str)+1,flag);
+ }
+ return 0;
+}
+/*==========================================
+ * 天の声アナウンス(特定マップ)
+ *------------------------------------------
+ */
+int buildin_mapannounce_sub(struct block_list *bl,va_list ap)
+{
+ char *str, *color;
+ int len,flag;
+ str=va_arg(ap,char *);
+ len=va_arg(ap,int);
+ flag=va_arg(ap,int);
+ color=va_arg(ap,char *);
+ if (color)
+ clif_announce(bl,str,len, strtol(color, (char **)NULL, 0), flag|3);
+ else
+ clif_GMmessage(bl,str,len,flag|3);
+ return 0;
+}
+int buildin_mapannounce(struct script_state *st)
+{
+ char *mapname,*str, *color=NULL;
+ int flag,m;
+
+ mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ str=conv_str(st,& (st->stack->stack_data[st->start+3]));
+ flag=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ if (st->end>st->start+5)
+ color=conv_str(st,& (st->stack->stack_data[st->start+5]));
+
+ if( (m=map_mapname2mapid(mapname))<0 )
+ return 0;
+
+ map_foreachinmap(buildin_mapannounce_sub,
+ m, BL_PC, str,strlen(str)+1,flag&0x10, color);
+ return 0;
+}
+/*==========================================
+ * 天の声アナウンス(特定エリア)
+ *------------------------------------------
+ */
+int buildin_areaannounce(struct script_state *st)
+{
+ char *map,*str,*color=NULL;
+ int flag,m;
+ int x0,y0,x1,y1;
+
+ map=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ str=conv_str(st,& (st->stack->stack_data[st->start+7]));
+ flag=conv_num(st,& (st->stack->stack_data[st->start+8]));
+ if (st->end>st->start+9)
+ color=conv_str(st,& (st->stack->stack_data[st->start+9]));
+
+ if( (m=map_mapname2mapid(map))<0 )
+ return 0;
+
+ map_foreachinarea(buildin_mapannounce_sub,
+ m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10, color);
+ return 0;
+}
+
+/*==========================================
+ * ユーザー数所得
+ *------------------------------------------
+ */
+int buildin_getusers(struct script_state *st)
+{
+ int flag=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ struct block_list *bl=map_id2bl((flag&0x08)?st->oid:st->rid);
+ int val=0;
+ switch(flag&0x07){
+ case 0: val=map[bl->m].users; break;
+ case 1: val=map_getusers(); break;
+ }
+ push_val(st->stack,C_INT,val);
+ return 0;
+}
+/*==========================================
+ * Works like @WHO - displays all online users names in window
+ *------------------------------------------
+ */
+int buildin_getusersname(struct script_state *st)
+{
+ struct map_session_data *pl_sd = NULL, **pl_allsd;
+ int i=0,disp_num=1, users;
+
+ pl_allsd = map_getallusers(&users);
+
+ for (i=0;i<users;i++)
+ {
+ pl_sd = pl_allsd[i];
+ if( !(battle_config.hide_GM_session && pc_isGM(pl_sd)) )
+ {
+ if((disp_num++)%10==0)
+ clif_scriptnext(script_rid2sd(st),st->oid);
+ clif_scriptmes(script_rid2sd(st),st->oid,pl_sd->status.name);
+ }
+ }
+ return 0;
+}
+/*==========================================
+ * マップ指定ユーザー数所得
+ *------------------------------------------
+ */
+int buildin_getmapusers(struct script_state *st)
+{
+ char *str;
+ int m;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ if( (m=map_mapname2mapid(str))< 0){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ push_val(st->stack,C_INT,map[m].users);
+ return 0;
+}
+/*==========================================
+ * エリア指定ユーザー数所得
+ *------------------------------------------
+ */
+int buildin_getareausers_sub(struct block_list *bl,va_list ap)
+{
+ int *users=va_arg(ap,int *);
+ (*users)++;
+ return 0;
+}
+int buildin_getareausers(struct script_state *st)
+{
+ char *str;
+ int m,x0,y0,x1,y1,users=0;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ if( (m=map_mapname2mapid(str))< 0){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ map_foreachinarea(buildin_getareausers_sub,
+ m,x0,y0,x1,y1,BL_PC,&users);
+ push_val(st->stack,C_INT,users);
+ return 0;
+}
+
+/*==========================================
+ * エリア指定ドロップアイテム数所得
+ *------------------------------------------
+ */
+int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
+{
+ int item=va_arg(ap,int);
+ int *amount=va_arg(ap,int *);
+ struct flooritem_data *drop=(struct flooritem_data *)bl;
+
+ if(drop->item_data.nameid==item)
+ (*amount)+=drop->item_data.amount;
+
+ return 0;
+}
+int buildin_getareadropitem(struct script_state *st)
+{
+ char *str;
+ int m,x0,y0,x1,y1,item,amount=0;
+ struct script_data *data;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
+
+ data=&(st->stack->stack_data[st->start+7]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ item=512;
+ if( item_data )
+ item=item_data->nameid;
+ }else
+ item=conv_num(st,data);
+
+ if( (m=map_mapname2mapid(str))< 0){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ map_foreachinarea(buildin_getareadropitem_sub,
+ m,x0,y0,x1,y1,BL_ITEM,item,&amount);
+ push_val(st->stack,C_INT,amount);
+ return 0;
+}
+/*==========================================
+ * NPCの有効化
+ *------------------------------------------
+ */
+int buildin_enablenpc(struct script_state *st)
+{
+ char *str;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ npc_enable(str,1);
+ return 0;
+}
+/*==========================================
+ * NPCの無効化
+ *------------------------------------------
+ */
+int buildin_disablenpc(struct script_state *st)
+{
+ char *str;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ npc_enable(str,0);
+ return 0;
+}
+
+int buildin_enablearena(struct script_state *st) // Added by RoVeRT
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ struct chat_data *cd;
+
+
+ if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
+ return 0;
+
+ npc_enable(nd->name,1);
+ nd->arenaflag=1;
+
+ if(cd->users>=cd->trigger && cd->npc_event[0])
+ npc_timer_event(cd->npc_event);
+
+ return 0;
+}
+int buildin_disablearena(struct script_state *st) // Added by RoVeRT
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ nd->arenaflag=0;
+
+ return 0;
+}
+/*==========================================
+ * 隠れているNPCの表示
+ *------------------------------------------
+ */
+int buildin_hideoffnpc(struct script_state *st)
+{
+ char *str;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ npc_enable(str,2);
+ return 0;
+}
+/*==========================================
+ * NPCをハイディング
+ *------------------------------------------
+ */
+int buildin_hideonnpc(struct script_state *st)
+{
+ char *str;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ npc_enable(str,4);
+ return 0;
+}
+/*==========================================
+ * 状態異常にかかる
+ *------------------------------------------
+ */
+int buildin_sc_start(struct script_state *st)
+{
+ struct block_list *bl;
+ int type,tick,val1,val4=0;
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ if( st->end>st->start+5 ) //指定したキャラを状態異常にする
+ bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5])));
+ else
+ bl = map_id2bl(st->rid);
+
+ if (potion_flag==1 && potion_target) {
+ bl = map_id2bl(potion_target);
+ tick/=2; //Thrown potions only last half.
+ val4 = 1; //Mark that this was a thrown sc_effect
+ }
+ if (bl)
+ status_change_start(bl,type,val1,0,0,val4,tick,0);
+ return 0;
+}
+
+/*==========================================
+ * 状態異常にかかる(確率指定)
+ *------------------------------------------
+ */
+int buildin_sc_start2(struct script_state *st)
+{
+ struct block_list *bl;
+ int type,tick,val1,val4=0,per;
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ per=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ if( st->end>st->start+6 ) //指定したキャラを状態異常にする
+ bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6])));
+ else
+ bl = map_id2bl(st->rid);
+
+ if (potion_flag==1 && potion_target) {
+ bl = map_id2bl(potion_target);
+ tick/=2;
+ val4 = 1;
+ }
+
+ if(bl && rand()%10000 < per)
+ status_change_start(bl,type,val1,0,0,val4,tick,0);
+ return 0;
+}
+
+/*==========================================
+ * Starts a SC_ change with the four values passed. [Skotlex]
+ * Final optional argument is the ID of player to affect.
+ * sc_start4 type, duration, val1, val2, val3, val4, <id>;
+ *------------------------------------------
+ */
+int buildin_sc_start4(struct script_state *st)
+{
+ struct block_list *bl;
+ int type,tick,val1,val2,val3,val4;
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ val2=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ val3=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ val4=conv_num(st,& (st->stack->stack_data[st->start+7]));
+ if( st->end>st->start+8 )
+ bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+8])));
+ else
+ bl = map_id2bl(st->rid);
+
+ if (potion_flag==1 && potion_target) {
+ bl = map_id2bl(potion_target);
+ tick/=2;
+ }
+ if (bl)
+ status_change_start(bl,type,val1,val2,val3,val4,tick,0);
+ return 0;
+}
+
+/*==========================================
+ * 状態異常が直る
+ *------------------------------------------
+ */
+int buildin_sc_end(struct script_state *st)
+{
+ struct block_list *bl;
+ int type;
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ bl = map_id2bl(st->rid);
+
+ if (potion_flag==1 && potion_target)
+ bl = map_id2bl(potion_target);
+
+ if (bl)
+ status_change_end(bl,type,-1);
+ return 0;
+}
+/*==========================================
+ * 状態異常耐性を計算した確率を返す
+ *------------------------------------------
+ */
+int buildin_getscrate(struct script_state *st)
+{
+ struct block_list *bl;
+ int sc_def,type,rate;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ rate=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if( st->end>st->start+4 ) //指定したキャラの耐性を計算する
+ bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6])));
+ else
+ bl = map_id2bl(st->rid);
+
+ sc_def = status_get_sc_def(bl,type);
+
+ rate = rate * sc_def / 100;
+ push_val(st->stack,C_INT,rate);
+
+ return 0;
+
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_debugmes(struct script_state *st)
+{
+ conv_str(st,& (st->stack->stack_data[st->start+2]));
+ ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,st->stack->stack_data[st->start+2].u.str);
+ return 0;
+}
+
+/*==========================================
+ *捕獲アイテム使用
+ *------------------------------------------
+ */
+int buildin_catchpet(struct script_state *st)
+{
+ int pet_id;
+ struct map_session_data *sd;
+ pet_id= conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ pet_catch_process1(sd,pet_id);
+ return 0;
+}
+
+/*==========================================
+ *携帯卵孵化機使用
+ *------------------------------------------
+ */
+int buildin_birthpet(struct script_state *st)
+{
+ struct map_session_data *sd;
+ sd=script_rid2sd(st);
+ clif_sendegg(sd);
+ return 0;
+}
+
+/*==========================================
+ * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
+ *------------------------------------------
+ */
+int buildin_resetlvl(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ sd=script_rid2sd(st);
+ pc_resetlvl(sd,type);
+ return 0;
+}
+/*==========================================
+ * ステータスリセット
+ *------------------------------------------
+ */
+int buildin_resetstatus(struct script_state *st)
+{
+ struct map_session_data *sd;
+ sd=script_rid2sd(st);
+ pc_resetstate(sd);
+ return 0;
+}
+
+/*==========================================
+ * script command resetskill
+ *------------------------------------------
+ */
+int buildin_resetskill(struct script_state *st)
+{
+ struct map_session_data *sd;
+ sd=script_rid2sd(st);
+ pc_resetskill(sd);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_changebase(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int vclass;
+
+ if( st->end>st->start+3 )
+ sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+3])));
+ else
+ sd=script_rid2sd(st);
+
+ if(sd == NULL)
+ return 0;
+
+ vclass = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if(vclass == JOB_WEDDING)
+ {
+ if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
+ sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex]
+ )
+ return 0;
+ }
+
+// if(vclass==22) {
+// pc_unequipitem(sd,sd->equip_index[9],0); // 装備外
+// }
+
+ sd->view_class = vclass;
+
+ return 0;
+}
+
+/*==========================================
+ * 性別変換
+ *------------------------------------------
+ */
+int buildin_changesex(struct script_state *st) {
+ struct map_session_data *sd = NULL;
+ sd = script_rid2sd(st);
+
+ if (sd->status.sex == 0) {
+ sd->status.sex = 1;
+ sd->sex = 1;
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
+ sd->status.class_ -= 1;
+ } else if (sd->status.sex == 1) {
+ sd->status.sex = 0;
+ sd->sex = 0;
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
+ sd->status.class_ += 1;
+ }
+ chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
+ chrif_save(sd,0);
+ return 0;
+}
+
+/*==========================================
+ * npcチャット作成
+ *------------------------------------------
+ */
+int buildin_waitingroom(struct script_state *st)
+{
+ char *name,*ev="";
+ int limit, trigger = 0,pub=1;
+ name=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ limit= conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if(limit==0)
+ pub=3;
+
+ if( (st->end > st->start+5) ){
+ struct script_data* data=&(st->stack->stack_data[st->start+5]);
+ get_val(st,data);
+ if(data->type==C_INT){
+ // 新Athena仕様(旧Athena仕様と互換性あり)
+ ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
+ trigger=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ }else{
+ // eathena仕様
+ trigger=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ ev=conv_str(st,& (st->stack->stack_data[st->start+5]));
+ }
+ }else{
+ // 旧Athena仕様
+ if( st->end > st->start+4 )
+ ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
+ }
+ chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid),
+ limit,pub,trigger,name,(int)strlen(name)+1,ev);
+ return 0;
+}
+/*==========================================
+ * Works like 'announce' but outputs in the common chat window
+ *------------------------------------------
+ */
+int buildin_globalmes(struct script_state *st)
+{
+ struct block_list *bl = map_id2bl(st->oid);
+ struct npc_data *nd = (struct npc_data *)bl;
+ char *name=NULL,*mes;
+
+ mes=conv_str(st,& (st->stack->stack_data[st->start+2])); // メッセージの取得
+ if(mes==NULL) return 0;
+
+ if(st->end>st->start+3){ // NPC名の取得(123#456)
+ name=conv_str(st,& (st->stack->stack_data[st->start+3]));
+ } else {
+ name=nd->name;
+ }
+
+ npc_globalmessage(name,mes); // グローバルメッセージ送信
+
+ return 0;
+}
+/*==========================================
+ * npcチャット削除
+ *------------------------------------------
+ */
+int buildin_delwaitingroom(struct script_state *st)
+{
+ struct npc_data *nd;
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+ chat_deletenpcchat(nd);
+ return 0;
+}
+/*==========================================
+ * npcチャット全員蹴り出す
+ *------------------------------------------
+ */
+int buildin_waitingroomkickall(struct script_state *st)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
+ return 0;
+ chat_npckickall(cd);
+ return 0;
+}
+
+/*==========================================
+ * npcチャットイベント有効化
+ *------------------------------------------
+ */
+int buildin_enablewaitingroomevent(struct script_state *st)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
+ return 0;
+ chat_enableevent(cd);
+ return 0;
+}
+
+/*==========================================
+ * npcチャットイベント無効化
+ *------------------------------------------
+ */
+int buildin_disablewaitingroomevent(struct script_state *st)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
+ return 0;
+ chat_disableevent(cd);
+ return 0;
+}
+/*==========================================
+ * npcチャット状態所得
+ *------------------------------------------
+ */
+int buildin_getwaitingroomstate(struct script_state *st)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+ int val=0,type;
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if( st->end > st->start+3 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+
+ switch(type){
+ case 0: val=cd->users; break;
+ case 1: val=cd->limit; break;
+ case 2: val=cd->trigger&0x7f; break;
+ case 3: val=((cd->trigger&0x80)>0); break;
+ case 32: val=(cd->users >= cd->limit); break;
+ case 33: val=(cd->users >= cd->trigger); break;
+
+ case 4:
+ push_str(st->stack,C_CONSTSTR,(unsigned char *) cd->title);
+ return 0;
+ case 5:
+ push_str(st->stack,C_CONSTSTR,(unsigned char *) cd->pass);
+ return 0;
+ case 16:
+ push_str(st->stack,C_CONSTSTR,(unsigned char *) cd->npc_event);
+ return 0;
+ }
+ push_val(st->stack,C_INT,val);
+ return 0;
+}
+
+/*==========================================
+ * チャットメンバー(規定人数)ワープ
+ *------------------------------------------
+ */
+int buildin_warpwaitingpc(struct script_state *st)
+{
+ int x,y,i,n;
+ char *str;
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ struct chat_data *cd;
+
+ if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
+ return 0;
+
+ n=cd->trigger&0x7f;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+
+ if( st->end > st->start+5 )
+ n=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ for(i=0;i<n;i++){
+ struct map_session_data *sd=cd->usersd[0]; // リスト先頭のPCを次々に。
+
+ mapreg_setreg(add_str((unsigned char *) "$@warpwaitingpc")+(i<<24),sd->bl.id);
+
+ if(strcmp(str,"Random")==0)
+ pc_randomwarp(sd,3);
+ else if(strcmp(str,"SavePoint")==0){
+ if(map[sd->bl.m].flag.noteleport) // テレポ禁止
+ return 0;
+
+ pc_setpos(sd,sd->status.save_point.map,
+ sd->status.save_point.x,sd->status.save_point.y,3);
+ }else
+ pc_setpos(sd,mapindex_name2id(str),x,y,0);
+ }
+ mapreg_setreg(add_str((unsigned char *) "$@warpwaitingpcnum"),n);
+ return 0;
+}
+/*==========================================
+ * RIDのアタッチ
+ *------------------------------------------
+ */
+int buildin_attachrid(struct script_state *st)
+{
+ st->rid=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ push_val(st->stack,C_INT, (map_id2sd(st->rid)!=NULL));
+ return 0;
+}
+/*==========================================
+ * RIDのデタッチ
+ *------------------------------------------
+ */
+int buildin_detachrid(struct script_state *st)
+{
+ st->rid=0;
+ return 0;
+}
+/*==========================================
+ * 存在チェック
+ *------------------------------------------
+ */
+int buildin_isloggedin(struct script_state *st)
+{
+ push_val(st->stack,C_INT, map_id2sd(
+ conv_num(st,& (st->stack->stack_data[st->start+2])) )!=NULL );
+ return 0;
+}
+
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+enum { MF_NOMEMO,MF_NOTELEPORT,MF_NOSAVE,MF_NOBRANCH,MF_NOPENALTY,MF_NOZENYPENALTY,
+ MF_PVP,MF_PVP_NOPARTY,MF_PVP_NOGUILD,MF_GVG,MF_GVG_NOPARTY,MF_NOTRADE,MF_NOSKILL,
+ MF_NOWARP,MF_NOPVP,MF_NOICEWALL,MF_SNOW,MF_FOG,MF_SAKURA,MF_LEAVES,MF_RAIN,
+ MF_INDOORS,MF_NOGO,MF_CLOUDS,MF_CLOUDS2,MF_FIREWORKS,MF_GVG_CASTLE,MF_GVG_DUNGEON,MF_NIGHTENABLED,
+ MF_NOBASEEXP, MF_NOJOBEXP, MF_NOMOBLOOT, MF_NOMVPLOOT, MF_NORETURN, MF_NOWARPTO, MF_NIGHTMAREDROP
+ };
+
+int buildin_setmapflagnosave(struct script_state *st)
+{
+ int m,x,y;
+ unsigned short mapindex;
+ char *str,*str2;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ str2=conv_str(st,& (st->stack->stack_data[st->start+3]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ m = map_mapname2mapid(str);
+ mapindex = mapindex_name2id(str2);
+
+ if(m >= 0 && mapindex) {
+ map[m].flag.nosave=1;
+ map[m].save.map=mapindex;
+ map[m].save.x=x;
+ map[m].save.y=y;
+ }
+
+ return 0;
+}
+
+int buildin_setmapflag(struct script_state *st)
+{
+ int m,i;
+ char *str;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ i=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ m = map_mapname2mapid(str);
+ if(m >= 0) {
+ switch(i) {
+ case MF_NOMEMO:
+ map[m].flag.nomemo=1;
+ break;
+ case MF_NOTELEPORT:
+ map[m].flag.noteleport=1;
+ break;
+ case MF_NOBRANCH:
+ map[m].flag.nobranch=1;
+ break;
+ case MF_NOPENALTY:
+ map[m].flag.nopenalty=1;
+ break;
+ case MF_NOZENYPENALTY:
+ map[m].flag.nozenypenalty=1;
+ break;
+ case MF_PVP:
+ map[m].flag.pvp=1;
+ break;
+ case MF_PVP_NOPARTY:
+ map[m].flag.pvp_noparty=1;
+ break;
+ case MF_PVP_NOGUILD:
+ map[m].flag.pvp_noguild=1;
+ break;
+ case MF_GVG:
+ map[m].flag.gvg=1;
+ break;
+ case MF_GVG_NOPARTY:
+ map[m].flag.gvg_noparty=1;
+ break;
+ case MF_GVG_DUNGEON:
+ map[m].flag.gvg_dungeon=1;
+ break;
+ case MF_GVG_CASTLE:
+ map[m].flag.gvg_castle=1;
+ break;
+ case MF_NOTRADE:
+ map[m].flag.notrade=1;
+ break;
+ case MF_NOSKILL:
+ map[m].flag.noskill=1;
+ break;
+ case MF_NOWARP:
+ map[m].flag.nowarp=1;
+ break;
+ case MF_NOPVP:
+ map[m].flag.nopvp=1;
+ break;
+ case MF_NOICEWALL: // [Valaris]
+ map[m].flag.noicewall=1;
+ break;
+ case MF_SNOW: // [Valaris]
+ map[m].flag.snow=1;
+ break;
+ case MF_CLOUDS:
+ map[m].flag.clouds=1;
+ break;
+ case MF_CLOUDS2: // [Valaris]
+ map[m].flag.clouds2=1;
+ break;
+ case MF_FOG: // [Valaris]
+ map[m].flag.fog=1;
+ break;
+ case MF_FIREWORKS:
+ map[m].flag.fireworks=1;
+ break;
+ case MF_SAKURA: // [Valaris]
+ map[m].flag.sakura=1;
+ break;
+ case MF_LEAVES: // [Valaris]
+ map[m].flag.leaves=1;
+ break;
+ case MF_RAIN: // [Valaris]
+ map[m].flag.rain=1;
+ break;
+ case MF_INDOORS: // celest
+ map[m].flag.indoors=1;
+ break;
+ case MF_NIGHTENABLED:
+ map[m].flag.nightenabled=1;
+ break;
+ case MF_NOGO: // celest
+ map[m].flag.nogo=1;
+ break;
+ case MF_NOBASEEXP:
+ map[m].flag.nobaseexp=1;
+ break;
+ case MF_NOJOBEXP:
+ map[m].flag.nojobexp=1;
+ break;
+ case MF_NOMOBLOOT:
+ map[m].flag.nomobloot=1;
+ break;
+ case MF_NOMVPLOOT:
+ map[m].flag.nomvploot=1;
+ break;
+ case MF_NORETURN:
+ map[m].flag.noreturn=1;
+ break;
+ case MF_NOWARPTO:
+ map[m].flag.nowarpto=1;
+ break;
+ case MF_NIGHTMAREDROP:
+ map[m].flag.pvp_nightmaredrop=1;
+ break;
+ }
+ }
+
+ return 0;
+}
+
+int buildin_removemapflag(struct script_state *st)
+{
+ int m,i;
+ char *str;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ i=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ m = map_mapname2mapid(str);
+ if(m >= 0) {
+ switch(i) {
+ case MF_NOMEMO:
+ map[m].flag.nomemo=0;
+ break;
+ case MF_NOTELEPORT:
+ map[m].flag.noteleport=0;
+ break;
+ case MF_NOSAVE:
+ map[m].flag.nosave=0;
+ break;
+ case MF_NOBRANCH:
+ map[m].flag.nobranch=0;
+ break;
+ case MF_NOPENALTY:
+ map[m].flag.nopenalty=0;
+ break;
+ case MF_PVP:
+ map[m].flag.pvp=0;
+ break;
+ case MF_PVP_NOPARTY:
+ map[m].flag.pvp_noparty=0;
+ break;
+ case MF_PVP_NOGUILD:
+ map[m].flag.pvp_noguild=0;
+ break;
+ case MF_GVG:
+ map[m].flag.gvg=0;
+ break;
+ case MF_GVG_NOPARTY:
+ map[m].flag.gvg_noparty=0;
+ break;
+ case MF_GVG_DUNGEON:
+ map[m].flag.gvg_dungeon=0;
+ break;
+ case MF_GVG_CASTLE:
+ map[m].flag.gvg_castle=0;
+ break;
+ case MF_NOZENYPENALTY:
+ map[m].flag.nozenypenalty=0;
+ break;
+ case MF_NOSKILL:
+ map[m].flag.noskill=0;
+ break;
+ case MF_NOWARP:
+ map[m].flag.nowarp=0;
+ break;
+ case MF_NOPVP:
+ map[m].flag.nopvp=0;
+ break;
+ case MF_NOICEWALL: // [Valaris]
+ map[m].flag.noicewall=0;
+ break;
+ case MF_SNOW: // [Valaris]
+ map[m].flag.snow=0;
+ break;
+ case MF_CLOUDS:
+ map[m].flag.clouds=0;
+ break;
+ case MF_CLOUDS2: // [Valaris]
+ map[m].flag.clouds2=0;
+ break;
+ case MF_FOG: // [Valaris]
+ map[m].flag.fog=0;
+ break;
+ case MF_FIREWORKS:
+ map[m].flag.fireworks=0;
+ break;
+ case MF_SAKURA: // [Valaris]
+ map[m].flag.sakura=0;
+ break;
+ case MF_LEAVES: // [Valaris]
+ map[m].flag.leaves=0;
+ break;
+ case MF_RAIN: // [Valaris]
+ map[m].flag.rain=0;
+ break;
+ case MF_INDOORS: // celest
+ map[m].flag.indoors=0;
+ break;
+ case MF_NIGHTENABLED:
+ map[m].flag.nightenabled=0;
+ break;
+ case MF_NOGO: // celest
+ map[m].flag.nogo=0;
+ break;
+ case MF_NOBASEEXP:
+ map[m].flag.nobaseexp=0;
+ break;
+ case MF_NOJOBEXP:
+ map[m].flag.nojobexp=0;
+ break;
+ case MF_NOMOBLOOT:
+ map[m].flag.nomobloot=0;
+ break;
+ case MF_NOMVPLOOT:
+ map[m].flag.nomvploot=0;
+ break;
+ case MF_NORETURN:
+ map[m].flag.noreturn=0;
+ break;
+ case MF_NOWARPTO:
+ map[m].flag.nowarpto=0;
+ break;
+ case MF_NIGHTMAREDROP:
+ map[m].flag.pvp_nightmaredrop=0;
+ break;
+ }
+ }
+
+ return 0;
+}
+
+int buildin_pvpon(struct script_state *st)
+{
+ int m,i,users;
+ char *str;
+ struct map_session_data *pl_sd=NULL, **pl_allsd;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ m = map_mapname2mapid(str);
+ if(m >= 0 && !map[m].flag.pvp && !map[m].flag.nopvp) {
+ map[m].flag.pvp = 1;
+ clif_send0199(m,1);
+
+ if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
+ return 0;
+
+ pl_allsd = map_getallusers(&users);
+
+ for(i=0;i<users;i++)
+ {
+ if ((pl_sd = pl_allsd[i]) && m == pl_sd->bl.m && pl_sd->pvp_timer == -1)
+ {
+ pl_sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,pl_sd->bl.id,0);
+ pl_sd->pvp_rank=0;
+ pl_sd->pvp_lastusers=0;
+ pl_sd->pvp_point=5;
+ pl_sd->pvp_won = 0;
+ pl_sd->pvp_lost = 0;
+ }
+ }
+ }
+ return 0;
+}
+
+int buildin_pvpoff(struct script_state *st)
+{
+ int m,i,users;
+ char *str;
+ struct map_session_data *pl_sd=NULL, **pl_allsd;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ m = map_mapname2mapid(str);
+ if(m >= 0 && map[m].flag.pvp && !map[m].flag.nopvp) { //fixed Lupus
+ map[m].flag.pvp = 0;
+ clif_send0199(m,0);
+
+ if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
+ return 0;
+
+ pl_allsd = map_getallusers(&users);
+
+ for(i=0;i<users;i++)
+ {
+ if((pl_sd=pl_allsd[i]) && m == pl_sd->bl.m)
+ {
+ clif_pvpset(pl_sd,0,0,2);
+ if(pl_sd->pvp_timer != -1) {
+ delete_timer(pl_sd->pvp_timer,pc_calc_pvprank_timer);
+ pl_sd->pvp_timer = -1;
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+int buildin_gvgon(struct script_state *st)
+{
+ int m;
+ char *str;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ m = map_mapname2mapid(str);
+ if(m >= 0 && !map[m].flag.gvg) {
+ map[m].flag.gvg = 1;
+ clif_send0199(m,3);
+ }
+
+ return 0;
+}
+int buildin_gvgoff(struct script_state *st)
+{
+ int m;
+ char *str;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ m = map_mapname2mapid(str);
+ if(m >= 0 && map[m].flag.gvg) {
+ map[m].flag.gvg = 0;
+ clif_send0199(m,0);
+ }
+
+ return 0;
+}
+/*==========================================
+ * Shows an emoticon on top of the player/npc
+ * emotion emotion#, <target: 0 - NPC, 1 - PC>
+ *------------------------------------------
+ */
+//Optional second parameter added by [Skotlex]
+int buildin_emotion(struct script_state *st)
+{
+ int type;
+ int player=0;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if(type < 0 || type > 100)
+ return 0;
+
+ if( st->end>st->start+3 )
+ player=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ if (player) {
+ struct map_session_data *sd = script_rid2sd(st);
+ if (sd)
+ clif_emotion(&sd->bl,type);
+ } else
+ clif_emotion(map_id2bl(st->oid),type);
+ return 0;
+}
+
+int buildin_maprespawnguildid_sub(struct block_list *bl,va_list ap)
+{
+ int g_id=va_arg(ap,int);
+ int flag=va_arg(ap,int);
+ struct map_session_data *sd=NULL;
+ struct mob_data *md=NULL;
+
+ if(bl->type == BL_PC)
+ sd=(struct map_session_data*)bl;
+ if(bl->type == BL_MOB)
+ md=(struct mob_data *)bl;
+
+ if(sd){
+ if((sd->status.guild_id == g_id) && (flag&1))
+ pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
+ else if((sd->status.guild_id != g_id) && (flag&2))
+ pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
+ else if (sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
+ pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); // end addition [Valaris]
+ }
+ if(md && flag&4){
+ if(!md->guardian_data && md->class_ != MOBID_EMPERIUM)
+ mob_delete(md);
+ }
+ return 0;
+}
+int buildin_maprespawnguildid(struct script_state *st)
+{
+ char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ int g_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ int flag=conv_num(st,& (st->stack->stack_data[st->start+4]));
+
+ int m=map_mapname2mapid(mapname);
+
+ if(m) map_foreachinmap(buildin_maprespawnguildid_sub,m,BL_CHAR,g_id,flag);
+ return 0;
+}
+
+int buildin_agitstart(struct script_state *st)
+{
+ if(agit_flag==1) return 0; // Agit already Start.
+ agit_flag=1;
+ guild_agit_start();
+ return 0;
+}
+
+int buildin_agitend(struct script_state *st)
+{
+ if(agit_flag==0) return 0; // Agit already End.
+ agit_flag=0;
+ guild_agit_end();
+ return 0;
+}
+/*==========================================
+ * agitcheck 1; // choice script
+ * if(@agit_flag == 1) goto agit;
+ * if(agitcheck(0) == 1) goto agit;
+ *------------------------------------------
+ */
+int buildin_agitcheck(struct script_state *st)
+{
+ struct map_session_data *sd;
+ int cond;
+
+ cond=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ if(cond == 0) {
+ if (agit_flag==1) push_val(st->stack,C_INT,1);
+ if (agit_flag==0) push_val(st->stack,C_INT,0);
+ } else {
+ sd=script_rid2sd(st);
+ if (agit_flag==1) pc_setreg(sd,add_str((unsigned char *) "@agit_flag"),1);
+ if (agit_flag==0) pc_setreg(sd,add_str((unsigned char *) "@agit_flag"),0);
+ }
+ return 0;
+}
+int buildin_flagemblem(struct script_state *st)
+{
+ int g_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ if(g_id < 0) return 0;
+
+// printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id);
+ ((struct npc_data *)map_id2bl(st->oid))->u.scr.guild_id = g_id;
+ return 0;
+}
+
+int buildin_getcastlename(struct script_state *st)
+{
+ char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ struct guild_castle *gc;
+ int i;
+ char *buf=NULL;
+ for(i=0;i<MAX_GUILDCASTLE;i++){
+ if( (gc=guild_castle_search(i)) != NULL ){
+ if(strcmp(mapname,gc->map_name)==0){
+ buf=(char *)aCallocA(NAME_LENGTH,sizeof(char));
+ memcpy(buf, gc->castle_name, NAME_LENGTH-1);
+ break;
+ }
+ }
+ }
+ if(buf)
+ push_str(st->stack,C_STR,(unsigned char *) buf);
+ else
+ push_str(st->stack,C_CONSTSTR,(unsigned char *) "");
+ return 0;
+}
+
+int buildin_getcastledata(struct script_state *st)
+{
+ char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ char *event=NULL;
+ struct guild_castle *gc;
+ int i,j;
+
+ if( st->end>st->start+4 && index==0){
+ for(i=0,j=-1;i<MAX_GUILDCASTLE;i++)
+ if( (gc=guild_castle_search(i)) != NULL &&
+ strcmp(mapname,gc->map_name)==0 )
+ j=i;
+ if(j>=0){
+ event=conv_str(st,& (st->stack->stack_data[st->start+4]));
+ guild_addcastleinfoevent(j,17,event);
+ }
+ }
+
+ for(i=0;i<MAX_GUILDCASTLE;i++){
+ if( (gc=guild_castle_search(i)) != NULL ){
+ if(strcmp(mapname,gc->map_name)==0){
+ switch(index){
+ case 0: for(j=1;j<26;j++) guild_castledataload(gc->castle_id,j); break; // Initialize[AgitInit]
+ case 1: push_val(st->stack,C_INT,gc->guild_id); break;
+ case 2: push_val(st->stack,C_INT,gc->economy); break;
+ case 3: push_val(st->stack,C_INT,gc->defense); break;
+ case 4: push_val(st->stack,C_INT,gc->triggerE); break;
+ case 5: push_val(st->stack,C_INT,gc->triggerD); break;
+ case 6: push_val(st->stack,C_INT,gc->nextTime); break;
+ case 7: push_val(st->stack,C_INT,gc->payTime); break;
+ case 8: push_val(st->stack,C_INT,gc->createTime); break;
+ case 9: push_val(st->stack,C_INT,gc->visibleC); break;
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ push_val(st->stack,C_INT,gc->guardian[index-10].visible); break;
+ case 18:
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ case 23:
+ case 24:
+ case 25:
+ push_val(st->stack,C_INT,gc->guardian[index-18].hp); break;
+ default:
+ push_val(st->stack,C_INT,0); break;
+ }
+ return 0;
+ }
+ }
+ }
+ push_val(st->stack,C_INT,0);
+ return 0;
+}
+
+int buildin_setcastledata(struct script_state *st)
+{
+ char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ int value=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ struct guild_castle *gc;
+ int i;
+
+ for(i=0;i<MAX_GUILDCASTLE;i++){
+ if( (gc=guild_castle_search(i)) != NULL ){
+ if(strcmp(mapname,gc->map_name)==0){
+ // Save Data byself First
+ switch(index){
+ case 1: gc->guild_id = value; break;
+ case 2: gc->economy = value; break;
+ case 3: gc->defense = value; break;
+ case 4: gc->triggerE = value; break;
+ case 5: gc->triggerD = value; break;
+ case 6: gc->nextTime = value; break;
+ case 7: gc->payTime = value; break;
+ case 8: gc->createTime = value; break;
+ case 9: gc->visibleC = value; break;
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ gc->guardian[index-10].visible = value; break;
+ case 18:
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ case 23:
+ case 24:
+ case 25:
+ gc->guardian[index-18].hp = value; break;
+ default: return 0;
+ }
+ guild_castledatasave(gc->castle_id,index,value);
+ return 0;
+ }
+ }
+ }
+ return 0;
+}
+
+/* =====================================================================
+ * ギルド情報を要求する
+ * ---------------------------------------------------------------------
+ */
+int buildin_requestguildinfo(struct script_state *st)
+{
+ int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ char *event=NULL;
+
+ if( st->end>st->start+3 )
+ event=conv_str(st,& (st->stack->stack_data[st->start+3]));
+
+ if(guild_id>0)
+ guild_npc_request_info(guild_id,event);
+ return 0;
+}
+
+/* =====================================================================
+ * カードの数を得る
+ * ---------------------------------------------------------------------
+ */
+int buildin_getequipcardcnt(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+ int c=MAX_SLOTS;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(sd->status.inventory[i].card[0] == 0x00ff){ // 製造武器はカードなし
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+ do{
+ if( (sd->status.inventory[i].card[c-1] > 4000 &&
+ sd->status.inventory[i].card[c-1] < 5000) ||
+ itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest]
+ push_val(st->stack,C_INT,(c));
+ return 0;
+ }
+ }while(c--);
+ push_val(st->stack,C_INT,0);
+ return 0;
+}
+
+/* ================================================================
+ * カード取り外し成功
+ * ----------------------------------------------------------------
+ */
+int buildin_successremovecards(struct script_state *st)
+{
+ int i,j,num,cardflag=0,flag;
+ struct map_session_data *sd;
+ struct item item_tmp;
+ int c=MAX_SLOTS;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない
+ return 0;
+ }
+ do{
+ if( (sd->status.inventory[i].card[c-1] > 4000 &&
+ sd->status.inventory[i].card[c-1] < 5000) ||
+ itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest]
+
+ cardflag = 1;
+ item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
+ item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
+ item_tmp.attribute=0;
+ for (j = 0; j < MAX_SLOTS; j++)
+ item_tmp.card[j]=0;
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, item_tmp.nameid, 1, NULL);
+ }
+ //Logs
+
+ if((flag=pc_additem(sd,&item_tmp,1))){ // 持てないならドロップ
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ }
+ }while(c--);
+
+ if(cardflag == 1){ // カードを取り除いたアイテム所得
+ flag=0;
+ item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
+ item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
+ item_tmp.attribute=sd->status.inventory[i].attribute;
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
+ }
+ //Logs
+
+ for (j = 0; j < MAX_SLOTS; j++)
+ item_tmp.card[j]=0;
+ pc_delitem(sd,i,1,0);
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, item_tmp.nameid, 1, &item_tmp);
+ }
+ //Logs
+
+ if((flag=pc_additem(sd,&item_tmp,1))){ // もてないならドロップ
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ clif_misceffect(&sd->bl,3);
+ return 0;
+ }
+ return 0;
+}
+
+/* ================================================================
+ * カード取り外し失敗 slot,type
+ * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し
+ * ----------------------------------------------------------------
+ */
+int buildin_failedremovecards(struct script_state *st)
+{
+ int i,j,num,cardflag=0,flag,typefail;
+ struct map_session_data *sd;
+ struct item item_tmp;
+ int c=MAX_SLOTS;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ typefail=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない
+ return 0;
+ }
+ do{
+ if( (sd->status.inventory[i].card[c-1] > 4000 &&
+ sd->status.inventory[i].card[c-1] < 5000) ||
+ itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest]
+
+ cardflag = 1;
+
+ if(typefail == 2){ // 武具のみ損失なら、カードは受け取らせる
+ item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
+ item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
+ item_tmp.attribute=0;
+ for (j = 0; j < MAX_SLOTS; j++)
+ item_tmp.card[j]=0;
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, item_tmp.nameid, 1, NULL);
+ }
+ //Logs
+
+ if((flag=pc_additem(sd,&item_tmp,1))){
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ }
+ }
+ }while(c--);
+
+ if(cardflag == 1){
+
+ if(typefail == 0 || typefail == 2){ // 武具損失
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
+ }
+ //Logs
+
+ pc_delitem(sd,i,1,0);
+ clif_misceffect(&sd->bl,2);
+ return 0;
+ }
+ if(typefail == 1){ // カードのみ損失(武具を返す)
+ flag=0;
+ item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
+ item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
+ item_tmp.attribute=sd->status.inventory[i].attribute;
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
+ }
+ //Logs
+
+ for (j = 0; j < MAX_SLOTS; j++)
+ item_tmp.card[j]=0;
+ pc_delitem(sd,i,1,0);
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, item_tmp.nameid, 1, &item_tmp);
+ }
+ //Logs
+
+ if((flag=pc_additem(sd,&item_tmp,1))){
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ }
+ clif_misceffect(&sd->bl,2);
+ return 0;
+ }
+ return 0;
+}
+
+int buildin_mapwarp(struct script_state *st) // Added by RoVeRT
+{
+ int x,y,m;
+ char *str;
+ char *mapname;
+ int x0,y0,x1,y1;
+
+ mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x0=0;
+ y0=0;
+ x1=map[map_mapname2mapid(mapname)].xs;
+ y1=map[map_mapname2mapid(mapname)].ys;
+ str=conv_str(st,& (st->stack->stack_data[st->start+3]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ if( (m=map_mapname2mapid(mapname))< 0)
+ return 0;
+
+ map_foreachinarea(buildin_areawarp_sub,
+ m,x0,y0,x1,y1,BL_PC, str,x,y );
+ return 0;
+}
+
+int buildin_cmdothernpc(struct script_state *st) // Added by RoVeRT
+{
+ char *npc,*command;
+
+ npc=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ command=conv_str(st,& (st->stack->stack_data[st->start+3]));
+
+ npc_command(map_id2sd(st->rid),npc,command);
+ return 0;
+}
+
+int buildin_inittimer(struct script_state *st) // Added by RoVeRT
+{
+// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
+// nd->lastaction=nd->timer=gettick();
+
+ npc_do_ontimer(st->oid, 1);
+
+ return 0;
+}
+
+int buildin_stoptimer(struct script_state *st) // Added by RoVeRT
+{
+// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
+// nd->lastaction=nd->timer=-1;
+
+ npc_do_ontimer(st->oid, 0);
+
+ return 0;
+}
+
+int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
+{
+ char *event=va_arg(ap,char *);
+ int *c=va_arg(ap,int *);
+
+ if(strcmp(event,((struct mob_data *)bl)->npc_event)==0)
+ (*c)++;
+ return 0;
+}
+
+int buildin_mobcount(struct script_state *st) // Added by RoVeRT
+{
+ char *mapname,*event;
+ int m,c=0;
+ mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ event=conv_str(st,& (st->stack->stack_data[st->start+3]));
+
+ if( (m=map_mapname2mapid(mapname))<0 ) {
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event,&c );
+
+ push_val(st->stack,C_INT, (c));
+
+ return 0;
+}
+int buildin_marriage(struct script_state *st)
+{
+ char *partner=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ struct map_session_data *sd=script_rid2sd(st);
+ struct map_session_data *p_sd=map_nick2sd(partner);
+
+ if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+ push_val(st->stack,C_INT,1);
+ return 0;
+}
+int buildin_wedding_effect(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ struct block_list *bl;
+
+ if(sd==NULL) {
+ bl=map_id2bl(st->oid);
+ } else
+ bl=&sd->bl;
+ clif_wedding_effect(bl);
+ return 0;
+}
+int buildin_divorce(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ if(sd==NULL || pc_divorce(sd) < 0){
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+ push_val(st->stack,C_INT,1);
+ return 0;
+}
+
+int buildin_ispartneron(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ struct map_session_data *p_sd=NULL;
+
+ if(sd==NULL || !pc_ismarried(sd) ||
+ (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+
+ push_val(st->stack,C_INT,1);
+ return 0;
+}
+
+int buildin_getpartnerid(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ if (sd == NULL) {
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+
+ push_val(st->stack,C_INT,sd->status.partner_id);
+ return 0;
+}
+
+int buildin_getchildid(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ if (sd == NULL) {
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+
+ push_val(st->stack,C_INT,sd->status.child);
+ return 0;
+}
+
+int buildin_getmotherid(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ if (sd == NULL) {
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+
+ push_val(st->stack,C_INT,sd->status.mother);
+ return 0;
+}
+
+int buildin_getfatherid(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ if (sd == NULL) {
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+
+ push_val(st->stack,C_INT,sd->status.father);
+ return 0;
+}
+
+int buildin_warppartner(struct script_state *st)
+{
+ int x,y;
+ unsigned short mapindex;
+ char *str;
+ struct map_session_data *sd=script_rid2sd(st);
+ struct map_session_data *p_sd=NULL;
+
+ if(sd==NULL || !pc_ismarried(sd) ||
+ (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+
+ mapindex = mapindex_name2id(str);
+ if (mapindex) {
+ pc_setpos(p_sd,mapindex,x,y,0);
+ push_val(st->stack,C_INT,1);
+ } else
+ push_val(st->stack,C_INT,0);
+ return 0;
+}
+
+/*================================================
+ * Script for Displaying MOB Information [Valaris]
+ *------------------------------------------------
+ */
+int buildin_strmobinfo(struct script_state *st)
+{
+
+ int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int class_=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ if((class_>=0 && class_<=1000) || class_ >2000)
+ return 0;
+
+ switch (num) {
+ case 1:
+ {
+ char *buf;
+ buf=(char *) aCallocA(NAME_LENGTH, sizeof(char));
+// buf=mob_db(class_)->name;
+// for string assignments you would need to go for c++ [Shinomori]
+ memcpy(buf, mob_db(class_)->name, NAME_LENGTH-1);
+ push_str(st->stack,C_STR,(unsigned char *) buf);
+ break;
+ }
+ case 2:
+ {
+ char *buf;
+ buf=(char *) aCallocA(NAME_LENGTH, sizeof(char));
+// buf=mob_db(class_).jname;
+// for string assignments you would need to go for c++ [Shinomori]
+ memcpy(buf,mob_db(class_)->jname, NAME_LENGTH-1);
+ push_str(st->stack,C_STR,(unsigned char *) buf);
+ break;
+ }
+ case 3:
+ push_val(st->stack,C_INT,mob_db(class_)->lv);
+ break;
+ case 4:
+ push_val(st->stack,C_INT,mob_db(class_)->max_hp);
+ break;
+ case 5:
+ push_val(st->stack,C_INT,mob_db(class_)->max_sp);
+ break;
+ case 6:
+ push_val(st->stack,C_INT,mob_db(class_)->base_exp);
+ break;
+ case 7:
+ push_val(st->stack,C_INT,mob_db(class_)->job_exp);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * Summon guardians [Valaris]
+ *------------------------------------------
+ */
+int buildin_guardian(struct script_state *st)
+{
+ int class_=0,amount=1,x=0,y=0,guardian=0;
+ char *str,*map,*event="";
+
+ map =conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x =conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y =conv_num(st,& (st->stack->stack_data[st->start+4]));
+ str =conv_str(st,& (st->stack->stack_data[st->start+5]));
+ class_=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ amount=conv_num(st,& (st->stack->stack_data[st->start+7]));
+ event=conv_str(st,& (st->stack->stack_data[st->start+8]));
+ if( st->end>st->start+9 )
+ guardian=conv_num(st,& (st->stack->stack_data[st->start+9]));
+
+ mob_spawn_guardian(map_id2sd(st->rid),map,x,y,str,class_,amount,event,guardian);
+
+ return 0;
+}
+
+/*================================================
+ * Script for Displaying Guardian Info [Valaris]
+ *------------------------------------------------
+ */
+int buildin_guardianinfo(struct script_state *st)
+{
+ int guardian=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ struct map_session_data *sd=script_rid2sd(st);
+ struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);
+
+ if (guardian < 0 || guardian >= MAX_GUARDIANS || gc==NULL)
+ {
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+
+ if(gc->guardian[guardian].visible)
+ push_val(st->stack,C_INT,gc->guardian[guardian].hp);
+ else push_val(st->stack,C_INT,-1);
+
+ return 0;
+}
+/*==========================================
+ * IDからItem名
+ *------------------------------------------
+ */
+int buildin_getitemname(struct script_state *st)
+{
+ int item_id=0;
+ struct item_data *i_data;
+ char *item_name;
+ struct script_data *data;
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data )
+ item_id=item_data->nameid;
+ }else
+ item_id=conv_num(st,data);
+
+ i_data = itemdb_exists(item_id);
+ if (i_data == NULL)
+ {
+ push_str(st->stack,C_CONSTSTR,(unsigned char *) "null");
+ return 0;
+ }
+ item_name=(char *)aCallocA(ITEM_NAME_LENGTH,sizeof(char));
+
+ memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH-1);
+ push_str(st->stack,C_STR,(unsigned char *) item_name);
+ return 0;
+}
+/*==========================================
+ * Returns number of slots an item has. [Skotlex]
+ *------------------------------------------
+ */
+int buildin_getitemslots(struct script_state *st)
+{
+ int item_id;
+ struct item_data *i_data;
+
+ item_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ i_data = itemdb_exists(item_id);
+
+ if (i_data)
+ push_val(st->stack,C_INT,i_data->slot);
+ else
+ push_val(st->stack,C_INT,-1);
+ return 0;
+}
+
+/*==========================================
+ * Returns some values of an item [Lupus]
+ * Price, Weight, etc...
+ getiteminfo(itemID,n), where n
+ 0 value_buy;
+ 1 value_sell;
+ 2 type;
+ 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
+ if = 0, then monsters don't drop it at all (rare or a quest item)
+ if = 10000, then this item is sold in NPC shops only
+ 4 sex;
+ 5 equip;
+ 6 weight;
+ 7 atk;
+ 8 def;
+ 9 range;
+ 10 slot;
+ 11 look;
+ 12 elv;
+ 13 wlv;
+ *------------------------------------------
+ */
+int buildin_getiteminfo(struct script_state *st)
+{
+ int item_id,n;
+ int *item_arr;
+ struct item_data *i_data;
+
+ item_id = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ n = conv_num(st,& (st->stack->stack_data[st->start+3]));
+ i_data = itemdb_exists(item_id);
+
+ if (i_data && n>=0 && n<14) {
+ item_arr = (int*)&i_data->value_buy;
+ push_val(st->stack,C_INT,item_arr[n]);
+ } else
+ push_val(st->stack,C_INT,-1);
+ return 0;
+}
+
+/*==========================================
+ * Returns value from equipped item slot n [Lupus]
+ getequipcardid(num,slot)
+ where
+ num = eqip position slot
+ slot = 0,1,2,3 (Card Slot N)
+
+ This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
+ it's useful when you want to check item cards or if it's signed
+ Useful for such quests as "Sign this refined item with players name" etc
+ Hat[0] +4 -> Player's Hat[0] +4
+ *------------------------------------------
+ */
+int buildin_getequipcardid(struct script_state *st)
+{
+ int i,num,slot;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ slot=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0 && slot>=0 && slot<4)
+ push_val(st->stack,C_INT,sd->status.inventory[i].card[slot]);
+ else
+ push_val(st->stack,C_INT,0);
+
+ return 0;
+}
+
+/*==========================================
+ * petskillbonus [Valaris] //Rewritten by [Skotlex]
+ *------------------------------------------
+ */
+
+int buildin_petskillbonus(struct script_state *st)
+{
+ struct pet_data *pd;
+
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->bonus)
+ { //Clear previous bonus
+ if (pd->bonus->timer != -1)
+ delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
+ } else //init
+ pd->bonus = (struct pet_bonus *) aCalloc(1, sizeof(struct pet_bonus));
+
+ pd->bonus->type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ pd->bonus->val=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pd->bonus->duration=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ pd->bonus->delay=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ if (pd->state.skillbonus == -1)
+ pd->state.skillbonus=0; // waiting state
+
+ // wait for timer to start
+ if (battle_config.pet_equip_required && pd->equip == 0)
+ pd->bonus->timer=-1;
+ else
+ pd->bonus->timer=add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
+
+ return 0;
+}
+
+/*==========================================
+ * pet looting [Valaris] //Rewritten by [Skotlex]
+ *------------------------------------------
+ */
+int buildin_petloot(struct script_state *st)
+{
+ int max;
+ struct pet_data *pd;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ max=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ if(max < 1)
+ max = 1; //Let'em loot at least 1 item.
+ else if (max > MAX_PETLOOT_SIZE)
+ max = MAX_PETLOOT_SIZE;
+
+ pd = sd->pd;
+ if (pd->loot != NULL)
+ { //Release whatever was there already and reallocate memory
+ pet_lootitem_drop(pd, pd->msd);
+ aFree(pd->loot->item);
+ }
+ else
+ pd->loot = (struct pet_loot *)aCalloc(1, sizeof(struct pet_loot));
+
+ pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
+ memset(pd->loot->item,0,max * sizeof(struct item));
+
+ pd->loot->max=max;
+ pd->loot->count = 0;
+ pd->loot->weight = 0;
+ pd->loot->timer = gettick();
+
+ return 0;
+}
+/*==========================================
+ * PCの所持品情報読み取り
+ *------------------------------------------
+ */
+int buildin_getinventorylist(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ unsigned char card_var[NAME_LENGTH];
+
+ int i,j=0,k;
+ if(!sd) return 0;
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
+ pc_setreg(sd,add_str((unsigned char *) "@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid);
+ pc_setreg(sd,add_str((unsigned char *) "@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount);
+ pc_setreg(sd,add_str((unsigned char *) "@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip);
+ pc_setreg(sd,add_str((unsigned char *) "@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine);
+ pc_setreg(sd,add_str((unsigned char *) "@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify);
+ pc_setreg(sd,add_str((unsigned char *) "@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute);
+ for (k = 0; k < MAX_SLOTS; k++)
+ {
+ sprintf(card_var, "@inventorylist_card%d",k+1);
+ pc_setreg(sd,add_str(card_var)+(j<<24),sd->status.inventory[i].card[k]);
+ }
+ j++;
+ }
+ }
+ pc_setreg(sd,add_str((unsigned char *) "@inventorylist_count"),j);
+ return 0;
+}
+
+int buildin_getskilllist(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int i,j=0;
+ if(!sd) return 0;
+ for(i=0;i<MAX_SKILL;i++){
+ if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
+ pc_setreg(sd,add_str((unsigned char *) "@skilllist_id")+(j<<24),sd->status.skill[i].id);
+ pc_setreg(sd,add_str((unsigned char *)"@skilllist_lv")+(j<<24),sd->status.skill[i].lv);
+ pc_setreg(sd,add_str((unsigned char *)"@skilllist_flag")+(j<<24),sd->status.skill[i].flag);
+ j++;
+ }
+ }
+ pc_setreg(sd,add_str((unsigned char *) "@skilllist_count"),j);
+ return 0;
+}
+
+int buildin_clearitem(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int i;
+ if(sd==NULL) return 0;
+ for (i=0; i<MAX_INVENTORY; i++) {
+ if (sd->status.inventory[i].amount) {
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ if(log_config.pick > 0 ) {
+ log_pick(sd, "N", 0, sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
+ }
+ //Logs
+
+ pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ Disguise Player (returns Mob/NPC ID if success, 0 on fail) [Lupus]
+ *------------------------------------------
+ */
+int buildin_disguise(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int id;
+
+ id = conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ if (!mobdb_checkid(id) && !npcdb_checkid(id)) {
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+
+ pc_stop_walking(sd,0);
+ clif_clearchar(&sd->bl, 0);
+ sd->disguise = id;
+ sd->state.disguised = 1; // set to override items with disguise script [Valaris]
+ clif_changeoption(&sd->bl);
+ clif_spawnpc(sd);
+
+ push_val(st->stack,C_INT,id);
+ return 0;
+}
+
+/*==========================================
+ Undisguise Player (returns 1 if success, 0 on fail) [Lupus]
+ *------------------------------------------
+ */
+int buildin_undisguise(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if (sd->disguise) {
+ pc_stop_walking(sd,0);
+ clif_clearchar(&sd->bl, 0);
+ sd->disguise = 0;
+ clif_changeoption(&sd->bl);
+ clif_spawnpc(sd);
+ push_val(st->stack,C_INT,0);
+ } else {
+ push_val(st->stack,C_INT,1);
+ }
+ return 0;
+}
+
+/*==========================================
+ * NPCクラスチェンジ
+ * classは変わりたいclass
+ * typeは通常0なのかな?
+ *------------------------------------------
+ */
+int buildin_classchange(struct script_state *st)
+{
+ int _class,type;
+ struct block_list *bl=map_id2bl(st->oid);
+
+ if(bl==NULL) return 0;
+
+ _class=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ type=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ clif_class_change(bl,_class,type);
+ return 0;
+}
+
+/*==========================================
+ * NPCから発生するエフェクト
+ *------------------------------------------
+ */
+int buildin_misceffect(struct script_state *st)
+{
+ int type;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if(st->oid)
+ clif_misceffect2(map_id2bl(st->oid),type);
+ else{
+ struct map_session_data *sd=script_rid2sd(st);
+ if(sd)
+ clif_misceffect2(&sd->bl,type);
+ }
+ return 0;
+}
+/*==========================================
+ * サウンドエフェクト
+ *------------------------------------------
+ */
+int buildin_soundeffect(struct script_state *st)
+{
+
+ // Redundn
+ struct map_session_data *sd=script_rid2sd(st);
+ char *name;
+ int type=0;
+
+
+ name=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ type=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if(sd){
+ if(st->oid)
+ clif_soundeffect(sd,map_id2bl(st->oid),name,type);
+ else{
+ clif_soundeffect(sd,&sd->bl,name,type);
+ }
+ }
+ return 0;
+}
+
+int buildin_soundeffectall(struct script_state *st)
+{
+ // [Lance] - Improved.
+ struct map_session_data *sd=NULL;
+ char *name;
+ int type=0;
+
+ name=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ type=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ //if(sd)
+ //{
+ if(st->oid)
+ clif_soundeffectall(map_id2bl(st->oid),name,type);
+ else
+ if((sd=script_rid2sd(st)))
+ clif_soundeffectall(&sd->bl,name,type);
+ //}
+ return 0;
+}
+/*==========================================
+ * pet status recovery [Valaris] / Rewritten by [Skotlex]
+ *------------------------------------------
+ */
+int buildin_petrecovery(struct script_state *st)
+{
+ struct pet_data *pd;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+
+ if (pd->recovery)
+ { //Halt previous bonus
+ if (pd->recovery->timer != -1)
+ delete_timer(pd->recovery->timer, pet_recovery_timer);
+ } else //Init
+ pd->recovery = (struct pet_recovery *)aCalloc(1, sizeof(struct pet_recovery));
+
+ pd->recovery->type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ pd->recovery->delay=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ pd->recovery->timer=-1;
+
+ return 0;
+}
+
+/*==========================================
+ * pet healing [Valaris] //Rewritten by [Skotlex]
+ *------------------------------------------
+ */
+int buildin_petheal(struct script_state *st)
+{
+ struct pet_data *pd;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->s_skill)
+ { //Clear previous skill
+ if (pd->s_skill->timer != -1)
+ {
+ if (pd->s_skill->id)
+ delete_timer(pd->s_skill->timer, pet_skill_support_timer);
+ else
+ delete_timer(pd->s_skill->timer, pet_heal_timer);
+ }
+ } else //init memory
+ pd->s_skill = (struct pet_skill_support *) aCalloc(1, sizeof(struct pet_skill_support));
+
+ pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
+ //Use the lv as the amount to heal
+ pd->s_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ pd->s_skill->delay=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pd->s_skill->hp=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ pd->s_skill->sp=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ //Use delay as initial offset to avoid skill/heal exploits
+ if (battle_config.pet_equip_required && pd->equip == 0)
+ pd->s_skill->timer=-1;
+ else
+ pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
+
+ return 0;
+}
+
+/*==========================================
+ * pet attack skills [Valaris] //Rewritten by [Skotlex]
+ *------------------------------------------
+ */
+int buildin_petskillattack(struct script_state *st)
+{
+ struct pet_data *pd;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->a_skill == NULL)
+ pd->a_skill = (struct pet_skill_attack *)aCalloc(1, sizeof(struct pet_skill_attack));
+
+ pd->a_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ pd->a_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pd->a_skill->div_ = 0;
+ pd->a_skill->rate=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ pd->a_skill->bonusrate=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ return 0;
+}
+
+/*==========================================
+ * pet attack skills [Valaris]
+ *------------------------------------------
+ */
+int buildin_petskillattack2(struct script_state *st)
+{
+ struct pet_data *pd;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->a_skill == NULL)
+ pd->a_skill = (struct pet_skill_attack *)aCalloc(1, sizeof(struct pet_skill_attack));
+
+ pd->a_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ pd->a_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pd->a_skill->div_ = conv_num(st,& (st->stack->stack_data[st->start+4]));
+ pd->a_skill->rate=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ pd->a_skill->bonusrate=conv_num(st,& (st->stack->stack_data[st->start+6]));
+
+ return 0;
+}
+
+/*==========================================
+ * pet support skills [Skotlex]
+ *------------------------------------------
+ */
+int buildin_petskillsupport(struct script_state *st)
+{
+ struct pet_data *pd;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->s_skill)
+ { //Clear previous skill
+ if (pd->s_skill->timer != -1)
+ {
+ if (pd->s_skill->id)
+ delete_timer(pd->s_skill->timer, pet_skill_support_timer);
+ else
+ delete_timer(pd->s_skill->timer, pet_heal_timer);
+ }
+ } else //init memory
+ pd->s_skill = (struct pet_skill_support *) aCalloc(1, sizeof(struct pet_skill_support));
+
+ pd->s_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ pd->s_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pd->s_skill->delay=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ pd->s_skill->hp=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ pd->s_skill->sp=conv_num(st,& (st->stack->stack_data[st->start+6]));
+
+ //Use delay as initial offset to avoid skill/heal exploits
+ if (battle_config.pet_equip_required && pd->equip == 0)
+ pd->s_skill->timer=-1;
+ else
+ pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Scripted skill effects [Celest]
+ *------------------------------------------
+ */
+int buildin_skilleffect(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ sd=script_rid2sd(st);
+
+ clif_skill_nodamage(&sd->bl,&sd->bl,skillid,skilllv,1);
+
+ return 0;
+}
+
+/*==========================================
+ * NPC skill effects [Valaris]
+ *------------------------------------------
+ */
+int buildin_npcskilleffect(struct script_state *st)
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+
+ int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ int x=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ int y=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ clif_skill_poseffect(&nd->bl,skillid,skilllv,x,y,gettick());
+
+ return 0;
+}
+
+/*==========================================
+ * Special effects [Valaris]
+ *------------------------------------------
+ */
+int buildin_specialeffect(struct script_state *st)
+{
+ struct block_list *bl=map_id2bl(st->oid);
+
+ if(bl==NULL)
+ return 0;
+
+ clif_specialeffect(bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0);
+
+ return 0;
+}
+
+int buildin_specialeffect2(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL)
+ return 0;
+
+ clif_specialeffect(&sd->bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0);
+
+ return 0;
+}
+
+/*==========================================
+ * Nude [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_nude(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int i,calcflag=0;
+
+ if(sd==NULL)
+ return 0;
+
+ for(i=0;i<11;i++)
+ if(sd->equip_index[i] >= 0) {
+ if(!calcflag)
+ calcflag=1;
+ pc_unequipitem(sd,sd->equip_index[i],2);
+ }
+
+ if(calcflag)
+ status_calc_pc(sd,1);
+
+ return 0;
+}
+
+/*==========================================
+ * gmcommand [MouseJstr]
+ *
+ * suggested on the forums...
+ * splitted into atcommand & charcommand by [Skotlex]
+ *------------------------------------------
+ */
+
+int buildin_atcommand(struct script_state *st)
+{
+ struct map_session_data *sd;
+ char *cmd;
+
+ sd = script_rid2sd(st);
+ if (!sd)
+ return 0;
+ cmd = conv_str(st,& (st->stack->stack_data[st->start+2]));
+ is_atcommand(sd->fd, sd, cmd, 99);
+
+ return 0;
+}
+
+int buildin_charcommand(struct script_state *st)
+{
+ struct map_session_data *sd;
+ char *cmd;
+
+ sd = script_rid2sd(st);
+ if (!sd)
+ return 0;
+ cmd = conv_str(st,& (st->stack->stack_data[st->start+2]));
+ is_charcommand(sd->fd, sd, cmd, 99);
+
+ return 0;
+}
+
+
+/*==========================================
+ * Displays a message for the player only (like system messages like "you got an apple" )
+ *------------------------------------------
+ */
+int buildin_dispbottom(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ char *message;
+ message=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ if(sd)
+ clif_disp_onlyself(sd,message,(int)strlen(message));
+ return 0;
+}
+
+/*==========================================
+ * All The Players Full Recovery
+ (HP/SP full restore and resurrect if need)
+ *------------------------------------------
+ */
+int buildin_recovery(struct script_state *st)
+{
+ struct map_session_data *sd, **all_sd;
+ int i = 0, users;
+
+ all_sd = map_getallusers(&users);
+
+ for (i = 0; i < users; i++)
+ {
+ sd = all_sd[i];
+ sd->status.hp = sd->status.max_hp;
+ sd->status.sp = sd->status.max_sp;
+ clif_updatestatus(sd, SP_HP);
+ clif_updatestatus(sd, SP_SP);
+ if(pc_isdead(sd)){
+ pc_setstand(sd);
+ clif_resurrection(&sd->bl, 1);
+ }
+ clif_displaymessage(sd->fd,"You have been recovered!");
+ }
+ return 0;
+}
+/*==========================================
+ * Get your pet info: getpetinfo(n)
+ * n -> 0:pet_id 1:pet_class 2:pet_name
+ 3:friendly 4:hungry
+ *------------------------------------------
+ */
+int buildin_getpetinfo(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ if(sd && sd->status.pet_id){
+ switch(type){
+ case 0:
+ push_val(st->stack,C_INT,sd->status.pet_id);
+ break;
+ case 1:
+ push_val(st->stack,C_INT,sd->pet.class_);
+ break;
+ case 2:
+ if(sd->pet.name)
+ { //Shamelessly copied from strcharinfo() [Skotlex]
+ char *buf;
+ buf=(char *)aCallocA(NAME_LENGTH,sizeof(char));
+ memcpy(buf, sd->pet.name, NAME_LENGTH-1);
+ push_str(st->stack,C_STR,(unsigned char *) buf);
+ }
+ else
+ push_str(st->stack,C_CONSTSTR, (unsigned char *) "null");
+ break;
+ case 3:
+ //if(sd->pet.intimate)
+ push_val(st->stack,C_INT,sd->pet.intimate);
+ break;
+ case 4:
+ //if(sd->pet.hungry)
+ push_val(st->stack,C_INT,sd->pet.hungry);
+ break;
+ default:
+ push_val(st->stack,C_INT,0);
+ break;
+ }
+ }else{
+ push_val(st->stack,C_INT,0);
+ }
+ return 0;
+}
+/*==========================================
+ * Shows wether your inventory(and equips) contain
+ selected card or not.
+ checkequipedcard(4001);
+ *------------------------------------------
+ */
+int buildin_checkequipedcard(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int n,i,c=0;
+ c=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ if(sd){
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount){
+ for(n=0;n<MAX_SLOTS;n++){
+ if(sd->status.inventory[i].card[n]==c){
+ push_val(st->stack,C_INT,1);
+ return 0;
+ }
+ }
+ }
+ }
+ }
+ push_val(st->stack,C_INT,0);
+ return 0;
+}
+
+int buildin_jump_zero(struct script_state *st) {
+ int sel;
+ sel=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if(!sel) {
+ int pos;
+ if( st->stack->stack_data[st->start+3].type!=C_POS ){
+ ShowError("script: jump_zero: not label !\n");
+ st->state=END;
+ return 0;
+ }
+
+ pos=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ st->pos=pos;
+ st->state=GOTO;
+ // printf("script: jump_zero: jumpto : %d\n",pos);
+ } else {
+ // printf("script: jump_zero: fail\n");
+ }
+ return 0;
+}
+
+int buildin_select(struct script_state *st)
+{
+ char *buf;
+ int len,i;
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ if(sd->state.menu_or_input==0){
+ st->state=RERUNLINE;
+ sd->state.menu_or_input=1;
+ for(i=st->start+2,len=16;i<st->end;i++){
+ conv_str(st,& (st->stack->stack_data[i]));
+ len+=(int)strlen(st->stack->stack_data[i].u.str)+1;
+ }
+ buf=(char *)aCalloc(len+1,sizeof(char));
+ buf[0]=0;
+ for(i=st->start+2,len=0;i<st->end;i++){
+ strcat(buf,st->stack->stack_data[i].u.str);
+ strcat(buf,":");
+ }
+ clif_scriptmenu(script_rid2sd(st),st->oid,buf);
+ aFree(buf);
+ } else if(sd->npc_menu==0xff){ // cansel
+ sd->state.menu_or_input=0;
+ st->state=END;
+ } else {
+// pc_setreg(sd,add_str((unsigned char *) "l15"),sd->npc_menu);
+ pc_setreg(sd,add_str((unsigned char *) "@menu"),sd->npc_menu);
+ sd->state.menu_or_input=0;
+ push_val(st->stack,C_INT,sd->npc_menu);
+ }
+ return 0;
+}
+
+/*==========================================
+ * GetMapMobs
+ returns mob counts on a set map:
+ e.g. GetMapMobs("prontera.gat")
+ use "this" - for player's map
+ *------------------------------------------
+ */
+int buildin_getmapmobs(struct script_state *st)
+{
+ char *str=NULL;
+ int m=-1,bx,by,i;
+ int count=0,c;
+ struct block_list *bl;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+
+ if(strcmp(str,"this")==0){
+ struct map_session_data *sd=script_rid2sd(st);
+ if(sd)
+ m=sd->bl.m;
+ else{
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ }else
+ m=map_mapname2mapid(str);
+
+ if(m < 0){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+
+ for(by=0;by<=(map[m].ys-1)/BLOCK_SIZE;by++){
+ for(bx=0;bx<=(map[m].xs-1)/BLOCK_SIZE;bx++){
+ bl = map[m].block_mob[bx+by*map[m].bxs];
+ c = map[m].block_mob_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if(bl->x>=0 && bl->x<=map[m].xs-1 && bl->y>=0 && bl->y<=map[m].ys-1)
+ count++;
+ }
+ }
+ }
+ push_val(st->stack,C_INT,count);
+ return 0;
+}
+
+/*==========================================
+ * movenpc [MouseJstr]
+ *------------------------------------------
+ */
+
+int buildin_movenpc(struct script_state *st)
+{
+ struct map_session_data *sd;
+ char *map,*npc;
+ int x,y;
+
+ sd = script_rid2sd(st);
+
+ map = conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x = conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y = conv_num(st,& (st->stack->stack_data[st->start+4]));
+ npc = conv_str(st,& (st->stack->stack_data[st->start+5]));
+
+ return 0;
+}
+
+/*==========================================
+ * message [MouseJstr]
+ *------------------------------------------
+ */
+
+int buildin_message(struct script_state *st)
+{
+ struct map_session_data *sd;
+ char *msg,*player;
+ struct map_session_data *pl_sd = NULL;
+
+ sd = script_rid2sd(st);
+
+ player = conv_str(st,& (st->stack->stack_data[st->start+2]));
+ msg = conv_str(st,& (st->stack->stack_data[st->start+3]));
+
+ if((pl_sd=map_nick2sd((char *) player)) == NULL)
+ return 0;
+ clif_displaymessage(pl_sd->fd, msg);
+
+ return 0;
+}
+
+/*==========================================
+ * npctalk (sends message to surrounding
+ * area) [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_npctalk(struct script_state *st)
+{
+ char *str;
+ char message[255];
+
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+
+ if(nd) {
+ memcpy(message, nd->name, NAME_LENGTH);
+ strcat(message," : ");
+ strncat(message,str, 254); //Prevent overflow possibility. [Skotlex]
+ clif_message(&(nd->bl), message);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * hasitems (checks to see if player has any
+ * items on them, if so will return a 1)
+ * [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_hasitems(struct script_state *st)
+{
+ int i;
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ for(i=0; i<MAX_INVENTORY; i++) {
+ if(sd->status.inventory[i].amount && sd->status.inventory[i].nameid!=2364 && sd->status.inventory[i].nameid!=2365) {
+ push_val(st->stack,C_INT,1);
+ return 0;
+ }
+ }
+
+ push_val(st->stack,C_INT,0);
+
+ return 0;
+}
+// change npc walkspeed [Valaris]
+int buildin_npcspeed(struct script_state *st)
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ int x=0;
+
+ x=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ if(nd) {
+ nd->speed=x;
+ }
+
+ return 0;
+}
+// make an npc walk to a position [Valaris]
+int buildin_npcwalkto(struct script_state *st)
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ int x=0,y=0;
+
+ x=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ if(nd) {
+ npc_walktoxy(nd,x,y,0);
+ }
+
+ return 0;
+}
+// stop an npc's movement [Valaris]
+int buildin_npcstop(struct script_state *st)
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if(nd) {
+ if(nd->state.state==MS_WALK)
+ npc_stop_walking(nd,1);
+ }
+
+ return 0;
+}
+
+
+/*==========================================
+ * getlook char info. getlook(arg)
+ *------------------------------------------
+ */
+int buildin_getlook(struct script_state *st){
+ int type,val;
+ struct map_session_data *sd;
+ sd=script_rid2sd(st);
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ val=-1;
+ switch(type){
+ case LOOK_HAIR: //1
+ val=sd->status.hair;
+ break;
+ case LOOK_WEAPON: //2
+ val=sd->status.weapon;
+ break;
+ case LOOK_HEAD_BOTTOM: //3
+ val=sd->status.head_bottom;
+ break;
+ case LOOK_HEAD_TOP: //4
+ val=sd->status.head_top;
+ break;
+ case LOOK_HEAD_MID: //5
+ val=sd->status.head_mid;
+ break;
+ case LOOK_HAIR_COLOR: //6
+ val=sd->status.hair_color;
+ break;
+ case LOOK_CLOTHES_COLOR: //7
+ val=sd->status.clothes_color;
+ break;
+ case LOOK_SHIELD: //8
+ val=sd->status.shield;
+ break;
+ case LOOK_SHOES: //9
+ break;
+ }
+
+ push_val(st->stack,C_INT,val);
+ return 0;
+}
+
+/*==========================================
+ * get char save point. argument: 0- map name, 1- x, 2- y
+ *------------------------------------------
+*/
+int buildin_getsavepoint(struct script_state *st)
+{
+ int x,y,type;
+ char *mapname;
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ x=sd->status.save_point.x;
+ y=sd->status.save_point.y;
+ switch(type){
+ case 0:
+ mapname=(char *) aCallocA(MAP_NAME_LENGTH+1, sizeof(char));
+ memcpy(mapname, mapindex_id2name(sd->status.save_point.map), MAP_NAME_LENGTH);
+ mapname[MAP_NAME_LENGTH]='\0';
+ push_str(st->stack,C_STR,(unsigned char *) mapname);
+ break;
+ case 1:
+ push_val(st->stack,C_INT,x);
+ break;
+ case 2:
+ push_val(st->stack,C_INT,y);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * Get position for char/npc/pet/mob objects. Added by Lorky
+ *
+ * int getMapXY(MapName$,MaxX,MapY,type,[CharName$]);
+ * where type:
+ * MapName$ - String variable for output map name
+ * MapX - Integer variable for output coord X
+ * MapY - Integer variable for output coord Y
+ * type - type of object
+ * 0 - Character coord
+ * 1 - NPC coord
+ * 2 - Pet coord
+ * 3 - Mob coord (not released)
+ * CharName$ - Name object. If miss or "this" the current object
+ *
+ * Return:
+ * 0 - success
+ * -1 - some error, MapName$,MapX,MapY contains unknown value.
+ *------------------------------------------
+*/
+int buildin_getmapxy(struct script_state *st){
+ struct map_session_data *sd=NULL;
+ struct npc_data *nd;
+ struct pet_data *pd;
+
+ int num;
+ char *name;
+ char prefix;
+
+ int x,y,type;
+ char mapname[MAP_NAME_LENGTH+1];
+ memset(mapname, 0, sizeof(mapname));
+
+ if( st->stack->stack_data[st->start+2].type!=C_NAME ){
+ ShowWarning("script: buildin_getmapxy: not mapname variable\n");
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ if( st->stack->stack_data[st->start+3].type!=C_NAME ){
+ ShowWarning("script: buildin_getmapxy: not mapx variable\n");
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ if( st->stack->stack_data[st->start+4].type!=C_NAME ){
+ ShowWarning("script: buildin_getmapxy: not mapy variable\n");
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+
+//??????????? >>> Possible needly check function parameters on C_STR,C_INT,C_INT <<< ???????????//
+ type=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ switch (type){
+ case 0: //Get Character Position
+ if( st->end>st->start+6 )
+ sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
+ else
+ sd=script_rid2sd(st);
+
+ if ( sd==NULL ) { //wrong char name or char offline
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+
+
+ x=sd->bl.x;
+ y=sd->bl.y;
+ memcpy(mapname,mapindex_id2name(sd->mapindex), MAP_NAME_LENGTH);
+ break;
+ case 1: //Get NPC Position
+ if( st->end > st->start+6 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+6])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if ( nd==NULL ) { //wrong npc name or char offline
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+
+ x=nd->bl.x;
+ y=nd->bl.y;
+ memcpy(mapname, map[nd->bl.m].name, MAP_NAME_LENGTH);
+ break;
+ case 2: //Get Pet Position
+ if( st->end>st->start+6 )
+ sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
+ else
+ sd=script_rid2sd(st);
+
+ if ( sd==NULL ) { //wrong char name or char offline
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+
+ pd=sd->pd;
+
+ if(pd==NULL){ //pet data not found
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ x=pd->bl.x;
+ y=pd->bl.y;
+ memcpy(mapname, map[pd->bl.m].name, MAP_NAME_LENGTH);
+ break;
+
+ case 3: //Get Mob Position
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ default: //Wrong type parameter
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+
+ //Set MapName$
+ num=st->stack->stack_data[st->start+2].u.num;
+ name=(char *)(str_buf+str_data[num&0x00ffffff].str);
+ prefix=*name;
+
+ if( prefix!='$' )
+ sd=script_rid2sd(st);
+ else
+ sd=NULL;
+
+ set_reg(sd,num,name,(void*)mapname);
+
+ //Set MapX
+ num=st->stack->stack_data[st->start+3].u.num;
+ name=(char *)(str_buf+str_data[num&0x00ffffff].str);
+ prefix=*name;
+
+ if( prefix!='$' )
+ sd=script_rid2sd(st);
+ else
+ sd=NULL;
+ set_reg(sd,num,name,(void*)x);
+
+
+ //Set MapY
+ num=st->stack->stack_data[st->start+4].u.num;
+ name=(char *)(str_buf+str_data[num&0x00ffffff].str);
+ prefix=*name;
+
+ if( prefix!='$' )
+ sd=script_rid2sd(st);
+ else
+ sd=NULL;
+
+ set_reg(sd,num,name,(void*)y);
+
+ //Return Success value
+ push_val(st->stack,C_INT,0);
+ return 0;
+}
+
+/*=====================================================
+ * Allows players to use a skill - by Qamera
+ *-----------------------------------------------------
+ */
+int buildin_skilluseid (struct script_state *st)
+{
+ int skid,sklv;
+ struct map_session_data *sd;
+
+ skid=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sklv=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ sd=script_rid2sd(st);
+ skill_use_id(sd,sd->status.account_id,skid,sklv);
+
+ return 0;
+}
+
+/*=====================================================
+ * Allows players to use a skill on a position [Celest]
+ *-----------------------------------------------------
+ */
+int buildin_skillusepos(struct script_state *st)
+{
+ int skid,sklv,x,y;
+ struct map_session_data *sd;
+
+ skid=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sklv=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ sd=script_rid2sd(st);
+ skill_use_pos(sd,x,y,skid,sklv);
+
+ return 0;
+}
+
+/*==========================================
+ * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
+ *------------------------------------------
+ */
+int buildin_logmes(struct script_state *st)
+{
+ if (log_config.npc <= 0 ) return 0;
+ conv_str(st,& (st->stack->stack_data[st->start+2]));
+ log_npc(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str);
+ return 0;
+}
+
+int buildin_summon(struct script_state *st)
+{
+ int _class, id;
+ char *str,*event="";
+ struct map_session_data *sd;
+ struct mob_data *md;
+
+ sd=script_rid2sd(st);
+ if (sd) {
+ int tick = gettick();
+ str =conv_str(st,& (st->stack->stack_data[st->start+2]));
+ _class=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if( st->end>st->start+4 )
+ event=conv_str(st,& (st->stack->stack_data[st->start+4]));
+
+ id=mob_once_spawn(sd, "this", 0, 0, str,_class,1,event);
+ if((md=(struct mob_data *)map_id2bl(id))){
+ md->master_id=sd->bl.id;
+ md->special_state.ai=1;
+ md->mode=mob_db(md->class_)->mode|0x04;
+ md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0);
+ clif_misceffect2(&md->bl,344);
+ }
+ clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Checks whether it is daytime/nighttime
+ *------------------------------------------
+ */
+int buildin_isnight(struct script_state *st)
+{
+ push_val(st->stack,C_INT, (night_flag == 1));
+ return 0;
+}
+
+int buildin_isday(struct script_state *st)
+{
+ push_val(st->stack,C_INT, (night_flag == 0));
+ return 0;
+}
+
+/*================================================
+ * Check whether another item/card has been
+ * equipped - used for 2/15's cards patch [celest]
+ *------------------------------------------------
+ */
+// leave this here, just in case
+#if 0
+int buildin_isequipped(struct script_state *st)
+{
+ struct map_session_data *sd;
+ int i, j, k, id = 1;
+ int ret = -1;
+
+ sd = script_rid2sd(st);
+
+ for (i=0; id!=0; i++) {
+ int flag = 0;
+
+ FETCH (i+2, id) else id = 0;
+ if (id <= 0)
+ continue;
+
+ for (j=0; j<10; j++) {
+ int index, type;
+ index = sd->equip_index[j];
+ if(index < 0) continue;
+ if(j == 9 && sd->equip_index[8] == index) continue;
+ if(j == 5 && sd->equip_index[4] == index) continue;
+ if(j == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) continue;
+ type = itemdb_type(id);
+
+ if(sd->inventory_data[index]) {
+ if (type == 4 || type == 5) {
+ if (sd->inventory_data[index]->nameid == id)
+ flag = 1;
+ } else if (type == 6) {
+ for(k=0; k<sd->inventory_data[index]->slot; k++) {
+ if (sd->status.inventory[index].card[0]!=0x00ff &&
+ sd->status.inventory[index].card[0]!=0x00fe &&
+ sd->status.inventory[index].card[0]!=(short)0xff00 &&
+ sd->status.inventory[index].card[k] == id) {
+ flag = 1;
+ break;
+ }
+ }
+ }
+ if (flag) break;
+ }
+ }
+ if (ret == -1)
+ ret = flag;
+ else
+ ret &= flag;
+ if (!ret) break;
+ }
+
+ push_val(st->stack,C_INT,ret);
+ return 0;
+}
+#endif
+
+/*================================================
+ * Check how many items/cards in the list are
+ * equipped - used for 2/15's cards patch [celest]
+ *------------------------------------------------
+ */
+int buildin_isequippedcnt(struct script_state *st)
+{
+ struct map_session_data *sd;
+ int i, j, k, id = 1;
+ int ret = 0;
+
+ sd = script_rid2sd(st);
+
+ for (i=0; id!=0; i++) {
+ FETCH (i+2, id) else id = 0;
+ if (id <= 0)
+ continue;
+
+ for (j=0; j<10; j++) {
+ int index, type;
+ index = sd->equip_index[j];
+ if(index < 0) continue;
+ if(j == 9 && sd->equip_index[8] == index) continue;
+ if(j == 5 && sd->equip_index[4] == index) continue;
+ if(j == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) continue;
+ type = itemdb_type(id);
+
+ if(sd->inventory_data[index]) {
+ if (type == 4 || type == 5) {
+ if (sd->inventory_data[index]->nameid == id)
+ ret++; //[Lupus]
+ } else if (type == 6) {
+ for(k=0; k<sd->inventory_data[index]->slot; k++) {
+ if (sd->status.inventory[index].card[0]!=0x00ff &&
+ sd->status.inventory[index].card[0]!=0x00fe &&
+ sd->status.inventory[index].card[0]!=(short)0xff00 &&
+ sd->status.inventory[index].card[k] == id) {
+ ret++; //[Lupus]
+ }
+ }
+ }
+ }
+ }
+ }
+
+ push_val(st->stack,C_INT,ret);
+ return 0;
+}
+
+/*================================================
+ * Check whether another card has been
+ * equipped - used for 2/15's cards patch [celest]
+ * -- Items checked cannot be reused in another
+ * card set to prevent exploits
+ *------------------------------------------------
+ */
+int buildin_isequipped(struct script_state *st)
+{
+ struct map_session_data *sd;
+ int i, j, k, id = 1;
+ int index, type, flag;
+ int ret = -1;
+
+ sd = script_rid2sd(st);
+
+ if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+
+ for (i=0; id!=0; i++)
+ {
+ FETCH (i+2, id) else id = 0;
+ if (id <= 0)
+ continue;
+
+ type = itemdb_type(id);
+ flag = 0;
+ for (j=0; j<10; j++)
+ {
+ index = sd->equip_index[j];
+ if(index < 0) continue;
+ if(j == 9 && sd->equip_index[8] == index) continue;
+ if(j == 5 && sd->equip_index[4] == index) continue;
+ if(j == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) continue;
+
+ if(!sd->inventory_data[index])
+ continue;
+
+ switch (type)
+ {
+ case 4:
+ case 5:
+ if (sd->inventory_data[index]->nameid == id)
+ flag = 1;
+ break;
+ case 6:
+ if (
+ sd->inventory_data[index]->slot == 0 ||
+ sd->status.inventory[index].card[0] == 0x00ff ||
+ sd->status.inventory[index].card[0] == 0x00fe ||
+ sd->status.inventory[index].card[0] == (short)0xff00)
+ continue;
+
+ for (k = 0; k < sd->inventory_data[index]->slot; k++)
+ { //New hash system which should support up to 4 slots on any equipment. [Skotlex]
+ unsigned int hash = 0;
+ if (sd->status.inventory[index].card[k] != id)
+ continue;
+
+ hash = 1<<((j<5?j:j-5)*4 + k);
+ // check if card is already used by another set
+ if ((j<5?sd->setitem_hash:sd->setitem_hash2) & hash)
+ continue;
+
+ // We have found a match
+ flag = 1;
+ // Set hash so this card cannot be used by another
+ if (j<5)
+ sd->setitem_hash |= hash;
+ else
+ sd->setitem_hash2 |= hash;
+ break;
+ }
+ //Case 6 end
+ break;
+ }
+ if (flag) break;
+ }
+ if (ret == -1)
+ ret = flag;
+ else
+ ret &= flag;
+ if (!ret) break;
+ }
+
+ push_val(st->stack,C_INT,ret);
+ return 0;
+}
+
+/*================================================
+ * Check how many given inserted cards in the CURRENT
+ * weapon - used for 2/15's cards patch [Lupus]
+ *------------------------------------------------
+ */
+int buildin_cardscnt(struct script_state *st)
+{
+ struct map_session_data *sd;
+ int i, k, id = 1;
+ int ret = 0;
+ int index, type;
+
+ sd = script_rid2sd(st);
+
+ for (i=0; id!=0; i++) {
+ FETCH (i+2, id) else id = 0;
+ if (id <= 0)
+ continue;
+
+ index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
+ if(index < 0) continue;
+
+ type = itemdb_type(id);
+
+ if(sd->inventory_data[index]) {
+ if (type == 4 || type == 5) {
+ if (sd->inventory_data[index]->nameid == id)
+ ret++;
+ } else if (type == 6) {
+ for(k=0; k<sd->inventory_data[index]->slot; k++) {
+ if (sd->status.inventory[index].card[0]!=0x00ff &&
+ sd->status.inventory[index].card[0]!=0x00fe &&
+ sd->status.inventory[index].card[0]!=(short)0xff00 &&
+ sd->status.inventory[index].card[k] == id) {
+ ret++;
+ }
+ }
+ }
+ }
+ }
+ push_val(st->stack,C_INT,ret);
+// push_val(st->stack,C_INT,current_equip_item_index);
+ return 0;
+}
+
+/*=======================================================
+ * Returns the refined number of the current item, or an
+ * item with inventory index specified
+ *-------------------------------------------------------
+ */
+int buildin_getrefine(struct script_state *st)
+{
+ struct map_session_data *sd;
+ if ((sd = script_rid2sd(st))!= NULL)
+ push_val(st->stack, C_INT, sd->status.inventory[current_equip_item_index].refine);
+ return 0;
+}
+
+/*=======================================================
+ * Allows 2 Parents to adopt a character as a Baby
+ *-------------------------------------------------------
+ */
+int buildin_adopt(struct script_state *st)
+{
+ int ret;
+
+ char *parent1 = conv_str(st,& (st->stack->stack_data[st->start+2]));
+ char *parent2 = conv_str(st,& (st->stack->stack_data[st->start+3]));
+ char *child = conv_str(st,& (st->stack->stack_data[st->start+4]));
+
+ struct map_session_data *p1_sd = map_nick2sd(parent1);
+ struct map_session_data *p2_sd = map_nick2sd(parent2);
+ struct map_session_data *c_sd = map_nick2sd(child);
+
+ if (!p1_sd || !p2_sd || !c_sd ||
+ p1_sd->status.base_level < 70 ||
+ p2_sd->status.base_level < 70)
+ return 0;
+
+ ret = pc_adoption(p1_sd, p2_sd, c_sd);
+ push_val(st->stack, C_INT, ret);
+
+ return 0;
+}
+
+/*=======================================================
+ * Day/Night controls
+ *-------------------------------------------------------
+ */
+int buildin_night(struct script_state *st)
+{
+ if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
+ return 0;
+}
+int buildin_day(struct script_state *st)
+{
+ if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
+ return 0;
+}
+
+//=======================================================
+// Unequip [Spectre]
+//-------------------------------------------------------
+int buildin_unequip(struct script_state *st)
+{
+ int i;
+ size_t num;
+ struct map_session_data *sd;
+
+ num = conv_num(st,& (st->stack->stack_data[st->start+2])) - 1;
+ sd=script_rid2sd(st);
+ if(sd!=NULL && num<10)
+ {
+ i=pc_checkequip(sd,equip[num]);
+ pc_unequipitem(sd,i,2);
+ return 0;
+ }
+ return 0;
+}
+
+//=======================================================
+// strlen [Valaris]
+//-------------------------------------------------------
+int buildin_getstrlen(struct script_state *st) {
+
+ char *str = str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ int len = (str) ? (int)strlen(str) : 0;
+
+ push_val(st->stack,C_INT,len);
+ return 0;
+}
+
+//=======================================================
+// isalpha [Valaris]
+//-------------------------------------------------------
+int buildin_charisalpha(struct script_state *st) {
+
+ char *str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ int pos=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ int val = ( str && pos>0 && (unsigned int)pos<strlen(str) ) ? isalpha( str[pos] ) : 0;
+
+ push_val(st->stack,C_INT,val);
+ return 0;
+}
+
+// [Lance]
+int buildin_fakenpcname(struct script_state *st)
+{
+ char *name;
+ char *newname;
+ int look;
+ name = conv_str(st,& (st->stack->stack_data[st->start+2]));
+ newname = conv_str(st,& (st->stack->stack_data[st->start+3]));
+ look = conv_num(st,& (st->stack->stack_data[st->start+4]));
+ if(look > 32767 || look < -32768) {
+ ShowError("buildin_fakenpcname: Invalid look value %d\n",look);
+ return 1; // Safety measure to prevent runtime errors
+ }
+ npc_changename(name,newname,(short)look);
+ return 0;
+}
+
+int buildin_atoi(struct script_state *st) {
+ char *value;
+ value = conv_str(st,& (st->stack->stack_data[st->start+2]));
+ push_val(st->stack, C_INT, atoi(value));
+ return 0;
+}
+
+//-----------------------------------------------------------------------//
+// BRING STRSTR TO SCRIPTING ENGINE - LORDALFA START //
+//-----------------------------------------------------------------------//
+int buildin_compare(struct script_state *st) {
+ char *message;
+ char *cmpstring;
+ int j;
+ message = conv_str(st,& (st->stack->stack_data[st->start+2]));
+ cmpstring = conv_str(st,& (st->stack->stack_data[st->start+3]));
+ for (j = 0; message[j]; j++)
+ message[j] = tolower(message[j]);
+ for (j = 0; cmpstring[j]; j++)
+ cmpstring[j] = tolower(cmpstring[j]);
+ push_val(st->stack,C_INT,(strstr(message,cmpstring) != NULL));
+ return 0;
+}
+
+//-----------------------------------------------------------------------//
+// BRING STRSTR TO SCRIPTING ENGINE - LORDALFA END //
+//-----------------------------------------------------------------------//
+// [zBuffer] List of mathematics commands --->
+int buildin_sqrt(struct script_state *st){
+ double i, a;
+ i = conv_num(st, &(st->stack->stack_data[st->start+2]));
+ a = sqrt(i);
+ push_val(st->stack, C_INT, (int)a);
+ return 0;
+}
+
+int buildin_pow(struct script_state *st){
+ double i, a, b;
+ a = conv_num(st, &(st->stack->stack_data[st->start+2]));
+ b = conv_num(st, &(st->stack->stack_data[st->start+3]));
+ i = pow(a,b);
+ push_val(st->stack, C_INT, (int)i);
+ return 0;
+}
+int buildin_distance(struct script_state *st){
+ int x0, y0, x1, y1;
+
+ x0 = conv_num(st, &(st->stack->stack_data[st->start+2]));
+ y0 = conv_num(st, &(st->stack->stack_data[st->start+3]));
+ x1 = conv_num(st, &(st->stack->stack_data[st->start+4]));
+ y1 = conv_num(st, &(st->stack->stack_data[st->start+5]));
+
+ push_val(st->stack, C_INT, distance(x0-x1, y0-y1));
+ return 0;
+}
+
+// <--- [zBuffer] List of mathematics commands
+// [zBuffer] List of dynamic var commands --->
+void setd_sub(struct map_session_data *sd, char *varname, int elem, void *value)
+{
+ set_reg(sd, add_str((unsigned char *) varname)+(elem<<24), varname, value);
+ return;
+}
+
+int buildin_setd(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ char varname[100], *buffer;
+ char *value;
+ int elem;
+ buffer = conv_str(st, & (st->stack->stack_data[st->start+2]));
+ value = conv_str(st, & (st->stack->stack_data[st->start+3]));
+
+ if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
+ elem = 0;
+
+ if(st->rid)
+ sd = script_rid2sd(st);
+
+ if(varname[strlen(varname)-1] != '$') {
+ setd_sub(sd, varname, elem, (void *)atoi(value));
+ } else {
+ setd_sub(sd, varname, elem, (void *)value);
+ }
+
+ return 0;
+}
+
+#ifndef TXT_ONLY
+int buildin_query_sql(struct script_state *st) {
+ char *name, *query;
+ int num, i = 0;
+ struct map_session_data *sd = (st->rid)? script_rid2sd(st) : NULL;
+
+ query = conv_str(st,& (st->stack->stack_data[st->start+2]));
+ strcpy(tmp_sql, query);
+ if(mysql_query(&mmysql_handle,tmp_sql)){
+ ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ return 1;
+ }
+
+ if(st->end > st->start+3) {
+ if(st->stack->stack_data[st->start+3].type != C_NAME){
+ ShowWarning("buildin_query_sql: 2nd parameter is not a variable!\n");
+ } else {
+ num=st->stack->stack_data[st->start+3].u.num;
+ name=(char *)(str_buf+str_data[num&0x00ffffff].str);
+ if((sql_res = mysql_store_result(&mmysql_handle))){
+ if(name[strlen(name)-1] != '$') {
+ while(i<128 && (sql_row = mysql_fetch_row(sql_res))){
+ setd_sub(sd, name, i, (void *)atoi(sql_row[0]));
+ i++;
+ }
+ } else {
+ while(i<128 && (sql_row = mysql_fetch_row(sql_res))){
+ setd_sub(sd, name, i, (void *)sql_row[0]);
+ i++;
+ }
+ }
+ mysql_free_result(sql_res);
+ }
+ }
+ }
+
+ return 0;
+}
+#endif
+
+int buildin_getd (struct script_state *st)
+{
+ char varname[100], *buffer;
+ //struct script_data dat;
+ int elem;
+
+ buffer = conv_str(st, & (st->stack->stack_data[st->start+2]));
+
+ if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
+ elem = 0;
+
+ /*dat.type=C_NAME;
+ dat.u.num=add_str((unsigned char *) varname)+(elem<<24);
+ get_val(st,&dat);
+
+ if(dat.type == C_INT)
+ push_val(st->stack, C_INT, dat.u.num);
+ else if(dat.type == C_CONSTSTR){
+ buffer = aStrdup((char *)dat.u.str);
+ // dat.u.str holds the actual pointer to the data, must be duplicated.
+ // It will be freed later. Tested.
+ push_str(st->stack, C_STR, buffer);
+ }*/
+
+ // Push the 'pointer' so it's more flexible [Lance]
+ push_val(st->stack,C_NAME,
+ (elem<<24) | add_str((unsigned char *) varname));
+
+ return 0;
+}
+
+// <--- [zBuffer] List of dynamic var commands
+// Pet stat [Lance]
+int buildin_petstat(struct script_state *st){
+ struct map_session_data *sd = NULL;
+ char *tmp;
+ int flag = conv_num(st, & (st->stack->stack_data[st->start+2]));
+ sd = script_rid2sd(st);
+ if(!sd || !sd->pet.pet_id){
+ if(flag == 2)
+ push_str(st->stack, C_CONSTSTR, "");
+ else
+ push_val(st->stack, C_INT, 0);
+ }
+ else {
+ switch(flag){
+ case 1:
+ push_val(st->stack, C_INT, (int)sd->pet.class_);
+ break;
+ case 2:
+ tmp = aStrdup(sd->pet.name);
+ push_str(st->stack, C_STR, tmp);
+ break;
+ case 3:
+ push_val(st->stack, C_INT, (int)sd->pet.level);
+ break;
+ case 4:
+ push_val(st->stack, C_INT, (int)sd->pet.hungry);
+ break;
+ case 5:
+ push_val(st->stack, C_INT, (int)sd->pet.intimate);
+ break;
+ default:
+ push_val(st->stack, C_INT, 0);
+ break;
+ }
+ }
+ return 0;
+}
+
+int buildin_callshop(struct script_state *st)
+{
+ struct map_session_data *sd = NULL;
+ struct npc_data *nd;
+ char *shopname;
+ int flag = 0;
+ sd = script_rid2sd(st);
+ if (!sd) {
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+ shopname = conv_str(st, & (st->stack->stack_data[st->start+2]));
+ if( st->end>st->start+3 )
+ flag = conv_num(st, & (st->stack->stack_data[st->start+3]));
+ nd = npc_name2id(shopname);
+ if (!nd || nd->bl.type!=BL_NPC || nd->bl.subtype!=SHOP) {
+ ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)", shopname);
+ push_val(st->stack,C_INT,0);
+ return 1;
+ }
+
+ switch (flag) {
+ case 1: //Buy window
+ npc_buysellsel(sd,nd->bl.id,0);
+ break;
+ case 2: //Sell window
+ npc_buysellsel(sd,nd->bl.id,1);
+ break;
+ default: //Show menu
+ clif_npcbuysell(sd,nd->bl.id);
+ break;
+ }
+ sd->npc_shopid = nd->bl.id;
+ push_val(st->stack,C_INT,1);
+ return 0;
+}
+/*==========================================
+ * Returns some values of an item [Lupus]
+ * Price, Weight, etc...
+ setiteminfo(itemID,"{new item bonus script}");
+ *------------------------------------------
+ */
+int buildin_setitemscript(struct script_state *st)
+{
+ int item_id;
+ char *script;
+ struct item_data *i_data;
+
+ item_id = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ script = conv_str(st,& (st->stack->stack_data[st->start+3]));
+ i_data = itemdb_exists(item_id);
+
+ if (i_data && script!=NULL && script[0]=='{') {
+ if(i_data->script!=NULL)
+ aFree(i_data->script);
+ i_data->script = parse_script((unsigned char *) script, 0);
+ push_val(st->stack,C_INT,1);
+ } else
+ push_val(st->stack,C_INT,0);
+ return 0;
+}
+
+/* Work In Progress [Lupus]
+int buildin_addmonsterdrop(struct script_state *st)
+{
+ int class_,item_id,chance;
+ class_=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ item_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ chance=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ if(class_>1000 && item_id>500 && chance>0) {
+ push_val(st->stack,C_INT,1);
+ } else {
+ push_val(st->stack,C_INT,0);
+ }
+}
+
+int buildin_delmonsterdrop(struct script_state *st)
+{
+ int class_,item_id;
+ class_=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ item_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if(class_>1000 && item_id>500) {
+ push_val(st->stack,C_INT,1);
+ } else {
+ push_val(st->stack,C_INT,0);
+ }
+}
+*/
+
+//
+// 実行部main
+//
+/*==========================================
+ * コマンドの読み取り
+ *------------------------------------------
+ */
+static int unget_com_data=-1;
+int get_com(unsigned char *script,int *pos)
+{
+ int i,j;
+ if(unget_com_data>=0){
+ i=unget_com_data;
+ unget_com_data=-1;
+ return i;
+ }
+ if(script[*pos]>=0x80){
+ return C_INT;
+ }
+ i=0; j=0;
+ while(script[*pos]>=0x40){
+ i=script[(*pos)++]<<j;
+ j+=6;
+ }
+ return i+(script[(*pos)++]<<j);
+}
+
+/*==========================================
+ * コマンドのプッシュバック
+ *------------------------------------------
+ */
+void unget_com(int c)
+{
+ if(unget_com_data!=-1){
+ if(battle_config.error_log)
+ ShowError("unget_com can back only 1 data\n");
+ }
+ unget_com_data=c;
+}
+
+/*==========================================
+ * 数値の所得
+ *------------------------------------------
+ */
+int get_num(unsigned char *script,int *pos)
+{
+ int i,j;
+ i=0; j=0;
+ while(script[*pos]>=0xc0){
+ i+=(script[(*pos)++]&0x7f)<<j;
+ j+=6;
+ }
+ return i+((script[(*pos)++]&0x7f)<<j);
+}
+
+/*==========================================
+ * スタックから値を取り出す
+ *------------------------------------------
+ */
+int pop_val(struct script_state* st)
+{
+ if(st->stack->sp<=0)
+ return 0;
+ st->stack->sp--;
+ get_val(st,&(st->stack->stack_data[st->stack->sp]));
+ if(st->stack->stack_data[st->stack->sp].type==C_INT)
+ return st->stack->stack_data[st->stack->sp].u.num;
+ return 0;
+}
+
+#define isstr(c) ((c).type==C_STR || (c).type==C_CONSTSTR)
+
+/*==========================================
+ * 加算演算子
+ *------------------------------------------
+ */
+void op_add(struct script_state* st)
+{
+ st->stack->sp--;
+ get_val(st,&(st->stack->stack_data[st->stack->sp]));
+ get_val(st,&(st->stack->stack_data[st->stack->sp-1]));
+
+ if(isstr(st->stack->stack_data[st->stack->sp]) || isstr(st->stack->stack_data[st->stack->sp-1])){
+ conv_str(st,&(st->stack->stack_data[st->stack->sp]));
+ conv_str(st,&(st->stack->stack_data[st->stack->sp-1]));
+ }
+ if(st->stack->stack_data[st->stack->sp].type==C_INT){ // ii
+ st->stack->stack_data[st->stack->sp-1].u.num += st->stack->stack_data[st->stack->sp].u.num;
+ } else { // ssの予定
+ char *buf;
+ buf=(char *)aCallocA(strlen(st->stack->stack_data[st->stack->sp-1].u.str)+
+ strlen(st->stack->stack_data[st->stack->sp].u.str)+1,sizeof(char));
+ strcpy(buf,st->stack->stack_data[st->stack->sp-1].u.str);
+ strcat(buf,st->stack->stack_data[st->stack->sp].u.str);
+ if(st->stack->stack_data[st->stack->sp-1].type==C_STR)
+ {
+ aFree(st->stack->stack_data[st->stack->sp-1].u.str);
+ st->stack->stack_data[st->stack->sp-1].type=C_INT;
+ }
+ if(st->stack->stack_data[st->stack->sp].type==C_STR)
+ {
+ aFree(st->stack->stack_data[st->stack->sp].u.str);
+ st->stack->stack_data[st->stack->sp].type=C_INT;
+ }
+ st->stack->stack_data[st->stack->sp-1].type=C_STR;
+ st->stack->stack_data[st->stack->sp-1].u.str=buf;
+ }
+}
+
+/*==========================================
+ * 二項演算子(文字列)
+ *------------------------------------------
+ */
+void op_2str(struct script_state *st,int op,int sp1,int sp2)
+{
+ char *s1=st->stack->stack_data[sp1].u.str,
+ *s2=st->stack->stack_data[sp2].u.str;
+ int a=0;
+
+ switch(op){
+ case C_EQ:
+ a= (strcmp(s1,s2)==0);
+ break;
+ case C_NE:
+ a= (strcmp(s1,s2)!=0);
+ break;
+ case C_GT:
+ a= (strcmp(s1,s2)> 0);
+ break;
+ case C_GE:
+ a= (strcmp(s1,s2)>=0);
+ break;
+ case C_LT:
+ a= (strcmp(s1,s2)< 0);
+ break;
+ case C_LE:
+ a= (strcmp(s1,s2)<=0);
+ break;
+ default:
+ ShowWarning("script: illegal string operator\n");
+ break;
+ }
+
+ push_val(st->stack,C_INT,a);
+
+ if(st->stack->stack_data[sp1].type==C_STR)
+ {
+ aFree(s1);
+ st->stack->stack_data[sp1].type=C_INT;
+ }
+ if(st->stack->stack_data[sp2].type==C_STR)
+ {
+ aFree(s2);
+ st->stack->stack_data[sp2].type=C_INT;
+ }
+}
+/*==========================================
+ * 二項演算子(数値)
+ *------------------------------------------
+ */
+void op_2num(struct script_state *st,int op,int i1,int i2)
+{
+ switch(op){
+ case C_SUB:
+ i1-=i2;
+ break;
+ case C_MUL:
+ {
+ #ifndef _MSC_VER
+ long long res = i1 * i2;
+ #else
+ __int64 res = i1 * i2;
+ #endif
+ if (res > 2147483647 )
+ i1 = 2147483647;
+ else
+ i1*=i2;
+ }
+ break;
+ case C_DIV:
+ if (i2 != 0)
+ i1/=i2;
+ else
+ ShowWarning("op_2num: Attempted to divide by 0 in a script (operation C_DIV)!\n");
+ break;
+ case C_MOD:
+ if (i2 != 0)
+ i1%=i2;
+ else
+ ShowWarning("op_2num: Attempted to divide by 0 in a script (operation C_MOD)!\n");
+ break;
+ case C_AND:
+ i1&=i2;
+ break;
+ case C_OR:
+ i1|=i2;
+ break;
+ case C_XOR:
+ i1^=i2;
+ break;
+ case C_LAND:
+ i1=i1&&i2;
+ break;
+ case C_LOR:
+ i1=i1||i2;
+ break;
+ case C_EQ:
+ i1=i1==i2;
+ break;
+ case C_NE:
+ i1=i1!=i2;
+ break;
+ case C_GT:
+ i1=i1>i2;
+ break;
+ case C_GE:
+ i1=i1>=i2;
+ break;
+ case C_LT:
+ i1=i1<i2;
+ break;
+ case C_LE:
+ i1=i1<=i2;
+ break;
+ case C_R_SHIFT:
+ i1=i1>>i2;
+ break;
+ case C_L_SHIFT:
+ i1=i1<<i2;
+ break;
+ }
+ push_val(st->stack,C_INT,i1);
+}
+/*==========================================
+ * 二項演算子
+ *------------------------------------------
+ */
+void op_2(struct script_state *st,int op)
+{
+ int i1,i2;
+ char *s1=NULL,*s2=NULL;
+
+ i2=pop_val(st);
+ if( isstr(st->stack->stack_data[st->stack->sp]) )
+ s2=st->stack->stack_data[st->stack->sp].u.str;
+
+ i1=pop_val(st);
+ if( isstr(st->stack->stack_data[st->stack->sp]) )
+ s1=st->stack->stack_data[st->stack->sp].u.str;
+
+ if( s1!=NULL && s2!=NULL ){
+ // ss => op_2str
+ op_2str(st,op,st->stack->sp,st->stack->sp+1);
+ }else if( s1==NULL && s2==NULL ){
+ // ii => op_2num
+ op_2num(st,op,i1,i2);
+ }else{
+ // si,is => error
+ ShowWarning("script: op_2: int&str, str&int not allow.");
+ push_val(st->stack,C_INT,0);
+ }
+}
+
+/*==========================================
+ * 単項演算子
+ *------------------------------------------
+ */
+void op_1num(struct script_state *st,int op)
+{
+ int i1;
+ i1=pop_val(st);
+ switch(op){
+ case C_NEG:
+ i1=-i1;
+ break;
+ case C_NOT:
+ i1=~i1;
+ break;
+ case C_LNOT:
+ i1=!i1;
+ break;
+ }
+ push_val(st->stack,C_INT,i1);
+}
+
+
+/*==========================================
+ * 関数の実行
+ *------------------------------------------
+ */
+int run_func(struct script_state *st)
+{
+ int i,start_sp,end_sp,func;
+
+ end_sp=st->stack->sp;
+ for(i=end_sp-1;i>=0 && st->stack->stack_data[i].type!=C_ARG;i--);
+ if(i==0){
+ if(battle_config.error_log)
+ ShowError("function not found\n");
+// st->stack->sp=0;
+ st->state=END;
+ report_src(st);
+ return 1;
+ }
+ start_sp=i-1;
+ st->start=i-1;
+ st->end=end_sp;
+
+ func=st->stack->stack_data[st->start].u.num;
+ if( st->stack->stack_data[st->start].type!=C_NAME || str_data[func].type!=C_FUNC ){
+ ShowMessage ("run_func: '"CL_WHITE"%s"CL_RESET"' (type %d) is not function and command!\n",
+ str_buf + str_data[func].str, str_data[func].type);
+// st->stack->sp=0;
+ st->state=END;
+ report_src(st);
+ return 1;
+ }
+#ifdef DEBUG_RUN
+ if(battle_config.etc_log) {
+ ShowDebug("run_func : %s? (%d(%d)) sp=%d (%d...%d)\n",str_buf+str_data[func].str, func, str_data[func].type, st->stack->sp, st->start, st->end);
+ ShowDebug("stack dump :");
+ for(i=0;i<end_sp;i++){
+ switch(st->stack->stack_data[i].type){
+ case C_INT:
+ printf(" int(%d)",st->stack->stack_data[i].u.num);
+ break;
+ case C_NAME:
+ printf(" name(%s)",str_buf+str_data[st->stack->stack_data[i].u.num].str);
+ break;
+ case C_ARG:
+ printf(" arg");
+ break;
+ case C_POS:
+ printf(" pos(%d)",st->stack->stack_data[i].u.num);
+ break;
+ case C_STR:
+ printf(" str(%s)",st->stack->stack_data[i].u.str);
+ break;
+ case C_CONSTSTR:
+ printf(" cstr(%s)",st->stack->stack_data[i].u.str);
+ break;
+ default:
+ printf(" %d,%d",st->stack->stack_data[i].type,st->stack->stack_data[i].u.num);
+ }
+ }
+ printf("\n");
+ }
+#endif
+ if(str_data[func].func){
+ if (str_data[func].func(st)) //Report error
+ report_src(st);
+ } else {
+ if(battle_config.error_log)
+ ShowError("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type);
+ push_val(st->stack,C_INT,0);
+ report_src(st);
+ }
+
+ // Stack's datum are used when re-run functions [Eoe]
+ if(st->state != RERUNLINE) {
+ pop_stack(st->stack,start_sp,end_sp);
+ }
+
+ if(st->state==RETFUNC){
+ // ユーザー定義関数からの復帰
+ int olddefsp=st->stack->defsp;
+ int i;
+
+ pop_stack(st->stack,st->stack->defsp,start_sp); // 復帰に邪魔なスタック削除
+ if(st->stack->defsp<4 || st->stack->stack_data[st->stack->defsp-1].type!=C_RETINFO){
+ ShowWarning("script:run_func(return) return without callfunc or callsub!\n");
+ st->state=END;
+ report_src(st);
+ return 1;
+ }
+ i = conv_num(st,& (st->stack->stack_data[st->stack->defsp-4])); // 引数の数所得
+ st->pos=conv_num(st,& (st->stack->stack_data[st->stack->defsp-1])); // スクリプト位置の復元
+ st->script=(char*)conv_num(st,& (st->stack->stack_data[st->stack->defsp-2])); // スクリプトを復元
+ st->stack->defsp=conv_num(st,& (st->stack->stack_data[st->stack->defsp-3])); // 基準スタックポインタを復元
+
+ pop_stack(st->stack,olddefsp-4-i,olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除
+
+ st->state=GOTO;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * スクリプトの実行メイン部分
+ *------------------------------------------
+ */
+int run_script_main(struct script_state *st)
+{
+ int c/*,rerun_pos*/;
+ int cmdcount=script_config.check_cmdcount;
+ int gotocount=script_config.check_gotocount;
+ struct script_stack *stack=st->stack;
+
+ if(st->state == RERUNLINE) {
+ st->state = RUN;
+ run_func(st);
+ if(st->state == GOTO){
+ st->state = RUN;
+ }
+ } else {
+ st->state = RUN;
+ }
+ while( st->state == RUN) {
+ c= get_com((unsigned char *) st->script,&st->pos);
+ switch(c){
+ case C_EOL:
+ if(stack->sp!=stack->defsp){
+ if(stack->sp > stack->defsp)
+ { //sp > defsp is valid in cases when you invoke functions and don't use the returned value. [Skotlex]
+ //Since sp is supposed to be defsp in these cases, we could assume the extra stack elements are unneeded.
+ if (battle_config.etc_log)
+ ShowWarning("Clearing unused stack stack.sp(%d) -> default(%d)\n",stack->sp,stack->defsp);
+ pop_stack(stack, stack->defsp, stack->sp); //Clear out the unused stack-section.
+ } else if(battle_config.error_log)
+ ShowError("stack.sp(%d) != default(%d)\n",stack->sp,stack->defsp);
+ stack->sp=stack->defsp;
+ }
+ // rerun_pos=st->pos;
+ break;
+ case C_INT:
+ push_val(stack,C_INT,get_num((unsigned char *) st->script,&st->pos));
+ break;
+ case C_POS:
+ case C_NAME:
+ push_val(stack,c,(*(int*)(st->script+st->pos))&0xffffff);
+ st->pos+=3;
+ break;
+ case C_ARG:
+ push_val(stack,c,0);
+ break;
+ case C_STR:
+ push_str(stack,C_CONSTSTR,(unsigned char *) (st->script+st->pos));
+ while(st->script[st->pos++]);
+ break;
+ case C_FUNC:
+ run_func(st);
+ if(st->state==GOTO){
+ // rerun_pos=st->pos;
+ st->state=0;
+ if( gotocount>0 && (--gotocount)<=0 ){
+ ShowError("run_script: infinity loop !\n");
+ st->state=END;
+ }
+ }
+ break;
+
+ case C_ADD:
+ op_add(st);
+ break;
+
+ case C_SUB:
+ case C_MUL:
+ case C_DIV:
+ case C_MOD:
+ case C_EQ:
+ case C_NE:
+ case C_GT:
+ case C_GE:
+ case C_LT:
+ case C_LE:
+ case C_AND:
+ case C_OR:
+ case C_XOR:
+ case C_LAND:
+ case C_LOR:
+ case C_R_SHIFT:
+ case C_L_SHIFT:
+ op_2(st,c);
+ break;
+
+ case C_NEG:
+ case C_NOT:
+ case C_LNOT:
+ op_1num(st,c);
+ break;
+
+ case C_NOP:
+ st->state=END;
+ break;
+
+ default:
+ if(battle_config.error_log)
+ ShowError("unknown command : %d @ %d\n",c,pos);
+ st->state=END;
+ break;
+ }
+ if( cmdcount>0 && (--cmdcount)<=0 ){
+ ShowError("run_script: infinity loop !\n");
+ st->state=END;
+ }
+ }
+ switch(st->state){
+ case STOP:
+ break;
+ case END:
+ {
+ struct map_session_data *sd=map_id2sd(st->rid);
+ st->pos=-1;
+ if(sd && sd->npc_id==st->oid)
+ npc_event_dequeue(sd);
+ }
+ break;
+ case RERUNLINE:
+ // Do not call function of commands two time! [ Eoe / jA 1094 ]
+ // For example: select "1", "2", callsub(...);
+ // If current script position is changed, callsub will be called two time.
+ //
+ // {
+ // st->pos=rerun_pos;
+ // }
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * スクリプトの実行
+ *------------------------------------------
+ */
+int run_script(unsigned char *script,int pos,int rid,int oid)
+{
+ struct script_state st;
+ struct map_session_data *sd;
+ unsigned char *rootscript = script;
+
+ //Variables for backing up the previous script and restore it if needed. [Skotlex]
+ unsigned char *bck_script = NULL;
+ unsigned char *bck_scriptroot = NULL;
+ int bck_scriptstate = 0;
+ struct script_stack *bck_stack = NULL;
+
+ if (script == NULL || pos < 0)
+ return -1;
+ memset(&st, 0, sizeof(struct script_state));
+
+ if ((sd = map_id2sd(rid)) && sd->stack && sd->npc_scriptroot == rootscript){
+ // we have a stack for the same script, should continue exec.
+ st.script = sd->npc_script;
+ st.stack = sd->stack;
+ st.state = sd->npc_scriptstate;
+ // and clear vars
+ sd->stack = NULL;
+ sd->npc_script = NULL;
+ sd->npc_scriptroot = NULL;
+ sd->npc_scriptstate = 0;
+ } else {
+ // the script is different, make new script_state and stack
+ st.stack = aCalloc (1, sizeof(struct script_stack));
+ st.stack->sp = 0;
+ st.stack->sp_max = 64;
+ st.stack->stack_data = (struct script_data *) aCalloc (st.stack->sp_max,sizeof(st.stack->stack_data[0]));
+ st.stack->defsp = st.stack->sp;
+ st.state = RUN;
+ st.script = rootscript;
+
+ if (sd && sd->stack) { // if there's a sd and a stack - back it up and restore it if possible.
+ bck_script = sd->npc_script;
+ bck_scriptroot = sd->npc_scriptroot;
+ bck_scriptstate = sd->npc_scriptstate;
+ bck_stack = sd->stack;
+ sd->stack = NULL;
+ }
+ }
+ st.pos = pos;
+ st.rid = rid;
+ st.oid = oid;
+ // let's run that stuff
+ run_script_main(&st);
+
+ sd = map_id2sd(st.rid);
+ if (st.state != END && sd) {
+ // script is not finished, store data in sd.
+ sd->npc_script = st.script;
+ sd->npc_scriptroot = rootscript;
+ sd->npc_scriptstate = st.state;
+ sd->stack = st.stack;
+ if (bck_stack) //Get rid of the backup as it can't be restored.
+ script_free_stack (bck_stack);
+ } else {
+ // we are done with stuff, free the stack
+ script_free_stack (st.stack);
+ // and if there was a sd associated - zero vars.
+ if (sd) {
+ //Clear or restore previous script.
+ sd->npc_script = bck_script;
+ sd->npc_scriptroot = bck_scriptroot;
+ sd->npc_scriptstate = bck_scriptstate;
+ sd->stack = bck_stack;
+ //Since the script is done, save any changed account variables [Skotlex]
+ if (sd->state.reg_dirty&2)
+ intif_saveregistry(sd,2);
+ if (sd->state.reg_dirty&1)
+ intif_saveregistry(sd,1);
+ }
+ }
+
+ return st.pos;
+}
+
+
+/*==========================================
+ * マップ変数の変更
+ *------------------------------------------
+ */
+int mapreg_setreg(int num,int val)
+{
+#if !defined(TXT_ONLY) && defined(MAPREGSQL)
+ int i=num>>24;
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+ char tmp_str[64];
+#endif
+
+ if(val!=0) {
+
+#if !defined(TXT_ONLY) && defined(MAPREGSQL)
+ if(name[1] != '@' && idb_get(mapreg_db,num) == NULL) {
+ sprintf(tmp_sql,"INSERT INTO `%s`(`%s`,`%s`,`%s`) VALUES ('%s','%d','%d')",mapregsql_db,mapregsql_db_varname,mapregsql_db_index,mapregsql_db_value,jstrescapecpy(tmp_str,name),i,val);
+ if(mysql_query(&mmysql_handle,tmp_sql)){
+ ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+#endif
+ idb_put(mapreg_db,num,(void*)val);
+ // else
+ } else { // [zBuffer]
+#if !defined(TXT_ONLY) && defined(MAPREGSQL)
+ if(name[1] != '@') { // Remove from database because it is unused.
+ sprintf(tmp_sql,"DELETE FROM `%s` WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_varname,name,mapregsql_db_index,i);
+ if(mysql_query(&mmysql_handle,tmp_sql)){
+ ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+#endif
+ idb_remove(mapreg_db,num);
+ }
+
+ mapreg_dirty=1;
+ return 0;
+}
+/*==========================================
+ * 文字列型マップ変数の変更
+ *------------------------------------------
+ */
+int mapreg_setregstr(int num,const char *str)
+{
+ char *p;
+#if !defined(TXT_ONLY) && defined(MAPREGSQL)
+ char tmp_str[64];
+ char tmp_str2[512];
+ int i=num>>24; // [zBuffer]
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+#endif
+
+ if( str==NULL || *str==0 ){
+#if !defined(TXT_ONLY) && defined(MAPREGSQL)
+ if(name[1] != '@') {
+ sprintf(tmp_sql,"DELETE FROM `%s` WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_varname,name,mapregsql_db_index,i);
+ if(mysql_query(&mmysql_handle,tmp_sql)){
+ ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+#endif
+ idb_remove(mapregstr_db,num);
+ mapreg_dirty=1;
+ return 0;
+ }
+ p=(char *)aCallocA(strlen(str)+1, sizeof(char));
+ strcpy(p,str);
+
+ if (idb_put(mapregstr_db,num,p))
+ ;
+#if !defined(TXT_ONLY) && defined(MAPREGSQL)
+ else { //put returned null, so we must insert.
+ sprintf(tmp_sql,"INSERT INTO `%s`(`%s`,`%s`,`%s`) VALUES ('%s','%d','%s')",mapregsql_db,mapregsql_db_varname,mapregsql_db_index,mapregsql_db_value,jstrescapecpy(tmp_str,name),i,jstrescapecpy(tmp_str2,p));
+ if(mysql_query(&mmysql_handle,tmp_sql)){
+ ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+#endif
+ mapreg_dirty=1;
+ return 0;
+}
+
+/*==========================================
+ * 永続的マップ変数の読み込み
+ *------------------------------------------
+ */
+static int script_load_mapreg(void)
+{
+#if defined(TXT_ONLY) || !defined(MAPREGSQL)
+ FILE *fp;
+ char line[1024];
+
+ if( (fp=fopen(mapreg_txt,"rt"))==NULL )
+ return -1;
+
+ while(fgets(line,sizeof(line),fp)){
+ char buf1[256],buf2[1024],*p;
+ int n,v,s,i;
+ if( sscanf(line,"%255[^,],%d\t%n",buf1,&i,&n)!=2 &&
+ (i=0,sscanf(line,"%[^\t]\t%n",buf1,&n)!=1) )
+ continue;
+ if( buf1[strlen(buf1)-1]=='$' ){
+ if( sscanf(line+n,"%[^\n\r]",buf2)!=1 ){
+ ShowError("%s: %s broken data !\n",mapreg_txt,buf1);
+ continue;
+ }
+ p=(char *)aCallocA(strlen(buf2) + 1,sizeof(char));
+ strcpy(p,buf2);
+ s= add_str((unsigned char *) buf1);
+ idb_put(mapregstr_db,(i<<24)|s,p);
+ }else{
+ if( sscanf(line+n,"%d",&v)!=1 ){
+ ShowError("%s: %s broken data !\n",mapreg_txt,buf1);
+ continue;
+ }
+ s= add_str((unsigned char *) buf1);
+ idb_put(mapreg_db,(i<<24)|s,(void*)v);
+ }
+ }
+ fclose(fp);
+ mapreg_dirty=0;
+ return 0;
+#else
+ // SQL mapreg code start [zBuffer]
+ /*
+ 0 1 2
+ +-------------------------+
+ | varname | index | value |
+ +-------------------------+
+ */
+ int perfomance = gettick_nocache();
+ sprintf(tmp_sql,"SELECT * FROM `%s`",mapregsql_db);
+ ShowInfo("Querying script_load_mapreg ...\n");
+ if(mysql_query(&mapregsql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mapregsql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ return -1;
+ }
+ ShowInfo("Success! Returning results ...\n");
+ mapregsql_res = mysql_store_result(&mapregsql_handle);
+ if (mapregsql_res) {
+ while ((mapregsql_row = mysql_fetch_row(mapregsql_res))) {
+ char buf1[33], *p = NULL;
+ int i,v,s;
+ strcpy(buf1,mapregsql_row[0]);
+ if( buf1[strlen(buf1)-1]=='$' ){
+ i = atoi(mapregsql_row[1]);
+ p=(char *)aCallocA(strlen(mapregsql_row[2]) + 1,sizeof(char));
+ strcpy(p,mapregsql_row[2]);
+ s= add_str((unsigned char *) buf1);
+ idb_put(mapregstr_db,(i<<24)|s,p);
+ }else{
+ s= add_str((unsigned char *) buf1);
+ v= atoi(mapregsql_row[2]);
+ i = atoi(mapregsql_row[1]);
+ idb_put(mapreg_db,(i<<24)|s,(void *)v);
+ }
+ }
+ }
+ ShowInfo("Freeing results...\n");
+ mysql_free_result(mapregsql_res);
+ mapreg_dirty=0;
+ perfomance = (gettick_nocache() - perfomance) / 1000;
+ ShowInfo("SQL Mapreg Loading Completed Under %d Seconds.\n",perfomance);
+ return 0;
+#endif /* TXT_ONLY */
+}
+/*==========================================
+ * 永続的マップ変数の書き込み
+ *------------------------------------------
+ */
+static int script_save_mapreg_intsub(DBKey key,void *data,va_list ap)
+{
+#if defined(TXT_ONLY) || !defined(MAPREGSQL)
+ FILE *fp=va_arg(ap,FILE*);
+ int num=key.i&0x00ffffff, i=key.i>>24;
+ char *name=str_buf+str_data[num].str;
+ if( name[1]!='@' ){
+ if(i==0)
+ fprintf(fp,"%s\t%d\n", name, (int)data);
+ else
+ fprintf(fp,"%s,%d\t%d\n", name, i, (int)data);
+ }
+ return 0;
+#else
+ int num=key.i&0x00ffffff, i=key.i>>24; // [zBuffer]
+ char *name=str_buf+str_data[num].str;
+ if ( name[1] != '@') {
+ sprintf(tmp_sql,"UPDATE `%s` SET `%s`='%d' WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_value,(int)data,mapregsql_db_varname,name,mapregsql_db_index,i);
+ if(mysql_query(&mapregsql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mapregsql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+ return 0;
+#endif
+}
+static int script_save_mapreg_strsub(DBKey key,void *data,va_list ap)
+{
+#if defined(TXT_ONLY) || !defined(MAPREGSQL)
+ FILE *fp=va_arg(ap,FILE*);
+ int num=key.i&0x00ffffff, i=key.i>>24;
+ char *name=str_buf+str_data[num].str;
+ if( name[1]!='@' ){
+ if(i==0)
+ fprintf(fp,"%s\t%s\n", name, (char *)data);
+ else
+ fprintf(fp,"%s,%d\t%s\n", name, i, (char *)data);
+ }
+ return 0;
+#else
+ char tmp_str2[512];
+ int num=key.i&0x00ffffff, i=key.i>>24;
+ char *name=str_buf+str_data[num].str;
+ if ( name[1] != '@') {
+ sprintf(tmp_sql,"UPDATE `%s` SET `%s`='%s' WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_value,jstrescapecpy(tmp_str2,(char *)data),mapregsql_db_varname,name,mapregsql_db_index,i);
+ if(mysql_query(&mapregsql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mapregsql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+ return 0;
+#endif
+}
+static int script_save_mapreg(void)
+{
+#if defined(TXT_ONLY) || !defined(MAPREGSQL)
+ FILE *fp;
+ int lock;
+
+ if( (fp=lock_fopen(mapreg_txt,&lock))==NULL ) {
+ ShowError("script_save_mapreg: Unable to lock-open file [%s]\n",mapreg_txt);
+ return -1;
+ }
+ mapreg_db->foreach(mapreg_db,script_save_mapreg_intsub,fp);
+ mapregstr_db->foreach(mapregstr_db,script_save_mapreg_strsub,fp);
+ lock_fclose(fp,mapreg_txt,&lock);
+#else
+ int perfomance = gettick_nocache();
+ mapreg_db->foreach(mapreg_db,script_save_mapreg_intsub); // [zBuffer]
+ mapregstr_db->foreach(mapregstr_db,script_save_mapreg_strsub);
+ perfomance = (gettick_nocache() - perfomance) / 1000;
+ ShowInfo("Mapreg saved in %d seconds.\n", perfomance);
+#endif
+ mapreg_dirty=0;
+ return 0;
+}
+static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data)
+{
+ if(mapreg_dirty)
+ if (script_save_mapreg() == -1)
+ ShowError("Failed to save the mapreg data!\n");
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int set_posword(char *p)
+{
+ char* np,* str[15];
+ int i=0;
+ for(i=0;i<11;i++) {
+ if((np=strchr(p,','))!=NULL) {
+ str[i]=p;
+ *np=0;
+ p=np+1;
+ } else {
+ str[i]=p;
+ p+=strlen(p);
+ }
+ if(str[i])
+ strcpy(pos[i],str[i]);
+ }
+ return 0;
+}
+
+int script_config_read_sub(char *cfgName)
+{
+ int i;
+ char line[1024],w1[1024],w2[1024];
+ FILE *fp;
+
+
+ fp = fopen(cfgName, "r");
+ if (fp == NULL) {
+ ShowError("file not found: [%s]\n", cfgName);
+ return 1;
+ }
+ while (fgets(line, sizeof(line) - 1, fp)) {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ i = sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
+ if (i != 2)
+ continue;
+ if(strcmpi(w1,"refine_posword")==0) {
+ set_posword(w2);
+ }
+ else if(strcmpi(w1,"verbose_mode")==0) {
+ script_config.verbose_mode = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"warn_func_no_comma")==0) {
+ script_config.warn_func_no_comma = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"warn_cmd_no_comma")==0) {
+ script_config.warn_cmd_no_comma = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
+ script_config.warn_func_mismatch_paramnum = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"warn_cmd_mismatch_paramnum")==0) {
+ script_config.warn_cmd_mismatch_paramnum = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"check_cmdcount")==0) {
+ script_config.check_cmdcount = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"check_gotocount")==0) {
+ script_config.check_gotocount = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"event_script_type")==0) {
+ script_config.event_script_type = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"event_requires_trigger")==0) {
+ script_config.event_requires_trigger = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"die_event_name")==0) {
+ strncpy(script_config.die_event_name, w2, NAME_LENGTH-1);
+ if (strlen(script_config.die_event_name) != strlen(w2))
+ ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.die_event_name);
+ }
+ else if(strcmpi(w1,"kill_event_name")==0) {
+ strncpy(script_config.kill_event_name, w2, NAME_LENGTH-1);
+ if (strlen(script_config.kill_event_name) != strlen(w2))
+ ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.kill_event_name);
+ }
+ else if(strcmpi(w1,"login_event_name")==0) {
+ strncpy(script_config.login_event_name, w2, NAME_LENGTH-1);
+ if (strlen(script_config.login_event_name) != strlen(w2))
+ ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.login_event_name);
+ }
+ else if(strcmpi(w1,"logout_event_name")==0) {
+ strncpy(script_config.logout_event_name, w2, NAME_LENGTH-1);
+ if (strlen(script_config.logout_event_name) != strlen(w2))
+ ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.logout_event_name);
+ }
+ else if(strcmpi(w1,"loadmap_event_name")==0) {
+ strncpy(script_config.loadmap_event_name, w2, NAME_LENGTH-1);
+ if (strlen(script_config.loadmap_event_name) != strlen(w2))
+ ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.loadmap_event_name);
+ }
+ else if(strcmpi(w1,"baselvup_event_name")==0) {
+ strncpy(script_config.baselvup_event_name, w2, NAME_LENGTH-1);
+ if (strlen(script_config.baselvup_event_name) != strlen(w2))
+ ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.baselvup_event_name);
+ }
+ else if(strcmpi(w1,"joblvup_event_name")==0) {
+ strncpy(script_config.joblvup_event_name, w2, NAME_LENGTH-1);
+ if (strlen(script_config.joblvup_event_name) != strlen(w2))
+ ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.joblvup_event_name);
+ }
+ else if(strcmpi(w1,"import")==0){
+ script_config_read_sub(w2);
+ }
+ }
+ fclose(fp);
+
+ return 0;
+}
+
+int script_config_read(char *cfgName)
+{ //Script related variables should be initialized once! [Skotlex]
+
+ memset (&script_config, 0, sizeof(script_config));
+ script_config.verbose_mode = 0;
+ script_config.warn_func_no_comma = 1;
+ script_config.warn_cmd_no_comma = 1;
+ script_config.warn_func_mismatch_paramnum = 1;
+ script_config.warn_cmd_mismatch_paramnum = 1;
+ script_config.check_cmdcount = 65535;
+ script_config.check_gotocount = 2048;
+
+ script_config.event_script_type = 0;
+ script_config.event_requires_trigger = 1;
+
+ return script_config_read_sub(cfgName);
+}
+
+/*==========================================
+ * 終了
+ *------------------------------------------
+ */
+int do_final_script()
+{
+ if(mapreg_dirty>=0)
+ script_save_mapreg();
+
+ mapreg_db->destroy(mapreg_db,NULL);
+ mapregstr_db->destroy(mapregstr_db,NULL);
+ scriptlabel_db->destroy(scriptlabel_db,NULL);
+ userfunc_db->destroy(userfunc_db,NULL);
+
+ if (str_data)
+ aFree(str_data);
+ if (str_buf)
+ aFree(str_buf);
+
+ return 0;
+}
+/*==========================================
+ * 初期化
+ *------------------------------------------
+ */
+int do_init_script()
+{
+ mapreg_db= db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int));
+ mapregstr_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
+ userfunc_db=db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_RELEASE_BOTH,50);
+ scriptlabel_db=db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_ALLOW_NULL_DATA,50);
+
+ script_load_mapreg();
+
+ add_timer_func_list(script_autosave_mapreg,"script_autosave_mapreg");
+ add_timer_interval(gettick()+MAPREG_AUTOSAVE_INTERVAL,
+ script_autosave_mapreg,0,0,MAPREG_AUTOSAVE_INTERVAL);
+
+ return 0;
+}
+
+int script_reload()
+{
+ if(mapreg_dirty>=0)
+ script_save_mapreg();
+
+ mapreg_db->clear(mapreg_db, NULL);
+ mapregstr_db->clear(mapreg_db, NULL);
+ userfunc_db->clear(mapreg_db, NULL);
+ scriptlabel_db->clear(mapreg_db, NULL);
+
+ script_load_mapreg();
+ return 0;
+}