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-rw-r--r--src/map/script.c9076
1 files changed, 4425 insertions, 4651 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 4099820f1..41f8e7472 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -1,5 +1,6 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
+// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena Dev Teams
//#define DEBUG_DISP
//#define DEBUG_DISASM
@@ -49,6 +50,7 @@
#include "script.h"
#include "quest.h"
#include "elemental.h"
+#include "../config/core.h"
#include <stdio.h>
#include <stdlib.h>
@@ -61,110 +63,6 @@
#include <setjmp.h>
#include <errno.h>
-#ifdef BETA_THREAD_TEST
- #include "../common/atomic.h"
- #include "../common/spinlock.h"
- #include "../common/thread.h"
- #include "../common/mutex.h"
-#endif
-
-
-///////////////////////////////////////////////////////////////////////////////
-//## TODO possible enhancements: [FlavioJS]
-// - 'callfunc' supporting labels in the current npc "::LabelName"
-// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
-// - 'function FuncName;' function declarations reverting to global functions
-// if local label isn't found
-// - join callfunc and callsub's functionality
-// - remove dynamic allocation in add_word()
-// - remove GETVALUE / SETVALUE
-// - clean up the set_reg / set_val / setd_sub mess
-// - detect invalid label references at parse-time
-
-//
-// struct script_state* st;
-//
-
-/// Returns the script_data at the target index
-#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
-/// Returns if the stack contains data at the target index
-#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
-/// Returns the index of the last data in the stack
-#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
-/// Pushes an int into the stack
-#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
-/// Pushes a string into the stack (script engine frees it automatically)
-#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val))
-/// Pushes a copy of a string into the stack
-#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val))
-/// Pushes a constant string into the stack (must never change or be freed)
-#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val))
-/// Pushes a nil into the stack
-#define script_pushnil(st) push_val((st)->stack, C_NOP, 0)
-/// Pushes a copy of the data in the target index
-#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i))
-
-#define script_isstring(st,i) data_isstring(script_getdata(st,i))
-#define script_isint(st,i) data_isint(script_getdata(st,i))
-
-#define script_getnum(st,val) conv_num(st, script_getdata(st,val))
-#define script_getstr(st,val) conv_str(st, script_getdata(st,val))
-#define script_getref(st,val) ( script_getdata(st,val)->ref )
-
-// Note: "top" functions/defines use indexes relative to the top of the stack
-// -1 is the index of the data at the top
-
-/// Returns the script_data at the target index relative to the top of the stack
-#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
-/// Pushes a copy of the data in the target index relative to the top of the stack
-#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i))
-/// Removes the range of values [start,end[ relative to the top of the stack
-#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
-
-//
-// struct script_data* data;
-//
-
-/// Returns if the script data is a string
-#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
-/// Returns if the script data is an int
-#define data_isint(data) ( (data)->type == C_INT )
-/// Returns if the script data is a reference
-#define data_isreference(data) ( (data)->type == C_NAME )
-/// Returns if the script data is a label
-#define data_islabel(data) ( (data)->type == C_POS )
-/// Returns if the script data is an internal script function label
-#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
-
-/// Returns if this is a reference to a constant
-#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT )
-/// Returns if this a reference to a param
-#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM )
-/// Returns if this a reference to a variable
-//##TODO confirm it's C_NAME [FlavioJS]
-#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME )
-/// Returns the unique id of the reference (id and index)
-#define reference_getuid(data) ( (data)->u.num )
-/// Returns the id of the reference
-#define reference_getid(data) ( (int32)(reference_getuid(data) & 0x00ffffff) )
-/// Returns the array index of the reference
-#define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) )
-/// Returns the name of the reference
-#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str )
-/// Returns the linked list of uid-value pairs of the reference (can be NULL)
-#define reference_getref(data) ( (data)->ref )
-/// Returns the value of the constant
-#define reference_getconstant(data) ( str_data[reference_getid(data)].val )
-/// Returns the type of param
-#define reference_getparamtype(data) ( str_data[reference_getid(data)].val )
-
-/// Composes the uid of a reference from the id and the index
-#define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) )
-
-#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'')
-#define not_array_variable(prefix) ( (prefix) != '$' && (prefix) != '@' && (prefix) != '.' && (prefix) != '\'' )
-#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
-
#define FETCH(n, t) \
if( script_hasdata(st,n) ) \
(t)=script_getnum(st,n);
@@ -198,7 +96,7 @@ static struct str_data_struct {
int str;
int backpatch;
int label;
- int (*func)(struct script_state *st);
+ bool (*func)(struct script_state *st);
int val;
int next;
} *str_data = NULL;
@@ -303,40 +201,8 @@ int potion_target=0;
c_op get_com(unsigned char *script,int *pos);
int get_num(unsigned char *script,int *pos);
-typedef struct script_function {
- int (*func)(struct script_state *st);
- const char *name;
- const char *arg;
-} script_function;
-
-extern script_function buildin_func[];
-
static struct linkdb_node* sleep_db;// int oid -> struct script_state*
-#ifdef BETA_THREAD_TEST
-/**
- * MySQL Query Slave
- **/
-static SPIN_LOCK queryThreadLock;
-static rAthread queryThread = NULL;
-static ramutex queryThreadMutex = NULL;
-static racond queryThreadCond = NULL;
-static volatile int32 queryThreadTerminate = 0;
-
-struct queryThreadEntry {
- bool ok;
- bool type; /* main db or log db? */
- struct script_state *st;
-};
-
-/* Ladies and Gentleman the Manager! */
-struct {
- struct queryThreadEntry **entry;/* array of structs */
- int count;
- int timer;/* used to receive processed entries */
-} queryThreadData;
-#endif
-
/*==========================================
* (Only those needed) local declaration prototype
*------------------------------------------*/
@@ -364,13 +230,8 @@ enum {
MF_FOG,
MF_SAKURA,
MF_LEAVES,
- /**
- * No longer available, keeping here just in case it's back someday. [Ind]
- **/
- //MF_RAIN, //20
- // 21 free
- MF_NOGO = 22,
- MF_CLOUDS,
+ /* 21 - 22 free */
+ MF_CLOUDS = 23,
MF_CLOUDS2,
MF_FIREWORKS,
MF_GVG_CASTLE,
@@ -383,7 +244,7 @@ enum {
MF_NORETURN,
MF_NOWARPTO,
MF_NIGHTMAREDROP,
- MF_RESTRICTED,
+ MF_ZONE,
MF_NOCOMMAND,
MF_NODROP,
MF_JEXP,
@@ -506,20 +367,19 @@ static void script_reportsrc(struct script_state *st)
if( bl == NULL )
return;
- switch( bl->type )
- {
- case BL_NPC:
- if( bl->m >= 0 )
- ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
- else
- ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
- break;
- default:
- if( bl->m >= 0 )
- ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
- else
- ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
- break;
+ switch( bl->type ) {
+ case BL_NPC:
+ if( bl->m >= 0 )
+ ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
+ else
+ ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
+ break;
+ default:
+ if( bl->m >= 0 )
+ ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
+ else
+ ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
+ break;
}
}
@@ -528,54 +388,43 @@ static void script_reportdata(struct script_data* data)
{
if( data == NULL )
return;
- switch( data->type )
- {
- case C_NOP:// no value
- ShowDebug("Data: nothing (nil)\n");
- break;
- case C_INT:// number
- ShowDebug("Data: number value=%d\n", data->u.num);
- break;
- case C_STR:
- case C_CONSTSTR:// string
- if( data->u.str )
- {
- ShowDebug("Data: string value=\"%s\"\n", data->u.str);
- }
- else
- {
- ShowDebug("Data: string value=NULL\n");
- }
- break;
- case C_NAME:// reference
- if( reference_tovariable(data) )
- {// variable
- const char* name = reference_getname(data);
- if( not_array_variable(*name) )
- ShowDebug("Data: variable name='%s'\n", name);
- else
- ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data));
- }
- else if( reference_toconstant(data) )
- {// constant
- ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data));
- }
- else if( reference_toparam(data) )
- {// param
- ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data));
- }
- else
- {// ???
- ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type));
- ShowDebug("Please report this!!! - str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type));
- }
- break;
- case C_POS:// label
- ShowDebug("Data: label pos=%d\n", data->u.num);
- break;
- default:
- ShowDebug("Data: %s\n", script_op2name(data->type));
- break;
+ switch( data->type ) {
+ case C_NOP:// no value
+ ShowDebug("Data: nothing (nil)\n");
+ break;
+ case C_INT:// number
+ ShowDebug("Data: number value=%d\n", data->u.num);
+ break;
+ case C_STR:
+ case C_CONSTSTR:// string
+ if( data->u.str ) {
+ ShowDebug("Data: string value=\"%s\"\n", data->u.str);
+ } else {
+ ShowDebug("Data: string value=NULL\n");
+ }
+ break;
+ case C_NAME:// reference
+ if( reference_tovariable(data) ) {// variable
+ const char* name = reference_getname(data);
+ if( not_array_variable(*name) )
+ ShowDebug("Data: variable name='%s'\n", name);
+ else
+ ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data));
+ } else if( reference_toconstant(data) ) {// constant
+ ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data));
+ } else if( reference_toparam(data) ) {// param
+ ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data));
+ } else {// ???
+ ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type));
+ ShowDebug("Please report this!!! - str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type));
+ }
+ break;
+ case C_POS:// label
+ ShowDebug("Data: label pos=%d\n", data->u.num);
+ break;
+ default:
+ ShowDebug("Data: %s\n", script_op2name(data->type));
+ break;
}
}
@@ -807,33 +656,33 @@ static void add_scriptl(int l)
int backpatch = str_data[l].backpatch;
switch(str_data[l].type){
- case C_POS:
- case C_USERFUNC_POS:
- add_scriptc(C_POS);
- add_scriptb(str_data[l].label);
- add_scriptb(str_data[l].label>>8);
- add_scriptb(str_data[l].label>>16);
- break;
- case C_NOP:
- case C_USERFUNC:
- // Embedded data backpatch there is a possibility of label
- add_scriptc(C_NAME);
- str_data[l].backpatch = script_pos;
- add_scriptb(backpatch);
- add_scriptb(backpatch>>8);
- add_scriptb(backpatch>>16);
- break;
- case C_INT:
- add_scripti(abs(str_data[l].val));
- if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce)
- add_scriptc(C_NEG);
- break;
- default: // assume C_NAME
- add_scriptc(C_NAME);
- add_scriptb(l);
- add_scriptb(l>>8);
- add_scriptb(l>>16);
- break;
+ case C_POS:
+ case C_USERFUNC_POS:
+ add_scriptc(C_POS);
+ add_scriptb(str_data[l].label);
+ add_scriptb(str_data[l].label>>8);
+ add_scriptb(str_data[l].label>>16);
+ break;
+ case C_NOP:
+ case C_USERFUNC:
+ // Embedded data backpatch there is a possibility of label
+ add_scriptc(C_NAME);
+ str_data[l].backpatch = script_pos;
+ add_scriptb(backpatch);
+ add_scriptb(backpatch>>8);
+ add_scriptb(backpatch>>16);
+ break;
+ case C_INT:
+ add_scripti(abs(str_data[l].val));
+ if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce)
+ add_scriptc(C_NEG);
+ break;
+ default: // assume C_NAME
+ add_scriptc(C_NAME);
+ add_scriptb(l);
+ add_scriptb(l>>8);
+ add_scriptb(l>>16);
+ break;
}
}
@@ -961,8 +810,8 @@ int add_word(const char* p)
static
const char* parse_callfunc(const char* p, int require_paren, int is_custom)
{
- const char* p2;
- const char* arg=NULL;
+ const char *p2;
+ char *arg = NULL;
int func;
func = add_word(p);
@@ -970,13 +819,13 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom)
// buildin function
add_scriptl(func);
add_scriptc(C_ARG);
- arg = buildin_func[str_data[func].val].arg;
+ arg = script->buildin[str_data[func].val];
} else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){
// script defined function
add_scriptl(buildin_callsub_ref);
add_scriptc(C_ARG);
add_scriptl(func);
- arg = buildin_func[str_data[buildin_callsub_ref].val].arg;
+ arg = script->buildin[str_data[buildin_callsub_ref].val];
if( *arg == 0 )
disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p);
if( *arg != '*' )
@@ -994,7 +843,7 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom)
add_scriptc(C_STR);
while( *name ) add_scriptb(*name ++);
add_scriptb(0);
- arg = buildin_func[str_data[buildin_callfunc_ref].val].arg;
+ arg = script->buildin[str_data[buildin_callfunc_ref].val];
if( *arg != '*' ) ++ arg;
}
#endif
@@ -1016,8 +865,7 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom)
{// <func name>
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
*/
- } else
- {// <func name> <arg list>
+ } else {// <func name> <arg list>
if( require_paren ){
if( *p != '(' )
disp_error_message("need '('",p);
@@ -1043,7 +891,7 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom)
}
--syntax.curly_count;
}
- if( *arg && *arg != '?' && *arg != '*' )
+ if( arg && *arg && *arg != '?' && *arg != '*' )
disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum);
if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST )
disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
@@ -1247,18 +1095,16 @@ const char* parse_simpleexpr(const char *p)
add_scriptc(C_STR);
p++;
while( *p && *p != '"' ){
- if( (unsigned char)p[-1] <= 0x7e && *p == '\\' )
- {
+ if( (unsigned char)p[-1] <= 0x7e && *p == '\\' ) {
char buf[8];
- size_t len = skip_escaped_c(p) - p;
- size_t n = sv_unescape_c(buf, p, len);
+ size_t len = sv->skip_escaped_c(p) - p;
+ size_t n = sv->unescape_c(buf, p, len);
if( n != 1 )
ShowDebug("parse_simpleexpr: unexpected length %d after unescape (\"%.*s\" -> %.*s)\n", (int)n, (int)len, p, (int)n, buf);
p += len;
add_scriptb(*buf);
continue;
- }
- else if( *p == '\n' )
+ } else if( *p == '\n' )
disp_error_message("parse_simpleexpr: unexpected newline @ string",p);
add_scriptb(*p++);
}
@@ -1609,9 +1455,9 @@ const char* parse_syntax(const char* p)
set_label(l,script_pos,p);
}
// check duplication of case label [Rayce]
- if(linkdb_search(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v)) != NULL)
+ if(linkdb_search(&syntax.curly[pos].case_label, (void*)__64BPTRSIZE(v)) != NULL)
disp_error_message("parse_syntax: dup 'case'",p);
- linkdb_insert(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v), (void*)1);
+ linkdb_insert(&syntax.curly[pos].case_label, (void*)__64BPTRSIZE(v), (void*)1);
sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
@@ -2121,45 +1967,6 @@ const char* parse_syntax_close_sub(const char* p,int* flag)
}
}
-/*==========================================
- * Added built-in functions
- *------------------------------------------*/
-static void add_buildin_func(void)
-{
- int i,n;
- const char* p;
- for( i = 0; buildin_func[i].func; i++ )
- {
- // arg must follow the pattern: (v|s|i|r|l)*\?*\*?
- // 'v' - value (either string or int or reference)
- // 's' - string
- // 'i' - int
- // 'r' - reference (of a variable)
- // 'l' - label
- // '?' - one optional parameter
- // '*' - unknown number of optional parameters
- p = buildin_func[i].arg;
- while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
- while( *p == '?' ) ++p;
- if( *p == '*' ) ++p;
- if( *p != 0){
- ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg);
- } else if( *skip_word(buildin_func[i].name) != 0 ){
- ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name);
- } else {
- n = add_str(buildin_func[i].name);
- str_data[n].type = C_FUNC;
- str_data[n].val = i;
- str_data[n].func = buildin_func[i].func;
-
- if (!strcmp(buildin_func[i].name, "set")) buildin_set_ref = n;
- else if (!strcmp(buildin_func[i].name, "callsub")) buildin_callsub_ref = n;
- else if (!strcmp(buildin_func[i].name, "callfunc")) buildin_callfunc_ref = n;
- else if( !strcmp(buildin_func[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n;
- }
- }
-}
-
/// Retrieves the value of a constant.
bool script_get_constant(const char* name, int* value)
{
@@ -2231,16 +2038,16 @@ static const char* script_print_line(StringBuf* buf, const char* p, const char*
int i;
if( p == NULL || !p[0] ) return NULL;
if( line < 0 )
- StringBuf_Printf(buf, "*% 5d : ", -line);
+ StrBuf->Printf(buf, "*% 5d : ", -line);
else
- StringBuf_Printf(buf, " % 5d : ", line);
+ StrBuf->Printf(buf, " % 5d : ", line);
for(i=0;p[i] && p[i] != '\n';i++){
if(p + i != mark)
- StringBuf_Printf(buf, "%c", p[i]);
+ StrBuf->Printf(buf, "%c", p[i]);
else
- StringBuf_Printf(buf, "\'%c\'", p[i]);
+ StrBuf->Printf(buf, "\'%c\'", p[i]);
}
- StringBuf_AppendStr(buf, "\n");
+ StrBuf->AppendStr(buf, "\n");
return p+i+(p[i] == '\n' ? 1 : 0);
}
@@ -2265,10 +2072,10 @@ void script_error(const char* src, const char* file, int start_line, const char*
p=lineend+1;
}
- StringBuf_Init(&buf);
- StringBuf_AppendStr(&buf, "\a\n");
- StringBuf_Printf(&buf, "script error on %s line %d\n", file, line);
- StringBuf_Printf(&buf, " %s\n", error_msg);
+ StrBuf->Init(&buf);
+ StrBuf->AppendStr(&buf, "\a\n");
+ StrBuf->Printf(&buf, "script error on %s line %d\n", file, line);
+ StrBuf->Printf(&buf, " %s\n", error_msg);
for(j = 0; j < 5; j++ ) {
script_print_line(&buf, linestart[j], NULL, line + j - 5);
}
@@ -2276,8 +2083,8 @@ void script_error(const char* src, const char* file, int start_line, const char*
for(j = 0; j < 5; j++) {
p = script_print_line(&buf, p, NULL, line + j + 1 );
}
- ShowError("%s", StringBuf_Value(&buf));
- StringBuf_Destroy(&buf);
+ ShowError("%s", StrBuf->Value(&buf));
+ StrBuf->Destroy(&buf);
}
/*==========================================
@@ -2288,7 +2095,6 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o
const char *p,*tmpp;
int i;
struct script_code* code = NULL;
- static int first=1;
char end;
bool unresolved_names = false;
@@ -2296,11 +2102,6 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o
return NULL;// empty script
memset(&syntax,0,sizeof(syntax));
- if(first){
- add_buildin_func();
- read_constdb();
- first=0;
- }
script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
script_pos=0;
@@ -2649,7 +2450,7 @@ void* get_val2(struct script_state* st, int uid, struct DBMap** ref)
push_val2(st->stack, C_NAME, uid, ref);
data = script_getdatatop(st, -1);
get_val(st, data);
- return (data->type == C_INT ? (void*)__64BPRTSIZE(data->u.num) : (void*)__64BPRTSIZE(data->u.str));
+ return (data->type == C_INT ? (void*)__64BPTRSIZE(data->u.num) : (void*)__64BPTRSIZE(data->u.str));
}
/*==========================================
@@ -2694,7 +2495,7 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam
}
else
{// integer variable
- int val = (int)__64BPRTSIZE(value);
+ int val = (int)__64BPTRSIZE(value);
if(str_data[num&0x00ffffff].type == C_PARAM)
{
if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 )
@@ -2788,8 +2589,7 @@ const char* conv_str(struct script_state* st, struct script_data* data)
}
/// Converts the data to an int
-int conv_num(struct script_state* st, struct script_data* data)
-{
+int conv_num(struct script_state* st, struct script_data* data) {
char* p;
long num;
@@ -3016,6 +2816,7 @@ struct script_state* script_alloc_state(struct script_code* script, int pos, int
st->rid = rid;
st->oid = oid;
st->sleep.timer = INVALID_TIMER;
+ st->npc_item_flag = battle_config.item_enabled_npc;
return st;
}
@@ -3248,11 +3049,11 @@ void op_2(struct script_state *st, int op)
case C_ADD:
if( data_isint(left) && data_isstring(right) )
{// convert int-string to string-string
- conv_str(st, left);
+ script->conv_str(st, left);
}
else if( data_isstring(left) && data_isint(right) )
{// convert string-int to string-string
- conv_str(st, right);
+ script->conv_str(st, right);
}
break;
}
@@ -3339,26 +3140,20 @@ static void script_check_buildin_argtype(struct script_state* st, int func)
{
char type;
int idx, invalid = 0;
- script_function* sf = &buildin_func[str_data[func].val];
+ char* sf = script->buildin[str_data[func].val];
- for( idx = 2; script_hasdata(st, idx); idx++ )
- {
+ for( idx = 2; script_hasdata(st, idx); idx++ ) {
struct script_data* data = script_getdata(st, idx);
- type = sf->arg[idx-2];
-
- if( type == '?' || type == '*' )
- {// optional argument or unknown number of optional parameters ( no types are after this )
+ type = sf[idx-2];
+
+ if( type == '?' || type == '*' ) {// optional argument or unknown number of optional parameters ( no types are after this )
break;
- }
- else if( type == 0 )
- {// more arguments than necessary ( should not happen, as it is checked before )
+ } else if( type == 0 ) {// more arguments than necessary ( should not happen, as it is checked before )
ShowWarning("Found more arguments than necessary. unexpected arg type %s\n",script_op2name(data->type));
invalid++;
break;
- }
- else
- {
+ } else {
const char* name = NULL;
if( data_isreference(data) )
@@ -3366,8 +3161,7 @@ static void script_check_buildin_argtype(struct script_state* st, int func)
name = reference_getname(data);
}
- switch( type )
- {
+ switch( type ) {
case 'v':
if( !data_isstring(data) && !data_isint(data) && !data_isreference(data) )
{// variant
@@ -3412,8 +3206,7 @@ static void script_check_buildin_argtype(struct script_state* st, int func)
}
}
- if(invalid)
- {
+ if(invalid) {
ShowDebug("Function: %s\n", get_str(func));
script_reportsrc(st);
}
@@ -3460,7 +3253,7 @@ int run_func(struct script_state *st)
}
if(str_data[func].func){
- if (str_data[func].func(st)) //Report error
+ if (!(str_data[func].func(st))) //Report error
script_reportsrc(st);
} else {
ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n", get_str(func), func, script_op2name(str_data[func].type));
@@ -3527,7 +3320,7 @@ void script_stop_sleeptimers(int id)
struct script_state* st;
for(;;)
{
- st = (struct script_state*)linkdb_erase(&sleep_db,(void*)__64BPRTSIZE(id));
+ st = (struct script_state*)linkdb_erase(&sleep_db,(void*)__64BPTRSIZE(id));
if( st == NULL )
break; // no more sleep timers
script_free_state(st);
@@ -3569,7 +3362,7 @@ int run_script_timer(int tid, unsigned int tick, int id, intptr_t data)
st->state = END;
}
while( node && st->sleep.timer != INVALID_TIMER ) {
- if( (int)__64BPRTSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) {
+ if( (int)__64BPTRSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) {
script_erase_sleepdb(node);
st->sleep.timer = INVALID_TIMER;
break;
@@ -3590,30 +3383,26 @@ static void script_detach_state(struct script_state* st, bool dequeue_event)
{
struct map_session_data* sd;
- if(st->rid && (sd = map_id2sd(st->rid))!=NULL)
- {
+ if(st->rid && (sd = map_id2sd(st->rid))!=NULL) {
sd->st = st->bk_st;
sd->npc_id = st->bk_npcid;
- /**
- * For the Secure NPC Timeout option (check config/Secure.h) [RR]
- **/
- #if SECURE_NPCTIMEOUT
- /**
- * We're done with this NPC session, so we cancel the timer (if existent) and move on
- **/
- if( sd->npc_idle_timer != INVALID_TIMER ) {
- delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer);
- sd->npc_idle_timer = INVALID_TIMER;
- }
- #endif
- if(st->bk_st)
- {
+ if(st->bk_st) {
//Remove tag for removal.
st->bk_st = NULL;
st->bk_npcid = 0;
- }
- else if(dequeue_event)
- {
+ } else if(dequeue_event) {
+ /**
+ * For the Secure NPC Timeout option (check config/Secure.h) [RR]
+ **/
+#ifdef SECURE_NPCTIMEOUT
+ /**
+ * We're done with this NPC session, so we cancel the timer (if existent) and move on
+ **/
+ if( sd->npc_idle_timer != INVALID_TIMER ) {
+ delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer);
+ sd->npc_idle_timer = INVALID_TIMER;
+ }
+#endif
npc_event_dequeue(sd);
}
}
@@ -3647,10 +3436,11 @@ static void script_attach_state(struct script_state* st)
}
sd->st = st;
sd->npc_id = st->oid;
+ sd->npc_item_flag = st->npc_item_flag; // load default.
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
-#if SECURE_NPCTIMEOUT
+#ifdef SECURE_NPCTIMEOUT
if( sd->npc_idle_timer == INVALID_TIMER )
sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
sd->npc_idle_tick = gettick();
@@ -3778,7 +3568,7 @@ void run_script_main(struct script_state *st)
st->sleep.charid = sd?sd->status.char_id:0;
st->sleep.timer = add_timer(gettick()+st->sleep.tick,
run_script_timer, st->sleep.charid, (intptr_t)st);
- linkdb_insert(&sleep_db, (void*)__64BPRTSIZE(st->oid), st);
+ linkdb_insert(&sleep_db, (void*)__64BPTRSIZE(st->oid), st);
}
else if(st->state != END && st->rid){
//Resume later (st is already attached to player).
@@ -3798,7 +3588,7 @@ void run_script_main(struct script_state *st)
if ((sd = map_id2sd(st->rid))!=NULL)
{ //Restore previous stack and save char.
if(sd->state.using_fake_npc){
- clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
+ clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
sd->state.using_fake_npc = 0;
}
//Restore previous script if any.
@@ -3868,7 +3658,7 @@ int script_config_read(char *cfgName)
*/
static int db_script_free_code_sub(DBKey key, DBData *data, va_list ap)
{
- struct script_code *code = db_data2ptr(data);
+ struct script_code *code = DB->data2ptr(data);
if (code)
script_free_code(code);
return 0;
@@ -3922,7 +3712,7 @@ void script_cleararray_pc(struct map_session_data* sd, const char* varname, void
{
for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ )
{
- pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value));
+ pc_setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value));
}
}
}
@@ -3954,7 +3744,7 @@ void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8
}
else
{
- pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value));
+ pc_setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value));
}
if( refcache )
@@ -3962,179 +3752,10 @@ void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8
refcache[0] = key;
}
}
-#ifdef BETA_THREAD_TEST
-int buildin_query_sql_sub(struct script_state* st, Sql* handle);
-
-/* used to receive items the queryThread has already processed */
-int queryThread_timer(int tid, unsigned int tick, int id, intptr_t data) {
- int i, cursor = 0;
- bool allOk = true;
-
- EnterSpinLock(&queryThreadLock);
-
- for( i = 0; i < queryThreadData.count; i++ ) {
- struct queryThreadEntry *entry = queryThreadData.entry[i];
-
- if( !entry->ok ) {
- allOk = false;
- continue;
- }
-
- run_script_main(entry->st);
-
- entry->st = NULL;/* empty entries */
- aFree(entry);
- queryThreadData.entry[i] = NULL;
- }
-
-
- if( allOk ) {
- /* cancel the repeating timer -- it'll re-create itself when necessary, dont need to remain looping */
- delete_timer(queryThreadData.timer, queryThread_timer);
- queryThreadData.timer = INVALID_TIMER;
- }
-
- /* now lets clear the mess. */
- for( i = 0; i < queryThreadData.count; i++ ) {
- struct queryThreadEntry *entry = queryThreadData.entry[i];
- if( entry == NULL )
- continue;/* entry on hold */
-
- /* move */
- memmove(&queryThreadData.entry[cursor], &queryThreadData.entry[i], sizeof(struct queryThreadEntry*));
-
- cursor++;
- }
-
- queryThreadData.count = cursor;
-
- LeaveSpinLock(&queryThreadLock);
-
- return 0;
-}
-
-void queryThread_add(struct script_state *st, bool type) {
- int idx = 0;
- struct queryThreadEntry* entry = NULL;
-
- EnterSpinLock(&queryThreadLock);
-
- if( queryThreadData.count++ != 0 )
- RECREATE(queryThreadData.entry, struct queryThreadEntry* , queryThreadData.count);
-
- idx = queryThreadData.count-1;
-
- CREATE(queryThreadData.entry[idx],struct queryThreadEntry,1);
-
- entry = queryThreadData.entry[idx];
-
- entry->st = st;
- entry->ok = false;
- entry->type = type;
- if( queryThreadData.timer == INVALID_TIMER ) { /* start the receiver timer */
- queryThreadData.timer = add_timer_interval(gettick() + 100, queryThread_timer, 0, 0, 100);
- }
-
- LeaveSpinLock(&queryThreadLock);
-
- /* unlock the queryThread */
- racond_signal(queryThreadCond);
-}
-/* adds a new log to the queue */
-void queryThread_log(char * entry, int length) {
- int idx = logThreadData.count;
-
- EnterSpinLock(&queryThreadLock);
-
- if( logThreadData.count++ != 0 )
- RECREATE(logThreadData.entry, char* , logThreadData.count);
-
- CREATE(logThreadData.entry[idx], char, length + 1 );
- safestrncpy(logThreadData.entry[idx], entry, length + 1 );
-
- LeaveSpinLock(&queryThreadLock);
-
- /* unlock the queryThread */
- racond_signal(queryThreadCond);
-}
-
-/* queryThread_main */
-static void *queryThread_main(void *x) {
- Sql *queryThread_handle = Sql_Malloc();
- int i;
-
- if ( SQL_ERROR == Sql_Connect(queryThread_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) )
- exit(EXIT_FAILURE);
-
- if( strlen(default_codepage) > 0 )
- if ( SQL_ERROR == Sql_SetEncoding(queryThread_handle, default_codepage) )
- Sql_ShowDebug(queryThread_handle);
-
- if( log_config.sql_logs ) {
- logmysql_handle = Sql_Malloc();
-
- if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) )
- exit(EXIT_FAILURE);
-
- if( strlen(default_codepage) > 0 )
- if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) )
- Sql_ShowDebug(logmysql_handle);
- }
-
- while( 1 ) {
-
- if(queryThreadTerminate > 0)
- break;
-
- EnterSpinLock(&queryThreadLock);
-
- /* mess with queryThreadData within the lock */
- for( i = 0; i < queryThreadData.count; i++ ) {
- struct queryThreadEntry *entry = queryThreadData.entry[i];
-
- if( entry->ok )
- continue;
- else if ( !entry->st || !entry->st->stack ) {
- entry->ok = true;/* dispose */
- continue;
- }
-
- buildin_query_sql_sub(entry->st, entry->type ? logmysql_handle : queryThread_handle);
-
- entry->ok = true;/* we're done with this */
- }
-
- /* also check for any logs in need to be sent */
- if( log_config.sql_logs ) {
- for( i = 0; i < logThreadData.count; i++ ) {
- if( SQL_ERROR == Sql_Query(logmysql_handle, logThreadData.entry[i]) )
- Sql_ShowDebug(logmysql_handle);
- aFree(logThreadData.entry[i]);
- }
- logThreadData.count = 0;
- }
-
- LeaveSpinLock(&queryThreadLock);
-
- ramutex_lock( queryThreadMutex );
- racond_wait( queryThreadCond, queryThreadMutex, -1 );
- ramutex_unlock( queryThreadMutex );
-
- }
-
- Sql_Free(queryThread_handle);
-
- if( log_config.sql_logs ) {
- Sql_Free(logmysql_handle);
- }
-
- return NULL;
-}
-#endif
/*==========================================
* Destructor
*------------------------------------------*/
-int do_final_script() {
+void do_final_script(void) {
int i;
#ifdef DEBUG_HASH
if (battle_config.etc_log)
@@ -4211,107 +3832,49 @@ int do_final_script() {
if (str_buf)
aFree(str_buf);
- for( i = 0; i < atcmd_binding_count; i++ ) {
- aFree(atcmd_binding[i]);
+ for( i = 0; i < atcommand->binding_count; i++ ) {
+ aFree(atcommand->binding[i]);
}
- if( atcmd_binding_count != 0 )
- aFree(atcmd_binding);
-#ifdef BETA_THREAD_TEST
- /* QueryThread */
- InterlockedIncrement(&queryThreadTerminate);
- racond_signal(queryThreadCond);
- rathread_wait(queryThread, NULL);
-
- // Destroy cond var and mutex.
- racond_destroy( queryThreadCond );
- ramutex_destroy( queryThreadMutex );
-
- /* Clear missing vars */
- for( i = 0; i < queryThreadData.count; i++ ) {
- aFree(queryThreadData.entry[i]);
- }
-
- aFree(queryThreadData.entry);
-
- for( i = 0; i < logThreadData.count; i++ ) {
- aFree(logThreadData.entry[i]);
+ if( atcommand->binding_count != 0 )
+ aFree(atcommand->binding);
+
+ for( i = 0; i < script->buildin_count; i++) {
+ if( script->buildin[i] ) {
+ aFree(script->buildin[i]);
+ script->buildin[i] = NULL;
+ }
}
+
+ aFree(script->buildin);
- aFree(logThreadData.entry);
-#endif
-
- return 0;
}
/*==========================================
* Initialization
*------------------------------------------*/
-int do_init_script() {
- userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0);
- scriptlabel_db=strdb_alloc(DB_OPT_DUP_KEY,50);
+void do_init_script(void) {
+ userfunc_db = strdb_alloc(DB_OPT_DUP_KEY,0);
+ scriptlabel_db = strdb_alloc(DB_OPT_DUP_KEY,50);
autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0);
-
+ script->parse_builtin();
+ read_constdb();
mapreg_init();
-#ifdef BETA_THREAD_TEST
- CREATE(queryThreadData.entry, struct queryThreadEntry*, 1);
- queryThreadData.count = 0;
- CREATE(logThreadData.entry, char *, 1);
- logThreadData.count = 0;
- /* QueryThread Start */
-
- InitializeSpinLock(&queryThreadLock);
-
- queryThreadData.timer = INVALID_TIMER;
- queryThreadTerminate = 0;
- queryThreadMutex = ramutex_create();
- queryThreadCond = racond_create();
-
- queryThread = rathread_create(queryThread_main, NULL);
-
- if(queryThread == NULL){
- ShowFatalError("do_init_script: cannot spawn Query Thread.\n");
- exit(EXIT_FAILURE);
- }
-
- add_timer_func_list(queryThread_timer, "queryThread_timer");
-#endif
- return 0;
}
int script_reload() {
int i;
-#ifdef BETA_THREAD_TEST
- /* we're reloading so any queries undergoing should be...exterminated. */
- EnterSpinLock(&queryThreadLock);
-
- for( i = 0; i < queryThreadData.count; i++ ) {
- aFree(queryThreadData.entry[i]);
- }
- queryThreadData.count = 0;
-
- if( queryThreadData.timer != INVALID_TIMER ) {
- delete_timer(queryThreadData.timer, queryThread_timer);
- queryThreadData.timer = INVALID_TIMER;
- }
-
- LeaveSpinLock(&queryThreadLock);
-#endif
-
-
userfunc_db->clear(userfunc_db, db_script_free_code_sub);
db_clear(scriptlabel_db);
- // @commands (script based)
- // Clear bindings
- for( i = 0; i < atcmd_binding_count; i++ ) {
- aFree(atcmd_binding[i]);
+ for( i = 0; i < atcommand->binding_count; i++ ) {
+ aFree(atcommand->binding[i]);
}
- if( atcmd_binding_count != 0 )
- aFree(atcmd_binding);
+ if( atcommand->binding_count != 0 )
+ aFree(atcommand->binding);
- atcmd_binding_count = 0;
+ atcommand->binding_count = 0;
if(sleep_db) {
struct linkdb_node *n = (struct linkdb_node *)sleep_db;
@@ -4332,7 +3895,6 @@ int script_reload() {
#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args }
#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args }
-#define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st)
/////////////////////////////////////////////////////////////////////
// NPC interaction
@@ -4342,79 +3904,81 @@ int script_reload() {
/// If a dialog doesn't exist yet, one is created.
///
/// mes "<message>";
-BUILDIN_FUNC(mes)
+BUILDIN(mes)
{
TBL_PC* sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
if( !script_hasdata(st, 3) )
{// only a single line detected in the script
- clif_scriptmes(sd, st->oid, script_getstr(st, 2));
+ clif->scriptmes(sd, st->oid, script_getstr(st, 2));
}
else
{// parse multiple lines as they exist
int i;
-
+
for( i = 2; script_hasdata(st, i); i++ )
{
// send the message to the client
- clif_scriptmes(sd, st->oid, script_getstr(st, i));
+ clif->scriptmes(sd, st->oid, script_getstr(st, i));
}
}
-
- return 0;
+
+ return true;
}
/// Displays the button 'next' in the npc dialog.
/// The dialog text is cleared and the script continues when the button is pressed.
///
/// next;
-BUILDIN_FUNC(next)
+BUILDIN(next)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+#ifdef SECURE_NPCTIMEOUT
+ sd->npc_idle_type = NPCT_WAIT;
+#endif
st->state = STOP;
- clif_scriptnext(sd, st->oid);
- return 0;
+ clif->scriptnext(sd, st->oid);
+ return true;
}
/// Ends the script and displays the button 'close' on the npc dialog.
/// The dialog is closed when the button is pressed.
///
/// close;
-BUILDIN_FUNC(close)
+BUILDIN(close)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
- st->state = END;
- clif_scriptclose(sd, st->oid);
- return 0;
+ return true;
+
+ st->state = CLOSE;
+ clif->scriptclose(sd, st->oid);
+ return true;
}
/// Displays the button 'close' on the npc dialog.
/// The dialog is closed and the script continues when the button is pressed.
///
/// close2;
-BUILDIN_FUNC(close2)
+BUILDIN(close2)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
st->state = STOP;
- clif_scriptclose(sd, st->oid);
- return 0;
+ clif->scriptclose(sd, st->oid);
+ return true;
}
/// Counts the number of valid and total number of options in 'str'
@@ -4424,11 +3988,11 @@ static int menu_countoptions(const char* str, int max_count, int* total)
{
int count = 0;
int bogus_total;
-
+
if( total == NULL )
total = &bogus_total;
++(*total);
-
+
// initial empty options
while( *str == ':' )
{
@@ -4469,74 +4033,78 @@ static int menu_countoptions(const char* str, int max_count, int* total)
/// NOTE: the client closes the npc dialog when cancel is pressed
///
/// menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...};
-BUILDIN_FUNC(menu)
+BUILDIN(menu)
{
int i;
const char* text;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
+#ifdef SECURE_NPCTIMEOUT
+ sd->npc_idle_type = NPCT_MENU;
+#endif
+
// TODO detect multiple scripts waiting for input at the same time, and what to do when that happens
if( sd->state.menu_or_input == 0 )
{
struct StringBuf buf;
struct script_data* data;
-
+
if( script_lastdata(st) % 2 == 0 )
{// argument count is not even (1st argument is at index 2)
ShowError("script:menu: illegal number of arguments (%d).\n", (script_lastdata(st) - 1));
st->state = END;
- return 1;
+ return false;
}
-
- StringBuf_Init(&buf);
+
+ StrBuf->Init(&buf);
sd->npc_menu = 0;
for( i = 2; i < script_lastdata(st); i += 2 )
{
// menu options
text = script_getstr(st, i);
-
+
// target label
data = script_getdata(st, i+1);
if( !data_islabel(data) )
{// not a label
- StringBuf_Destroy(&buf);
+ StrBuf->Destroy(&buf);
ShowError("script:menu: argument #%d (from 1) is not a label or label not found.\n", i);
script_reportdata(data);
st->state = END;
- return 1;
+ return false;
}
-
+
// append option(s)
if( text[0] == '\0' )
continue;// empty string, ignore
if( sd->npc_menu > 0 )
- StringBuf_AppendStr(&buf, ":");
- StringBuf_AppendStr(&buf, text);
+ StrBuf->AppendStr(&buf, ":");
+ StrBuf->AppendStr(&buf, text);
sd->npc_menu += menu_countoptions(text, 0, NULL);
}
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
-
+
/**
* menus beyond this length crash the client (see bugreport:6402)
**/
- if( StringBuf_Length(&buf) >= 2047 ) {
+ if( StrBuf->Length(&buf) >= 2047 ) {
struct npc_data * nd = map_id2nd(st->oid);
char* menu;
CREATE(menu, char, 2048);
- safestrncpy(menu, StringBuf_Value(&buf), 2047);
- ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
- clif_scriptmenu(sd, st->oid, menu);
+ safestrncpy(menu, StrBuf->Value(&buf), 2047);
+ ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StrBuf->Length(&buf));
+ clif->scriptmenu(sd, st->oid, menu);
aFree(menu);
} else
- clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
-
- StringBuf_Destroy(&buf);
-
+ clif->scriptmenu(sd, st->oid, StrBuf->Value(&buf));
+
+ StrBuf->Destroy(&buf);
+
if( sd->npc_menu >= 0xff )
{// client supports only up to 254 entries; 0 is not used and 255 is reserved for cancel; excess entries are displayed but cause 'uint8' overflow
ShowWarning("buildin_menu: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
@@ -4551,15 +4119,15 @@ BUILDIN_FUNC(menu)
else
{// goto target label
int menu = 0;
-
+
sd->state.menu_or_input = 0;
if( sd->npc_menu <= 0 )
{
ShowDebug("script:menu: unexpected selection (%d)\n", sd->npc_menu);
st->state = END;
- return 1;
+ return false;
}
-
+
// get target label
for( i = 2; i < script_lastdata(st); i += 2 )
{
@@ -4572,20 +4140,20 @@ BUILDIN_FUNC(menu)
{// Invalid selection
ShowDebug("script:menu: selection is out of range (%d pairs are missing?) - please report this\n", sd->npc_menu);
st->state = END;
- return 1;
+ return false;
}
if( !data_islabel(script_getdata(st, i + 1)) )
{// TODO remove this temporary crash-prevention code (fallback for multiple scripts requesting user input)
ShowError("script:menu: unexpected data in label argument\n");
script_reportdata(script_getdata(st, i + 1));
st->state = END;
- return 1;
+ return false;
}
pc_setreg(sd, add_str("@menu"), menu);
st->pos = script_getnum(st, i + 1);
st->state = GOTO;
}
- return 0;
+ return true;
}
/// Displays a menu with options and returns the selected option.
@@ -4594,49 +4162,53 @@ BUILDIN_FUNC(menu)
/// select(<option_text>{,<option_text>,...}) -> <selected_option>
///
/// @see menu
-BUILDIN_FUNC(select)
+BUILDIN(select)
{
int i;
const char* text;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
+#ifdef SECURE_NPCTIMEOUT
+ sd->npc_idle_type = NPCT_MENU;
+#endif
+
if( sd->state.menu_or_input == 0 ) {
struct StringBuf buf;
-
- StringBuf_Init(&buf);
+
+ StrBuf->Init(&buf);
sd->npc_menu = 0;
for( i = 2; i <= script_lastdata(st); ++i ) {
text = script_getstr(st, i);
-
+
if( sd->npc_menu > 0 )
- StringBuf_AppendStr(&buf, ":");
-
- StringBuf_AppendStr(&buf, text);
+ StrBuf->AppendStr(&buf, ":");
+
+ StrBuf->AppendStr(&buf, text);
sd->npc_menu += menu_countoptions(text, 0, NULL);
}
-
+
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
-
+
/**
* menus beyond this length crash the client (see bugreport:6402)
**/
- if( StringBuf_Length(&buf) >= 2047 ) {
+ if( StrBuf->Length(&buf) >= 2047 ) {
struct npc_data * nd = map_id2nd(st->oid);
char* menu;
CREATE(menu, char, 2048);
- safestrncpy(menu, StringBuf_Value(&buf), 2047);
- ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
- clif_scriptmenu(sd, st->oid, menu);
+ safestrncpy(menu, StrBuf->Value(&buf), 2047);
+ ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StrBuf->Length(&buf));
+ clif->scriptmenu(sd, st->oid, menu);
aFree(menu);
} else
- clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
- StringBuf_Destroy(&buf);
-
+ clif->scriptmenu(sd, st->oid, StrBuf->Value(&buf));
+ StrBuf->Destroy(&buf);
+
if( sd->npc_menu >= 0xff ) {
ShowWarning("buildin_select: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
script_reportsrc(st);
@@ -4646,7 +4218,7 @@ BUILDIN_FUNC(select)
st->state = END;
} else {// return selected option
int menu = 0;
-
+
sd->state.menu_or_input = 0;
for( i = 2; i <= script_lastdata(st); ++i ) {
text = script_getstr(st, i);
@@ -4658,7 +4230,7 @@ BUILDIN_FUNC(select)
script_pushint(st, menu);
st->state = RUN;
}
- return 0;
+ return true;
}
/// Displays a menu with options and returns the selected option.
@@ -4669,49 +4241,53 @@ BUILDIN_FUNC(select)
/// prompt(<option_text>{,<option_text>,...}) -> <selected_option>
///
/// @see menu
-BUILDIN_FUNC(prompt)
+BUILDIN(prompt)
{
int i;
const char *text;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
+#ifdef SECURE_NPCTIMEOUT
+ sd->npc_idle_type = NPCT_MENU;
+#endif
+
if( sd->state.menu_or_input == 0 )
{
struct StringBuf buf;
-
- StringBuf_Init(&buf);
+
+ StrBuf->Init(&buf);
sd->npc_menu = 0;
for( i = 2; i <= script_lastdata(st); ++i )
{
text = script_getstr(st, i);
if( sd->npc_menu > 0 )
- StringBuf_AppendStr(&buf, ":");
- StringBuf_AppendStr(&buf, text);
+ StrBuf->AppendStr(&buf, ":");
+ StrBuf->AppendStr(&buf, text);
sd->npc_menu += menu_countoptions(text, 0, NULL);
}
-
+
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
-
+
/**
* menus beyond this length crash the client (see bugreport:6402)
**/
- if( StringBuf_Length(&buf) >= 2047 ) {
+ if( StrBuf->Length(&buf) >= 2047 ) {
struct npc_data * nd = map_id2nd(st->oid);
char* menu;
CREATE(menu, char, 2048);
- safestrncpy(menu, StringBuf_Value(&buf), 2047);
- ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
- clif_scriptmenu(sd, st->oid, menu);
+ safestrncpy(menu, StrBuf->Value(&buf), 2047);
+ ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StrBuf->Length(&buf));
+ clif->scriptmenu(sd, st->oid, menu);
aFree(menu);
} else
- clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
- StringBuf_Destroy(&buf);
-
+ clif->scriptmenu(sd, st->oid, StrBuf->Value(&buf));
+ StrBuf->Destroy(&buf);
+
if( sd->npc_menu >= 0xff )
{
ShowWarning("buildin_prompt: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
@@ -4728,7 +4304,7 @@ BUILDIN_FUNC(prompt)
else
{// return selected option
int menu = 0;
-
+
sd->state.menu_or_input = 0;
for( i = 2; i <= script_lastdata(st); ++i )
{
@@ -4741,7 +4317,7 @@ BUILDIN_FUNC(prompt)
script_pushint(st, menu);
st->state = RUN;
}
- return 0;
+ return true;
}
/////////////////////////////////////////////////////////////////////
@@ -4751,40 +4327,40 @@ BUILDIN_FUNC(prompt)
/// Jumps to the target script label.
///
/// goto <label>;
-BUILDIN_FUNC(goto)
+BUILDIN(goto)
{
if( !data_islabel(script_getdata(st,2)) )
{
ShowError("script:goto: not a label\n");
script_reportdata(script_getdata(st,2));
st->state = END;
- return 1;
+ return false;
}
-
+
st->pos = script_getnum(st,2);
st->state = GOTO;
- return 0;
+ return true;
}
/*==========================================
* user-defined function call
*------------------------------------------*/
-BUILDIN_FUNC(callfunc)
+BUILDIN(callfunc)
{
int i, j;
struct script_retinfo* ri;
struct script_code* scr;
const char* str = script_getstr(st,2);
DBMap **ref = NULL;
-
+
scr = (struct script_code*)strdb_get(userfunc_db, str);
if( !scr )
{
ShowError("script:callfunc: function not found! [%s]\n", str);
st->state = END;
- return 1;
+ return false;
}
-
+
for( i = st->start+3, j = 0; i < st->end; i++, j++ )
{
struct script_data* data = push_copy(st->stack,i);
@@ -4792,15 +4368,13 @@ BUILDIN_FUNC(callfunc)
{
const char* name = reference_getname(data);
if( name[0] == '.' ) {
- if ( !ref ) {
- ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1);
- ref[0] = (name[1] == '@' ? st->stack->var_function : st->script->script_vars);
- }
+ ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1);
+ ref[0] = (name[1] == '@' ? st->stack->var_function : st->script->script_vars);
data->ref = ref;
}
}
}
-
+
CREATE(ri, struct script_retinfo, 1);
ri->script = st->script;// script code
ri->var_function = st->stack->var_function;// scope variables
@@ -4808,33 +4382,33 @@ BUILDIN_FUNC(callfunc)
ri->nargs = j;// argument count
ri->defsp = st->stack->defsp;// default stack pointer
push_retinfo(st->stack, ri, ref);
-
+
st->pos = 0;
st->script = scr;
st->stack->defsp = st->stack->sp;
st->state = GOTO;
st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
-
- return 0;
+
+ return true;
}
/*==========================================
* subroutine call
*------------------------------------------*/
-BUILDIN_FUNC(callsub)
+BUILDIN(callsub)
{
int i,j;
struct script_retinfo* ri;
int pos = script_getnum(st,2);
DBMap **ref = NULL;
-
+
if( !data_islabel(script_getdata(st,2)) && !data_isfunclabel(script_getdata(st,2)) )
{
ShowError("script:callsub: argument is not a label\n");
script_reportdata(script_getdata(st,2));
st->state = END;
- return 1;
+ return false;
}
-
+
for( i = st->start+3, j = 0; i < st->end; i++, j++ )
{
struct script_data* data = push_copy(st->stack,i);
@@ -4850,7 +4424,7 @@ BUILDIN_FUNC(callsub)
}
}
}
-
+
CREATE(ri, struct script_retinfo, 1);
ri->script = st->script;// script code
ri->var_function = st->stack->var_function;// scope variables
@@ -4858,34 +4432,34 @@ BUILDIN_FUNC(callsub)
ri->nargs = j;// argument count
ri->defsp = st->stack->defsp;// default stack pointer
push_retinfo(st->stack, ri, ref);
-
+
st->pos = pos;
st->stack->defsp = st->stack->sp;
st->state = GOTO;
st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
-
- return 0;
+
+ return true;
}
/// Retrieves an argument provided to callfunc/callsub.
/// If the argument doesn't exist
///
/// getarg(<index>{,<default_value>}) -> <value>
-BUILDIN_FUNC(getarg)
+BUILDIN(getarg)
{
struct script_retinfo* ri;
int idx;
-
+
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO )
{
ShowError("script:getarg: no callfunc or callsub!\n");
st->state = END;
- return 1;
+ return false;
}
ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
-
+
idx = script_getnum(st,2);
-
+
if( idx >= 0 && idx < ri->nargs )
push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx);
else if( script_hasdata(st,3) )
@@ -4894,10 +4468,10 @@ BUILDIN_FUNC(getarg)
{
ShowError("script:getarg: index (idx=%d) out of range (nargs=%d) and no default value found\n", idx, ri->nargs);
st->state = END;
- return 1;
+ return false;
}
-
- return 0;
+
+ return true;
}
/// Returns from the current function, optionaly returning a value from the functions.
@@ -4905,7 +4479,7 @@ BUILDIN_FUNC(getarg)
///
/// return;
/// return <value>;
-BUILDIN_FUNC(return)
+BUILDIN(return)
{
if( script_hasdata(st,2) )
{// return value
@@ -4931,7 +4505,7 @@ BUILDIN_FUNC(return)
script_pushnil(st);
}
st->state = RETFUNC;
- return 0;
+ return true;
}
/// Returns a random number from 0 to <range>-1.
@@ -4939,12 +4513,12 @@ BUILDIN_FUNC(return)
/// If <min> is greater than <max>, their numbers are switched.
/// rand(<range>) -> <int>
/// rand(<min>,<max>) -> <int>
-BUILDIN_FUNC(rand)
+BUILDIN(rand)
{
int range;
int min;
int max;
-
+
if( script_hasdata(st,3) )
{// min,max
min = script_getnum(st,2);
@@ -4962,41 +4536,41 @@ BUILDIN_FUNC(rand)
script_pushint(st, min);
else
script_pushint(st, rnd()%range + min);
-
- return 0;
+
+ return true;
}
/*==========================================
* Warp sd to str,x,y or Random or SavePoint/Save
*------------------------------------------*/
-BUILDIN_FUNC(warp)
+BUILDIN(warp)
{
int ret;
int x,y;
const char* str;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
str = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
-
+
if(strcmp(str,"Random")==0)
ret = pc_randomwarp(sd,CLR_TELEPORT);
else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0)
ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
else
ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT);
-
+
if( ret ) {
ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y);
script_reportsrc(st);
}
-
- return 0;
+
+ return true;
}
/*==========================================
* Warp a specified area
@@ -5005,42 +4579,42 @@ static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
{
int x2,y2,x3,y3;
unsigned int index;
-
+
index = va_arg(ap,unsigned int);
x2 = va_arg(ap,int);
y2 = va_arg(ap,int);
x3 = va_arg(ap,int);
y3 = va_arg(ap,int);
-
+
if(index == 0)
pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT);
else if(x3 && y3) {
int max, tx, ty, j = 0;
-
+
// choose a suitable max number of attempts
if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 )
max = 1000;
-
+
// find a suitable map cell
do {
tx = rnd()%(x3-x2+1)+x2;
ty = rnd()%(y3-y2+1)+y2;
j++;
} while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max );
-
+
pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT);
}
else
pc_setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT);
return 0;
}
-BUILDIN_FUNC(areawarp)
+BUILDIN(areawarp)
{
int16 m, x0,y0,x1,y1, x2,y2,x3=0,y3=0;
unsigned int index;
const char *str;
const char *mapname;
-
+
mapname = script_getstr(st,2);
x0 = script_getnum(st,3);
y0 = script_getnum(st,4);
@@ -5049,7 +4623,7 @@ BUILDIN_FUNC(areawarp)
str = script_getstr(st,7);
x2 = script_getnum(st,8);
y2 = script_getnum(st,9);
-
+
if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area
if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ){
x3 = 0;
@@ -5060,17 +4634,17 @@ BUILDIN_FUNC(areawarp)
if( y3 < y2 ) swap(y3,y2);
}
}
-
+
if( (m = map_mapname2mapid(mapname)) < 0 )
- return 0;
-
+ return true;
+
if( strcmp(str,"Random") == 0 )
index = 0;
else if( !(index=mapindex_name2id(str)) )
- return 0;
-
+ return true;
+
map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3);
- return 0;
+ return true;
}
/*==========================================
@@ -5084,12 +4658,12 @@ static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap)
pc_percentheal((TBL_PC *)bl,hp,sp);
return 0;
}
-BUILDIN_FUNC(areapercentheal)
+BUILDIN(areapercentheal)
{
int hp,sp,m;
const char *mapname;
int x0,y0,x1,y1;
-
+
mapname=script_getstr(st,2);
x0=script_getnum(st,3);
y0=script_getnum(st,4);
@@ -5097,12 +4671,12 @@ BUILDIN_FUNC(areapercentheal)
y1=script_getnum(st,6);
hp=script_getnum(st,7);
sp=script_getnum(st,8);
-
+
if( (m=map_mapname2mapid(mapname))< 0)
- return 0;
-
+ return true;
+
map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp);
- return 0;
+ return true;
}
/*==========================================
@@ -5111,37 +4685,37 @@ BUILDIN_FUNC(areapercentheal)
* another player npc-session.
* Using: warpchar "mapname",x,y,Char_ID;
*------------------------------------------*/
-BUILDIN_FUNC(warpchar)
+BUILDIN(warpchar)
{
int x,y,a;
const char *str;
TBL_PC *sd;
-
+
str=script_getstr(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
a=script_getnum(st,5);
-
+
sd = map_charid2sd(a);
if( sd == NULL )
- return 0;
-
+ return true;
+
if(strcmp(str, "Random") == 0)
pc_randomwarp(sd, CLR_TELEPORT);
else
- if(strcmp(str, "SavePoint") == 0)
- pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
- else
- pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT);
-
- return 0;
+ if(strcmp(str, "SavePoint") == 0)
+ pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
+ else
+ pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT);
+
+ return true;
}
/*==========================================
* Warpparty - [Fredzilla] [Paradox924X]
* Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"};
* If 'from_mapname' is specified, only the party members on that map will be warped
*------------------------------------------*/
-BUILDIN_FUNC(warpparty)
+BUILDIN(warpparty)
{
TBL_PC *sd = NULL;
TBL_PC *pl_sd;
@@ -5149,7 +4723,7 @@ BUILDIN_FUNC(warpparty)
int type;
int mapindex;
int i;
-
+
const char* str = script_getstr(st,2);
int x = script_getnum(st,3);
int y = script_getnum(st,4);
@@ -5157,235 +4731,235 @@ BUILDIN_FUNC(warpparty)
const char* str2 = NULL;
if ( script_hasdata(st,6) )
str2 = script_getstr(st,6);
-
+
p = party_search(p_id);
if(!p)
- return 0;
-
+ return true;
+
type = ( strcmp(str,"Random")==0 ) ? 0
- : ( strcmp(str,"SavePointAll")==0 ) ? 1
- : ( strcmp(str,"SavePoint")==0 ) ? 2
- : ( strcmp(str,"Leader")==0 ) ? 3
- : 4;
-
+ : ( strcmp(str,"SavePointAll")==0 ) ? 1
+ : ( strcmp(str,"SavePoint")==0 ) ? 2
+ : ( strcmp(str,"Leader")==0 ) ? 3
+ : 4;
+
switch (type)
{
- case 3:
- for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
- if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
- return 0;
- pl_sd = p->data[i].sd;
- mapindex = pl_sd->mapindex;
- x = pl_sd->bl.x;
- y = pl_sd->bl.y;
- break;
- case 4:
- mapindex = mapindex_name2id(str);
- break;
- case 2:
- //"SavePoint" uses save point of the currently attached player
- if (( sd = script_rid2sd(st) ) == NULL )
- return 0;
- default:
- mapindex = 0;
- break;
+ case 3:
+ for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
+ if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
+ return true;
+ pl_sd = p->data[i].sd;
+ mapindex = pl_sd->mapindex;
+ x = pl_sd->bl.x;
+ y = pl_sd->bl.y;
+ break;
+ case 4:
+ mapindex = mapindex_name2id(str);
+ break;
+ case 2:
+ //"SavePoint" uses save point of the currently attached player
+ if (( sd = script_rid2sd(st) ) == NULL )
+ return true;
+ default:
+ mapindex = 0;
+ break;
}
-
+
for (i = 0; i < MAX_PARTY; i++)
{
if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id )
continue;
-
+
if( str2 && strcmp(str2, map[pl_sd->bl.m].name) != 0 )
continue;
-
+
if( pc_isdead(pl_sd) )
continue;
-
+
switch( type )
{
- case 0: // Random
- if(!map[pl_sd->bl.m].flag.nowarp)
- pc_randomwarp(pl_sd,CLR_TELEPORT);
- break;
- case 1: // SavePointAll
- if(!map[pl_sd->bl.m].flag.noreturn)
- pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
- break;
- case 2: // SavePoint
- if(!map[pl_sd->bl.m].flag.noreturn)
- pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
- break;
- case 3: // Leader
- case 4: // m,x,y
- if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
- pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
- break;
+ case 0: // Random
+ if(!map[pl_sd->bl.m].flag.nowarp)
+ pc_randomwarp(pl_sd,CLR_TELEPORT);
+ break;
+ case 1: // SavePointAll
+ if(!map[pl_sd->bl.m].flag.noreturn)
+ pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
+ break;
+ case 2: // SavePoint
+ if(!map[pl_sd->bl.m].flag.noreturn)
+ pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ break;
+ case 3: // Leader
+ case 4: // m,x,y
+ if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
+ pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
+ break;
}
}
-
- return 0;
+
+ return true;
}
/*==========================================
* Warpguild - [Fredzilla]
* Syntax: warpguild "mapname",x,y,Guild_ID;
*------------------------------------------*/
-BUILDIN_FUNC(warpguild)
+BUILDIN(warpguild)
{
TBL_PC *sd = NULL;
TBL_PC *pl_sd;
struct guild* g;
struct s_mapiterator* iter;
int type;
-
+
const char* str = script_getstr(st,2);
int x = script_getnum(st,3);
int y = script_getnum(st,4);
int gid = script_getnum(st,5);
-
- g = guild_search(gid);
+
+ g = guild->search(gid);
if( g == NULL )
- return 0;
-
+ return true;
+
type = ( strcmp(str,"Random")==0 ) ? 0
- : ( strcmp(str,"SavePointAll")==0 ) ? 1
- : ( strcmp(str,"SavePoint")==0 ) ? 2
- : 3;
-
+ : ( strcmp(str,"SavePointAll")==0 ) ? 1
+ : ( strcmp(str,"SavePoint")==0 ) ? 2
+ : 3;
+
if( type == 2 && ( sd = script_rid2sd(st) ) == NULL )
{// "SavePoint" uses save point of the currently attached player
- return 0;
+ return true;
}
-
+
iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
+ for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
if( pl_sd->status.guild_id != gid )
continue;
-
+
switch( type )
{
- case 0: // Random
- if(!map[pl_sd->bl.m].flag.nowarp)
- pc_randomwarp(pl_sd,CLR_TELEPORT);
- break;
- case 1: // SavePointAll
- if(!map[pl_sd->bl.m].flag.noreturn)
- pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
- break;
- case 2: // SavePoint
- if(!map[pl_sd->bl.m].flag.noreturn)
- pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
- break;
- case 3: // m,x,y
- if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
- pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT);
- break;
+ case 0: // Random
+ if(!map[pl_sd->bl.m].flag.nowarp)
+ pc_randomwarp(pl_sd,CLR_TELEPORT);
+ break;
+ case 1: // SavePointAll
+ if(!map[pl_sd->bl.m].flag.noreturn)
+ pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
+ break;
+ case 2: // SavePoint
+ if(!map[pl_sd->bl.m].flag.noreturn)
+ pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ break;
+ case 3: // m,x,y
+ if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
+ pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT);
+ break;
}
}
- mapit_free(iter);
-
- return 0;
+ mapit->free(iter);
+
+ return true;
}
/*==========================================
* Force Heal a player (hp and sp)
*------------------------------------------*/
-BUILDIN_FUNC(heal)
+BUILDIN(heal)
{
TBL_PC *sd;
int hp,sp;
-
+
sd = script_rid2sd(st);
- if (!sd) return 0;
-
+ if (!sd) return true;
+
hp=script_getnum(st,2);
sp=script_getnum(st,3);
status_heal(&sd->bl, hp, sp, 1);
- return 0;
+ return true;
}
/*==========================================
* Heal a player by item (get vit bonus etc)
*------------------------------------------*/
-BUILDIN_FUNC(itemheal)
+BUILDIN(itemheal)
{
TBL_PC *sd;
int hp,sp;
-
+
hp=script_getnum(st,2);
sp=script_getnum(st,3);
-
+
if(potion_flag==1) {
potion_hp = hp;
potion_sp = sp;
- return 0;
+ return true;
}
-
+
sd = script_rid2sd(st);
- if (!sd) return 0;
+ if (!sd) return true;
pc_itemheal(sd,sd->itemid,hp,sp);
- return 0;
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(percentheal)
+BUILDIN(percentheal)
{
int hp,sp;
TBL_PC* sd;
-
+
hp=script_getnum(st,2);
sp=script_getnum(st,3);
-
+
if(potion_flag==1) {
potion_per_hp = hp;
potion_per_sp = sp;
- return 0;
+ return true;
}
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
+ return true;
#ifdef RENEWAL
if( sd->sc.data[SC_EXTREMITYFIST2] )
sp = 0;
#endif
pc_percentheal(sd,hp,sp);
- return 0;
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(jobchange)
+BUILDIN(jobchange)
{
int job, upper=-1;
-
+
job=script_getnum(st,2);
if( script_hasdata(st,3) )
upper=script_getnum(st,3);
-
+
if (pcdb_checkid(job))
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
pc_jobchange(sd, job, upper);
}
-
- return 0;
+
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(jobname)
+BUILDIN(jobname)
{
int class_=script_getnum(st,2);
script_pushconststr(st, (char*)job_name(class_));
- return 0;
+ return true;
}
/// Get input from the player.
@@ -5395,7 +4969,7 @@ BUILDIN_FUNC(jobname)
/// shorter than 'min' and 0 otherwise.
///
/// input(<var>{,<min>{,<max>}}) -> <int>
-BUILDIN_FUNC(input)
+BUILDIN(input)
{
TBL_PC* sd;
struct script_data* data;
@@ -5403,31 +4977,35 @@ BUILDIN_FUNC(input)
const char* name;
int min;
int max;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
data = script_getdata(st,2);
if( !data_isreference(data) ){
ShowError("script:input: not a variable\n");
script_reportdata(data);
st->state = END;
- return 1;
+ return false;
}
uid = reference_getuid(data);
name = reference_getname(data);
min = (script_hasdata(st,3) ? script_getnum(st,3) : script_config.input_min_value);
max = (script_hasdata(st,4) ? script_getnum(st,4) : script_config.input_max_value);
-
+
+#ifdef SECURE_NPCTIMEOUT
+ sd->npc_idle_type = NPCT_WAIT;
+#endif
+
if( !sd->state.menu_or_input )
{ // first invocation, display npc input box
sd->state.menu_or_input = 1;
st->state = RERUNLINE;
if( is_string_variable(name) )
- clif_scriptinputstr(sd,st->oid);
+ clif->scriptinputstr(sd,st->oid);
else
- clif_scriptinput(sd,st->oid);
+ clif->scriptinput(sd,st->oid);
}
else
{ // take received text/value and store it in the designated variable
@@ -5441,22 +5019,22 @@ BUILDIN_FUNC(input)
else
{
int amount = sd->npc_amount;
- set_reg(st, sd, uid, name, (void*)__64BPRTSIZE(cap_value(amount,min,max)), script_getref(st,2));
+ set_reg(st, sd, uid, name, (void*)__64BPTRSIZE(cap_value(amount,min,max)), script_getref(st,2));
script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0));
}
st->state = RUN;
}
- return 0;
+ return true;
}
// declare the copyarray method here for future reference
-BUILDIN_FUNC(copyarray);
+BUILDIN(copyarray);
/// Sets the value of a variable.
/// The value is converted to the type of the variable.
///
/// set(<variable>,<value>) -> <variable>
-BUILDIN_FUNC(set)
+BUILDIN(set)
{
TBL_PC* sd = NULL;
struct script_data* data;
@@ -5464,7 +5042,7 @@ BUILDIN_FUNC(set)
int num;
const char* name;
char prefix;
-
+
data = script_getdata(st,2);
//datavalue = script_getdata(st,3);
if( !data_isreference(data) )
@@ -5472,60 +5050,60 @@ BUILDIN_FUNC(set)
ShowError("script:set: not a variable\n");
script_reportdata(script_getdata(st,2));
st->state = END;
- return 1;
+ return false;
}
-
+
num = reference_getuid(data);
name = reference_getname(data);
prefix = *name;
-
+
if( not_server_variable(prefix) )
{
sd = script_rid2sd(st);
if( sd == NULL )
{
ShowError("script:set: no player attached for player variable '%s'\n", name);
- return 0;
+ return true;
}
}
-
+
#if 0
if( data_isreference(datavalue) )
{// the value being referenced is a variable
const char* namevalue = reference_getname(datavalue);
-
+
if( !not_array_variable(*namevalue) )
{// array variable being copied into another array variable
if( sd == NULL && not_server_variable(*namevalue) && !(sd = script_rid2sd(st)) )
{// player must be attached in order to copy a player variable
ShowError("script:set: no player attached for player variable '%s'\n", namevalue);
- return 0;
+ return true;
}
-
+
if( is_string_variable(namevalue) != is_string_variable(name) )
{// non-matching array value types
ShowWarning("script:set: two array variables do not match in type.\n");
- return 0;
+ return true;
}
-
+
// push the maximum number of array values to the stack
push_val(st->stack, C_INT, SCRIPT_MAX_ARRAYSIZE);
-
+
// call the copy array method directly
return buildin_copyarray(st);
}
}
#endif
-
+
if( is_string_variable(name) )
set_reg(st,sd,num,name,(void*)script_getstr(st,3),script_getref(st,2));
else
- set_reg(st,sd,num,name,(void*)__64BPRTSIZE(script_getnum(st,3)),script_getref(st,2));
-
+ set_reg(st,sd,num,name,(void*)__64BPTRSIZE(script_getnum(st,3)),script_getref(st,2));
+
// return a copy of the variable reference
script_pushcopy(st,2);
-
- return 0;
+
+ return true;
}
/////////////////////////////////////////////////////////////////////
@@ -5536,7 +5114,7 @@ BUILDIN_FUNC(set)
static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isstring, struct DBMap** ref)
{
int32 ret = idx;
-
+
if( isstring )
{
for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx )
@@ -5551,7 +5129,7 @@ static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isst
{
for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx )
{
- int32 num = (int32)__64BPRTSIZE(get_val2(st, reference_uid(id, idx), ref));
+ int32 num = (int32)__64BPTRSIZE(get_val2(st, reference_uid(id, idx), ref));
if( num )
ret = idx + 1;
script_removetop(st, -1, 0);
@@ -5564,7 +5142,7 @@ static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isst
/// ex: setarray arr[1],1,2,3;
///
/// setarray <array variable>,<value1>{,<value2>...};
-BUILDIN_FUNC(setarray)
+BUILDIN(setarray)
{
struct script_data* data;
const char* name;
@@ -5573,16 +5151,16 @@ BUILDIN_FUNC(setarray)
int32 id;
int32 i;
TBL_PC* sd = NULL;
-
+
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
ShowError("script:setarray: not a variable\n");
script_reportdata(data);
st->state = END;
- return 1;// not a variable
+ return false;// not a variable
}
-
+
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
@@ -5591,20 +5169,20 @@ BUILDIN_FUNC(setarray)
ShowError("script:setarray: illegal scope\n");
script_reportdata(data);
st->state = END;
- return 1;// not supported
+ return false;// not supported
}
-
+
if( not_server_variable(*name) )
{
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached
+ return true;// no player attached
}
-
+
end = start + script_lastdata(st) - 2;
if( end > SCRIPT_MAX_ARRAYSIZE )
end = SCRIPT_MAX_ARRAYSIZE;
-
+
if( is_string_variable(name) )
{// string array
for( i = 3; start < end; ++start, ++i )
@@ -5613,16 +5191,16 @@ BUILDIN_FUNC(setarray)
else
{// int array
for( i = 3; start < end; ++start, ++i )
- set_reg(st, sd, reference_uid(id, start), name, (void*)__64BPRTSIZE(script_getnum(st,i)), reference_getref(data));
+ set_reg(st, sd, reference_uid(id, start), name, (void*)__64BPTRSIZE(script_getnum(st,i)), reference_getref(data));
}
- return 0;
+ return true;
}
/// Sets count values of an array, from the starting index.
/// ex: cleararray arr[0],0,1;
///
/// cleararray <array variable>,<value>,<count>;
-BUILDIN_FUNC(cleararray)
+BUILDIN(cleararray)
{
struct script_data* data;
const char* name;
@@ -5631,16 +5209,16 @@ BUILDIN_FUNC(cleararray)
int32 id;
void* v;
TBL_PC* sd = NULL;
-
+
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
ShowError("script:cleararray: not a variable\n");
script_reportdata(data);
st->state = END;
- return 1;// not a variable
+ return false;// not a variable
}
-
+
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
@@ -5649,35 +5227,35 @@ BUILDIN_FUNC(cleararray)
ShowError("script:cleararray: illegal scope\n");
script_reportdata(data);
st->state = END;
- return 1;// not supported
+ return false;// not supported
}
-
+
if( not_server_variable(*name) )
{
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached
+ return true;// no player attached
}
-
+
if( is_string_variable(name) )
v = (void*)script_getstr(st, 3);
else
- v = (void*)__64BPRTSIZE(script_getnum(st, 3));
-
+ v = (void*)__64BPTRSIZE(script_getnum(st, 3));
+
end = start + script_getnum(st, 4);
if( end > SCRIPT_MAX_ARRAYSIZE )
end = SCRIPT_MAX_ARRAYSIZE;
-
+
for( ; start < end; ++start )
set_reg(st, sd, reference_uid(id, start), name, v, script_getref(st,2));
- return 0;
+ return true;
}
/// Copies data from one array to another.
/// ex: copyarray arr[0],arr[2],2;
///
/// copyarray <destination array variable>,<source array variable>,<count>;
-BUILDIN_FUNC(copyarray)
+BUILDIN(copyarray)
{
struct script_data* data1;
struct script_data* data2;
@@ -5691,7 +5269,7 @@ BUILDIN_FUNC(copyarray)
int32 i;
int32 count;
TBL_PC* sd = NULL;
-
+
data1 = script_getdata(st, 2);
data2 = script_getdata(st, 3);
if( !data_isreference(data1) || !data_isreference(data2) )
@@ -5700,9 +5278,9 @@ BUILDIN_FUNC(copyarray)
script_reportdata(data1);
script_reportdata(data2);
st->state = END;
- return 1;// not a variable
+ return false;// not a variable
}
-
+
id1 = reference_getid(data1);
id2 = reference_getid(data2);
idx1 = reference_getindex(data1);
@@ -5715,31 +5293,31 @@ BUILDIN_FUNC(copyarray)
script_reportdata(data1);
script_reportdata(data2);
st->state = END;
- return 1;// not supported
+ return false;// not supported
}
-
+
if( is_string_variable(name1) != is_string_variable(name2) )
{
ShowError("script:copyarray: type mismatch\n");
script_reportdata(data1);
script_reportdata(data2);
st->state = END;
- return 1;// data type mismatch
+ return false;// data type mismatch
}
-
+
if( not_server_variable(*name1) || not_server_variable(*name2) )
{
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached
+ return true;// no player attached
}
-
+
count = script_getnum(st, 4);
if( count > SCRIPT_MAX_ARRAYSIZE - idx1 )
count = SCRIPT_MAX_ARRAYSIZE - idx1;
if( count <= 0 || (id1 == id2 && idx1 == idx2) )
- return 0;// nothing to copy
-
+ return true;// nothing to copy
+
if( id1 == id2 && idx1 > idx2 )
{// destination might be overlapping the source - copy in reverse order
for( i = count - 1; i >= 0; --i )
@@ -5763,7 +5341,7 @@ BUILDIN_FUNC(copyarray)
set_reg(st, sd, reference_uid(id1, idx1 + i), name1, (is_string_variable(name1)?(void*)"":(void*)0), reference_getref(data1));
}
}
- return 0;
+ return true;
}
/// Returns the size of the array.
@@ -5771,11 +5349,11 @@ BUILDIN_FUNC(copyarray)
/// ex: getarraysize(arr[3])
///
/// getarraysize(<array variable>) -> <int>
-BUILDIN_FUNC(getarraysize)
+BUILDIN(getarraysize)
{
struct script_data* data;
const char* name;
-
+
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
@@ -5783,9 +5361,9 @@ BUILDIN_FUNC(getarraysize)
script_reportdata(data);
script_pushnil(st);
st->state = END;
- return 1;// not a variable
+ return false;// not a variable
}
-
+
name = reference_getname(data);
if( not_array_variable(*name) )
{
@@ -5793,11 +5371,11 @@ BUILDIN_FUNC(getarraysize)
script_reportdata(data);
script_pushnil(st);
st->state = END;
- return 1;// not supported
+ return false;// not supported
}
-
+
script_pushint(st, getarraysize(st, reference_getid(data), reference_getindex(data), is_string_variable(name), reference_getref(data)));
- return 0;
+ return true;
}
/// Deletes count or all the elements in an array, from the starting index.
@@ -5805,7 +5383,7 @@ BUILDIN_FUNC(getarraysize)
///
/// deletearray <array variable>;
/// deletearray <array variable>,<count>;
-BUILDIN_FUNC(deletearray)
+BUILDIN(deletearray)
{
struct script_data* data;
const char* name;
@@ -5813,16 +5391,16 @@ BUILDIN_FUNC(deletearray)
int end;
int id;
TBL_PC *sd = NULL;
-
+
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
ShowError("script:deletearray: not a variable\n");
script_reportdata(data);
st->state = END;
- return 1;// not a variable
+ return false;// not a variable
}
-
+
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
@@ -5831,29 +5409,29 @@ BUILDIN_FUNC(deletearray)
ShowError("script:deletearray: illegal scope\n");
script_reportdata(data);
st->state = END;
- return 1;// not supported
+ return false;// not supported
}
-
+
if( not_server_variable(*name) )
{
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached
+ return true;// no player attached
}
-
+
end = SCRIPT_MAX_ARRAYSIZE;
-
+
if( start >= end )
- return 0;// nothing to free
-
+ return true;// nothing to free
+
if( script_hasdata(st,3) )
{
int count = script_getnum(st, 3);
if( count > end - start )
count = end - start;
if( count <= 0 )
- return 0;// nothing to free
-
+ return true;// nothing to free
+
// move rest of the elements backward
for( ; start + count < end; ++start )
{
@@ -5862,7 +5440,7 @@ BUILDIN_FUNC(deletearray)
script_removetop(st, -1, 0);
}
}
-
+
// clear the rest of the array
if( is_string_variable(name) )
{
@@ -5874,20 +5452,20 @@ BUILDIN_FUNC(deletearray)
for( ; start < end; ++start )
set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data));
}
- return 0;
+ return true;
}
/// Returns a reference to the target index of the array variable.
/// Equivalent to var[index].
///
/// getelementofarray(<array variable>,<index>) -> <variable reference>
-BUILDIN_FUNC(getelementofarray)
+BUILDIN(getelementofarray)
{
struct script_data* data;
const char* name;
int32 id;
int i;
-
+
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
@@ -5895,9 +5473,9 @@ BUILDIN_FUNC(getelementofarray)
script_reportdata(data);
script_pushnil(st);
st->state = END;
- return 1;// not a variable
+ return false;// not a variable
}
-
+
id = reference_getid(data);
name = reference_getname(data);
if( not_array_variable(*name) )
@@ -5906,9 +5484,9 @@ BUILDIN_FUNC(getelementofarray)
script_reportdata(data);
script_pushnil(st);
st->state = END;
- return 1;// not supported
+ return false;// not supported
}
-
+
i = script_getnum(st, 3);
if( i < 0 || i >= SCRIPT_MAX_ARRAYSIZE )
{
@@ -5916,11 +5494,11 @@ BUILDIN_FUNC(getelementofarray)
script_reportdata(data);
script_pushnil(st);
st->state = END;
- return 1;// out of range
+ return false;// out of range
}
-
+
push_val2(st->stack, C_NAME, reference_uid(id, i), reference_getref(data));
- return 0;
+ return true;
}
/////////////////////////////////////////////////////////////////////
@@ -5930,160 +5508,160 @@ BUILDIN_FUNC(getelementofarray)
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(setlook)
+BUILDIN(setlook)
{
int type,val;
TBL_PC* sd;
-
+
type=script_getnum(st,2);
val=script_getnum(st,3);
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
pc_changelook(sd,type,val);
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(changelook)
+BUILDIN(changelook)
{ // As setlook but only client side
int type,val;
TBL_PC* sd;
-
+
type=script_getnum(st,2);
val=script_getnum(st,3);
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
- clif_changelook(&sd->bl,type,val);
-
- return 0;
+ return true;
+
+ clif->changelook(&sd->bl,type,val);
+
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(cutin)
+BUILDIN(cutin)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
- clif_cutin(sd,script_getstr(st,2),script_getnum(st,3));
- return 0;
+ return true;
+
+ clif->cutin(sd,script_getstr(st,2),script_getnum(st,3));
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(viewpoint)
+BUILDIN(viewpoint)
{
int type,x,y,id,color;
TBL_PC* sd;
-
+
type=script_getnum(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
id=script_getnum(st,5);
color=script_getnum(st,6);
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
- clif_viewpoint(sd,st->oid,type,x,y,id,color);
-
- return 0;
+ return true;
+
+ clif->viewpoint(sd,st->oid,type,x,y,id,color);
+
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(countitem)
+BUILDIN(countitem)
{
int nameid, i;
int count = 0;
struct item_data* id = NULL;
struct script_data* data;
-
+
TBL_PC* sd = script_rid2sd(st);
if (!sd) {
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
data = script_getdata(st,2);
get_val(st, data); // convert into value in case of a variable
-
+
if( data_isstring(data) )
{// item name
- id = itemdb_searchname(conv_str(st, data));
+ id = itemdb_searchname(script->conv_str(st, data));
}
else
{// item id
- id = itemdb_exists(conv_num(st, data));
+ id = itemdb_exists(script->conv_num(st, data));
}
-
+
if( id == NULL )
{
ShowError("buildin_countitem: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
script_pushint(st,0);
- return 1;
+ return false;
}
-
+
nameid = id->nameid;
-
+
for(i = 0; i < MAX_INVENTORY; i++)
if(sd->status.inventory[i].nameid == nameid)
count += sd->status.inventory[i].amount;
-
+
script_pushint(st,count);
- return 0;
+ return true;
}
/*==========================================
* countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus]
* returns number of items that meet the conditions
*------------------------------------------*/
-BUILDIN_FUNC(countitem2)
+BUILDIN(countitem2)
{
int nameid, iden, ref, attr, c1, c2, c3, c4;
int count = 0;
int i;
struct item_data* id = NULL;
struct script_data* data;
-
+
TBL_PC* sd = script_rid2sd(st);
if (!sd) {
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
data = script_getdata(st,2);
get_val(st, data); // convert into value in case of a variable
-
+
if( data_isstring(data) )
{// item name
- id = itemdb_searchname(conv_str(st, data));
+ id = itemdb_searchname(script->conv_str(st, data));
}
else
{// item id
- id = itemdb_exists(conv_num(st, data));
+ id = itemdb_exists(script->conv_num(st, data));
}
-
+
if( id == NULL )
{
ShowError("buildin_countitem2: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
script_pushint(st,0);
- return 1;
+ return false;
}
-
+
nameid = id->nameid;
iden = script_getnum(st,3);
ref = script_getnum(st,4);
@@ -6092,7 +5670,7 @@ BUILDIN_FUNC(countitem2)
c2 = (short)script_getnum(st,7);
c3 = (short)script_getnum(st,8);
c4 = (short)script_getnum(st,9);
-
+
for(i = 0; i < MAX_INVENTORY; i++)
if (sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] != NULL &&
sd->status.inventory[i].amount > 0 && sd->status.inventory[i].nameid == nameid &&
@@ -6100,11 +5678,11 @@ BUILDIN_FUNC(countitem2)
sd->status.inventory[i].attribute == attr && sd->status.inventory[i].card[0] == c1 &&
sd->status.inventory[i].card[1] == c2 && sd->status.inventory[i].card[2] == c3 &&
sd->status.inventory[i].card[3] == c4
- )
+ )
count += sd->status.inventory[i].amount;
-
+
script_pushint(st,count);
- return 0;
+ return true;
}
/*==========================================
@@ -6114,54 +5692,54 @@ BUILDIN_FUNC(countitem2)
* 0 : fail
* 1 : success (npc side only)
*------------------------------------------*/
-BUILDIN_FUNC(checkweight)
+BUILDIN(checkweight)
{
int nameid, amount, slots, amount2=0;
unsigned int weight=0, i, nbargs;
struct item_data* id = NULL;
struct map_session_data* sd;
struct script_data* data;
-
+
if( ( sd = script_rid2sd(st) ) == NULL ){
- return 0;
+ return true;
}
nbargs = script_lastdata(st)+1;
if(nbargs%2){
ShowError("buildin_checkweight: Invalid nb of args should be a multiple of 2.\n");
script_pushint(st,0);
- return 1;
+ return false;
}
slots = pc_inventoryblank(sd); //nb of empty slot
-
+
for(i=2; i<nbargs; i=i+2){
data = script_getdata(st,i);
get_val(st, data); // convert into value in case of a variable
if( data_isstring(data) ){// item name
- id = itemdb_searchname(conv_str(st, data));
+ id = itemdb_searchname(script->conv_str(st, data));
} else {// item id
- id = itemdb_exists(conv_num(st, data));
+ id = itemdb_exists(script->conv_num(st, data));
}
if( id == NULL ) {
ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was
script_pushint(st,0);
- return 1;
+ return false;
}
nameid = id->nameid;
-
+
amount = script_getnum(st,i+1);
if( amount < 1 ) {
ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount);
script_pushint(st,0);
- return 1;
+ return false;
}
-
+
weight += itemdb_weight(nameid)*amount; //total weight for all chk
if( weight + sd->weight > sd->max_weight )
{// too heavy
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
switch( pc_checkadditem(sd, nameid, amount) )
{
case ADDITEM_EXIST:
@@ -6172,105 +5750,105 @@ BUILDIN_FUNC(checkweight)
amount2++;
if( slots < amount2 ) {
script_pushint(st,0);
- return 0;
+ return true;
}
}
else {// non-stackable
amount2 += amount;
if( slots < amount2){
script_pushint(st,0);
- return 0;
+ return true;
}
}
break;
case ADDITEM_OVERAMOUNT:
script_pushint(st,0);
- return 0;
+ return true;
}
}
script_pushint(st,1);
- return 0;
+ return true;
}
-BUILDIN_FUNC(checkweight2)
+BUILDIN(checkweight2)
{
- //variable sub checkweight
- int32 nameid=-1, amount=-1;
- int i=0, amount2=0, slots=0, weight=0;
+ //variable sub checkweight
+ int32 nameid=-1, amount=-1;
+ int i=0, amount2=0, slots=0, weight=0;
short fail=0;
-
- //variable for array parsing
- struct script_data* data_it;
- struct script_data* data_nb;
- const char* name_it;
- const char* name_nb;
- int32 id_it, id_nb;
- int32 idx_it, idx_nb;
- int nb_it, nb_nb; //array size
-
- TBL_PC *sd = script_rid2sd(st);
- nullpo_retr(1,sd);
-
- data_it = script_getdata(st, 2);
- data_nb = script_getdata(st, 3);
-
- if( !data_isreference(data_it) || !data_isreference(data_nb))
- {
- ShowError("script:checkweight2: parameter not a variable\n");
- script_pushint(st,0);
- return 1;// not a variable
- }
- id_it = reference_getid(data_it);
- id_nb = reference_getid(data_nb);
- idx_it = reference_getindex(data_it);
- idx_nb = reference_getindex(data_nb);
- name_it = reference_getname(data_it);
- name_nb = reference_getname(data_nb);
-
- if( not_array_variable(*name_it) || not_array_variable(*name_nb))
- {
- ShowError("script:checkweight2: illegal scope\n");
- script_pushint(st,0);
- return 1;// not supported
- }
- if(is_string_variable(name_it) || is_string_variable(name_nb)){
- ShowError("script:checkweight2: illegal type, need int\n");
- script_pushint(st,0);
- return 1;// not supported
- }
- nb_it = getarraysize(st, id_it, idx_it, 0, reference_getref(data_it));
- nb_nb = getarraysize(st, id_nb, idx_nb, 0, reference_getref(data_nb));
- if(nb_it != nb_nb){
- ShowError("Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb);
+
+ //variable for array parsing
+ struct script_data* data_it;
+ struct script_data* data_nb;
+ const char* name_it;
+ const char* name_nb;
+ int32 id_it, id_nb;
+ int32 idx_it, idx_nb;
+ int nb_it, nb_nb; //array size
+
+ TBL_PC *sd = script_rid2sd(st);
+ nullpo_retr(1,sd);
+
+ data_it = script_getdata(st, 2);
+ data_nb = script_getdata(st, 3);
+
+ if( !data_isreference(data_it) || !data_isreference(data_nb))
+ {
+ ShowError("script:checkweight2: parameter not a variable\n");
+ script_pushint(st,0);
+ return false;// not a variable
+ }
+ id_it = reference_getid(data_it);
+ id_nb = reference_getid(data_nb);
+ idx_it = reference_getindex(data_it);
+ idx_nb = reference_getindex(data_nb);
+ name_it = reference_getname(data_it);
+ name_nb = reference_getname(data_nb);
+
+ if( not_array_variable(*name_it) || not_array_variable(*name_nb))
+ {
+ ShowError("script:checkweight2: illegal scope\n");
+ script_pushint(st,0);
+ return false;// not supported
+ }
+ if(is_string_variable(name_it) || is_string_variable(name_nb)){
+ ShowError("script:checkweight2: illegal type, need int\n");
+ script_pushint(st,0);
+ return false;// not supported
+ }
+ nb_it = getarraysize(st, id_it, idx_it, 0, reference_getref(data_it));
+ nb_nb = getarraysize(st, id_nb, idx_nb, 0, reference_getref(data_nb));
+ if(nb_it != nb_nb){
+ ShowError("Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb);
fail = 1;
- }
-
- slots = pc_inventoryblank(sd);
- for(i=0; i<nb_it; i++){
- nameid = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it)));
+ }
+
+ slots = pc_inventoryblank(sd);
+ for(i=0; i<nb_it; i++){
+ nameid = (int32)__64BPTRSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it)));
script_removetop(st, -1, 0);
- amount = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb)));
+ amount = (int32)__64BPTRSIZE(get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb)));
script_removetop(st, -1, 0);
if(fail) continue; //cpntonie to depop rest
-
- if(itemdb_exists(nameid) == NULL ){
- ShowError("buildin_checkweight2: Invalid item '%d'.\n", nameid);
- fail=1;
- continue;
- }
- if(amount < 0 ){
- ShowError("buildin_checkweight2: Invalid amount '%d'.\n", amount);
- fail = 1;
- continue;
- }
+
+ if(itemdb_exists(nameid) == NULL ){
+ ShowError("buildin_checkweight2: Invalid item '%d'.\n", nameid);
+ fail=1;
+ continue;
+ }
+ if(amount < 0 ){
+ ShowError("buildin_checkweight2: Invalid amount '%d'.\n", amount);
+ fail = 1;
+ continue;
+ }
weight += itemdb_weight(nameid)*amount;
if( weight + sd->weight > sd->max_weight ){
- fail = 1;
- continue;
+ fail = 1;
+ continue;
}
switch( pc_checkadditem(sd, nameid, amount) ) {
case ADDITEM_EXIST:
- // item is already in inventory, but there is still space for the requested amount
+ // item is already in inventory, but there is still space for the requested amount
break;
case ADDITEM_NEW:
if( itemdb_isstackable(nameid) ){// stackable
@@ -6289,75 +5867,74 @@ BUILDIN_FUNC(checkweight2)
fail = 1;
} //end switch
} //end loop DO NOT break it prematurly we need to depop all stack
-
- fail?script_pushint(st,0):script_pushint(st,1);
- return 0;
+
+ fail?script_pushint(st,0):script_pushint(st,1);
+ return true;
}
/*==========================================
* getitem <item id>,<amount>{,<account ID>};
* getitem "<item name>",<amount>{,<account ID>};
*------------------------------------------*/
-BUILDIN_FUNC(getitem)
+BUILDIN(getitem)
{
int nameid,amount,get_count,i,flag = 0;
struct item it;
TBL_PC *sd;
struct script_data *data;
-
+ struct item_data *item_data;
+
data=script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) )
{// "<item name>"
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- if( item_data == NULL ){
+ const char *name=script->conv_str(st,data);
+ if( (item_data = itemdb_searchname(name)) == NULL ){
ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
- return 1; //No item created.
+ return false; //No item created.
}
nameid=item_data->nameid;
- } else if( data_isint(data) )
- {// <item id>
- nameid=conv_num(st,data);
+ } else if( data_isint(data) ) {// <item id>
+ nameid=script->conv_num(st,data);
//Violet Box, Blue Box, etc - random item pick
if( nameid < 0 ) {
nameid = -nameid;
flag = 1;
}
- if( nameid <= 0 || !itemdb_exists(nameid) ){
+ if( nameid <= 0 || !(item_data = itemdb_exists(nameid)) ){
ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid);
- return 1; //No item created.
+ return false; //No item created.
}
} else {
ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type);
- return 1;
+ return false;
}
-
+
// <amount>
if( (amount=script_getnum(st,3)) <= 0)
- return 0; //return if amount <=0, skip the useles iteration
-
+ return true; //return if amount <=0, skip the useles iteration
+
memset(&it,0,sizeof(it));
it.nameid=nameid;
if(!flag)
it.identify=1;
else
- it.identify=itemdb_isidentified(nameid);
-
+ it.identify=itemdb_isidentified2(item_data);
+
if( script_hasdata(st,4) )
sd=map_id2sd(script_getnum(st,4)); // <Account ID>
else
sd=script_rid2sd(st); // Attached player
-
+
if( sd == NULL ) // no target
- return 0;
-
+ return true;
+
//Check if it's stackable.
if (!itemdb_isstackable(nameid))
get_count = 1;
else
get_count = amount;
-
+
for (i = 0; i < amount; i += get_count)
{
// if not pet egg
@@ -6365,20 +5942,20 @@ BUILDIN_FUNC(getitem)
{
if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT)))
{
- clif_additem(sd, 0, 0, flag);
+ clif->additem(sd, 0, 0, flag);
if( pc_candrop(sd,&it) )
map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
-
- return 0;
+
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(getitem2)
+BUILDIN(getitem2)
{
int nameid,amount,get_count,i,flag = 0;
int iden,ref,attr,c1,c2,c3,c4;
@@ -6386,27 +5963,27 @@ BUILDIN_FUNC(getitem2)
struct item item_tmp;
TBL_PC *sd;
struct script_data *data;
-
+
if( script_hasdata(st,11) )
sd=map_id2sd(script_getnum(st,11)); // <Account ID>
else
sd=script_rid2sd(st); // Attached player
-
+
if( sd == NULL ) // no target
- return 0;
-
+ return true;
+
data=script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ){
- const char *name=conv_str(st,data);
+ const char *name=script->conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
if( item_data )
nameid=item_data->nameid;
else
nameid=UNKNOWN_ITEM_ID;
}else
- nameid=conv_num(st,data);
-
+ nameid=script->conv_num(st,data);
+
amount=script_getnum(st,3);
iden=script_getnum(st,4);
ref=script_getnum(st,5);
@@ -6415,12 +5992,12 @@ BUILDIN_FUNC(getitem2)
c2=(short)script_getnum(st,8);
c3=(short)script_getnum(st,9);
c4=(short)script_getnum(st,10);
-
+
if(nameid<0) { // Invalide nameid
nameid = -nameid;
flag = 1;
}
-
+
if(nameid > 0) {
memset(&item_tmp,0,sizeof(item_tmp));
item_data=itemdb_exists(nameid);
@@ -6437,7 +6014,7 @@ BUILDIN_FUNC(getitem2)
iden = 1;
ref = attr = 0;
}
-
+
item_tmp.nameid=nameid;
if(!flag)
item_tmp.identify=iden;
@@ -6449,13 +6026,13 @@ BUILDIN_FUNC(getitem2)
item_tmp.card[1]=(short)c2;
item_tmp.card[2]=(short)c3;
item_tmp.card[3]=(short)c4;
-
+
//Check if it's stackable.
if (!itemdb_isstackable(nameid))
get_count = 1;
else
get_count = amount;
-
+
for (i = 0; i < amount; i += get_count)
{
// if not pet egg
@@ -6463,74 +6040,74 @@ BUILDIN_FUNC(getitem2)
{
if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT)))
{
- clif_additem(sd, 0, 0, flag);
+ clif->additem(sd, 0, 0, flag);
if( pc_candrop(sd,&item_tmp) )
map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
}
-
- return 0;
+
+ return true;
}
/*==========================================
* rentitem <item id>,<seconds>
* rentitem "<item name>",<seconds>
*------------------------------------------*/
-BUILDIN_FUNC(rentitem)
+BUILDIN(rentitem)
{
struct map_session_data *sd;
struct script_data *data;
struct item it;
int seconds;
int nameid = 0, flag;
-
+
data = script_getdata(st,2);
get_val(st,data);
-
+
if( (sd = script_rid2sd(st)) == NULL )
- return 0;
-
+ return true;
+
if( data_isstring(data) )
{
- const char *name = conv_str(st,data);
+ const char *name = script->conv_str(st,data);
struct item_data *itd = itemdb_searchname(name);
if( itd == NULL )
{
ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name);
- return 1;
+ return false;
}
nameid = itd->nameid;
}
else if( data_isint(data) )
{
- nameid = conv_num(st,data);
+ nameid = script->conv_num(st,data);
if( nameid <= 0 || !itemdb_exists(nameid) )
{
ShowError("buildin_rentitem: Nonexistant item %d requested.\n", nameid);
- return 1;
+ return false;
}
}
else
{
ShowError("buildin_rentitem: invalid data type for argument #1 (%d).\n", data->type);
- return 1;
+ return false;
}
-
+
seconds = script_getnum(st,3);
memset(&it, 0, sizeof(it));
it.nameid = nameid;
it.identify = 1;
it.expire_time = (unsigned int)(time(NULL) + seconds);
-
+
if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) )
{
- clif_additem(sd, 0, 0, flag);
- return 1;
+ clif->additem(sd, 0, 0, flag);
+ return false;
}
-
- return 0;
+
+ return true;
}
/*==========================================
@@ -6539,53 +6116,53 @@ BUILDIN_FUNC(rentitem)
* Returned Qty is always 1, only works on equip-able
* equipment
*------------------------------------------*/
-BUILDIN_FUNC(getnameditem)
+BUILDIN(getnameditem)
{
int nameid;
struct item item_tmp;
TBL_PC *sd, *tsd;
struct script_data *data;
-
+
sd = script_rid2sd(st);
if (sd == NULL)
{ //Player not attached!
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
data=script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ){
- const char *name=conv_str(st,data);
+ const char *name=script->conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
if( item_data == NULL)
{ //Failed
script_pushint(st,0);
- return 0;
+ return true;
}
nameid = item_data->nameid;
}else
- nameid = conv_num(st,data);
-
+ nameid = script->conv_num(st,data);
+
if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
{ //Even though named stackable items "could" be risky, they are required for certain quests.
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
data=script_getdata(st,3);
get_val(st,data);
if( data_isstring(data) ) //Char Name
- tsd=map_nick2sd(conv_str(st,data));
+ tsd=map_nick2sd(script->conv_str(st,data));
else //Char Id was given
- tsd=map_charid2sd(conv_num(st,data));
-
+ tsd=map_charid2sd(script->conv_num(st,data));
+
if( tsd == NULL )
{ //Failed
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid=nameid;
item_tmp.amount=1;
@@ -6595,80 +6172,77 @@ BUILDIN_FUNC(getnameditem)
item_tmp.card[3]=tsd->status.char_id >> 16;
if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) {
script_pushint(st,0);
- return 0; //Failed to add item, we will not drop if they don't fit
+ return true; //Failed to add item, we will not drop if they don't fit
}
-
+
script_pushint(st,1);
- return 0;
+ return true;
}
/*==========================================
* gets a random item ID from an item group [Skotlex]
* groupranditem group_num
*------------------------------------------*/
-BUILDIN_FUNC(grouprandomitem)
+BUILDIN(grouprandomitem)
{
int group;
-
+
group = script_getnum(st,2);
script_pushint(st,itemdb_searchrandomid(group));
- return 0;
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(makeitem)
+BUILDIN(makeitem)
{
int nameid,amount,flag = 0;
int x,y,m;
const char *mapname;
struct item item_tmp;
struct script_data *data;
+ struct item_data *item_data;
data=script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- if( item_data )
+ const char *name=script->conv_str(st,data);
+ if( (item_data = itemdb_searchname(name)) )
nameid=item_data->nameid;
else
nameid=UNKNOWN_ITEM_ID;
- }else
- nameid=conv_num(st,data);
-
+ } else {
+ nameid=script->conv_num(st,data);
+ if( nameid <= 0 || !(item_data = itemdb_exists(nameid)) ){
+ ShowError("makeitem: Nonexistant item %d requested.\n", nameid);
+ return false; //No item created.
+ }
+ }
amount=script_getnum(st,3);
mapname =script_getstr(st,4);
x =script_getnum(st,5);
y =script_getnum(st,6);
-
+
if(strcmp(mapname,"this")==0)
{
TBL_PC *sd;
sd = script_rid2sd(st);
- if (!sd) return 0; //Failed...
+ if (!sd) return true; //Failed...
m=sd->bl.m;
} else
m=map_mapname2mapid(mapname);
-
- if(nameid<0) {
- nameid = -nameid;
- flag = 1;
- }
-
- if(nameid > 0) {
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid=nameid;
- if(!flag)
- item_tmp.identify=1;
- else
- item_tmp.identify=itemdb_isidentified(nameid);
-
- map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0);
- }
-
- return 0;
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid=nameid;
+ if(!flag)
+ item_tmp.identify=1;
+ else
+ item_tmp.identify=itemdb_isidentified2(item_data);
+
+ map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0);
+
+ return true;
}
@@ -6679,9 +6253,9 @@ static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* am
{
int delamount;
struct item* inv = &sd->status.inventory[idx];
-
+
delamount = ( amount[0] < inv->amount ) ? amount[0] : inv->amount;
-
+
if( delete_items )
{
if( sd->inventory_data[idx]->type == IT_PETEGG && inv->card[0] == CARD0_PET )
@@ -6690,7 +6264,7 @@ static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* am
}
pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT);
}
-
+
amount[0]-= delamount;
}
@@ -6705,10 +6279,10 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it,
bool delete_items = false;
int i, amount, important;
struct item* inv;
-
+
// prefer always non-equipped items
it->equip = 0;
-
+
// when searching for nameid only, prefer additionally
if( !exact_match )
{
@@ -6717,28 +6291,28 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it,
// card-less items
memset(it->card, 0, sizeof(it->card));
}
-
+
for(;;)
{
amount = it->amount;
important = 0;
-
+
// 1st pass -- less important items / exact match
for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ )
{
inv = &sd->status.inventory[i];
-
+
if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid )
{// wrong/invalid item
continue;
}
-
+
if( inv->equip != it->equip || inv->refine != it->refine )
{// not matching attributes
important++;
continue;
}
-
+
if( exact_match )
{
if( inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) )
@@ -6761,11 +6335,11 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it,
continue;
}
}
-
+
// count / delete item
buildin_delitem_delete(sd, i, &amount, delete_items);
}
-
+
// 2nd pass -- any matching item
if( amount == 0 || important == 0 )
{// either everything was already consumed or no items were skipped
@@ -6774,17 +6348,17 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it,
else for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ )
{
inv = &sd->status.inventory[i];
-
+
if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid )
{// wrong/invalid item
continue;
}
-
+
if( sd->inventory_data[i]->type == IT_PETEGG && inv->card[0] == CARD0_PET && CheckForCharServer() )
{// pet which cannot be deleted
continue;
}
-
+
if( exact_match )
{
if( inv->refine != it->refine || inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) )
@@ -6792,11 +6366,11 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it,
continue;
}
}
-
+
// count / delete item
buildin_delitem_delete(sd, i, &amount, delete_items);
}
-
+
if( amount )
{// not enough items
return false;
@@ -6818,12 +6392,12 @@ static bool buildin_delitem_search(struct map_session_data* sd, struct item* it,
///
/// delitem <item id>,<amount>{,<account id>}
/// delitem "<item name>",<amount>{,<account id>}
-BUILDIN_FUNC(delitem)
+BUILDIN(delitem)
{
TBL_PC *sd;
struct item it;
struct script_data *data;
-
+
if( script_hasdata(st,4) )
{
int account_id = script_getnum(st,4);
@@ -6832,67 +6406,67 @@ BUILDIN_FUNC(delitem)
{
ShowError("script:delitem: player not found (AID=%d).\n", account_id);
st->state = END;
- return 1;
+ return false;
}
}
else
{
sd = script_rid2sd(st);// attached player
if( sd == NULL )
- return 0;
+ return true;
}
-
+
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) )
{
- const char* item_name = conv_str(st,data);
+ const char* item_name = script->conv_str(st,data);
struct item_data* id = itemdb_searchname(item_name);
if( id == NULL )
{
ShowError("script:delitem: unknown item \"%s\".\n", item_name);
st->state = END;
- return 1;
+ return false;
}
it.nameid = id->nameid;// "<item name>"
}
else
{
- it.nameid = conv_num(st,data);// <item id>
+ it.nameid = script->conv_num(st,data);// <item id>
if( !itemdb_exists( it.nameid ) )
{
ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
st->state = END;
- return 1;
+ return false;
}
}
-
+
it.amount=script_getnum(st,3);
-
+
if( it.amount <= 0 )
- return 0;// nothing to do
-
+ return true;// nothing to do
+
if( buildin_delitem_search(sd, &it, false) )
{// success
- return 0;
+ return true;
}
-
+
ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
st->state = END;
- clif_scriptclose(sd, st->oid);
- return 1;
+ clif->scriptclose(sd, st->oid);
+ return false;
}
/// Deletes items from the target/attached player.
///
/// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
/// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
-BUILDIN_FUNC(delitem2)
+BUILDIN(delitem2)
{
TBL_PC *sd;
struct item it;
struct script_data *data;
-
+
if( script_hasdata(st,11) )
{
int account_id = script_getnum(st,11);
@@ -6901,41 +6475,41 @@ BUILDIN_FUNC(delitem2)
{
ShowError("script:delitem2: player not found (AID=%d).\n", account_id);
st->state = END;
- return 1;
+ return false;
}
}
else
{
sd = script_rid2sd(st);// attached player
if( sd == NULL )
- return 0;
+ return true;
}
-
+
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) )
{
- const char* item_name = conv_str(st,data);
+ const char* item_name = script->conv_str(st,data);
struct item_data* id = itemdb_searchname(item_name);
if( id == NULL )
{
ShowError("script:delitem2: unknown item \"%s\".\n", item_name);
st->state = END;
- return 1;
+ return false;
}
it.nameid = id->nameid;// "<item name>"
}
else
{
- it.nameid = conv_num(st,data);// <item id>
+ it.nameid = script->conv_num(st,data);// <item id>
if( !itemdb_exists( it.nameid ) )
{
ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
st->state = END;
- return 1;
+ return false;
}
}
-
+
it.amount=script_getnum(st,3);
it.identify=script_getnum(st,4);
it.refine=script_getnum(st,5);
@@ -6944,65 +6518,65 @@ BUILDIN_FUNC(delitem2)
it.card[1]=(short)script_getnum(st,8);
it.card[2]=(short)script_getnum(st,9);
it.card[3]=(short)script_getnum(st,10);
-
+
if( it.amount <= 0 )
- return 0;// nothing to do
-
+ return true;// nothing to do
+
if( buildin_delitem_search(sd, &it, true) )
{// success
- return 0;
+ return true;
}
-
+
ShowError("script:delitem2: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
st->state = END;
- clif_scriptclose(sd, st->oid);
- return 1;
+ clif->scriptclose(sd, st->oid);
+ return false;
}
/*==========================================
* Enables/Disables use of items while in an NPC [Skotlex]
*------------------------------------------*/
-BUILDIN_FUNC(enableitemuse)
+BUILDIN(enableitemuse)
{
TBL_PC *sd;
sd=script_rid2sd(st);
if (sd)
- sd->npc_item_flag = st->oid;
- return 0;
+ st->npc_item_flag = sd->npc_item_flag = 1;
+ return true;
}
-BUILDIN_FUNC(disableitemuse)
+BUILDIN(disableitemuse)
{
TBL_PC *sd;
sd=script_rid2sd(st);
if (sd)
- sd->npc_item_flag = 0;
- return 0;
+ st->npc_item_flag = sd->npc_item_flag = 0;
+ return true;
}
/*==========================================
* return the basic stats of sd
* chk pc_readparam for available type
*------------------------------------------*/
-BUILDIN_FUNC(readparam)
+BUILDIN(readparam)
{
int type;
TBL_PC *sd;
-
+
type=script_getnum(st,2);
if( script_hasdata(st,3) )
sd=map_nick2sd(script_getstr(st,3));
else
sd=script_rid2sd(st);
-
+
if(sd==NULL){
script_pushint(st,-1);
- return 0;
+ return true;
}
-
+
script_pushint(st,pc_readparam(sd,type));
-
- return 0;
+
+ return true;
}
/*==========================================
@@ -7014,54 +6588,54 @@ BUILDIN_FUNC(readparam)
* 3 : account_id
* 4 : bg_id
*------------------------------------------*/
-BUILDIN_FUNC(getcharid)
+BUILDIN(getcharid)
{
int num;
TBL_PC *sd;
-
+
num = script_getnum(st,2);
if( script_hasdata(st,3) )
sd=map_nick2sd(script_getstr(st,3));
else
sd=script_rid2sd(st);
-
+
if(sd==NULL){
script_pushint(st,0); //return 0, according docs
- return 0;
+ return true;
}
-
+
switch( num ) {
- case 0: script_pushint(st,sd->status.char_id); break;
- case 1: script_pushint(st,sd->status.party_id); break;
- case 2: script_pushint(st,sd->status.guild_id); break;
- case 3: script_pushint(st,sd->status.account_id); break;
- case 4: script_pushint(st,sd->bg_id); break;
- default:
- ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
- script_pushint(st,0);
- break;
+ case 0: script_pushint(st,sd->status.char_id); break;
+ case 1: script_pushint(st,sd->status.party_id); break;
+ case 2: script_pushint(st,sd->status.guild_id); break;
+ case 3: script_pushint(st,sd->status.account_id); break;
+ case 4: script_pushint(st,sd->bg_id); break;
+ default:
+ ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
+ script_pushint(st,0);
+ break;
}
-
- return 0;
+
+ return true;
}
/*==========================================
* returns the GID of an NPC
*------------------------------------------*/
-BUILDIN_FUNC(getnpcid)
+BUILDIN(getnpcid)
{
int num = script_getnum(st,2);
struct npc_data* nd = NULL;
-
+
if( script_hasdata(st,3) )
{// unique npc name
if( ( nd = npc_name2id(script_getstr(st,3)) ) == NULL )
{
ShowError("buildin_getnpcid: No such NPC '%s'.\n", script_getstr(st,3));
script_pushint(st,0);
- return 1;
+ return false;
}
}
-
+
switch (num) {
case 0:
script_pushint(st,nd ? nd->bl.id : st->oid);
@@ -7069,23 +6643,23 @@ BUILDIN_FUNC(getnpcid)
default:
ShowError("buildin_getnpcid: invalid parameter (%d).\n", num);
script_pushint(st,0);
- return 1;
+ return false;
}
-
- return 0;
+
+ return true;
}
/*==========================================
* Return the name of the party_id
* null if not found
*------------------------------------------*/
-BUILDIN_FUNC(getpartyname)
+BUILDIN(getpartyname)
{
int party_id;
struct party_data* p;
-
+
party_id = script_getnum(st,2);
-
+
if( ( p = party_search(party_id) ) != NULL )
{
script_pushstrcopy(st,p->party.name);
@@ -7094,7 +6668,7 @@ BUILDIN_FUNC(getpartyname)
{
script_pushconststr(st,"null");
}
- return 0;
+ return true;
}
/*==========================================
@@ -7105,64 +6679,64 @@ BUILDIN_FUNC(getpartyname)
* 1 : char_id des membres
* 2 : account_id des membres
*------------------------------------------*/
-BUILDIN_FUNC(getpartymember)
+BUILDIN(getpartymember)
{
struct party_data *p;
int i,j=0,type=0;
-
+
p=party_search(script_getnum(st,2));
-
+
if( script_hasdata(st,3) )
type=script_getnum(st,3);
-
+
if(p!=NULL){
for(i=0;i<MAX_PARTY;i++){
if(p->party.member[i].account_id){
switch (type) {
- case 2:
- mapreg_setreg(reference_uid(add_str("$@partymemberaid"), j),p->party.member[i].account_id);
- break;
- case 1:
- mapreg_setreg(reference_uid(add_str("$@partymembercid"), j),p->party.member[i].char_id);
- break;
- default:
- mapreg_setregstr(reference_uid(add_str("$@partymembername$"), j),p->party.member[i].name);
+ case 2:
+ mapreg_setreg(reference_uid(add_str("$@partymemberaid"), j),p->party.member[i].account_id);
+ break;
+ case 1:
+ mapreg_setreg(reference_uid(add_str("$@partymembercid"), j),p->party.member[i].char_id);
+ break;
+ default:
+ mapreg_setregstr(reference_uid(add_str("$@partymembername$"), j),p->party.member[i].name);
}
j++;
}
}
}
mapreg_setreg(add_str("$@partymembercount"),j);
-
- return 0;
+
+ return true;
}
/*==========================================
* Retrieves party leader. if flag is specified,
* return some of the leader data. Otherwise, return name.
*------------------------------------------*/
-BUILDIN_FUNC(getpartyleader)
+BUILDIN(getpartyleader)
{
int party_id, type = 0, i=0;
struct party_data *p;
-
+
party_id=script_getnum(st,2);
if( script_hasdata(st,3) )
type=script_getnum(st,3);
-
+
p=party_search(party_id);
-
+
if (p) //Search leader
- for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
-
+ for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
+
if (!p || i == MAX_PARTY) { //leader not found
if (type)
script_pushint(st,-1);
else
script_pushconststr(st,"null");
- return 0;
+ return true;
}
-
+
switch (type) {
case 1: script_pushint(st,p->party.member[i].account_id); break;
case 2: script_pushint(st,p->party.member[i].char_id); break;
@@ -7171,21 +6745,21 @@ BUILDIN_FUNC(getpartyleader)
case 5: script_pushint(st,p->party.member[i].lv); break;
default: script_pushstrcopy(st,p->party.member[i].name); break;
}
- return 0;
+ return true;
}
/*==========================================
* Return the name of the @guild_id
* null if not found
*------------------------------------------*/
-BUILDIN_FUNC(getguildname)
+BUILDIN(getguildname)
{
int guild_id;
struct guild* g;
-
+
guild_id = script_getnum(st,2);
-
- if( ( g = guild_search(guild_id) ) != NULL )
+
+ if( ( g = guild->search(guild_id) ) != NULL )
{
script_pushstrcopy(st,g->name);
}
@@ -7193,21 +6767,21 @@ BUILDIN_FUNC(getguildname)
{
script_pushconststr(st,"null");
}
- return 0;
+ return true;
}
/*==========================================
* Return the name of the guild master of @guild_id
* null if not found
*------------------------------------------*/
-BUILDIN_FUNC(getguildmaster)
+BUILDIN(getguildmaster)
{
int guild_id;
struct guild* g;
-
+
guild_id = script_getnum(st,2);
-
- if( ( g = guild_search(guild_id) ) != NULL )
+
+ if( ( g = guild->search(guild_id) ) != NULL )
{
script_pushstrcopy(st,g->member[0].name);
}
@@ -7215,17 +6789,17 @@ BUILDIN_FUNC(getguildmaster)
{
script_pushconststr(st,"null");
}
- return 0;
+ return true;
}
-BUILDIN_FUNC(getguildmasterid)
+BUILDIN(getguildmasterid)
{
int guild_id;
struct guild* g;
-
+
guild_id = script_getnum(st,2);
-
- if( ( g = guild_search(guild_id) ) != NULL )
+
+ if( ( g = guild->search(guild_id) ) != NULL )
{
script_pushint(st,g->member[0].char_id);
}
@@ -7233,7 +6807,7 @@ BUILDIN_FUNC(getguildmasterid)
{
script_pushint(st,0);
}
- return 0;
+ return true;
}
/*==========================================
@@ -7245,17 +6819,17 @@ BUILDIN_FUNC(getguildmasterid)
* 3 : map_name
* - : ""
*------------------------------------------*/
-BUILDIN_FUNC(strcharinfo)
+BUILDIN(strcharinfo)
{
TBL_PC *sd;
int num;
struct guild* g;
struct party_data* p;
-
+
sd=script_rid2sd(st);
if (!sd) { //Avoid crashing....
script_pushconststr(st,"");
- return 0;
+ return true;
}
num=script_getnum(st,2);
switch(num){
@@ -7263,22 +6837,16 @@ BUILDIN_FUNC(strcharinfo)
script_pushstrcopy(st,sd->status.name);
break;
case 1:
- if( ( p = party_search(sd->status.party_id) ) != NULL )
- {
+ if( ( p = party_search(sd->status.party_id) ) != NULL ) {
script_pushstrcopy(st,p->party.name);
- }
- else
- {
+ } else {
script_pushconststr(st,"");
}
break;
case 2:
- if( ( g = guild_search(sd->status.guild_id) ) != NULL )
- {
+ if( ( g = sd->guild ) != NULL ) {
script_pushstrcopy(st,g->name);
- }
- else
- {
+ } else {
script_pushconststr(st,"");
}
break;
@@ -7290,8 +6858,8 @@ BUILDIN_FUNC(strcharinfo)
script_pushconststr(st,"");
break;
}
-
- return 0;
+
+ return true;
}
/*==========================================
@@ -7303,18 +6871,18 @@ BUILDIN_FUNC(strcharinfo)
* 3 : ::str
* 4 : map name
*------------------------------------------*/
-BUILDIN_FUNC(strnpcinfo)
+BUILDIN(strnpcinfo)
{
TBL_NPC* nd;
int num;
char *buf,*name=NULL;
-
+
nd = map_id2nd(st->oid);
if (!nd) {
script_pushconststr(st, "");
- return 0;
+ return true;
}
-
+
num = script_getnum(st,2);
switch(num){
case 0: // display name
@@ -7339,204 +6907,204 @@ BUILDIN_FUNC(strnpcinfo)
name = aStrdup(map[nd->bl.m].name);
break;
}
-
+
if(name)
script_pushstr(st, name);
else
script_pushconststr(st, "");
-
- return 0;
+
+ return true;
}
// aegis->athena slot position conversion table
-static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW};
+static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT};
/*==========================================
* GetEquipID(Pos); Pos: 1-10
*------------------------------------------*/
-BUILDIN_FUNC(getequipid)
+BUILDIN(getequipid)
{
int i, num;
TBL_PC* sd;
struct item_data* item;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
num = script_getnum(st,2) - 1;
if( num < 0 || num >= ARRAYLENGTH(equip) )
{
script_pushint(st,-1);
- return 0;
+ return true;
}
-
+
// get inventory position of item
i = pc_checkequip(sd,equip[num]);
if( i < 0 )
{
script_pushint(st,-1);
- return 0;
+ return true;
}
-
+
item = sd->inventory_data[i];
if( item != 0 )
script_pushint(st,item->nameid);
else
script_pushint(st,0);
-
- return 0;
+
+ return true;
}
/*==========================================
* Get the equipement name at pos
* return item jname or ""
*------------------------------------------*/
-BUILDIN_FUNC(getequipname)
+BUILDIN(getequipname)
{
int i, num;
TBL_PC* sd;
struct item_data* item;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
num = script_getnum(st,2) - 1;
if( num < 0 || num >= ARRAYLENGTH(equip) )
{
script_pushconststr(st,"");
- return 0;
+ return true;
}
-
+
// get inventory position of item
i = pc_checkequip(sd,equip[num]);
if( i < 0 )
{
script_pushconststr(st,"");
- return 0;
+ return true;
}
-
+
item = sd->inventory_data[i];
if( item != 0 )
script_pushstrcopy(st,item->jname);
else
script_pushconststr(st,"");
-
- return 0;
+
+ return true;
}
/*==========================================
* getbrokenid [Valaris]
*------------------------------------------*/
-BUILDIN_FUNC(getbrokenid)
+BUILDIN(getbrokenid)
{
int i,num,id=0,brokencounter=0;
TBL_PC *sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
num=script_getnum(st,2);
for(i=0; i<MAX_INVENTORY; i++) {
if(sd->status.inventory[i].attribute){
- brokencounter++;
- if(num==brokencounter){
- id=sd->status.inventory[i].nameid;
- break;
- }
+ brokencounter++;
+ if(num==brokencounter){
+ id=sd->status.inventory[i].nameid;
+ break;
+ }
}
}
-
+
script_pushint(st,id);
-
- return 0;
+
+ return true;
}
/*==========================================
* repair [Valaris]
*------------------------------------------*/
-BUILDIN_FUNC(repair)
+BUILDIN(repair)
{
int i,num;
int repaircounter=0;
TBL_PC *sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
num=script_getnum(st,2);
for(i=0; i<MAX_INVENTORY; i++) {
if(sd->status.inventory[i].attribute){
- repaircounter++;
- if(num==repaircounter){
- sd->status.inventory[i].attribute=0;
- clif_equiplist(sd);
- clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
- clif_misceffect(&sd->bl, 3);
- break;
- }
+ repaircounter++;
+ if(num==repaircounter){
+ sd->status.inventory[i].attribute=0;
+ clif->equiplist(sd);
+ clif->produce_effect(sd, 0, sd->status.inventory[i].nameid);
+ clif->misceffect(&sd->bl, 3);
+ break;
+ }
}
}
-
- return 0;
+
+ return true;
}
/*==========================================
* repairall
*------------------------------------------*/
-BUILDIN_FUNC(repairall)
+BUILDIN(repairall)
{
int i, repaircounter = 0;
TBL_PC *sd;
-
+
sd = script_rid2sd(st);
if(sd == NULL)
- return 0;
-
+ return true;
+
for(i = 0; i < MAX_INVENTORY; i++)
{
if(sd->status.inventory[i].nameid && sd->status.inventory[i].attribute)
{
sd->status.inventory[i].attribute = 0;
- clif_produceeffect(sd,0,sd->status.inventory[i].nameid);
+ clif->produce_effect(sd,0,sd->status.inventory[i].nameid);
repaircounter++;
}
}
-
+
if(repaircounter)
{
- clif_misceffect(&sd->bl, 3);
- clif_equiplist(sd);
+ clif->misceffect(&sd->bl, 3);
+ clif->equiplist(sd);
}
-
- return 0;
+
+ return true;
}
/*==========================================
* Chk if player have something equiped at pos
*------------------------------------------*/
-BUILDIN_FUNC(getequipisequiped)
+BUILDIN(getequipisequiped)
{
int i = -1,num;
TBL_PC *sd;
-
+
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
-
+
if(i >= 0)
script_pushint(st,1);
else
- script_pushint(st,0);
- return 0;
+ script_pushint(st,0);
+ return true;
}
/*==========================================
@@ -7546,24 +7114,24 @@ BUILDIN_FUNC(getequipisequiped)
* 1 : true
* 0 : false
*------------------------------------------*/
-BUILDIN_FUNC(getequipisenableref)
+BUILDIN(getequipisenableref)
{
int i = -1,num;
TBL_PC *sd;
-
+
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
if( num > 0 && num <= ARRAYLENGTH(equip) )
i = pc_checkequip(sd,equip[num-1]);
if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time )
script_pushint(st,1);
else
script_pushint(st,0);
-
- return 0;
+
+ return true;
}
/*==========================================
@@ -7572,24 +7140,24 @@ BUILDIN_FUNC(getequipisenableref)
* 1 : true
* 0 : false
*------------------------------------------*/
-BUILDIN_FUNC(getequipisidentify)
+BUILDIN(getequipisidentify)
{
int i = -1,num;
TBL_PC *sd;
-
+
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if(i >= 0)
script_pushint(st,sd->status.inventory[i].identify);
else
script_pushint(st,0);
-
- return 0;
+
+ return true;
}
/*==========================================
@@ -7598,24 +7166,24 @@ BUILDIN_FUNC(getequipisidentify)
* x : refine amount
* 0 : false (not refined)
*------------------------------------------*/
-BUILDIN_FUNC(getequiprefinerycnt)
+BUILDIN(getequiprefinerycnt)
{
int i = -1,num;
TBL_PC *sd;
-
+
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if(i >= 0)
script_pushint(st,sd->status.inventory[i].refine);
else
script_pushint(st,0);
-
- return 0;
+
+ return true;
}
/*==========================================
@@ -7625,24 +7193,24 @@ BUILDIN_FUNC(getequiprefinerycnt)
* x : weapon level
* 0 : false
*------------------------------------------*/
-BUILDIN_FUNC(getequipweaponlv)
+BUILDIN(getequipweaponlv)
{
int i = -1,num;
TBL_PC *sd;
-
+
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if(i >= 0 && sd->inventory_data[i])
script_pushint(st,sd->inventory_data[i]->wlv);
else
script_pushint(st,0);
-
- return 0;
+
+ return true;
}
/*==========================================
@@ -7651,63 +7219,63 @@ BUILDIN_FUNC(getequipweaponlv)
* x : refine chance
* 0 : false (max refine level or unequip..)
*------------------------------------------*/
-BUILDIN_FUNC(getequippercentrefinery)
+BUILDIN(getequippercentrefinery)
{
int i = -1,num;
TBL_PC *sd;
-
+
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
script_pushint(st,status_get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine));
else
script_pushint(st,0);
-
- return 0;
+
+ return true;
}
/*==========================================
* Refine +1 item at pos and log and display refine
*------------------------------------------*/
-BUILDIN_FUNC(successrefitem)
+BUILDIN(successrefitem)
{
int i=-1,num,ep;
TBL_PC *sd;
-
+
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if(i >= 0) {
ep=sd->status.inventory[i].equip;
-
+
//Logs items, got from (N)PC scripts [Lupus]
- log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]);
-
+ logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]);
+
sd->status.inventory[i].refine++;
pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
-
- clif_refine(sd->fd,0,i,sd->status.inventory[i].refine);
- clif_delitem(sd,i,1,3);
-
+
+ clif->refine(sd->fd,0,i,sd->status.inventory[i].refine);
+ clif->delitem(sd,i,1,3);
+
//Logs items, got from (N)PC scripts [Lupus]
- log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]);
-
- clif_additem(sd,i,1,0);
+ logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]);
+
+ clif->additem(sd,i,1,0);
pc_equipitem(sd,i,ep);
- clif_misceffect(&sd->bl,3);
+ clif->misceffect(&sd->bl,3);
if(sd->status.inventory[i].refine == MAX_REFINE &&
- sd->status.inventory[i].card[0] == CARD0_FORGE &&
- sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
- ){ // Fame point system [DracoRPG]
+ sd->status.inventory[i].card[0] == CARD0_FORGE &&
+ sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
+ ){ // Fame point system [DracoRPG]
switch (sd->inventory_data[i]->wlv){
case 1:
pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
@@ -7718,113 +7286,136 @@ BUILDIN_FUNC(successrefitem)
case 3:
pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
break;
- }
+ }
}
}
-
- return 0;
+
+ return true;
}
/*==========================================
* Show a failed Refine +1 attempt
*------------------------------------------*/
-BUILDIN_FUNC(failedrefitem)
+BUILDIN(failedrefitem)
{
int i=-1,num;
TBL_PC *sd;
-
+
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if(i >= 0) {
sd->status.inventory[i].refine = 0;
pc_unequipitem(sd,i,3); //recalculate bonus
- clif_refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure
-
+ clif->refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure
+
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
-
- clif_misceffect(&sd->bl,2); // display failure effect
+
+ clif->misceffect(&sd->bl,2); // display failure effect
}
-
- return 0;
+
+ return true;
}
/*==========================================
* Downgrades an Equipment Part by -1 . [Masao]
*------------------------------------------*/
-BUILDIN_FUNC(downrefitem)
+BUILDIN(downrefitem)
{
int i = -1,num,ep;
TBL_PC *sd;
-
+
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
if (num > 0 && num <= ARRAYLENGTH(equip))
i = pc_checkequip(sd,equip[num-1]);
if(i >= 0) {
ep = sd->status.inventory[i].equip;
-
+
//Logs items, got from (N)PC scripts [Lupus]
- log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]);
-
+ logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]);
+
sd->status.inventory[i].refine++;
pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
-
- clif_refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2);
- clif_delitem(sd,i,1,3);
-
+
+ clif->refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2);
+ clif->delitem(sd,i,1,3);
+
//Logs items, got from (N)PC scripts [Lupus]
- log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]);
-
- clif_additem(sd,i,1,0);
+ logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]);
+
+ clif->additem(sd,i,1,0);
pc_equipitem(sd,i,ep);
- clif_misceffect(&sd->bl,2);
+ clif->misceffect(&sd->bl,2);
}
+
+ return true;
+}
- return 0;
+/*==========================================
+ * Delete the item equipped at pos.
+ *------------------------------------------*/
+BUILDIN(delequip)
+{
+ int i=-1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return true;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0) {
+ pc_unequipitem(sd,i,3); //recalculate bonus
+ pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+ }
+
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(statusup)
+BUILDIN(statusup)
{
int type;
TBL_PC *sd;
-
+
type=script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
pc_statusup(sd,type);
-
- return 0;
+
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(statusup2)
+BUILDIN(statusup2)
{
int type,val;
TBL_PC *sd;
-
+
type=script_getnum(st,2);
val=script_getnum(st,3);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
pc_statusup2(sd,type,val);
-
- return 0;
+
+ return true;
}
/// See 'doc/item_bonus.txt'
@@ -7834,7 +7425,7 @@ BUILDIN_FUNC(statusup2)
/// bonus3 <bonus type>,<val1>,<val2>,<val3>;
/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
-BUILDIN_FUNC(bonus)
+BUILDIN(bonus)
{
int type;
int val1;
@@ -7843,11 +7434,11 @@ BUILDIN_FUNC(bonus)
int val4 = 0;
int val5 = 0;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0; // no player attached
-
+ return true; // no player attached
+
type = script_getnum(st,2);
switch( type ) {
case SP_AUTOSPELL:
@@ -7864,15 +7455,16 @@ BUILDIN_FUNC(bonus)
case SP_SKILL_FIXEDCAST:
case SP_SKILL_VARIABLECAST:
case SP_VARCASTRATE:
+ case SP_FIXCASTRATE:
case SP_SKILL_USE_SP:
// these bonuses support skill names
- val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ val1 = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
break;
default:
val1 = script_getnum(st,3);
break;
}
-
+
switch( script_lastdata(st)-2 ) {
case 1:
pc_bonus(sd, type, val1);
@@ -7888,20 +7480,20 @@ BUILDIN_FUNC(bonus)
break;
case 4:
if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
- val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
+ val2 = skill->name2id(script_getstr(st,4)); // 2nd value can be skill name
else
val2 = script_getnum(st,4);
-
+
val3 = script_getnum(st,5);
val4 = script_getnum(st,6);
pc_bonus4(sd, type, val1, val2, val3, val4);
break;
case 5:
if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
- val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
+ val2 = skill->name2id(script_getstr(st,4)); // 2nd value can be skill name
else
val2 = script_getnum(st,4);
-
+
val3 = script_getnum(st,5);
val4 = script_getnum(st,6);
val5 = script_getnum(st,7);
@@ -7911,117 +7503,117 @@ BUILDIN_FUNC(bonus)
ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1));
break;
}
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(autobonus)
+BUILDIN(autobonus)
{
unsigned int dur;
short rate;
short atk_type = 0;
TBL_PC* sd;
const char *bonus_script, *other_script = NULL;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0; // no player attached
-
+ return true; // no player attached
+
if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
- return 0;
-
+ return true;
+
rate = script_getnum(st,3);
dur = script_getnum(st,4);
bonus_script = script_getstr(st,2);
if( !rate || !dur || !bonus_script )
- return 0;
-
+ return true;
+
if( script_hasdata(st,5) )
atk_type = script_getnum(st,5);
if( script_hasdata(st,6) )
other_script = script_getstr(st,6);
-
+
if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),
- bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
+ bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
{
script_add_autobonus(bonus_script);
if( other_script )
script_add_autobonus(other_script);
}
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(autobonus2)
+BUILDIN(autobonus2)
{
unsigned int dur;
short rate;
short atk_type = 0;
TBL_PC* sd;
const char *bonus_script, *other_script = NULL;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0; // no player attached
-
+ return true; // no player attached
+
if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
- return 0;
-
+ return true;
+
rate = script_getnum(st,3);
dur = script_getnum(st,4);
bonus_script = script_getstr(st,2);
if( !rate || !dur || !bonus_script )
- return 0;
-
+ return true;
+
if( script_hasdata(st,5) )
atk_type = script_getnum(st,5);
if( script_hasdata(st,6) )
other_script = script_getstr(st,6);
-
+
if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),
- bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
+ bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
{
script_add_autobonus(bonus_script);
if( other_script )
script_add_autobonus(other_script);
}
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(autobonus3)
+BUILDIN(autobonus3)
{
unsigned int dur;
short rate,atk_type;
TBL_PC* sd;
const char *bonus_script, *other_script = NULL;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0; // no player attached
-
+ return true; // no player attached
+
if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
- return 0;
-
+ return true;
+
rate = script_getnum(st,3);
dur = script_getnum(st,4);
- atk_type = ( script_isstring(st,5) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) );
+ atk_type = ( script_isstring(st,5) ? skill->name2id(script_getstr(st,5)) : script_getnum(st,5) );
bonus_script = script_getstr(st,2);
if( !rate || !dur || !atk_type || !bonus_script )
- return 0;
-
+ return true;
+
if( script_hasdata(st,6) )
other_script = script_getstr(st,6);
-
+
if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),
- bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) )
+ bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) )
{
script_add_autobonus(bonus_script);
if( other_script )
script_add_autobonus(other_script);
}
-
- return 0;
+
+ return true;
}
/// Changes the level of a player skill.
@@ -8034,24 +7626,24 @@ BUILDIN_FUNC(autobonus3)
/// skill <skill id>,<level>
/// skill "<skill name>",<level>,<flag>
/// skill "<skill name>",<level>
-BUILDIN_FUNC(skill)
+BUILDIN(skill)
{
int id;
int level;
int flag = 1;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ return true;// no player attached, report source
+
+ id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
if( script_hasdata(st,4) )
flag = script_getnum(st,4);
pc_skill(sd, id, level, flag);
-
- return 0;
+
+ return true;
}
/// Changes the level of a player skill.
@@ -8063,87 +7655,87 @@ BUILDIN_FUNC(skill)
/// addtoskill "<skill name>",<amount>
///
/// @see skill
-BUILDIN_FUNC(addtoskill)
+BUILDIN(addtoskill)
{
int id;
int level;
int flag = 2;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ return true;// no player attached, report source
+
+ id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
if( script_hasdata(st,4) )
flag = script_getnum(st,4);
pc_skill(sd, id, level, flag);
-
- return 0;
+
+ return true;
}
/// Increases the level of a guild skill.
///
/// guildskill <skill id>,<amount>;
/// guildskill "<skill name>",<amount>;
-BUILDIN_FUNC(guildskill)
+BUILDIN(guildskill)
{
int id;
int level;
TBL_PC* sd;
int i;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ return true;// no player attached, report source
+
+ id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
for( i=0; i < level; i++ )
- guild_skillup(sd, id);
-
- return 0;
+ guild->skillup(sd, id);
+
+ return true;
}
/// Returns the level of the player skill.
///
/// getskilllv(<skill id>) -> <level>
/// getskilllv("<skill name>") -> <level>
-BUILDIN_FUNC(getskilllv)
+BUILDIN(getskilllv)
{
int id;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ return true;// no player attached, report source
+
+ id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
script_pushint(st, pc_checkskill(sd,id));
-
- return 0;
+
+ return true;
}
/// Returns the level of the guild skill.
///
/// getgdskilllv(<guild id>,<skill id>) -> <level>
/// getgdskilllv(<guild id>,"<skill name>") -> <level>
-BUILDIN_FUNC(getgdskilllv)
+BUILDIN(getgdskilllv)
{
int guild_id;
uint16 skill_id;
struct guild* g;
-
+
guild_id = script_getnum(st,2);
- skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
- g = guild_search(guild_id);
+ skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ g = guild->search(guild_id);
if( g == NULL )
script_pushint(st, -1);
else
- script_pushint(st, guild_checkskill(g,skill_id));
-
- return 0;
+ script_pushint(st, guild->checkskill(g,skill_id));
+
+ return true;
}
/// Returns the 'basic_skill_check' setting.
@@ -8151,113 +7743,113 @@ BUILDIN_FUNC(getgdskilllv)
/// before allowing the basic actions.
///
/// basicskillcheck() -> <bool>
-BUILDIN_FUNC(basicskillcheck)
+BUILDIN(basicskillcheck)
{
script_pushint(st, battle_config.basic_skill_check);
- return 0;
+ return true;
}
/// Returns the GM level of the player.
///
/// getgmlevel() -> <level>
-BUILDIN_FUNC(getgmlevel)
+BUILDIN(getgmlevel)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
script_pushint(st, pc_get_group_level(sd));
-
- return 0;
+
+ return true;
}
/// Returns the group ID of the player.
///
/// getgroupid() -> <int>
-BUILDIN_FUNC(getgroupid)
+BUILDIN(getgroupid)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if (sd == NULL)
- return 1; // no player attached, report source
+ return false; // no player attached, report source
script_pushint(st, pc_get_group_id(sd));
-
- return 0;
+
+ return true;
}
/// Terminates the execution of this script instance.
///
/// end
-BUILDIN_FUNC(end)
+BUILDIN(end)
{
st->state = END;
- return 0;
+ return true;
}
/// Checks if the player has that effect state (option).
///
/// checkoption(<option>) -> <bool>
-BUILDIN_FUNC(checkoption)
+BUILDIN(checkoption)
{
int option;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
option = script_getnum(st,2);
if( sd->sc.option&option )
script_pushint(st, 1);
else
script_pushint(st, 0);
-
- return 0;
+
+ return true;
}
/// Checks if the player is in that body state (opt1).
///
/// checkoption1(<opt1>) -> <bool>
-BUILDIN_FUNC(checkoption1)
+BUILDIN(checkoption1)
{
int opt1;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
opt1 = script_getnum(st,2);
if( sd->sc.opt1 == opt1 )
script_pushint(st, 1);
else
script_pushint(st, 0);
-
- return 0;
+
+ return true;
}
/// Checks if the player has that health state (opt2).
///
/// checkoption2(<opt2>) -> <bool>
-BUILDIN_FUNC(checkoption2)
+BUILDIN(checkoption2)
{
int opt2;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
opt2 = script_getnum(st,2);
if( sd->sc.opt2&opt2 )
script_pushint(st, 1);
else
script_pushint(st, 0);
-
- return 0;
+
+ return true;
}
/// Changes the effect state (option) of the player.
@@ -8267,16 +7859,16 @@ BUILDIN_FUNC(checkoption2)
///
/// setoption <option>,<flag>;
/// setoption <option>;
-BUILDIN_FUNC(setoption)
+BUILDIN(setoption)
{
int option;
int flag = 1;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
option = script_getnum(st,2);
if( script_hasdata(st,3) )
flag = script_getnum(st,3);
@@ -8293,8 +7885,8 @@ BUILDIN_FUNC(setoption)
pc_setoption(sd, sd->sc.option|option);
} else// Remove option
pc_setoption(sd, sd->sc.option&~option);
-
- return 0;
+
+ return true;
}
/// Returns if the player has a cart.
@@ -8302,20 +7894,20 @@ BUILDIN_FUNC(setoption)
/// checkcart() -> <bool>
///
/// @author Valaris
-BUILDIN_FUNC(checkcart)
+BUILDIN(checkcart)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
if( pc_iscarton(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
-
- return 0;
+
+ return true;
}
/// Sets the cart of the player.
@@ -8329,20 +7921,20 @@ BUILDIN_FUNC(checkcart)
///
/// setcart <type>;
/// setcart;
-BUILDIN_FUNC(setcart)
+BUILDIN(setcart)
{
int type = 1;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
if( script_hasdata(st,2) )
type = script_getnum(st,2);
pc_setcart(sd, type);
-
- return 0;
+
+ return true;
}
/// Returns if the player has a falcon.
@@ -8350,20 +7942,20 @@ BUILDIN_FUNC(setcart)
/// checkfalcon() -> <bool>
///
/// @author Valaris
-BUILDIN_FUNC(checkfalcon)
+BUILDIN(checkfalcon)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
if( pc_isfalcon(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
-
- return 0;
+
+ return true;
}
/// Sets if the player has a falcon or not.
@@ -8371,21 +7963,21 @@ BUILDIN_FUNC(checkfalcon)
///
/// setfalcon <flag>;
/// setfalcon;
-BUILDIN_FUNC(setfalcon)
+BUILDIN(setfalcon)
{
int flag = 1;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
if( script_hasdata(st,2) )
flag = script_getnum(st,2);
-
+
pc_setfalcon(sd, flag);
-
- return 0;
+
+ return true;
}
/// Returns if the player is riding.
@@ -8393,20 +7985,20 @@ BUILDIN_FUNC(setfalcon)
/// checkriding() -> <bool>
///
/// @author Valaris
-BUILDIN_FUNC(checkriding)
+BUILDIN(checkriding)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
if( pc_isriding(sd) || pc_isridingwug(sd) || pc_isridingdragon(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
-
- return 0;
+
+ return true;
}
/// Sets if the player is riding.
@@ -8414,60 +8006,60 @@ BUILDIN_FUNC(checkriding)
///
/// setriding <flag>;
/// setriding;
-BUILDIN_FUNC(setriding)
+BUILDIN(setriding)
{
int flag = 1;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
if( script_hasdata(st,2) )
flag = script_getnum(st,2);
pc_setriding(sd, flag);
-
- return 0;
+
+ return true;
}
/// Returns if the player has a warg.
///
/// checkwug() -> <bool>
///
-BUILDIN_FUNC(checkwug)
+BUILDIN(checkwug)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
if( pc_iswug(sd) || pc_isridingwug(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
-
- return 0;
+
+ return true;
}
/// Returns if the player is wearing MADO Gear.
///
/// checkmadogear() -> <bool>
///
-BUILDIN_FUNC(checkmadogear)
+BUILDIN(checkmadogear)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
if( pc_ismadogear(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
-
- return 0;
+
+ return true;
}
/// Sets if the player is riding MADO Gear.
@@ -8475,78 +8067,78 @@ BUILDIN_FUNC(checkmadogear)
///
/// setmadogear <flag>;
/// setmadogear;
-BUILDIN_FUNC(setmadogear)
+BUILDIN(setmadogear)
{
int flag = 1;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
if( script_hasdata(st,2) )
flag = script_getnum(st,2);
pc_setmadogear(sd, flag);
-
- return 0;
+
+ return true;
}
/// Sets the save point of the player.
///
/// save "<map name>",<x>,<y>
/// savepoint "<map name>",<x>,<y>
-BUILDIN_FUNC(savepoint)
+BUILDIN(savepoint)
{
int x;
int y;
short map;
const char* str;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached, report source
-
+ return true;// no player attached, report source
+
str = script_getstr(st, 2);
x = script_getnum(st,3);
y = script_getnum(st,4);
map = mapindex_name2id(str);
if( map )
pc_setsavepoint(sd, map, x, y);
-
- return 0;
+
+ return true;
}
/*==========================================
* GetTimeTick(0: System Tick, 1: Time Second Tick)
*------------------------------------------*/
-BUILDIN_FUNC(gettimetick) /* Asgard Version */
+BUILDIN(gettimetick) /* Asgard Version */
{
int type;
time_t timer;
struct tm *t;
-
+
type=script_getnum(st,2);
-
+
switch(type){
- case 2:
- //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
- // from the system clock.)
- script_pushint(st,(int)time(NULL));
- break;
- case 1:
- //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
- time(&timer);
- t=localtime(&timer);
- script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
- break;
- case 0:
- default:
- //type 0:(System Ticks)
- script_pushint(st,gettick());
- break;
+ case 2:
+ //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
+ // from the system clock.)
+ script_pushint(st,(int)time(NULL));
+ break;
+ case 1:
+ //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
+ time(&timer);
+ t=localtime(&timer);
+ script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
+ break;
+ case 0:
+ default:
+ //type 0:(System Ticks)
+ script_pushint(st,gettick());
+ break;
}
- return 0;
+ return true;
}
/*==========================================
@@ -8555,250 +8147,255 @@ BUILDIN_FUNC(gettimetick) /* Asgard Version */
* 4: WeekDay 5: MonthDay 6: Month
* 7: Year
*------------------------------------------*/
-BUILDIN_FUNC(gettime) /* Asgard Version */
+BUILDIN(gettime) /* Asgard Version */
{
int type;
time_t timer;
struct tm *t;
-
+
type=script_getnum(st,2);
-
+
time(&timer);
t=localtime(&timer);
-
+
switch(type){
- case 1://Sec(0~59)
- script_pushint(st,t->tm_sec);
- break;
- case 2://Min(0~59)
- script_pushint(st,t->tm_min);
- break;
- case 3://Hour(0~23)
- script_pushint(st,t->tm_hour);
- break;
- case 4://WeekDay(0~6)
- script_pushint(st,t->tm_wday);
- break;
- case 5://MonthDay(01~31)
- script_pushint(st,t->tm_mday);
- break;
- case 6://Month(01~12)
- script_pushint(st,t->tm_mon+1);
- break;
- case 7://Year(20xx)
- script_pushint(st,t->tm_year+1900);
- break;
- case 8://Year Day(01~366)
- script_pushint(st,t->tm_yday+1);
- break;
- default://(format error)
- script_pushint(st,-1);
- break;
+ case 1://Sec(0~59)
+ script_pushint(st,t->tm_sec);
+ break;
+ case 2://Min(0~59)
+ script_pushint(st,t->tm_min);
+ break;
+ case 3://Hour(0~23)
+ script_pushint(st,t->tm_hour);
+ break;
+ case 4://WeekDay(0~6)
+ script_pushint(st,t->tm_wday);
+ break;
+ case 5://MonthDay(01~31)
+ script_pushint(st,t->tm_mday);
+ break;
+ case 6://Month(01~12)
+ script_pushint(st,t->tm_mon+1);
+ break;
+ case 7://Year(20xx)
+ script_pushint(st,t->tm_year+1900);
+ break;
+ case 8://Year Day(01~366)
+ script_pushint(st,t->tm_yday+1);
+ break;
+ default://(format error)
+ script_pushint(st,-1);
+ break;
}
- return 0;
+ return true;
}
/*==========================================
* GetTimeStr("TimeFMT", Length);
*------------------------------------------*/
-BUILDIN_FUNC(gettimestr)
+BUILDIN(gettimestr)
{
char *tmpstr;
const char *fmtstr;
int maxlen;
time_t now = time(NULL);
-
+
fmtstr=script_getstr(st,2);
maxlen=script_getnum(st,3);
-
+
tmpstr=(char *)aMalloc((maxlen+1)*sizeof(char));
strftime(tmpstr,maxlen,fmtstr,localtime(&now));
tmpstr[maxlen]='\0';
-
+
script_pushstr(st,tmpstr);
- return 0;
+ return true;
}
/*==========================================
* Open player storage
*------------------------------------------*/
-BUILDIN_FUNC(openstorage)
+BUILDIN(openstorage)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
storage_storageopen(sd);
- return 0;
+ return true;
}
-BUILDIN_FUNC(guildopenstorage)
+BUILDIN(guildopenstorage)
{
TBL_PC* sd;
int ret;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
ret = storage_guild_storageopen(sd);
script_pushint(st,ret);
- return 0;
+ return true;
}
/*==========================================
* Make player use a skill trought item usage
*------------------------------------------*/
-/// itemskill <skill id>,<level>
-/// itemskill "<skill name>",<level>
-BUILDIN_FUNC(itemskill)
-{
+/// itemskill <skill id>,<level>{,flag
+/// itemskill "<skill name>",<level>{,flag
+BUILDIN(itemskill) {
int id;
int lv;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER )
- return 0;
-
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ return true;
+
+ id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
lv = script_getnum(st,3);
-
+/* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */
+#if 0
+ if( !script_hasdata(st, 4) ) {
+ if( !skill->check_condition_castbegin(sd,id,lv) || !skill->check_condition_castend(sd,id,lv) )
+ return true;
+ }
+#endif
sd->skillitem=id;
sd->skillitemlv=lv;
- clif_item_skill(sd,id,lv);
- return 0;
+ clif->item_skill(sd,id,lv);
+ return true;
}
/*==========================================
* Attempt to create an item
*------------------------------------------*/
-BUILDIN_FUNC(produce)
+BUILDIN(produce)
{
int trigger;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
trigger=script_getnum(st,2);
- clif_skill_produce_mix_list(sd, -1, trigger);
- return 0;
+ clif->skill_produce_mix_list(sd, -1, trigger);
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(cooking)
+BUILDIN(cooking)
{
int trigger;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
trigger=script_getnum(st,2);
- clif_cooking_list(sd, trigger, AM_PHARMACY, 1, 1);
- return 0;
+ clif->cooking_list(sd, trigger, AM_PHARMACY, 1, 1);
+ return true;
}
/*==========================================
* Create a pet
*------------------------------------------*/
-BUILDIN_FUNC(makepet)
+BUILDIN(makepet)
{
TBL_PC* sd;
int id,pet_id;
-
+
id=script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
pet_id = search_petDB_index(id, PET_CLASS);
-
+
if (pet_id < 0)
pet_id = search_petDB_index(id, PET_EGG);
if (pet_id >= 0 && sd) {
sd->catch_target_class = pet_db[pet_id].class_;
intif_create_pet(
- sd->status.account_id, sd->status.char_id,
- (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
- (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
- 100, 0, 1, pet_db[pet_id].jname);
+ sd->status.account_id, sd->status.char_id,
+ (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
+ (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
+ 100, 0, 1, pet_db[pet_id].jname);
}
-
- return 0;
+
+ return true;
}
/*==========================================
* Give player exp base,job * quest_exp_rate/100
*------------------------------------------*/
-BUILDIN_FUNC(getexp)
+BUILDIN(getexp)
{
TBL_PC* sd;
int base=0,job=0;
double bonus;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
base=script_getnum(st,2);
job =script_getnum(st,3);
if(base<0 || job<0)
- return 0;
-
+ return true;
+
// bonus for npc-given exp
bonus = battle_config.quest_exp_rate / 100.;
base = (int) cap_value(base * bonus, 0, INT_MAX);
job = (int) cap_value(job * bonus, 0, INT_MAX);
-
+
pc_gainexp(sd, NULL, base, job, true);
-
- return 0;
+
+ return true;
}
/*==========================================
* Gain guild exp [Celest]
*------------------------------------------*/
-BUILDIN_FUNC(guildgetexp)
+BUILDIN(guildgetexp)
{
TBL_PC* sd;
int exp;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
exp = script_getnum(st,2);
if(exp < 0)
- return 0;
+ return true;
if(sd && sd->status.guild_id > 0)
- guild_getexp (sd, exp);
-
- return 0;
+ guild->getexp (sd, exp);
+
+ return true;
}
/*==========================================
* Changes the guild master of a guild [Skotlex]
*------------------------------------------*/
-BUILDIN_FUNC(guildchangegm)
+BUILDIN(guildchangegm)
{
TBL_PC *sd;
int guild_id;
const char *name;
-
+
guild_id = script_getnum(st,2);
name = script_getstr(st,3);
sd=map_nick2sd(name);
-
+
if (!sd)
script_pushint(st,0);
else
- script_pushint(st,guild_gm_change(guild_id, sd));
-
- return 0;
+ script_pushint(st,guild->gm_change(guild_id, sd));
+
+ return true;
}
/*==========================================
@@ -8809,7 +8406,7 @@ BUILDIN_FUNC(guildchangegm)
@amount : nb to spawn
@event : event to attach to mob
*------------------------------------------*/
-BUILDIN_FUNC(monster)
+BUILDIN(monster)
{
const char* mapn = script_getstr(st,2);
int x = script_getnum(st,3);
@@ -8820,44 +8417,44 @@ BUILDIN_FUNC(monster)
const char* event = "";
unsigned int size = SZ_SMALL;
unsigned int ai = AI_NONE;
-
+
struct map_session_data* sd;
int16 m;
-
+
if (script_hasdata(st, 8))
{
event = script_getstr(st, 8);
check_event(st, event);
}
-
+
if (script_hasdata(st, 9))
{
size = script_getnum(st, 9);
if (size > 3)
{
ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
- return 1;
+ return false;
}
}
-
+
if (script_hasdata(st, 10))
{
ai = script_getnum(st, 10);
if (ai > 4)
{
ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
- return 1;
+ return false;
}
}
-
+
if (class_ >= 0 && !mobdb_checkid(class_))
{
ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
- return 1;
+ return false;
}
-
+
sd = map_id2sd(st->rid);
-
+
if (sd && strcmp(mapn, "this") == 0)
m = sd->bl.m;
else
@@ -8868,53 +8465,53 @@ BUILDIN_FUNC(monster)
if ((m = instance_mapid2imapid(m, st->instance_id)) < 0)
{
ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
- return 1;
+ return false;
}
}
}
-
+
mob_once_spawn(sd, m, x, y, str, class_, amount, event, size, ai);
- return 0;
+ return true;
}
/*==========================================
* Request List of Monster Drops
*------------------------------------------*/
-BUILDIN_FUNC(getmobdrops)
+BUILDIN(getmobdrops)
{
int class_ = script_getnum(st,2);
int i, j = 0;
struct mob_db *mob;
-
+
if( !mobdb_checkid(class_) )
{
script_pushint(st, 0);
- return 0;
+ return true;
}
-
+
mob = mob_db(class_);
-
+
for( i = 0; i < MAX_MOB_DROP; i++ )
{
if( mob->dropitem[i].nameid < 1 )
continue;
if( itemdb_exists(mob->dropitem[i].nameid) == NULL )
continue;
-
+
mapreg_setreg(reference_uid(add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid);
mapreg_setreg(reference_uid(add_str("$@MobDrop_rate"), j), mob->dropitem[i].p);
-
+
j++;
}
-
+
mapreg_setreg(add_str("$@MobDrop_count"), j);
script_pushint(st, 1);
-
- return 0;
+
+ return true;
}
/*==========================================
* Same as monster but randomize location in x0,x1,y0,y1 area
*------------------------------------------*/
-BUILDIN_FUNC(areamonster)
+BUILDIN(areamonster)
{
const char* mapn = script_getstr(st,2);
int x0 = script_getnum(st,3);
@@ -8927,38 +8524,38 @@ BUILDIN_FUNC(areamonster)
const char* event = "";
unsigned int size = SZ_SMALL;
unsigned int ai = AI_NONE;
-
+
struct map_session_data* sd;
int16 m;
-
+
if (script_hasdata(st,10))
{
event = script_getstr(st, 10);
check_event(st, event);
}
-
+
if (script_hasdata(st, 11))
{
size = script_getnum(st, 11);
if (size > 3)
{
ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
- return 1;
+ return false;
}
}
-
+
if (script_hasdata(st, 12))
{
ai = script_getnum(st, 12);
if (ai > 4)
{
ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
- return 1;
+ return false;
}
}
-
+
sd = map_id2sd(st->rid);
-
+
if (sd && strcmp(mapn, "this") == 0)
m = sd->bl.m;
else
@@ -8969,25 +8566,25 @@ BUILDIN_FUNC(areamonster)
if ((m = instance_mapid2imapid(m, st->instance_id)) < 0)
{
ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
- return 1;
+ return false;
}
}
}
-
+
mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai);
- return 0;
+ return true;
}
/*==========================================
* KillMonster subcheck, verify if mob to kill ain't got an even to handle, could be force kill by allflag
*------------------------------------------*/
- static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap)
+static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap)
{ //same fix but with killmonster instead - stripping events from mobs.
TBL_MOB* md = (TBL_MOB*)bl;
char *event=va_arg(ap,char *);
int allflag=va_arg(ap,int);
-
+
md->state.npc_killmonster = 1;
-
+
if(!allflag){
if(strcmp(event,md->npc_event)==0)
status_kill(bl);
@@ -9003,7 +8600,7 @@ static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
TBL_MOB* md = (TBL_MOB*)bl;
char *event=va_arg(ap,char *);
int allflag=va_arg(ap,int);
-
+
if(!allflag){
if(strcmp(event,md->npc_event)==0)
status_kill(bl);
@@ -9013,7 +8610,7 @@ static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
}
return 0;
}
-BUILDIN_FUNC(killmonster)
+BUILDIN(killmonster)
{
const char *mapname,*event;
int16 m,allflag=0;
@@ -9023,34 +8620,34 @@ BUILDIN_FUNC(killmonster)
allflag = 1;
else
check_event(st, event);
-
+
if( (m=map_mapname2mapid(mapname))<0 )
- return 0;
-
+ return true;
+
if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
- return 0;
-
+ return true;
+
if( script_hasdata(st,4) ) {
if ( script_getnum(st,4) == 1 ) {
map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
- return 0;
+ return true;
}
}
-
+
map_freeblock_lock();
map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
map_freeblock_unlock();
- return 0;
+ return true;
}
static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap)
{ //Strips the event from the mob if it's killed the old method.
struct mob_data *md;
-
+
md = BL_CAST(BL_MOB, bl);
if (md->npc_event[0])
md->npc_event[0] = 0;
-
+
status_kill(bl);
return 0;
}
@@ -9059,65 +8656,65 @@ static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
status_kill(bl);
return 0;
}
-BUILDIN_FUNC(killmonsterall)
+BUILDIN(killmonsterall)
{
const char *mapname;
int16 m;
mapname=script_getstr(st,2);
-
+
if( (m = map_mapname2mapid(mapname))<0 )
- return 0;
-
+ return true;
+
if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
- return 0;
-
+ return true;
+
if( script_hasdata(st,3) ) {
if ( script_getnum(st,3) == 1 ) {
map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB);
- return 0;
+ return true;
}
}
-
+
map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB);
- return 0;
+ return true;
}
/*==========================================
* Creates a clone of a player.
* clone map, x, y, event, char_id, master_id, mode, flag, duration
*------------------------------------------*/
-BUILDIN_FUNC(clone)
+BUILDIN(clone)
{
TBL_PC *sd, *msd=NULL;
int char_id,master_id=0,x,y, mode = 0, flag = 0, m;
unsigned int duration = 0;
const char *map,*event="";
-
+
map=script_getstr(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
event=script_getstr(st,5);
char_id=script_getnum(st,6);
-
+
if( script_hasdata(st,7) )
master_id=script_getnum(st,7);
-
+
if( script_hasdata(st,8) )
mode=script_getnum(st,8);
-
+
if( script_hasdata(st,9) )
flag=script_getnum(st,9);
-
+
if( script_hasdata(st,10) )
duration=script_getnum(st,10);
-
+
check_event(st, event);
-
+
m = map_mapname2mapid(map);
- if (m < 0) return 0;
-
+ if (m < 0) return true;
+
sd = map_charid2sd(char_id);
-
+
if (master_id) {
msd = map_charid2sd(master_id);
if (msd)
@@ -9129,28 +8726,28 @@ BUILDIN_FUNC(clone)
script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
else //Failed to create clone.
script_pushint(st,0);
-
- return 0;
+
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(doevent)
+BUILDIN(doevent)
{
const char* event = script_getstr(st,2);
struct map_session_data* sd;
-
+
if( ( sd = script_rid2sd(st) ) == NULL )
{
- return 0;
+ return true;
}
-
+
check_event(st, event);
npc_event(sd, event, 0);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(donpcevent)
+BUILDIN(donpcevent)
{
const char* event = script_getstr(st,2);
check_event(st, event);
@@ -9160,12 +8757,12 @@ BUILDIN_FUNC(donpcevent)
script_pushint(st, 0);
} else
script_pushint(st, 1);
- return 0;
+ return true;
}
/// for Aegis compatibility
/// basically a specialized 'donpcevent', with the event specified as two arguments instead of one
-BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
+BUILDIN(cmdothernpc) // Added by RoVeRT
{
const char* npc = script_getstr(st,2);
const char* command = script_getstr(st,3);
@@ -9173,67 +8770,67 @@ BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
snprintf(event, sizeof(event), "%s::OnCommand%s", npc, command);
check_event(st, event);
npc_event_do(event);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(addtimer)
+BUILDIN(addtimer)
{
int tick = script_getnum(st,2);
const char* event = script_getstr(st, 3);
TBL_PC* sd;
-
+
check_event(st, event);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
pc_addeventtimer(sd,tick,event);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(deltimer)
+BUILDIN(deltimer)
{
const char *event;
TBL_PC* sd;
-
+
event=script_getstr(st, 2);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
check_event(st, event);
pc_deleventtimer(sd,event);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(addtimercount)
+BUILDIN(addtimercount)
{
const char *event;
int tick;
TBL_PC* sd;
-
+
event=script_getstr(st, 2);
tick=script_getnum(st,3);
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
check_event(st, event);
pc_addeventtimercount(sd,event,tick);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(initnpctimer)
+BUILDIN(initnpctimer)
{
struct npc_data *nd;
int flag = 0;
-
+
if( script_hasdata(st,3) )
{ //Two arguments: NPC name and attach flag.
nd = npc_name2id(script_getstr(st, 2));
@@ -9245,43 +8842,43 @@ BUILDIN_FUNC(initnpctimer)
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ) //NPC name
- nd = npc_name2id(conv_str(st, data));
+ nd = npc_name2id(script->conv_str(st, data));
else if( data_isint(data) ) //Flag
{
nd = (struct npc_data *)map_id2bl(st->oid);
- flag = conv_num(st,data);
+ flag = script->conv_num(st,data);
}
else
{
ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
- return 1;
+ return false;
}
}
else
nd = (struct npc_data *)map_id2bl(st->oid);
-
+
if( !nd )
- return 0;
+ return true;
if( flag ) //Attach
{
TBL_PC* sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
+ return true;
nd->u.scr.rid = sd->bl.id;
}
-
+
nd->u.scr.timertick = 0;
npc_settimerevent_tick(nd,0);
npc_timerevent_start(nd, st->rid);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(startnpctimer)
+BUILDIN(startnpctimer)
{
struct npc_data *nd;
int flag = 0;
-
+
if( script_hasdata(st,3) )
{ //Two arguments: NPC name and attach flag.
nd = npc_name2id(script_getstr(st, 2));
@@ -9293,41 +8890,41 @@ BUILDIN_FUNC(startnpctimer)
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ) //NPC name
- nd = npc_name2id(conv_str(st, data));
+ nd = npc_name2id(script->conv_str(st, data));
else if( data_isint(data) ) //Flag
{
nd = (struct npc_data *)map_id2bl(st->oid);
- flag = conv_num(st,data);
+ flag = script->conv_num(st,data);
}
else
{
ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
- return 1;
+ return false;
}
}
else
nd=(struct npc_data *)map_id2bl(st->oid);
-
+
if( !nd )
- return 0;
+ return true;
if( flag ) //Attach
{
TBL_PC* sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
+ return true;
nd->u.scr.rid = sd->bl.id;
}
-
+
npc_timerevent_start(nd, st->rid);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(stopnpctimer)
+BUILDIN(stopnpctimer)
{
struct npc_data *nd;
int flag = 0;
-
+
if( script_hasdata(st,3) )
{ //Two arguments: NPC name and attach flag.
nd = npc_name2id(script_getstr(st, 2));
@@ -9339,152 +8936,152 @@ BUILDIN_FUNC(stopnpctimer)
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ) //NPC name
- nd = npc_name2id(conv_str(st, data));
+ nd = npc_name2id(script->conv_str(st, data));
else if( data_isint(data) ) //Flag
{
nd = (struct npc_data *)map_id2bl(st->oid);
- flag = conv_num(st,data);
+ flag = script->conv_num(st,data);
}
else
{
ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
- return 1;
+ return false;
}
}
else
nd=(struct npc_data *)map_id2bl(st->oid);
-
+
if( !nd )
- return 0;
+ return true;
if( flag ) //Detach
nd->u.scr.rid = 0;
-
+
npc_timerevent_stop(nd);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(getnpctimer)
+BUILDIN(getnpctimer)
{
struct npc_data *nd;
TBL_PC *sd;
int type = script_getnum(st,2);
int val = 0;
-
+
if( script_hasdata(st,3) )
nd = npc_name2id(script_getstr(st,3));
else
nd = (struct npc_data *)map_id2bl(st->oid);
-
+
if( !nd || nd->bl.type != BL_NPC )
{
script_pushint(st,0);
ShowError("getnpctimer: Invalid NPC.\n");
- return 1;
+ return false;
}
-
+
switch( type )
{
- case 0: val = npc_gettimerevent_tick(nd); break;
- case 1:
- if( nd->u.scr.rid )
- {
- sd = map_id2sd(nd->u.scr.rid);
- if( !sd )
+ case 0: val = npc_gettimerevent_tick(nd); break;
+ case 1:
+ if( nd->u.scr.rid )
{
- ShowError("buildin_getnpctimer: Attached player not found!\n");
- break;
+ sd = map_id2sd(nd->u.scr.rid);
+ if( !sd )
+ {
+ ShowError("buildin_getnpctimer: Attached player not found!\n");
+ break;
+ }
+ val = (sd->npc_timer_id != INVALID_TIMER);
}
- val = (sd->npc_timer_id != INVALID_TIMER);
- }
- else
- val = (nd->u.scr.timerid != INVALID_TIMER);
- break;
- case 2: val = nd->u.scr.timeramount; break;
+ else
+ val = (nd->u.scr.timerid != INVALID_TIMER);
+ break;
+ case 2: val = nd->u.scr.timeramount; break;
}
-
+
script_pushint(st,val);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(setnpctimer)
+BUILDIN(setnpctimer)
{
int tick;
struct npc_data *nd;
-
+
tick = script_getnum(st,2);
if( script_hasdata(st,3) )
nd = npc_name2id(script_getstr(st,3));
else
nd = (struct npc_data *)map_id2bl(st->oid);
-
+
if( !nd || nd->bl.type != BL_NPC )
{
script_pushint(st,1);
ShowError("setnpctimer: Invalid NPC.\n");
- return 1;
+ return false;
}
-
+
npc_settimerevent_tick(nd,tick);
script_pushint(st,0);
- return 0;
+ return true;
}
/*==========================================
* attaches the player rid to the timer [Celest]
*------------------------------------------*/
-BUILDIN_FUNC(attachnpctimer)
+BUILDIN(attachnpctimer)
{
TBL_PC *sd;
struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);
-
+
if( !nd || nd->bl.type != BL_NPC )
{
script_pushint(st,1);
ShowError("setnpctimer: Invalid NPC.\n");
- return 1;
+ return false;
}
-
+
if( script_hasdata(st,2) )
sd = map_nick2sd(script_getstr(st,2));
else
sd = script_rid2sd(st);
-
+
if( !sd )
{
script_pushint(st,1);
ShowWarning("attachnpctimer: Invalid player.\n");
- return 1;
+ return false;
}
-
+
nd->u.scr.rid = sd->bl.id;
script_pushint(st,0);
- return 0;
+ return true;
}
/*==========================================
* detaches a player rid from the timer [Celest]
*------------------------------------------*/
-BUILDIN_FUNC(detachnpctimer)
+BUILDIN(detachnpctimer)
{
struct npc_data *nd;
-
+
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st,2));
else
nd = (struct npc_data *)map_id2bl(st->oid);
-
+
if( !nd || nd->bl.type != BL_NPC )
{
script_pushint(st,1);
ShowError("detachnpctimer: Invalid NPC.\n");
- return 1;
+ return false;
}
-
+
nd->u.scr.rid = 0;
script_pushint(st,0);
- return 0;
+ return true;
}
/*==========================================
@@ -9492,18 +9089,18 @@ BUILDIN_FUNC(detachnpctimer)
* it checks if there is a player attached to the current script. [Skotlex]
* If no, returns 0, if yes, returns the account_id of the attached player.
*------------------------------------------*/
-BUILDIN_FUNC(playerattached)
+BUILDIN(playerattached)
{
if(st->rid == 0 || map_id2sd(st->rid) == NULL)
script_pushint(st,0);
else
script_pushint(st,st->rid);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(announce)
+BUILDIN(announce)
{
const char *mes = script_getstr(st,2);
int flag = script_getnum(st,3);
@@ -9512,23 +9109,23 @@ BUILDIN_FUNC(announce)
int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize
int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign
int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY
-
+
if (flag&0x0f) // Broadcast source or broadcast region defined
{
send_target target;
struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source
if (bl == NULL)
- return 0;
-
+ return true;
+
flag &= 0x07;
target = (flag == 1) ? ALL_SAMEMAP :
- (flag == 2) ? AREA :
- (flag == 3) ? SELF :
- ALL_CLIENT;
+ (flag == 2) ? AREA :
+ (flag == 3) ? SELF :
+ ALL_CLIENT;
if (fontColor)
- clif_broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target);
+ clif->broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target);
else
- clif_broadcast(bl, mes, (int)strlen(mes)+1, flag&0xf0, target);
+ clif->broadcast(bl, mes, (int)strlen(mes)+1, flag&0xf0, target);
}
else
{
@@ -9537,7 +9134,7 @@ BUILDIN_FUNC(announce)
else
intif_broadcast(mes, (int)strlen(mes)+1, flag&0xf0);
}
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
@@ -9552,13 +9149,51 @@ static int buildin_announce_sub(struct block_list *bl, va_list ap)
short fontAlign = (short)va_arg(ap, int);
short fontY = (short)va_arg(ap, int);
if (fontColor)
- clif_broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF);
+ clif->broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF);
else
- clif_broadcast(bl, mes, len, type, SELF);
+ clif->broadcast(bl, mes, len, type, SELF);
return 0;
}
+/* Runs item effect on attached character.
+ * itemeffect <item id>;
+ * itemeffect "<item name>"; */
+BUILDIN(itemeffect) {
+ TBL_NPC *nd;
+ TBL_PC *sd;
+ struct script_data *data;
+ struct item_data *item_data;
+
+ nullpo_retr( 1, ( sd = script_rid2sd( st ) ) );
+ nullpo_retr( 1, ( nd = (TBL_NPC *)map_id2bl( sd->npc_id ) ) );
+
+ data = script_getdata( st, 2 );
+ get_val( st, data );
+
+ if( data_isstring( data ) ){
+ const char *name = script->conv_str( st, data );
+
+ if( ( item_data = itemdb_searchname( name ) ) == NULL ){
+ ShowError( "buildin_itemeffect: Nonexistant item %s requested.\n", name );
+ return false;
+ }
+ } else if( data_isint( data ) ){
+ int nameid = script->conv_num( st, data );
+
+ if( ( item_data = itemdb_exists( nameid ) ) == NULL ){
+ ShowError("buildin_itemeffect: Nonexistant item %d requested.\n", nameid );
+ return false;
+ }
+ } else {
+ ShowError("buildin_itemeffect: invalid data type for argument #1 (%d).", data->type );
+ return false;
+ }
+
+ run_script( item_data->script, 0, sd->bl.id, nd->bl.id );
+
+ return true;
+}
-BUILDIN_FUNC(mapannounce)
+BUILDIN(mapannounce)
{
const char *mapname = script_getstr(st,2);
const char *mes = script_getstr(st,3);
@@ -9569,17 +9204,17 @@ BUILDIN_FUNC(mapannounce)
int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
int16 m;
-
+
if ((m = map_mapname2mapid(mapname)) < 0)
- return 0;
-
+ return true;
+
map_foreachinmap(buildin_announce_sub, m, BL_PC,
- mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
- return 0;
+ mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(areaannounce)
+BUILDIN(areaannounce)
{
const char *mapname = script_getstr(st,2);
int x0 = script_getnum(st,3);
@@ -9594,25 +9229,25 @@ BUILDIN_FUNC(areaannounce)
int fontAlign = script_hasdata(st,12) ? script_getnum(st,12) : 0; // default fontAlign
int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY
int16 m;
-
+
if ((m = map_mapname2mapid(mapname)) < 0)
- return 0;
-
+ return true;
+
map_foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC,
- mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
- return 0;
+ mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(getusers)
+BUILDIN(getusers)
{
int flag, val = 0;
struct map_session_data* sd;
struct block_list* bl = NULL;
-
+
flag = script_getnum(st,2);
-
+
switch(flag&0x07)
{
case 0:
@@ -9624,7 +9259,7 @@ BUILDIN_FUNC(getusers)
{// pc
bl = &sd->bl;
}
-
+
if(bl)
{
val = map[bl->m].users;
@@ -9636,45 +9271,45 @@ BUILDIN_FUNC(getusers)
default:
ShowWarning("buildin_getusers: Unknown type %d.\n", flag);
script_pushint(st,0);
- return 1;
+ return false;
}
-
+
script_pushint(st,val);
- return 0;
+ return true;
}
/*==========================================
* Works like @WHO - displays all online users names in window
*------------------------------------------*/
-BUILDIN_FUNC(getusersname)
+BUILDIN(getusersname)
{
TBL_PC *sd, *pl_sd;
int /*disp_num=1,*/ group_level = 0;
struct s_mapiterator* iter;
-
+
sd = script_rid2sd(st);
- if (!sd) return 0;
-
+ if (!sd) return true;
+
group_level = pc_get_group_level(sd);
iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
+ for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level)
continue; // skip hidden sessions
-
+
/* Temporary fix for bugreport:1023.
* Do not uncomment unless you want thousands of 'next' buttons.
- if((disp_num++)%10==0)
- clif_scriptnext(sd,st->oid);*/
- clif_scriptmes(sd,st->oid,pl_sd->status.name);
+ if((disp_num++)%10==0)
+ clif->scriptnext(sd,st->oid);*/
+ clif->scriptmes(sd,st->oid,pl_sd->status.name);
}
- mapit_free(iter);
-
- return 0;
+ mapit->free(iter);
+
+ return true;
}
/*==========================================
* getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen]
*------------------------------------------*/
-BUILDIN_FUNC(getmapguildusers)
+BUILDIN(getmapguildusers)
{
const char *str;
int16 m;
@@ -9685,10 +9320,10 @@ BUILDIN_FUNC(getmapguildusers)
gid=script_getnum(st,3);
if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
script_pushint(st,-1);
- return 0;
+ return true;
}
- g = guild_search(gid);
-
+ g = guild->search(gid);
+
if (g){
for(i = 0; i < g->max_member; i++)
{
@@ -9696,23 +9331,23 @@ BUILDIN_FUNC(getmapguildusers)
c++;
}
}
-
+
script_pushint(st,c);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(getmapusers)
+BUILDIN(getmapusers)
{
const char *str;
int16 m;
str=script_getstr(st,2);
if( (m=map_mapname2mapid(str))< 0){
script_pushint(st,-1);
- return 0;
+ return true;
}
script_pushint(st,map[m].users);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
@@ -9722,7 +9357,7 @@ static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
(*users)++;
return 0;
}
-BUILDIN_FUNC(getareausers)
+BUILDIN(getareausers)
{
const char *str;
int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on
@@ -9733,12 +9368,12 @@ BUILDIN_FUNC(getareausers)
y1=script_getnum(st,6);
if( (m=map_mapname2mapid(str))< 0){
script_pushint(st,-1);
- return 0;
+ return true;
}
map_foreachinarea(buildin_getareausers_sub,
- m,x0,y0,x1,y1,BL_PC,&users);
+ m,x0,y0,x1,y1,BL_PC,&users);
script_pushint(st,users);
- return 0;
+ return true;
}
/*==========================================
@@ -9748,94 +9383,94 @@ static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
int item=va_arg(ap,int);
int *amount=va_arg(ap,int *);
struct flooritem_data *drop=(struct flooritem_data *)bl;
-
+
if(drop->item_data.nameid==item)
(*amount)+=drop->item_data.amount;
-
+
return 0;
}
-BUILDIN_FUNC(getareadropitem)
+BUILDIN(getareadropitem)
{
const char *str;
int16 m,x0,y0,x1,y1;
int item,amount=0;
struct script_data *data;
-
+
str=script_getstr(st,2);
x0=script_getnum(st,3);
y0=script_getnum(st,4);
x1=script_getnum(st,5);
y1=script_getnum(st,6);
-
+
data=script_getdata(st,7);
get_val(st,data);
if( data_isstring(data) ){
- const char *name=conv_str(st,data);
+ const char *name=script->conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
item=UNKNOWN_ITEM_ID;
if( item_data )
item=item_data->nameid;
}else
- item=conv_num(st,data);
-
+ item=script->conv_num(st,data);
+
if( (m=map_mapname2mapid(str))< 0){
script_pushint(st,-1);
- return 0;
+ return true;
}
map_foreachinarea(buildin_getareadropitem_sub,
- m,x0,y0,x1,y1,BL_ITEM,item,&amount);
+ m,x0,y0,x1,y1,BL_ITEM,item,&amount);
script_pushint(st,amount);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(enablenpc)
+BUILDIN(enablenpc)
{
const char *str;
str=script_getstr(st,2);
npc_enable(str,1);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(disablenpc)
+BUILDIN(disablenpc)
{
const char *str;
str=script_getstr(st,2);
npc_enable(str,0);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(hideoffnpc)
+BUILDIN(hideoffnpc)
{
const char *str;
str=script_getstr(st,2);
npc_enable(str,2);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(hideonnpc)
+BUILDIN(hideonnpc)
{
const char *str;
str=script_getstr(st,2);
npc_enable(str,4);
- return 0;
+ return true;
}
/// Starts a status effect on the target unit or on the attached player.
///
/// sc_start <effect_id>,<duration>,<val1>{,<unit_id>};
-BUILDIN_FUNC(sc_start)
+BUILDIN(sc_start)
{
struct block_list* bl;
enum sc_type type;
int tick;
int val1;
int val4 = 0;
-
+
type = (sc_type)script_getnum(st,2);
tick = script_getnum(st,3);
val1 = script_getnum(st,4);
@@ -9843,29 +9478,29 @@ BUILDIN_FUNC(sc_start)
bl = map_id2bl(script_getnum(st,5));
else
bl = map_id2bl(st->rid);
-
+
if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
{// When there isn't a duration specified, try to get it from the skill_db
- tick = skill_get_time(status_sc2skill(type), val1);
+ tick = skill->get_time(status_sc2skill(type), val1);
}
-
+
if( potion_flag == 1 && potion_target )
{ //skill.c set the flags before running the script, this must be a potion-pitched effect.
bl = map_id2bl(potion_target);
tick /= 2;// Thrown potions only last half.
val4 = 1;// Mark that this was a thrown sc_effect
}
-
+
if( bl )
status_change_start(bl, type, 10000, val1, 0, 0, val4, tick, 2);
-
- return 0;
+
+ return true;
}
/// Starts a status effect on the target unit or on the attached player.
///
/// sc_start2 <effect_id>,<duration>,<val1>,<percent chance>{,<unit_id>};
-BUILDIN_FUNC(sc_start2)
+BUILDIN(sc_start2)
{
struct block_list* bl;
enum sc_type type;
@@ -9873,7 +9508,7 @@ BUILDIN_FUNC(sc_start2)
int val1;
int val4 = 0;
int rate;
-
+
type = (sc_type)script_getnum(st,2);
tick = script_getnum(st,3);
val1 = script_getnum(st,4);
@@ -9882,29 +9517,29 @@ BUILDIN_FUNC(sc_start2)
bl = map_id2bl(script_getnum(st,6));
else
bl = map_id2bl(st->rid);
-
+
if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
{// When there isn't a duration specified, try to get it from the skill_db
- tick = skill_get_time(status_sc2skill(type), val1);
+ tick = skill->get_time(status_sc2skill(type), val1);
}
-
+
if( potion_flag == 1 && potion_target )
{ //skill.c set the flags before running the script, this must be a potion-pitched effect.
bl = map_id2bl(potion_target);
tick /= 2;// Thrown potions only last half.
val4 = 1;// Mark that this was a thrown sc_effect
}
-
+
if( bl )
status_change_start(bl, type, rate, val1, 0, 0, val4, tick, 2);
-
- return 0;
+
+ return true;
}
/// Starts a status effect on the target unit or on the attached player.
///
/// sc_start4 <effect_id>,<duration>,<val1>,<val2>,<val3>,<val4>{,<unit_id>};
-BUILDIN_FUNC(sc_start4)
+BUILDIN(sc_start4)
{
struct block_list* bl;
enum sc_type type;
@@ -9913,7 +9548,7 @@ BUILDIN_FUNC(sc_start4)
int val2;
int val3;
int val4;
-
+
type = (sc_type)script_getnum(st,2);
tick = script_getnum(st,3);
val1 = script_getnum(st,4);
@@ -9924,125 +9559,125 @@ BUILDIN_FUNC(sc_start4)
bl = map_id2bl(script_getnum(st,8));
else
bl = map_id2bl(st->rid);
-
+
if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
{// When there isn't a duration specified, try to get it from the skill_db
- tick = skill_get_time(status_sc2skill(type), val1);
+ tick = skill->get_time(status_sc2skill(type), val1);
}
-
+
if( potion_flag == 1 && potion_target )
{ //skill.c set the flags before running the script, this must be a potion-pitched effect.
bl = map_id2bl(potion_target);
tick /= 2;// Thrown potions only last half.
}
-
+
if( bl )
status_change_start(bl, type, 10000, val1, val2, val3, val4, tick, 2);
-
- return 0;
+
+ return true;
}
/// Ends one or all status effects on the target unit or on the attached player.
///
/// sc_end <effect_id>{,<unit_id>};
-BUILDIN_FUNC(sc_end)
+BUILDIN(sc_end)
{
struct block_list* bl;
int type;
-
+
type = script_getnum(st, 2);
if (script_hasdata(st, 3))
bl = map_id2bl(script_getnum(st, 3));
else
bl = map_id2bl(st->rid);
-
+
if (potion_flag == 1 && potion_target) //##TODO how does this work [FlavioJS]
bl = map_id2bl(potion_target);
-
+
if (!bl)
- return 0;
-
+ return true;
+
if (type >= 0 && type < SC_MAX)
{
struct status_change *sc = status_get_sc(bl);
struct status_change_entry *sce = sc ? sc->data[type] : NULL;
-
+
if (!sce)
- return 0;
-
-
+ return true;
+
+
switch (type)
{
case SC_WEIGHT50:
case SC_WEIGHT90:
case SC_NOCHAT:
case SC_PUSH_CART:
- return 0;
-
+ return true;
+
default:
break;
}
-
+
//This should help status_change_end force disabling the SC in case it has no limit.
sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0;
status_change_end(bl, (sc_type)type, INVALID_TIMER);
}
else
status_change_clear(bl, 3); // remove all effects
-
- return 0;
+
+ return true;
}
/*==========================================
* @FIXME atm will return reduced tick, 0 immune, 1 no tick
*------------------------------------------*/
-BUILDIN_FUNC(getscrate)
+BUILDIN(getscrate)
{
struct block_list *bl;
int type,rate;
-
+
type=script_getnum(st,2);
rate=script_getnum(st,3);
if( script_hasdata(st,4) ) //get for the bl assigned
bl = map_id2bl(script_getnum(st,4));
else
bl = map_id2bl(st->rid);
-
+
if (bl)
rate = status_get_sc_def(bl, (sc_type)type, 10000, 10000, 0);
-
+
script_pushint(st,rate);
- return 0;
+ return true;
}
/*==========================================
* getstatus <type>{, <info>};
*------------------------------------------*/
-BUILDIN_FUNC(getstatus)
+BUILDIN(getstatus)
{
int id, type;
struct map_session_data* sd = script_rid2sd(st);
-
+
if( sd == NULL )
{// no player attached
- return 0;
+ return true;
}
-
+
id = script_getnum(st, 2);
type = script_hasdata(st, 3) ? script_getnum(st, 3) : 0;
-
+
if( id <= SC_NONE || id >= SC_MAX )
{// invalid status type given
ShowWarning("script.c:getstatus: Invalid status type given (%d).\n", id);
- return 0;
+ return true;
}
-
+
if( sd->sc.count == 0 || !sd->sc.data[id] )
{// no status is active
script_pushint(st, 0);
- return 0;
+ return true;
}
-
+
switch( type )
{
case 1: script_pushint(st, sd->sc.data[id]->val1); break;
@@ -10050,115 +9685,113 @@ BUILDIN_FUNC(getstatus)
case 3: script_pushint(st, sd->sc.data[id]->val3); break;
case 4: script_pushint(st, sd->sc.data[id]->val4); break;
case 5:
- {
- struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer);
-
- if( timer )
- {// return the amount of time remaining
- script_pushint(st, timer->tick - gettick());
- }
+ {
+ struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer);
+
+ if( timer )
+ {// return the amount of time remaining
+ script_pushint(st, timer->tick - gettick());
}
+ }
break;
default: script_pushint(st, 1); break;
}
-
- return 0;
+
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(debugmes)
+BUILDIN(debugmes)
{
const char *str;
str=script_getstr(st,2);
ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,str);
- return 0;
+ return true;
}
/*==========================================
*------------------------------------------*/
-BUILDIN_FUNC(catchpet)
+BUILDIN(catchpet)
{
int pet_id;
TBL_PC *sd;
-
+
pet_id= script_getnum(st,2);
sd=script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
pet_catch_process1(sd,pet_id);
- return 0;
+ return true;
}
/*==========================================
* [orn]
*------------------------------------------*/
-BUILDIN_FUNC(homunculus_evolution)
+BUILDIN(homunculus_evolution)
{
TBL_PC *sd;
-
+
sd=script_rid2sd(st);
if( sd == NULL )
- return 0;
-
- if(merc_is_hom_active(sd->hd))
- {
+ return true;
+
+ if(homun_alive(sd->hd)) {
if (sd->hd->homunculus.intimacy > 91000)
- merc_hom_evolution(sd->hd);
+ homun->evolve(sd->hd);
else
- clif_emotion(&sd->hd->bl, E_SWT);
+ clif->emotion(&sd->hd->bl, E_SWT);
}
- return 0;
+ return true;
}
/*==========================================
* [Xantara]
*------------------------------------------*/
-BUILDIN_FUNC(homunculus_mutate)
-{
- int homun_id, m_class, m_id;
+BUILDIN(homunculus_mutate) {
+ int homun_id;
+ enum homun_type m_class, m_id;
TBL_PC *sd;
-
+
sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
+ if( sd == NULL || sd->hd == NULL )
+ return true;
+
if(script_hasdata(st,2))
homun_id = script_getnum(st,2);
else
homun_id = 6048 + (rnd() % 4);
-
- if(merc_is_hom_active(sd->hd)) {
- m_class = hom_class2mapid(sd->hd->homunculus.class_);
- m_id = hom_class2mapid(homun_id);
-
- if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 )
- hom_mutate(sd->hd, homun_id);
+
+ if(homun_alive(sd->hd)) {
+ m_class = homun->class2type(sd->hd->homunculus.class_);
+ m_id = homun->class2type(homun_id);
+
+ if ( m_class != -1 && m_id != -1 && m_class == HT_EVO && m_id == HT_S && sd->hd->homunculus.level >= 99 )
+ homun->mutate(sd->hd, homun_id);
else
- clif_emotion(&sd->hd->bl, E_SWT);
+ clif->emotion(&sd->hd->bl, E_SWT);
}
- return 0;
+ return true;
}
// [Zephyrus]
-BUILDIN_FUNC(homunculus_shuffle)
-{
+BUILDIN(homunculus_shuffle) {
TBL_PC *sd;
-
+
sd=script_rid2sd(st);
if( sd == NULL )
- return 0;
-
- if(merc_is_hom_active(sd->hd))
- merc_hom_shuffle(sd->hd);
-
- return 0;
+ return true;
+
+ if(homun_alive(sd->hd))
+ homun->shuffle(sd->hd);
+
+ return true;
}
//These two functions bring the eA MAPID_* class functionality to scripts.
-BUILDIN_FUNC(eaclass)
+BUILDIN(eaclass)
{
int class_;
if( script_hasdata(st,2) )
@@ -10168,15 +9801,15 @@ BUILDIN_FUNC(eaclass)
sd=script_rid2sd(st);
if (!sd) {
script_pushint(st,-1);
- return 0;
+ return true;
}
class_ = sd->status.class_;
}
script_pushint(st,pc_jobid2mapid(class_));
- return 0;
+ return true;
}
-BUILDIN_FUNC(roclass)
+BUILDIN(roclass)
{
int class_ =script_getnum(st,2);
int sex;
@@ -10190,26 +9823,26 @@ BUILDIN_FUNC(roclass)
sex = 1; //Just use male when not found.
}
script_pushint(st,pc_mapid2jobid(class_, sex));
- return 0;
+ return true;
}
/*==========================================
* Tells client to open a hatching window, used for pet incubator
*------------------------------------------*/
-BUILDIN_FUNC(birthpet)
+BUILDIN(birthpet)
{
TBL_PC *sd;
sd=script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
if( sd->status.pet_id )
{// do not send egg list, when you already have a pet
- return 0;
+ return true;
}
-
- clif_sendegg(sd);
- return 0;
+
+ clif->sendegg(sd);
+ return true;
}
/*==========================================
@@ -10220,128 +9853,128 @@ BUILDIN_FUNC(birthpet)
* 3 : don't reset skill, blvl=1
* 4 : jlvl=0
*------------------------------------------*/
-BUILDIN_FUNC(resetlvl)
+BUILDIN(resetlvl)
{
TBL_PC *sd;
-
+
int type=script_getnum(st,2);
-
+
sd=script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
pc_resetlvl(sd,type);
- return 0;
+ return true;
}
/*==========================================
* Reset a player status point
*------------------------------------------*/
-BUILDIN_FUNC(resetstatus)
+BUILDIN(resetstatus)
{
TBL_PC *sd;
sd=script_rid2sd(st);
pc_resetstate(sd);
- return 0;
+ return true;
}
/*==========================================
* script command resetskill
*------------------------------------------*/
-BUILDIN_FUNC(resetskill)
+BUILDIN(resetskill)
{
TBL_PC *sd;
sd=script_rid2sd(st);
pc_resetskill(sd,1);
- return 0;
+ return true;
}
/*==========================================
* Counts total amount of skill points.
*------------------------------------------*/
-BUILDIN_FUNC(skillpointcount)
+BUILDIN(skillpointcount)
{
TBL_PC *sd;
sd=script_rid2sd(st);
script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2));
- return 0;
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(changebase)
+BUILDIN(changebase)
{
TBL_PC *sd=NULL;
int vclass;
-
+
if( script_hasdata(st,3) )
sd=map_id2sd(script_getnum(st,3));
else
- sd=script_rid2sd(st);
-
+ sd=script_rid2sd(st);
+
if(sd == NULL)
- return 0;
-
+ return true;
+
vclass = script_getnum(st,2);
if(vclass == JOB_WEDDING)
{
if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
)
- return 0;
+ return true;
}
-
- if(!sd->disguise && vclass != sd->vd.class_) {
+
+ if(sd->disguise == -1 && vclass != sd->vd.class_) {
status_set_viewdata(&sd->bl, vclass);
//Updated client view. Base, Weapon and Cloth Colors.
- clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
- clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
+ clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
+ clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
if (sd->vd.cloth_color)
- clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
- clif_skillinfoblock(sd);
+ clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
+ clif->skillinfoblock(sd);
}
-
- return 0;
+
+ return true;
}
/*==========================================
* Unequip all item and request for a changesex to char-serv
*------------------------------------------*/
-BUILDIN_FUNC(changesex)
+BUILDIN(changesex)
{
int i;
TBL_PC *sd = NULL;
sd = script_rid2sd(st);
-
+
pc_resetskill(sd,4);
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for( i=0; i<EQI_MAX; i++ )
if( sd->equip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3);
chrif_changesex(sd);
- return 0;
+ return true;
}
/*==========================================
* Works like 'announce' but outputs in the common chat window
*------------------------------------------*/
-BUILDIN_FUNC(globalmes)
+BUILDIN(globalmes)
{
struct block_list *bl = map_id2bl(st->oid);
struct npc_data *nd = (struct npc_data *)bl;
const char *name=NULL,*mes;
-
+
mes=script_getstr(st,2);
- if(mes==NULL) return 0;
-
+ if(mes==NULL) return true;
+
if(script_hasdata(st,3)){ // npc name to display
name=script_getstr(st,3);
} else {
name=nd->name; //use current npc name
}
-
+
npc_globalmessage(name,mes); // broadcast to all players connected
-
- return 0;
+
+ return true;
}
/////////////////////////////////////////////////////////////////////
@@ -10351,7 +9984,7 @@ BUILDIN_FUNC(globalmes)
/// Creates a waiting room (chat room) for this npc.
///
/// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}};
-BUILDIN_FUNC(waitingroom)
+BUILDIN(waitingroom)
{
struct npc_data* nd;
int pub = 1;
@@ -10362,19 +9995,19 @@ BUILDIN_FUNC(waitingroom)
int zeny = script_hasdata(st,6) ? script_getnum(st,6) : 0;
int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1;
int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL;
-
+
nd = (struct npc_data *)map_id2bl(st->oid);
if( nd != NULL )
chat_createnpcchat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl);
-
- return 0;
+
+ return true;
}
/// Removes the waiting room of the current or target npc.
///
/// delwaitingroom "<npc_name>";
/// delwaitingroom;
-BUILDIN_FUNC(delwaitingroom)
+BUILDIN(delwaitingroom)
{
struct npc_data* nd;
if( script_hasdata(st,2) )
@@ -10383,64 +10016,64 @@ BUILDIN_FUNC(delwaitingroom)
nd = (struct npc_data *)map_id2bl(st->oid);
if( nd != NULL )
chat_deletenpcchat(nd);
- return 0;
+ return true;
}
/// Kicks all the players from the waiting room of the current or target npc.
///
/// kickwaitingroomall "<npc_name>";
/// kickwaitingroomall;
-BUILDIN_FUNC(waitingroomkickall)
+BUILDIN(waitingroomkickall)
{
struct npc_data* nd;
struct chat_data* cd;
-
+
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st,2));
else
nd = (struct npc_data *)map_id2bl(st->oid);
-
+
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
chat_npckickall(cd);
- return 0;
+ return true;
}
/// Enables the waiting room event of the current or target npc.
///
/// enablewaitingroomevent "<npc_name>";
/// enablewaitingroomevent;
-BUILDIN_FUNC(enablewaitingroomevent)
+BUILDIN(enablewaitingroomevent)
{
struct npc_data* nd;
struct chat_data* cd;
-
+
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st, 2));
else
nd = (struct npc_data *)map_id2bl(st->oid);
-
+
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
chat_enableevent(cd);
- return 0;
+ return true;
}
/// Disables the waiting room event of the current or target npc.
///
/// disablewaitingroomevent "<npc_name>";
/// disablewaitingroomevent;
-BUILDIN_FUNC(disablewaitingroomevent)
+BUILDIN(disablewaitingroomevent)
{
struct npc_data *nd;
struct chat_data *cd;
-
+
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st, 2));
else
nd = (struct npc_data *)map_id2bl(st->oid);
-
+
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
chat_disableevent(cd);
- return 0;
+ return true;
}
/// Returns info on the waiting room of the current or target npc.
@@ -10457,38 +10090,38 @@ BUILDIN_FUNC(disablewaitingroomevent)
///
/// getwaitingroomstate(<type>,"<npc_name>") -> <info>
/// getwaitingroomstate(<type>) -> <info>
-BUILDIN_FUNC(getwaitingroomstate)
+BUILDIN(getwaitingroomstate)
{
struct npc_data *nd;
struct chat_data *cd;
int type;
-
+
type = script_getnum(st,2);
if( script_hasdata(st,3) )
nd = npc_name2id(script_getstr(st, 3));
else
nd = (struct npc_data *)map_id2bl(st->oid);
-
+
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
{
script_pushint(st, -1);
- return 0;
+ return true;
}
-
+
switch(type)
{
- case 0: script_pushint(st, cd->users); break;
- case 1: script_pushint(st, cd->limit); break;
- case 2: script_pushint(st, cd->trigger&0x7f); break;
- case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
- case 4: script_pushstrcopy(st, cd->title); break;
- case 5: script_pushstrcopy(st, cd->pass); break;
- case 16: script_pushstrcopy(st, cd->npc_event);break;
- case 32: script_pushint(st, (cd->users >= cd->limit)); break;
- case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
- default: script_pushint(st, -1); break;
+ case 0: script_pushint(st, cd->users); break;
+ case 1: script_pushint(st, cd->limit); break;
+ case 2: script_pushint(st, cd->trigger&0x7f); break;
+ case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
+ case 4: script_pushstrcopy(st, cd->title); break;
+ case 5: script_pushstrcopy(st, cd->pass); break;
+ case 16: script_pushstrcopy(st, cd->npc_event);break;
+ case 32: script_pushint(st, (cd->users >= cd->limit)); break;
+ case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
+ default: script_pushint(st, -1); break;
}
- return 0;
+ return true;
}
/// Warps the trigger or target amount of players to the target map and position.
@@ -10503,7 +10136,7 @@ BUILDIN_FUNC(getwaitingroomstate)
///
/// warpwaitingpc "<map name>",<x>,<y>,<number of players>;
/// warpwaitingpc "<map name>",<x>,<y>;
-BUILDIN_FUNC(warpwaitingpc)
+BUILDIN(warpwaitingpc)
{
int x;
int y;
@@ -10513,28 +10146,28 @@ BUILDIN_FUNC(warpwaitingpc)
struct npc_data* nd;
struct chat_data* cd;
TBL_PC* sd;
-
+
nd = (struct npc_data *)map_id2bl(st->oid);
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
- return 0;
-
+ return true;
+
map_name = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
n = cd->trigger&0x7f;
-
+
if( script_hasdata(st,5) )
n = script_getnum(st,5);
-
+
for( i = 0; i < n && cd->users > 0; i++ )
{
sd = cd->usersd[0];
-
+
if( strcmp(map_name,"SavePoint") == 0 && map[sd->bl.m].flag.noteleport )
{// can't teleport on this map
break;
}
-
+
if( cd->zeny )
{// fee set
if( (uint32)sd->status.zeny < cd->zeny )
@@ -10543,9 +10176,9 @@ BUILDIN_FUNC(warpwaitingpc)
}
pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL);
}
-
+
mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id);
-
+
if( strcmp(map_name,"Random") == 0 )
pc_randomwarp(sd,CLR_TELEPORT);
else if( strcmp(map_name,"SavePoint") == 0 )
@@ -10554,7 +10187,7 @@ BUILDIN_FUNC(warpwaitingpc)
pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT);
}
mapreg_setreg(add_str("$@warpwaitingpcnum"), i);
- return 0;
+ return true;
}
/////////////////////////////////////////////////////////////////////
@@ -10576,77 +10209,76 @@ static void script_detach_rid(struct script_state* st)
/*==========================================
* Attach sd char id to script and detach current one if any
*------------------------------------------*/
-BUILDIN_FUNC(attachrid)
+BUILDIN(attachrid)
{
int rid = script_getnum(st,2);
- struct map_session_data* sd;
-
- if ((sd = map_id2sd(rid))!=NULL) {
+
+ if (map_id2sd(rid) != NULL) {
script_detach_rid(st);
-
+
st->rid = rid;
script_attach_state(st);
script_pushint(st,1);
} else
script_pushint(st,0);
- return 0;
+ return true;
}
/*==========================================
* Detach script to rid
*------------------------------------------*/
-BUILDIN_FUNC(detachrid)
+BUILDIN(detachrid)
{
script_detach_rid(st);
- return 0;
+ return true;
}
/*==========================================
* Chk if account connected, (and charid from account if specified)
*------------------------------------------*/
-BUILDIN_FUNC(isloggedin)
+BUILDIN(isloggedin)
{
TBL_PC* sd = map_id2sd(script_getnum(st,2));
if (script_hasdata(st,3) && sd &&
sd->status.char_id != script_getnum(st,3))
sd = NULL;
push_val(st->stack,C_INT,sd!=NULL);
- return 0;
+ return true;
}
/*==========================================
*
*------------------------------------------*/
-BUILDIN_FUNC(setmapflagnosave)
+BUILDIN(setmapflagnosave)
{
int16 m,x,y;
unsigned short mapindex;
const char *str,*str2;
-
+
str=script_getstr(st,2);
str2=script_getstr(st,3);
x=script_getnum(st,4);
y=script_getnum(st,5);
m = map_mapname2mapid(str);
mapindex = mapindex_name2id(str2);
-
+
if(m >= 0 && mapindex) {
map[m].flag.nosave=1;
map[m].save.map=mapindex;
map[m].save.x=x;
map[m].save.y=y;
}
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(getmapflag)
+BUILDIN(getmapflag)
{
int16 m,i;
const char *str;
-
+
str=script_getstr(st,2);
i=script_getnum(st,3);
-
+
m = map_mapname2mapid(str);
if(m >= 0) {
switch(i) {
@@ -10670,11 +10302,6 @@ BUILDIN_FUNC(getmapflag)
case MF_FOG: script_pushint(st,map[m].flag.fog); break;
case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
- /**
- * No longer available, keeping here just in case it's back someday. [Ind]
- **/
- //case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
- case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break;
case MF_CLOUDS2: script_pushint(st,map[m].flag.clouds2); break;
case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break;
@@ -10688,7 +10315,6 @@ BUILDIN_FUNC(getmapflag)
case MF_NORETURN: script_pushint(st,map[m].flag.noreturn); break;
case MF_NOWARPTO: script_pushint(st,map[m].flag.nowarpto); break;
case MF_NIGHTMAREDROP: script_pushint(st,map[m].flag.pvp_nightmaredrop); break;
- case MF_RESTRICTED: script_pushint(st,map[m].flag.restricted); break;
case MF_NOCOMMAND: script_pushint(st,map[m].nocommand); break;
case MF_NODROP: script_pushint(st,map[m].flag.nodrop); break;
case MF_JEXP: script_pushint(st,map[m].jexp); break;
@@ -10707,8 +10333,8 @@ BUILDIN_FUNC(getmapflag)
case MF_RESET: script_pushint(st,map[m].flag.reset); break;
}
}
-
- return 0;
+
+ return true;
}
/* pvp timer handling */
static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) {
@@ -10721,21 +10347,34 @@ static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) {
sd->pvp_won = 0;
sd->pvp_lost = 0;
}
- clif_map_property(sd, MAPPROPERTY_FREEPVPZONE);
+ clif->map_property(sd, MAPPROPERTY_FREEPVPZONE);
+ clif->maptypeproperty2(&sd->bl,SELF);
return 0;
}
-BUILDIN_FUNC(setmapflag)
+BUILDIN(setmapflag)
{
int16 m,i;
- const char *str;
+ const char *str, *val2 = NULL;
+ struct script_data* data;
int val=0;
-
+
str=script_getstr(st,2);
- i=script_getnum(st,3);
+
+ i = script_getnum(st, 3);
+
if(script_hasdata(st,4)){
- val=script_getnum(st,4);
+ data = script_getdata(st,4);
+ get_val(st, data);
+
+
+ if( data_isstring(data) )
+ val2 = script_getstr(st, 4);
+ else
+ val = script_getnum(st, 4);
+
}
m = map_mapname2mapid(str);
+
if(m >= 0) {
switch(i) {
case MF_NOMEMO: map[m].flag.nomemo = 1; break;
@@ -10752,9 +10391,14 @@ BUILDIN_FUNC(setmapflag)
break;
case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 1; break;
case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 1; break;
- case MF_GVG:
+ case MF_GVG: {
+ struct block_list bl;
map[m].flag.gvg = 1;
- clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
+ clif->map_property_mapall(m, MAPPROPERTY_AGITZONE);
+ bl.type = BL_NUL;
+ bl.m = m;
+ clif->maptypeproperty2(&bl,ALL_SAMEMAP);
+ }
break;
case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 1; break;
case MF_NOTRADE: map[m].flag.notrade = 1; break;
@@ -10766,11 +10410,6 @@ BUILDIN_FUNC(setmapflag)
case MF_FOG: map[m].flag.fog = 1; break;
case MF_SAKURA: map[m].flag.sakura = 1; break;
case MF_LEAVES: map[m].flag.leaves = 1; break;
- /**
- * No longer available, keeping here just in case it's back someday. [Ind]
- **/
- //case MF_RAIN: map[m].flag.rain = 1; break;
- case MF_NOGO: map[m].flag.nogo = 1; break;
case MF_CLOUDS: map[m].flag.clouds = 1; break;
case MF_CLOUDS2: map[m].flag.clouds2 = 1; break;
case MF_FIREWORKS: map[m].flag.fireworks = 1; break;
@@ -10784,9 +10423,13 @@ BUILDIN_FUNC(setmapflag)
case MF_NORETURN: map[m].flag.noreturn = 1; break;
case MF_NOWARPTO: map[m].flag.nowarpto = 1; break;
case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 1; break;
- case MF_RESTRICTED:
- map[m].zone |= 1<<(val+1);
- map[m].flag.restricted=1;
+ case MF_ZONE: {
+ char zone[6] = "zone\0";
+ char empty[1] = "\0";
+ char params[MAP_ZONE_MAPFLAG_LENGTH];
+ memcpy(params, val2, MAP_ZONE_MAPFLAG_LENGTH);
+ npc_parse_mapflag(map[m].name, empty, zone, params, empty, empty, empty);
+ }
break;
case MF_NOCOMMAND: map[m].nocommand = (val <= 0) ? 100 : val; break;
case MF_NODROP: map[m].flag.nodrop = 1; break;
@@ -10806,16 +10449,16 @@ BUILDIN_FUNC(setmapflag)
case MF_RESET: map[m].flag.reset = 1; break;
}
}
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(removemapflag)
+BUILDIN(removemapflag)
{
int16 m,i;
const char *str;
int val=0;
-
+
str=script_getstr(st,2);
i=script_getnum(st,3);
if(script_hasdata(st,4)){
@@ -10830,15 +10473,25 @@ BUILDIN_FUNC(removemapflag)
case MF_NOBRANCH: map[m].flag.nobranch = 0; break;
case MF_NOPENALTY: map[m].flag.noexppenalty = 0; map[m].flag.nozenypenalty = 0; break;
case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 0; break;
- case MF_PVP:
+ case MF_PVP: {
+ struct block_list bl;
+ bl.type = BL_NUL;
+ bl.m = m;
map[m].flag.pvp = 0;
- clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
+ clif->map_property_mapall(m, MAPPROPERTY_NOTHING);
+ clif->maptypeproperty2(&bl,ALL_SAMEMAP);
+ }
break;
case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 0; break;
case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 0; break;
- case MF_GVG:
+ case MF_GVG: {
+ struct block_list bl;
+ bl.type = BL_NUL;
+ bl.m = m;
map[m].flag.gvg = 0;
- clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
+ clif->map_property_mapall(m, MAPPROPERTY_NOTHING);
+ clif->maptypeproperty2(&bl,ALL_SAMEMAP);
+ }
break;
case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 0; break;
case MF_NOTRADE: map[m].flag.notrade = 0; break;
@@ -10850,11 +10503,6 @@ BUILDIN_FUNC(removemapflag)
case MF_FOG: map[m].flag.fog = 0; break;
case MF_SAKURA: map[m].flag.sakura = 0; break;
case MF_LEAVES: map[m].flag.leaves = 0; break;
- /**
- * No longer available, keeping here just in case it's back someday. [Ind]
- **/
- //case MF_RAIN: map[m].flag.rain = 0; break;
- case MF_NOGO: map[m].flag.nogo = 0; break;
case MF_CLOUDS: map[m].flag.clouds = 0; break;
case MF_CLOUDS2: map[m].flag.clouds2 = 0; break;
case MF_FIREWORKS: map[m].flag.fireworks = 0; break;
@@ -10868,11 +10516,8 @@ BUILDIN_FUNC(removemapflag)
case MF_NORETURN: map[m].flag.noreturn = 0; break;
case MF_NOWARPTO: map[m].flag.nowarpto = 0; break;
case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 0; break;
- case MF_RESTRICTED:
- map[m].zone ^= 1<<(val+1);
- if (map[m].zone == 0){
- map[m].flag.restricted=0;
- }
+ case MF_ZONE:
+ map_zone_change2(m, map[m].prev_zone);
break;
case MF_NOCOMMAND: map[m].nocommand = 0; break;
case MF_NODROP: map[m].flag.nodrop = 0; break;
@@ -10892,34 +10537,40 @@ BUILDIN_FUNC(removemapflag)
case MF_RESET: map[m].flag.reset = 0; break;
}
}
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(pvpon)
+BUILDIN(pvpon)
{
int16 m;
const char *str;
TBL_PC* sd = NULL;
struct s_mapiterator* iter;
-
+ struct block_list bl;
+
str = script_getstr(st,2);
m = map_mapname2mapid(str);
if( m < 0 || map[m].flag.pvp )
- return 0; // nothing to do
-
+ return true; // nothing to do
+
+ map_zone_change2(m, strdb_get(zone_db, MAP_ZONE_PVP_NAME));
map[m].flag.pvp = 1;
- clif_map_property_mapall(m, MAPPROPERTY_FREEPVPZONE);
-
+ clif->map_property_mapall(m, MAPPROPERTY_FREEPVPZONE);
+ bl.type = BL_NUL;
+ bl.m = m;
+ clif->maptypeproperty2(&bl,ALL_SAMEMAP);
+
+
if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
- return 0;
-
+ return true;
+
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
+ for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
{
if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER )
continue; // not applicable
-
+
sd->pvp_timer = add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
@@ -10927,15 +10578,15 @@ BUILDIN_FUNC(pvpon)
sd->pvp_won = 0;
sd->pvp_lost = 0;
}
- mapit_free(iter);
-
- return 0;
+ mapit->free(iter);
+
+ return true;
}
static int buildin_pvpoff_sub(struct block_list *bl,va_list ap)
{
TBL_PC* sd = (TBL_PC*)bl;
- clif_pvpset(sd, 0, 0, 2);
+ clif->pvpset(sd, 0, 0, 2);
if (sd->pvp_timer != INVALID_TIMER) {
delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
@@ -10943,71 +10594,86 @@ static int buildin_pvpoff_sub(struct block_list *bl,va_list ap)
return 0;
}
-BUILDIN_FUNC(pvpoff)
+BUILDIN(pvpoff)
{
int16 m;
const char *str;
-
+ struct block_list bl;
+
str=script_getstr(st,2);
m = map_mapname2mapid(str);
if(m < 0 || !map[m].flag.pvp)
- return 0; //fixed Lupus
-
+ return true; //fixed Lupus
+
+ map_zone_change2(m, map[m].prev_zone);
map[m].flag.pvp = 0;
- clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
-
+ clif->map_property_mapall(m, MAPPROPERTY_NOTHING);
+ bl.type = BL_NUL;
+ bl.m = m;
+ clif->maptypeproperty2(&bl,ALL_SAMEMAP);
+
if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
- return 0;
-
+ return true;
+
map_foreachinmap(buildin_pvpoff_sub, m, BL_PC);
- return 0;
+ return true;
}
-BUILDIN_FUNC(gvgon)
+BUILDIN(gvgon)
{
int16 m;
const char *str;
-
+
str=script_getstr(st,2);
m = map_mapname2mapid(str);
if(m >= 0 && !map[m].flag.gvg) {
+ struct block_list bl;
+ map_zone_change2(m, strdb_get(zone_db, MAP_ZONE_GVG_NAME));
map[m].flag.gvg = 1;
- clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
+ clif->map_property_mapall(m, MAPPROPERTY_AGITZONE);
+ bl.type = BL_NUL;
+ bl.m = m;
+ clif->maptypeproperty2(&bl,ALL_SAMEMAP);
}
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(gvgoff)
+BUILDIN(gvgoff)
{
int16 m;
const char *str;
-
+
str=script_getstr(st,2);
m = map_mapname2mapid(str);
if(m >= 0 && map[m].flag.gvg) {
+ struct block_list bl;
+ map_zone_change2(m, map[m].prev_zone);
map[m].flag.gvg = 0;
- clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
+ clif->map_property_mapall(m, MAPPROPERTY_NOTHING);
+ bl.type = BL_NUL;
+ bl.m = m;
+ clif->maptypeproperty2(&bl,ALL_SAMEMAP);
}
-
- return 0;
+
+ return true;
}
/*==========================================
* Shows an emoticon on top of the player/npc
* emotion emotion#, <target: 0 - NPC, 1 - PC>, <NPC/PC name>
*------------------------------------------*/
//Optional second parameter added by [Skotlex]
-BUILDIN_FUNC(emotion)
+BUILDIN(emotion)
{
int type;
int player=0;
-
+
type=script_getnum(st,2);
if(type < 0 || type > 100)
- return 0;
-
+ return true;
+
if( script_hasdata(st,3) )
player=script_getnum(st,3);
-
+
if (player) {
TBL_PC *sd = NULL;
if( script_hasdata(st,4) )
@@ -11015,17 +10681,17 @@ BUILDIN_FUNC(emotion)
else
sd = script_rid2sd(st);
if (sd)
- clif_emotion(&sd->bl,type);
+ clif->emotion(&sd->bl,type);
} else
if( script_hasdata(st,4) )
{
TBL_NPC *nd = npc_name2id(script_getstr(st,4));
if(nd)
- clif_emotion(&nd->bl,type);
+ clif->emotion(&nd->bl,type);
}
else
- clif_emotion(map_id2bl(st->oid),type);
- return 0;
+ clif->emotion(map_id2bl(st->oid),type);
+ return true;
}
static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap)
@@ -11033,14 +10699,14 @@ static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list
int16 m=va_arg(ap,int);
int g_id=va_arg(ap,int);
int flag=va_arg(ap,int);
-
+
if(!sd || sd->bl.m != m)
return 0;
if(
- (sd->status.guild_id == g_id && flag&1) || //Warp out owners
- (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
- (sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
- )
+ (sd->status.guild_id == g_id && flag&1) || //Warp out owners
+ (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
+ (sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
+ )
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
return 1;
}
@@ -11048,91 +10714,91 @@ static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list
static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
{
struct mob_data *md=(struct mob_data *)bl;
-
+
if(!md->guardian_data && md->class_ != MOBID_EMPERIUM)
status_kill(bl);
-
+
return 0;
}
-BUILDIN_FUNC(maprespawnguildid)
+BUILDIN(maprespawnguildid)
{
const char *mapname=script_getstr(st,2);
int g_id=script_getnum(st,3);
int flag=script_getnum(st,4);
-
+
int16 m=map_mapname2mapid(mapname);
-
+
if(m == -1)
- return 0;
-
+ return true;
+
//Catch ALL players (in case some are 'between maps' on execution time)
map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
if (flag&4) //Remove script mobs.
map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
- return 0;
+ return true;
}
-BUILDIN_FUNC(agitstart)
+BUILDIN(agitstart)
{
- if(agit_flag==1) return 0; // Agit already Start.
+ if(agit_flag==1) return true; // Agit already Start.
agit_flag=1;
- guild_agit_start();
- return 0;
+ guild->agit_start();
+ return true;
}
-BUILDIN_FUNC(agitend)
+BUILDIN(agitend)
{
- if(agit_flag==0) return 0; // Agit already End.
+ if(agit_flag==0) return true; // Agit already End.
agit_flag=0;
- guild_agit_end();
- return 0;
+ guild->agit_end();
+ return true;
}
-BUILDIN_FUNC(agitstart2)
+BUILDIN(agitstart2)
{
- if(agit2_flag==1) return 0; // Agit2 already Start.
+ if(agit2_flag==1) return true; // Agit2 already Start.
agit2_flag=1;
- guild_agit2_start();
- return 0;
+ guild->agit2_start();
+ return true;
}
-BUILDIN_FUNC(agitend2)
+BUILDIN(agitend2)
{
- if(agit2_flag==0) return 0; // Agit2 already End.
+ if(agit2_flag==0) return true; // Agit2 already End.
agit2_flag=0;
- guild_agit2_end();
- return 0;
+ guild->agit2_end();
+ return true;
}
/*==========================================
* Returns whether woe is on or off. // choice script
*------------------------------------------*/
-BUILDIN_FUNC(agitcheck)
+BUILDIN(agitcheck)
{
script_pushint(st,agit_flag);
- return 0;
+ return true;
}
/*==========================================
* Returns whether woese is on or off. // choice script
*------------------------------------------*/
-BUILDIN_FUNC(agitcheck2)
+BUILDIN(agitcheck2)
{
script_pushint(st,agit2_flag);
- return 0;
+ return true;
}
/// Sets the guild_id of this npc.
///
/// flagemblem <guild_id>;
-BUILDIN_FUNC(flagemblem)
+BUILDIN(flagemblem)
{
TBL_NPC* nd;
int g_id = script_getnum(st,2);
-
- if(g_id < 0) return 0;
-
+
+ if(g_id < 0) return true;
+
nd = (TBL_NPC*)map_id2nd(st->oid);
if( nd == NULL ) {
ShowError("script:flagemblem: npc %d not found\n", st->oid);
@@ -11141,37 +10807,37 @@ BUILDIN_FUNC(flagemblem)
} else {
bool changed = ( nd->u.scr.guild_id != g_id )?true:false;
nd->u.scr.guild_id = g_id;
- clif_guild_emblem_area(&nd->bl);
+ clif->guild_emblem_area(&nd->bl);
/* guild flag caching */
if( g_id ) /* adding a id */
- guild_flag_add(nd);
+ guild->flag_add(nd);
else if( changed ) /* removing a flag */
- guild_flag_remove(nd);
+ guild->flag_remove(nd);
}
- return 0;
+ return true;
}
-BUILDIN_FUNC(getcastlename)
+BUILDIN(getcastlename)
{
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
- struct guild_castle* gc = guild_mapname2gc(mapname);
+ struct guild_castle* gc = guild->mapname2gc(mapname);
const char* name = (gc) ? gc->castle_name : "";
script_pushstrcopy(st,name);
- return 0;
+ return true;
}
-BUILDIN_FUNC(getcastledata)
+BUILDIN(getcastledata)
{
const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
int index = script_getnum(st,3);
- struct guild_castle *gc = guild_mapname2gc(mapname);
-
+ struct guild_castle *gc = guild->mapname2gc(mapname);
+
if (gc == NULL) {
script_pushint(st,0);
ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
- return 1;
+ return false;
}
-
+
switch (index) {
case 1:
script_pushint(st,gc->guild_id); break;
@@ -11198,101 +10864,101 @@ BUILDIN_FUNC(getcastledata)
}
script_pushint(st,0);
ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
- return 1;
+ return false;
}
- return 0;
+ return true;
}
-BUILDIN_FUNC(setcastledata)
+BUILDIN(setcastledata)
{
const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
int index = script_getnum(st,3);
int value = script_getnum(st,4);
- struct guild_castle *gc = guild_mapname2gc(mapname);
-
+ struct guild_castle *gc = guild->mapname2gc(mapname);
+
if (gc == NULL) {
ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
- return 1;
+ return false;
}
-
+
if (index <= 0 || index > 9+MAX_GUARDIANS) {
ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
- return 1;
+ return false;
}
-
- guild_castledatasave(gc->castle_id, index, value);
- return 0;
+
+ guild->castledatasave(gc->castle_id, index, value);
+ return true;
}
/* =====================================================================
* ---------------------------------------------------------------------*/
-BUILDIN_FUNC(requestguildinfo)
+BUILDIN(requestguildinfo)
{
int guild_id=script_getnum(st,2);
const char *event=NULL;
-
+
if( script_hasdata(st,3) ){
event=script_getstr(st,3);
check_event(st, event);
}
-
+
if(guild_id>0)
- guild_npc_request_info(guild_id,event);
- return 0;
+ guild->npc_request_info(guild_id,event);
+ return true;
}
/// Returns the number of cards that have been compounded onto the specified equipped item.
/// getequipcardcnt(<equipment slot>);
-BUILDIN_FUNC(getequipcardcnt)
+BUILDIN(getequipcardcnt)
{
int i=-1,j,num;
TBL_PC *sd;
int count;
-
+
num=script_getnum(st,2);
sd=script_rid2sd(st);
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
-
+
if (i < 0 || !sd->inventory_data[i]) {
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
{
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
count = 0;
for( j = 0; j < sd->inventory_data[i]->slot; j++ )
if( sd->status.inventory[i].card[j] && itemdb_type(sd->status.inventory[i].card[j]) == IT_CARD )
count++;
-
+
script_pushint(st,count);
- return 0;
+ return true;
}
/// Removes all cards from the item found in the specified equipment slot of the invoking character,
/// and give them to the character. If any cards were removed in this manner, it will also show a success effect.
/// successremovecards <slot>;
-BUILDIN_FUNC(successremovecards) {
+BUILDIN(successremovecards) {
int i=-1,j,c,cardflag=0;
-
+
TBL_PC* sd = script_rid2sd(st);
int num = script_getnum(st,2);
-
+
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
-
+
if (i < 0 || !sd->inventory_data[i]) {
- return 0;
+ return true;
}
-
+
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
- return 0;
-
+ return true;
+
for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {// extract this card from the item
int flag;
@@ -11301,37 +10967,37 @@ BUILDIN_FUNC(successremovecards) {
cardflag = 1;
item_tmp.nameid = sd->status.inventory[i].card[c];
item_tmp.identify = 1;
-
+
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory
- clif_additem(sd,0,0,flag);
+ clif->additem(sd,0,0,flag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
-
+
if(cardflag == 1) {//if card was remove remplace item with no card
int flag;
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
-
+
item_tmp.nameid = sd->status.inventory[i].nameid;
item_tmp.identify = 1;
item_tmp.refine = sd->status.inventory[i].refine;
item_tmp.attribute = sd->status.inventory[i].attribute;
item_tmp.expire_time = sd->status.inventory[i].expire_time;
-
+
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
-
+
pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor
- clif_additem(sd,0,0,flag);
+ clif->additem(sd,0,0,flag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
-
- clif_misceffect(&sd->bl,3);
+
+ clif->misceffect(&sd->bl,3);
}
- return 0;
+ return true;
}
/// Removes all cards from the item found in the specified equipment slot of the invoking character.
@@ -11340,43 +11006,43 @@ BUILDIN_FUNC(successremovecards) {
/// <type>=1 : will keep the item, but destroy the cards.
/// <type>=2 : will keep the cards, but destroy the item.
/// <type>=? : will just display the failure effect.
-BUILDIN_FUNC(failedremovecards) {
+BUILDIN(failedremovecards) {
int i=-1,j,c,cardflag=0;
-
+
TBL_PC* sd = script_rid2sd(st);
int num = script_getnum(st,2);
int typefail = script_getnum(st,3);
-
+
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
-
+
if (i < 0 || !sd->inventory_data[i])
- return 0;
-
+ return true;
+
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
- return 0;
-
+ return true;
+
for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {
cardflag = 1;
-
+
if(typefail == 2) {// add cards to inventory, clear
int flag;
struct item item_tmp;
-
+
memset(&item_tmp,0,sizeof(item_tmp));
-
+
item_tmp.nameid = sd->status.inventory[i].card[c];
item_tmp.identify = 1;
-
+
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
- clif_additem(sd,0,0,flag);
+ clif->additem(sd,0,0,flag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
}
-
+
if(cardflag == 1) {
if(typefail == 0 || typefail == 2){ // destroy the item
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
@@ -11384,29 +11050,29 @@ BUILDIN_FUNC(failedremovecards) {
if(typefail == 1){ // destroy the card
int flag;
struct item item_tmp;
-
+
memset(&item_tmp,0,sizeof(item_tmp));
-
+
item_tmp.nameid = sd->status.inventory[i].nameid;
item_tmp.identify = 1;
item_tmp.refine = sd->status.inventory[i].refine;
item_tmp.attribute = sd->status.inventory[i].attribute;
item_tmp.expire_time = sd->status.inventory[i].expire_time;
-
+
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
-
+
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
-
+
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
- clif_additem(sd,0,0,flag);
+ clif->additem(sd,0,0,flag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
- clif_misceffect(&sd->bl,2);
+ clif->misceffect(&sd->bl,2);
}
-
- return 0;
+
+ return true;
}
/* ================================================================
@@ -11414,7 +11080,7 @@ BUILDIN_FUNC(failedremovecards) {
* type: 0=everyone, 1=guild, 2=party; [Reddozen]
* improved by [Lance]
* ================================================================*/
-BUILDIN_FUNC(mapwarp) // Added by RoVeRT
+BUILDIN(mapwarp) // Added by RoVeRT
{
int x,y,m,check_val=0,check_ID=0,i=0;
struct guild *g = NULL;
@@ -11430,16 +11096,16 @@ BUILDIN_FUNC(mapwarp) // Added by RoVeRT
check_val=script_getnum(st,6);
check_ID=script_getnum(st,7);
}
-
+
if((m=map_mapname2mapid(mapname))< 0)
- return 0;
-
+ return true;
+
if(!(index=mapindex_name2id(str)))
- return 0;
-
+ return true;
+
switch(check_val){
case 1:
- g = guild_search(check_ID);
+ g = guild->search(check_ID);
if (g){
for( i=0; i < g->max_member; i++)
{
@@ -11463,8 +11129,8 @@ BUILDIN_FUNC(mapwarp) // Added by RoVeRT
map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0);
break;
}
-
- return 0;
+
+ return true;
}
static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
@@ -11476,218 +11142,218 @@ static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by Ro
return 0;
}
-BUILDIN_FUNC(mobcount) // Added by RoVeRT
+BUILDIN(mobcount) // Added by RoVeRT
{
const char *mapname,*event;
int16 m;
mapname=script_getstr(st,2);
event=script_getstr(st,3);
-
+
if( strcmp(event, "all") == 0 )
event = NULL;
else
check_event(st, event);
-
+
if( strcmp(mapname, "this") == 0 ) {
struct map_session_data *sd = script_rid2sd(st);
if( sd )
m = sd->bl.m;
else {
script_pushint(st,-1);
- return 0;
+ return true;
}
}
else if( (m = map_mapname2mapid(mapname)) < 0 ) {
script_pushint(st,-1);
- return 0;
+ return true;
}
-
+
if( map[m].flag.src4instance && map[m].instance_id == 0 && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
{
script_pushint(st,-1);
- return 0;
+ return true;
}
-
+
script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(marriage)
+BUILDIN(marriage)
{
const char *partner=script_getstr(st,2);
TBL_PC *sd=script_rid2sd(st);
TBL_PC *p_sd=map_nick2sd(partner);
-
+
if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
script_pushint(st,0);
- return 0;
+ return true;
}
script_pushint(st,1);
- return 0;
+ return true;
}
-BUILDIN_FUNC(wedding_effect)
+BUILDIN(wedding_effect)
{
TBL_PC *sd=script_rid2sd(st);
struct block_list *bl;
-
+
if(sd==NULL) {
bl=map_id2bl(st->oid);
} else
bl=&sd->bl;
- clif_wedding_effect(bl);
- return 0;
+ clif->wedding_effect(bl);
+ return true;
}
-BUILDIN_FUNC(divorce)
+BUILDIN(divorce)
{
TBL_PC *sd=script_rid2sd(st);
if(sd==NULL || pc_divorce(sd) < 0){
script_pushint(st,0);
- return 0;
+ return true;
}
script_pushint(st,1);
- return 0;
+ return true;
}
-BUILDIN_FUNC(ispartneron)
+BUILDIN(ispartneron)
{
TBL_PC *sd=script_rid2sd(st);
-
+
if(sd==NULL || !pc_ismarried(sd) ||
- map_charid2sd(sd->status.partner_id) == NULL) {
+ map_charid2sd(sd->status.partner_id) == NULL) {
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
script_pushint(st,1);
- return 0;
+ return true;
}
-BUILDIN_FUNC(getpartnerid)
+BUILDIN(getpartnerid)
{
TBL_PC *sd=script_rid2sd(st);
if (sd == NULL) {
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
script_pushint(st,sd->status.partner_id);
- return 0;
+ return true;
}
-BUILDIN_FUNC(getchildid)
+BUILDIN(getchildid)
{
TBL_PC *sd=script_rid2sd(st);
if (sd == NULL) {
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
script_pushint(st,sd->status.child);
- return 0;
+ return true;
}
-BUILDIN_FUNC(getmotherid)
+BUILDIN(getmotherid)
{
TBL_PC *sd=script_rid2sd(st);
if (sd == NULL) {
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
script_pushint(st,sd->status.mother);
- return 0;
+ return true;
}
-BUILDIN_FUNC(getfatherid)
+BUILDIN(getfatherid)
{
TBL_PC *sd=script_rid2sd(st);
if (sd == NULL) {
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
script_pushint(st,sd->status.father);
- return 0;
+ return true;
}
-BUILDIN_FUNC(warppartner)
+BUILDIN(warppartner)
{
int x,y;
unsigned short mapindex;
const char *str;
TBL_PC *sd=script_rid2sd(st);
TBL_PC *p_sd=NULL;
-
+
if(sd==NULL || !pc_ismarried(sd) ||
- (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
+ (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
str=script_getstr(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
-
+
mapindex = mapindex_name2id(str);
if (mapindex) {
pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT);
script_pushint(st,1);
} else
script_pushint(st,0);
- return 0;
+ return true;
}
/*================================================
* Script for Displaying MOB Information [Valaris]
*------------------------------------------------*/
-BUILDIN_FUNC(strmobinfo)
+BUILDIN(strmobinfo)
{
-
+
int num=script_getnum(st,2);
int class_=script_getnum(st,3);
-
+
if(!mobdb_checkid(class_))
{
if (num < 3) //requested a string
script_pushconststr(st,"");
else
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
switch (num) {
- case 1: script_pushstrcopy(st,mob_db(class_)->name); break;
- case 2: script_pushstrcopy(st,mob_db(class_)->jname); break;
- case 3: script_pushint(st,mob_db(class_)->lv); break;
- case 4: script_pushint(st,mob_db(class_)->status.max_hp); break;
- case 5: script_pushint(st,mob_db(class_)->status.max_sp); break;
- case 6: script_pushint(st,mob_db(class_)->base_exp); break;
- case 7: script_pushint(st,mob_db(class_)->job_exp); break;
- default:
- script_pushint(st,0);
- break;
+ case 1: script_pushstrcopy(st,mob_db(class_)->name); break;
+ case 2: script_pushstrcopy(st,mob_db(class_)->jname); break;
+ case 3: script_pushint(st,mob_db(class_)->lv); break;
+ case 4: script_pushint(st,mob_db(class_)->status.max_hp); break;
+ case 5: script_pushint(st,mob_db(class_)->status.max_sp); break;
+ case 6: script_pushint(st,mob_db(class_)->base_exp); break;
+ case 7: script_pushint(st,mob_db(class_)->job_exp); break;
+ default:
+ script_pushint(st,0);
+ break;
}
- return 0;
+ return true;
}
/*==========================================
* Summon guardians [Valaris]
* guardian("<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"}{,<guardian index>}) -> <id>
*------------------------------------------*/
-BUILDIN_FUNC(guardian)
+BUILDIN(guardian)
{
int class_=0,x=0,y=0,guardian=0;
const char *str,*map,*evt="";
struct script_data *data;
bool has_index = false;
-
+
map =script_getstr(st,2);
x =script_getnum(st,3);
y =script_getnum(st,4);
str =script_getstr(st,5);
class_=script_getnum(st,6);
-
+
if( script_hasdata(st,8) )
{// "<event label>",<guardian index>
evt=script_getstr(st,7);
@@ -11706,24 +11372,24 @@ BUILDIN_FUNC(guardian)
} else {
ShowError("script:guardian: invalid data type for argument #6 (from 1)\n");
script_reportdata(data);
- return 1;
+ return false;
}
}
-
+
check_event(st, evt);
script_pushint(st, mob_spawn_guardian(map,x,y,str,class_,evt,guardian,has_index));
-
- return 0;
+
+ return true;
}
/*==========================================
* Invisible Walls [Zephyrus]
*------------------------------------------*/
-BUILDIN_FUNC(setwall)
+BUILDIN(setwall)
{
const char *map, *name;
int x, y, m, size, dir;
bool shootable;
-
+
map = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
@@ -11731,19 +11397,19 @@ BUILDIN_FUNC(setwall)
dir = script_getnum(st,6);
shootable = script_getnum(st,7);
name = script_getstr(st,8);
-
+
if( (m = map_mapname2mapid(map)) < 0 )
- return 0; // Invalid Map
-
+ return true; // Invalid Map
+
map_iwall_set(m, x, y, size, dir, shootable, name);
- return 0;
+ return true;
}
-BUILDIN_FUNC(delwall)
+BUILDIN(delwall)
{
const char *name = script_getstr(st,2);
map_iwall_remove(name);
-
- return 0;
+
+ return true;
}
/// Retrieves various information about the specified guardian.
@@ -11753,90 +11419,90 @@ BUILDIN_FUNC(delwall)
/// 1 - maximum hp
/// 2 - current hp
///
-BUILDIN_FUNC(guardianinfo)
+BUILDIN(guardianinfo)
{
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
int id = script_getnum(st,3);
int type = script_getnum(st,4);
-
- struct guild_castle* gc = guild_mapname2gc(mapname);
+
+ struct guild_castle* gc = guild->mapname2gc(mapname);
struct mob_data* gd;
-
+
if( gc == NULL || id < 0 || id >= MAX_GUARDIANS )
{
script_pushint(st,-1);
- return 0;
+ return true;
}
-
+
if( type == 0 )
script_pushint(st, gc->guardian[id].visible);
else
- if( !gc->guardian[id].visible )
- script_pushint(st,-1);
- else
- if( (gd = map_id2md(gc->guardian[id].id)) == NULL )
- script_pushint(st,-1);
- else
- {
- if ( type == 1 ) script_pushint(st,gd->status.max_hp);
- else if( type == 2 ) script_pushint(st,gd->status.hp);
- else
+ if( !gc->guardian[id].visible )
script_pushint(st,-1);
- }
-
- return 0;
+ else
+ if( (gd = map_id2md(gc->guardian[id].id)) == NULL )
+ script_pushint(st,-1);
+ else
+ {
+ if ( type == 1 ) script_pushint(st,gd->status.max_hp);
+ else if( type == 2 ) script_pushint(st,gd->status.hp);
+ else
+ script_pushint(st,-1);
+ }
+
+ return true;
}
/*==========================================
* Get the item name by item_id or null
*------------------------------------------*/
-BUILDIN_FUNC(getitemname)
+BUILDIN(getitemname)
{
int item_id=0;
struct item_data *i_data;
char *item_name;
struct script_data *data;
-
+
data=script_getdata(st,2);
get_val(st,data);
-
+
if( data_isstring(data) ){
- const char *name=conv_str(st,data);
+ const char *name=script->conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
if( item_data )
item_id=item_data->nameid;
}else
- item_id=conv_num(st,data);
-
+ item_id=script->conv_num(st,data);
+
i_data = itemdb_exists(item_id);
if (i_data == NULL)
{
script_pushconststr(st,"null");
- return 0;
+ return true;
}
item_name=(char *)aMalloc(ITEM_NAME_LENGTH*sizeof(char));
-
+
memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH);
script_pushstr(st,item_name);
- return 0;
+ return true;
}
/*==========================================
* Returns number of slots an item has. [Skotlex]
*------------------------------------------*/
-BUILDIN_FUNC(getitemslots)
+BUILDIN(getitemslots)
{
int item_id;
struct item_data *i_data;
-
+
item_id=script_getnum(st,2);
-
+
i_data = itemdb_exists(item_id);
-
+
if (i_data)
script_pushint(st,i_data->slot);
else
script_pushint(st,-1);
- return 0;
+ return true;
}
// TODO: add matk here if needed/once we get rid of RENEWAL
@@ -11844,103 +11510,103 @@ BUILDIN_FUNC(getitemslots)
/*==========================================
* Returns some values of an item [Lupus]
* Price, Weight, etc...
- getiteminfo(itemID,n), where n
- 0 value_buy;
- 1 value_sell;
- 2 type;
- 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
- if = 0, then monsters don't drop it at all (rare or a quest item)
- if = -1, then this item is sold in NPC shops only
- 4 sex;
- 5 equip;
- 6 weight;
- 7 atk;
- 8 def;
- 9 range;
- 10 slot;
- 11 look;
- 12 elv;
- 13 wlv;
- 14 view id
+ getiteminfo(itemID,n), where n
+ 0 value_buy;
+ 1 value_sell;
+ 2 type;
+ 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
+ if = 0, then monsters don't drop it at all (rare or a quest item)
+ if = -1, then this item is sold in NPC shops only
+ 4 sex;
+ 5 equip;
+ 6 weight;
+ 7 atk;
+ 8 def;
+ 9 range;
+ 10 slot;
+ 11 look;
+ 12 elv;
+ 13 wlv;
+ 14 view id
*------------------------------------------*/
-BUILDIN_FUNC(getiteminfo)
+BUILDIN(getiteminfo)
{
int item_id,n;
int *item_arr;
struct item_data *i_data;
-
+
item_id = script_getnum(st,2);
n = script_getnum(st,3);
i_data = itemdb_exists(item_id);
-
+
if (i_data && n>=0 && n<=14) {
item_arr = (int*)&i_data->value_buy;
script_pushint(st,item_arr[n]);
} else
script_pushint(st,-1);
- return 0;
+ return true;
}
/*==========================================
* Set some values of an item [Lupus]
* Price, Weight, etc...
- setiteminfo(itemID,n,Value), where n
- 0 value_buy;
- 1 value_sell;
- 2 type;
- 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
- if = 0, then monsters don't drop it at all (rare or a quest item)
- if = -1, then this item is sold in NPC shops only
- 4 sex;
- 5 equip;
- 6 weight;
- 7 atk;
- 8 def;
- 9 range;
- 10 slot;
- 11 look;
- 12 elv;
- 13 wlv;
- 14 view id
- * Returns Value or -1 if the wrong field's been set
+ setiteminfo(itemID,n,Value), where n
+ 0 value_buy;
+ 1 value_sell;
+ 2 type;
+ 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
+ if = 0, then monsters don't drop it at all (rare or a quest item)
+ if = -1, then this item is sold in NPC shops only
+ 4 sex;
+ 5 equip;
+ 6 weight;
+ 7 atk;
+ 8 def;
+ 9 range;
+ 10 slot;
+ 11 look;
+ 12 elv;
+ 13 wlv;
+ 14 view id
+ * Returns Value or -1 if the wrong field's been set
*------------------------------------------*/
-BUILDIN_FUNC(setiteminfo)
+BUILDIN(setiteminfo)
{
int item_id,n,value;
int *item_arr;
struct item_data *i_data;
-
+
item_id = script_getnum(st,2);
n = script_getnum(st,3);
value = script_getnum(st,4);
i_data = itemdb_exists(item_id);
-
+
if (i_data && n>=0 && n<=14) {
item_arr = (int*)&i_data->value_buy;
item_arr[n] = value;
script_pushint(st,value);
} else
script_pushint(st,-1);
- return 0;
+ return true;
}
/*==========================================
* Returns value from equipped item slot n [Lupus]
- getequipcardid(num,slot)
- where
- num = eqip position slot
- slot = 0,1,2,3 (Card Slot N)
-
- This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
- it's useful when you want to check item cards or if it's signed
- Useful for such quests as "Sign this refined item with players name" etc
- Hat[0] +4 -> Player's Hat[0] +4
+ getequipcardid(num,slot)
+ where
+ num = eqip position slot
+ slot = 0,1,2,3 (Card Slot N)
+
+ This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
+ it's useful when you want to check item cards or if it's signed
+ Useful for such quests as "Sign this refined item with players name" etc
+ Hat[0] +4 -> Player's Hat[0] +4
*------------------------------------------*/
-BUILDIN_FUNC(getequipcardid)
+BUILDIN(getequipcardid)
{
int i=-1,num,slot;
TBL_PC *sd;
-
+
num=script_getnum(st,2);
slot=script_getnum(st,3);
sd=script_rid2sd(st);
@@ -11950,22 +11616,22 @@ BUILDIN_FUNC(getequipcardid)
script_pushint(st,sd->status.inventory[i].card[slot]);
else
script_pushint(st,0);
-
- return 0;
+
+ return true;
}
/*==========================================
* petskillbonus [Valaris] //Rewritten by [Skotlex]
*------------------------------------------*/
-BUILDIN_FUNC(petskillbonus)
+BUILDIN(petskillbonus)
{
struct pet_data *pd;
-
+
TBL_PC *sd=script_rid2sd(st);
-
+
if(sd==NULL || sd->pd==NULL)
- return 0;
-
+ return true;
+
pd=sd->pd;
if (pd->bonus)
{ //Clear previous bonus
@@ -11973,43 +11639,43 @@ BUILDIN_FUNC(petskillbonus)
delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
} else //init
pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
-
+
pd->bonus->type=script_getnum(st,2);
pd->bonus->val=script_getnum(st,3);
pd->bonus->duration=script_getnum(st,4);
pd->bonus->delay=script_getnum(st,5);
-
+
if (pd->state.skillbonus == 1)
pd->state.skillbonus=0; // waiting state
-
+
// wait for timer to start
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->bonus->timer = INVALID_TIMER;
else
pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
-
- return 0;
+
+ return true;
}
/*==========================================
* pet looting [Valaris] //Rewritten by [Skotlex]
*------------------------------------------*/
-BUILDIN_FUNC(petloot)
+BUILDIN(petloot)
{
int max;
struct pet_data *pd;
TBL_PC *sd=script_rid2sd(st);
-
+
if(sd==NULL || sd->pd==NULL)
- return 0;
-
+ return true;
+
max=script_getnum(st,2);
-
+
if(max < 1)
max = 1; //Let'em loot at least 1 item.
else if (max > MAX_PETLOOT_SIZE)
max = MAX_PETLOOT_SIZE;
-
+
pd = sd->pd;
if (pd->loot != NULL)
{ //Release whatever was there already and reallocate memory
@@ -12018,14 +11684,14 @@ BUILDIN_FUNC(petloot)
}
else
pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
-
+
pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
-
+
pd->loot->max=max;
pd->loot->count = 0;
pd->loot->weight = 0;
-
- return 0;
+
+ return true;
}
/*==========================================
* Set arrays with info of all sd inventory :
@@ -12034,13 +11700,13 @@ BUILDIN_FUNC(petloot)
* @inventorylist_card(0..3), @inventorylist_expire
* @inventorylist_count = scalar
*------------------------------------------*/
-BUILDIN_FUNC(getinventorylist)
+BUILDIN(getinventorylist)
{
TBL_PC *sd=script_rid2sd(st);
char card_var[NAME_LENGTH];
-
+
int i,j=0,k;
- if(!sd) return 0;
+ if(!sd) return true;
for(i=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid);
@@ -12059,14 +11725,14 @@ BUILDIN_FUNC(getinventorylist)
}
}
pc_setreg(sd,add_str("@inventorylist_count"),j);
- return 0;
+ return true;
}
-BUILDIN_FUNC(getskilllist)
+BUILDIN(getskilllist)
{
TBL_PC *sd=script_rid2sd(st);
int i,j=0;
- if(!sd) return 0;
+ if(!sd) return true;
for(i=0;i<MAX_SKILL;i++){
if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id);
@@ -12076,139 +11742,139 @@ BUILDIN_FUNC(getskilllist)
}
}
pc_setreg(sd,add_str("@skilllist_count"),j);
- return 0;
+ return true;
}
-BUILDIN_FUNC(clearitem)
+BUILDIN(clearitem)
{
TBL_PC *sd=script_rid2sd(st);
int i;
- if(sd==NULL) return 0;
+ if(sd==NULL) return true;
for (i=0; i<MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT);
}
}
- return 0;
+ return true;
}
/*==========================================
* Disguise Player (returns Mob/NPC ID if success, 0 on fail)
*------------------------------------------*/
-BUILDIN_FUNC(disguise)
+BUILDIN(disguise)
{
int id;
TBL_PC* sd = script_rid2sd(st);
- if (sd == NULL) return 0;
-
+ if (sd == NULL) return true;
+
id = script_getnum(st,2);
-
+
if (mobdb_checkid(id) || npcdb_checkid(id)) {
pc_disguise(sd, id);
script_pushint(st,id);
} else
script_pushint(st,0);
-
- return 0;
+
+ return true;
}
/*==========================================
* Undisguise Player (returns 1 if success, 0 on fail)
*------------------------------------------*/
-BUILDIN_FUNC(undisguise)
+BUILDIN(undisguise)
{
TBL_PC* sd = script_rid2sd(st);
- if (sd == NULL) return 0;
-
- if (sd->disguise) {
- pc_disguise(sd, 0);
+ if (sd == NULL) return true;
+
+ if (sd->disguise != -1) {
+ pc_disguise(sd, -1);
script_pushint(st,0);
} else {
script_pushint(st,1);
}
- return 0;
+ return true;
}
/*==========================================
* Transform a bl to another _class,
* @type unused
*------------------------------------------*/
-BUILDIN_FUNC(classchange)
+BUILDIN(classchange)
{
int _class,type;
struct block_list *bl=map_id2bl(st->oid);
-
- if(bl==NULL) return 0;
-
+
+ if(bl==NULL) return true;
+
_class=script_getnum(st,2);
type=script_getnum(st,3);
- clif_class_change(bl,_class,type);
- return 0;
+ clif->class_change(bl,_class,type);
+ return true;
}
/*==========================================
* Display an effect
*------------------------------------------*/
-BUILDIN_FUNC(misceffect)
+BUILDIN(misceffect)
{
int type;
-
+
type=script_getnum(st,2);
if(st->oid && st->oid != fake_nd->bl.id) {
struct block_list *bl = map_id2bl(st->oid);
if (bl)
- clif_specialeffect(bl,type,AREA);
+ clif->specialeffect(bl,type,AREA);
} else{
TBL_PC *sd=script_rid2sd(st);
if(sd)
- clif_specialeffect(&sd->bl,type,AREA);
+ clif->specialeffect(&sd->bl,type,AREA);
}
- return 0;
+ return true;
}
/*==========================================
* Play a BGM on a single client [Rikter/Yommy]
*------------------------------------------*/
-BUILDIN_FUNC(playBGM)
+BUILDIN(playBGM)
{
const char* name;
struct map_session_data* sd;
-
+
if( ( sd = script_rid2sd(st) ) != NULL )
{
name = script_getstr(st,2);
-
- clif_playBGM(sd, name);
+
+ clif->playBGM(sd, name);
}
-
- return 0;
+
+ return true;
}
static int playBGM_sub(struct block_list* bl,va_list ap)
{
const char* name = va_arg(ap,const char*);
-
- clif_playBGM(BL_CAST(BL_PC, bl), name);
-
+
+ clif->playBGM(BL_CAST(BL_PC, bl), name);
+
return 0;
}
static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args)
{
const char* name = va_arg(args, const char*);
-
- clif_playBGM(sd, name);
+
+ clif->playBGM(sd, name);
return 0;
}
/*==========================================
* Play a BGM on multiple client [Rikter/Yommy]
*------------------------------------------*/
-BUILDIN_FUNC(playBGMall)
+BUILDIN(playBGMall)
{
const char* name;
-
+
name = script_getstr(st,2);
-
+
if( script_hasdata(st,7) )
{// specified part of map
const char* map = script_getstr(st,3);
@@ -12216,133 +11882,133 @@ BUILDIN_FUNC(playBGMall)
int y0 = script_getnum(st,5);
int x1 = script_getnum(st,6);
int y1 = script_getnum(st,7);
-
+
map_foreachinarea(playBGM_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name);
}
else if( script_hasdata(st,3) )
{// entire map
const char* map = script_getstr(st,3);
-
+
map_foreachinmap(playBGM_sub, map_mapname2mapid(map), BL_PC, name);
}
else
{// entire server
map_foreachpc(&playBGM_foreachpc_sub, name);
}
-
- return 0;
+
+ return true;
}
/*==========================================
* Play a .wav sound for sd
*------------------------------------------*/
-BUILDIN_FUNC(soundeffect)
+BUILDIN(soundeffect)
{
TBL_PC* sd = script_rid2sd(st);
const char* name = script_getstr(st,2);
int type = script_getnum(st,3);
-
+
if(sd)
{
- clif_soundeffect(sd,&sd->bl,name,type);
+ clif->soundeffect(sd,&sd->bl,name,type);
}
- return 0;
+ return true;
}
int soundeffect_sub(struct block_list* bl,va_list ap)
{
char* name = va_arg(ap,char*);
int type = va_arg(ap,int);
-
- clif_soundeffect((TBL_PC *)bl, bl, name, type);
-
- return 0;
+
+ clif->soundeffect((TBL_PC *)bl, bl, name, type);
+
+ return true;
}
/*==========================================
* Play a sound effect (.wav) on multiple clients
* soundeffectall "<filepath>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>};
*------------------------------------------*/
-BUILDIN_FUNC(soundeffectall)
+BUILDIN(soundeffectall)
{
struct block_list* bl;
const char* name;
int type;
-
+
bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid);
if (!bl)
- return 0;
-
+ return true;
+
name = script_getstr(st,2);
type = script_getnum(st,3);
-
+
//FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage]
-
+
if(!script_hasdata(st,4))
{ // area around
- clif_soundeffectall(bl, name, type, AREA);
- }
- else
- if(!script_hasdata(st,5))
- { // entire map
- const char* map = script_getstr(st,4);
- map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type);
+ clif->soundeffectall(bl, name, type, AREA);
}
else
- if(script_hasdata(st,8))
- { // specified part of map
- const char* map = script_getstr(st,4);
- int x0 = script_getnum(st,5);
- int y0 = script_getnum(st,6);
- int x1 = script_getnum(st,7);
- int y1 = script_getnum(st,8);
- map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type);
- }
- else
- {
- ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
- }
-
- return 0;
+ if(!script_hasdata(st,5))
+ { // entire map
+ const char* map = script_getstr(st,4);
+ map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type);
+ }
+ else
+ if(script_hasdata(st,8))
+ { // specified part of map
+ const char* map = script_getstr(st,4);
+ int x0 = script_getnum(st,5);
+ int y0 = script_getnum(st,6);
+ int x1 = script_getnum(st,7);
+ int y1 = script_getnum(st,8);
+ map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type);
+ }
+ else
+ {
+ ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
+ }
+
+ return true;
}
/*==========================================
* pet status recovery [Valaris] / Rewritten by [Skotlex]
*------------------------------------------*/
-BUILDIN_FUNC(petrecovery)
+BUILDIN(petrecovery)
{
struct pet_data *pd;
TBL_PC *sd=script_rid2sd(st);
-
+
if(sd==NULL || sd->pd==NULL)
- return 0;
-
+ return true;
+
pd=sd->pd;
-
+
if (pd->recovery)
{ //Halt previous bonus
if (pd->recovery->timer != INVALID_TIMER)
delete_timer(pd->recovery->timer, pet_recovery_timer);
} else //Init
pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
-
+
pd->recovery->type = (sc_type)script_getnum(st,2);
pd->recovery->delay = script_getnum(st,3);
pd->recovery->timer = INVALID_TIMER;
-
- return 0;
+
+ return true;
}
/*==========================================
* pet healing [Valaris] //Rewritten by [Skotlex]
*------------------------------------------*/
-BUILDIN_FUNC(petheal)
+BUILDIN(petheal)
{
struct pet_data *pd;
TBL_PC *sd=script_rid2sd(st);
-
+
if(sd==NULL || sd->pd==NULL)
- return 0;
-
+ return true;
+
pd=sd->pd;
if (pd->s_skill)
{ //Clear previous skill
@@ -12355,21 +12021,21 @@ BUILDIN_FUNC(petheal)
}
} else //init memory
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
-
+
pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
//Use the lv as the amount to heal
pd->s_skill->lv=script_getnum(st,2);
pd->s_skill->delay=script_getnum(st,3);
pd->s_skill->hp=script_getnum(st,4);
pd->s_skill->sp=script_getnum(st,5);
-
+
//Use delay as initial offset to avoid skill/heal exploits
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->s_skill->timer = INVALID_TIMER;
else
pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
-
- return 0;
+
+ return true;
}
/*==========================================
@@ -12377,25 +12043,25 @@ BUILDIN_FUNC(petheal)
*------------------------------------------*/
/// petskillattack <skill id>,<level>,<rate>,<bonusrate>
/// petskillattack "<skill name>",<level>,<rate>,<bonusrate>
-BUILDIN_FUNC(petskillattack)
+BUILDIN(petskillattack)
{
struct pet_data *pd;
TBL_PC *sd=script_rid2sd(st);
-
+
if(sd==NULL || sd->pd==NULL)
- return 0;
-
+ return true;
+
pd=sd->pd;
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
-
- pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+
+ pd->a_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = 0;
pd->a_skill->rate=script_getnum(st,4);
pd->a_skill->bonusrate=script_getnum(st,5);
-
- return 0;
+
+ return true;
}
/*==========================================
@@ -12403,25 +12069,25 @@ BUILDIN_FUNC(petskillattack)
*------------------------------------------*/
/// petskillattack2 <skill id>,<level>,<div>,<rate>,<bonusrate>
/// petskillattack2 "<skill name>",<level>,<div>,<rate>,<bonusrate>
-BUILDIN_FUNC(petskillattack2)
+BUILDIN(petskillattack2)
{
struct pet_data *pd;
TBL_PC *sd=script_rid2sd(st);
-
+
if(sd==NULL || sd->pd==NULL)
- return 0;
-
+ return true;
+
pd=sd->pd;
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
-
- pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+
+ pd->a_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = script_getnum(st,4);
pd->a_skill->rate=script_getnum(st,5);
pd->a_skill->bonusrate=script_getnum(st,6);
-
- return 0;
+
+ return true;
}
/*==========================================
@@ -12429,14 +12095,14 @@ BUILDIN_FUNC(petskillattack2)
*------------------------------------------*/
/// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp>
/// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp>
-BUILDIN_FUNC(petskillsupport)
+BUILDIN(petskillsupport)
{
struct pet_data *pd;
TBL_PC *sd=script_rid2sd(st);
-
+
if(sd==NULL || sd->pd==NULL)
- return 0;
-
+ return true;
+
pd=sd->pd;
if (pd->s_skill)
{ //Clear previous skill
@@ -12449,20 +12115,20 @@ BUILDIN_FUNC(petskillsupport)
}
} else //init memory
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
-
- pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+
+ pd->s_skill->id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->s_skill->lv=script_getnum(st,3);
pd->s_skill->delay=script_getnum(st,4);
pd->s_skill->hp=script_getnum(st,5);
pd->s_skill->sp=script_getnum(st,6);
-
+
//Use delay as initial offset to avoid skill/heal exploits
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->s_skill->timer = INVALID_TIMER;
else
pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
-
- return 0;
+
+ return true;
}
/*==========================================
@@ -12470,17 +12136,17 @@ BUILDIN_FUNC(petskillsupport)
*------------------------------------------*/
/// skilleffect <skill id>,<level>
/// skilleffect "<skill name>",<level>
-BUILDIN_FUNC(skilleffect)
+BUILDIN(skilleffect)
{
TBL_PC *sd;
-
- uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+
+ uint16 skill_id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
uint16 skill_lv=script_getnum(st,3);
sd=script_rid2sd(st);
-
- clif_skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1);
-
- return 0;
+
+ clif->skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1);
+
+ return true;
}
/*==========================================
@@ -12488,79 +12154,79 @@ BUILDIN_FUNC(skilleffect)
*------------------------------------------*/
/// npcskilleffect <skill id>,<level>,<x>,<y>
/// npcskilleffect "<skill name>",<level>,<x>,<y>
-BUILDIN_FUNC(npcskilleffect)
+BUILDIN(npcskilleffect)
{
struct block_list *bl= map_id2bl(st->oid);
-
- uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+
+ uint16 skill_id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
uint16 skill_lv=script_getnum(st,3);
int x=script_getnum(st,4);
int y=script_getnum(st,5);
-
+
if (bl)
- clif_skill_poseffect(bl,skill_id,skill_lv,x,y,gettick());
-
- return 0;
+ clif->skill_poseffect(bl,skill_id,skill_lv,x,y,gettick());
+
+ return true;
}
/*==========================================
* Special effects [Valaris]
*------------------------------------------*/
-BUILDIN_FUNC(specialeffect)
+BUILDIN(specialeffect)
{
struct block_list *bl=map_id2bl(st->oid);
int type = script_getnum(st,2);
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
-
+
if(bl==NULL)
- return 0;
-
+ return true;
+
if( script_hasdata(st,4) )
{
TBL_NPC *nd = npc_name2id(script_getstr(st,4));
if(nd)
- clif_specialeffect(&nd->bl, type, target);
+ clif->specialeffect(&nd->bl, type, target);
}
else
{
if (target == SELF) {
TBL_PC *sd=script_rid2sd(st);
if (sd)
- clif_specialeffect_single(bl,type,sd->fd);
+ clif->specialeffect_single(bl,type,sd->fd);
} else {
- clif_specialeffect(bl, type, target);
+ clif->specialeffect(bl, type, target);
}
}
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(specialeffect2)
+BUILDIN(specialeffect2)
{
TBL_PC *sd=script_rid2sd(st);
int type = script_getnum(st,2);
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
-
+
if( script_hasdata(st,4) )
sd = map_nick2sd(script_getstr(st,4));
-
+
if (sd)
- clif_specialeffect(&sd->bl, type, target);
-
- return 0;
+ clif->specialeffect(&sd->bl, type, target);
+
+ return true;
}
/*==========================================
* Nude [Valaris]
*------------------------------------------*/
-BUILDIN_FUNC(nude)
+BUILDIN(nude)
{
TBL_PC *sd = script_rid2sd(st);
int i, calcflag = 0;
-
+
if( sd == NULL )
- return 0;
-
+ return true;
+
for( i = 0 ; i < EQI_MAX; i++ ) {
if( sd->equip_index[ i ] >= 0 ) {
if( !calcflag )
@@ -12568,32 +12234,32 @@ BUILDIN_FUNC(nude)
pc_unequipitem( sd , sd->equip_index[ i ] , 2);
}
}
-
+
if( calcflag )
status_calc_pc(sd,0);
-
- return 0;
+
+ return true;
}
/*==========================================
* gmcommand [MouseJstr]
*------------------------------------------*/
-BUILDIN_FUNC(atcommand)
+BUILDIN(atcommand)
{
TBL_PC dummy_sd;
TBL_PC* sd;
int fd;
const char* cmd;
-
+
cmd = script_getstr(st,2);
-
+
if (st->rid) {
sd = script_rid2sd(st);
fd = sd->fd;
} else { //Use a dummy character.
sd = &dummy_sd;
fd = 0;
-
+
memset(&dummy_sd, 0, sizeof(TBL_PC));
if (st->oid)
{
@@ -12603,67 +12269,67 @@ BUILDIN_FUNC(atcommand)
safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
}
}
-
- if (!is_atcommand(fd, sd, cmd, 0)) {
+
+ if (!atcommand->parse(fd, sd, cmd, 0)) {
ShowWarning("script: buildin_atcommand: failed to execute command '%s'\n", cmd);
script_reportsrc(st);
- return 1;
+ return false;
}
-
- return 0;
+
+ return true;
}
/*==========================================
* Displays a message for the player only (like system messages like "you got an apple" )
*------------------------------------------*/
-BUILDIN_FUNC(dispbottom)
+BUILDIN(dispbottom)
{
TBL_PC *sd=script_rid2sd(st);
const char *message;
message=script_getstr(st,2);
if(sd)
- clif_disp_onlyself(sd,message,(int)strlen(message));
- return 0;
+ clif->disp_onlyself(sd,message,(int)strlen(message));
+ return true;
}
/*==========================================
* All The Players Full Recovery
* (HP/SP full restore and resurrect if need)
*------------------------------------------*/
-BUILDIN_FUNC(recovery)
+BUILDIN(recovery)
{
TBL_PC* sd;
struct s_mapiterator* iter;
-
+
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
+ for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
{
if(pc_isdead(sd))
status_revive(&sd->bl, 100, 100);
else
status_percent_heal(&sd->bl, 100, 100);
- clif_displaymessage(sd->fd,msg_txt(680));
+ clif->message(sd->fd,msg_txt(680));
}
- mapit_free(iter);
- return 0;
+ mapit->free(iter);
+ return true;
}
/*==========================================
* Get your pet info: getpetinfo(n)
* n -> 0:pet_id 1:pet_class 2:pet_name
* 3:friendly 4:hungry, 5: rename flag.
*------------------------------------------*/
-BUILDIN_FUNC(getpetinfo)
+BUILDIN(getpetinfo)
{
TBL_PC *sd=script_rid2sd(st);
TBL_PET *pd;
int type=script_getnum(st,2);
-
+
if(!sd || !sd->pd) {
if (type == 2)
script_pushconststr(st,"null");
else
script_pushint(st,0);
- return 0;
+ return true;
}
pd = sd->pd;
switch(type){
@@ -12677,7 +12343,7 @@ BUILDIN_FUNC(getpetinfo)
script_pushint(st,0);
break;
}
- return 0;
+ return true;
}
/*==========================================
@@ -12686,22 +12352,22 @@ BUILDIN_FUNC(getpetinfo)
* 3:friendly 4:hungry, 5: rename flag.
* 6: level
*------------------------------------------*/
-BUILDIN_FUNC(gethominfo)
+BUILDIN(gethominfo)
{
TBL_PC *sd=script_rid2sd(st);
TBL_HOM *hd;
int type=script_getnum(st,2);
-
+
hd = sd?sd->hd:NULL;
- if(!merc_is_hom_active(hd))
+ if(!homun_alive(hd))
{
if (type == 2)
script_pushconststr(st,"null");
else
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
switch(type){
case 0: script_pushint(st,hd->homunculus.hom_id); break;
case 1: script_pushint(st,hd->homunculus.class_); break;
@@ -12714,28 +12380,28 @@ BUILDIN_FUNC(gethominfo)
script_pushint(st,0);
break;
}
- return 0;
+ return true;
}
/// Retrieves information about character's mercenary
/// getmercinfo <type>[,<char id>];
-BUILDIN_FUNC(getmercinfo)
+BUILDIN(getmercinfo)
{
int type, char_id;
struct map_session_data* sd;
struct mercenary_data* md;
-
+
type = script_getnum(st,2);
-
+
if( script_hasdata(st,3) )
{
char_id = script_getnum(st,3);
-
+
if( ( sd = map_charid2sd(char_id) ) == NULL )
{
ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id);
script_pushnil(st);
- return 1;
+ return false;
}
}
else
@@ -12743,12 +12409,12 @@ BUILDIN_FUNC(getmercinfo)
if( ( sd = script_rid2sd(st) ) == NULL )
{
script_pushnil(st);
- return 0;
+ return true;
}
}
-
+
md = ( sd->status.mer_id && sd->md ) ? sd->md : NULL;
-
+
switch( type )
{
case 0: script_pushint(st,md ? md->mercenary.mercenary_id : 0); break;
@@ -12767,25 +12433,25 @@ BUILDIN_FUNC(getmercinfo)
default:
ShowError("buildin_getmercinfo: Invalid type %d (char_id=%d).\n", type, sd->status.char_id);
script_pushnil(st);
- return 1;
+ return false;
}
-
- return 0;
+
+ return true;
}
/*==========================================
* Shows wether your inventory(and equips) contain
- selected card or not.
- checkequipedcard(4001);
+ selected card or not.
+ checkequipedcard(4001);
*------------------------------------------*/
-BUILDIN_FUNC(checkequipedcard)
+BUILDIN(checkequipedcard)
{
TBL_PC *sd=script_rid2sd(st);
-
+
if(sd){
int n,i,c=0;
c=script_getnum(st,2);
-
+
for(i=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount && sd->inventory_data[i]){
if (itemdb_isspecial(sd->status.inventory[i].card[0]))
@@ -12793,17 +12459,17 @@ BUILDIN_FUNC(checkequipedcard)
for(n=0;n<sd->inventory_data[i]->slot;n++){
if(sd->status.inventory[i].card[n]==c){
script_pushint(st,1);
- return 0;
+ return true;
}
}
}
}
}
script_pushint(st,0);
- return 0;
+ return true;
}
-BUILDIN_FUNC(jump_zero)
+BUILDIN(jump_zero)
{
int sel;
sel=script_getnum(st,2);
@@ -12812,104 +12478,104 @@ BUILDIN_FUNC(jump_zero)
if( !data_islabel(script_getdata(st,3)) ){
ShowError("script: jump_zero: not label !\n");
st->state=END;
- return 1;
+ return false;
}
-
+
pos=script_getnum(st,3);
st->pos=pos;
st->state=GOTO;
}
- return 0;
+ return true;
}
/*==========================================
* movenpc [MouseJstr]
*------------------------------------------*/
-BUILDIN_FUNC(movenpc)
+BUILDIN(movenpc)
{
TBL_NPC *nd = NULL;
const char *npc;
int x,y;
-
+
npc = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
-
+
if ((nd = npc_name2id(npc)) == NULL)
return -1;
-
+
if (script_hasdata(st,5))
nd->ud.dir = script_getnum(st,5) % 8;
npc_movenpc(nd, x, y);
- return 0;
+ return true;
}
/*==========================================
* message [MouseJstr]
*------------------------------------------*/
-BUILDIN_FUNC(message)
+BUILDIN(message)
{
const char *msg,*player;
TBL_PC *pl_sd = NULL;
-
+
player = script_getstr(st,2);
msg = script_getstr(st,3);
-
+
if((pl_sd=map_nick2sd((char *) player)) == NULL)
- return 0;
- clif_displaymessage(pl_sd->fd, msg);
-
- return 0;
+ return true;
+ clif->message(pl_sd->fd, msg);
+
+ return true;
}
/*==========================================
* npctalk (sends message to surrounding area)
*------------------------------------------*/
-BUILDIN_FUNC(npctalk)
+BUILDIN(npctalk)
{
const char* str;
char name[NAME_LENGTH], message[256];
-
+
struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
str = script_getstr(st,2);
-
+
if(nd)
{
safestrncpy(name, nd->name, sizeof(name));
strtok(name, "#"); // discard extra name identifier if present
safesnprintf(message, sizeof(message), "%s : %s", name, str);
- clif_message(&nd->bl, message);
+ clif->disp_overhead(&nd->bl, message);
}
-
- return 0;
+
+ return true;
}
// change npc walkspeed [Valaris]
-BUILDIN_FUNC(npcspeed)
+BUILDIN(npcspeed)
{
struct npc_data* nd;
int speed;
-
+
speed = script_getnum(st,2);
nd =(struct npc_data *)map_id2bl(st->oid);
-
+
if( nd )
{
nd->speed = speed;
nd->ud.state.speed_changed = 1;
}
-
- return 0;
+
+ return true;
}
// make an npc walk to a position [Valaris]
-BUILDIN_FUNC(npcwalkto)
+BUILDIN(npcwalkto)
{
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
int x=0,y=0;
-
+
x=script_getnum(st,2);
y=script_getnum(st,3);
-
+
if(nd) {
if (!nd->status.hp) {
status_calc_npc(nd, true);
@@ -12918,65 +12584,66 @@ BUILDIN_FUNC(npcwalkto)
}
unit_walktoxy(&nd->bl,x,y,0);
}
-
- return 0;
+
+ return true;
}
// stop an npc's movement [Valaris]
-BUILDIN_FUNC(npcstop)
+BUILDIN(npcstop)
{
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
-
+
if(nd) {
unit_stop_walking(&nd->bl,1|4);
}
-
- return 0;
+
+ return true;
}
/*==========================================
* getlook char info. getlook(arg)
*------------------------------------------*/
-BUILDIN_FUNC(getlook)
-{
- int type,val;
- TBL_PC *sd;
- sd=script_rid2sd(st);
-
- type=script_getnum(st,2);
- val=-1;
- switch(type) {
- case LOOK_HAIR: val=sd->status.hair; break; //1
- case LOOK_WEAPON: val=sd->status.weapon; break; //2
- case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
- case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
- case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
- case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
- case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7
- case LOOK_SHIELD: val=sd->status.shield; break; //8
- case LOOK_SHOES: break; //9
- }
-
- script_pushint(st,val);
- return 0;
+BUILDIN(getlook)
+{
+ int type,val;
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+
+ type=script_getnum(st,2);
+ val=-1;
+ switch(type) {
+ case LOOK_HAIR: val=sd->status.hair; break; //1
+ case LOOK_WEAPON: val=sd->status.weapon; break; //2
+ case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
+ case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
+ case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
+ case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
+ case LOOK_CLOTHES_COLOR:val=sd->status.clothes_color; break; //7
+ case LOOK_SHIELD: val=sd->status.shield; break; //8
+ case LOOK_SHOES: break; //9
+ case LOOK_ROBE: val=sd->status.robe; break; //12
+ }
+
+ script_pushint(st,val);
+ return true;
}
/*==========================================
* get char save point. argument: 0- map name, 1- x, 2- y
*------------------------------------------*/
-BUILDIN_FUNC(getsavepoint)
+BUILDIN(getsavepoint)
{
TBL_PC* sd;
int type;
-
+
sd = script_rid2sd(st);
if (sd == NULL) {
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
type = script_getnum(st,2);
-
+
switch(type) {
case 0: script_pushstrcopy(st,mapindex_id2name(sd->status.save_point.map)); break;
case 1: script_pushint(st,sd->status.save_point.x); break;
@@ -12985,69 +12652,69 @@ BUILDIN_FUNC(getsavepoint)
script_pushint(st,0);
break;
}
- return 0;
+ return true;
}
/*==========================================
- * Get position for char/npc/pet/mob objects. Added by Lorky
- *
- * int getMapXY(MapName$,MapX,MapY,type,[CharName$]);
- * where type:
- * MapName$ - String variable for output map name
- * MapX - Integer variable for output coord X
- * MapY - Integer variable for output coord Y
- * type - type of object
- * 0 - Character coord
- * 1 - NPC coord
- * 2 - Pet coord
- * 3 - Mob coord (not released)
- * 4 - Homun coord
- * 5 - Mercenary coord
- * 6 - Elemental coord
- * CharName$ - Name object. If miss or "this" the current object
- *
- * Return:
- * 0 - success
- * -1 - some error, MapName$,MapX,MapY contains unknown value.
- *------------------------------------------*/
-BUILDIN_FUNC(getmapxy)
+ * Get position for char/npc/pet/mob objects. Added by Lorky
+ *
+ * int getMapXY(MapName$,MapX,MapY,type,[CharName$]);
+ * where type:
+ * MapName$ - String variable for output map name
+ * MapX - Integer variable for output coord X
+ * MapY - Integer variable for output coord Y
+ * type - type of object
+ * 0 - Character coord
+ * 1 - NPC coord
+ * 2 - Pet coord
+ * 3 - Mob coord (not released)
+ * 4 - Homun coord
+ * 5 - Mercenary coord
+ * 6 - Elemental coord
+ * CharName$ - Name object. If miss or "this" the current object
+ *
+ * Return:
+ * 0 - success
+ * -1 - some error, MapName$,MapX,MapY contains unknown value.
+ *------------------------------------------*/
+BUILDIN(getmapxy)
{
struct block_list *bl = NULL;
TBL_PC *sd=NULL;
-
+
int num;
const char *name;
char prefix;
-
+
int x,y,type;
char mapname[MAP_NAME_LENGTH];
-
+
if( !data_isreference(script_getdata(st,2)) ){
ShowWarning("script: buildin_getmapxy: not mapname variable\n");
script_pushint(st,-1);
- return 1;
+ return false;
}
if( !data_isreference(script_getdata(st,3)) ){
ShowWarning("script: buildin_getmapxy: not mapx variable\n");
script_pushint(st,-1);
- return 1;
+ return false;
}
if( !data_isreference(script_getdata(st,4)) ){
ShowWarning("script: buildin_getmapxy: not mapy variable\n");
script_pushint(st,-1);
- return 1;
+ return false;
}
-
+
// Possible needly check function parameters on C_STR,C_INT,C_INT
type=script_getnum(st,5);
-
+
switch (type){
case 0: //Get Character Position
if( script_hasdata(st,6) )
sd=map_nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
-
+
if (sd)
bl = &sd->bl;
break;
@@ -13066,7 +12733,7 @@ BUILDIN_FUNC(getmapxy)
sd=map_nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
-
+
if (sd && sd->pd)
bl = &sd->pd->bl;
break;
@@ -13077,7 +12744,7 @@ BUILDIN_FUNC(getmapxy)
sd=map_nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
-
+
if (sd && sd->hd)
bl = &sd->hd->bl;
break;
@@ -13086,7 +12753,7 @@ BUILDIN_FUNC(getmapxy)
sd=map_nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
-
+
if (sd && sd->md)
bl = &sd->md->bl;
break;
@@ -13095,90 +12762,90 @@ BUILDIN_FUNC(getmapxy)
sd=map_nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
-
+
if (sd && sd->ed)
bl = &sd->ed->bl;
break;
default:
ShowWarning("script: buildin_getmapxy: Invalid type %d\n", type);
script_pushint(st,-1);
- return 1;
+ return false;
}
if (!bl) { //No object found.
script_pushint(st,-1);
- return 0;
+ return true;
}
-
+
x= bl->x;
y= bl->y;
safestrncpy(mapname, map[bl->m].name, MAP_NAME_LENGTH);
-
+
//Set MapName$
num=st->stack->stack_data[st->start+2].u.num;
name=get_str(num&0x00ffffff);
prefix=*name;
-
+
if(not_server_variable(prefix))
sd=script_rid2sd(st);
else
sd=NULL;
set_reg(st,sd,num,name,(void*)mapname,script_getref(st,2));
-
+
//Set MapX
num=st->stack->stack_data[st->start+3].u.num;
name=get_str(num&0x00ffffff);
prefix=*name;
-
+
if(not_server_variable(prefix))
sd=script_rid2sd(st);
else
sd=NULL;
- set_reg(st,sd,num,name,(void*)__64BPRTSIZE(x),script_getref(st,3));
-
+ set_reg(st,sd,num,name,(void*)__64BPTRSIZE(x),script_getref(st,3));
+
//Set MapY
num=st->stack->stack_data[st->start+4].u.num;
name=get_str(num&0x00ffffff);
prefix=*name;
-
+
if(not_server_variable(prefix))
sd=script_rid2sd(st);
else
sd=NULL;
- set_reg(st,sd,num,name,(void*)__64BPRTSIZE(y),script_getref(st,4));
-
+ set_reg(st,sd,num,name,(void*)__64BPTRSIZE(y),script_getref(st,4));
+
//Return Success value
script_pushint(st,0);
- return 0;
+ return true;
}
/*==========================================
* Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
*------------------------------------------*/
-BUILDIN_FUNC(logmes)
+BUILDIN(logmes)
{
const char *str;
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 1;
-
+ return false;
+
str = script_getstr(st,2);
- log_npc(sd,str);
- return 0;
+ logs->npc(sd,str);
+ return true;
}
-BUILDIN_FUNC(summon)
+BUILDIN(summon)
{
int _class, timeout=0;
const char *str,*event="";
TBL_PC *sd;
struct mob_data *md;
int tick = gettick();
-
+
sd=script_rid2sd(st);
- if (!sd) return 0;
-
+ if (!sd) return true;
+
str =script_getstr(st,2);
_class=script_getnum(st,3);
if( script_hasdata(st,4) )
@@ -13187,9 +12854,9 @@ BUILDIN_FUNC(summon)
event=script_getstr(st,5);
check_event(st, event);
}
-
- clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
-
+
+ clif->skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
+
md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE);
if (md) {
md->master_id=sd->bl.id;
@@ -13198,48 +12865,48 @@ BUILDIN_FUNC(summon)
delete_timer(md->deletetimer, mob_timer_delete);
md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
mob_spawn (md); //Now it is ready for spawning.
- clif_specialeffect(&md->bl,344,AREA);
+ clif->specialeffect(&md->bl,344,AREA);
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
}
- return 0;
+ return true;
}
/*==========================================
* Checks whether it is daytime/nighttime
*------------------------------------------*/
-BUILDIN_FUNC(isnight)
+BUILDIN(isnight)
{
script_pushint(st,(night_flag == 1));
- return 0;
+ return true;
}
-BUILDIN_FUNC(isday)
+BUILDIN(isday)
{
script_pushint(st,(night_flag == 0));
- return 0;
+ return true;
}
/*================================================
* Check how many items/cards in the list are
* equipped - used for 2/15's cards patch [celest]
*------------------------------------------------*/
-BUILDIN_FUNC(isequippedcnt)
+BUILDIN(isequippedcnt)
{
TBL_PC *sd;
int i, j, k, id = 1;
int ret = 0;
-
+
sd = script_rid2sd(st);
if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
for (i=0; id!=0; i++) {
FETCH (i+2, id) else id = 0;
if (id <= 0)
continue;
-
+
for (j=0; j<EQI_MAX; j++) {
int index;
index = sd->equip_index[j];
@@ -13247,10 +12914,10 @@ BUILDIN_FUNC(isequippedcnt)
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
-
+
if(!sd->inventory_data[index])
continue;
-
+
if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
if (sd->inventory_data[index]->nameid == id)
ret+= sd->status.inventory[index].amount;
@@ -13264,9 +12931,9 @@ BUILDIN_FUNC(isequippedcnt)
}
}
}
-
+
script_pushint(st,ret);
- return 0;
+ return true;
}
/*================================================
@@ -13275,7 +12942,7 @@ BUILDIN_FUNC(isequippedcnt)
* -- Items checked cannot be reused in another
* card set to prevent exploits
*------------------------------------------------*/
-BUILDIN_FUNC(isequipped)
+BUILDIN(isequipped)
{
TBL_PC *sd;
int i, j, k, id = 1;
@@ -13283,14 +12950,14 @@ BUILDIN_FUNC(isequipped)
int ret = -1;
//Original hash to reverse it when full check fails.
unsigned int setitem_hash = 0, setitem_hash2 = 0;
-
+
sd = script_rid2sd(st);
-
+
if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
setitem_hash = sd->bonus.setitem_hash;
setitem_hash2 = sd->bonus.setitem_hash2;
for (i=0; id!=0; i++) {
@@ -13304,10 +12971,10 @@ BUILDIN_FUNC(isequipped)
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
-
+
if(!sd->inventory_data[index])
continue;
-
+
if (itemdb_type(id) != IT_CARD) {
if (sd->inventory_data[index]->nameid != id)
continue;
@@ -13317,18 +12984,18 @@ BUILDIN_FUNC(isequipped)
if (sd->inventory_data[index]->slot == 0 ||
itemdb_isspecial(sd->status.inventory[index].card[0]))
continue;
-
+
for (k = 0; k < sd->inventory_data[index]->slot; k++)
{ //New hash system which should support up to 4 slots on any equipment. [Skotlex]
unsigned int hash = 0;
if (sd->status.inventory[index].card[k] != id)
continue;
-
+
hash = 1<<((j<5?j:j-5)*4 + k);
// check if card is already used by another set
if ( ( j < 5 ? sd->bonus.setitem_hash : sd->bonus.setitem_hash2 ) & hash)
continue;
-
+
// We have found a match
flag = 1;
// Set hash so this card cannot be used by another
@@ -13352,33 +13019,33 @@ BUILDIN_FUNC(isequipped)
sd->bonus.setitem_hash2 = setitem_hash2;
}
script_pushint(st,ret);
- return 0;
+ return true;
}
/*================================================
* Check how many given inserted cards in the CURRENT
* weapon - used for 2/15's cards patch [Lupus]
*------------------------------------------------*/
-BUILDIN_FUNC(cardscnt)
+BUILDIN(cardscnt)
{
TBL_PC *sd;
int i, k, id = 1;
int ret = 0;
int index;
-
+
sd = script_rid2sd(st);
-
+
for (i=0; id!=0; i++) {
FETCH (i+2, id) else id = 0;
if (id <= 0)
continue;
-
+
index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
if(index < 0) continue;
-
+
if(!sd->inventory_data[index])
continue;
-
+
if(itemdb_type(id) != IT_CARD) {
if (sd->inventory_data[index]->nameid == id)
ret+= sd->status.inventory[index].amount;
@@ -13392,47 +13059,47 @@ BUILDIN_FUNC(cardscnt)
}
}
script_pushint(st,ret);
-// script_pushint(st,current_equip_item_index);
- return 0;
+ // script_pushint(st,current_equip_item_index);
+ return true;
}
/*=======================================================
* Returns the refined number of the current item, or an
* item with inventory index specified
*-------------------------------------------------------*/
-BUILDIN_FUNC(getrefine)
+BUILDIN(getrefine)
{
TBL_PC *sd;
if ((sd = script_rid2sd(st))!= NULL)
script_pushint(st,sd->status.inventory[current_equip_item_index].refine);
else
script_pushint(st,0);
- return 0;
+ return true;
}
/*=======================================================
* Day/Night controls
*-------------------------------------------------------*/
-BUILDIN_FUNC(night)
+BUILDIN(night)
{
if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
- return 0;
+ return true;
}
-BUILDIN_FUNC(day)
+BUILDIN(day)
{
if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
- return 0;
+ return true;
}
//=======================================================
// Unequip [Spectre]
//-------------------------------------------------------
-BUILDIN_FUNC(unequip)
+BUILDIN(unequip)
{
int i;
size_t num;
TBL_PC *sd;
-
+
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) )
@@ -13441,138 +13108,138 @@ BUILDIN_FUNC(unequip)
if (i >= 0)
pc_unequipitem(sd,i,1|2);
}
- return 0;
+ return true;
}
-BUILDIN_FUNC(equip)
+BUILDIN(equip)
{
int nameid=0,i;
TBL_PC *sd;
struct item_data *item_data;
-
+
sd = script_rid2sd(st);
-
+
nameid=script_getnum(st,2);
if((item_data = itemdb_exists(nameid)) == NULL)
{
ShowError("wrong item ID : equipitem(%i)\n",nameid);
- return 1;
+ return false;
}
ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid );
if( i < MAX_INVENTORY )
pc_equipitem(sd,i,item_data->equip);
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(autoequip)
+BUILDIN(autoequip)
{
int nameid, flag;
struct item_data *item_data;
nameid=script_getnum(st,2);
flag=script_getnum(st,3);
-
+
if( ( item_data = itemdb_exists(nameid) ) == NULL )
{
ShowError("buildin_autoequip: Invalid item '%d'.\n", nameid);
- return 1;
+ return false;
}
-
+
if( !itemdb_isequip2(item_data) )
{
ShowError("buildin_autoequip: Item '%d' cannot be equipped.\n", nameid);
- return 1;
+ return false;
}
-
+
item_data->flag.autoequip = flag>0?1:0;
- return 0;
+ return true;
}
-BUILDIN_FUNC(setbattleflag)
+BUILDIN(setbattleflag)
{
const char *flag, *value;
-
+
flag = script_getstr(st,2);
value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value
-
- if (battle_set_value(flag, value) == 0)
+
+ if (battle->config_set_value(flag, value) == 0)
ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
else
ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value);
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(getbattleflag)
+BUILDIN(getbattleflag)
{
const char *flag;
flag = script_getstr(st,2);
- script_pushint(st,battle_get_value(flag));
- return 0;
+ script_pushint(st,battle->config_get_value(flag));
+ return true;
}
//=======================================================
// strlen [Valaris]
//-------------------------------------------------------
-BUILDIN_FUNC(getstrlen)
+BUILDIN(getstrlen)
{
-
+
const char *str = script_getstr(st,2);
int len = (str) ? (int)strlen(str) : 0;
-
+
script_pushint(st,len);
- return 0;
+ return true;
}
//=======================================================
// isalpha [Valaris]
//-------------------------------------------------------
-BUILDIN_FUNC(charisalpha)
+BUILDIN(charisalpha)
{
const char *str=script_getstr(st,2);
int pos=script_getnum(st,3);
-
+
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISALPHA( str[pos] ) != 0 : 0;
-
+
script_pushint(st,val);
- return 0;
+ return true;
}
//=======================================================
// charisupper <str>, <index>
//-------------------------------------------------------
-BUILDIN_FUNC(charisupper)
+BUILDIN(charisupper)
{
const char *str = script_getstr(st,2);
int pos = script_getnum(st,3);
-
+
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISUPPER( str[pos] ) : 0;
-
+
script_pushint(st,val);
- return 0;
+ return true;
}
//=======================================================
// charislower <str>, <index>
//-------------------------------------------------------
-BUILDIN_FUNC(charislower)
+BUILDIN(charislower)
{
const char *str = script_getstr(st,2);
int pos = script_getnum(st,3);
-
+
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISLOWER( str[pos] ) : 0;
-
+
script_pushint(st,val);
- return 0;
+ return true;
}
//=======================================================
// charat <str>, <index>
//-------------------------------------------------------
-BUILDIN_FUNC(charat) {
+BUILDIN(charat) {
const char *str = script_getstr(st,2);
int pos = script_getnum(st,3);
-
+
if( pos >= 0 && (unsigned int)pos < strlen(str) ) {
char output[2];
output[0] = str[pos];
@@ -13580,145 +13247,145 @@ BUILDIN_FUNC(charat) {
script_pushstrcopy(st, output);
} else
script_pushconststr(st, "");
- return 0;
+ return true;
}
//=======================================================
// setchar <string>, <char>, <index>
//-------------------------------------------------------
-BUILDIN_FUNC(setchar)
+BUILDIN(setchar)
{
const char *str = script_getstr(st,2);
const char *c = script_getstr(st,3);
int index = script_getnum(st,4);
char *output = aStrdup(str);
-
+
if(index >= 0 && index < strlen(output))
output[index] = *c;
-
+
script_pushstr(st, output);
- return 0;
+ return true;
}
//=======================================================
// insertchar <string>, <char>, <index>
//-------------------------------------------------------
-BUILDIN_FUNC(insertchar)
+BUILDIN(insertchar)
{
const char *str = script_getstr(st,2);
const char *c = script_getstr(st,3);
int index = script_getnum(st,4);
char *output;
size_t len = strlen(str);
-
+
if(index < 0)
index = 0;
else if(index > len)
index = len;
-
+
output = (char*)aMalloc(len + 2);
-
+
memcpy(output, str, index);
output[index] = c[0];
memcpy(&output[index+1], &str[index], len - index);
output[len+1] = '\0';
-
+
script_pushstr(st, output);
- return 0;
+ return true;
}
//=======================================================
// delchar <string>, <index>
//-------------------------------------------------------
-BUILDIN_FUNC(delchar)
+BUILDIN(delchar)
{
const char *str = script_getstr(st,2);
int index = script_getnum(st,3);
char *output;
size_t len = strlen(str);
-
+
if(index < 0 || index > len) {
//return original
output = aStrdup(str);
script_pushstr(st, output);
- return 0;
+ return true;
}
-
+
output = (char*)aMalloc(len);
-
+
memcpy(output, str, index);
memcpy(&output[index], &str[index+1], len - index);
-
+
script_pushstr(st, output);
- return 0;
+ return true;
}
//=======================================================
// strtoupper <str>
//-------------------------------------------------------
-BUILDIN_FUNC(strtoupper)
+BUILDIN(strtoupper)
{
const char *str = script_getstr(st,2);
char *output = aStrdup(str);
char *cursor = output;
-
+
while (*cursor != '\0') {
*cursor = TOUPPER(*cursor);
cursor++;
}
-
+
script_pushstr(st, output);
- return 0;
+ return true;
}
//=======================================================
// strtolower <str>
//-------------------------------------------------------
-BUILDIN_FUNC(strtolower)
+BUILDIN(strtolower)
{
const char *str = script_getstr(st,2);
char *output = aStrdup(str);
char *cursor = output;
-
+
while (*cursor != '\0') {
*cursor = TOLOWER(*cursor);
cursor++;
}
-
+
script_pushstr(st, output);
- return 0;
+ return true;
}
//=======================================================
// substr <str>, <start>, <end>
//-------------------------------------------------------
-BUILDIN_FUNC(substr)
+BUILDIN(substr)
{
const char *str = script_getstr(st,2);
char *output;
int start = script_getnum(st,3);
int end = script_getnum(st,4);
-
+
int len = 0;
-
+
if(start >= 0 && end < strlen(str) && start <= end) {
len = end - start + 1;
output = (char*)aMalloc(len + 1);
memcpy(output, &str[start], len);
} else
output = (char*)aMalloc(1);
-
+
output[len] = '\0';
-
+
script_pushstr(st, output);
- return 0;
+ return true;
}
//=======================================================
// explode <dest_string_array>, <str>, <delimiter>
// Note: delimiter is limited to 1 char
//-------------------------------------------------------
-BUILDIN_FUNC(explode)
+BUILDIN(explode)
{
struct script_data* data = script_getdata(st, 2);
const char *str = script_getstr(st,3);
@@ -13727,50 +13394,50 @@ BUILDIN_FUNC(explode)
size_t len = strlen(str);
int i = 0, j = 0;
int start;
-
-
+
+
char *temp;
const char* name;
-
+
TBL_PC* sd = NULL;
-
+
temp = (char*)aMalloc(len + 1);
-
+
if( !data_isreference(data) )
{
ShowError("script:explode: not a variable\n");
script_reportdata(data);
st->state = END;
- return 1;// not a variable
+ return false;// not a variable
}
-
+
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
-
+
if( not_array_variable(*name) )
{
ShowError("script:explode: illegal scope\n");
script_reportdata(data);
st->state = END;
- return 1;// not supported
+ return false;// not supported
}
-
+
if( !is_string_variable(name) )
{
ShowError("script:explode: not string array\n");
script_reportdata(data);
st->state = END;
- return 1;// data type mismatch
+ return false;// data type mismatch
}
-
+
if( not_server_variable(*name) )
{
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached
+ return true;// no player attached
}
-
+
while(str[i] != '\0') {
if(str[i] == delimiter && start < SCRIPT_MAX_ARRAYSIZE-1) { //break at delimiter but ignore after reaching last array index
temp[j] = '\0';
@@ -13784,64 +13451,64 @@ BUILDIN_FUNC(explode)
//set last string
temp[j] = '\0';
set_reg(st, sd, reference_uid(id, start), name, (void*)temp, reference_getref(data));
-
+
aFree(temp);
- return 0;
+ return true;
}
//=======================================================
// implode <string_array>
// implode <string_array>, <glue>
//-------------------------------------------------------
-BUILDIN_FUNC(implode)
+BUILDIN(implode)
{
struct script_data* data = script_getdata(st, 2);
const char *glue = NULL, *name, *temp;
int32 glue_len = 0, array_size, id;
size_t len = 0;
int i, k = 0;
-
+
TBL_PC* sd = NULL;
-
+
char *output;
-
+
if( !data_isreference(data) )
{
ShowError("script:implode: not a variable\n");
script_reportdata(data);
st->state = END;
- return 1;// not a variable
+ return false;// not a variable
}
-
+
id = reference_getid(data);
name = reference_getname(data);
-
+
if( not_array_variable(*name) )
{
ShowError("script:implode: illegal scope\n");
script_reportdata(data);
st->state = END;
- return 1;// not supported
+ return false;// not supported
}
-
+
if( !is_string_variable(name) )
{
ShowError("script:implode: not string array\n");
script_reportdata(data);
st->state = END;
- return 1;// data type mismatch
+ return false;// data type mismatch
}
-
+
if( not_server_variable(*name) )
{
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached
+ return true;// no player attached
}
-
+
//count chars
array_size = getarraysize(st, id, reference_getindex(data), is_string_variable(name), reference_getref(data)) - 1;
-
+
if(array_size == -1) //empty array check (AmsTaff)
{
ShowWarning("script:implode: array length = 0\n");
@@ -13853,7 +13520,7 @@ BUILDIN_FUNC(implode)
len += strlen(temp);
script_removetop(st, -1, 0);
}
-
+
//allocate mem
if( script_hasdata(st,3) ) {
glue = script_getstr(st,3);
@@ -13861,7 +13528,7 @@ BUILDIN_FUNC(implode)
len += glue_len * (array_size);
}
output = (char*)aMalloc(len + 1);
-
+
//build output
for(i = 0; i < array_size; ++i) {
temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data));
@@ -13879,12 +13546,12 @@ BUILDIN_FUNC(implode)
memcpy(&output[k], temp, len);
k += len;
script_removetop(st, -1, 0);
-
+
output[k] = '\0';
}
-
+
script_pushstr(st, output);
- return 0;
+ return true;
}
//=======================================================
@@ -13892,7 +13559,7 @@ BUILDIN_FUNC(implode)
// Implements C sprintf, except format %n. The resulting string is
// returned, instead of being saved in variable by reference.
//-------------------------------------------------------
-BUILDIN_FUNC(sprintf)
+BUILDIN(sprintf)
{
unsigned int len, argc = 0, arg = 0, buf2_len = 0;
const char* format;
@@ -13902,33 +13569,33 @@ BUILDIN_FUNC(sprintf)
char* buf2 = NULL;
struct script_data* data;
StringBuf final_buf;
-
+
// Fetch init data
format = script_getstr(st, 2);
argc = script_lastdata(st)-2;
len = strlen(format);
-
+
// Skip parsing, where no parsing is required.
if(len==0){
script_pushconststr(st,"");
- return 0;
+ return true;
}
-
+
// Pessimistic alloc
CREATE(buf, char, len+1);
-
+
// Need not be parsed, just solve stuff like %%.
if(argc==0){
memcpy(buf,format,len+1);
script_pushstrcopy(st, buf);
aFree(buf);
- return 0;
+ return true;
}
-
+
safestrncpy(buf, format, len+1);
-
+
// Issue sprintf for each parameter
- StringBuf_Init(&final_buf);
+ StrBuf->Init(&final_buf);
q = buf;
while((p = strchr(q, '%'))!=NULL){
if(p!=q){
@@ -13938,12 +13605,12 @@ BUILDIN_FUNC(sprintf)
buf2_len = len;
}
safestrncpy(buf2, q, len);
- StringBuf_AppendStr(&final_buf, buf2);
+ StrBuf->AppendStr(&final_buf, buf2);
q = p;
}
p = q+1;
if(*p=='%'){ // %%
- StringBuf_AppendStr(&final_buf, "%");
+ StrBuf->AppendStr(&final_buf, "%");
q+=2;
continue;
}
@@ -13957,9 +13624,9 @@ BUILDIN_FUNC(sprintf)
ShowError("buildin_sprintf: Not enough arguments passed!\n");
if(buf) aFree(buf);
if(buf2) aFree(buf2);
- StringBuf_Destroy(&final_buf);
+ StrBuf->Destroy(&final_buf);
script_pushconststr(st,"");
- return 1;
+ return false;
}
if((p = strchr(q+1, '%'))==NULL){
p = strchr(q, 0); // EOS
@@ -13971,7 +13638,7 @@ BUILDIN_FUNC(sprintf)
}
safestrncpy(buf2, q, len);
q = p;
-
+
// Note: This assumes the passed value being the correct
// type to the current format specifier. If not, the server
// probably crashes or returns anything else, than expected,
@@ -13979,52 +13646,52 @@ BUILDIN_FUNC(sprintf)
// the scripter's responsibility.
data = script_getdata(st, arg+3);
if(data_isstring(data)){ // String
- StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
+ StrBuf->Printf(&final_buf, buf2, script_getstr(st, arg+3));
}else if(data_isint(data)){ // Number
- StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
+ StrBuf->Printf(&final_buf, buf2, script_getnum(st, arg+3));
}else if(data_isreference(data)){ // Variable
char* name = reference_getname(data);
if(name[strlen(name)-1]=='$'){ // var Str
- StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
+ StrBuf->Printf(&final_buf, buf2, script_getstr(st, arg+3));
}else{ // var Int
- StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
+ StrBuf->Printf(&final_buf, buf2, script_getnum(st, arg+3));
}
}else{ // Unsupported type
ShowError("buildin_sprintf: Unknown argument type!\n");
if(buf) aFree(buf);
if(buf2) aFree(buf2);
- StringBuf_Destroy(&final_buf);
+ StrBuf->Destroy(&final_buf);
script_pushconststr(st,"");
- return 1;
+ return false;
}
arg++;
}
-
+
// Append anything left
if(*q){
- StringBuf_AppendStr(&final_buf, q);
+ StrBuf->AppendStr(&final_buf, q);
}
-
+
// Passed more, than needed
if(arg<argc){
ShowWarning("buildin_sprintf: Unused arguments passed.\n");
script_reportsrc(st);
}
-
- script_pushstrcopy(st, StringBuf_Value(&final_buf));
-
+
+ script_pushstrcopy(st, StrBuf->Value(&final_buf));
+
if(buf) aFree(buf);
if(buf2) aFree(buf2);
- StringBuf_Destroy(&final_buf);
-
- return 0;
+ StrBuf->Destroy(&final_buf);
+
+ return true;
}
//=======================================================
// sscanf(<str>, <format>, ...);
// Implements C sscanf.
//-------------------------------------------------------
-BUILDIN_FUNC(sscanf){
+BUILDIN(sscanf){
unsigned int argc, arg = 0, len;
struct script_data* data;
struct map_session_data* sd = NULL;
@@ -14036,15 +13703,15 @@ BUILDIN_FUNC(sscanf){
char* buf_p;
char* ref_str = NULL;
int ref_int;
-
+
// Get data
str = script_getstr(st, 2);
format = script_getstr(st, 3);
argc = script_lastdata(st)-3;
-
+
len = strlen(format);
CREATE(buf, char, len*2+1);
-
+
// Issue sscanf for each parameter
*buf = 0;
q = format;
@@ -14064,7 +13731,7 @@ BUILDIN_FUNC(sscanf){
script_pushint(st, -1);
if(buf) aFree(buf);
if(ref_str) aFree(ref_str);
- return 1;
+ return false;
}
if((p = strchr(q+1, '%'))==NULL){
p = strchr(q, 0); // EOS
@@ -14072,7 +13739,7 @@ BUILDIN_FUNC(sscanf){
len = p-q;
strncat(buf, q, len);
q = p;
-
+
// Validate output
data = script_getdata(st, arg+4);
if(!data_isreference(data) || !reference_tovariable(data)){
@@ -14080,16 +13747,16 @@ BUILDIN_FUNC(sscanf){
script_pushint(st, -1);
if(buf) aFree(buf);
if(ref_str) aFree(ref_str);
- return 1;
+ return false;
}
buf_p = reference_getname(data);
if(not_server_variable(*buf_p) && (sd = script_rid2sd(st))==NULL){
script_pushint(st, -1);
if(buf) aFree(buf);
if(ref_str) aFree(ref_str);
- return 0;
+ return true;
}
-
+
// Save value if any
if(buf_p[strlen(buf_p)-1]=='$'){ // String
if(ref_str==NULL){
@@ -14098,26 +13765,26 @@ BUILDIN_FUNC(sscanf){
if(sscanf(str, buf, ref_str)==0){
break;
}
- set_reg(st, sd, add_str(buf_p), buf_p, (void *)(ref_str), reference_getref(data));
- }else{ // Number
+ set_reg(st, sd, reference_uid( reference_getid(data), reference_getindex(data) ), buf_p, (void *)(ref_str), reference_getref(data));
+ } else { // Number
if(sscanf(str, buf, &ref_int)==0){
break;
}
- set_reg(st, sd, add_str(buf_p), buf_p, (void *)__64BPRTSIZE(ref_int), reference_getref(data));
+ set_reg(st, sd, reference_uid( reference_getid(data), reference_getindex(data) ), buf_p, (void *)__64BPTRSIZE(ref_int), reference_getref(data));
}
arg++;
-
+
// Disable used format (%... -> %*...)
buf_p = strchr(buf, 0);
memmove(buf_p-len+2, buf_p-len+1, len);
*(buf_p-len+1) = '*';
}
-
+
script_pushint(st, arg);
if(buf) aFree(buf);
if(ref_str) aFree(ref_str);
-
- return 0;
+
+ return true;
}
//=======================================================
@@ -14127,22 +13794,22 @@ BUILDIN_FUNC(sscanf){
// Implements PHP style strpos. Adapted from code from
// http://www.daniweb.com/code/snippet313.html, Dave Sinkula
//-------------------------------------------------------
-BUILDIN_FUNC(strpos) {
+BUILDIN(strpos) {
const char *haystack = script_getstr(st,2);
const char *needle = script_getstr(st,3);
int i;
size_t len;
-
+
if( script_hasdata(st,4) )
i = script_getnum(st,4);
else
i = 0;
-
+
if (needle[0] == '\0') {
script_pushint(st, -1);
- return 0;
+ return true;
}
-
+
len = strlen(haystack);
for ( ; i < len; ++i ) {
if ( haystack[i] == *needle ) {
@@ -14155,12 +13822,12 @@ BUILDIN_FUNC(strpos) {
}
if ( !*n ) { // matched all of 'needle' to null termination
script_pushint(st, i);
- return 0;
+ return true;
}
}
}
script_pushint(st, -1);
- return 0;
+ return true;
}
//===============================================================
@@ -14171,7 +13838,7 @@ BUILDIN_FUNC(strpos) {
// instances as specified in <count>. By default will be case
// sensitive.
//---------------------------------------------------------------
-BUILDIN_FUNC(replacestr)
+BUILDIN(replacestr)
{
const char *input = script_getstr(st, 2);
const char *find = script_getstr(st, 3);
@@ -14180,73 +13847,73 @@ BUILDIN_FUNC(replacestr)
size_t findlen = strlen(find);
struct StringBuf output;
bool usecase = true;
-
+
int count = 0;
int numFinds = 0;
int i = 0, f = 0;
-
+
if(findlen == 0) {
ShowError("script:replacestr: Invalid search length.\n");
st->state = END;
- return 1;
+ return false;
}
-
+
if(script_hasdata(st, 5)) {
if( !script_isstring(st,5) )
usecase = script_getnum(st, 5) != 0;
else {
ShowError("script:replacestr: Invalid usecase value. Expected int got string\n");
st->state = END;
- return 1;
+ return false;
}
}
-
+
if(script_hasdata(st, 6)) {
count = script_getnum(st, 6);
if(count == 0) {
ShowError("script:replacestr: Invalid count value. Expected int got string\n");
st->state = END;
- return 1;
+ return false;
}
}
-
- StringBuf_Init(&output);
-
+
+ StrBuf->Init(&output);
+
for(; i < inputlen; i++) {
if(count && count == numFinds) { //found enough, stop looking
break;
}
-
+
for(f = 0; f <= findlen; f++) {
if(f == findlen) { //complete match
numFinds++;
- StringBuf_AppendStr(&output, replace);
-
+ StrBuf->AppendStr(&output, replace);
+
i += findlen - 1;
break;
} else {
if(usecase) {
if((i + f) > inputlen || input[i + f] != find[f]) {
- StringBuf_Printf(&output, "%c", input[i]);
+ StrBuf->Printf(&output, "%c", input[i]);
break;
}
} else {
if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
- StringBuf_Printf(&output, "%c", input[i]);
+ StrBuf->Printf(&output, "%c", input[i]);
break;
}
}
}
}
}
-
+
//append excess after enough found
if(i < inputlen)
- StringBuf_AppendStr(&output, &(input[i]));
-
- script_pushstrcopy(st, StringBuf_Value(&output));
- StringBuf_Destroy(&output);
- return 0;
+ StrBuf->AppendStr(&output, &(input[i]));
+
+ script_pushstrcopy(st, StrBuf->Value(&output));
+ StrBuf->Destroy(&output);
+ return true;
}
//========================================================
@@ -14255,33 +13922,33 @@ BUILDIN_FUNC(replacestr)
// Note: Counts the number of times <search> occurs in
// <input>. By default will be case sensitive.
//--------------------------------------------------------
-BUILDIN_FUNC(countstr)
+BUILDIN(countstr)
{
const char *input = script_getstr(st, 2);
const char *find = script_getstr(st, 3);
size_t inputlen = strlen(input);
size_t findlen = strlen(find);
bool usecase = true;
-
+
int numFinds = 0;
int i = 0, f = 0;
-
+
if(findlen == 0) {
ShowError("script:countstr: Invalid search length.\n");
st->state = END;
- return 1;
+ return false;
}
-
+
if(script_hasdata(st, 4)) {
if( !script_isstring(st,4) )
usecase = script_getnum(st, 4) != 0;
else {
ShowError("script:countstr: Invalid usecase value. Expected int got string\n");
st->state = END;
- return 1;
+ return false;
}
}
-
+
for(; i < inputlen; i++) {
for(f = 0; f <= findlen; f++) {
if(f == findlen) { //complete match
@@ -14302,7 +13969,7 @@ BUILDIN_FUNC(countstr)
}
}
script_pushint(st, numFinds);
- return 0;
+ return true;
}
@@ -14313,158 +13980,158 @@ BUILDIN_FUNC(countstr)
/// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int>
/// setnpcdisplay("<npc name>", "<new display name>") -> <int>
/// setnpcdisplay("<npc name>", <new class id>) -> <int>
-BUILDIN_FUNC(setnpcdisplay)
+BUILDIN(setnpcdisplay)
{
const char* name;
const char* newname = NULL;
int class_ = -1, size = -1;
struct script_data* data;
struct npc_data* nd;
-
+
name = script_getstr(st,2);
data = script_getdata(st,3);
-
+
if( script_hasdata(st,4) )
class_ = script_getnum(st,4);
if( script_hasdata(st,5) )
size = script_getnum(st,5);
-
+
get_val(st, data);
if( data_isstring(data) )
- newname = conv_str(st,data);
+ newname = script->conv_str(st,data);
else if( data_isint(data) )
- class_ = conv_num(st,data);
+ class_ = script->conv_num(st,data);
else
{
ShowError("script:setnpcdisplay: expected a string or number\n");
script_reportdata(data);
- return 1;
+ return false;
}
-
+
nd = npc_name2id(name);
if( nd == NULL )
{// not found
script_pushint(st,1);
- return 0;
+ return true;
}
-
+
// update npc
if( newname )
npc_setdisplayname(nd, newname);
-
+
if( size != -1 && size != (int)nd->size )
nd->size = size;
else
size = -1;
-
+
if( class_ != -1 && nd->class_ != class_ )
npc_setclass(nd, class_);
else if( size != -1 )
{ // Required to update the visual size
- clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);
- clif_spawn(&nd->bl);
+ clif->clearunit_area(&nd->bl, CLR_OUTSIGHT);
+ clif->spawn(&nd->bl);
}
-
+
script_pushint(st,0);
- return 0;
+ return true;
}
-BUILDIN_FUNC(atoi)
+BUILDIN(atoi)
{
const char *value;
value = script_getstr(st,2);
script_pushint(st,atoi(value));
- return 0;
+ return true;
}
// case-insensitive substring search [lordalfa]
-BUILDIN_FUNC(compare)
+BUILDIN(compare)
{
const char *message;
const char *cmpstring;
message = script_getstr(st,2);
cmpstring = script_getstr(st,3);
script_pushint(st,(stristr(message,cmpstring) != NULL));
- return 0;
+ return true;
}
// [zBuffer] List of mathematics commands --->
-BUILDIN_FUNC(sqrt)
+BUILDIN(sqrt)
{
double i, a;
i = script_getnum(st,2);
a = sqrt(i);
script_pushint(st,(int)a);
- return 0;
+ return true;
}
-BUILDIN_FUNC(pow)
+BUILDIN(pow)
{
double i, a, b;
a = script_getnum(st,2);
b = script_getnum(st,3);
i = pow(a,b);
script_pushint(st,(int)i);
- return 0;
+ return true;
}
-BUILDIN_FUNC(distance)
+BUILDIN(distance)
{
int x0, y0, x1, y1;
-
+
x0 = script_getnum(st,2);
y0 = script_getnum(st,3);
x1 = script_getnum(st,4);
y1 = script_getnum(st,5);
-
+
script_pushint(st,distance_xy(x0,y0,x1,y1));
- return 0;
+ return true;
}
// <--- [zBuffer] List of mathematics commands
-BUILDIN_FUNC(md5)
+BUILDIN(md5)
{
const char *tmpstr;
char *md5str;
-
+
tmpstr = script_getstr(st,2);
md5str = (char *)aMalloc((32+1)*sizeof(char));
MD5_String(tmpstr, md5str);
script_pushstr(st, md5str);
- return 0;
+ return true;
}
// [zBuffer] List of dynamic var commands --->
-BUILDIN_FUNC(setd)
+BUILDIN(setd)
{
TBL_PC *sd=NULL;
char varname[100];
const char *buffer;
int elem;
buffer = script_getstr(st, 2);
-
+
if(sscanf(buffer, "%99[^[][%d]", varname, &elem) < 2)
elem = 0;
-
+
if( not_server_variable(*varname) )
{
sd = script_rid2sd(st);
if( sd == NULL )
{
ShowError("script:setd: no player attached for player variable '%s'\n", buffer);
- return 0;
+ return true;
}
}
-
+
if( is_string_variable(varname) ) {
setd_sub(st, sd, varname, elem, (void *)script_getstr(st, 3), NULL);
} else {
- setd_sub(st, sd, varname, elem, (void *)__64BPRTSIZE(script_getnum(st, 3)), NULL);
+ setd_sub(st, sd, varname, elem, (void *)__64BPTRSIZE(script_getnum(st, 3)), NULL);
}
-
- return 0;
+
+ return true;
}
int buildin_query_sql_sub(struct script_state* st, Sql* handle)
@@ -14477,7 +14144,7 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle)
int max_rows = SCRIPT_MAX_ARRAYSIZE; // maximum number of rows
int num_vars;
int num_cols;
-
+
// check target variables
for( i = 3; script_hasdata(st,i); ++i ) {
data = script_getdata(st, i);
@@ -14488,7 +14155,7 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle)
if( sd == NULL ) { // no player attached
script_reportdata(data);
st->state = END;
- return 1;
+ return false;
}
}
if( not_array_variable(*name) )
@@ -14497,28 +14164,28 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle)
ShowError("script:query_sql: not a variable\n");
script_reportdata(data);
st->state = END;
- return 1;
+ return false;
}
}
num_vars = i - 3;
-
+
// Execute the query
query = script_getstr(st,2);
-
- if( SQL_ERROR == Sql_QueryStr(handle, query) ) {
+
+ if( SQL_ERROR == SQL->QueryStr(handle, query) ) {
Sql_ShowDebug(handle);
script_pushint(st, 0);
- return 1;
+ return false;
}
-
- if( Sql_NumRows(handle) == 0 ) { // No data received
- Sql_FreeResult(handle);
+
+ if( SQL->NumRows(handle) == 0 ) { // No data received
+ SQL->FreeResult(handle);
script_pushint(st, 0);
- return 0;
+ return true;
}
-
+
// Count the number of columns to store
- num_cols = Sql_NumColumns(handle);
+ num_cols = SQL->NumColumns(handle);
if( num_vars < num_cols ) {
ShowWarning("script:query_sql: Too many columns, discarding last %u columns.\n", (unsigned int)(num_cols-num_vars));
script_reportsrc(st);
@@ -14526,105 +14193,82 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle)
ShowWarning("script:query_sql: Too many variables (%u extra).\n", (unsigned int)(num_vars-num_cols));
script_reportsrc(st);
}
-
+
// Store data
- for( i = 0; i < max_rows && SQL_SUCCESS == Sql_NextRow(handle); ++i ) {
+ for( i = 0; i < max_rows && SQL_SUCCESS == SQL->NextRow(handle); ++i ) {
for( j = 0; j < num_vars; ++j ) {
char* str = NULL;
-
+
if( j < num_cols )
- Sql_GetData(handle, j, &str, NULL);
-
+ SQL->GetData(handle, j, &str, NULL);
+
data = script_getdata(st, j+3);
name = reference_getname(data);
if( is_string_variable(name) )
setd_sub(st, sd, name, i, (void *)(str?str:""), reference_getref(data));
else
- setd_sub(st, sd, name, i, (void *)__64BPRTSIZE((str?atoi(str):0)), reference_getref(data));
+ setd_sub(st, sd, name, i, (void *)__64BPTRSIZE((str?atoi(str):0)), reference_getref(data));
}
}
- if( i == max_rows && max_rows < Sql_NumRows(handle) ) {
- ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)Sql_NumRows(handle));
+ if( i == max_rows && max_rows < SQL->NumRows(handle) ) {
+ ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)SQL->NumRows(handle));
script_reportsrc(st);
}
-
+
// Free data
- Sql_FreeResult(handle);
+ SQL->FreeResult(handle);
script_pushint(st, i);
-
- return 0;
+
+ return true;
}
-
-BUILDIN_FUNC(query_sql) {
-#ifdef BETA_THREAD_TEST
- if( st->state != RERUNLINE ) {
- queryThread_add(st,false);
-
- st->state = RERUNLINE;/* will continue when the query is finished running. */
- } else
- st->state = RUN;
-
- return 0;
-#else
+BUILDIN(query_sql) {
return buildin_query_sql_sub(st, mmysql_handle);
-#endif
}
-BUILDIN_FUNC(query_logsql) {
- if( !log_config.sql_logs ) {// logmysql_handle == NULL
+BUILDIN(query_logsql) {
+ if( !logs->config.sql_logs ) {// logmysql_handle == NULL
ShowWarning("buildin_query_logsql: SQL logs are disabled, query '%s' will not be executed.\n", script_getstr(st,2));
script_pushint(st,-1);
- return 1;
+ return false;
}
-#ifdef BETA_THREAD_TEST
- if( st->state != RERUNLINE ) {
- queryThread_add(st,true);
-
- st->state = RERUNLINE;/* will continue when the query is finished running. */
- } else
- st->state = RUN;
-
- return 0;
-#else
return buildin_query_sql_sub(st, logmysql_handle);
-#endif
}
//Allows escaping of a given string.
-BUILDIN_FUNC(escape_sql)
+BUILDIN(escape_sql)
{
const char *str;
char *esc_str;
size_t len;
-
+
str = script_getstr(st,2);
len = strlen(str);
esc_str = (char*)aMalloc(len*2+1);
- Sql_EscapeStringLen(mmysql_handle, esc_str, str, len);
+ SQL->EscapeStringLen(mmysql_handle, esc_str, str, len);
script_pushstr(st, esc_str);
- return 0;
+ return true;
}
-BUILDIN_FUNC(getd)
+BUILDIN(getd)
{
char varname[100];
const char *buffer;
int elem;
-
+
buffer = script_getstr(st, 2);
-
+
if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
elem = 0;
-
+
// Push the 'pointer' so it's more flexible [Lance]
push_val(st->stack, C_NAME, reference_uid(add_str(varname), elem));
-
- return 0;
+
+ return true;
}
// <--- [zBuffer] List of dynamic var commands
// Pet stat [Lance]
-BUILDIN_FUNC(petstat)
+BUILDIN(petstat)
{
TBL_PC *sd = NULL;
struct pet_data *pd;
@@ -14635,7 +14279,7 @@ BUILDIN_FUNC(petstat)
script_pushconststr(st, "");
else
script_pushint(st,0);
- return 0;
+ return true;
}
pd = sd->pd;
switch(flag){
@@ -14648,10 +14292,10 @@ BUILDIN_FUNC(petstat)
script_pushint(st,0);
break;
}
- return 0;
+ return true;
}
-BUILDIN_FUNC(callshop)
+BUILDIN(callshop)
{
TBL_PC *sd = NULL;
struct npc_data *nd;
@@ -14660,7 +14304,7 @@ BUILDIN_FUNC(callshop)
sd = script_rid2sd(st);
if (!sd) {
script_pushint(st,0);
- return 0;
+ return true;
}
shopname = script_getstr(st, 2);
if( script_hasdata(st,3) )
@@ -14670,45 +14314,45 @@ BUILDIN_FUNC(callshop)
{
ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname);
script_pushint(st,0);
- return 1;
+ return false;
}
-
+
if( nd->subtype == SHOP )
{
// flag the user as using a valid script call for opening the shop (for floating NPCs)
sd->state.callshop = 1;
-
+
switch( flag )
{
case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window
case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window
- default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu
+ default: clif->npcbuysell(sd,nd->bl.id); break; //Show menu
}
}
else
- clif_cashshop_show(sd, nd);
-
+ clif->cashshop_show(sd, nd);
+
sd->npc_shopid = nd->bl.id;
script_pushint(st,1);
- return 0;
+ return true;
}
-BUILDIN_FUNC(npcshopitem)
+BUILDIN(npcshopitem)
{
const char* npcname = script_getstr(st, 2);
struct npc_data* nd = npc_name2id(npcname);
int n, i;
int amount;
-
+
if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
{ //Not found.
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
// get the count of new entries
amount = (script_lastdata(st)-2)/2;
-
+
// generate new shop item list
RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount);
for( n = 0, i = 3; n < amount; n++, i+=2 )
@@ -14717,27 +14361,27 @@ BUILDIN_FUNC(npcshopitem)
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
}
nd->u.shop.count = n;
-
+
script_pushint(st,1);
- return 0;
+ return true;
}
-BUILDIN_FUNC(npcshopadditem)
+BUILDIN(npcshopadditem)
{
const char* npcname = script_getstr(st,2);
struct npc_data* nd = npc_name2id(npcname);
int n, i;
int amount;
-
+
if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
{ //Not found.
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
// get the count of new entries
amount = (script_lastdata(st)-2)/2;
-
+
// append new items to existing shop item list
RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount);
for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 )
@@ -14746,12 +14390,12 @@ BUILDIN_FUNC(npcshopadditem)
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
}
nd->u.shop.count = n;
-
+
script_pushint(st,1);
- return 0;
+ return true;
}
-BUILDIN_FUNC(npcshopdelitem)
+BUILDIN(npcshopdelitem)
{
const char* npcname = script_getstr(st,2);
struct npc_data* nd = npc_name2id(npcname);
@@ -14759,21 +14403,21 @@ BUILDIN_FUNC(npcshopdelitem)
int n, i;
int amount;
int size;
-
+
if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
{ //Not found.
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
amount = script_lastdata(st)-2;
size = nd->u.shop.count;
-
+
// remove specified items from the shop item list
for( i = 3; i < 3 + amount; i++ )
{
nameid = script_getnum(st,i);
-
+
ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == nameid );
if( n < size )
{
@@ -14781,121 +14425,121 @@ BUILDIN_FUNC(npcshopdelitem)
size--;
}
}
-
+
RECREATE(nd->u.shop.shop_item, struct npc_item_list, size);
nd->u.shop.count = size;
-
+
script_pushint(st,1);
- return 0;
+ return true;
}
//Sets a script to attach to a shop npc.
-BUILDIN_FUNC(npcshopattach)
+BUILDIN(npcshopattach)
{
const char* npcname = script_getstr(st,2);
struct npc_data* nd = npc_name2id(npcname);
int flag = 1;
-
+
if( script_hasdata(st,3) )
flag = script_getnum(st,3);
-
+
if( !nd || nd->subtype != SHOP )
{ //Not found.
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
if (flag)
nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
else
nd->master_nd = NULL;
-
+
script_pushint(st,1);
- return 0;
+ return true;
}
/*==========================================
* Returns some values of an item [Lupus]
* Price, Weight, etc...
- setitemscript(itemID,"{new item bonus script}",[n]);
- Where n:
- 0 - script
- 1 - Equip script
- 2 - Unequip script
+ setitemscript(itemID,"{new item bonus script}",[n]);
+ Where n:
+ 0 - script
+ 1 - Equip script
+ 2 - Unequip script
*------------------------------------------*/
-BUILDIN_FUNC(setitemscript)
+BUILDIN(setitemscript)
{
int item_id,n=0;
- const char *script;
+ const char *new_bonus_script;
struct item_data *i_data;
struct script_code **dstscript;
-
+
item_id = script_getnum(st,2);
- script = script_getstr(st,3);
+ new_bonus_script = script_getstr(st,3);
if( script_hasdata(st,4) )
n=script_getnum(st,4);
i_data = itemdb_exists(item_id);
-
- if (!i_data || script==NULL || ( script[0] && script[0]!='{' )) {
+
+ if (!i_data || new_bonus_script==NULL || ( new_bonus_script[0] && new_bonus_script[0]!='{' )) {
script_pushint(st,0);
- return 0;
+ return true;
}
switch (n) {
- case 2:
- dstscript = &i_data->unequip_script;
- break;
- case 1:
- dstscript = &i_data->equip_script;
- break;
- default:
- dstscript = &i_data->script;
- break;
+ case 2:
+ dstscript = &i_data->unequip_script;
+ break;
+ case 1:
+ dstscript = &i_data->equip_script;
+ break;
+ default:
+ dstscript = &i_data->script;
+ break;
}
if(*dstscript)
script_free_code(*dstscript);
-
- *dstscript = script[0] ? parse_script(script, "script_setitemscript", 0, 0) : NULL;
+
+ *dstscript = new_bonus_script[0] ? parse_script(new_bonus_script, "script_setitemscript", 0, 0) : NULL;
script_pushint(st,1);
- return 0;
+ return true;
}
/* Work In Progress [Lupus]
-BUILDIN_FUNC(addmonsterdrop)
-{
- int class_,item_id,chance;
- class_=script_getnum(st,2);
- item_id=script_getnum(st,3);
- chance=script_getnum(st,4);
- if(class_>1000 && item_id>500 && chance>0) {
- script_pushint(st,1);
- } else {
- script_pushint(st,0);
- }
-}
-
-BUILDIN_FUNC(delmonsterdrop)
-{
- int class_,item_id;
- class_=script_getnum(st,2);
- item_id=script_getnum(st,3);
- if(class_>1000 && item_id>500) {
- script_pushint(st,1);
- } else {
- script_pushint(st,0);
- }
-}
-*/
+ BUILDIN(addmonsterdrop)
+ {
+ int class_,item_id,chance;
+ class_=script_getnum(st,2);
+ item_id=script_getnum(st,3);
+ chance=script_getnum(st,4);
+ if(class_>1000 && item_id>500 && chance>0) {
+ script_pushint(st,1);
+ } else {
+ script_pushint(st,0);
+ }
+ }
+
+ BUILDIN(delmonsterdrop)
+ {
+ int class_,item_id;
+ class_=script_getnum(st,2);
+ item_id=script_getnum(st,3);
+ if(class_>1000 && item_id>500) {
+ script_pushint(st,1);
+ } else {
+ script_pushint(st,0);
+ }
+ }
+ */
/*==========================================
* Returns some values of a monster [Lupus]
* Name, Level, race, size, etc...
- getmonsterinfo(monsterID,queryIndex);
+ getmonsterinfo(monsterID,queryIndex);
*------------------------------------------*/
-BUILDIN_FUNC(getmonsterinfo)
+BUILDIN(getmonsterinfo)
{
struct mob_db *mob;
int mob_id;
-
+
mob_id = script_getnum(st,2);
if (!mobdb_checkid(mob_id)) {
ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
@@ -14932,77 +14576,94 @@ BUILDIN_FUNC(getmonsterinfo)
case 22: script_pushint(st,mob->mexp); break;
default: script_pushint(st,-1); //wrong Index
}
- return 0;
+ return true;
}
-BUILDIN_FUNC(checkvending) // check vending [Nab4]
+BUILDIN(checkvending) // check vending [Nab4]
{
TBL_PC *sd = NULL;
-
+
if(script_hasdata(st,2))
sd = map_nick2sd(script_getstr(st,2));
else
sd = script_rid2sd(st);
-
+
if(sd)
script_pushint(st, sd->state.autotrade ? 2 : sd->state.vending);
else
script_pushint(st,0);
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(checkchatting) // check chatting [Marka]
+BUILDIN(checkchatting) // check chatting [Marka]
{
TBL_PC *sd = NULL;
-
+
if(script_hasdata(st,2))
sd = map_nick2sd(script_getstr(st,2));
else
sd = script_rid2sd(st);
-
+
if(sd)
script_pushint(st,(sd->chatID != 0));
else
script_pushint(st,0);
+
+ return true;
+}
- return 0;
+BUILDIN(checkidle)
+{
+ TBL_PC *sd = NULL;
+
+ if (script_hasdata(st, 2))
+ sd = map_nick2sd(script_getstr(st, 2));
+ else
+ sd = script_rid2sd(st);
+
+ if (sd)
+ script_pushint(st, DIFF_TICK(last_tick, sd->idletime));
+ else
+ script_pushint(st, 0);
+
+ return true;
}
-BUILDIN_FUNC(searchitem)
+BUILDIN(searchitem)
{
struct script_data* data = script_getdata(st, 2);
const char *itemname = script_getstr(st,3);
struct item_data *items[MAX_SEARCH];
int count;
-
+
char* name;
int32 start;
int32 id;
int32 i;
TBL_PC* sd = NULL;
-
+
if ((items[0] = itemdb_exists(atoi(itemname))))
count = 1;
else {
count = itemdb_searchname_array(items, ARRAYLENGTH(items), itemname);
if (count > MAX_SEARCH) count = MAX_SEARCH;
}
-
+
if (!count) {
script_pushint(st, 0);
- return 0;
+ return true;
}
-
+
if( !data_isreference(data) )
{
ShowError("script:searchitem: not a variable\n");
script_reportdata(data);
st->state = END;
- return 1;// not a variable
+ return false;// not a variable
}
-
+
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
@@ -15011,32 +14672,32 @@ BUILDIN_FUNC(searchitem)
ShowError("script:searchitem: illegal scope\n");
script_reportdata(data);
st->state = END;
- return 1;// not supported
+ return false;// not supported
}
-
+
if( not_server_variable(*name) )
{
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;// no player attached
+ return true;// no player attached
}
-
+
if( is_string_variable(name) )
{// string array
ShowError("script:searchitem: not an integer array reference\n");
script_reportdata(data);
st->state = END;
- return 1;// not supported
+ return false;// not supported
}
-
+
for( i = 0; i < count; ++start, ++i )
{// Set array
- void* v = (void*)__64BPRTSIZE((int)items[i]->nameid);
+ void* v = (void*)__64BPTRSIZE((int)items[i]->nameid);
set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
}
-
+
script_pushint(st, count);
- return 0;
+ return true;
}
int axtoi(const char *hexStg)
@@ -15073,15 +14734,15 @@ int axtoi(const char *hexStg)
}
// [Lance] Hex string to integer converter
-BUILDIN_FUNC(axtoi)
+BUILDIN(axtoi)
{
const char *hex = script_getstr(st,2);
script_pushint(st,axtoi(hex));
- return 0;
+ return true;
}
// [zBuffer] List of player cont commands --->
-BUILDIN_FUNC(rid2name)
+BUILDIN(rid2name)
{
struct block_list *bl = NULL;
int rid = script_getnum(st,2);
@@ -15103,65 +14764,65 @@ BUILDIN_FUNC(rid2name)
ShowError("buildin_rid2name: invalid RID\n");
script_pushconststr(st,"(null)");
}
- return 0;
+ return true;
}
-BUILDIN_FUNC(pcblockmove)
+BUILDIN(pcblockmove)
{
int id, flag;
TBL_PC *sd = NULL;
-
+
id = script_getnum(st,2);
flag = script_getnum(st,3);
-
+
if(id)
sd = map_id2sd(id);
else
sd = script_rid2sd(st);
-
+
if(sd)
sd->state.blockedmove = flag > 0;
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(pcfollow)
+BUILDIN(pcfollow)
{
int id, targetid;
TBL_PC *sd = NULL;
-
-
+
+
id = script_getnum(st,2);
targetid = script_getnum(st,3);
-
+
if(id)
sd = map_id2sd(id);
else
sd = script_rid2sd(st);
-
+
if(sd)
pc_follow(sd, targetid);
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(pcstopfollow)
+BUILDIN(pcstopfollow)
{
int id;
TBL_PC *sd = NULL;
-
-
+
+
id = script_getnum(st,2);
-
+
if(id)
sd = map_id2sd(id);
else
sd = script_rid2sd(st);
-
+
if(sd)
pc_stop_following(sd);
-
- return 0;
+
+ return true;
}
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
@@ -15172,10 +14833,10 @@ BUILDIN_FUNC(pcstopfollow)
///
/// unitwalk(<unit_id>,<x>,<y>) -> <bool>
/// unitwalk(<unit_id>,<map_id>) -> <bool>
-BUILDIN_FUNC(unitwalk)
+BUILDIN(unitwalk)
{
struct block_list* bl;
-
+
bl = map_id2bl(script_getnum(st,2));
if( bl == NULL )
{
@@ -15192,27 +14853,27 @@ BUILDIN_FUNC(unitwalk)
int map_id = script_getnum(st,3);
script_pushint(st, unit_walktobl(bl,map_id2bl(map_id),65025,1));
}
-
- return 0;
+
+ return true;
}
/// Kills the unit
///
/// unitkill <unit_id>;
-BUILDIN_FUNC(unitkill)
+BUILDIN(unitkill)
{
struct block_list* bl = map_id2bl(script_getnum(st,2));
if( bl != NULL )
status_kill(bl);
-
- return 0;
+
+ return true;
}
/// Warps the unit to the target position in the target map
/// Returns if it was successfull
///
/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool>
-BUILDIN_FUNC(unitwarp)
+BUILDIN(unitwarp)
{
int unit_id;
int map;
@@ -15220,28 +14881,28 @@ BUILDIN_FUNC(unitwarp)
short y;
struct block_list* bl;
const char *mapname;
-
+
unit_id = script_getnum(st,2);
mapname = script_getstr(st, 3);
x = (short)script_getnum(st,4);
y = (short)script_getnum(st,5);
-
+
if (!unit_id) //Warp the script's runner
bl = map_id2bl(st->rid);
else
bl = map_id2bl(unit_id);
-
+
if( strcmp(mapname,"this") == 0 )
map = bl?bl->m:-1;
else
map = map_mapname2mapid(mapname);
-
+
if( map >= 0 && bl != NULL )
script_pushint(st, unit_warp(bl,map,x,y,CLR_OUTSIGHT));
else
script_pushint(st, 0);
-
- return 0;
+
+ return true;
}
/// Makes the unit attack the target.
@@ -15251,71 +14912,71 @@ BUILDIN_FUNC(unitwarp)
///
/// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool>
/// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool>
-BUILDIN_FUNC(unitattack)
+BUILDIN(unitattack)
{
struct block_list* unit_bl;
struct block_list* target_bl = NULL;
struct script_data* data;
int actiontype = 0;
-
+
// get unit
unit_bl = map_id2bl(script_getnum(st,2));
if( unit_bl == NULL ) {
script_pushint(st, 0);
- return 0;
+ return true;
}
-
+
data = script_getdata(st, 3);
get_val(st, data);
if( data_isstring(data) )
{
- TBL_PC* sd = map_nick2sd(conv_str(st, data));
+ TBL_PC* sd = map_nick2sd(script->conv_str(st, data));
if( sd != NULL )
target_bl = &sd->bl;
} else
- target_bl = map_id2bl(conv_num(st, data));
+ target_bl = map_id2bl(script->conv_num(st, data));
// request the attack
if( target_bl == NULL )
{
script_pushint(st, 0);
- return 0;
+ return true;
}
-
+
// get actiontype
if( script_hasdata(st,4) )
actiontype = script_getnum(st,4);
-
+
switch( unit_bl->type )
{
- case BL_PC:
- clif_parse_ActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick());
- script_pushint(st, 1);
- return 0;
- case BL_MOB:
- ((TBL_MOB *)unit_bl)->target_id = target_bl->id;
- break;
- case BL_PET:
- ((TBL_PET *)unit_bl)->target_id = target_bl->id;
- break;
- default:
- ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type);
- script_pushint(st, 0);
- return 1;
+ case BL_PC:
+ clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick());
+ script_pushint(st, 1);
+ return true;
+ case BL_MOB:
+ ((TBL_MOB *)unit_bl)->target_id = target_bl->id;
+ break;
+ case BL_PET:
+ ((TBL_PET *)unit_bl)->target_id = target_bl->id;
+ break;
+ default:
+ ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type);
+ script_pushint(st, 0);
+ return false;
}
script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2));
- return 0;
+ return true;
}
/// Makes the unit stop attacking and moving
///
/// unitstop <unit_id>;
-BUILDIN_FUNC(unitstop)
+BUILDIN(unitstop)
{
int unit_id;
struct block_list* bl;
-
+
unit_id = script_getnum(st,2);
-
+
bl = map_id2bl(unit_id);
if( bl != NULL )
{
@@ -15324,35 +14985,35 @@ BUILDIN_FUNC(unitstop)
if( bl->type == BL_MOB )
((TBL_MOB*)bl)->target_id = 0;
}
-
- return 0;
+
+ return true;
}
/// Makes the unit say the message
///
/// unittalk <unit_id>,"<message>";
-BUILDIN_FUNC(unittalk)
+BUILDIN(unittalk)
{
int unit_id;
const char* message;
struct block_list* bl;
-
+
unit_id = script_getnum(st,2);
message = script_getstr(st, 3);
-
+
bl = map_id2bl(unit_id);
if( bl != NULL )
{
struct StringBuf sbuf;
- StringBuf_Init(&sbuf);
- StringBuf_Printf(&sbuf, "%s : %s", status_get_name(bl), message);
- clif_message(bl, StringBuf_Value(&sbuf));
+ StrBuf->Init(&sbuf);
+ StrBuf->Printf(&sbuf, "%s : %s", status_get_name(bl), message);
+ clif->disp_overhead(bl, StrBuf->Value(&sbuf));
if( bl->type == BL_PC )
- clif_displaymessage(((TBL_PC*)bl)->fd, StringBuf_Value(&sbuf));
- StringBuf_Destroy(&sbuf);
+ clif->message(((TBL_PC*)bl)->fd, StrBuf->Value(&sbuf));
+ StrBuf->Destroy(&sbuf);
}
-
- return 0;
+
+ return true;
}
/// Makes the unit do an emotion
@@ -15360,50 +15021,50 @@ BUILDIN_FUNC(unittalk)
/// unitemote <unit_id>,<emotion>;
///
/// @see e_* in const.txt
-BUILDIN_FUNC(unitemote)
+BUILDIN(unitemote)
{
int unit_id;
int emotion;
struct block_list* bl;
-
+
unit_id = script_getnum(st,2);
emotion = script_getnum(st,3);
bl = map_id2bl(unit_id);
if( bl != NULL )
- clif_emotion(bl, emotion);
-
- return 0;
+ clif->emotion(bl, emotion);
+
+ return true;
}
/// Makes the unit cast the skill on the target or self if no target is specified
///
/// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>};
/// unitskilluseid <unit_id>,"<skill name>",<skill_lv>{,<target_id>};
-BUILDIN_FUNC(unitskilluseid)
+BUILDIN(unitskilluseid)
{
int unit_id;
uint16 skill_id;
uint16 skill_lv;
int target_id;
struct block_list* bl;
-
+
unit_id = script_getnum(st,2);
- skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
skill_lv = script_getnum(st,4);
target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
-
+
bl = map_id2bl(unit_id);
if( bl != NULL )
unit_skilluse_id(bl, target_id, skill_id, skill_lv);
-
- return 0;
+
+ return true;
}
/// Makes the unit cast the skill on the target position.
///
/// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>;
/// unitskillusepos <unit_id>,"<skill name>",<skill_lv>,<target_x>,<target_y>;
-BUILDIN_FUNC(unitskillusepos)
+BUILDIN(unitskillusepos)
{
int unit_id;
uint16 skill_id;
@@ -15411,18 +15072,18 @@ BUILDIN_FUNC(unitskillusepos)
int skill_x;
int skill_y;
struct block_list* bl;
-
+
unit_id = script_getnum(st,2);
- skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ skill_id = ( script_isstring(st,3) ? skill->name2id(script_getstr(st,3)) : script_getnum(st,3) );
skill_lv = script_getnum(st,4);
skill_x = script_getnum(st,5);
skill_y = script_getnum(st,6);
-
+
bl = map_id2bl(unit_id);
if( bl != NULL )
unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv);
-
- return 0;
+
+ return true;
}
// <--- [zBuffer] List of mob control commands
@@ -15430,15 +15091,15 @@ BUILDIN_FUNC(unitskillusepos)
/// Pauses the execution of the script, detaching the player
///
/// sleep <mili seconds>;
-BUILDIN_FUNC(sleep)
+BUILDIN(sleep)
{
int ticks;
-
+
ticks = script_getnum(st,2);
-
+
// detach the player
script_detach_rid(st);
-
+
if( ticks <= 0 )
{// do nothing
}
@@ -15452,19 +15113,19 @@ BUILDIN_FUNC(sleep)
st->state = RUN;
st->sleep.tick = 0;
}
- return 0;
+ return true;
}
/// Pauses the execution of the script, keeping the player attached
/// Returns if a player is still attached
///
/// sleep2(<mili secconds>) -> <bool>
-BUILDIN_FUNC(sleep2)
+BUILDIN(sleep2)
{
int ticks;
-
+
ticks = script_getnum(st,2);
-
+
if( ticks <= 0 )
{// do nothing
script_pushint(st, (map_id2sd(st->rid)!=NULL));
@@ -15480,30 +15141,30 @@ BUILDIN_FUNC(sleep2)
st->sleep.tick = 0;
script_pushint(st, (map_id2sd(st->rid)!=NULL));
}
- return 0;
+ return true;
}
/// Awakes all the sleep timers of the target npc
///
/// awake "<npc name>";
-BUILDIN_FUNC(awake)
+BUILDIN(awake)
{
struct npc_data* nd;
struct linkdb_node *node = (struct linkdb_node *)sleep_db;
-
+
nd = npc_name2id(script_getstr(st, 2));
if( nd == NULL ) {
ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2));
- return 1;
+ return false;
}
-
+
while( node )
{
- if( (int)__64BPRTSIZE(node->key) == nd->bl.id )
+ if( (int)__64BPTRSIZE(node->key) == nd->bl.id )
{// sleep timer for the npc
struct script_state* tst = (struct script_state*)node->data;
TBL_PC* sd = map_id2sd(tst->rid);
-
+
if( tst->sleep.timer == INVALID_TIMER )
{// already awake ???
node = node->next;
@@ -15514,7 +15175,7 @@ BUILDIN_FUNC(awake)
tst->state = END;
tst->rid = 0;
}
-
+
delete_timer(tst->sleep.timer, run_script_timer);
node = script_erase_sleepdb(node);
tst->sleep.timer = INVALID_TIMER;
@@ -15527,19 +15188,19 @@ BUILDIN_FUNC(awake)
node = node->next;
}
}
- return 0;
+ return true;
}
/// Returns a reference to a variable of the target NPC.
/// Returns 0 if an error occurs.
///
/// getvariableofnpc(<variable>, "<npc name>") -> <reference>
-BUILDIN_FUNC(getvariableofnpc)
+BUILDIN(getvariableofnpc)
{
struct script_data* data;
const char* name;
struct npc_data* nd;
-
+
data = script_getdata(st,2);
if( !data_isreference(data) )
{// Not a reference (aka varaible name)
@@ -15547,9 +15208,9 @@ BUILDIN_FUNC(getvariableofnpc)
script_reportdata(data);
script_pushnil(st);
st->state = END;
- return 1;
+ return false;
}
-
+
name = reference_getname(data);
if( *name != '.' || name[1] == '@' )
{// not a npc variable
@@ -15557,20 +15218,20 @@ BUILDIN_FUNC(getvariableofnpc)
script_reportdata(data);
script_pushnil(st);
st->state = END;
- return 1;
+ return false;
}
-
+
nd = npc_name2id(script_getstr(st,3));
if( nd == NULL || nd->subtype != SCRIPT || nd->u.scr.script == NULL )
{// NPC not found or has no script
ShowError("script:getvariableofnpc: can't find npc %s\n", script_getstr(st,3));
script_pushnil(st);
st->state = END;
- return 1;
+ return false;
}
-
+
push_val2(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->script_vars );
- return 0;
+ return true;
}
/// Opens a warp portal.
@@ -15579,7 +15240,7 @@ BUILDIN_FUNC(getvariableofnpc)
/// warpportal <source x>,<source y>,"<target map>",<target x>,<target y>;
///
/// @author blackhole89
-BUILDIN_FUNC(warpportal)
+BUILDIN(warpportal)
{
int spx;
int spy;
@@ -15588,56 +15249,57 @@ BUILDIN_FUNC(warpportal)
int tpy;
struct skill_unit_group* group;
struct block_list* bl;
-
+
bl = map_id2bl(st->oid);
if( bl == NULL )
{
ShowError("script:warpportal: npc is needed\n");
- return 1;
+ return false;
}
-
+
spx = script_getnum(st,2);
spy = script_getnum(st,3);
mapindex = mapindex_name2id(script_getstr(st, 4));
tpx = script_getnum(st,5);
tpy = script_getnum(st,6);
-
+
if( mapindex == 0 )
- return 0;// map not found
-
- group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 0);
+ return true;// map not found
+
+ group = skill->unitsetting(bl, AL_WARP, 4, spx, spy, 0);
if( group == NULL )
- return 0;// failed
+ return true;// failed
+ group->val1 = (group->val1<<16)|(short)0;
group->val2 = (tpx<<16) | tpy;
group->val3 = mapindex;
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(openmail)
+BUILDIN(openmail)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
+ return true;
+
mail_openmail(sd);
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(openauction)
+BUILDIN(openauction)
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
- return 0;
-
- clif_Auction_openwindow(sd);
-
- return 0;
+ return true;
+
+ clif->auction_openwindow(sd);
+
+ return true;
}
/// Retrieves the value of the specified flag of the specified cell.
@@ -15645,16 +15307,16 @@ BUILDIN_FUNC(openauction)
/// checkcell("<map name>",<x>,<y>,<type>) -> <bool>
///
/// @see cell_chk* constants in const.txt for the types
-BUILDIN_FUNC(checkcell)
+BUILDIN(checkcell)
{
int16 m = map_mapname2mapid(script_getstr(st,2));
int16 x = script_getnum(st,3);
int16 y = script_getnum(st,4);
cell_chk type = (cell_chk)script_getnum(st,5);
-
+
script_pushint(st, map_getcell(m, x, y, type));
-
- return 0;
+
+ return true;
}
/// Modifies flags of cells in the specified area.
@@ -15662,7 +15324,7 @@ BUILDIN_FUNC(checkcell)
/// setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;
///
/// @see cell_* constants in const.txt for the types
-BUILDIN_FUNC(setcell)
+BUILDIN(setcell)
{
int16 m = map_mapname2mapid(script_getstr(st,2));
int16 x1 = script_getnum(st,3);
@@ -15671,79 +15333,79 @@ BUILDIN_FUNC(setcell)
int16 y2 = script_getnum(st,6);
cell_t type = (cell_t)script_getnum(st,7);
bool flag = (bool)script_getnum(st,8);
-
+
int x,y;
-
+
if( x1 > x2 ) swap(x1,x2);
if( y1 > y2 ) swap(y1,y2);
-
+
for( y = y1; y <= y2; ++y )
for( x = x1; x <= x2; ++x )
map_setcell(m, x, y, type, flag);
-
- return 0;
+
+ return true;
}
/*==========================================
* Mercenary Commands
*------------------------------------------*/
-BUILDIN_FUNC(mercenary_create)
+BUILDIN(mercenary_create)
{
struct map_session_data *sd;
int class_, contract_time;
-
+
if( (sd = script_rid2sd(st)) == NULL || sd->md || sd->status.mer_id != 0 )
- return 0;
-
+ return true;
+
class_ = script_getnum(st,2);
-
+
if( !merc_class(class_) )
- return 0;
-
+ return true;
+
contract_time = script_getnum(st,3);
merc_create(sd, class_, contract_time);
- return 0;
+ return true;
}
-BUILDIN_FUNC(mercenary_heal)
+BUILDIN(mercenary_heal)
{
struct map_session_data *sd = script_rid2sd(st);
int hp, sp;
-
+
if( sd == NULL || sd->md == NULL )
- return 0;
+ return true;
hp = script_getnum(st,2);
sp = script_getnum(st,3);
-
+
status_heal(&sd->md->bl, hp, sp, 0);
- return 0;
+ return true;
}
-BUILDIN_FUNC(mercenary_sc_start)
+BUILDIN(mercenary_sc_start)
{
struct map_session_data *sd = script_rid2sd(st);
enum sc_type type;
int tick, val1;
-
+
if( sd == NULL || sd->md == NULL )
- return 0;
-
+ return true;
+
type = (sc_type)script_getnum(st,2);
tick = script_getnum(st,3);
val1 = script_getnum(st,4);
-
+
status_change_start(&sd->md->bl, type, 10000, val1, 0, 0, 0, tick, 2);
- return 0;
+ return true;
}
-BUILDIN_FUNC(mercenary_get_calls)
+BUILDIN(mercenary_get_calls)
{
struct map_session_data *sd = script_rid2sd(st);
int guild;
-
+
if( sd == NULL )
- return 0;
-
+ return true;
+
guild = script_getnum(st,2);
switch( guild )
{
@@ -15760,21 +15422,21 @@ BUILDIN_FUNC(mercenary_get_calls)
script_pushint(st,0);
break;
}
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(mercenary_set_calls)
+BUILDIN(mercenary_set_calls)
{
struct map_session_data *sd = script_rid2sd(st);
int guild, value, *calls;
-
+
if( sd == NULL )
- return 0;
-
+ return true;
+
guild = script_getnum(st,2);
value = script_getnum(st,3);
-
+
switch( guild )
{
case ARCH_MERC_GUILD:
@@ -15787,23 +15449,23 @@ BUILDIN_FUNC(mercenary_set_calls)
calls = &sd->status.sword_calls;
break;
default:
- return 0; // Invalid Guild
+ return true; // Invalid Guild
}
-
+
*calls += value;
*calls = cap_value(*calls, 0, INT_MAX);
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(mercenary_get_faith)
+BUILDIN(mercenary_get_faith)
{
struct map_session_data *sd = script_rid2sd(st);
int guild;
-
+
if( sd == NULL )
- return 0;
-
+ return true;
+
guild = script_getnum(st,2);
switch( guild )
{
@@ -15820,21 +15482,21 @@ BUILDIN_FUNC(mercenary_get_faith)
script_pushint(st,0);
break;
}
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(mercenary_set_faith)
+BUILDIN(mercenary_set_faith)
{
struct map_session_data *sd = script_rid2sd(st);
int guild, value, *calls;
-
+
if( sd == NULL )
- return 0;
-
+ return true;
+
guild = script_getnum(st,2);
value = script_getnum(st,3);
-
+
switch( guild )
{
case ARCH_MERC_GUILD:
@@ -15847,130 +15509,130 @@ BUILDIN_FUNC(mercenary_set_faith)
calls = &sd->status.sword_faith;
break;
default:
- return 0; // Invalid Guild
+ return true; // Invalid Guild
}
-
+
*calls += value;
*calls = cap_value(*calls, 0, INT_MAX);
if( mercenary_get_guild(sd->md) == guild )
- clif_mercenary_updatestatus(sd,SP_MERCFAITH);
-
- return 0;
+ clif->mercenary_updatestatus(sd,SP_MERCFAITH);
+
+ return true;
}
/*------------------------------------------
* Book Reading
*------------------------------------------*/
-BUILDIN_FUNC(readbook)
+BUILDIN(readbook)
{
struct map_session_data *sd;
int book_id, page;
-
+
if( (sd = script_rid2sd(st)) == NULL )
- return 0;
-
+ return true;
+
book_id = script_getnum(st,2);
page = script_getnum(st,3);
-
- clif_readbook(sd->fd, book_id, page);
- return 0;
+
+ clif->readbook(sd->fd, book_id, page);
+ return true;
}
/******************
-Questlog script commands
-*******************/
+ Questlog script commands
+ *******************/
-BUILDIN_FUNC(setquest)
+BUILDIN(setquest)
{
struct map_session_data *sd = script_rid2sd(st);
nullpo_ret(sd);
-
+
quest_add(sd, script_getnum(st, 2));
- return 0;
+ return true;
}
-BUILDIN_FUNC(erasequest)
+BUILDIN(erasequest)
{
struct map_session_data *sd = script_rid2sd(st);
nullpo_ret(sd);
-
+
quest_delete(sd, script_getnum(st, 2));
- return 0;
+ return true;
}
-BUILDIN_FUNC(completequest)
+BUILDIN(completequest)
{
struct map_session_data *sd = script_rid2sd(st);
nullpo_ret(sd);
-
+
quest_update_status(sd, script_getnum(st, 2), Q_COMPLETE);
- return 0;
+ return true;
}
-BUILDIN_FUNC(changequest)
+BUILDIN(changequest)
{
struct map_session_data *sd = script_rid2sd(st);
nullpo_ret(sd);
-
+
quest_change(sd, script_getnum(st, 2),script_getnum(st, 3));
- return 0;
+ return true;
}
-BUILDIN_FUNC(checkquest)
+BUILDIN(checkquest)
{
struct map_session_data *sd = script_rid2sd(st);
quest_check_type type = HAVEQUEST;
-
+
nullpo_ret(sd);
-
+
if( script_hasdata(st, 3) )
type = (quest_check_type)script_getnum(st, 3);
-
+
script_pushint(st, quest_check(sd, script_getnum(st, 2), type));
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(showevent)
+BUILDIN(showevent)
{
TBL_PC *sd = script_rid2sd(st);
struct npc_data *nd = map_id2nd(st->oid);
int state, color;
-
+
if( sd == NULL || nd == NULL )
- return 0;
+ return true;
state = script_getnum(st, 2);
color = script_getnum(st, 3);
-
+
if( color < 0 || color > 3 )
- color = 0; // set default color
-
- clif_quest_show_event(sd, &nd->bl, state, color);
- return 0;
+ color = 0; // set default color
+
+ clif->quest_show_event(sd, &nd->bl, state, color);
+ return true;
}
/*==========================================
* BattleGround System
*------------------------------------------*/
-BUILDIN_FUNC(waitingroom2bg)
+BUILDIN(waitingroom2bg)
{
struct npc_data *nd;
struct chat_data *cd;
const char *map_name, *ev = "", *dev = "";
int x, y, i, mapindex = 0, bg_id, n;
struct map_session_data *sd;
-
+
if( script_hasdata(st,7) )
nd = npc_name2id(script_getstr(st,7));
else
nd = (struct npc_data *)map_id2bl(st->oid);
-
+
if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
{
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
map_name = script_getstr(st,2);
if( strcmp(map_name,"-") != 0 )
{
@@ -15978,21 +15640,21 @@ BUILDIN_FUNC(waitingroom2bg)
if( mapindex == 0 )
{ // Invalid Map
script_pushint(st,0);
- return 0;
+ return true;
}
}
-
+
x = script_getnum(st,3);
y = script_getnum(st,4);
ev = script_getstr(st,5); // Logout Event
dev = script_getstr(st,6); // Die Event
-
+
if( (bg_id = bg_create(mapindex, x, y, ev, dev)) == 0 )
{ // Creation failed
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
n = cd->users;
for( i = 0; i < n && i < MAX_BG_MEMBERS; i++ )
{
@@ -16001,35 +15663,35 @@ BUILDIN_FUNC(waitingroom2bg)
else
mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), 0);
}
-
+
mapreg_setreg(add_str("$@arenamembersnum"), i);
script_pushint(st,bg_id);
- return 0;
+ return true;
}
-BUILDIN_FUNC(waitingroom2bg_single)
+BUILDIN(waitingroom2bg_single)
{
const char* map_name;
struct npc_data *nd;
struct chat_data *cd;
struct map_session_data *sd;
int x, y, mapindex, bg_id;
-
+
bg_id = script_getnum(st,2);
map_name = script_getstr(st,3);
if( (mapindex = mapindex_name2id(map_name)) == 0 )
- return 0; // Invalid Map
-
+ return true; // Invalid Map
+
x = script_getnum(st,4);
y = script_getnum(st,5);
nd = npc_name2id(script_getstr(st,6));
-
+
if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 )
- return 0;
-
+ return true;
+
if( (sd = cd->usersd[0]) == NULL )
- return 0;
-
+ return true;
+
if( bg_team_join(bg_id, sd) )
{
pc_setpos(sd, mapindex, x, y, CLR_TELEPORT);
@@ -16037,44 +15699,44 @@ BUILDIN_FUNC(waitingroom2bg_single)
}
else
script_pushint(st,0);
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(bg_team_setxy)
+BUILDIN(bg_team_setxy)
{
struct battleground_data *bg;
int bg_id;
-
+
bg_id = script_getnum(st,2);
if( (bg = bg_team_search(bg_id)) == NULL )
- return 0;
-
+ return true;
+
bg->x = script_getnum(st,3);
bg->y = script_getnum(st,4);
- return 0;
+ return true;
}
-BUILDIN_FUNC(bg_warp)
+BUILDIN(bg_warp)
{
int x, y, mapindex, bg_id;
const char* map_name;
-
+
bg_id = script_getnum(st,2);
map_name = script_getstr(st,3);
if( (mapindex = mapindex_name2id(map_name)) == 0 )
- return 0; // Invalid Map
+ return true; // Invalid Map
x = script_getnum(st,4);
y = script_getnum(st,5);
bg_team_warp(bg_id, mapindex, x, y);
- return 0;
+ return true;
}
-BUILDIN_FUNC(bg_monster)
+BUILDIN(bg_monster)
{
int class_ = 0, x = 0, y = 0, bg_id = 0;
const char *str,*map, *evt="";
-
+
bg_id = script_getnum(st,2);
map = script_getstr(st,3);
x = script_getnum(st,4);
@@ -16084,47 +15746,47 @@ BUILDIN_FUNC(bg_monster)
if( script_hasdata(st,8) ) evt = script_getstr(st,8);
check_event(st, evt);
script_pushint(st, mob_spawn_bg(map,x,y,str,class_,evt,bg_id));
- return 0;
+ return true;
}
-BUILDIN_FUNC(bg_monster_set_team)
+BUILDIN(bg_monster_set_team)
{
struct mob_data *md;
struct block_list *mbl;
int id = script_getnum(st,2),
- bg_id = script_getnum(st,3);
-
+ bg_id = script_getnum(st,3);
+
if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
- return 0;
+ return true;
md = (TBL_MOB *)mbl;
md->bg_id = bg_id;
-
+
mob_stop_attack(md);
mob_stop_walking(md, 0);
md->target_id = md->attacked_id = 0;
- clif_charnameack(0, &md->bl);
-
- return 0;
+ clif->charnameack(0, &md->bl);
+
+ return true;
}
-BUILDIN_FUNC(bg_leave)
+BUILDIN(bg_leave)
{
struct map_session_data *sd = script_rid2sd(st);
if( sd == NULL || !sd->bg_id )
- return 0;
-
+ return true;
+
bg_team_leave(sd,0);
- return 0;
+ return true;
}
-BUILDIN_FUNC(bg_destroy)
+BUILDIN(bg_destroy)
{
int bg_id = script_getnum(st,2);
bg_team_delete(bg_id);
- return 0;
+ return true;
}
-BUILDIN_FUNC(bg_getareausers)
+BUILDIN(bg_getareausers)
{
const char *str;
int16 m, x0, y0, x1, y1;
@@ -16132,21 +15794,21 @@ BUILDIN_FUNC(bg_getareausers)
int i = 0, c = 0;
struct battleground_data *bg = NULL;
struct map_session_data *sd;
-
+
bg_id = script_getnum(st,2);
str = script_getstr(st,3);
-
+
if( (bg = bg_team_search(bg_id)) == NULL || (m = map_mapname2mapid(str)) < 0 )
{
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
x0 = script_getnum(st,4);
y0 = script_getnum(st,5);
x1 = script_getnum(st,6);
y1 = script_getnum(st,7);
-
+
for( i = 0; i < MAX_BG_MEMBERS; i++ )
{
if( (sd = bg->members[i].sd) == NULL )
@@ -16155,39 +15817,39 @@ BUILDIN_FUNC(bg_getareausers)
continue;
c++;
}
-
+
script_pushint(st,c);
- return 0;
+ return true;
}
-BUILDIN_FUNC(bg_updatescore)
+BUILDIN(bg_updatescore)
{
const char *str;
int16 m;
-
+
str = script_getstr(st,2);
if( (m = map_mapname2mapid(str)) < 0 )
- return 0;
-
+ return true;
+
map[m].bgscore_lion = script_getnum(st,3);
map[m].bgscore_eagle = script_getnum(st,4);
-
- clif_bg_updatescore(m);
- return 0;
+
+ clif->bg_updatescore(m);
+ return true;
}
-BUILDIN_FUNC(bg_get_data)
+BUILDIN(bg_get_data)
{
struct battleground_data *bg;
int bg_id = script_getnum(st,2),
- type = script_getnum(st,3);
-
+ type = script_getnum(st,3);
+
if( (bg = bg_team_search(bg_id)) == NULL )
{
script_pushint(st,0);
- return 0;
+ return true;
}
-
+
switch( type )
{
case 0: script_pushint(st, bg->count); break;
@@ -16195,102 +15857,102 @@ BUILDIN_FUNC(bg_get_data)
ShowError("script:bg_get_data: unknown data identifier %d\n", type);
break;
}
-
- return 0;
+
+ return true;
}
/*==========================================
* Instancing Script Commands
*------------------------------------------*/
-BUILDIN_FUNC(instance_create)
+BUILDIN(instance_create)
{
const char *name;
int party_id, res;
-
+
name = script_getstr(st, 2);
party_id = script_getnum(st, 3);
-
+
res = instance_create(party_id, name);
if( res == -4 ) // Already exists
{
script_pushint(st, -1);
- return 0;
+ return true;
}
else if( res < 0 )
{
const char *err;
switch(res)
{
- case -3: err = "No free instances"; break;
- case -2: err = "Invalid party ID"; break;
- case -1: err = "Invalid type"; break;
- default: err = "Unknown"; break;
+ case -3: err = "No free instances"; break;
+ case -2: err = "Invalid party ID"; break;
+ case -1: err = "Invalid type"; break;
+ default: err = "Unknown"; break;
}
ShowError("buildin_instance_create: %s [%d].\n", err, res);
script_pushint(st, -2);
- return 0;
+ return true;
}
-
+
script_pushint(st, res);
- return 0;
+ return true;
}
-BUILDIN_FUNC(instance_destroy)
+BUILDIN(instance_destroy)
{
int instance_id;
struct map_session_data *sd;
struct party_data *p;
-
+
if( script_hasdata(st, 2) )
instance_id = script_getnum(st, 2);
else if( st->instance_id )
instance_id = st->instance_id;
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
- else return 0;
-
+ else return true;
+
if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
{
ShowError("buildin_instance_destroy: Trying to destroy invalid instance %d.\n", instance_id);
- return 0;
+ return true;
}
-
+
instance_destroy(instance_id);
- return 0;
+ return true;
}
-BUILDIN_FUNC(instance_attachmap)
+BUILDIN(instance_attachmap)
{
const char *name;
int16 m;
int instance_id;
bool usebasename = false;
-
+
name = script_getstr(st,2);
instance_id = script_getnum(st,3);
if( script_hasdata(st,4) && script_getnum(st,4) > 0)
usebasename = true;
-
+
if( (m = instance_add_map(name, instance_id, usebasename)) < 0 ) // [Saithis]
{
ShowError("buildin_instance_attachmap: instance creation failed (%s): %d\n", name, m);
script_pushconststr(st, "");
- return 0;
+ return true;
}
script_pushconststr(st, map[m].name);
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(instance_detachmap)
+BUILDIN(instance_detachmap)
{
struct map_session_data *sd;
struct party_data *p;
const char *str;
int16 m;
int instance_id;
-
+
str = script_getstr(st, 2);
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
@@ -16298,38 +15960,39 @@ BUILDIN_FUNC(instance_detachmap)
instance_id = st->instance_id;
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
- else return 0;
-
+ else return true;
+
if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id)) < 0 )
{
ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str);
- return 0;
+ return true;
}
-
+
instance_del_map(m);
- return 0;
+ return true;
}
-BUILDIN_FUNC(instance_attach)
+BUILDIN(instance_attach)
{
int instance_id;
-
+
instance_id = script_getnum(st, 2);
if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
- return 0;
-
+ return true;
+
st->instance_id = instance_id;
- return 0;
+ return true;
}
-BUILDIN_FUNC(instance_id)
+BUILDIN(instance_id)
{
- int type, instance_id;
- struct map_session_data *sd;
- struct party_data *p;
-
+ int instance_id;
+
if( script_hasdata(st, 2) )
{
+ struct party_data *p;
+ struct map_session_data *sd;
+ int type;
type = script_getnum(st, 2);
if( type == 0 )
instance_id = st->instance_id;
@@ -16340,50 +16003,50 @@ BUILDIN_FUNC(instance_id)
}
else
instance_id = st->instance_id;
-
+
script_pushint(st, instance_id);
- return 0;
+ return true;
}
-BUILDIN_FUNC(instance_set_timeout)
+BUILDIN(instance_set_timeout)
{
int progress_timeout, idle_timeout;
int instance_id;
struct map_session_data *sd;
struct party_data *p;
-
+
progress_timeout = script_getnum(st, 2);
idle_timeout = script_getnum(st, 3);
-
+
if( script_hasdata(st, 4) )
instance_id = script_getnum(st, 4);
else if( st->instance_id )
instance_id = st->instance_id;
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
- else return 0;
-
+ else return true;
+
if( instance_id > 0 )
instance_set_timeout(instance_id, progress_timeout, idle_timeout);
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(instance_init)
+BUILDIN(instance_init)
{
int instance_id = script_getnum(st, 2);
-
+
if( instance[instance_id].state != INSTANCE_IDLE )
{
ShowError("instance_init: instance already initialized.\n");
- return 0;
+ return true;
}
-
+
instance_init(instance_id);
- return 0;
+ return true;
}
-BUILDIN_FUNC(instance_announce)
+BUILDIN(instance_announce)
{
int instance_id = script_getnum(st,2);
const char *mes = script_getstr(st,3);
@@ -16393,39 +16056,39 @@ BUILDIN_FUNC(instance_announce)
int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
-
+
int i;
struct map_session_data *sd;
struct party_data *p;
-
+
if( instance_id == 0 )
{
if( st->instance_id )
instance_id = st->instance_id;
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
- else return 0;
+ else return true;
}
-
+
if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
- return 0;
-
+ return true;
+
for( i = 0; i < instance[instance_id].num_map; i++ )
map_foreachinmap(buildin_announce_sub, instance[instance_id].map[i], BL_PC,
- mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
-
- return 0;
+ mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
+
+ return true;
}
-BUILDIN_FUNC(instance_npcname)
+BUILDIN(instance_npcname)
{
const char *str;
int instance_id = 0;
-
+
struct map_session_data *sd;
struct party_data *p;
struct npc_data *nd;
-
+
str = script_getstr(st, 2);
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
@@ -16433,7 +16096,7 @@ BUILDIN_FUNC(instance_npcname)
instance_id = st->instance_id;
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
-
+
if( instance_id && (nd = npc_name2id(str)) != NULL )
{
static char npcname[NAME_LENGTH];
@@ -16444,20 +16107,20 @@ BUILDIN_FUNC(instance_npcname)
{
ShowError("script:instance_npcname: invalid instance NPC (instance_id: %d, NPC name: \"%s\".)\n", instance_id, str);
st->state = END;
- return 1;
+ return false;
}
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(has_instance)
+BUILDIN(has_instance)
{
struct map_session_data *sd;
struct party_data *p;
const char *str;
int16 m;
int instance_id = 0;
-
+
str = script_getstr(st, 2);
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
@@ -16465,18 +16128,18 @@ BUILDIN_FUNC(has_instance)
instance_id = st->instance_id;
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
-
+
if( !instance_id || (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m, instance_id)) < 0 )
{
script_pushconststr(st, "");
- return 0;
+ return true;
}
-
+
script_pushconststr(st, map[m].name);
- return 0;
+ return true;
}
-BUILDIN_FUNC(instance_warpall)
+BUILDIN(instance_warpall)
{
struct map_session_data *pl_sd;
int16 m, i;
@@ -16485,7 +16148,7 @@ BUILDIN_FUNC(instance_warpall)
int x, y;
unsigned short mapindex;
struct party_data *p = NULL;
-
+
mapn = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
@@ -16495,19 +16158,19 @@ BUILDIN_FUNC(instance_warpall)
instance_id = st->instance_id;
else if( (pl_sd = script_rid2sd(st)) != NULL && pl_sd->status.party_id && (p = party_search(pl_sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
- else return 0;
-
+ else return true;
+
if( (m = map_mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance_mapid2imapid(m, instance_id)) < 0) )
- return 0;
-
+ return true;
+
if( !(p = party_search(instance[instance_id].party_id)) )
- return 0;
-
+ return true;
+
mapindex = map_id2index(m);
for( i = 0; i < MAX_PARTY; i++ )
if( (pl_sd = p->data[i].sd) && map[pl_sd->bl.m].instance_id == st->instance_id ) pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
-
- return 0;
+
+ return true;
}
/*==========================================
@@ -16520,71 +16183,71 @@ BUILDIN_FUNC(instance_warpall)
* Example: instance_check_party (getcharid(1){,amount}{,min}{,max});
* Example 2: instance_check_party (getcharid(1),1,1,99);
*------------------------------------------*/
-BUILDIN_FUNC(instance_check_party)
+BUILDIN(instance_check_party)
{
struct map_session_data *pl_sd;
int amount, min, max, i, party_id, c = 0;
struct party_data *p = NULL;
-
+
amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Partymembers for the Instance.
min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance.
max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance.
-
+
if( min < 1 || min > MAX_LEVEL){
ShowError("instance_check_party: Invalid min level, %d\n", min);
- return 0;
+ return true;
}else if( max < 1 || max > MAX_LEVEL){
ShowError("instance_check_party: Invalid max level, %d\n", max);
- return 0;
+ return true;
}
-
+
if( script_hasdata(st,2) )
party_id = script_getnum(st,2);
- else return 0;
-
+ else return true;
+
if( !(p = party_search(party_id)) ){
script_pushint(st, 0); // Returns false if party does not exist.
- return 0;
+ return true;
}
-
+
for( i = 0; i < MAX_PARTY; i++ )
if( (pl_sd = p->data[i].sd) )
if(map_id2bl(pl_sd->bl.id)){
if(pl_sd->status.base_level < min){
script_pushint(st, 0);
- return 0;
+ return true;
}else if(pl_sd->status.base_level > max){
script_pushint(st, 0);
- return 0;
+ return true;
}
- c++;
+ c++;
}
-
+
if(c < amount){
script_pushint(st, 0); // Not enough Members in the Party to join Instance.
}else
script_pushint(st, 1);
-
- return 0;
+
+ return true;
}
/*==========================================
* Custom Fonts
*------------------------------------------*/
-BUILDIN_FUNC(setfont)
+BUILDIN(setfont)
{
struct map_session_data *sd = script_rid2sd(st);
int font = script_getnum(st,2);
if( sd == NULL )
- return 0;
-
+ return true;
+
if( sd->user_font != font )
sd->user_font = font;
else
sd->user_font = 0;
-
- clif_font(sd);
- return 0;
+
+ clif->font(sd);
+ return true;
}
static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
@@ -16598,231 +16261,228 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
int cancel = va_arg(ap,int);
int emotion = va_arg(ap,int);
int target = va_arg(ap,int);
-
+
if( md->class_ != mobid )
return 0;
-
+
// 0:self, 1:target, 2:master, default:random
switch( target )
{
case 0: tbl = map_id2bl(md->bl.id); break;
case 1: tbl = map_id2bl(md->target_id); break;
case 2: tbl = map_id2bl(md->master_id); break;
- default:tbl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill_get_range2(&md->bl, skill_id, skill_lv)); break;
+ default:tbl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill->get_range2(&md->bl, skill_id, skill_lv)); break;
}
-
+
if( !tbl )
return 0;
-
+
if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill.
unit_skillcastcancel(bl,0);
-
- if( skill_get_casttype(skill_id) == CAST_GROUND )
+
+ if( skill->get_casttype(skill_id) == CAST_GROUND )
unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel);
else
unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel);
-
- clif_emotion(&md->bl, emotion);
-
+
+ clif->emotion(&md->bl, emotion);
+
return 0;
}
/*==========================================
* areamobuseskill "Map Name",<x>,<y>,<range>,<Mob ID>,"Skill Name"/<Skill ID>,<Skill Lv>,<Cast Time>,<Cancelable>,<Emotion>,<Target Type>;
*------------------------------------------*/
-BUILDIN_FUNC(areamobuseskill)
+BUILDIN(areamobuseskill)
{
struct block_list center;
int16 m;
int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel;
-
+
if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 )
{
ShowError("areamobuseskill: invalid map name.\n");
- return 0;
+ return true;
}
-
+
if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
- return 0;
-
+ return true;
+
center.m = m;
center.x = script_getnum(st,3);
center.y = script_getnum(st,4);
range = script_getnum(st,5);
mobid = script_getnum(st,6);
- skill_id = ( script_isstring(st,7) ? skill_name2id(script_getstr(st,7)) : script_getnum(st,7) );
- if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl )
- skill_lv = battle_config.mob_max_skilllvl;
-
+ skill_id = ( script_isstring(st,7) ? skill->name2id(script_getstr(st,7)) : script_getnum(st,7) );
+ skill_lv = script_getnum(st,8);
casttime = script_getnum(st,9);
cancel = script_getnum(st,10);
emotion = script_getnum(st,11);
target = script_getnum(st,12);
-
+
map_foreachinrange(buildin_mobuseskill_sub, &center, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target);
- return 0;
+ return true;
}
-BUILDIN_FUNC(progressbar)
+BUILDIN(progressbar)
{
struct map_session_data * sd = script_rid2sd(st);
const char * color;
unsigned int second;
-
+
if( !st || !sd )
- return 0;
-
+ return true;
+
st->state = STOP;
-
+
color = script_getstr(st,2);
second = script_getnum(st,3);
-
+
sd->progressbar.npc_id = st->oid;
sd->progressbar.timeout = gettick() + second*1000;
-
- clif_progressbar(sd, strtol(color, (char **)NULL, 0), second);
- return 0;
+
+ clif->progressbar(sd, strtol(color, (char **)NULL, 0), second);
+ return true;
}
-BUILDIN_FUNC(pushpc)
+BUILDIN(pushpc)
{
uint8 dir;
int cells, dx, dy;
struct map_session_data* sd;
-
+
if((sd = script_rid2sd(st))==NULL)
{
- return 0;
+ return true;
}
-
+
dir = script_getnum(st,2);
cells = script_getnum(st,3);
-
+
if(dir>7)
{
ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir);
script_reportsrc(st);
-
+
dir%= 8; // trim spin-over
}
-
+
if(!cells)
{// zero distance
- return 0;
+ return true;
}
else if(cells<0)
{// pushing backwards
dir = (dir+4)%8; // turn around
cells = -cells;
}
-
+
dx = dirx[dir];
dy = diry[dir];
-
+
unit_blown(&sd->bl, dx, dy, cells, 0);
- return 0;
+ return true;
}
/// Invokes buying store preparation window
/// buyingstore <slots>;
-BUILDIN_FUNC(buyingstore)
+BUILDIN(buyingstore)
{
struct map_session_data* sd;
-
- if( ( sd = script_rid2sd(st) ) == NULL )
- {
- return 0;
+
+ if( ( sd = script_rid2sd(st) ) == NULL ) {
+ return true;
}
-
- buyingstore_setup(sd, script_getnum(st,2));
- return 0;
+
+ buyingstore->setup(sd, script_getnum(st,2));
+ return true;
}
/// Invokes search store info window
/// searchstores <uses>,<effect>;
-BUILDIN_FUNC(searchstores)
+BUILDIN(searchstores)
{
unsigned short effect;
unsigned int uses;
struct map_session_data* sd;
-
+
if( ( sd = script_rid2sd(st) ) == NULL )
{
- return 0;
+ return true;
}
-
+
uses = script_getnum(st,2);
effect = script_getnum(st,3);
-
+
if( !uses )
{
ShowError("buildin_searchstores: Amount of uses cannot be zero.\n");
- return 1;
+ return false;
}
-
+
if( effect > 1 )
{
ShowError("buildin_searchstores: Invalid effect id %hu, specified.\n", effect);
- return 1;
+ return false;
}
-
- searchstore_open(sd, uses, effect);
- return 0;
+
+ searchstore->open(sd, uses, effect);
+ return true;
}
/// Displays a number as large digital clock.
/// showdigit <value>[,<type>];
-BUILDIN_FUNC(showdigit)
+BUILDIN(showdigit)
{
unsigned int type = 0;
int value;
struct map_session_data* sd;
-
+
if( ( sd = script_rid2sd(st) ) == NULL )
{
- return 0;
+ return true;
}
-
+
value = script_getnum(st,2);
-
+
if( script_hasdata(st,3) )
{
type = script_getnum(st,3);
-
+
if( type > 3 )
{
ShowError("buildin_showdigit: Invalid type %u.\n", type);
- return 1;
+ return false;
}
}
-
- clif_showdigit(sd, (unsigned char)type, value);
- return 0;
+
+ clif->showdigit(sd, (unsigned char)type, value);
+ return true;
}
/**
* Rune Knight
**/
-BUILDIN_FUNC(makerune) {
+BUILDIN(makerune) {
TBL_PC* sd;
if( (sd = script_rid2sd(st)) == NULL )
- return 0;
- clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
+ return true;
+ clif->skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
sd->itemid = script_getnum(st,2);
- return 0;
+ return true;
}
/**
* checkdragon() returns 1 if mounting a dragon or 0 otherwise.
**/
-BUILDIN_FUNC(checkdragon) {
+BUILDIN(checkdragon) {
TBL_PC* sd;
if( (sd = script_rid2sd(st)) == NULL )
- return 0;
+ return true;
if( pc_isridingdragon(sd) )
script_pushint(st,1);
else
script_pushint(st,0);
- return 0;
+ return true;
}
/**
* setdragon({optional Color}) returns 1 on success or 0 otherwise
@@ -16834,24 +16494,25 @@ BUILDIN_FUNC(checkdragon) {
* - 4 : Blue Dragon
* - 5 : Red Dragon
**/
-BUILDIN_FUNC(setdragon) {
+BUILDIN(setdragon) {
TBL_PC* sd;
int color = script_hasdata(st,2) ? script_getnum(st,2) : 0;
- unsigned int option = OPTION_DRAGON1;
+
if( (sd = script_rid2sd(st)) == NULL )
- return 0;
+ return true;
if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
else if ( pc_isridingdragon(sd) ) {//Is mounted; release
pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
script_pushint(st,1);
} else {//Not mounted; Mount now.
+ unsigned int option = OPTION_DRAGON1;
if( color ) {
option = ( color == 1 ? OPTION_DRAGON1 :
- color == 2 ? OPTION_DRAGON2 :
- color == 3 ? OPTION_DRAGON3 :
- color == 4 ? OPTION_DRAGON4 :
- color == 5 ? OPTION_DRAGON5 : 0);
+ color == 2 ? OPTION_DRAGON2 :
+ color == 3 ? OPTION_DRAGON3 :
+ color == 4 ? OPTION_DRAGON4 :
+ color == 5 ? OPTION_DRAGON5 : 0);
if( !option ) {
ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color);
option = OPTION_DRAGON1;
@@ -16860,21 +16521,21 @@ BUILDIN_FUNC(setdragon) {
pc_setoption(sd, sd->sc.option|option);
script_pushint(st,1);
}
- return 0;
+ return true;
}
/**
* ismounting() returns 1 if mounting a new mount or 0 otherwise
**/
-BUILDIN_FUNC(ismounting) {
+BUILDIN(ismounting) {
TBL_PC* sd;
if( (sd = script_rid2sd(st)) == NULL )
- return 0;
- if( sd->sc.option&OPTION_MOUNTING )
+ return true;
+ if( sd->sc.data[SC_ALL_RIDING] )
script_pushint(st,1);
else
script_pushint(st,0);
- return 0;
+ return true;
}
/**
@@ -16883,47 +16544,46 @@ BUILDIN_FUNC(ismounting) {
* - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
* - Will unmount the player is he is already mounting
**/
-BUILDIN_FUNC(setmounting) {
+BUILDIN(setmounting) {
TBL_PC* sd;
if( (sd = script_rid2sd(st)) == NULL )
- return 0;
+ return true;
if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) )
script_pushint(st,0);//can't mount with one of these
else {
- if( sd->sc.option&OPTION_MOUNTING )
- pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);//release mount
+ if( sd->sc.data[SC_ALL_RIDING] )
+ status_change_end(&sd->bl, SC_ALL_RIDING, INVALID_TIMER);
else
- pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);//mount
+ sc_start(&sd->bl, SC_ALL_RIDING, 100, 0, -1);
script_pushint(st,1);//in both cases, return 1.
}
- return 0;
+ return true;
}
/**
* Retrieves quantity of arguments provided to callfunc/callsub.
* getargcount() -> amount of arguments received in a function
**/
-BUILDIN_FUNC(getargcount) {
+BUILDIN(getargcount) {
struct script_retinfo* ri;
-
+
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) {
ShowError("script:getargcount: used out of function or callsub label!\n");
st->state = END;
- return 1;
+ return false;
}
ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
-
+
script_pushint(st, ri->nargs);
-
- return 0;
+
+ return true;
}
/**
* getcharip(<account ID>/<character ID>/<character name>)
**/
-BUILDIN_FUNC(getcharip)
+BUILDIN(getcharip)
{
struct map_session_data* sd = NULL;
- int id = 0;
-
+
/* check if a character name is specified */
if( script_hasdata(st, 2) )
{
@@ -16931,175 +16591,181 @@ BUILDIN_FUNC(getcharip)
sd = map_nick2sd(script_getstr(st, 2));
else if (script_isint(st, 2) || script_getnum(st, 2))
{
+ int id;
id = script_getnum(st, 2);
sd = (map_id2sd(id) ? map_id2sd(id) : map_charid2sd(id));
}
}
else
sd = script_rid2sd(st);
-
+
/* check for sd and IP */
if (!sd || !session[sd->fd]->client_addr)
{
script_pushconststr(st, "");
- return 0;
+ return true;
}
-
+
/* return the client ip_addr converted for output */
if (sd && sd->fd && session[sd->fd])
{
/* initiliaze */
const char *ip_addr = NULL;
uint32 ip;
-
+
/* set ip, ip_addr and convert to ip and push str */
ip = session[sd->fd]->client_addr;
ip_addr = ip2str(ip, NULL);
script_pushstrcopy(st, ip_addr);
}
-
- return 0;
+
+ return true;
}
/**
* is_function(<function name>) -> 1 if function exists, 0 otherwise
**/
-BUILDIN_FUNC(is_function) {
+BUILDIN(is_function) {
const char* str = script_getstr(st,2);
-
+
if( strdb_exists(userfunc_db, str) )
script_pushint(st,1);
else
script_pushint(st,0);
-
- return 0;
+
+ return true;
}
/**
* get_revision() -> retrieves the current svn revision (if available)
**/
-BUILDIN_FUNC(get_revision) {
- const char * revision;
-
- if ( (revision = get_svn_revision()) != 0 )
- script_pushint(st,atoi(revision));
+BUILDIN(get_revision) {
+ const char *svn = get_svn_revision();
+
+ if ( svn[0] != HERC_UNKNOWN_VER )
+ script_pushint(st,atoi(svn));
else
script_pushint(st,-1);//unknown
-
- return 0;
+
+ return true;
}
/**
* freeloop(<toggle>) -> toggles this script instance's looping-check ability
**/
-BUILDIN_FUNC(freeloop) {
-
+BUILDIN(freeloop) {
+
if( script_getnum(st,2) )
st->freeloop = 1;
else
st->freeloop = 0;
-
+
script_pushint(st, st->freeloop);
-
- return 0;
+
+ return true;
}
/**
* @commands (script based)
**/
-BUILDIN_FUNC(bindatcmd) {
+BUILDIN(bindatcmd) {
const char* atcmd;
const char* eventName;
- int i, level = 0, level2 = 0;
+ int i, group_lv = 0, group_lv_char = 99;
+ bool log = false;
bool create = false;
-
+
atcmd = script_getstr(st,2);
eventName = script_getstr(st,3);
-
- if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
+
+ if( *atcmd == atcommand->at_symbol || *atcmd == atcommand->char_symbol )
atcmd++;
-
- if( script_hasdata(st,4) ) level = script_getnum(st,4);
- if( script_hasdata(st,5) ) level2 = script_getnum(st,5);
-
- if( atcmd_binding_count == 0 ) {
- CREATE(atcmd_binding,struct atcmd_binding_data*,1);
-
+
+ if( script_hasdata(st,4) ) group_lv = script_getnum(st,4);
+ if( script_hasdata(st,5) ) group_lv_char = script_getnum(st,5);
+ if( script_hasdata(st,6) ) log = script_getnum(st,6) ? true : false;
+
+
+ if( atcommand->binding_count == 0 ) {
+ CREATE(atcommand->binding,struct atcmd_binding_data*,1);
+
create = true;
} else {
- ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command,atcmd) == 0);
- if( i < atcmd_binding_count ) {/* update existent entry */
- safestrncpy(atcmd_binding[i]->npc_event, eventName, 50);
- atcmd_binding[i]->level = level;
- atcmd_binding[i]->level2 = level2;
+ ARR_FIND(0, atcommand->binding_count, i, strcmp(atcommand->binding[i]->command,atcmd) == 0);
+ if( i < atcommand->binding_count ) {/* update existent entry */
+ safestrncpy(atcommand->binding[i]->npc_event, eventName, ATCOMMAND_LENGTH);
+ atcommand->binding[i]->group_lv = group_lv;
+ atcommand->binding[i]->group_lv_char = group_lv_char;
+ atcommand->binding[i]->log = log;
} else
create = true;
}
-
+
if( create ) {
- i = atcmd_binding_count;
-
- if( atcmd_binding_count++ != 0 )
- RECREATE(atcmd_binding,struct atcmd_binding_data*,atcmd_binding_count);
-
- CREATE(atcmd_binding[i],struct atcmd_binding_data,1);
-
- safestrncpy(atcmd_binding[i]->command, atcmd, 50);
- safestrncpy(atcmd_binding[i]->npc_event, eventName, 50);
- atcmd_binding[i]->level = level;
- atcmd_binding[i]->level2 = level2;
- }
-
- return 0;
+ i = atcommand->binding_count;
+
+ if( atcommand->binding_count++ != 0 )
+ RECREATE(atcommand->binding,struct atcmd_binding_data*,atcommand->binding_count);
+
+ CREATE(atcommand->binding[i],struct atcmd_binding_data,1);
+
+ safestrncpy(atcommand->binding[i]->command, atcmd, 50);
+ safestrncpy(atcommand->binding[i]->npc_event, eventName, 50);
+ atcommand->binding[i]->group_lv = group_lv;
+ atcommand->binding[i]->group_lv_char = group_lv_char;
+ atcommand->binding[i]->log = log;
+ }
+
+ return true;
}
-BUILDIN_FUNC(unbindatcmd) {
+BUILDIN(unbindatcmd) {
const char* atcmd;
int i = 0;
-
+
atcmd = script_getstr(st, 2);
-
- if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
+
+ if( *atcmd == atcommand->at_symbol || *atcmd == atcommand->char_symbol )
atcmd++;
-
- if( atcmd_binding_count == 0 ) {
+
+ if( atcommand->binding_count == 0 ) {
script_pushint(st, 0);
- return 0;
+ return true;
}
-
- ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, atcmd) == 0);
- if( i < atcmd_binding_count ) {
+
+ ARR_FIND(0, atcommand->binding_count, i, strcmp(atcommand->binding[i]->command, atcmd) == 0);
+ if( i < atcommand->binding_count ) {
int cursor = 0;
- aFree(atcmd_binding[i]);
- atcmd_binding[i] = NULL;
+ aFree(atcommand->binding[i]);
+ atcommand->binding[i] = NULL;
/* compact the list now that we freed a slot somewhere */
- for( i = 0, cursor = 0; i < atcmd_binding_count; i++ ) {
- if( atcmd_binding[i] == NULL )
+ for( i = 0, cursor = 0; i < atcommand->binding_count; i++ ) {
+ if( atcommand->binding[i] == NULL )
continue;
-
+
if( cursor != i ) {
- memmove(&atcmd_binding[cursor], &atcmd_binding[i], sizeof(struct atcmd_binding_data*));
+ memmove(&atcommand->binding[cursor], &atcommand->binding[i], sizeof(struct atcmd_binding_data*));
}
-
+
cursor++;
}
-
- if( (atcmd_binding_count = cursor) == 0 )
- aFree(atcmd_binding);
-
+
+ if( (atcommand->binding_count = cursor) == 0 )
+ aFree(atcommand->binding);
+
script_pushint(st, 1);
} else
script_pushint(st, 0);/* not found */
-
- return 0;
+
+ return true;
}
-BUILDIN_FUNC(useatcmd)
+BUILDIN(useatcmd)
{
TBL_PC dummy_sd;
TBL_PC* sd;
int fd;
const char* cmd;
-
+
cmd = script_getstr(st,2);
-
+
if( st->rid )
{
sd = script_rid2sd(st);
@@ -17109,7 +16775,7 @@ BUILDIN_FUNC(useatcmd)
{ // Use a dummy character.
sd = &dummy_sd;
fd = 0;
-
+
memset(&dummy_sd, 0, sizeof(TBL_PC));
if( st->oid )
{
@@ -17119,121 +16785,127 @@ BUILDIN_FUNC(useatcmd)
safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
}
}
-
+
// compatibility with previous implementation (deprecated!)
- if( cmd[0] != atcommand_symbol )
- {
+ if( cmd[0] != atcommand->at_symbol ) {
cmd += strlen(sd->status.name);
- while( *cmd != atcommand_symbol && *cmd != 0 )
+ while( *cmd != atcommand->at_symbol && *cmd != 0 )
cmd++;
}
-
- is_atcommand(fd, sd, cmd, 1);
- return 0;
+
+ atcommand->parse(fd, sd, cmd, 1);
+ return true;
}
-BUILDIN_FUNC(checkre)
+BUILDIN(checkre)
{
int num;
-
+
num=script_getnum(st,2);
switch(num){
case 0:
- #ifdef RENEWAL
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
+#ifdef RENEWAL
+ script_pushint(st, 1);
+#else
+ script_pushint(st, 0);
+#endif
break;
case 1:
- #ifdef RENEWAL_CAST
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
+#ifdef RENEWAL_CAST
+ script_pushint(st, 1);
+#else
+ script_pushint(st, 0);
+#endif
break;
case 2:
- #ifdef RENEWAL_DROP
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
+#ifdef RENEWAL_DROP
+ script_pushint(st, 1);
+#else
+ script_pushint(st, 0);
+#endif
break;
case 3:
- #ifdef RENEWAL_EXP
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
+#ifdef RENEWAL_EXP
+ script_pushint(st, 1);
+#else
+ script_pushint(st, 0);
+#endif
break;
case 4:
- #ifdef RENEWAL_LVDMG
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
+#ifdef RENEWAL_LVDMG
+ script_pushint(st, 1);
+#else
+ script_pushint(st, 0);
+#endif
break;
case 5:
- #ifdef RENEWAL_EDP
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
+#ifdef RENEWAL_EDP
+ script_pushint(st, 1);
+#else
+ script_pushint(st, 0);
+#endif
break;
case 6:
- #ifdef RENEWAL_ASPD
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
+#ifdef RENEWAL_ASPD
+ script_pushint(st, 1);
+#else
+ script_pushint(st, 0);
+#endif
break;
default:
ShowWarning("buildin_checkre: unknown parameter.\n");
break;
}
- return 0;
+ return true;
}
/* getrandgroupitem <group_id>,<quantity> */
-BUILDIN_FUNC(getrandgroupitem) {
+BUILDIN(getrandgroupitem) {
TBL_PC* sd;
int i, get_count = 0, flag, nameid, group = script_getnum(st, 2), qty = script_getnum(st,3);
struct item item_tmp;
-
+
if( !( sd = script_rid2sd(st) ) )
- return 0;
-
+ return true;
+
if( qty <= 0 ) {
ShowError("getrandgroupitem: qty is <= 0!\n");
- return 1;
+ return false;
}
- if( (nameid = itemdb_searchrandomid(group)) == UNKNOWN_ITEM_ID ) {
- return 1;/* itemdb_searchrandomid will already scream a error */
+
+ if(group < 1 || group >= MAX_ITEMGROUP) {
+ ShowError("getrandgroupitem: Invalid group id %d\n", group);
+ return false;
}
-
+ if (!itemgroup_db[group].qty) {
+ ShowError("getrandgroupitem: group id %d is empty!\n", group);
+ return false;
+ }
+
+ nameid = itemdb_searchrandomid(group);
memset(&item_tmp,0,sizeof(item_tmp));
-
+
item_tmp.nameid = nameid;
item_tmp.identify = itemdb_isidentified(nameid);
-
+
//Check if it's stackable.
if (!itemdb_isstackable(nameid))
get_count = 1;
else
get_count = qty;
-
+
for (i = 0; i < qty; i += get_count) {
// if not pet egg
if (!pet_create_egg(sd, nameid)) {
if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) {
- clif_additem(sd, 0, 0, flag);
+ clif->additem(sd, 0, 0, flag);
if( pc_candrop(sd,&item_tmp) )
map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
-
- return 0;
+
+ return true;
}
/* cleanmap <map_name>;
@@ -17242,21 +16914,21 @@ static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap)
{
nullpo_ret(bl);
map_clearflooritem(bl);
-
+
return 0;
}
-BUILDIN_FUNC(cleanmap)
+BUILDIN(cleanmap)
{
const char *map;
int16 m = -1;
int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0;
-
+
map = script_getstr(st, 2);
m = map_mapname2mapid(map);
if (!m)
- return 1;
-
+ return false;
+
if ((script_lastdata(st) - 2) < 4) {
map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM);
} else {
@@ -17268,16 +16940,16 @@ BUILDIN_FUNC(cleanmap)
map_foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM);
} else {
ShowError("cleanarea: invalid coordinate defined!\n");
- return 1;
+ return false;
}
}
-
- return 0;
+
+ return true;
}
/* Cast a skill on the attached player.
* npcskill <skill id>, <skill lvl>, <stat point>, <NPC level>;
* npcskill "<skill name>", <skill lvl>, <stat point>, <NPC level>; */
-BUILDIN_FUNC(npcskill)
+BUILDIN(npcskill)
{
uint16 skill_id;
unsigned short skill_level;
@@ -17285,500 +16957,602 @@ BUILDIN_FUNC(npcskill)
unsigned int npc_level;
struct npc_data *nd;
struct map_session_data *sd;
-
- skill_id = script_isstring(st, 2) ? skill_name2id(script_getstr(st, 2)) : script_getnum(st, 2);
+
+ skill_id = script_isstring(st, 2) ? skill->name2id(script_getstr(st, 2)) : script_getnum(st, 2);
skill_level = script_getnum(st, 3);
stat_point = script_getnum(st, 4);
npc_level = script_getnum(st, 5);
sd = script_rid2sd(st);
nd = (struct npc_data *)map_id2bl(sd->npc_id);
-
+
if (stat_point > battle_config.max_third_parameter) {
ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter );
- return 1;
+ return false;
}
if (npc_level > MAX_LEVEL) {
ShowError("npcskill: level exceeded maximum of %d.\n", MAX_LEVEL);
- return 1;
+ return false;
}
if (sd == NULL || nd == NULL) { //ain't possible, but I don't trust people.
- return 1;
+ return false;
}
-
+
nd->level = npc_level;
nd->stat_point = stat_point;
-
+
if (!nd->status.hp) {
status_calc_npc(nd, true);
} else {
status_calc_npc(nd, false);
}
-
- if (skill_get_inf(skill_id)&INF_GROUND_SKILL) {
+
+ if (skill->get_inf(skill_id)&INF_GROUND_SKILL) {
unit_skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level);
} else {
unit_skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level);
}
-
- return 0;
+
+ return true;
}
-
// declarations that were supposed to be exported from npc_chat.c
#ifdef PCRE_SUPPORT
-BUILDIN_FUNC(defpattern);
-BUILDIN_FUNC(activatepset);
-BUILDIN_FUNC(deactivatepset);
-BUILDIN_FUNC(deletepset);
+ BUILDIN(defpattern);
+ BUILDIN(activatepset);
+ BUILDIN(deactivatepset);
+ BUILDIN(deletepset);
#endif
-/// script command definitions
-/// for an explanation on args, see add_buildin_func
-struct script_function buildin_func[] = {
- // NPC interaction
- BUILDIN_DEF(mes,"s*"),
- BUILDIN_DEF(next,""),
- BUILDIN_DEF(close,""),
- BUILDIN_DEF(close2,""),
- BUILDIN_DEF(menu,"sl*"),
- BUILDIN_DEF(select,"s*"), //for future jA script compatibility
- BUILDIN_DEF(prompt,"s*"),
- //
- BUILDIN_DEF(goto,"l"),
- BUILDIN_DEF(callsub,"l*"),
- BUILDIN_DEF(callfunc,"s*"),
- BUILDIN_DEF(return,"?"),
- BUILDIN_DEF(getarg,"i?"),
- BUILDIN_DEF(jobchange,"i?"),
- BUILDIN_DEF(jobname,"i"),
- BUILDIN_DEF(input,"r??"),
- BUILDIN_DEF(warp,"sii"),
- BUILDIN_DEF(areawarp,"siiiisii??"),
- BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
- BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X]
- BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
- BUILDIN_DEF(setlook,"ii"),
- BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
- BUILDIN_DEF(set,"rv"),
- BUILDIN_DEF(setarray,"rv*"),
- BUILDIN_DEF(cleararray,"rvi"),
- BUILDIN_DEF(copyarray,"rri"),
- BUILDIN_DEF(getarraysize,"r"),
- BUILDIN_DEF(deletearray,"r?"),
- BUILDIN_DEF(getelementofarray,"ri"),
- BUILDIN_DEF(getitem,"vi?"),
- BUILDIN_DEF(rentitem,"vi"),
- BUILDIN_DEF(getitem2,"viiiiiiii?"),
- BUILDIN_DEF(getnameditem,"vv"),
- BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
- BUILDIN_DEF(makeitem,"visii"),
- BUILDIN_DEF(delitem,"vi?"),
- BUILDIN_DEF(delitem2,"viiiiiiii?"),
- BUILDIN_DEF2(enableitemuse,"enable_items",""),
- BUILDIN_DEF2(disableitemuse,"disable_items",""),
- BUILDIN_DEF(cutin,"si"),
- BUILDIN_DEF(viewpoint,"iiiii"),
- BUILDIN_DEF(heal,"ii"),
- BUILDIN_DEF(itemheal,"ii"),
- BUILDIN_DEF(percentheal,"ii"),
- BUILDIN_DEF(rand,"i?"),
- BUILDIN_DEF(countitem,"v"),
- BUILDIN_DEF(countitem2,"viiiiiii"),
- BUILDIN_DEF(checkweight,"vi*"),
- BUILDIN_DEF(checkweight2,"rr"),
- BUILDIN_DEF(readparam,"i?"),
- BUILDIN_DEF(getcharid,"i?"),
- BUILDIN_DEF(getnpcid,"i?"),
- BUILDIN_DEF(getpartyname,"i"),
- BUILDIN_DEF(getpartymember,"i?"),
- BUILDIN_DEF(getpartyleader,"i?"),
- BUILDIN_DEF(getguildname,"i"),
- BUILDIN_DEF(getguildmaster,"i"),
- BUILDIN_DEF(getguildmasterid,"i"),
- BUILDIN_DEF(strcharinfo,"i"),
- BUILDIN_DEF(strnpcinfo,"i"),
- BUILDIN_DEF(getequipid,"i"),
- BUILDIN_DEF(getequipname,"i"),
- BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
- BUILDIN_DEF(repair,"i"), // [Valaris]
- BUILDIN_DEF(repairall,""),
- BUILDIN_DEF(getequipisequiped,"i"),
- BUILDIN_DEF(getequipisenableref,"i"),
- BUILDIN_DEF(getequipisidentify,"i"),
- BUILDIN_DEF(getequiprefinerycnt,"i"),
- BUILDIN_DEF(getequipweaponlv,"i"),
- BUILDIN_DEF(getequippercentrefinery,"i"),
- BUILDIN_DEF(successrefitem,"i"),
- BUILDIN_DEF(failedrefitem,"i"),
- BUILDIN_DEF(downrefitem,"i"),
- BUILDIN_DEF(statusup,"i"),
- BUILDIN_DEF(statusup2,"ii"),
- BUILDIN_DEF(bonus,"iv"),
- BUILDIN_DEF2(bonus,"bonus2","ivi"),
- BUILDIN_DEF2(bonus,"bonus3","ivii"),
- BUILDIN_DEF2(bonus,"bonus4","ivvii"),
- BUILDIN_DEF2(bonus,"bonus5","ivviii"),
- BUILDIN_DEF(autobonus,"sii??"),
- BUILDIN_DEF(autobonus2,"sii??"),
- BUILDIN_DEF(autobonus3,"siiv?"),
- BUILDIN_DEF(skill,"vi?"),
- BUILDIN_DEF(addtoskill,"vi?"), // [Valaris]
- BUILDIN_DEF(guildskill,"vi"),
- BUILDIN_DEF(getskilllv,"v"),
- BUILDIN_DEF(getgdskilllv,"iv"),
- BUILDIN_DEF(basicskillcheck,""),
- BUILDIN_DEF(getgmlevel,""),
- BUILDIN_DEF(getgroupid,""),
- BUILDIN_DEF(end,""),
- BUILDIN_DEF(checkoption,"i"),
- BUILDIN_DEF(setoption,"i?"),
- BUILDIN_DEF(setcart,"?"),
- BUILDIN_DEF(checkcart,""),
- BUILDIN_DEF(setfalcon,"?"),
- BUILDIN_DEF(checkfalcon,""),
- BUILDIN_DEF(setriding,"?"),
- BUILDIN_DEF(checkriding,""),
- BUILDIN_DEF(checkwug,""),
- BUILDIN_DEF(checkmadogear,""),
- BUILDIN_DEF(setmadogear,"?"),
- BUILDIN_DEF2(savepoint,"save","sii"),
- BUILDIN_DEF(savepoint,"sii"),
- BUILDIN_DEF(gettimetick,"i"),
- BUILDIN_DEF(gettime,"i"),
- BUILDIN_DEF(gettimestr,"si"),
- BUILDIN_DEF(openstorage,""),
- BUILDIN_DEF(guildopenstorage,""),
- BUILDIN_DEF(itemskill,"vi"),
- BUILDIN_DEF(produce,"i"),
- BUILDIN_DEF(cooking,"i"),
- BUILDIN_DEF(monster,"siisii???"),
- BUILDIN_DEF(getmobdrops,"i"),
- BUILDIN_DEF(areamonster,"siiiisii???"),
- BUILDIN_DEF(killmonster,"ss?"),
- BUILDIN_DEF(killmonsterall,"s?"),
- BUILDIN_DEF(clone,"siisi????"),
- BUILDIN_DEF(doevent,"s"),
- BUILDIN_DEF(donpcevent,"s"),
- BUILDIN_DEF(cmdothernpc,"ss"),
- BUILDIN_DEF(addtimer,"is"),
- BUILDIN_DEF(deltimer,"s"),
- BUILDIN_DEF(addtimercount,"si"),
- BUILDIN_DEF(initnpctimer,"??"),
- BUILDIN_DEF(stopnpctimer,"??"),
- BUILDIN_DEF(startnpctimer,"??"),
- BUILDIN_DEF(setnpctimer,"i?"),
- BUILDIN_DEF(getnpctimer,"i?"),
- BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
- BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
- BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
- BUILDIN_DEF(announce,"si?????"),
- BUILDIN_DEF(mapannounce,"ssi?????"),
- BUILDIN_DEF(areaannounce,"siiiisi?????"),
- BUILDIN_DEF(getusers,"i"),
- BUILDIN_DEF(getmapguildusers,"si"),
- BUILDIN_DEF(getmapusers,"s"),
- BUILDIN_DEF(getareausers,"siiii"),
- BUILDIN_DEF(getareadropitem,"siiiiv"),
- BUILDIN_DEF(enablenpc,"s"),
- BUILDIN_DEF(disablenpc,"s"),
- BUILDIN_DEF(hideoffnpc,"s"),
- BUILDIN_DEF(hideonnpc,"s"),
- BUILDIN_DEF(sc_start,"iii?"),
- BUILDIN_DEF(sc_start2,"iiii?"),
- BUILDIN_DEF(sc_start4,"iiiiii?"),
- BUILDIN_DEF(sc_end,"i?"),
- BUILDIN_DEF(getstatus, "i?"),
- BUILDIN_DEF(getscrate,"ii?"),
- BUILDIN_DEF(debugmes,"s"),
- BUILDIN_DEF2(catchpet,"pet","i"),
- BUILDIN_DEF2(birthpet,"bpet",""),
- BUILDIN_DEF(resetlvl,"i"),
- BUILDIN_DEF(resetstatus,""),
- BUILDIN_DEF(resetskill,""),
- BUILDIN_DEF(skillpointcount,""),
- BUILDIN_DEF(changebase,"i?"),
- BUILDIN_DEF(changesex,""),
- BUILDIN_DEF(waitingroom,"si?????"),
- BUILDIN_DEF(delwaitingroom,"?"),
- BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
- BUILDIN_DEF(enablewaitingroomevent,"?"),
- BUILDIN_DEF(disablewaitingroomevent,"?"),
- BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
- BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
- BUILDIN_DEF(getwaitingroomstate,"i?"),
- BUILDIN_DEF(warpwaitingpc,"sii?"),
- BUILDIN_DEF(attachrid,"i"),
- BUILDIN_DEF(detachrid,""),
- BUILDIN_DEF(isloggedin,"i?"),
- BUILDIN_DEF(setmapflagnosave,"ssii"),
- BUILDIN_DEF(getmapflag,"si"),
- BUILDIN_DEF(setmapflag,"si?"),
- BUILDIN_DEF(removemapflag,"si?"),
- BUILDIN_DEF(pvpon,"s"),
- BUILDIN_DEF(pvpoff,"s"),
- BUILDIN_DEF(gvgon,"s"),
- BUILDIN_DEF(gvgoff,"s"),
- BUILDIN_DEF(emotion,"i??"),
- BUILDIN_DEF(maprespawnguildid,"sii"),
- BUILDIN_DEF(agitstart,""), // <Agit>
- BUILDIN_DEF(agitend,""),
- BUILDIN_DEF(agitcheck,""), // <Agitcheck>
- BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
- BUILDIN_DEF(getcastlename,"s"),
- BUILDIN_DEF(getcastledata,"si"),
- BUILDIN_DEF(setcastledata,"sii"),
- BUILDIN_DEF(requestguildinfo,"i?"),
- BUILDIN_DEF(getequipcardcnt,"i"),
- BUILDIN_DEF(successremovecards,"i"),
- BUILDIN_DEF(failedremovecards,"ii"),
- BUILDIN_DEF(marriage,"s"),
- BUILDIN_DEF2(wedding_effect,"wedding",""),
- BUILDIN_DEF(divorce,""),
- BUILDIN_DEF(ispartneron,""),
- BUILDIN_DEF(getpartnerid,""),
- BUILDIN_DEF(getchildid,""),
- BUILDIN_DEF(getmotherid,""),
- BUILDIN_DEF(getfatherid,""),
- BUILDIN_DEF(warppartner,"sii"),
- BUILDIN_DEF(getitemname,"v"),
- BUILDIN_DEF(getitemslots,"i"),
- BUILDIN_DEF(makepet,"i"),
- BUILDIN_DEF(getexp,"ii"),
- BUILDIN_DEF(getinventorylist,""),
- BUILDIN_DEF(getskilllist,""),
- BUILDIN_DEF(clearitem,""),
- BUILDIN_DEF(classchange,"ii"),
- BUILDIN_DEF(misceffect,"i"),
- BUILDIN_DEF(playBGM,"s"),
- BUILDIN_DEF(playBGMall,"s?????"),
- BUILDIN_DEF(soundeffect,"si"),
- BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster]
- BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
- BUILDIN_DEF(guardian,"siisi??"), // summon guardians
- BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
- BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
- BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
- BUILDIN_DEF(petloot,"i"), // [Valaris]
- BUILDIN_DEF(petheal,"iiii"), // [Valaris]
- BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
- BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
- BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
- BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
- BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
- BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
- BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
- BUILDIN_DEF(nude,""), // nude command [Valaris]
- BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
- BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
- BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr]
- BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
- BUILDIN_DEF(message,"ss"), // [MouseJstr]
- BUILDIN_DEF(npctalk,"s"), // [Valaris]
- BUILDIN_DEF(mobcount,"ss"),
- BUILDIN_DEF(getlook,"i"),
- BUILDIN_DEF(getsavepoint,"i"),
- BUILDIN_DEF(npcspeed,"i"), // [Valaris]
- BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
- BUILDIN_DEF(npcstop,""), // [Valaris]
- BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus]
- BUILDIN_DEF(checkoption1,"i"),
- BUILDIN_DEF(checkoption2,"i"),
- BUILDIN_DEF(guildgetexp,"i"),
- BUILDIN_DEF(guildchangegm,"is"),
- BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
- BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
- BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
- BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
- BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
- BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
- BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
- BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest]
- BUILDIN_DEF(night,""), // sets the server to night time
- BUILDIN_DEF(day,""), // sets the server to day time
+bool script_hp_add(char *name, char *args, bool (*func)(struct script_state *st)) {
+ int n = add_str(name), i = 0;
+
+ if( str_data[n].type == C_FUNC ) {
+ str_data[n].func = func;
+ i = str_data[n].val;
+ if( args ) {
+ int slen = strlen(args);
+ if( script->buildin[i] ) {
+ aFree(script->buildin[i]);
+ }
+ CREATE(script->buildin[i], char, slen + 1);
+ safestrncpy(script->buildin[i], args, slen + 1);
+ } else {
+ if( script->buildin[i] )
+ aFree(script->buildin[i]);
+ script->buildin[i] = NULL;
+ }
+
+ } else {
+ i = script->buildin_count;
+ str_data[n].type = C_FUNC;
+ str_data[n].val = i;
+ str_data[n].func = func;
+
+ RECREATE(script->buildin, char *, ++script->buildin_count);
+
+ /* we only store the arguments, its the only thing used out of this */
+ if( args != NULL ) {
+ int slen = strlen(args);
+ CREATE(script->buildin[i], char, slen + 1);
+ safestrncpy(script->buildin[i], args, slen + 1);
+ } else
+ script->buildin[i] = NULL;
+ }
+
+ return true;
+}
+
+void script_parse_builtin(void) {
+ struct script_function BUILDIN[] = {
+ // NPC interaction
+ BUILDIN_DEF(mes,"s*"),
+ BUILDIN_DEF(next,""),
+ BUILDIN_DEF(close,""),
+ BUILDIN_DEF(close2,""),
+ BUILDIN_DEF(menu,"sl*"),
+ BUILDIN_DEF(select,"s*"), //for future jA script compatibility
+ BUILDIN_DEF(prompt,"s*"),
+ //
+ BUILDIN_DEF(goto,"l"),
+ BUILDIN_DEF(callsub,"l*"),
+ BUILDIN_DEF(callfunc,"s*"),
+ BUILDIN_DEF(return,"?"),
+ BUILDIN_DEF(getarg,"i?"),
+ BUILDIN_DEF(jobchange,"i?"),
+ BUILDIN_DEF(jobname,"i"),
+ BUILDIN_DEF(input,"r??"),
+ BUILDIN_DEF(warp,"sii"),
+ BUILDIN_DEF(areawarp,"siiiisii??"),
+ BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
+ BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X]
+ BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
+ BUILDIN_DEF(setlook,"ii"),
+ BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
+ BUILDIN_DEF(set,"rv"),
+ BUILDIN_DEF(setarray,"rv*"),
+ BUILDIN_DEF(cleararray,"rvi"),
+ BUILDIN_DEF(copyarray,"rri"),
+ BUILDIN_DEF(getarraysize,"r"),
+ BUILDIN_DEF(deletearray,"r?"),
+ BUILDIN_DEF(getelementofarray,"ri"),
+ BUILDIN_DEF(getitem,"vi?"),
+ BUILDIN_DEF(rentitem,"vi"),
+ BUILDIN_DEF(getitem2,"viiiiiiii?"),
+ BUILDIN_DEF(getnameditem,"vv"),
+ BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
+ BUILDIN_DEF(makeitem,"visii"),
+ BUILDIN_DEF(delitem,"vi?"),
+ BUILDIN_DEF(delitem2,"viiiiiiii?"),
+ BUILDIN_DEF2(enableitemuse,"enable_items",""),
+ BUILDIN_DEF2(disableitemuse,"disable_items",""),
+ BUILDIN_DEF(cutin,"si"),
+ BUILDIN_DEF(viewpoint,"iiiii"),
+ BUILDIN_DEF(heal,"ii"),
+ BUILDIN_DEF(itemheal,"ii"),
+ BUILDIN_DEF(percentheal,"ii"),
+ BUILDIN_DEF(rand,"i?"),
+ BUILDIN_DEF(countitem,"v"),
+ BUILDIN_DEF(countitem2,"viiiiiii"),
+ BUILDIN_DEF(checkweight,"vi*"),
+ BUILDIN_DEF(checkweight2,"rr"),
+ BUILDIN_DEF(readparam,"i?"),
+ BUILDIN_DEF(getcharid,"i?"),
+ BUILDIN_DEF(getnpcid,"i?"),
+ BUILDIN_DEF(getpartyname,"i"),
+ BUILDIN_DEF(getpartymember,"i?"),
+ BUILDIN_DEF(getpartyleader,"i?"),
+ BUILDIN_DEF(getguildname,"i"),
+ BUILDIN_DEF(getguildmaster,"i"),
+ BUILDIN_DEF(getguildmasterid,"i"),
+ BUILDIN_DEF(strcharinfo,"i"),
+ BUILDIN_DEF(strnpcinfo,"i"),
+ BUILDIN_DEF(getequipid,"i"),
+ BUILDIN_DEF(getequipname,"i"),
+ BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
+ BUILDIN_DEF(repair,"i"), // [Valaris]
+ BUILDIN_DEF(repairall,""),
+ BUILDIN_DEF(getequipisequiped,"i"),
+ BUILDIN_DEF(getequipisenableref,"i"),
+ BUILDIN_DEF(getequipisidentify,"i"),
+ BUILDIN_DEF(getequiprefinerycnt,"i"),
+ BUILDIN_DEF(getequipweaponlv,"i"),
+ BUILDIN_DEF(getequippercentrefinery,"i"),
+ BUILDIN_DEF(successrefitem,"i"),
+ BUILDIN_DEF(failedrefitem,"i"),
+ BUILDIN_DEF(downrefitem,"i"),
+ BUILDIN_DEF(statusup,"i"),
+ BUILDIN_DEF(statusup2,"ii"),
+ BUILDIN_DEF(bonus,"iv"),
+ BUILDIN_DEF2(bonus,"bonus2","ivi"),
+ BUILDIN_DEF2(bonus,"bonus3","ivii"),
+ BUILDIN_DEF2(bonus,"bonus4","ivvii"),
+ BUILDIN_DEF2(bonus,"bonus5","ivviii"),
+ BUILDIN_DEF(autobonus,"sii??"),
+ BUILDIN_DEF(autobonus2,"sii??"),
+ BUILDIN_DEF(autobonus3,"siiv?"),
+ BUILDIN_DEF(skill,"vi?"),
+ BUILDIN_DEF(addtoskill,"vi?"), // [Valaris]
+ BUILDIN_DEF(guildskill,"vi"),
+ BUILDIN_DEF(getskilllv,"v"),
+ BUILDIN_DEF(getgdskilllv,"iv"),
+ BUILDIN_DEF(basicskillcheck,""),
+ BUILDIN_DEF(getgmlevel,""),
+ BUILDIN_DEF(getgroupid,""),
+ BUILDIN_DEF(end,""),
+ BUILDIN_DEF(checkoption,"i"),
+ BUILDIN_DEF(setoption,"i?"),
+ BUILDIN_DEF(setcart,"?"),
+ BUILDIN_DEF(checkcart,""),
+ BUILDIN_DEF(setfalcon,"?"),
+ BUILDIN_DEF(checkfalcon,""),
+ BUILDIN_DEF(setriding,"?"),
+ BUILDIN_DEF(checkriding,""),
+ BUILDIN_DEF(checkwug,""),
+ BUILDIN_DEF(checkmadogear,""),
+ BUILDIN_DEF(setmadogear,"?"),
+ BUILDIN_DEF2(savepoint,"save","sii"),
+ BUILDIN_DEF(savepoint,"sii"),
+ BUILDIN_DEF(gettimetick,"i"),
+ BUILDIN_DEF(gettime,"i"),
+ BUILDIN_DEF(gettimestr,"si"),
+ BUILDIN_DEF(openstorage,""),
+ BUILDIN_DEF(guildopenstorage,""),
+ BUILDIN_DEF(itemskill,"vi?"),
+ BUILDIN_DEF(produce,"i"),
+ BUILDIN_DEF(cooking,"i"),
+ BUILDIN_DEF(monster,"siisii???"),
+ BUILDIN_DEF(getmobdrops,"i"),
+ BUILDIN_DEF(areamonster,"siiiisii???"),
+ BUILDIN_DEF(killmonster,"ss?"),
+ BUILDIN_DEF(killmonsterall,"s?"),
+ BUILDIN_DEF(clone,"siisi????"),
+ BUILDIN_DEF(doevent,"s"),
+ BUILDIN_DEF(donpcevent,"s"),
+ BUILDIN_DEF(cmdothernpc,"ss"),
+ BUILDIN_DEF(addtimer,"is"),
+ BUILDIN_DEF(deltimer,"s"),
+ BUILDIN_DEF(addtimercount,"si"),
+ BUILDIN_DEF(initnpctimer,"??"),
+ BUILDIN_DEF(stopnpctimer,"??"),
+ BUILDIN_DEF(startnpctimer,"??"),
+ BUILDIN_DEF(setnpctimer,"i?"),
+ BUILDIN_DEF(getnpctimer,"i?"),
+ BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
+ BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
+ BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
+ BUILDIN_DEF(announce,"si?????"),
+ BUILDIN_DEF(mapannounce,"ssi?????"),
+ BUILDIN_DEF(areaannounce,"siiiisi?????"),
+ BUILDIN_DEF(getusers,"i"),
+ BUILDIN_DEF(getmapguildusers,"si"),
+ BUILDIN_DEF(getmapusers,"s"),
+ BUILDIN_DEF(getareausers,"siiii"),
+ BUILDIN_DEF(getareadropitem,"siiiiv"),
+ BUILDIN_DEF(enablenpc,"s"),
+ BUILDIN_DEF(disablenpc,"s"),
+ BUILDIN_DEF(hideoffnpc,"s"),
+ BUILDIN_DEF(hideonnpc,"s"),
+ BUILDIN_DEF(sc_start,"iii?"),
+ BUILDIN_DEF(sc_start2,"iiii?"),
+ BUILDIN_DEF(sc_start4,"iiiiii?"),
+ BUILDIN_DEF(sc_end,"i?"),
+ BUILDIN_DEF(getstatus, "i?"),
+ BUILDIN_DEF(getscrate,"ii?"),
+ BUILDIN_DEF(debugmes,"s"),
+ BUILDIN_DEF2(catchpet,"pet","i"),
+ BUILDIN_DEF2(birthpet,"bpet",""),
+ BUILDIN_DEF(resetlvl,"i"),
+ BUILDIN_DEF(resetstatus,""),
+ BUILDIN_DEF(resetskill,""),
+ BUILDIN_DEF(skillpointcount,""),
+ BUILDIN_DEF(changebase,"i?"),
+ BUILDIN_DEF(changesex,""),
+ BUILDIN_DEF(waitingroom,"si?????"),
+ BUILDIN_DEF(delwaitingroom,"?"),
+ BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
+ BUILDIN_DEF(enablewaitingroomevent,"?"),
+ BUILDIN_DEF(disablewaitingroomevent,"?"),
+ BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
+ BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
+ BUILDIN_DEF(getwaitingroomstate,"i?"),
+ BUILDIN_DEF(warpwaitingpc,"sii?"),
+ BUILDIN_DEF(attachrid,"i"),
+ BUILDIN_DEF(detachrid,""),
+ BUILDIN_DEF(isloggedin,"i?"),
+ BUILDIN_DEF(setmapflagnosave,"ssii"),
+ BUILDIN_DEF(getmapflag,"si"),
+ BUILDIN_DEF(setmapflag,"si?"),
+ BUILDIN_DEF(removemapflag,"si?"),
+ BUILDIN_DEF(pvpon,"s"),
+ BUILDIN_DEF(pvpoff,"s"),
+ BUILDIN_DEF(gvgon,"s"),
+ BUILDIN_DEF(gvgoff,"s"),
+ BUILDIN_DEF(emotion,"i??"),
+ BUILDIN_DEF(maprespawnguildid,"sii"),
+ BUILDIN_DEF(agitstart,""), // <Agit>
+ BUILDIN_DEF(agitend,""),
+ BUILDIN_DEF(agitcheck,""), // <Agitcheck>
+ BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
+ BUILDIN_DEF(getcastlename,"s"),
+ BUILDIN_DEF(getcastledata,"si"),
+ BUILDIN_DEF(setcastledata,"sii"),
+ BUILDIN_DEF(requestguildinfo,"i?"),
+ BUILDIN_DEF(getequipcardcnt,"i"),
+ BUILDIN_DEF(successremovecards,"i"),
+ BUILDIN_DEF(failedremovecards,"ii"),
+ BUILDIN_DEF(marriage,"s"),
+ BUILDIN_DEF2(wedding_effect,"wedding",""),
+ BUILDIN_DEF(divorce,""),
+ BUILDIN_DEF(ispartneron,""),
+ BUILDIN_DEF(getpartnerid,""),
+ BUILDIN_DEF(getchildid,""),
+ BUILDIN_DEF(getmotherid,""),
+ BUILDIN_DEF(getfatherid,""),
+ BUILDIN_DEF(warppartner,"sii"),
+ BUILDIN_DEF(getitemname,"v"),
+ BUILDIN_DEF(getitemslots,"i"),
+ BUILDIN_DEF(makepet,"i"),
+ BUILDIN_DEF(getexp,"ii"),
+ BUILDIN_DEF(getinventorylist,""),
+ BUILDIN_DEF(getskilllist,""),
+ BUILDIN_DEF(clearitem,""),
+ BUILDIN_DEF(classchange,"ii"),
+ BUILDIN_DEF(misceffect,"i"),
+ BUILDIN_DEF(playBGM,"s"),
+ BUILDIN_DEF(playBGMall,"s?????"),
+ BUILDIN_DEF(soundeffect,"si"),
+ BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster]
+ BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
+ BUILDIN_DEF(guardian,"siisi??"), // summon guardians
+ BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
+ BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
+ BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
+ BUILDIN_DEF(petloot,"i"), // [Valaris]
+ BUILDIN_DEF(petheal,"iiii"), // [Valaris]
+ BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
+ BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
+ BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
+ BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
+ BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
+ BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
+ BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
+ BUILDIN_DEF(nude,""), // nude command [Valaris]
+ BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
+ BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
+ BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr]
+ BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
+ BUILDIN_DEF(message,"ss"), // [MouseJstr]
+ BUILDIN_DEF(npctalk,"s"), // [Valaris]
+ BUILDIN_DEF(mobcount,"ss"),
+ BUILDIN_DEF(getlook,"i"),
+ BUILDIN_DEF(getsavepoint,"i"),
+ BUILDIN_DEF(npcspeed,"i"), // [Valaris]
+ BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
+ BUILDIN_DEF(npcstop,""), // [Valaris]
+ BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus]
+ BUILDIN_DEF(checkoption1,"i"),
+ BUILDIN_DEF(checkoption2,"i"),
+ BUILDIN_DEF(guildgetexp,"i"),
+ BUILDIN_DEF(guildchangegm,"is"),
+ BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
+ BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
+ BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
+ BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
+ BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
+ BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
+ BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
+ BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest]
+ BUILDIN_DEF(night,""), // sets the server to night time
+ BUILDIN_DEF(day,""), // sets the server to day time
#ifdef PCRE_SUPPORT
- BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
- BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
- BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
- BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
+ BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
+ BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
+ BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
+ BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
#endif
- BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
- BUILDIN_DEF(getusersname,""),
- BUILDIN_DEF(recovery,""),
- BUILDIN_DEF(getpetinfo,"i"),
- BUILDIN_DEF(gethominfo,"i"),
- BUILDIN_DEF(getmercinfo,"i?"),
- BUILDIN_DEF(checkequipedcard,"i"),
- BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility
- BUILDIN_DEF(globalmes,"s?"), //end jA addition
- BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
- BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
- BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
- BUILDIN_DEF(charat,"si"),
- BUILDIN_DEF(setchar,"ssi"),
- BUILDIN_DEF(insertchar,"ssi"),
- BUILDIN_DEF(delchar,"si"),
- BUILDIN_DEF(strtoupper,"s"),
- BUILDIN_DEF(strtolower,"s"),
- BUILDIN_DEF(charisupper, "si"),
- BUILDIN_DEF(charislower, "si"),
- BUILDIN_DEF(substr,"sii"),
- BUILDIN_DEF(explode, "rss"),
- BUILDIN_DEF(implode, "r?"),
- BUILDIN_DEF(sprintf,"s*"), // [Mirei]
- BUILDIN_DEF(sscanf,"ss*"), // [Mirei]
- BUILDIN_DEF(strpos,"ss?"),
- BUILDIN_DEF(replacestr,"sss??"),
- BUILDIN_DEF(countstr,"ss?"),
- BUILDIN_DEF(setnpcdisplay,"sv??"),
- BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
- BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
- BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
- BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
- // [zBuffer] List of mathematics commands --->
- BUILDIN_DEF(sqrt,"i"),
- BUILDIN_DEF(pow,"ii"),
- BUILDIN_DEF(distance,"iiii"),
- // <--- [zBuffer] List of mathematics commands
- BUILDIN_DEF(md5,"s"),
- // [zBuffer] List of dynamic var commands --->
- BUILDIN_DEF(getd,"s"),
- BUILDIN_DEF(setd,"sv"),
- // <--- [zBuffer] List of dynamic var commands
- BUILDIN_DEF(petstat,"i"),
- BUILDIN_DEF(callshop,"s?"), // [Skotlex]
- BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
- BUILDIN_DEF(npcshopadditem,"sii*"),
- BUILDIN_DEF(npcshopdelitem,"si*"),
- BUILDIN_DEF(npcshopattach,"s?"),
- BUILDIN_DEF(equip,"i"),
- BUILDIN_DEF(autoequip,"ii"),
- BUILDIN_DEF(setbattleflag,"si"),
- BUILDIN_DEF(getbattleflag,"s"),
- BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
- BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
- BUILDIN_DEF(undisguise,""), //undisguise player. Lupus
- BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
- BUILDIN_DEF(axtoi,"s"),
- BUILDIN_DEF(query_sql,"s*"),
- BUILDIN_DEF(query_logsql,"s*"),
- BUILDIN_DEF(escape_sql,"v"),
- BUILDIN_DEF(atoi,"s"),
- // [zBuffer] List of player cont commands --->
- BUILDIN_DEF(rid2name,"i"),
- BUILDIN_DEF(pcfollow,"ii"),
- BUILDIN_DEF(pcstopfollow,"i"),
- BUILDIN_DEF(pcblockmove,"ii"),
- // <--- [zBuffer] List of player cont commands
- // [zBuffer] List of mob control commands --->
- BUILDIN_DEF(unitwalk,"ii?"),
- BUILDIN_DEF(unitkill,"i"),
- BUILDIN_DEF(unitwarp,"isii"),
- BUILDIN_DEF(unitattack,"iv?"),
- BUILDIN_DEF(unitstop,"i"),
- BUILDIN_DEF(unittalk,"is"),
- BUILDIN_DEF(unitemote,"ii"),
- BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest]
- BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest]
-// <--- [zBuffer] List of mob control commands
- BUILDIN_DEF(sleep,"i"),
- BUILDIN_DEF(sleep2,"i"),
- BUILDIN_DEF(awake,"s"),
- BUILDIN_DEF(getvariableofnpc,"rs"),
- BUILDIN_DEF(warpportal,"iisii"),
- BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
- BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
- BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
- BUILDIN_DEF(eaclass,"?"), //[Skotlex]
- BUILDIN_DEF(roclass,"i?"), //[Skotlex]
- BUILDIN_DEF(checkvending,"?"),
- BUILDIN_DEF(checkchatting,"?"),
- BUILDIN_DEF(openmail,""),
- BUILDIN_DEF(openauction,""),
- BUILDIN_DEF(checkcell,"siii"),
- BUILDIN_DEF(setcell,"siiiiii"),
- BUILDIN_DEF(setwall,"siiiiis"),
- BUILDIN_DEF(delwall,"s"),
- BUILDIN_DEF(searchitem,"rs"),
- BUILDIN_DEF(mercenary_create,"ii"),
- BUILDIN_DEF(mercenary_heal,"ii"),
- BUILDIN_DEF(mercenary_sc_start,"iii"),
- BUILDIN_DEF(mercenary_get_calls,"i"),
- BUILDIN_DEF(mercenary_get_faith,"i"),
- BUILDIN_DEF(mercenary_set_calls,"ii"),
- BUILDIN_DEF(mercenary_set_faith,"ii"),
- BUILDIN_DEF(readbook,"ii"),
- BUILDIN_DEF(setfont,"i"),
- BUILDIN_DEF(areamobuseskill,"siiiiviiiii"),
- BUILDIN_DEF(progressbar,"si"),
- BUILDIN_DEF(pushpc,"ii"),
- BUILDIN_DEF(buyingstore,"i"),
- BUILDIN_DEF(searchstores,"ii"),
- BUILDIN_DEF(showdigit,"i?"),
- // WoE SE
- BUILDIN_DEF(agitstart2,""),
- BUILDIN_DEF(agitend2,""),
- BUILDIN_DEF(agitcheck2,""),
- // BattleGround
- BUILDIN_DEF(waitingroom2bg,"siiss?"),
- BUILDIN_DEF(waitingroom2bg_single,"isiis"),
- BUILDIN_DEF(bg_team_setxy,"iii"),
- BUILDIN_DEF(bg_warp,"isii"),
- BUILDIN_DEF(bg_monster,"isiisi?"),
- BUILDIN_DEF(bg_monster_set_team,"ii"),
- BUILDIN_DEF(bg_leave,""),
- BUILDIN_DEF(bg_destroy,"i"),
- BUILDIN_DEF(areapercentheal,"siiiiii"),
- BUILDIN_DEF(bg_get_data,"ii"),
- BUILDIN_DEF(bg_getareausers,"isiiii"),
- BUILDIN_DEF(bg_updatescore,"sii"),
-
- // Instancing
- BUILDIN_DEF(instance_create,"si"),
- BUILDIN_DEF(instance_destroy,"?"),
- BUILDIN_DEF(instance_attachmap,"si?"),
- BUILDIN_DEF(instance_detachmap,"s?"),
- BUILDIN_DEF(instance_attach,"i"),
- BUILDIN_DEF(instance_id,"?"),
- BUILDIN_DEF(instance_set_timeout,"ii?"),
- BUILDIN_DEF(instance_init,"i"),
- BUILDIN_DEF(instance_announce,"isi?????"),
- BUILDIN_DEF(instance_npcname,"s?"),
- BUILDIN_DEF(has_instance,"s?"),
- BUILDIN_DEF(instance_warpall,"sii?"),
- BUILDIN_DEF(instance_check_party,"i???"),
- /**
- * 3rd-related
- **/
- BUILDIN_DEF(makerune,"i"),
- BUILDIN_DEF(checkdragon,""),//[Ind]
- BUILDIN_DEF(setdragon,"?"),//[Ind]
- BUILDIN_DEF(ismounting,""),//[Ind]
- BUILDIN_DEF(setmounting,""),//[Ind]
- BUILDIN_DEF(checkre,"i"),
- /**
- * rAthena and beyond!
- **/
- BUILDIN_DEF(getargcount,""),
- BUILDIN_DEF(getcharip,"?"),
- BUILDIN_DEF(is_function,"s"),
- BUILDIN_DEF(get_revision,""),
- BUILDIN_DEF(freeloop,"i"),
- BUILDIN_DEF(getrandgroupitem,"ii"),
- BUILDIN_DEF(cleanmap,"s"),
- BUILDIN_DEF2(cleanmap,"cleanarea","siiii"),
- BUILDIN_DEF(npcskill,"viii"),
- /**
- * @commands (script based)
- **/
- BUILDIN_DEF(bindatcmd, "ss??"),
- BUILDIN_DEF(unbindatcmd, "s"),
- BUILDIN_DEF(useatcmd, "s"),
-
- //Quest Log System [Inkfish]
- BUILDIN_DEF(setquest, "i"),
- BUILDIN_DEF(erasequest, "i"),
- BUILDIN_DEF(completequest, "i"),
- BUILDIN_DEF(checkquest, "i?"),
- BUILDIN_DEF(changequest, "ii"),
- BUILDIN_DEF(showevent, "ii"),
- {NULL,NULL,NULL},
-};
+ BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
+ BUILDIN_DEF(getusersname,""),
+ BUILDIN_DEF(recovery,""),
+ BUILDIN_DEF(getpetinfo,"i"),
+ BUILDIN_DEF(gethominfo,"i"),
+ BUILDIN_DEF(getmercinfo,"i?"),
+ BUILDIN_DEF(checkequipedcard,"i"),
+ BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility
+ BUILDIN_DEF(globalmes,"s?"), //end jA addition
+ BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
+ BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
+ BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
+ BUILDIN_DEF(charat,"si"),
+ BUILDIN_DEF(setchar,"ssi"),
+ BUILDIN_DEF(insertchar,"ssi"),
+ BUILDIN_DEF(delchar,"si"),
+ BUILDIN_DEF(strtoupper,"s"),
+ BUILDIN_DEF(strtolower,"s"),
+ BUILDIN_DEF(charisupper, "si"),
+ BUILDIN_DEF(charislower, "si"),
+ BUILDIN_DEF(substr,"sii"),
+ BUILDIN_DEF(explode, "rss"),
+ BUILDIN_DEF(implode, "r?"),
+ BUILDIN_DEF(sprintf,"s*"), // [Mirei]
+ BUILDIN_DEF(sscanf,"ss*"), // [Mirei]
+ BUILDIN_DEF(strpos,"ss?"),
+ BUILDIN_DEF(replacestr,"sss??"),
+ BUILDIN_DEF(countstr,"ss?"),
+ BUILDIN_DEF(setnpcdisplay,"sv??"),
+ BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
+ BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
+ BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
+ BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
+ // [zBuffer] List of mathematics commands --->
+ BUILDIN_DEF(sqrt,"i"),
+ BUILDIN_DEF(pow,"ii"),
+ BUILDIN_DEF(distance,"iiii"),
+ // <--- [zBuffer] List of mathematics commands
+ BUILDIN_DEF(md5,"s"),
+ // [zBuffer] List of dynamic var commands --->
+ BUILDIN_DEF(getd,"s"),
+ BUILDIN_DEF(setd,"sv"),
+ // <--- [zBuffer] List of dynamic var commands
+ BUILDIN_DEF(petstat,"i"),
+ BUILDIN_DEF(callshop,"s?"), // [Skotlex]
+ BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
+ BUILDIN_DEF(npcshopadditem,"sii*"),
+ BUILDIN_DEF(npcshopdelitem,"si*"),
+ BUILDIN_DEF(npcshopattach,"s?"),
+ BUILDIN_DEF(equip,"i"),
+ BUILDIN_DEF(autoequip,"ii"),
+ BUILDIN_DEF(setbattleflag,"si"),
+ BUILDIN_DEF(getbattleflag,"s"),
+ BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
+ BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
+ BUILDIN_DEF(undisguise,""), //undisguise player. Lupus
+ BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
+ BUILDIN_DEF(axtoi,"s"),
+ BUILDIN_DEF(query_sql,"s*"),
+ BUILDIN_DEF(query_logsql,"s*"),
+ BUILDIN_DEF(escape_sql,"v"),
+ BUILDIN_DEF(atoi,"s"),
+ // [zBuffer] List of player cont commands --->
+ BUILDIN_DEF(rid2name,"i"),
+ BUILDIN_DEF(pcfollow,"ii"),
+ BUILDIN_DEF(pcstopfollow,"i"),
+ BUILDIN_DEF(pcblockmove,"ii"),
+ // <--- [zBuffer] List of player cont commands
+ // [zBuffer] List of mob control commands --->
+ BUILDIN_DEF(unitwalk,"ii?"),
+ BUILDIN_DEF(unitkill,"i"),
+ BUILDIN_DEF(unitwarp,"isii"),
+ BUILDIN_DEF(unitattack,"iv?"),
+ BUILDIN_DEF(unitstop,"i"),
+ BUILDIN_DEF(unittalk,"is"),
+ BUILDIN_DEF(unitemote,"ii"),
+ BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest]
+ BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest]
+ // <--- [zBuffer] List of mob control commands
+ BUILDIN_DEF(sleep,"i"),
+ BUILDIN_DEF(sleep2,"i"),
+ BUILDIN_DEF(awake,"s"),
+ BUILDIN_DEF(getvariableofnpc,"rs"),
+ BUILDIN_DEF(warpportal,"iisii"),
+ BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
+ BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
+ BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
+ BUILDIN_DEF(eaclass,"?"), //[Skotlex]
+ BUILDIN_DEF(roclass,"i?"), //[Skotlex]
+ BUILDIN_DEF(checkvending,"?"),
+ BUILDIN_DEF(checkchatting,"?"),
+ BUILDIN_DEF(checkidle,"?"),
+ BUILDIN_DEF(openmail,""),
+ BUILDIN_DEF(openauction,""),
+ BUILDIN_DEF(checkcell,"siii"),
+ BUILDIN_DEF(setcell,"siiiiii"),
+ BUILDIN_DEF(setwall,"siiiiis"),
+ BUILDIN_DEF(delwall,"s"),
+ BUILDIN_DEF(searchitem,"rs"),
+ BUILDIN_DEF(mercenary_create,"ii"),
+ BUILDIN_DEF(mercenary_heal,"ii"),
+ BUILDIN_DEF(mercenary_sc_start,"iii"),
+ BUILDIN_DEF(mercenary_get_calls,"i"),
+ BUILDIN_DEF(mercenary_get_faith,"i"),
+ BUILDIN_DEF(mercenary_set_calls,"ii"),
+ BUILDIN_DEF(mercenary_set_faith,"ii"),
+ BUILDIN_DEF(readbook,"ii"),
+ BUILDIN_DEF(setfont,"i"),
+ BUILDIN_DEF(areamobuseskill,"siiiiviiiii"),
+ BUILDIN_DEF(progressbar,"si"),
+ BUILDIN_DEF(pushpc,"ii"),
+ BUILDIN_DEF(buyingstore,"i"),
+ BUILDIN_DEF(searchstores,"ii"),
+ BUILDIN_DEF(showdigit,"i?"),
+ // WoE SE
+ BUILDIN_DEF(agitstart2,""),
+ BUILDIN_DEF(agitend2,""),
+ BUILDIN_DEF(agitcheck2,""),
+ // BattleGround
+ BUILDIN_DEF(waitingroom2bg,"siiss?"),
+ BUILDIN_DEF(waitingroom2bg_single,"isiis"),
+ BUILDIN_DEF(bg_team_setxy,"iii"),
+ BUILDIN_DEF(bg_warp,"isii"),
+ BUILDIN_DEF(bg_monster,"isiisi?"),
+ BUILDIN_DEF(bg_monster_set_team,"ii"),
+ BUILDIN_DEF(bg_leave,""),
+ BUILDIN_DEF(bg_destroy,"i"),
+ BUILDIN_DEF(areapercentheal,"siiiiii"),
+ BUILDIN_DEF(bg_get_data,"ii"),
+ BUILDIN_DEF(bg_getareausers,"isiiii"),
+ BUILDIN_DEF(bg_updatescore,"sii"),
+
+ // Instancing
+ BUILDIN_DEF(instance_create,"si"),
+ BUILDIN_DEF(instance_destroy,"?"),
+ BUILDIN_DEF(instance_attachmap,"si?"),
+ BUILDIN_DEF(instance_detachmap,"s?"),
+ BUILDIN_DEF(instance_attach,"i"),
+ BUILDIN_DEF(instance_id,"?"),
+ BUILDIN_DEF(instance_set_timeout,"ii?"),
+ BUILDIN_DEF(instance_init,"i"),
+ BUILDIN_DEF(instance_announce,"isi?????"),
+ BUILDIN_DEF(instance_npcname,"s?"),
+ BUILDIN_DEF(has_instance,"s?"),
+ BUILDIN_DEF(instance_warpall,"sii?"),
+ BUILDIN_DEF(instance_check_party,"i???"),
+ /**
+ * 3rd-related
+ **/
+ BUILDIN_DEF(makerune,"i"),
+ BUILDIN_DEF(checkdragon,""),//[Ind]
+ BUILDIN_DEF(setdragon,"?"),//[Ind]
+ BUILDIN_DEF(ismounting,""),//[Ind]
+ BUILDIN_DEF(setmounting,""),//[Ind]
+ BUILDIN_DEF(checkre,"i"),
+ /**
+ * rAthena and beyond!
+ **/
+ BUILDIN_DEF(getargcount,""),
+ BUILDIN_DEF(getcharip,"?"),
+ BUILDIN_DEF(is_function,"s"),
+ BUILDIN_DEF(get_revision,""),
+ BUILDIN_DEF(freeloop,"i"),
+ BUILDIN_DEF(getrandgroupitem,"ii"),
+ BUILDIN_DEF(cleanmap,"s"),
+ BUILDIN_DEF2(cleanmap,"cleanarea","siiii"),
+ BUILDIN_DEF(npcskill,"viii"),
+ BUILDIN_DEF(itemeffect,"v"),
+ BUILDIN_DEF(delequip,"i"),
+ /**
+ * @commands (script based)
+ **/
+ BUILDIN_DEF(bindatcmd, "ss???"),
+ BUILDIN_DEF(unbindatcmd, "s"),
+ BUILDIN_DEF(useatcmd, "s"),
+
+ //Quest Log System [Inkfish]
+ BUILDIN_DEF(setquest, "i"),
+ BUILDIN_DEF(erasequest, "i"),
+ BUILDIN_DEF(completequest, "i"),
+ BUILDIN_DEF(checkquest, "i?"),
+ BUILDIN_DEF(changequest, "ii"),
+ BUILDIN_DEF(showevent, "ii"),
+ };
+ int i,n, len = ARRAYLENGTH(BUILDIN), start = script->buildin_count;
+ char* p;
+ RECREATE(script->buildin, char *, start + len);
+ for( i = 0; i < len; i++ ) {
+ // arg must follow the pattern: (v|s|i|r|l)*\?*\*?
+ // 'v' - value (either string or int or reference)
+ // 's' - string
+ // 'i' - int
+ // 'r' - reference (of a variable)
+ // 'l' - label
+ // '?' - one optional parameter
+ // '*' - unknown number of optional parameters
+ p = BUILDIN[i].arg;
+ while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
+ while( *p == '?' ) ++p;
+ if( *p == '*' ) ++p;
+ if( *p != 0 ){
+ ShowWarning("script_parse_builtin: ignoring function \"%s\" with invalid arg \"%s\".\n", BUILDIN[i].name, BUILDIN[i].arg);
+ } else if( *skip_word(BUILDIN[i].name) != 0 ){
+ ShowWarning("script_parse_builtin: ignoring function with invalid name \"%s\" (must be a word).\n", BUILDIN[i].name);
+ } else {
+ int slen = strlen(BUILDIN[i].arg), offset = start + i;
+ n = add_str(BUILDIN[i].name);
+
+ if (!strcmp(BUILDIN[i].name, "set")) buildin_set_ref = n;
+ else if (!strcmp(BUILDIN[i].name, "callsub")) buildin_callsub_ref = n;
+ else if (!strcmp(BUILDIN[i].name, "callfunc")) buildin_callfunc_ref = n;
+ else if (!strcmp(BUILDIN[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n;
+
+ if( str_data[n].func && str_data[n].func != BUILDIN[i].func )
+ continue;/* something replaced it, skip. */
+
+ str_data[n].type = C_FUNC;
+ str_data[n].val = offset;
+ str_data[n].func = BUILDIN[i].func;
+
+ /* we only store the arguments, its the only thing used out of this */
+ if( slen ) {
+ CREATE(script->buildin[offset], char, slen + 1);
+ safestrncpy(script->buildin[offset], BUILDIN[i].arg, slen + 1);
+ } else
+ script->buildin[offset] = NULL;
+
+ script->buildin_count++;
+
+ }
+ }
+}
+
+void script_defaults(void) {
+ script = &script_s;
+
+ script->buildin_count = 0;
+ script->buildin = NULL;
+
+ script->init = do_init_script;
+ script->final = do_final_script;
+
+ script->parse_builtin = script_parse_builtin;
+ script->addScript = script_hp_add;
+ script->conv_num = conv_num;
+ script->conv_str = conv_str;
+}